Fix[gen]: add feature testing, implement glGetTexImage, fix atan2 in shaderconv

This commit is contained in:
Maksim Belov 2024-09-17 22:21:58 +03:00 committed by artdeell
parent 065544502a
commit f7f9a81572
8 changed files with 72 additions and 30 deletions

View File

@ -16,6 +16,10 @@ typedef struct {
void basevertex_init(context_t* context) {
basevertex_renderer_t *renderer = &context->basevertex;
if(!context->es31) {
printf("LTW: BaseVertex render calls not available: requires OpenGL ES 3.1\n");
return;
}
es3_functions.glGenBuffers(1, &renderer->indirectRenderBuffer);
GLenum error = es3_functions.glGetError();
if(error != GL_NO_ERROR) {

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@ -3,4 +3,4 @@ GLESFUNC(glDrawElementsIndirect,PFNGLDRAWELEMENTSINDIRECTPROC)
GLESFUNC(glMultiDrawArraysEXT,PFNGLMULTIDRAWARRAYSEXTPROC)
GLESFUNC(glMultiDrawElementsEXT,PFNGLMULTIDRAWELEMENTSEXTPROC)
GLESFUNC(glGetTexLevelParameteriv,PFNGLGETTEXLEVELPARAMETERIVPROC)
GLESFUNC(glGetTexLevelParameterfv,PFNGLGETTEXLEVELPARAMETERIVPROC)
GLESFUNC(glGetTexLevelParameterfv,PFNGLGETTEXLEVELPARAMETERFVPROC)

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@ -35,6 +35,7 @@ void glDepthRange(GLdouble nearVal,
GLESOVERRIDE(glClearDepth)
GLESOVERRIDE(glMapBuffer)
GLESOVERRIDE(glGetTexLevelParameteriv)
GLESOVERRIDE(glGetTexLevelParameterfv)
GLESOVERRIDE(glCreateShader)
GLESOVERRIDE(glDeleteShader)
GLESOVERRIDE(glShaderSource)

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@ -792,7 +792,8 @@ const char* const operator_glsl_strs[] = {
"vector_extract_TODO",
"interpolate_at_offse_TODOt",
"interpolate_at_sample_TODO",
"atan2",
// NOTE: atan2 operation, replaced with atan(x,y)
"atan",
"fma",
"mix", // lrp ?
"csel",
@ -937,7 +938,8 @@ const char* const operator_glsl_enum_strs[] = {
"vector_extract",
"interpolate_at_offset",
"interpolate_at_sample",
"atan2",
// NOTE: atan2 operation, replaced with atan(x,y)
"atan",
"fma",
"lrp",
"csel",
@ -961,7 +963,7 @@ static bool is_binop_func_like(ir_expression_operation op, const glsl_type* type
{
if (op == ir_binop_equal ||
op == ir_binop_nequal ||
op == ir_binop_mod ||
op == ir_binop_mod || op == ir_binop_atan2 ||
(op >= ir_binop_dot && op <= ir_binop_pow))
return true;
if (type->is_vector() && (op >= ir_binop_less && op <= ir_binop_nequal))

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@ -227,7 +227,6 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
* outside the compatibility contexts of 3.x.
*/
this->num_supported_versions = 0;
printf("mesa_glsl: is_desktop=%i GLSLVersion=%i\n", _mesa_is_desktop_gl(ctx), ctx->Const.GLSLVersion);
if (_mesa_is_desktop_gl(ctx)) {
for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {

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@ -32,11 +32,11 @@ void *glMapBuffer(GLenum target, GLenum access) {
case GL_SHADER_STORAGE_BUFFER:
// GL 4.4
case GL_QUERY_BUFFER:
printf("ERROR: glMapBuffer unsupported target=0x%x", target);
printf("ERROR: glMapBuffer unsupported target=0x%x\n", target);
break; // not supported for now
case GL_DRAW_INDIRECT_BUFFER:
case GL_TEXTURE_BUFFER:
printf("ERROR: glMapBuffer unimplemented target=0x%x", target);
printf("ERROR: glMapBuffer unimplemented target=0x%x\n", target);
break;
}
@ -79,10 +79,15 @@ static int inline nlevel(int size, int level) {
static bool trigger_texlevelparameter = false;
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) {
if(!current_context) return;
// NSLog("glGetTexLevelParameteriv(%x, %d, %x, %p)", target, level, pname, params);
if (isProxyTexture(target)) {
static bool check_texlevelparameter() {
if(current_context->es31) return true;
if(trigger_texlevelparameter) return false;
printf("glGetTexLevelParameter* functions are not supported below OpenGL ES 3.1\n");
trigger_texlevelparameter = true;
return false;
}
static void proxy_getlevelparameter(GLenum target, GLint level, GLenum pname, GLint *params) {
switch (pname) {
case GL_TEXTURE_WIDTH:
(*params) = nlevel(current_context->proxy_width, level);
@ -94,15 +99,29 @@ void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *p
(*params) = current_context->proxy_intformat;
break;
}
} else {
if(trigger_texlevelparameter) return;
if(!current_context->es31) {
printf("glGetTexLevelParameter* functions are not supported on your device");
trigger_texlevelparameter = true;
}
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) {
if(!current_context) return;
if(isProxyTexture(target)) {
GLint param = 0;
proxy_getlevelparameter(target, level, pname, &param);
*params = (GLfloat) param;
return;
}
es3_functions.glGetTexLevelParameteriv(target, level, pname, params);
if(!check_texlevelparameter()) return;
es3_functions.glGetTexLevelParameterfv(target, level, pname, params);
}
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) {
if(!current_context) return;
if (isProxyTexture(target)) {
proxy_getlevelparameter(target, level, pname, params);
return;
}
if(!check_texlevelparameter()) return;
es3_functions.glGetTexLevelParameteriv(target, level, pname, params);
}
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *data) {

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@ -72,8 +72,25 @@ void glGetTexImage( GLenum target,
GLenum format,
GLenum type,
void * pixels) {
//printf("glGetTexImage(%x, %i, %x, %x, %p)\n", target, level, format, type, pixels);
printf("LTW: glGetTexImage is not supported yet\n");
if(!current_context) return;
if(!current_context->es31) goto unsupported_esver;
if(format != GL_RGBA && format != GL_RGBA_INTEGER && type != GL_UNSIGNED_BYTE && type != GL_UNSIGNED_INT && type != GL_INT && type != GL_FLOAT) goto unsupported;
framebuffer_copier_t* copier = &current_context->framebuffer_copier;
GLint texture;
es3_functions.glGetIntegerv(get_target_query_param(target), &texture);
es3_functions.glBindFramebuffer(GL_READ_FRAMEBUFFER, copier->tempfb);
es3_functions.glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, texture, level);
GLint w, h;
es3_functions.glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &w);
es3_functions.glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &h);
es3_functions.glReadPixels(0, 0, w, h, format, type, pixels);
es3_functions.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
return;
unsupported_esver:
printf("LTW: glGetTexImage only supported on OpenGL ES 3.1");
return;
unsupported:
printf("LTW: unsupported parameters for glGetTexImage");
}
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * data) {

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@ -170,7 +170,7 @@ void glShaderSource(GLuint shader, GLsizei count, const GLchar *const*string, co
target_string[target_length] = 0;
#undef SRC_LEN
GLchar* new_source = optimize_shader(target_string, shader_info->shader_type == GL_VERTEX_SHADER, 410, 300);
GLchar* new_source = optimize_shader(target_string, shader_info->shader_type == GL_VERTEX_SHADER, 460, 300);
//printf("\n\n\nShader Result\n%s\n\n\n", new_source);
if(shader_info->source != NULL) free((void*)shader_info->source);
shader_info->source = new_source;