diff --git a/app_pojavlauncher/src/main/assets/components/lwjgl3/lwjgl-glfw-classes.jar b/app_pojavlauncher/src/main/assets/components/lwjgl3/lwjgl-glfw-classes.jar
index dfa91d31f..2e21d87bc 100644
Binary files a/app_pojavlauncher/src/main/assets/components/lwjgl3/lwjgl-glfw-classes.jar and b/app_pojavlauncher/src/main/assets/components/lwjgl3/lwjgl-glfw-classes.jar differ
diff --git a/jre_lwjgl3glfw/build.gradle b/jre_lwjgl3glfw/build.gradle
index 85aaec96c..c9d18cd5f 100644
--- a/jre_lwjgl3glfw/build.gradle
+++ b/jre_lwjgl3glfw/build.gradle
@@ -7,6 +7,7 @@ group = 'org.lwjgl.glfw'
//targetCompatibility = 1.8
jar {
+ duplicatesStrategy = DuplicatesStrategy.EXCLUDE
//baseName = project.name
baseName = "lwjgl-glfw-classes"
destinationDirectory.set(file("../app_pojavlauncher/src/main/assets/components/lwjgl3/"))
diff --git a/jre_lwjgl3glfw/src/main/java/org/lwjgl/opengl/GL32C.java b/jre_lwjgl3glfw/src/main/java/org/lwjgl/opengl/GL32C.java
new file mode 100644
index 000000000..7b01cfe9f
--- /dev/null
+++ b/jre_lwjgl3glfw/src/main/java/org/lwjgl/opengl/GL32C.java
@@ -0,0 +1,964 @@
+/*
+ * Copyright LWJGL. All rights reserved.
+ * License terms: https://www.lwjgl.org/license
+ * MACHINE GENERATED FILE, DO NOT EDIT
+ */
+package org.lwjgl.opengl;
+
+import javax.annotation.*;
+
+import java.nio.*;
+
+import org.lwjgl.*;
+
+import org.lwjgl.system.*;
+
+import static org.lwjgl.system.Checks.*;
+import static org.lwjgl.system.JNI.*;
+import static org.lwjgl.system.MemoryStack.*;
+import static org.lwjgl.system.MemoryUtil.*;
+
+/**
+ * The OpenGL functionality up to version 3.2. Includes only Core Profile symbols.
+ *
+ *
OpenGL 3.2 implementations support revision 1.50 of the OpenGL Shading Language.
+ *
+ * Extensions promoted to core in this release:
+ *
+ *
+ */
+public class GL32C extends GL31C {
+
+ /** Accepted by the {@code pname} parameter of GetIntegerv. */
+ public static final int GL_CONTEXT_PROFILE_MASK = 0x9126;
+
+ /** Context profile bits. */
+ public static final int
+ GL_CONTEXT_CORE_PROFILE_BIT = 0x1,
+ GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x2;
+
+ /** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */
+ public static final int
+ GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122,
+ GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123,
+ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124,
+ GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125;
+
+ /** Accepted by the {@code mode} parameter of ProvokingVertex. */
+ public static final int
+ GL_FIRST_VERTEX_CONVENTION = 0x8E4D,
+ GL_LAST_VERTEX_CONVENTION = 0x8E4E;
+
+ /** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */
+ public static final int
+ GL_PROVOKING_VERTEX = 0x8E4F,
+ GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C;
+
+ /**
+ * Accepted by the {@code cap} parameter of Enable, Disable and IsEnabled, and by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv and
+ * GetDoublev.
+ */
+ public static final int GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F;
+
+ /** Accepted by the {@code pname} parameter of GetMultisamplefv. */
+ public static final int GL_SAMPLE_POSITION = 0x8E50;
+
+ /**
+ * Accepted by the {@code cap} parameter of Enable, Disable, and IsEnabled, and by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and
+ * GetDoublev.
+ */
+ public static final int GL_SAMPLE_MASK = 0x8E51;
+
+ /** Accepted by the {@code target} parameter of GetBooleani_v and GetIntegeri_v. */
+ public static final int GL_SAMPLE_MASK_VALUE = 0x8E52;
+
+ /** Accepted by the {@code target} parameter of BindTexture and TexImage2DMultisample. */
+ public static final int GL_TEXTURE_2D_MULTISAMPLE = 0x9100;
+
+ /** Accepted by the {@code target} parameter of TexImage2DMultisample. */
+ public static final int GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101;
+
+ /** Accepted by the {@code target} parameter of BindTexture and TexImage3DMultisample. */
+ public static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102;
+
+ /** Accepted by the {@code target} parameter of TexImage3DMultisample. */
+ public static final int GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103;
+
+ /** Accepted by the {@code pname} parameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv. */
+ public static final int
+ GL_MAX_SAMPLE_MASK_WORDS = 0x8E59,
+ GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E,
+ GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F,
+ GL_MAX_INTEGER_SAMPLES = 0x9110,
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104,
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105;
+
+ /** Accepted by the {@code pname} parameter of GetTexLevelParameter. */
+ public static final int
+ GL_TEXTURE_SAMPLES = 0x9106,
+ GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107;
+
+ /** Returned by the {@code type} parameter of GetActiveUniform. */
+ public static final int
+ GL_SAMPLER_2D_MULTISAMPLE = 0x9108,
+ GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109,
+ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A,
+ GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B,
+ GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C,
+ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D;
+
+ /**
+ * Accepted by the {@code cap} parameter of Enable, Disable, and IsEnabled, and by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and
+ * GetDoublev.
+ */
+ public static final int GL_DEPTH_CLAMP = 0x864F;
+
+ /** Accepted by the {@code type} parameter of CreateShader and returned by the {@code params} parameter of GetShaderiv. */
+ public static final int GL_GEOMETRY_SHADER = 0x8DD9;
+
+ /** Accepted by the {@code pname} parameter of ProgramParameteri and GetProgramiv. */
+ public static final int
+ GL_GEOMETRY_VERTICES_OUT = 0x8DDA,
+ GL_GEOMETRY_INPUT_TYPE = 0x8DDB,
+ GL_GEOMETRY_OUTPUT_TYPE = 0x8DDC;
+
+ /** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */
+ public static final int
+ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29,
+ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF,
+ GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0,
+ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1;
+
+ /** Accepted by the {@code mode} parameter of Begin, DrawArrays, MultiDrawArrays, DrawElements, MultiDrawElements, and DrawRangeElements. */
+ public static final int
+ GL_LINES_ADJACENCY = 0xA,
+ GL_LINE_STRIP_ADJACENCY = 0xB,
+ GL_TRIANGLES_ADJACENCY = 0xC,
+ GL_TRIANGLE_STRIP_ADJACENCY = 0xD;
+
+ /** Returned by CheckFramebufferStatus. */
+ public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8;
+
+ /** Accepted by the {@code pname} parameter of GetFramebufferAttachment- Parameteriv. */
+ public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7;
+
+ /**
+ * Accepted by the {@code cap} parameter of Enable, Disable, and IsEnabled, and by the {@code pname} parameter of GetIntegerv, GetFloatv, GetDoublev, and
+ * GetBooleanv.
+ */
+ public static final int GL_PROGRAM_POINT_SIZE = 0x8642;
+
+ /** Accepted as the {@code pname} parameter of GetInteger64v. */
+ public static final int GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111;
+
+ /** Accepted as the {@code pname} parameter of GetSynciv. */
+ public static final int
+ GL_OBJECT_TYPE = 0x9112,
+ GL_SYNC_CONDITION = 0x9113,
+ GL_SYNC_STATUS = 0x9114,
+ GL_SYNC_FLAGS = 0x9115;
+
+ /** Returned in {@code values} for GetSynciv {@code pname} OBJECT_TYPE. */
+ public static final int GL_SYNC_FENCE = 0x9116;
+
+ /** Returned in {@code values} for GetSynciv {@code pname} SYNC_CONDITION. */
+ public static final int GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117;
+
+ /** Returned in {@code values} for GetSynciv {@code pname} SYNC_STATUS. */
+ public static final int
+ GL_UNSIGNALED = 0x9118,
+ GL_SIGNALED = 0x9119;
+
+ /** Accepted in the {@code flags} parameter of ClientWaitSync. */
+ public static final int GL_SYNC_FLUSH_COMMANDS_BIT = 0x1;
+
+ /** Accepted in the {@code timeout} parameter of WaitSync. */
+ public static final long GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFFL;
+
+ /** Returned by ClientWaitSync. */
+ public static final int
+ GL_ALREADY_SIGNALED = 0x911A,
+ GL_TIMEOUT_EXPIRED = 0x911B,
+ GL_CONDITION_SATISFIED = 0x911C,
+ GL_WAIT_FAILED = 0x911D;
+
+ static { GL.initialize(); }
+
+ protected GL32C() {
+ throw new UnsupportedOperationException();
+ }
+
+ // --- [ glGetBufferParameteri64v ] ---
+
+ /** Unsafe version of: {@link #glGetBufferParameteri64v GetBufferParameteri64v} */
+ public static native void nglGetBufferParameteri64v(int target, int pname, long params);
+
+ /**
+ * Returns the value of a buffer object parameter.
+ *
+ * @param target the target buffer object. One of:
{@link GL15#GL_ARRAY_BUFFER ARRAY_BUFFER} | {@link GL15#GL_ELEMENT_ARRAY_BUFFER ELEMENT_ARRAY_BUFFER} | {@link GL21#GL_PIXEL_PACK_BUFFER PIXEL_PACK_BUFFER} | {@link GL21#GL_PIXEL_UNPACK_BUFFER PIXEL_UNPACK_BUFFER} |
{@link GL30#GL_TRANSFORM_FEEDBACK_BUFFER TRANSFORM_FEEDBACK_BUFFER} | {@link GL31#GL_UNIFORM_BUFFER UNIFORM_BUFFER} | {@link GL31#GL_TEXTURE_BUFFER TEXTURE_BUFFER} | {@link GL31#GL_COPY_READ_BUFFER COPY_READ_BUFFER} |
{@link GL31#GL_COPY_WRITE_BUFFER COPY_WRITE_BUFFER} | {@link GL40#GL_DRAW_INDIRECT_BUFFER DRAW_INDIRECT_BUFFER} | {@link GL42#GL_ATOMIC_COUNTER_BUFFER ATOMIC_COUNTER_BUFFER} | {@link GL43#GL_DISPATCH_INDIRECT_BUFFER DISPATCH_INDIRECT_BUFFER} |
{@link GL43#GL_SHADER_STORAGE_BUFFER SHADER_STORAGE_BUFFER} | {@link ARBIndirectParameters#GL_PARAMETER_BUFFER_ARB PARAMETER_BUFFER_ARB} |
+ * @param pname the symbolic name of a buffer object parameter. One of:
{@link GL15#GL_BUFFER_SIZE BUFFER_SIZE} | {@link GL15#GL_BUFFER_USAGE BUFFER_USAGE} | {@link GL15#GL_BUFFER_ACCESS BUFFER_ACCESS} | {@link GL15#GL_BUFFER_MAPPED BUFFER_MAPPED} |
{@link GL30#GL_BUFFER_ACCESS_FLAGS BUFFER_ACCESS_FLAGS} | {@link GL30#GL_BUFFER_MAP_LENGTH BUFFER_MAP_LENGTH} | {@link GL30#GL_BUFFER_MAP_OFFSET BUFFER_MAP_OFFSET} | {@link GL44#GL_BUFFER_IMMUTABLE_STORAGE BUFFER_IMMUTABLE_STORAGE} |
{@link GL44#GL_BUFFER_STORAGE_FLAGS BUFFER_STORAGE_FLAGS} |
+ * @param params the requested parameter
+ *
+ * @see Reference Page
+ */
+ public static void glGetBufferParameteri64v(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint64 *") LongBuffer params) {
+ if (CHECKS) {
+ check(params, 1);
+ }
+ nglGetBufferParameteri64v(target, pname, memAddress(params));
+ }
+
+ /**
+ * Returns the value of a buffer object parameter.
+ *
+ * @param target the target buffer object. One of:
{@link GL15#GL_ARRAY_BUFFER ARRAY_BUFFER} | {@link GL15#GL_ELEMENT_ARRAY_BUFFER ELEMENT_ARRAY_BUFFER} | {@link GL21#GL_PIXEL_PACK_BUFFER PIXEL_PACK_BUFFER} | {@link GL21#GL_PIXEL_UNPACK_BUFFER PIXEL_UNPACK_BUFFER} |
{@link GL30#GL_TRANSFORM_FEEDBACK_BUFFER TRANSFORM_FEEDBACK_BUFFER} | {@link GL31#GL_UNIFORM_BUFFER UNIFORM_BUFFER} | {@link GL31#GL_TEXTURE_BUFFER TEXTURE_BUFFER} | {@link GL31#GL_COPY_READ_BUFFER COPY_READ_BUFFER} |
{@link GL31#GL_COPY_WRITE_BUFFER COPY_WRITE_BUFFER} | {@link GL40#GL_DRAW_INDIRECT_BUFFER DRAW_INDIRECT_BUFFER} | {@link GL42#GL_ATOMIC_COUNTER_BUFFER ATOMIC_COUNTER_BUFFER} | {@link GL43#GL_DISPATCH_INDIRECT_BUFFER DISPATCH_INDIRECT_BUFFER} |
{@link GL43#GL_SHADER_STORAGE_BUFFER SHADER_STORAGE_BUFFER} | {@link ARBIndirectParameters#GL_PARAMETER_BUFFER_ARB PARAMETER_BUFFER_ARB} |
+ * @param pname the symbolic name of a buffer object parameter. One of:
{@link GL15#GL_BUFFER_SIZE BUFFER_SIZE} | {@link GL15#GL_BUFFER_USAGE BUFFER_USAGE} | {@link GL15#GL_BUFFER_ACCESS BUFFER_ACCESS} | {@link GL15#GL_BUFFER_MAPPED BUFFER_MAPPED} |
{@link GL30#GL_BUFFER_ACCESS_FLAGS BUFFER_ACCESS_FLAGS} | {@link GL30#GL_BUFFER_MAP_LENGTH BUFFER_MAP_LENGTH} | {@link GL30#GL_BUFFER_MAP_OFFSET BUFFER_MAP_OFFSET} | {@link GL44#GL_BUFFER_IMMUTABLE_STORAGE BUFFER_IMMUTABLE_STORAGE} |
{@link GL44#GL_BUFFER_STORAGE_FLAGS BUFFER_STORAGE_FLAGS} |
+ *
+ * @see Reference Page
+ */
+ @NativeType("void")
+ public static long glGetBufferParameteri64(@NativeType("GLenum") int target, @NativeType("GLenum") int pname) {
+ MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
+ try {
+ LongBuffer params = stack.callocLong(1);
+ nglGetBufferParameteri64v(target, pname, memAddress(params));
+ return params.get(0);
+ } finally {
+ stack.setPointer(stackPointer);
+ }
+ }
+
+ // --- [ glDrawElementsBaseVertex ] ---
+
+ /**
+ * Unsafe version of: {@link #glDrawElementsBaseVertex DrawElementsBaseVertex}
+ *
+ * @param count the number of elements to be rendered
+ * @param type the type of the values in {@code indices}. One of:
{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE} | {@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT} | {@link GL11#GL_UNSIGNED_INT UNSIGNED_INT} |
+ */
+ public static native void nglDrawElementsBaseVertex(int mode, int count, int type, long indices, int basevertex);
+
+ /**
+ * Renders primitives from array data with a per-element offset.
+ *
+ * @param mode the kind of primitives to render. One of:
{@link GL11#GL_POINTS POINTS} | {@link GL11#GL_LINE_STRIP LINE_STRIP} | {@link GL11#GL_LINE_LOOP LINE_LOOP} | {@link GL11#GL_LINES LINES} | {@link GL11#GL_TRIANGLE_STRIP TRIANGLE_STRIP} | {@link GL11#GL_TRIANGLE_FAN TRIANGLE_FAN} | {@link GL11#GL_TRIANGLES TRIANGLES} |
{@link #GL_LINES_ADJACENCY LINES_ADJACENCY} | {@link #GL_LINE_STRIP_ADJACENCY LINE_STRIP_ADJACENCY} | {@link #GL_TRIANGLES_ADJACENCY TRIANGLES_ADJACENCY} | {@link #GL_TRIANGLE_STRIP_ADJACENCY TRIANGLE_STRIP_ADJACENCY} | {@link GL40#GL_PATCHES PATCHES} | {@link GL11#GL_POLYGON POLYGON} | {@link GL11#GL_QUADS QUADS} |
{@link GL11#GL_QUAD_STRIP QUAD_STRIP} |
+ * @param count the number of elements to be rendered
+ * @param type the type of the values in {@code indices}. One of:
{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE} | {@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT} | {@link GL11#GL_UNSIGNED_INT UNSIGNED_INT} |
+ * @param indices a pointer to the location where the indices are stored
+ * @param basevertex a constant that should be added to each element of {@code indices} when choosing elements from the enabled vertex arrays
+ *
+ * @see Reference Page
+ */
+ public static void glDrawElementsBaseVertex(@NativeType("GLenum") int mode, @NativeType("GLsizei") int count, @NativeType("GLenum") int type, @NativeType("void const *") long indices, @NativeType("GLint") int basevertex) {
+ nglDrawElementsBaseVertex(mode, count, type, indices, basevertex);
+ }
+
+ /**
+ * Renders primitives from array data with a per-element offset.
+ *
+ * @param mode the kind of primitives to render. One of:
{@link GL11#GL_POINTS POINTS} | {@link GL11#GL_LINE_STRIP LINE_STRIP} | {@link GL11#GL_LINE_LOOP LINE_LOOP} | {@link GL11#GL_LINES LINES} | {@link GL11#GL_TRIANGLE_STRIP TRIANGLE_STRIP} | {@link GL11#GL_TRIANGLE_FAN TRIANGLE_FAN} | {@link GL11#GL_TRIANGLES TRIANGLES} |
{@link #GL_LINES_ADJACENCY LINES_ADJACENCY} | {@link #GL_LINE_STRIP_ADJACENCY LINE_STRIP_ADJACENCY} | {@link #GL_TRIANGLES_ADJACENCY TRIANGLES_ADJACENCY} | {@link #GL_TRIANGLE_STRIP_ADJACENCY TRIANGLE_STRIP_ADJACENCY} | {@link GL40#GL_PATCHES PATCHES} | {@link GL11#GL_POLYGON POLYGON} | {@link GL11#GL_QUADS QUADS} |
{@link GL11#GL_QUAD_STRIP QUAD_STRIP} |
+ * @param type the type of the values in {@code indices}. One of:
{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE} | {@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT} | {@link GL11#GL_UNSIGNED_INT UNSIGNED_INT} |
+ * @param indices a pointer to the location where the indices are stored
+ * @param basevertex a constant that should be added to each element of {@code indices} when choosing elements from the enabled vertex arrays
+ *
+ * @see Reference Page
+ */
+ public static void glDrawElementsBaseVertex(@NativeType("GLenum") int mode, @NativeType("GLenum") int type, @NativeType("void const *") ByteBuffer indices, @NativeType("GLint") int basevertex) {
+ nglDrawElementsBaseVertex(mode, indices.remaining() >> GLChecks.typeToByteShift(type), type, memAddress(indices), basevertex);
+ }
+
+ /**
+ * Renders primitives from array data with a per-element offset.
+ *
+ * @param mode the kind of primitives to render. One of:
{@link GL11#GL_POINTS POINTS} | {@link GL11#GL_LINE_STRIP LINE_STRIP} | {@link GL11#GL_LINE_LOOP LINE_LOOP} | {@link GL11#GL_LINES LINES} | {@link GL11#GL_TRIANGLE_STRIP TRIANGLE_STRIP} | {@link GL11#GL_TRIANGLE_FAN TRIANGLE_FAN} | {@link GL11#GL_TRIANGLES TRIANGLES} |
{@link #GL_LINES_ADJACENCY LINES_ADJACENCY} | {@link #GL_LINE_STRIP_ADJACENCY LINE_STRIP_ADJACENCY} | {@link #GL_TRIANGLES_ADJACENCY TRIANGLES_ADJACENCY} | {@link #GL_TRIANGLE_STRIP_ADJACENCY TRIANGLE_STRIP_ADJACENCY} | {@link GL40#GL_PATCHES PATCHES} | {@link GL11#GL_POLYGON POLYGON} | {@link GL11#GL_QUADS QUADS} |
{@link GL11#GL_QUAD_STRIP QUAD_STRIP} |
+ * @param indices a pointer to the location where the indices are stored
+ * @param basevertex a constant that should be added to each element of {@code indices} when choosing elements from the enabled vertex arrays
+ *
+ * @see Reference Page
+ */
+ public static void glDrawElementsBaseVertex(@NativeType("GLenum") int mode, @NativeType("void const *") ByteBuffer indices, @NativeType("GLint") int basevertex) {
+ nglDrawElementsBaseVertex(mode, indices.remaining(), GL11.GL_UNSIGNED_BYTE, memAddress(indices), basevertex);
+ }
+
+ /**
+ * Renders primitives from array data with a per-element offset.
+ *
+ * @param mode the kind of primitives to render. One of:
{@link GL11#GL_POINTS POINTS} | {@link GL11#GL_LINE_STRIP LINE_STRIP} | {@link GL11#GL_LINE_LOOP LINE_LOOP} | {@link GL11#GL_LINES LINES} | {@link GL11#GL_TRIANGLE_STRIP TRIANGLE_STRIP} | {@link GL11#GL_TRIANGLE_FAN TRIANGLE_FAN} | {@link GL11#GL_TRIANGLES TRIANGLES} |
{@link #GL_LINES_ADJACENCY LINES_ADJACENCY} | {@link #GL_LINE_STRIP_ADJACENCY LINE_STRIP_ADJACENCY} | {@link #GL_TRIANGLES_ADJACENCY TRIANGLES_ADJACENCY} | {@link #GL_TRIANGLE_STRIP_ADJACENCY TRIANGLE_STRIP_ADJACENCY} | {@link GL40#GL_PATCHES PATCHES} | {@link GL11#GL_POLYGON POLYGON} | {@link GL11#GL_QUADS QUADS} |
{@link GL11#GL_QUAD_STRIP QUAD_STRIP} |
+ * @param indices a pointer to the location where the indices are stored
+ * @param basevertex a constant that should be added to each element of {@code indices} when choosing elements from the enabled vertex arrays
+ *
+ * @see Reference Page
+ */
+ public static void glDrawElementsBaseVertex(@NativeType("GLenum") int mode, @NativeType("void const *") ShortBuffer indices, @NativeType("GLint") int basevertex) {
+ nglDrawElementsBaseVertex(mode, indices.remaining(), GL11.GL_UNSIGNED_SHORT, memAddress(indices), basevertex);
+ }
+
+ /**
+ * Renders primitives from array data with a per-element offset.
+ *
+ * @param mode the kind of primitives to render. One of:
{@link GL11#GL_POINTS POINTS} | {@link GL11#GL_LINE_STRIP LINE_STRIP} | {@link GL11#GL_LINE_LOOP LINE_LOOP} | {@link GL11#GL_LINES LINES} | {@link GL11#GL_TRIANGLE_STRIP TRIANGLE_STRIP} | {@link GL11#GL_TRIANGLE_FAN TRIANGLE_FAN} | {@link GL11#GL_TRIANGLES TRIANGLES} |
{@link #GL_LINES_ADJACENCY LINES_ADJACENCY} | {@link #GL_LINE_STRIP_ADJACENCY LINE_STRIP_ADJACENCY} | {@link #GL_TRIANGLES_ADJACENCY TRIANGLES_ADJACENCY} | {@link #GL_TRIANGLE_STRIP_ADJACENCY TRIANGLE_STRIP_ADJACENCY} | {@link GL40#GL_PATCHES PATCHES} | {@link GL11#GL_POLYGON POLYGON} | {@link GL11#GL_QUADS QUADS} |
{@link GL11#GL_QUAD_STRIP QUAD_STRIP} |
+ * @param indices a pointer to the location where the indices are stored
+ * @param basevertex a constant that should be added to each element of {@code indices} when choosing elements from the enabled vertex arrays
+ *
+ * @see Reference Page
+ */
+ public static void glDrawElementsBaseVertex(@NativeType("GLenum") int mode, @NativeType("void const *") IntBuffer indices, @NativeType("GLint") int basevertex) {
+ nglDrawElementsBaseVertex(mode, indices.remaining(), GL11.GL_UNSIGNED_INT, memAddress(indices), basevertex);
+ }
+
+ // --- [ glDrawRangeElementsBaseVertex ] ---
+
+ /**
+ * Unsafe version of: {@link #glDrawRangeElementsBaseVertex DrawRangeElementsBaseVertex}
+ *
+ * @param count the number of elements to be rendered
+ * @param type the type of the values in {@code indices}. One of:
{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE} | {@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT} | {@link GL11#GL_UNSIGNED_INT UNSIGNED_INT} |
+ */
+ public static native void nglDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, long indices, int basevertex);
+
+ /**
+ * Renders primitives from array data with a per-element offset.
+ *
+ * @param mode the kind of primitives to render. One of:
{@link GL11#GL_POINTS POINTS} | {@link GL11#GL_LINE_STRIP LINE_STRIP} | {@link GL11#GL_LINE_LOOP LINE_LOOP} | {@link GL11#GL_LINES LINES} | {@link GL11#GL_TRIANGLE_STRIP TRIANGLE_STRIP} | {@link GL11#GL_TRIANGLE_FAN TRIANGLE_FAN} | {@link GL11#GL_TRIANGLES TRIANGLES} |
{@link #GL_LINES_ADJACENCY LINES_ADJACENCY} | {@link #GL_LINE_STRIP_ADJACENCY LINE_STRIP_ADJACENCY} | {@link #GL_TRIANGLES_ADJACENCY TRIANGLES_ADJACENCY} | {@link #GL_TRIANGLE_STRIP_ADJACENCY TRIANGLE_STRIP_ADJACENCY} | {@link GL40#GL_PATCHES PATCHES} | {@link GL11#GL_POLYGON POLYGON} | {@link GL11#GL_QUADS QUADS} |
{@link GL11#GL_QUAD_STRIP QUAD_STRIP} |
+ * @param start the minimum array index contained in {@code indices}
+ * @param end the maximum array index contained in {@code indices}
+ * @param count the number of elements to be rendered
+ * @param type the type of the values in {@code indices}. One of:
{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE} | {@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT} | {@link GL11#GL_UNSIGNED_INT UNSIGNED_INT} |
+ * @param indices a pointer to the location where the indices are stored
+ * @param basevertex a constant that should be added to each element of {@code indices} when choosing elements from the enabled vertex arrays
+ *
+ * @see Reference Page
+ */
+ public static void glDrawRangeElementsBaseVertex(@NativeType("GLenum") int mode, @NativeType("GLuint") int start, @NativeType("GLuint") int end, @NativeType("GLsizei") int count, @NativeType("GLenum") int type, @NativeType("void const *") long indices, @NativeType("GLint") int basevertex) {
+ nglDrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
+ }
+
+ /**
+ * Renders primitives from array data with a per-element offset.
+ *
+ * @param mode the kind of primitives to render. One of:
{@link GL11#GL_POINTS POINTS} | {@link GL11#GL_LINE_STRIP LINE_STRIP} | {@link GL11#GL_LINE_LOOP LINE_LOOP} | {@link GL11#GL_LINES LINES} | {@link GL11#GL_TRIANGLE_STRIP TRIANGLE_STRIP} | {@link GL11#GL_TRIANGLE_FAN TRIANGLE_FAN} | {@link GL11#GL_TRIANGLES TRIANGLES} |
{@link #GL_LINES_ADJACENCY LINES_ADJACENCY} | {@link #GL_LINE_STRIP_ADJACENCY LINE_STRIP_ADJACENCY} | {@link #GL_TRIANGLES_ADJACENCY TRIANGLES_ADJACENCY} | {@link #GL_TRIANGLE_STRIP_ADJACENCY TRIANGLE_STRIP_ADJACENCY} | {@link GL40#GL_PATCHES PATCHES} | {@link GL11#GL_POLYGON POLYGON} | {@link GL11#GL_QUADS QUADS} |
{@link GL11#GL_QUAD_STRIP QUAD_STRIP} |
+ * @param start the minimum array index contained in {@code indices}
+ * @param end the maximum array index contained in {@code indices}
+ * @param type the type of the values in {@code indices}. One of:
{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE} | {@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT} | {@link GL11#GL_UNSIGNED_INT UNSIGNED_INT} |
+ * @param indices a pointer to the location where the indices are stored
+ * @param basevertex a constant that should be added to each element of {@code indices} when choosing elements from the enabled vertex arrays
+ *
+ * @see Reference Page
+ */
+ public static void glDrawRangeElementsBaseVertex(@NativeType("GLenum") int mode, @NativeType("GLuint") int start, @NativeType("GLuint") int end, @NativeType("GLenum") int type, @NativeType("void const *") ByteBuffer indices, @NativeType("GLint") int basevertex) {
+ nglDrawRangeElementsBaseVertex(mode, start, end, indices.remaining() >> GLChecks.typeToByteShift(type), type, memAddress(indices), basevertex);
+ }
+
+ /**
+ * Renders primitives from array data with a per-element offset.
+ *
+ * @param mode the kind of primitives to render. One of:
{@link GL11#GL_POINTS POINTS} | {@link GL11#GL_LINE_STRIP LINE_STRIP} | {@link GL11#GL_LINE_LOOP LINE_LOOP} | {@link GL11#GL_LINES LINES} | {@link GL11#GL_TRIANGLE_STRIP TRIANGLE_STRIP} | {@link GL11#GL_TRIANGLE_FAN TRIANGLE_FAN} | {@link GL11#GL_TRIANGLES TRIANGLES} |
{@link #GL_LINES_ADJACENCY LINES_ADJACENCY} | {@link #GL_LINE_STRIP_ADJACENCY LINE_STRIP_ADJACENCY} | {@link #GL_TRIANGLES_ADJACENCY TRIANGLES_ADJACENCY} | {@link #GL_TRIANGLE_STRIP_ADJACENCY TRIANGLE_STRIP_ADJACENCY} | {@link GL40#GL_PATCHES PATCHES} | {@link GL11#GL_POLYGON POLYGON} | {@link GL11#GL_QUADS QUADS} |
{@link GL11#GL_QUAD_STRIP QUAD_STRIP} |
+ * @param start the minimum array index contained in {@code indices}
+ * @param end the maximum array index contained in {@code indices}
+ * @param indices a pointer to the location where the indices are stored
+ * @param basevertex a constant that should be added to each element of {@code indices} when choosing elements from the enabled vertex arrays
+ *
+ * @see Reference Page
+ */
+ public static void glDrawRangeElementsBaseVertex(@NativeType("GLenum") int mode, @NativeType("GLuint") int start, @NativeType("GLuint") int end, @NativeType("void const *") ByteBuffer indices, @NativeType("GLint") int basevertex) {
+ nglDrawRangeElementsBaseVertex(mode, start, end, indices.remaining(), GL11.GL_UNSIGNED_BYTE, memAddress(indices), basevertex);
+ }
+
+ /**
+ * Renders primitives from array data with a per-element offset.
+ *
+ * @param mode the kind of primitives to render. One of:
{@link GL11#GL_POINTS POINTS} | {@link GL11#GL_LINE_STRIP LINE_STRIP} | {@link GL11#GL_LINE_LOOP LINE_LOOP} | {@link GL11#GL_LINES LINES} | {@link GL11#GL_TRIANGLE_STRIP TRIANGLE_STRIP} | {@link GL11#GL_TRIANGLE_FAN TRIANGLE_FAN} | {@link GL11#GL_TRIANGLES TRIANGLES} |
{@link #GL_LINES_ADJACENCY LINES_ADJACENCY} | {@link #GL_LINE_STRIP_ADJACENCY LINE_STRIP_ADJACENCY} | {@link #GL_TRIANGLES_ADJACENCY TRIANGLES_ADJACENCY} | {@link #GL_TRIANGLE_STRIP_ADJACENCY TRIANGLE_STRIP_ADJACENCY} | {@link GL40#GL_PATCHES PATCHES} | {@link GL11#GL_POLYGON POLYGON} | {@link GL11#GL_QUADS QUADS} |
{@link GL11#GL_QUAD_STRIP QUAD_STRIP} |
+ * @param start the minimum array index contained in {@code indices}
+ * @param end the maximum array index contained in {@code indices}
+ * @param indices a pointer to the location where the indices are stored
+ * @param basevertex a constant that should be added to each element of {@code indices} when choosing elements from the enabled vertex arrays
+ *
+ * @see Reference Page
+ */
+ public static void glDrawRangeElementsBaseVertex(@NativeType("GLenum") int mode, @NativeType("GLuint") int start, @NativeType("GLuint") int end, @NativeType("void const *") ShortBuffer indices, @NativeType("GLint") int basevertex) {
+ nglDrawRangeElementsBaseVertex(mode, start, end, indices.remaining(), GL11.GL_UNSIGNED_SHORT, memAddress(indices), basevertex);
+ }
+
+ /**
+ * Renders primitives from array data with a per-element offset.
+ *
+ * @param mode the kind of primitives to render. One of:
{@link GL11#GL_POINTS POINTS} | {@link GL11#GL_LINE_STRIP LINE_STRIP} | {@link GL11#GL_LINE_LOOP LINE_LOOP} | {@link GL11#GL_LINES LINES} | {@link GL11#GL_TRIANGLE_STRIP TRIANGLE_STRIP} | {@link GL11#GL_TRIANGLE_FAN TRIANGLE_FAN} | {@link GL11#GL_TRIANGLES TRIANGLES} |
{@link #GL_LINES_ADJACENCY LINES_ADJACENCY} | {@link #GL_LINE_STRIP_ADJACENCY LINE_STRIP_ADJACENCY} | {@link #GL_TRIANGLES_ADJACENCY TRIANGLES_ADJACENCY} | {@link #GL_TRIANGLE_STRIP_ADJACENCY TRIANGLE_STRIP_ADJACENCY} | {@link GL40#GL_PATCHES PATCHES} | {@link GL11#GL_POLYGON POLYGON} | {@link GL11#GL_QUADS QUADS} |
{@link GL11#GL_QUAD_STRIP QUAD_STRIP} |
+ * @param start the minimum array index contained in {@code indices}
+ * @param end the maximum array index contained in {@code indices}
+ * @param indices a pointer to the location where the indices are stored
+ * @param basevertex a constant that should be added to each element of {@code indices} when choosing elements from the enabled vertex arrays
+ *
+ * @see Reference Page
+ */
+ public static void glDrawRangeElementsBaseVertex(@NativeType("GLenum") int mode, @NativeType("GLuint") int start, @NativeType("GLuint") int end, @NativeType("void const *") IntBuffer indices, @NativeType("GLint") int basevertex) {
+ nglDrawRangeElementsBaseVertex(mode, start, end, indices.remaining(), GL11.GL_UNSIGNED_INT, memAddress(indices), basevertex);
+ }
+
+ // --- [ glDrawElementsInstancedBaseVertex ] ---
+
+ /**
+ * Unsafe version of: {@link #glDrawElementsInstancedBaseVertex DrawElementsInstancedBaseVertex}
+ *
+ * @param count the number of elements to be rendered
+ * @param type the type of the values in {@code indices}. One of:
{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE} | {@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT} | {@link GL11#GL_UNSIGNED_INT UNSIGNED_INT} |
+ */
+ public static native void nglDrawElementsInstancedBaseVertex(int mode, int count, int type, long indices, int primcount, int basevertex);
+
+ /**
+ * Renders multiple instances of a set of primitives from array data with a per-element offset.
+ *
+ * @param mode the kind of primitives to render. One of:
{@link GL11#GL_POINTS POINTS} | {@link GL11#GL_LINE_STRIP LINE_STRIP} | {@link GL11#GL_LINE_LOOP LINE_LOOP} | {@link GL11#GL_LINES LINES} | {@link GL11#GL_TRIANGLE_STRIP TRIANGLE_STRIP} | {@link GL11#GL_TRIANGLE_FAN TRIANGLE_FAN} | {@link GL11#GL_TRIANGLES TRIANGLES} |
{@link #GL_LINES_ADJACENCY LINES_ADJACENCY} | {@link #GL_LINE_STRIP_ADJACENCY LINE_STRIP_ADJACENCY} | {@link #GL_TRIANGLES_ADJACENCY TRIANGLES_ADJACENCY} | {@link #GL_TRIANGLE_STRIP_ADJACENCY TRIANGLE_STRIP_ADJACENCY} | {@link GL40#GL_PATCHES PATCHES} | {@link GL11#GL_POLYGON POLYGON} | {@link GL11#GL_QUADS QUADS} |
{@link GL11#GL_QUAD_STRIP QUAD_STRIP} |
+ * @param count the number of elements to be rendered
+ * @param type the type of the values in {@code indices}. One of:
{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE} | {@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT} | {@link GL11#GL_UNSIGNED_INT UNSIGNED_INT} |
+ * @param indices a pointer to the location where the indices are stored
+ * @param primcount the number of instances of the indexed geometry that should be drawn
+ * @param basevertex a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays
+ *
+ * @see Reference Page
+ */
+ public static void glDrawElementsInstancedBaseVertex(@NativeType("GLenum") int mode, @NativeType("GLsizei") int count, @NativeType("GLenum") int type, @NativeType("void const *") long indices, @NativeType("GLsizei") int primcount, @NativeType("GLint") int basevertex) {
+ nglDrawElementsInstancedBaseVertex(mode, count, type, indices, primcount, basevertex);
+ }
+
+ /**
+ * Renders multiple instances of a set of primitives from array data with a per-element offset.
+ *
+ * @param mode the kind of primitives to render. One of:
{@link GL11#GL_POINTS POINTS} | {@link GL11#GL_LINE_STRIP LINE_STRIP} | {@link GL11#GL_LINE_LOOP LINE_LOOP} | {@link GL11#GL_LINES LINES} | {@link GL11#GL_TRIANGLE_STRIP TRIANGLE_STRIP} | {@link GL11#GL_TRIANGLE_FAN TRIANGLE_FAN} | {@link GL11#GL_TRIANGLES TRIANGLES} |
{@link #GL_LINES_ADJACENCY LINES_ADJACENCY} | {@link #GL_LINE_STRIP_ADJACENCY LINE_STRIP_ADJACENCY} | {@link #GL_TRIANGLES_ADJACENCY TRIANGLES_ADJACENCY} | {@link #GL_TRIANGLE_STRIP_ADJACENCY TRIANGLE_STRIP_ADJACENCY} | {@link GL40#GL_PATCHES PATCHES} | {@link GL11#GL_POLYGON POLYGON} | {@link GL11#GL_QUADS QUADS} |
{@link GL11#GL_QUAD_STRIP QUAD_STRIP} |
+ * @param type the type of the values in {@code indices}. One of:
{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE} | {@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT} | {@link GL11#GL_UNSIGNED_INT UNSIGNED_INT} |
+ * @param indices a pointer to the location where the indices are stored
+ * @param primcount the number of instances of the indexed geometry that should be drawn
+ * @param basevertex a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays
+ *
+ * @see Reference Page
+ */
+ public static void glDrawElementsInstancedBaseVertex(@NativeType("GLenum") int mode, @NativeType("GLenum") int type, @NativeType("void const *") ByteBuffer indices, @NativeType("GLsizei") int primcount, @NativeType("GLint") int basevertex) {
+ nglDrawElementsInstancedBaseVertex(mode, indices.remaining() >> GLChecks.typeToByteShift(type), type, memAddress(indices), primcount, basevertex);
+ }
+
+ /**
+ * Renders multiple instances of a set of primitives from array data with a per-element offset.
+ *
+ * @param mode the kind of primitives to render. One of:
{@link GL11#GL_POINTS POINTS} | {@link GL11#GL_LINE_STRIP LINE_STRIP} | {@link GL11#GL_LINE_LOOP LINE_LOOP} | {@link GL11#GL_LINES LINES} | {@link GL11#GL_TRIANGLE_STRIP TRIANGLE_STRIP} | {@link GL11#GL_TRIANGLE_FAN TRIANGLE_FAN} | {@link GL11#GL_TRIANGLES TRIANGLES} |
{@link #GL_LINES_ADJACENCY LINES_ADJACENCY} | {@link #GL_LINE_STRIP_ADJACENCY LINE_STRIP_ADJACENCY} | {@link #GL_TRIANGLES_ADJACENCY TRIANGLES_ADJACENCY} | {@link #GL_TRIANGLE_STRIP_ADJACENCY TRIANGLE_STRIP_ADJACENCY} | {@link GL40#GL_PATCHES PATCHES} | {@link GL11#GL_POLYGON POLYGON} | {@link GL11#GL_QUADS QUADS} |
{@link GL11#GL_QUAD_STRIP QUAD_STRIP} |
+ * @param indices a pointer to the location where the indices are stored
+ * @param primcount the number of instances of the indexed geometry that should be drawn
+ * @param basevertex a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays
+ *
+ * @see Reference Page
+ */
+ public static void glDrawElementsInstancedBaseVertex(@NativeType("GLenum") int mode, @NativeType("void const *") ByteBuffer indices, @NativeType("GLsizei") int primcount, @NativeType("GLint") int basevertex) {
+ nglDrawElementsInstancedBaseVertex(mode, indices.remaining(), GL11.GL_UNSIGNED_BYTE, memAddress(indices), primcount, basevertex);
+ }
+
+ /**
+ * Renders multiple instances of a set of primitives from array data with a per-element offset.
+ *
+ * @param mode the kind of primitives to render. One of:
{@link GL11#GL_POINTS POINTS} | {@link GL11#GL_LINE_STRIP LINE_STRIP} | {@link GL11#GL_LINE_LOOP LINE_LOOP} | {@link GL11#GL_LINES LINES} | {@link GL11#GL_TRIANGLE_STRIP TRIANGLE_STRIP} | {@link GL11#GL_TRIANGLE_FAN TRIANGLE_FAN} | {@link GL11#GL_TRIANGLES TRIANGLES} |
{@link #GL_LINES_ADJACENCY LINES_ADJACENCY} | {@link #GL_LINE_STRIP_ADJACENCY LINE_STRIP_ADJACENCY} | {@link #GL_TRIANGLES_ADJACENCY TRIANGLES_ADJACENCY} | {@link #GL_TRIANGLE_STRIP_ADJACENCY TRIANGLE_STRIP_ADJACENCY} | {@link GL40#GL_PATCHES PATCHES} | {@link GL11#GL_POLYGON POLYGON} | {@link GL11#GL_QUADS QUADS} |
{@link GL11#GL_QUAD_STRIP QUAD_STRIP} |
+ * @param indices a pointer to the location where the indices are stored
+ * @param primcount the number of instances of the indexed geometry that should be drawn
+ * @param basevertex a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays
+ *
+ * @see Reference Page
+ */
+ public static void glDrawElementsInstancedBaseVertex(@NativeType("GLenum") int mode, @NativeType("void const *") ShortBuffer indices, @NativeType("GLsizei") int primcount, @NativeType("GLint") int basevertex) {
+ nglDrawElementsInstancedBaseVertex(mode, indices.remaining(), GL11.GL_UNSIGNED_SHORT, memAddress(indices), primcount, basevertex);
+ }
+
+ /**
+ * Renders multiple instances of a set of primitives from array data with a per-element offset.
+ *
+ * @param mode the kind of primitives to render. One of:
{@link GL11#GL_POINTS POINTS} | {@link GL11#GL_LINE_STRIP LINE_STRIP} | {@link GL11#GL_LINE_LOOP LINE_LOOP} | {@link GL11#GL_LINES LINES} | {@link GL11#GL_TRIANGLE_STRIP TRIANGLE_STRIP} | {@link GL11#GL_TRIANGLE_FAN TRIANGLE_FAN} | {@link GL11#GL_TRIANGLES TRIANGLES} |
{@link #GL_LINES_ADJACENCY LINES_ADJACENCY} | {@link #GL_LINE_STRIP_ADJACENCY LINE_STRIP_ADJACENCY} | {@link #GL_TRIANGLES_ADJACENCY TRIANGLES_ADJACENCY} | {@link #GL_TRIANGLE_STRIP_ADJACENCY TRIANGLE_STRIP_ADJACENCY} | {@link GL40#GL_PATCHES PATCHES} | {@link GL11#GL_POLYGON POLYGON} | {@link GL11#GL_QUADS QUADS} |
{@link GL11#GL_QUAD_STRIP QUAD_STRIP} |
+ * @param indices a pointer to the location where the indices are stored
+ * @param primcount the number of instances of the indexed geometry that should be drawn
+ * @param basevertex a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays
+ *
+ * @see Reference Page
+ */
+ public static void glDrawElementsInstancedBaseVertex(@NativeType("GLenum") int mode, @NativeType("void const *") IntBuffer indices, @NativeType("GLsizei") int primcount, @NativeType("GLint") int basevertex) {
+ nglDrawElementsInstancedBaseVertex(mode, indices.remaining(), GL11.GL_UNSIGNED_INT, memAddress(indices), primcount, basevertex);
+ }
+
+ // --- [ glMultiDrawElementsBaseVertex ] ---
+
+ /**
+ * Unsafe version of: {@link #glMultiDrawElementsBaseVertex MultiDrawElementsBaseVertex}
+ *
+ * @param drawcount the size of the {@code count} array
+ */
+ public static native void nglMultiDrawElementsBaseVertex(int mode, long count, int type, long indices, int drawcount, long basevertex);
+
+ /**
+ * Renders multiple sets of primitives by specifying indices of array data elements and an offset to apply to each index.
+ *
+ * LWJGL note: Use {@link org.lwjgl.system.MemoryUtil#memAddress} to retrieve pointers to the index buffers.
+ *
+ * @param mode the kind of primitives to render. One of:
{@link GL11#GL_POINTS POINTS} | {@link GL11#GL_LINE_STRIP LINE_STRIP} | {@link GL11#GL_LINE_LOOP LINE_LOOP} | {@link GL11#GL_LINES LINES} | {@link GL11#GL_TRIANGLE_STRIP TRIANGLE_STRIP} | {@link GL11#GL_TRIANGLE_FAN TRIANGLE_FAN} | {@link GL11#GL_TRIANGLES TRIANGLES} |
{@link #GL_LINES_ADJACENCY LINES_ADJACENCY} | {@link #GL_LINE_STRIP_ADJACENCY LINE_STRIP_ADJACENCY} | {@link #GL_TRIANGLES_ADJACENCY TRIANGLES_ADJACENCY} | {@link #GL_TRIANGLE_STRIP_ADJACENCY TRIANGLE_STRIP_ADJACENCY} | {@link GL40#GL_PATCHES PATCHES} | {@link GL11#GL_POLYGON POLYGON} | {@link GL11#GL_QUADS QUADS} |
{@link GL11#GL_QUAD_STRIP QUAD_STRIP} |
+ * @param count an array of the elements counts
+ * @param type the type of the values in {@code indices}. One of:
{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE} | {@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT} | {@link GL11#GL_UNSIGNED_INT UNSIGNED_INT} |
+ * @param indices a pointer to the location where the indices are stored
+ * @param basevertex a pointer to the location where the base vertices are stored
+ *
+ * @see Reference Page
+ */
+ public static void glMultiDrawElementsBaseVertex(@NativeType("GLenum") int mode, @NativeType("GLsizei const *") IntBuffer count, @NativeType("GLenum") int type, @NativeType("void const **") PointerBuffer indices, @NativeType("GLint *") IntBuffer basevertex) {
+ while (basevertex.hasRemaining()){
+ GL32C.glDrawElementsBaseVertex(mode, count.get(), type, indices.get(), basevertex.get());
+ }
+ }
+
+ // --- [ glProvokingVertex ] ---
+
+ /**
+ * Specifies the vertex to be used as the source of data for flat shaded varyings.
+ *
+ * @param mode the provoking vertex mode. One of:
{@link #GL_FIRST_VERTEX_CONVENTION FIRST_VERTEX_CONVENTION} | {@link #GL_LAST_VERTEX_CONVENTION LAST_VERTEX_CONVENTION} |
+ *
+ * @see Reference Page
+ */
+ public static native void glProvokingVertex(@NativeType("GLenum") int mode);
+
+ // --- [ glTexImage2DMultisample ] ---
+
+ /**
+ * Establishes the data storage, format, dimensions, and number of samples of a 2D multisample texture's image.
+ *
+ * @param target the target of the operation. One of:
{@link #GL_TEXTURE_2D_MULTISAMPLE TEXTURE_2D_MULTISAMPLE} | {@link #GL_PROXY_TEXTURE_2D_MULTISAMPLE PROXY_TEXTURE_2D_MULTISAMPLE} |
+ * @param samples the number of samples in the multisample texture's image
+ * @param internalformat the internal format to be used to store the multisample texture's image. {@code internalformat} must specify a color-renderable, depth-renderable,
+ * or stencil-renderable format.
+ * @param width the width of the multisample texture's image, in texels
+ * @param height the height of the multisample texture's image, in texels
+ * @param fixedsamplelocations whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not
+ * depend on the internal format or size of the image
+ *
+ * @see Reference Page
+ */
+ public static native void glTexImage2DMultisample(@NativeType("GLenum") int target, @NativeType("GLsizei") int samples, @NativeType("GLint") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLboolean") boolean fixedsamplelocations);
+
+ // --- [ glTexImage3DMultisample ] ---
+
+ /**
+ * Establishes the data storage, format, dimensions, and number of samples of a 3D multisample texture's image.
+ *
+ * @param target the target of the operation. One of:
{@link #GL_TEXTURE_2D_MULTISAMPLE_ARRAY TEXTURE_2D_MULTISAMPLE_ARRAY} | {@link #GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY} |
+ * @param samples the number of samples in the multisample texture's image
+ * @param internalformat the internal format to be used to store the multisample texture's image. {@code internalformat} must specify a color-renderable, depth-renderable,
+ * or stencil-renderable format.
+ * @param width the width of the multisample texture's image, in texels
+ * @param height the height of the multisample texture's image, in texels
+ * @param depth the depth of the multisample texture's image, in texels
+ * @param fixedsamplelocations whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not
+ * depend on the internal format or size of the image
+ *
+ * @see Reference Page
+ */
+ public static native void glTexImage3DMultisample(@NativeType("GLenum") int target, @NativeType("GLsizei") int samples, @NativeType("GLint") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLboolean") boolean fixedsamplelocations);
+
+ // --- [ glGetMultisamplefv ] ---
+
+ /** Unsafe version of: {@link #glGetMultisamplefv GetMultisamplefv} */
+ public static native void nglGetMultisamplefv(int pname, int index, long val);
+
+ /**
+ * Retrieves the location of a sample.
+ *
+ * @param pname the sample parameter name. Must be:
{@link #GL_SAMPLE_POSITION SAMPLE_POSITION} |
+ * @param index the index of the sample whose position to query
+ * @param val an array to receive the position of the sample
+ *
+ * @see Reference Page
+ */
+ public static void glGetMultisamplefv(@NativeType("GLenum") int pname, @NativeType("GLuint") int index, @NativeType("GLfloat *") FloatBuffer val) {
+ if (CHECKS) {
+ check(val, 1);
+ }
+ nglGetMultisamplefv(pname, index, memAddress(val));
+ }
+
+ /**
+ * Retrieves the location of a sample.
+ *
+ * @param pname the sample parameter name. Must be:
{@link #GL_SAMPLE_POSITION SAMPLE_POSITION} |
+ * @param index the index of the sample whose position to query
+ *
+ * @see Reference Page
+ */
+ @NativeType("void")
+ public static float glGetMultisamplef(@NativeType("GLenum") int pname, @NativeType("GLuint") int index) {
+ MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
+ try {
+ FloatBuffer val = stack.callocFloat(1);
+ nglGetMultisamplefv(pname, index, memAddress(val));
+ return val.get(0);
+ } finally {
+ stack.setPointer(stackPointer);
+ }
+ }
+
+ // --- [ glSampleMaski ] ---
+
+ /**
+ * Sets the value of a sub-word of the sample mask.
+ *
+ * @param index which 32-bit sub-word of the sample mask to update
+ * @param mask the new value of the mask sub-word
+ *
+ * @see Reference Page
+ */
+ public static native void glSampleMaski(@NativeType("GLuint") int index, @NativeType("GLbitfield") int mask);
+
+ // --- [ glFramebufferTexture ] ---
+
+ /**
+ * Attaches a level of a texture object as a logical buffer to the currently bound framebuffer object.
+ *
+ * @param target the framebuffer target. One of:
{@link GL30#GL_FRAMEBUFFER FRAMEBUFFER} | {@link GL30#GL_READ_FRAMEBUFFER READ_FRAMEBUFFER} | {@link GL30#GL_DRAW_FRAMEBUFFER DRAW_FRAMEBUFFER} |
+ * @param attachment the attachment point of the framebuffer
+ * @param texture the texture object to attach to the framebuffer attachment point named by {@code attachment}
+ * @param level the mipmap level of {@code texture} to attach
+ *
+ * @see Reference Page
+ */
+ public static native void glFramebufferTexture(@NativeType("GLenum") int target, @NativeType("GLenum") int attachment, @NativeType("GLuint") int texture, @NativeType("GLint") int level);
+
+ // --- [ glFenceSync ] ---
+
+ /**
+ * Creates a new sync object and inserts it into the GL command stream.
+ *
+ * @param condition the condition that must be met to set the sync object's state to signaled. Must be:
{@link #GL_SYNC_GPU_COMMANDS_COMPLETE SYNC_GPU_COMMANDS_COMPLETE} |
+ * @param flags a bitwise combination of flags controlling the behavior of the sync object. No flags are presently defined for this operation and {@code flags} must
+ * be zero.
+ *
+ * @see Reference Page
+ */
+ @NativeType("GLsync")
+ public static native long glFenceSync(@NativeType("GLenum") int condition, @NativeType("GLbitfield") int flags);
+
+ // --- [ glIsSync ] ---
+
+ /** Unsafe version of: {@link #glIsSync IsSync} */
+ public static native boolean nglIsSync(long sync);
+
+ /**
+ * Determines if a name corresponds to a sync object.
+ *
+ * @param sync a value that may be the name of a sync object
+ *
+ * @see Reference Page
+ */
+ @NativeType("GLboolean")
+ public static boolean glIsSync(@NativeType("GLsync") long sync) {
+ if (CHECKS) {
+ check(sync);
+ }
+ return nglIsSync(sync);
+ }
+
+ // --- [ glDeleteSync ] ---
+
+ /** Unsafe version of: {@link #glDeleteSync DeleteSync} */
+ public static native void nglDeleteSync(long sync);
+
+ /**
+ * Deletes a sync object.
+ *
+ * @param sync the sync object to be deleted
+ *
+ * @see Reference Page
+ */
+ public static void glDeleteSync(@NativeType("GLsync") long sync) {
+ if (CHECKS) {
+ check(sync);
+ }
+ nglDeleteSync(sync);
+ }
+
+ // --- [ glClientWaitSync ] ---
+
+ /** Unsafe version of: {@link #glClientWaitSync ClientWaitSync} */
+ public static native int nglClientWaitSync(long sync, int flags, long timeout);
+
+ /**
+ * Causes the client to block and wait for a sync object to become signaled. If {@code sync} is signaled when {@code glClientWaitSync} is called,
+ * {@code glClientWaitSync} returns immediately, otherwise it will block and wait for up to timeout nanoseconds for {@code sync} to become signaled.
+ *
+ * The return value is one of four status values:
+ *
+ *
+ * - {@link #GL_ALREADY_SIGNALED ALREADY_SIGNALED} indicates that sync was signaled at the time that glClientWaitSync was called.
+ * - {@link #GL_TIMEOUT_EXPIRED TIMEOUT_EXPIRED} indicates that at least timeout nanoseconds passed and sync did not become signaled.
+ * - {@link #GL_CONDITION_SATISFIED CONDITION_SATISFIED} indicates that sync was signaled before the timeout expired.
+ * - {@link #GL_WAIT_FAILED WAIT_FAILED} indicates that an error occurred. Additionally, an OpenGL error will be generated.
+ *
+ *
+ * @param sync the sync object whose status to wait on
+ * @param flags a bitfield controlling the command flushing behavior. One or more of:
0 | {@link #GL_SYNC_FLUSH_COMMANDS_BIT SYNC_FLUSH_COMMANDS_BIT} |
+ * @param timeout the timeout, specified in nanoseconds, for which the implementation should wait for {@code sync} to become signaled
+ *
+ * @see Reference Page
+ */
+ @NativeType("GLenum")
+ public static int glClientWaitSync(@NativeType("GLsync") long sync, @NativeType("GLbitfield") int flags, @NativeType("GLuint64") long timeout) {
+ if (CHECKS) {
+ check(sync);
+ }
+ return nglClientWaitSync(sync, flags, timeout);
+ }
+
+ // --- [ glWaitSync ] ---
+
+ /** Unsafe version of: {@link #glWaitSync WaitSync} */
+ public static native void nglWaitSync(long sync, int flags, long timeout);
+
+ /**
+ * Causes the GL server to block and wait for a sync object to become signaled.
+ *
+ * {@code glWaitSync} will always wait no longer than an implementation-dependent timeout. The duration of this timeout in nanoseconds may be queried by
+ * with {@link #GL_MAX_SERVER_WAIT_TIMEOUT MAX_SERVER_WAIT_TIMEOUT}. There is currently no way to determine whether glWaitSync unblocked because the timeout expired or because the
+ * sync object being waited on was signaled.
+ *
+ * If an error occurs, {@code glWaitSync} does not cause the GL server to block.
+ *
+ * @param sync the sync object whose status to wait on
+ * @param flags a bitfield controlling the command flushing behavior. Must be:
+ * @param timeout the timeout that the server should wait before continuing. Must be:
{@link #GL_TIMEOUT_IGNORED TIMEOUT_IGNORED} |
+ *
+ * @see Reference Page
+ */
+ public static void glWaitSync(@NativeType("GLsync") long sync, @NativeType("GLbitfield") int flags, @NativeType("GLuint64") long timeout) {
+ if (CHECKS) {
+ check(sync);
+ }
+ nglWaitSync(sync, flags, timeout);
+ }
+
+ // --- [ glGetInteger64v ] ---
+
+ /** Unsafe version of: {@link #glGetInteger64v GetInteger64v} */
+ public static native void nglGetInteger64v(int pname, long params);
+
+ /**
+ * Returns the 64bit integer value or values of a selected parameter.
+ *
+ * @param pname the parameter value to be returned
+ * @param params the value or values of the specified parameter
+ *
+ * @see Reference Page
+ */
+ public static void glGetInteger64v(@NativeType("GLenum") int pname, @NativeType("GLint64 *") LongBuffer params) {
+ if (CHECKS) {
+ check(params, 1);
+ }
+ nglGetInteger64v(pname, memAddress(params));
+ }
+
+ /**
+ * Returns the 64bit integer value or values of a selected parameter.
+ *
+ * @param pname the parameter value to be returned
+ *
+ * @see Reference Page
+ */
+ @NativeType("void")
+ public static long glGetInteger64(@NativeType("GLenum") int pname) {
+ MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
+ try {
+ LongBuffer params = stack.callocLong(1);
+ nglGetInteger64v(pname, memAddress(params));
+ return params.get(0);
+ } finally {
+ stack.setPointer(stackPointer);
+ }
+ }
+
+ // --- [ glGetInteger64i_v ] ---
+
+ /** Unsafe version of: {@link #glGetInteger64i_v GetInteger64i_v} */
+ public static native void nglGetInteger64i_v(int pname, int index, long params);
+
+ /**
+ * Queries the 64bit integer value of an indexed state variable.
+ *
+ * @param pname the indexed state to query
+ * @param index the index of the element being queried
+ * @param params the value or values of the specified parameter
+ *
+ * @see Reference Page
+ */
+ public static void glGetInteger64i_v(@NativeType("GLenum") int pname, @NativeType("GLuint") int index, @NativeType("GLint64 *") LongBuffer params) {
+ if (CHECKS) {
+ check(params, 1);
+ }
+ nglGetInteger64i_v(pname, index, memAddress(params));
+ }
+
+ /**
+ * Queries the 64bit integer value of an indexed state variable.
+ *
+ * @param pname the indexed state to query
+ * @param index the index of the element being queried
+ *
+ * @see Reference Page
+ */
+ @NativeType("void")
+ public static long glGetInteger64i(@NativeType("GLenum") int pname, @NativeType("GLuint") int index) {
+ MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
+ try {
+ LongBuffer params = stack.callocLong(1);
+ nglGetInteger64i_v(pname, index, memAddress(params));
+ return params.get(0);
+ } finally {
+ stack.setPointer(stackPointer);
+ }
+ }
+
+ // --- [ glGetSynciv ] ---
+
+ /**
+ * Unsafe version of: {@link #glGetSynciv GetSynciv}
+ *
+ * @param bufSize the size of the buffer whose address is given in {@code values}
+ */
+ public static native void nglGetSynciv(long sync, int pname, int bufSize, long length, long values);
+
+ /**
+ * Queries the properties of a sync object.
+ *
+ * @param sync the sync object whose properties to query
+ * @param pname the parameter whose value to retrieve from the sync object specified in {@code sync}. One of:
{@link #GL_OBJECT_TYPE OBJECT_TYPE} | {@link #GL_SYNC_CONDITION SYNC_CONDITION} | {@link #GL_SYNC_STATUS SYNC_STATUS} | {@link #GL_SYNC_FLAGS SYNC_FLAGS} |
+ * @param length the address of an variable to receive the number of integers placed in {@code values}
+ * @param values the address of an array to receive the values of the queried parameter
+ *
+ * @see Reference Page
+ */
+ public static void glGetSynciv(@NativeType("GLsync") long sync, @NativeType("GLenum") int pname, @Nullable @NativeType("GLsizei *") IntBuffer length, @NativeType("GLint *") IntBuffer values) {
+ if (CHECKS) {
+ check(sync);
+ checkSafe(length, 1);
+ }
+ nglGetSynciv(sync, pname, values.remaining(), memAddressSafe(length), memAddress(values));
+ }
+
+ /**
+ * Queries the properties of a sync object.
+ *
+ * @param sync the sync object whose properties to query
+ * @param pname the parameter whose value to retrieve from the sync object specified in {@code sync}. One of:
{@link #GL_OBJECT_TYPE OBJECT_TYPE} | {@link #GL_SYNC_CONDITION SYNC_CONDITION} | {@link #GL_SYNC_STATUS SYNC_STATUS} | {@link #GL_SYNC_FLAGS SYNC_FLAGS} |
+ * @param length the address of an variable to receive the number of integers placed in {@code values}
+ *
+ * @see Reference Page
+ */
+ @NativeType("void")
+ public static int glGetSynci(@NativeType("GLsync") long sync, @NativeType("GLenum") int pname, @Nullable @NativeType("GLsizei *") IntBuffer length) {
+ if (CHECKS) {
+ check(sync);
+ checkSafe(length, 1);
+ }
+ MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
+ try {
+ IntBuffer values = stack.callocInt(1);
+ nglGetSynciv(sync, pname, 1, memAddressSafe(length), memAddress(values));
+ return values.get(0);
+ } finally {
+ stack.setPointer(stackPointer);
+ }
+ }
+
+ /**
+ * Array version of: {@link #glGetBufferParameteri64v GetBufferParameteri64v}
+ *
+ * @see Reference Page
+ */
+ public static void glGetBufferParameteri64v(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint64 *") long[] params) {
+ long __functionAddress = GL.getICD().glGetBufferParameteri64v;
+ if (CHECKS) {
+ check(__functionAddress);
+ check(params, 1);
+ }
+ callPV(target, pname, params, __functionAddress);
+ }
+
+ /**
+ * Array version of: {@link #glMultiDrawElementsBaseVertex MultiDrawElementsBaseVertex}
+ *
+ * @see Reference Page
+ */
+ public static void glMultiDrawElementsBaseVertex(@NativeType("GLenum") int mode, @NativeType("GLsizei const *") int[] count, @NativeType("GLenum") int type, @NativeType("void const **") PointerBuffer indices, @NativeType("GLint *") int[] basevertex) {
+ long __functionAddress = GL.getICD().glMultiDrawElementsBaseVertex;
+ if (CHECKS) {
+ check(__functionAddress);
+ check(indices, count.length);
+ check(basevertex, count.length);
+ }
+ callPPPV(mode, count, type, memAddress(indices), count.length, basevertex, __functionAddress);
+ }
+
+ /**
+ * Array version of: {@link #glGetMultisamplefv GetMultisamplefv}
+ *
+ * @see Reference Page
+ */
+ public static void glGetMultisamplefv(@NativeType("GLenum") int pname, @NativeType("GLuint") int index, @NativeType("GLfloat *") float[] val) {
+ long __functionAddress = GL.getICD().glGetMultisamplefv;
+ if (CHECKS) {
+ check(__functionAddress);
+ check(val, 1);
+ }
+ callPV(pname, index, val, __functionAddress);
+ }
+
+ /**
+ * Array version of: {@link #glGetInteger64v GetInteger64v}
+ *
+ * @see Reference Page
+ */
+ public static void glGetInteger64v(@NativeType("GLenum") int pname, @NativeType("GLint64 *") long[] params) {
+ long __functionAddress = GL.getICD().glGetInteger64v;
+ if (CHECKS) {
+ check(__functionAddress);
+ check(params, 1);
+ }
+ callPV(pname, params, __functionAddress);
+ }
+
+ /**
+ * Array version of: {@link #glGetInteger64i_v GetInteger64i_v}
+ *
+ * @see Reference Page
+ */
+ public static void glGetInteger64i_v(@NativeType("GLenum") int pname, @NativeType("GLuint") int index, @NativeType("GLint64 *") long[] params) {
+ long __functionAddress = GL.getICD().glGetInteger64i_v;
+ if (CHECKS) {
+ check(__functionAddress);
+ check(params, 1);
+ }
+ callPV(pname, index, params, __functionAddress);
+ }
+
+ /**
+ * Array version of: {@link #glGetSynciv GetSynciv}
+ *
+ * @see Reference Page
+ */
+ public static void glGetSynciv(@NativeType("GLsync") long sync, @NativeType("GLenum") int pname, @Nullable @NativeType("GLsizei *") int[] length, @NativeType("GLint *") int[] values) {
+ long __functionAddress = GL.getICD().glGetSynciv;
+ if (CHECKS) {
+ check(__functionAddress);
+ check(sync);
+ checkSafe(length, 1);
+ }
+ callPPPV(sync, pname, values.length, length, values, __functionAddress);
+ }
+
+}
\ No newline at end of file