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https://github.com/AngelAuraMC/Amethyst-Android.git
synced 2025-09-15 23:59:21 -04:00
Clean up some code
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parent
047a9f6043
commit
ef05b9c955
@ -124,18 +124,17 @@ public class Gamepad {
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CallbackBridge.mouseX += Math.cos(mouseAngle) * acceleration * mouseSensitivity;
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CallbackBridge.mouseY -= Math.sin(mouseAngle) * acceleration * mouseSensitivity;
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if(!CallbackBridge.isGrabbing()) {
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CallbackBridge.mouseX = MathUtils.clamp(CallbackBridge.mouseX, 0, CallbackBridge.windowWidth);
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CallbackBridge.mouseY = MathUtils.clamp(CallbackBridge.mouseY, 0, CallbackBridge.windowHeight);
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}
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gameActivity.mouse_x = CallbackBridge.mouseX;
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gameActivity.mouse_y = CallbackBridge.mouseY;
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gameActivity.runOnUiThread(mouseRunnable);
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if(!CallbackBridge.isGrabbing()){
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placePointerView((int)(CallbackBridge.mouseX / gameActivity.scaleFactor), (int) (CallbackBridge.mouseY / gameActivity.scaleFactor));
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CallbackBridge.mouseX = MathUtils.clamp(CallbackBridge.mouseX, 0, CallbackBridge.windowWidth);
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CallbackBridge.mouseY = MathUtils.clamp(CallbackBridge.mouseY, 0, CallbackBridge.windowHeight);
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placePointerView((int) (CallbackBridge.mouseX /gameActivity.scaleFactor), (int) (CallbackBridge.mouseY/gameActivity.scaleFactor));
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}
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gameActivity.mouse_x = CallbackBridge.mouseX;
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gameActivity.mouse_y = CallbackBridge.mouseY;
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}
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}
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@ -145,7 +144,7 @@ public class Gamepad {
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//Initialize runnables to be used by the input system, avoiding generating one each time is better memory.
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mouseRunnable = () -> CallbackBridge.sendCursorPos(gameActivity.mouse_x, gameActivity.mouse_y);
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mouseRunnable = () -> CallbackBridge.sendCursorPos(CallbackBridge.mouseX, CallbackBridge.mouseY);
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switchStateRunnable = () -> {
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currentMap.resetPressedState();
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if(lastGrabbingState){
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@ -433,12 +432,7 @@ public class Gamepad {
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}
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public static boolean isGamepadEvent(KeyEvent event){
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return ((event.getSource() & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD
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|| GamepadDpad.isDpadEvent(event) );
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}
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}
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