Duy Tran Khanh
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b70b03deb8
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Update GL.java
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2021-11-08 12:35:07 +07:00 |
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Duy Tran Khanh
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b281598a58
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Update egl_bridge.c
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2021-11-08 12:12:36 +07:00 |
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dashboard
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cdd485aca8
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Added arm64 libs + replace some GLFW JNI calls with LWJGL's invokes
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2021-11-08 11:48:16 +07:00 |
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Duy Tran Khanh
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3124ef9cbd
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Fix returning null in nativeEglGetCurrentContext
Still, nothing changed, virglrenderer seems to face a deadlock...
thread #49, name = 'Client thread'
frame #0: 0x000071c448382187 libc.so`read + 7
frame #1: 0x000071c380338bf0 libOSMesa_8.so`virgl_block_read(fd=215, buf=0x000071c39ec81c98, size=8) at virgl_vtest_socket.c:61:13
frame #2: 0x000071c38033872b libOSMesa_8.so`virgl_vtest_negotiate_version(vws=0x000071c382e155c0) at virgl_vtest_socket.c:164:10
frame #3: 0x000071c380338576 libOSMesa_8.so`virgl_vtest_connect(vws=0x000071c382e155c0) at virgl_vtest_socket.c:220:28
frame #4: 0x000071c380335b60 libOSMesa_8.so`virgl_vtest_winsys_wrap(sws=0x000071c3899dea70) at virgl_vtest_winsys.c:662:4
frame #5: 0x000071c37f7e5305 libOSMesa_8.so`sw_screen_create_named(winsys=0x000071c3899dea70, driver="virpipe") at inline_sw_helper.h:57:13
frame #6: 0x000071c37f7e5246 libOSMesa_8.so`sw_screen_create_vk(winsys=0x000071c3899dea70, sw_vk=false) at inline_sw_helper.h:118:36
frame #7: 0x000071c37f7e5137 libOSMesa_8.so`sw_screen_create(winsys=0x000071c3899dea70) at inline_sw_helper.h:131:11
frame #8: 0x000071c37f7e50b0 libOSMesa_8.so`osmesa_create_screen at target.c:51:13
frame #9: 0x000071c37f7e6ce7 libOSMesa_8.so`create_st_manager at osmesa.c:159:23
frame #10: 0x000071c448396fa3 libc.so`pthread_once + 83
frame #11: 0x000071c37f7e6c8d libOSMesa_8.so`call_once(flag=0x000071c3805a6008, func=(libOSMesa_8.so`create_st_manager at osmesa.c:153)) at threads_posix.h:96:5
frame #12: 0x000071c37f7e5ba7 libOSMesa_8.so`get_st_manager at osmesa.c:176:4
frame #13: 0x000071c37f7e5afd libOSMesa_8.so`get_st_api at osmesa.c:187:4
frame #14: 0x000071c37f7e5d8f libOSMesa_8.so`OSMesaMakeCurrent(osmesa=0x000071c386500da0, buffer=0x000071c3a96bd040, type=5121, width=1920, height=1080) at osmesa.c:788:27
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2021-11-07 18:52:57 +07:00 |
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github-actions
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4558bf4c2f
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CI: Update gl4es
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2021-11-07 11:27:47 +00:00 |
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Duy Tran Khanh
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b73cf700a9
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Update GL.java
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2021-11-07 18:24:18 +07:00 |
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Duy Tran Khanh
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b5c43b399f
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Update android.yml
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2021-11-07 16:00:20 +07:00 |
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Duy Tran Khanh
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2a67a05d3f
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Set VTEST_SOCKET_NAME
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2021-11-07 15:58:37 +07:00 |
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Duy Tran Khanh
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bdbb38c273
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Update README.md
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2021-11-07 15:51:00 +07:00 |
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github-actions
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ae31572c94
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CI: Update gl4es
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2021-11-07 08:36:20 +00:00 |
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github-actions
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f26df7edb7
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CI: Update gl4es
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2021-11-07 08:35:43 +00:00 |
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Duy Tran Khanh
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a5d035254d
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Update android.yml
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2021-11-07 15:32:48 +07:00 |
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Duy Tran Khanh
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d6da2573db
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Update android.yml
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2021-11-07 15:32:11 +07:00 |
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Duy Tran Khanh
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41257f0805
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Don't upload to internal track (test branch)
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2021-11-07 15:30:04 +07:00 |
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github-actions
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50787cd69e
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CI: Update gl4es
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2021-11-07 08:26:17 +00:00 |
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Duy Tran Khanh
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6064d85e41
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TEST: disable calling OSMesaMakeCurrent from LWJGL side
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2021-11-07 15:22:40 +07:00 |
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Duy Tran Khanh
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bf4340c564
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Added libs for x86_64
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2021-11-07 15:18:28 +07:00 |
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Duy Tran Khanh
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94423a014d
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Minimize loadSymbolsVirGL function
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2021-11-07 14:55:15 +07:00 |
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Duy Tran Khanh
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45c98c3073
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Bug fix: loadSymbols() is called twice
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2021-11-07 14:51:23 +07:00 |
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Duy Tran Khanh
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7d2d4c53f8
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Properly init the EGL context for vtest server
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2021-11-07 14:43:11 +07:00 |
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Duy Tran Khanh
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df7d78d916
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WIP: changes for VirGL
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2021-11-06 06:30:16 +07:00 |
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github-actions
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21f6b166ae
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CI: Update vgpu
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2021-11-04 23:02:14 +00:00 |
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github-actions
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9c6ee1f938
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CI: Update gl4es
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2021-11-04 22:59:54 +00:00 |
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Duy Tran Khanh
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06dbc8adce
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Update JavaGUILauncherActivity.java
return true
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2021-11-05 05:56:32 +07:00 |
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github-actions
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27624f31bd
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CI: Update vgpu
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2021-11-04 22:31:28 +00:00 |
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github-actions
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f77f5b305c
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CI: Update gl4es
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2021-11-04 22:28:48 +00:00 |
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Duy Tran Khanh
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1a6e029e95
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Update JavaGUILauncherActivity.java
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2021-11-05 05:25:07 +07:00 |
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github-actions
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21531c57a8
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CI: Update vgpu
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2021-11-04 22:21:23 +00:00 |
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github-actions
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1c54a9441c
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CI: Update gl4es
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2021-11-04 22:19:19 +00:00 |
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Duy Tran Khanh
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71b7c9696d
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Impl: toggle virtual mouse button for mod installer
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2021-11-05 05:14:29 +07:00 |
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Duy Tran Khanh
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027be08816
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Add toggle virtual mouse button for mod installer
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2021-11-05 04:52:29 +07:00 |
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github-actions
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14dcf99938
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CI: Update vgpu
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2021-10-24 12:16:30 +00:00 |
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LegacyGamerHD
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7e8bc71118
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Update README.md
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2021-10-24 05:13:34 -07:00 |
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github-actions
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b2d3f2f9ad
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CI: Update vgpu
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2021-10-23 10:39:39 +00:00 |
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LegacyGamerHD
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98ed5156af
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Update README.md
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2021-10-23 12:36:07 +02:00 |
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Duy Tran Khanh
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7db14dc41e
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Update README.md
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2021-10-23 14:48:46 +07:00 |
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Duy Tran Khanh
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fca386ca6d
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Update AndroidManifest.xml
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2021-10-20 11:33:13 +07:00 |
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Duy Tran Khanh
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bf963d8f3e
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(test) freeform: don't restart activity on resize
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2021-10-20 11:26:59 +07:00 |
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rscDMTalt
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9f9e64c870
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Update README.md (#2052)
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2021-10-17 19:58:28 +02:00 |
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Duy Tran Khanh
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f30b4a23e0
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Use scaled x,y for touch hover
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2021-10-12 11:13:56 +07:00 |
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Duy Tran Khanh
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f1e4f6ea4c
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Fix camera jumps when switch to grab state while moving finger
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2021-10-12 09:07:56 +07:00 |
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github-actions
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f7b2c7b463
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CI: Update vgpu
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2021-10-12 01:33:41 +00:00 |
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github-actions
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966d1ff6ea
|
CI: Update gl4es
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2021-10-12 01:31:43 +00:00 |
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Duy Tran Khanh
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96202b9d05
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Possible fix for broken touch hover
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2021-10-12 08:28:52 +07:00 |
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github-actions
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4152a0011e
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CI: Update vgpu
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2021-10-02 09:16:00 +00:00 |
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LegacyGamerHD
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98e1d321b2
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Update README.md
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2021-10-02 11:13:18 +02:00 |
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github-actions
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b2a8fece06
|
CI: Update vgpu
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2021-10-01 16:44:18 +00:00 |
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LegacyGamerHD
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b6d88e53c5
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Update README.md
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2021-10-01 18:40:37 +02:00 |
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Duy Tran Khanh
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7df3d7e05e
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Mod installer: Fail when Java 8 is not selected
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2021-09-29 15:42:05 +07:00 |
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Duy Tran Khanh
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e021d4220e
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Use r0adkll/upload-google-play@v1.0.15
Bug: https://github.com/r0adkll/upload-google-play/issues/80
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2021-09-29 08:18:44 +07:00 |
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