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typos
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@ -9,7 +9,7 @@ import de.neemann.digital.draw.shapes.Drawable;
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import java.util.Collection;
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/**
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* A simple wire described by two points
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* A simple wire described by two points.
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*
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* @author hneemann
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*/
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@ -167,7 +167,7 @@ public class Wire implements Drawable, Moveable {
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/**
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* Returns true if wires are equal.
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* It is not possible to overwrite Object.equals() because some algorithms
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* (eg. highlighting) are depending on an object based equals!
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* (eg. highlighting) are relying on an object based equals!
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*
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* @param wire the other wire
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* @return true if both wires are equal
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@ -191,7 +191,7 @@ public class Wire implements Drawable, Moveable {
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/**
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* Sets the {@link ObservableValue} which is represented by this wire
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*
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* @param value
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* @param value the {@link ObservableValue}
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*/
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public void setValue(ObservableValue value) {
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this.value = value;
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@ -205,7 +205,7 @@ public class Wire implements Drawable, Moveable {
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}
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/**
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* Turns of the visualisation of the wire dots
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* Disables the visualisation of the wire dots
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*/
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public void noDot() {
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p1Dot = false;
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@ -213,7 +213,7 @@ public class Wire implements Drawable, Moveable {
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}
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/**
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* Turns on the wire dot for the given position
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* Enables the wire dot for the given position
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*
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* @param p the position
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*/
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@ -223,7 +223,7 @@ public class Wire implements Drawable, Moveable {
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}
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/**
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* @return a moveable representing point one
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* @return a movable representing point one
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*/
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public Moveable getMovableP1() {
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return new Moveable() {
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@ -240,7 +240,7 @@ public class Wire implements Drawable, Moveable {
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}
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/**
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* @return a moveable representing point two
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* @return a movable representing point two
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*/
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public Moveable getMovableP2() {
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return new Moveable() {
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@ -2,7 +2,7 @@ package de.neemann.digital.draw.graphics;
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/**
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* Interface used to draw the circuit.
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* There a implementations to draw on a {@link java.awt.Graphics2D} instance ({@link GraphicSwing}) but also
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* There are implementations to draw on a {@link java.awt.Graphics2D} instance ({@link GraphicSwing}) but also
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* implementations which create export formats like SVG ({@link GraphicSVG}).
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*
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* @author hneemann
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@ -21,7 +21,7 @@ public interface Graphic {
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/**
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* Draws a polygon
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*
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* @param p the polygon
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* @param p the polygon to draw
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* @param style the style
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*/
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void drawPolygon(Polygon p, Style style);
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@ -7,6 +7,10 @@ import java.util.HashMap;
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import java.util.Iterator;
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/**
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* Merges all single lines which are drawn to polygons.
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* Needed to create a nicer svg export because of the creation of longer strokes
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* instead of single lines.
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*
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* @author hneemann
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*/
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public class GraphicLineCollector implements Graphic {
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@ -4,7 +4,7 @@ import de.neemann.digital.draw.graphics.*;
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/**
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* Filters out all the lines.
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* All other drawing elements a delegated to the given class.
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* All other drawing elements are delegated to the given class.
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*
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* @author hneemann
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*/
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@ -23,6 +23,7 @@ public class GraphicSkipLines implements Graphic {
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@Override
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public void drawLine(Vector p1, Vector p2, Style style) {
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// lines are skipped
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}
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@Override
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@ -9,9 +9,10 @@ import de.neemann.digital.draw.graphics.Graphic;
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*/
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public interface Drawable {
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/**
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* Draws a element depending on its state
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* Draws an element depending on its state.
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*
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* @param graphic interface to draw to
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* @param graphic interface to draw to
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* @param highLight true if a highlighted drawing is required
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*/
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void drawTo(Graphic graphic, boolean highLight);
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}
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@ -31,11 +31,20 @@ public abstract class SevenShape implements Shape {
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private static final int SL = 2;
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private static final Polygon A = new Polygon(true)
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.add(X0, Y0).add(X0 + TH, Y0 - TH).add(X0 + LH - TH, Y0 - TH).add(X0 + LH, Y0).add(X0 + LH - TH, Y0 + TH).add(X0 + TH, Y0 + TH);
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.add(X0, Y0).add(X0 + TH, Y0 - TH)
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.add(X0 + LH - TH, Y0 - TH)
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.add(X0 + LH, Y0)
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.add(X0 + LH - TH, Y0 + TH)
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.add(X0 + TH, Y0 + TH);
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private static final Polygon G = A.transform(v -> v.add(-SL, LV + 4));
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private static final Polygon D = A.transform(v -> v.add(-SL * 2, 2 * LV + 8));
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private static final Polygon F = new Polygon(true)
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.add(X1, Y1).add(X1 + TH, Y1 + TH).add(X1 + TH - SL, Y1 + LV - TH).add(X1 - SL, Y1 + LV).add(X1 - TH - SL, Y1 + LV - TH).add(X1 - TH, Y1 + TH);
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.add(X1, Y1)
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.add(X1 + TH, Y1 + TH)
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.add(X1 + TH - SL, Y1 + LV - TH)
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.add(X1 - SL, Y1 + LV)
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.add(X1 - TH - SL, Y1 + LV - TH)
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.add(X1 - TH, Y1 + TH);
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private static final Polygon B = F.transform(v -> v.add(LH + 4, 0));
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private static final Polygon C = F.transform(v -> v.add(LH + 4 - SL, LV + 4));
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private static final Polygon E = F.transform(v -> v.add(-SL, LV + 4));
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@ -18,20 +18,21 @@ public interface Shape extends Drawable {
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* Puts the pins name and the pins x-y-position together!
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* This information is used to calculate the models connections from the wiring in the circuit.
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* Don't create your own {@link de.neemann.digital.core.element.PinInfo} instance! Try to use
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* the instances available from the {@link de.neemann.digital.core.element.ElementTypeDescription}s.
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* the instances passed to the constructor of the shape via the {@link ShapeFactory}s {@link ShapeFactory#Creator} interface.
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*
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* @return the pins
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*/
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Pins getPins();
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/**
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* If the look of the shape depends on an input or output state, the
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* shape can register the guiObserver to one of the the input or output ObservableValues.
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* To access the actual state while drawing, the Shape needs to store the IOState in a member
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* variable.
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* This method call connects the created model element to the shape which represents the model node.
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* If the look of the shape depends on an inputs state, the shape has to register the guiObserver
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* to all of the inputs ObservableValues it depends on.
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* To access the actual state while drawing, the Shape needs to store the IOState or the needed inputs
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* in a member variable.
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* <p>
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* If the shape returns an interactor, this interactors clicked method is called if the
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* shape is clicked in running mode.
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* shape is clicked in running mode. If the shape is not interactive siply return null.
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*
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* @param ioState the state of the element, never null
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* @param guiObserver can be used to update the GUI by calling hasChanged, maybe null
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@ -42,10 +43,12 @@ public interface Shape extends Drawable {
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/**
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* Allows the shape to make its drawing dependent of the model by registering a Observer to the model.
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* It is used by {@link DataShape} to create and show the data graph.
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* This method is necessary if a shape does not depend only on its inputs or outputs but if it
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* depends on the global model state.
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*
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* @param modelCreator the models description
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* @param model the model itself
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* @param element the ModelElement this shape belongs to
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* @param model the model itself
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* @param element the ModelElement this shape belongs to
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*/
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default void registerModel(ModelCreator modelCreator, Model model, ModelEntry element) {
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}
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@ -118,7 +118,7 @@ public final class ShapeFactory {
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* Returns a shape matching the given name.
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* If no shape is found, a special "missing shape" shape is returned.
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*
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* @param elementName the elemnets name
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* @param elementName the elements name
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* @param elementAttributes the elements attributes
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* @return the shape
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*/
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@ -24,7 +24,6 @@ public class TunnelShape implements Shape {
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private final PinDescription input;
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private final String label;
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//private ObservableValue inValue;
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/**
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* Creates a new instance
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@ -45,20 +44,11 @@ public class TunnelShape implements Shape {
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@Override
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public InteractorInterface applyStateMonitor(IOState ioState, Observer guiObserver) {
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//inValue = ioState.getInput(0).addObserverToValue(guiObserver);
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return null;
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}
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@Override
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public void drawTo(Graphic gr, boolean highLight) {
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// if (inValue != null) {
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// Style style = Style.getWireStyle(inValue);
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// gr.drawPolygon(new Polygon(true)
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// .add(1, 0)
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// .add(SIZE - 1, SIZE2 - 4)
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// .add(SIZE - 1, -SIZE2 + 4), style);
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// }
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gr.drawPolygon(new Polygon(true)
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.add(0, 0)
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.add(WIDTH, HEIGHT)
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@ -1,10 +1,16 @@
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package de.neemann.digital.gui;
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import de.neemann.digital.core.Model;
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import de.neemann.digital.core.ModelEvent;
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import de.neemann.digital.core.NodeException;
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/**
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* Modifier which can be used to modify the model while it is started
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* Modifier which can be used to modify the model while it is started.
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* <p>
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* Its used by the {@link de.neemann.digital.gui.remote.RemoteSever}. The remote server passes an instance to
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* the start method ({@link Main#createAndStartModel(boolean, ModelEvent, ModelModifier)}) to modify the model
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* after its generation. It modifies the ROM node by copying the program to execute to the programm memory.
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* <p>
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* Created by hneemann on 17.12.16.
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*/
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public interface ModelModifier {
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@ -6,7 +6,9 @@ import de.neemann.digital.lang.Lang;
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import java.io.File;
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/**
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* Handler to control the simulator
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* Handler to control the simulator.
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* The handler simply interprets the incoming request and calls the suited method
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* of the {@link DigitalRemoteInterface} which is implemented by the {@link de.neemann.digital.gui.Main} class.
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*/
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public class DigitalHandler implements HandlerInterface {
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private final DigitalRemoteInterface digitalRemoteInterface;
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@ -1,7 +1,7 @@
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package de.neemann.digital.gui.remote;
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/**
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* Interface to implement a simple server
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* Interface to implement a simple server.
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* <p/>
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* Created by helmut.neemann on 23.06.2016.
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*/
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@ -7,7 +7,9 @@ import java.net.ServerSocket;
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import java.net.Socket;
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/**
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* Simple server to remote control the simulator
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* Simple server to remote control the simulator.
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* Every incoming request is passed to the {@link HandlerInterface}.
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* The returned string is then returned to the client as response.
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* <p/>
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* Created by helmut.neemann on 23.06.2016.
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*/
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@ -1,5 +1,11 @@
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/**
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* Classes to implement a remote server for simulator control
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* Classes to implement a remote server for simulator control.
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* Is used to allow a assembly IDE to control the simulator.
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* In this way the assembly IDE is able to load executables to the program ROM and
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* start the simulation (resets the processor). After that you can start single clock steps,
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* run to break and so on.
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* Every command returns the actual ROM address to the assembly IDE which can be used to highlight
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* the actual executed assembly instruction within the IDE.
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* <p/>
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* Created by helmut.neemann on 23.06.2016.
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*/
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