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misc: glGetString add GPU name
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@ -16,15 +16,20 @@ GLAPI GLAPIENTRY GLenum glGetError() {
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return gles_glGetError();
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}
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static char renderer_str[512];
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GLAPI GLAPIENTRY const GLubyte * glGetString( GLenum name ) {
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LOG();
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LOAD_GLES(glGetString, const GLubyte *, GLenum);
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switch (name) {
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case GL_VENDOR:
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return (const GLubyte *)"Swung0x48, BZLZHH";
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case GL_RENDERER:
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return (const GLubyte *)"2.1 MobileGlues";
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case GL_VERSION:
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return (const GLubyte *)"2.1.0";
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case GL_VERSION: {
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GLubyte *orig_str = gles_glGetString(GL_RENDERER);
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snprintf(renderer_str, 512 - 1, "2.1.0 %s", orig_str);
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return (const GLubyte *) renderer_str;
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}
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}
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return (const GLubyte *)"NotSupported_GLenum";
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}
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