Angel Aura Amethyst

Amethyst logo [![Android CI](https://github.com/AngelAuraMC/Amethyst-Android/workflows/Android%20CI/badge.svg)](https://github.com/AngelAuraMC/Amethyst-Android/actions) [![GitHub commit activity](https://img.shields.io/github/commit-activity/m/AngelAuraMC/Amethyst-Android)](https://github.com/AngelAuraMC/Amethyst-Android/actions) [![Crowdin](https://badges.crowdin.net/pojavlauncher/localized.svg)](https://crowdin.com/project/pojavlauncher) [![Discord](https://img.shields.io/discord/724163890803638273.svg?label=&logo=discord&logoColor=ffffff&color=7389D8&labelColor=6A7EC2)](https://discord.gg/5ptqkyZxEy) *From [Boardwalk](https://github.com/zhuowei/Boardwalk)'s ashes and [PojavLauncher](https://github.com/PojavLauncherTeam/PojavLauncher)'s ruined reputation, here comes Amethyst!* Amethyst is a launcher that allows you to play Minecraft: Java Edition on your Android and [iOS](https://github.com/AngelAuraMC/Amethyst-iOS) devices. For more details, check out our [wiki](https://angelauramc.dev/wiki)! ## Table of Contents * [Introduction](#introduction) * [Getting Amethyst](#getting-amethyst) * [Building](#building) * [Quick Build (Recommended)](#quick-build-recommended) * [Detailed Build](#detailed-build) * [Current Status](#current-status) * [Known Issues](#known-issues) * [FAQ](#faq) * [Contributing](#contributing) * [Support](#support) * [License](#license) * [Credits & Dependencies](#credits--dependencies) * [Roadmap](#roadmap) ## Introduction * Amethyst is a Minecraft: Java Edition launcher for Android and iOS based on [Boardwalk](https://github.com/zhuowei/Boardwalk) and [PojavLauncher](https://github.com/PojavLauncherTeam/PojavLauncher) * This launcher can launch almost all available Minecraft versions ranging from rd-132211 to 1.21 snapshots (including Combat Test versions) * Modding via Forge and Fabric are also supported. * This repository contains source code for Android. For iOS/iPadOS, check out [Amethyst-iOS](https://github.com/AngelAuraMC/Amethyst-iOS). ## Getting Amethyst You can get Amethyst via two methods: 1. **Releases:** Download the prebuilt app from our [stable releases](https://github.com/AngelAuraMC/Amethyst-Android/releases) or [automatic builds](https://github.com/AngelAuraMC/Amethyst-Android/actions). 2. **Build from Source:** Follow the [building instructions](#building) below. ## Building ### Quick Build (Recommended) The easiest way to build Amethyst is to use the pre-built JREs provided by our CI. 1. Clone the repository: `git clone --recursive https://github.com/AngelAuraMC/Amethyst-Android.git` 2. Build the launcher: `./gradlew :app_pojavlauncher:assembleDebug` (Use `gradlew.bat` on Windows) The built APK will be located in `app_pojavlauncher/build/outputs/apk/debug/`. ### Detailed Build If you need more control over the build process, follow these steps: 1. **Java Runtime Environment (JRE):** Download the `jre8-pojav` artifact from our [CI auto builds](https://github.com/AngelAuraMC/openjdk-build-multiarch/actions). This package contains pre-built JREs for all supported architectures. If you need to build the JRE yourself, follow the instructions in the [android-openjdk-build-multiarch](https://github.com/AngelAuraMC/openjdk-build-multiarch) repository. 2. **LWJGL:** The build instructions for the custom LWJGL are available over the [LWJGL repository](https://github.com/AngelAuraMC/lwjgl3). 3. **Language List:** Because languages are auto-added by Crowdin, you need to run the language list generator before building. In the project directory, run: * Linux/macOS: ```bash chmod +x scripts/languagelist_updater.sh bash scripts/languagelist_updater.sh ``` * Windows: ```batch scripts\languagelist_updater.bat ``` 4. **Build GLFW stub:** `./gradlew :jre_lwjgl3glfw:build` 5. **Build the launcher:** `./gradlew :app_pojavlauncher:assembleDebug` (Replace `gradlew` with `gradlew.bat` on Windows). ## Current Status * [x] OpenJDK 8 Mobile port: ARM32, ARM64, x86, x86_64 * [x] OpenJDK 17 Mobile port: ARM32, ARM64, x86, x86_64 * [x] OpenJDK 21 Mobile port: ARM32, ARM64, x86, x86_64 * [x] Headless mod installer * [x] Mod installer with GUI * [x] OpenGL in OpenJDK environment * [x] OpenAL (works on most devices) * [x] Support for Minecraft 1.12.2 and below * [x] Support for Minecraft 1.13 and above * [x] Support for Minecraft 1.17 (22w13a) and above * [x] Game surface zooming * [x] New input pipe rewritten to native code * [x] Rewritten entire controls system * [ ] More to come! ## Known Issues See our [issue tracker](https://github.com/AngelAuraMC/Amethyst-Android/issues) for a list of known issues and their current status. ## FAQ See our [wiki](https://angelauramc.dev/wiki) for more information. ## Contributing Contributions are welcome! We welcome any type of contribution, not only code. For example, you can help improve the [wiki](https://AngelAuraMC.github.io/), contribute to the [translations](https://crowdin.com/project/amethyst), or submit bug reports and feature requests. Any code change should be submitted as a pull request. The description should explain what the code does and give steps to execute it. ## Support For support, please join our [Discord server](https://discord.com/invite/98pZ8YY3Cq). ## License PojavLauncher is licensed under [GNU LGPLv3](https://github.com/AngelAuraMC/Amethyst-Android/blob/v3_openjdk/LICENSE). ## Credits & Dependencies * [Boardwalk](https://github.com/zhuowei/Boardwalk) (JVM Launcher): Unknown License/[Apache License 2.0](https://github.com/zhuowei/Boardwalk/blob/master/LICENSE) or GNU GPLv2. * [PojavLauncher](https://github.com/PojavLauncherTeam/PojavLauncher): [GLGPL](https://github.com/PojavLauncherTeam/PojavLauncher/blob/v3_openjdk/LICENSE) * Android Support Libraries: [Apache License 2.0](https://android.googlesource.com/platform/prebuilts/maven_repo/android/+/master/NOTICE.txt). * [GL4ES](https://github.com/AngelAuraMC/gl4es): [MIT License](https://github.com/ptitSeb/gl4es/blob/master/LICENSE). * [MobileGlues](https://github.com/MobileGL-Dev/MobileGlues): [LGPL-2.1 License](https://github.com/MobileGL-Dev/MobileGlues/blob/dev-es/LICENSE). * [ANGLE](https://chromium.googlesource.com/angle/angle): [All Rights Reserved](app_pojavlauncher/src/main/jniLibs/ANGLE_LICENSE). * [OpenJDK](https://github.com/AngelAuraMC/openjdk-multiarch-jdk8u): [GNU GPLv2 License](https://openjdk.java.net/legal/gplv2+ce.html). * [LWJGL3](https://github.com/AngelAuraMC/lwjgl3): [BSD-3 License](https://github.com/LWJGL/lwjgl3/blob/master/LICENSE.md). * [LWJGLX](https://github.com/AngelAuraMC/lwjglx) (LWJGL2 API compatibility layer for LWJGL3): unknown license. * [Mesa 3D Graphics Library](https://gitlab.freedesktop.org/mesa/mesa): [MIT License](https://docs.mesa3d.org/license.html). * [pro-grade](https://github.com/pro-grade/pro-grade) (Java sandboxing security manager): [Apache License 2.0](https://github.com/pro-grade/pro-grade/blob/master/LICENSE.txt). * [bhook](https://github.com/bytedance/bhook) (Used for exit code trapping): [MIT license](https://github.com/bytedance/bhook/blob/main/LICENSE). * [libepoxy](https://github.com/anholt/libepoxy): [MIT License](https://github.com/anholt/libepoxy/blob/master/COPYING). * [virglrenderer](https://github.com/AngelAuraMC/virglrenderer): [MIT License](https://gitlab.freedesktop.org/virgl/virglrenderer/-/blob/master/COPYING). * Thanks to [MCHeads](https://mc-heads.net) for providing Minecraft avatars. ## Roadmap We are currently focusing on: * Exploring new rendering technologies. Future plans include: * Improving stability and performance. * Enhancing the mod installation experience. We welcome community feedback and suggestions for our roadmap. Please feel free to open a feature request in our [issue tracker](https://github.com/AngelAuraMC/Amethyst-Android/issues).