//
// Created by Swung0x48 on 2024/10/8.
//

#include "../includes.h"
#include "gl.h"
#include "glcorearb.h"
#include "log.h"
#include "loader.h"
#include "../gles/loader.h"
#include "mg.h"

#define DEBUG 0

GLAPI GLAPIENTRY void glClearDepth(GLclampd depth) {
	LOG();
	glClearDepthf(depth);
	glClear(GL_DEPTH_BUFFER_BIT);
}


void glHint(GLenum target, GLenum mode) {
    LOG();
}