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https://github.com/AngelAuraMC/Amethyst-Android.git
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Add WIP gamepad.java
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package net.kdt.pojavlaunch.customcontrols.gamepad;
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import android.view.InputDevice;
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import android.view.InputEvent;
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import android.view.KeyEvent;
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import android.view.MotionEvent;
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import net.kdt.pojavlaunch.BaseMainActivity;
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import net.kdt.pojavlaunch.LWJGLGLFWKeycode;
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import org.lwjgl.glfw.CallbackBridge;
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import static net.kdt.pojavlaunch.customcontrols.gamepad.GamepadJoystick.DIRECTION_EAST;
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import static net.kdt.pojavlaunch.customcontrols.gamepad.GamepadJoystick.DIRECTION_NONE;
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import static net.kdt.pojavlaunch.customcontrols.gamepad.GamepadJoystick.DIRECTION_NORTH;
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import static net.kdt.pojavlaunch.customcontrols.gamepad.GamepadJoystick.DIRECTION_NORTH_EAST;
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import static net.kdt.pojavlaunch.customcontrols.gamepad.GamepadJoystick.DIRECTION_NORTH_WEST;
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import static net.kdt.pojavlaunch.customcontrols.gamepad.GamepadJoystick.DIRECTION_SOUTH;
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import static net.kdt.pojavlaunch.customcontrols.gamepad.GamepadJoystick.DIRECTION_SOUTH_EAST;
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import static net.kdt.pojavlaunch.customcontrols.gamepad.GamepadJoystick.DIRECTION_SOUTH_WEST;
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import static net.kdt.pojavlaunch.customcontrols.gamepad.GamepadJoystick.DIRECTION_WEST;
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import static net.kdt.pojavlaunch.customcontrols.gamepad.GamepadJoystick.JOYSTICK_DEADZONE;
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public class Gamepad {
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private BaseMainActivity gameActivity;
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private GamepadDpad gamepadDpad = new GamepadDpad();
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private final GamepadJoystick leftJoystick = new GamepadJoystick(MotionEvent.AXIS_X, MotionEvent.AXIS_Y);
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private int currentJoystickDirection = DIRECTION_NONE;
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private final GamepadJoystick rightJoystick = new GamepadJoystick(MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ);
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private float lastHorizontalValue = 0.0f;
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private float lastVerticalValue = 0.0f;
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private final double mouseMaxAcceleration = 2f;
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private double acceleration = 0.0f;
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private double mouseMagnitude;
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private double mouseAngle;
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private double mouseSensitivity = 19;
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private final GamepadMapping gameMap = new GamepadMapping();
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private final GamepadMapping menuMap = new GamepadMapping();
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private GamepadMapping currentMap = menuMap;
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private boolean leftThumbstickToggle = false;
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private boolean rightThumbstickToggle = false;
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private boolean isGrabbing = false;
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private Thread mouseThread;
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public Gamepad(BaseMainActivity gameActivity){
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this.gameActivity = gameActivity;
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createMapping();
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mouseThread = new Thread("Gamepad Thread"){
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long lastTime = System.nanoTime();
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final double ticks = 60D;
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final double ns = 1000000000 / ticks;
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double delta = 0;
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@Override
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public void run() {
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while (!isInterrupted()) {
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long now = System.nanoTime();
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delta += (now - lastTime) / ns;
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lastTime = now;
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if(delta >= 1) {
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updateGrabbingState();
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tick();
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delta--;
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try {
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sleep((long) ((1 - delta)/ticks));
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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}
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}
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}
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private void tick(){
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if(lastHorizontalValue != 0 || lastVerticalValue != 0){
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acceleration = (mouseMagnitude - JOYSTICK_DEADZONE)/(1 - JOYSTICK_DEADZONE);
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acceleration = Math.pow(acceleration, mouseMaxAcceleration);
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if(acceleration > 1){
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acceleration = 1;
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}
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gameActivity.mouse_x += Math.cos(mouseAngle) * acceleration * mouseSensitivity;
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gameActivity.mouse_y -= Math.sin(mouseAngle) * acceleration * mouseSensitivity;
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CallbackBridge.sendCursorPos(gameActivity.mouse_x, gameActivity.mouse_y);
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if(!isGrabbing){
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gameActivity.placeMouseAt(gameActivity.mouse_x / gameActivity.scaleFactor, gameActivity.mouse_y / gameActivity.scaleFactor);
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}
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}
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}
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};
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mouseThread.setPriority(1);
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mouseThread.start();
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}
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private void updateGrabbingState() {
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boolean lastGrabbingValue = isGrabbing;
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isGrabbing = CallbackBridge.isGrabbing();
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if(lastGrabbingValue != isGrabbing){
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if(isGrabbing){
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//TODO hide the cursor
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currentMap = gameMap;
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}else{
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//TODO place the cursor at the center
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currentMap = menuMap;
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gameActivity.mouse_x = CallbackBridge.windowWidth/2;
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gameActivity.mouse_y = CallbackBridge.windowHeight/2;
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CallbackBridge.sendCursorPos(gameActivity.mouse_x, gameActivity.mouse_y);
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gameActivity.placeMouseAt(CallbackBridge.physicalWidth/2, CallbackBridge.physicalHeight/2);
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}
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}
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}
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private void createMapping(){
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//create mappings to fit our needs
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//GAMEMAP
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gameMap.BUTTON_A = new int[]{LWJGLGLFWKeycode.GLFW_KEY_SPACE};
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gameMap.BUTTON_B = new int[]{LWJGLGLFWKeycode.GLFW_KEY_Q};
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gameMap.BUTTON_X = new int[]{LWJGLGLFWKeycode.GLFW_KEY_F};
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gameMap.BUTTON_Y = new int[]{LWJGLGLFWKeycode.GLFW_KEY_E};
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gameMap.DIRECTION_FORWARD = new int[]{LWJGLGLFWKeycode.GLFW_KEY_W};
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gameMap.DIRECTION_BACKWARD = new int[]{LWJGLGLFWKeycode.GLFW_KEY_S};
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gameMap.DIRECTION_RIGHT = new int[]{LWJGLGLFWKeycode.GLFW_KEY_D};
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gameMap.DIRECTION_LEFT = new int[]{LWJGLGLFWKeycode.GLFW_KEY_A};
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gameMap.DPAD_UP = new int[]{LWJGLGLFWKeycode.GLFW_KEY_UNKNOWN};
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gameMap.DPAD_DOWN = new int[]{LWJGLGLFWKeycode.GLFW_KEY_UNKNOWN};
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gameMap.DPAD_RIGHT = new int[]{LWJGLGLFWKeycode.GLFW_KEY_UNKNOWN};
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gameMap.DPAD_LEFT = new int[]{LWJGLGLFWKeycode.GLFW_KEY_UNKNOWN};
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gameMap.SHOULDER_LEFT = new int[]{GamepadMapping.MOUSE_SCROLL_UP};
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gameMap.SHOULDER_RIGHT = new int[]{GamepadMapping.MOUSE_SCROLL_DOWN};
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gameMap.TRIGGER_LEFT = new int[]{LWJGLGLFWKeycode.GLFW_MOUSE_BUTTON_RIGHT};
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gameMap.TRIGGER_RIGHT = new int[]{LWJGLGLFWKeycode.GLFW_MOUSE_BUTTON_LEFT};
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gameMap.THUMBSTICK_LEFT = new int[]{LWJGLGLFWKeycode.GLFW_KEY_LEFT_SHIFT};
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gameMap.THUMBSTICK_RIGHT = new int[]{LWJGLGLFWKeycode.GLFW_KEY_F5};
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gameMap.BUTTON_START = new int[]{LWJGLGLFWKeycode.GLFW_KEY_ESCAPE};
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gameMap.BUTTON_SELECT = new int[]{LWJGLGLFWKeycode.GLFW_KEY_UNKNOWN};
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//MENU MAP
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menuMap.BUTTON_A = new int[]{LWJGLGLFWKeycode.GLFW_MOUSE_BUTTON_LEFT};
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menuMap.BUTTON_B = new int[]{LWJGLGLFWKeycode.GLFW_KEY_ESCAPE};
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menuMap.BUTTON_X = new int[]{LWJGLGLFWKeycode.GLFW_MOUSE_BUTTON_RIGHT};
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menuMap.BUTTON_Y = new int[]{LWJGLGLFWKeycode.GLFW_KEY_LEFT_SHIFT, LWJGLGLFWKeycode.GLFW_MOUSE_BUTTON_RIGHT}; //Oops, doesn't work since left shift isn't properly applied.
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menuMap.DIRECTION_FORWARD = new int[]{GamepadMapping.MOUSE_SCROLL_UP, GamepadMapping.MOUSE_SCROLL_UP, GamepadMapping.MOUSE_SCROLL_UP,GamepadMapping.MOUSE_SCROLL_UP,GamepadMapping.MOUSE_SCROLL_UP};
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menuMap.DIRECTION_BACKWARD = new int[]{GamepadMapping.MOUSE_SCROLL_DOWN, GamepadMapping.MOUSE_SCROLL_DOWN, GamepadMapping.MOUSE_SCROLL_DOWN,GamepadMapping.MOUSE_SCROLL_DOWN,GamepadMapping.MOUSE_SCROLL_DOWN};
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menuMap.DIRECTION_RIGHT = new int[]{LWJGLGLFWKeycode.GLFW_KEY_UNKNOWN};
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menuMap.DIRECTION_LEFT = new int[]{LWJGLGLFWKeycode.GLFW_KEY_UNKNOWN};
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menuMap.DPAD_UP = new int[]{LWJGLGLFWKeycode.GLFW_KEY_UNKNOWN};
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menuMap.DPAD_DOWN = new int[]{LWJGLGLFWKeycode.GLFW_KEY_UNKNOWN};
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menuMap.DPAD_RIGHT = new int[]{LWJGLGLFWKeycode.GLFW_KEY_UNKNOWN};
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menuMap.DPAD_LEFT = new int[]{LWJGLGLFWKeycode.GLFW_KEY_UNKNOWN};
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menuMap.SHOULDER_LEFT = new int[]{GamepadMapping.MOUSE_SCROLL_UP};
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menuMap.SHOULDER_RIGHT = new int[]{GamepadMapping.MOUSE_SCROLL_DOWN};
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menuMap.TRIGGER_LEFT = new int[]{LWJGLGLFWKeycode.GLFW_KEY_UNKNOWN};
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menuMap.TRIGGER_RIGHT = new int[]{LWJGLGLFWKeycode.GLFW_KEY_UNKNOWN};
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menuMap.THUMBSTICK_LEFT = new int[]{LWJGLGLFWKeycode.GLFW_KEY_UNKNOWN};
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menuMap.THUMBSTICK_RIGHT = new int[]{LWJGLGLFWKeycode.GLFW_KEY_UNKNOWN};
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menuMap.BUTTON_START = new int[]{LWJGLGLFWKeycode.GLFW_KEY_ESCAPE};
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menuMap.BUTTON_SELECT = new int[]{LWJGLGLFWKeycode.GLFW_KEY_UNKNOWN};
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}
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public void update(InputEvent event){
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if(event instanceof MotionEvent){
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update((MotionEvent) event);
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}
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if(event instanceof KeyEvent){
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update((KeyEvent) event);
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}
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}
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private void update(KeyEvent event){
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sendButton(event.getKeyCode(), event.getAction() == KeyEvent.ACTION_DOWN, getCurrentMap());
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}
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private void update(MotionEvent event){
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updateDirectionalJoystick(event);
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updateMouseJoystick(event);
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}
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private void updateMouseJoystick(MotionEvent event){
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GamepadJoystick currentJoystick = CallbackBridge.isGrabbing() ? rightJoystick : leftJoystick;
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lastHorizontalValue = currentJoystick.getHorizontalAxis(event);
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lastVerticalValue = currentJoystick.getVerticalAxis(event);
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mouseMagnitude = currentJoystick.getMagnitude(event);
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mouseAngle = currentJoystick.getAngleRadian(event);
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}
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private void updateDirectionalJoystick(MotionEvent event){
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GamepadJoystick currentJoystick = CallbackBridge.isGrabbing() ? leftJoystick : rightJoystick;
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int lastJoystickDirection = currentJoystickDirection;
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currentJoystickDirection = currentJoystick.getHeightDirection(event);
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if(currentJoystickDirection != lastJoystickDirection){
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sendDirectionalKeycode(lastJoystickDirection, false, getCurrentMap());
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sendDirectionalKeycode(currentJoystickDirection, true, getCurrentMap());
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}
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}
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private void updateAnalogTriggers(MotionEvent event){
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sendInput(getCurrentMap().TRIGGER_RIGHT, event.getAxisValue(MotionEvent.AXIS_RTRIGGER) > 0.5);
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sendInput(getCurrentMap().TRIGGER_LEFT, event.getAxisValue(MotionEvent.AXIS_LTRIGGER) > 0.5);
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}
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private GamepadMapping getCurrentMap(){
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return currentMap;
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}
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private static void sendDirectionalKeycode(int direction, boolean isDown, GamepadMapping map){
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switch (direction){
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case DIRECTION_NORTH:
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sendInput(map.DIRECTION_FORWARD, isDown);
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break;
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case DIRECTION_NORTH_EAST:
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sendInput(map.DIRECTION_FORWARD, isDown);
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sendInput(map.DIRECTION_RIGHT, isDown);
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break;
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case DIRECTION_EAST:
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sendInput(map.DIRECTION_RIGHT, isDown);
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break;
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case DIRECTION_SOUTH_EAST:
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sendInput(map.DIRECTION_RIGHT, isDown);
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sendInput(map.DIRECTION_BACKWARD, isDown);
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break;
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case DIRECTION_SOUTH:
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sendInput(map.DIRECTION_BACKWARD, isDown);
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break;
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case DIRECTION_SOUTH_WEST:
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sendInput(map.DIRECTION_BACKWARD, isDown);
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sendInput(map.DIRECTION_LEFT, isDown);
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break;
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case DIRECTION_WEST:
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sendInput(map.DIRECTION_LEFT, isDown);
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break;
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case DIRECTION_NORTH_WEST:
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sendInput(map.DIRECTION_FORWARD, isDown);
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sendInput(map.DIRECTION_LEFT, isDown);
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break;
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}
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}
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private void sendButton(int keycode, boolean isDown, GamepadMapping map){
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switch (keycode){
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case KeyEvent.KEYCODE_BUTTON_A:
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sendInput(map.BUTTON_A, isDown);
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break;
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case KeyEvent.KEYCODE_BUTTON_B:
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sendInput(map.BUTTON_B, isDown);
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break;
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case KeyEvent.KEYCODE_BUTTON_X:
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sendInput(map.BUTTON_X, isDown);
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break;
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case KeyEvent.KEYCODE_BUTTON_Y:
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sendInput(map.BUTTON_Y, isDown);
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break;
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//Shoulders
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case KeyEvent.KEYCODE_BUTTON_L1:
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sendInput(map.SHOULDER_LEFT, isDown);
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break;
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case KeyEvent.KEYCODE_BUTTON_R1:
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sendInput(map.SHOULDER_RIGHT, isDown);
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break;
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//Triggers
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case KeyEvent.KEYCODE_BUTTON_L2:
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sendInput(map.TRIGGER_LEFT, isDown);
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break;
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case KeyEvent.KEYCODE_BUTTON_R2:
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sendInput(map.TRIGGER_RIGHT, isDown);
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break;
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//L3 || R3
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case KeyEvent.KEYCODE_BUTTON_THUMBL:
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leftThumbstickToggle = !leftThumbstickToggle;
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if(leftThumbstickToggle) sendInput(map.THUMBSTICK_LEFT, isDown);
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break;
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case KeyEvent.KEYCODE_BUTTON_THUMBR:
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rightThumbstickToggle = !rightThumbstickToggle;
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if(rightThumbstickToggle) sendInput(map.THUMBSTICK_RIGHT, isDown);
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break;
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case KeyEvent.KEYCODE_BUTTON_START:
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sendInput(map.BUTTON_START, isDown);
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break;
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case KeyEvent.KEYCODE_BUTTON_SELECT:
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sendInput(map.BUTTON_SELECT, isDown);
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break;
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default:
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BaseMainActivity.sendKeyPress(LWJGLGLFWKeycode.GLFW_KEY_SPACE, CallbackBridge.getCurrentMods(), isDown);
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break;
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}
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}
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private static void sendInput(int[] keycodes, boolean isDown){
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for(int keycode : keycodes){
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switch (keycode){
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case GamepadMapping.MOUSE_SCROLL_DOWN:
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if(isDown) CallbackBridge.sendScroll(0, -1);
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return;
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case GamepadMapping.MOUSE_SCROLL_UP:
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if(isDown) CallbackBridge.sendScroll(0, 1);
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return;
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case LWJGLGLFWKeycode.GLFW_MOUSE_BUTTON_RIGHT:
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BaseMainActivity.sendMouseButton(LWJGLGLFWKeycode.GLFW_MOUSE_BUTTON_RIGHT, isDown);
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return;
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case LWJGLGLFWKeycode.GLFW_MOUSE_BUTTON_LEFT:
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BaseMainActivity.sendMouseButton(LWJGLGLFWKeycode.GLFW_MOUSE_BUTTON_LEFT, isDown);
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return;
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default:
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BaseMainActivity.sendKeyPress(keycode, CallbackBridge.getCurrentMods(), isDown);
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return;
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}
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}
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}
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public static boolean isGamepadEvent(InputEvent event){
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if(event instanceof KeyEvent){
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return (event.getSource() & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD;
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}
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if(event instanceof MotionEvent){
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return GamepadJoystick.isJoystickEvent((MotionEvent) event) || GamepadDpad.isDpadEvent(event);
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}
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return false;
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}
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}
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