diff --git a/README.md b/README.md
index 66a2e0875..e3e4a447a 100644
--- a/README.md
+++ b/README.md
@@ -1,41 +1,63 @@
+
PojavLauncher
+
+
+
[](https://github.com/PojavLauncherTeam/PojavLauncher/actions)
+[](https://github.com/PojavLauncherTeam/PojavLauncher/actions)
[](https://crowdin.com/project/pojavlauncher)
-[](https://discord.gg/6RpEJda)
-[](https://reddit.com/r/PojavLauncher)
-[](https://play.google.com/store/apps/details?id=net.kdt.pojavlaunch)
+[](https://discord.gg/6RpEJda)
+[](https://twitter.com/PLaunchTeam)
+---------
+* From [Boardwalk](https://github.com/zhuowei/Boardwalk)'s ashes here comes PojavLauncher!
-# PojavLauncher
+* PojavLauncher is a launcher that allows you to play Minecraft:Java Edition on your Android device!
-## Note
+* It can run almost every version of the Minecraft, allowing you to use .jar only installers to install modloaders like [forge](https://files.minecraftforge.net/), [fabric](http://fabricmc.net/), [optifine](https://optifine.net); hack clients like LabyMod and much more!
+
+* For more details [check out our wiki](https://github.com/PojavLauncherTeam/PojavLauncher/wiki)
+## Some notes to start with
- We do not exist on TikTok. No one from the dev team makes TikTok videos.
- The official Twitter for PojavLauncher is [@PLaunchTeam](https://twitter.com/PLaunchTeam). Any others (most notably @PojavLauncher) are fake, please report them to Twitter's moderation team.
## Navigation
- [Introduction](#introduction)
+- [Getting PojavLauncher](#getting-pojavlauncher)
- [Building](#building)
- [Current status](#current-status)
- [License](#license)
- [Contributing](#contributing)
-- [Credits & Third party components and their licenses](#credits--third-party-components-and-their-licenses)
+- [Credits & Third party components and their licenses](#credits--third-party-components-and-their-licenses-if-available)
## Introduction
-PojavLauncher is a Minecraft: Java Edition launcher for Android and iOS based on [Boardwalk](https://github.com/zhuowei/Boardwalk). This launcher can launch almost all available Minecraft versions (from rd-132211 to 1.18 snapshots (kinda)), including Combat Test versions. Modding via Forge (up to 1.16.5) and Fabric are also supported. This repository contains source code for Android. For iOS/iPadOS, check out [PojavLauncher_iOS](https://github.com/PojavLauncherTeam/PojavLauncher_iOS).
+* PojavLauncher is a Minecraft: Java Edition launcher for Android and iOS based on [Boardwalk](https://github.com/zhuowei/Boardwalk).
+* This launcher can launch almost all available Minecraft versions ranging from rd-132211 to 1.19 snapshots (including Combat Test versions).
+* Modding via Forge and Fabric are also supported.
+* This repository contains source code for Android.
+* For iOS/iPadOS, check out [PojavLauncher_iOS](https://github.com/PojavLauncherTeam/PojavLauncher_iOS).
+## Getting PojavLauncher
+
+Getting PojavLauncher is divided into 3 parts.
+
+1. You can get prebuilt app from [stable releases](https://github.com/PojavLauncherTeam/PojavLauncher/releases) or [automatic builds](https://github.com/PojavLauncherTeam/PojavLauncher/actions).
+
+2. You can get it from Google Play by clicking:
+[](https://play.google.com/store/apps/details?id=net.kdt.pojavlaunch)
+
+3. You can [build](#building) from source.
## Building
-To get started, you can just get prebuilt app from [stable release](https://github.com/PojavLauncherTeam/PojavLauncher/releases) or [automatic builds](https://github.com/PojavLauncherTeam/PojavLauncher/actions). If you want to build after launcher code changes, follow steps below.
-
-Will be moved to **BUILDING.md**
+If you want to build after launcher code changes, follow the steps below.
### Java Runtime Environment (JRE)
-- JRE for Android is [here](https://github.com/PojavLauncherTeam/openjdk-multiarch-jdk8u), also the build script [here](https://github.com/PojavLauncherTeam/android-openjdk-build-multiarch).
+- JRE for Android is [here](https://github.com/PojavLauncherTeam/openjdk-multiarch-jdk8u), and the build script is [here](https://github.com/PojavLauncherTeam/android-openjdk-build-multiarch).
- Follow build instruction on build script [README.md](https://github.com/PojavLauncherTeam/android-openjdk-build-multiarch/blob/buildjre8/README.md).
-- You can also get [CI auto builds](https://github.com/PojavLauncherTeam/android-openjdk-build-multiarch/actions).
-- Either get `jre8-pojav` artifact from auto builds, or do splitting by yourself:
- - Get JREs for all of 4 supported architectures (arm, arm64, x86, x86_64)
- - Split JRE into parts:
+- You can also get [CI auto builds](https://github.com/PojavLauncherTeam/android-openjdk-build-multiarch/actions) if you are lazy or failing it for some reason.
+* Either get `jre8-pojav` artifact from auto builds, or do splitting by yourself:
+ - Get JREs for all of 4 supported architectures (arm, arm64, x86, x86_64)
+ - Split JRE into parts:
Platform-independent: .jar files, libraries, configs, etc...
Platform-dependent: .so files, etc...
- Create:
- file named `universal.tar.xz` with all platform-independent files
+ A file named `universal.tar.xz` with all platform-independent files
4 files named `bin-.tar.xz` with all platform-dependent files per-architecture
- Put these in `assets/components/jre/` folder
- (If needed) update the Version file with the current date
@@ -44,21 +66,25 @@ Will be moved to **BUILDING.md**
- **Coming soon**
### The Launcher
-- Because languages are auto added by Crowdin, so need to run language list generator before building. In this directory, run:
+- Because languages are auto added by Crowdin, you need to run language list generator before building. In the project directory, run:
+
+* On Linux, Mac OS:
```
-# On Linux, Mac OS:
chmod +x scripts/languagelist_updater.sh
bash scripts/languagelist_updater.sh
-
-# On Windows:
+```
+* On Windows:
+```
scripts\languagelist_updater.bat
```
-- Then, run these commands ~~build use Android Studio~~.
+Then, run these commands ~~or build using Android Studio~~.
+
+* Build GLFW stub:
```
-# Build GLFW stub
./gradlew :jre_lwjgl3glfw:build
-
-# Build the launcher
+```
+* Build the launcher
+```
./gradlew :app_pojavlauncher:assembleDebug
```
(Replace `gradlew` to `gradlew.bat` if you are building on Windows).
@@ -66,32 +92,33 @@ scripts\languagelist_updater.bat
## Current status
- [x] ~~OpenJDK 9 Mobile port: ARM32, ARM64, x86, x86_64.~~ Replaced by JRE8.
- [x] OpenJDK 8 Mobile port: ARM32, ARM64, x86, x86_64
+- [x] OpenJDK 17 Mobile port: ARM32, ARM64, x86, x86_64
- [x] Mod installer headless
- [x] Mod installer with GUI. Used `Caciocavallo` project for AWT without X11.
- [x] OpenGL in OpenJDK environment
-- [x] OpenAL (work on most devices)
-- [x] Support Minecraft 1.12.2 and below. Used [lwjglx](https://github.com/PojavLauncherTeam/lwjglx), a LWJGL2 compatibility layer for LWJGL3.
-- [x] Support Minecraft 1.13 and above. Used [GLFW stub](https://github.com/PojavLauncherTeam/lwjgl3-glfw-java).
+- [x] OpenAL (works on most devices)
+- [x] Support for Minecraft 1.12.2 and below. Used [lwjglx](https://github.com/PojavLauncherTeam/lwjglx), a LWJGL2 compatibility layer for LWJGL3.
+- [x] Support for Minecraft 1.13 and above. Used [GLFW stub](https://github.com/PojavLauncherTeam/lwjgl3-glfw-java).
+- [x] Support for Minecraft 1.17 (22w13a to be exact) and above. Used [Holy GL4ES](https://github.com/PojavLauncherTeam/gl4es-114-extra)
- [x] Game surface zooming.
- [x] New input pipe rewritten to native code to boost performance.
-- [ ] More...
+- [x] Rewritten entire controls system (thanks to @Mathias-Boulay)
+- [ ] More to come!
## Known Issues
-- Minecraft `21w10a` or newer are currently not yet supported due to the new GLSL usage. Fortunately, a workaround is provided and built into the launcher.
-- In 1.16 and up, spawn eggs banners are white (you can fix this by switching renderer
-to `gl4es 1.1.5`, only works on 1.16 and up, do not use under this version, as the texture
-will bug out when hit a mob)
- Controller mods aren't working.
- Random crashes could happen very often on Android 5.x during game load or join world.
- With big modpacks textures could be messed up
-- probably more, that's why we have a bug tracker ;)
+- Probably more, that's why we have a bug tracker ;)
## License
- PojavLauncher is licensed under [GNU GPLv3](https://github.com/khanhduytran0/PojavLauncher/blob/master/LICENSE).
## Contributing
-Contributions are welcome! We welcome any type of contribution, not only code.
-Any code change should be submitted as a pull request. The description should explain what the code does and give steps to execute it.
+Contributions are welcome! We welcome any type of contribution, not only code. For example, you can help the wiki shape up. You can help the [translation](https://crowdin.com/project/pojavlauncher) too!
+
+
+Any code change to this repository (or iOS) should be submitted as a pull request. The description should explain what the code does and give steps to execute it.
## Credits & Third party components and their licenses (if available)
- [Boardwalk](https://github.com/zhuowei/Boardwalk) (JVM Launcher): Unknown License/[Apache License 2.0](https://github.com/zhuowei/Boardwalk/blob/master/LICENSE) or GNU GPLv2.
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