Clean up some code

This commit is contained in:
SerpentSpirale 2021-07-19 09:53:06 +02:00
parent 047a9f6043
commit ef05b9c955

View File

@ -124,18 +124,17 @@ public class Gamepad {
CallbackBridge.mouseX += Math.cos(mouseAngle) * acceleration * mouseSensitivity;
CallbackBridge.mouseY -= Math.sin(mouseAngle) * acceleration * mouseSensitivity;
if(!CallbackBridge.isGrabbing()) {
CallbackBridge.mouseX = MathUtils.clamp(CallbackBridge.mouseX, 0, CallbackBridge.windowWidth);
CallbackBridge.mouseY = MathUtils.clamp(CallbackBridge.mouseY, 0, CallbackBridge.windowHeight);
}
gameActivity.mouse_x = CallbackBridge.mouseX;
gameActivity.mouse_y = CallbackBridge.mouseY;
gameActivity.runOnUiThread(mouseRunnable);
if(!CallbackBridge.isGrabbing()){
placePointerView((int)(CallbackBridge.mouseX / gameActivity.scaleFactor), (int) (CallbackBridge.mouseY / gameActivity.scaleFactor));
CallbackBridge.mouseX = MathUtils.clamp(CallbackBridge.mouseX, 0, CallbackBridge.windowWidth);
CallbackBridge.mouseY = MathUtils.clamp(CallbackBridge.mouseY, 0, CallbackBridge.windowHeight);
placePointerView((int) (CallbackBridge.mouseX /gameActivity.scaleFactor), (int) (CallbackBridge.mouseY/gameActivity.scaleFactor));
}
gameActivity.mouse_x = CallbackBridge.mouseX;
gameActivity.mouse_y = CallbackBridge.mouseY;
}
}
@ -145,7 +144,7 @@ public class Gamepad {
//Initialize runnables to be used by the input system, avoiding generating one each time is better memory.
mouseRunnable = () -> CallbackBridge.sendCursorPos(gameActivity.mouse_x, gameActivity.mouse_y);
mouseRunnable = () -> CallbackBridge.sendCursorPos(CallbackBridge.mouseX, CallbackBridge.mouseY);
switchStateRunnable = () -> {
currentMap.resetPressedState();
if(lastGrabbingState){
@ -433,12 +432,7 @@ public class Gamepad {
}
public static boolean isGamepadEvent(KeyEvent event){
return ((event.getSource() & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD
|| GamepadDpad.isDpadEvent(event) );
}
}