The Judge
4977c4f483
Fix for multiple renderers
2022-10-15 19:46:57 -07:00
The Judge
749573dcac
Fixes for merge with Pojav
2022-10-15 19:33:39 -07:00
The Judge
c07cc0629c
Working ANGLE!
2022-10-15 19:22:12 -07:00
The Judge
5362e66436
Merge remote-tracking branch 'origin/angle' into v3_openjdk
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# Conflicts:
# app_pojavlauncher/src/main/java/net/kdt/pojavlaunch/utils/JREUtils.java
# app_pojavlauncher/src/main/jni/egl_bridge.c
# app_pojavlauncher/src/main/jniLibs/arm64-v8a/libgl4es_115.so
# app_pojavlauncher/src/main/jniLibs/armeabi-v7a/libgl4es_115.so
# app_pojavlauncher/src/main/jniLibs/x86/libgl4es_115.so
# app_pojavlauncher/src/main/jniLibs/x86_64/libgl4es_115.so
# app_pojavlauncher/src/main/res/values/headings_array.xml
2022-10-15 15:32:17 -07:00
github-actions
0b5477fb5a
CI: Update gl4es
2022-10-09 20:16:26 +00:00
artdeell
ec10409e7e
Fixed crashing in release builds
2022-10-09 23:12:50 +03:00
github-actions
374da2a7f8
CI: Update gl4es
2022-10-03 17:56:22 +00:00
Boulay Mathias
9e70fc9a8e
Removed the eglSwapInterval call, rewrote v-sync to use the swap interval
2022-10-03 19:52:57 +02:00
Boulay Mathias
96d73f13a3
Disasbled game in a separate window
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Also, returned the multi-process launch(so that we can have more memory)
2022-10-03 19:52:31 +02:00
Boulay Mathias
4841f6a4d3
New thing: pojav_environ
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Now, instead of using a lot of env vars, we have a global thing: the pojav_environ!
It provides a global storage between libraries that were loaded multiple times. Currently it is used to store config_renderer, the Pojav window and the main window bundle of gl bridge.
It finally swaps surfaces on my device!
2022-10-03 19:52:10 +02:00
Boulay Mathias
0e7d663974
NULL the newSurface after switching
2022-10-03 19:52:01 +02:00
Boulay Mathias
86352ce2c4
memset 0 🧌
2022-10-03 19:51:49 +02:00
Boulay Mathias
fa52554163
Fix the occasional eglCreateContext_p 3005
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Also, move everything. Now the big libs have their respective loaders.
2022-10-03 19:51:27 +02:00
Boulay Mathias
a7b0a10410
Display & LWJGL updates
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Modified gl_bridge: now the 1st context made current is the rendering context
Modified lwjgl: now it ignores calls done without initialized GLCapabilities instead of crashing the game. This should fix Essesnsestiatl and remove the need for static Display.create workaround
Why? It removed the excess context creation and thus the 1st created context is the actual rendering context, not a random init context.
Modified Display: removed static init and added checks so that it won't try changing video modes for a non-existent window
2022-10-03 19:51:18 +02:00
Boulay Mathias
77480b8ed2
Switch to pbuffers
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Now the game starts but the first frame gets missed??
2022-10-03 19:49:06 +02:00
Boulay Mathias
1261e4a7ea
Changes
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- Moved all gl4es+egl management into gl_bridge.c and gl_bridge.h
- Also, reimplemented it from scratch with surface swapping support
2022-10-03 19:48:54 +02:00
github-actions
424e6bb630
CI: Update gl4es
2022-09-30 12:55:35 +00:00
github-actions
f786c2c2cd
CI: Update gl4es
2022-09-18 10:22:28 +00:00
ArtDev
cbaa7024b7
Update LwjglCharSender.java
2022-09-18 13:18:13 +03:00
github-actions
4a9e2b0a6a
CI: Update gl4es
2022-09-12 17:52:43 +00:00
artdeell
ec87d27b28
Add the ability to move all windows in Mod Installer
2022-09-12 20:50:01 +03:00
github-actions
c38ae42a04
CI: Update gl4es
2022-09-12 16:48:12 +00:00
CriticalRange
6c6eb0d851
Fixed the "Utility Clients" and added Wurst ( #3552 )
2022-09-12 18:45:25 +02:00
github-actions
09bf8d8458
CI: Update gl4es
2022-09-01 07:27:17 +00:00
Boulay Mathias
ad2b8dd5a7
Update google submission workflow
2022-09-01 09:24:04 +02:00
github-actions
d630d3c9e4
CI: Update gl4es
2022-08-31 06:02:41 +00:00
Duy Tran Khanh
b7ce5d46e3
Update Caciocavallo17
2022-08-31 12:59:33 +07:00
github-actions
fa7096c521
CI: Update gl4es
2022-08-31 04:46:33 +00:00
Duy Tran Khanh
30c03518b1
Caciocavallo: Always use X11FontManager
2022-08-31 11:44:01 +07:00
khanhduytran0
2c240425e0
Added back org.lwjgl.MemoryUtil class
2022-08-28 14:33:37 +07:00
khanhduytran0
d150ef37af
Added Caciocavallo17
2022-08-19 11:01:10 +07:00
github-actions
85059eebf5
CI: Update gl4es
2022-08-17 16:47:39 +00:00
Boulay Mathias
ac89040039
Delegate file copy to IOUtils
2022-08-17 18:45:04 +02:00
Duy Tran Khanh
92fcdae05a
Fixes a crash that could occur with Java 17
2022-08-14 02:03:35 +00:00
Duy Tran Khanh
3af22f055b
Fixed a long-lasted bug: 0x0 resolution
2022-08-12 12:18:38 +07:00
github-actions
7f4e922a23
CI: Update gl4es
2022-08-08 19:38:01 +00:00
artdeell
aa8bfdd518
Fixes for Spiral Knights
2022-08-08 22:32:01 +03:00
Boulay Mathias
23e8a6338f
Changed the meta source (by @NotAHero04)
2022-07-23 00:00:11 +02:00
Boulay Mathias
b7fb9e4cc5
Remove upside down english, for now ?
2022-07-22 23:17:57 +02:00
Boulay Mathias
e06c35bec4
Remove pointless caching, saves ~40MB for flash memory
2022-07-22 22:10:11 +02:00
Duy Tran Khanh
34736cb702
Skip glfwSetWindowAttrib if MC version < 1.13
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For some reason, calling to JNI functions resulted in `null pointer deference`, despite having assert() that was not triggered. This is a workaround only to skip calling.
2022-07-21 17:02:21 +07:00
Boulay Mathias
c47f14d3bf
Mitigate missing first key with hardware keyboard
2022-07-20 23:12:18 +02:00
Boulay Mathias
a6a8296968
Tweak installer resolution
2022-07-19 18:36:27 +02:00
Boulay Mathias
dc80378cdd
Kudos for touchpads declaring as styluses
2022-07-18 20:15:58 +02:00
Boulay Mathias
9b3420fdb2
Deal with legacy auth_session (1.6.4-)
2022-07-17 18:43:42 +02:00
CriticalRange
fc44602a19
Making README better (and more informative) ( #3183 )
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Make the readme more informative - by @CriticalRange
2022-07-17 16:16:45 +02:00
Boulay Mathias
fcbf618b57
Remove outdated checks and assets
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Did you know, holy gl4es now supports 1.17+ for GLES 2 devices 👀
2022-07-16 17:44:29 +02:00
github-actions
9c3cd6bec6
CI: Update gl4es
2022-07-16 15:03:53 +00:00
Boulay Mathias
2aafb3bbfc
Better mouse timing, reduced JNI calls to isGrabbing
2022-07-16 17:00:52 +02:00
Boulay Mathias
b9529a5f59
Remove dedicated thread from Touchpad
2022-07-16 16:59:39 +02:00