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fix: fix glClearDepth, fixing bug in JourneyMap
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@ -13,12 +13,10 @@
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#define DEBUG 0
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GLAPI GLAPIENTRY void glClearDepth(GLclampd depth) {
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LOG();
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glClearDepthf(depth);
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glClear(GL_DEPTH_BUFFER_BIT);
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LOG();
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glClearDepthf(depth);
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}
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void glHint(GLenum target, GLenum mode) {
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LOG();
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}
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