mirror of
https://github.com/MobileGL-Dev/MobileGlues.git
synced 2025-09-22 18:53:35 -04:00
buildsystem: add perfetto to cmake
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parent
8a268a12a6
commit
1123faab0f
@ -18,6 +18,8 @@ set(CMAKE_ANDROID_STL_TYPE c++_static)
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set(CMAKE_BUILD_TYPE Release)
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set(PROFILING ON)
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find_library(GLSLANG_LIB glslang PATHS ${CMAKE_SOURCE_DIR}/libraries/arm64-v8a/)
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add_library(${CMAKE_PROJECT_NAME} SHARED
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@ -56,6 +58,7 @@ target_link_libraries(${CMAKE_PROJECT_NAME}
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${CMAKE_SOURCE_DIR}/libraries/arm64-v8a/libglslang.a
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${CMAKE_SOURCE_DIR}/libraries/arm64-v8a/libspirv-cross-c-shared.so
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${CMAKE_SOURCE_DIR}/libraries/arm64-v8a/libshaderconv.so
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${CMAKE_SOURCE_DIR}/libraries/arm64-v8a/libc++_shared.so
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${CMAKE_SOURCE_DIR}/libraries/arm64-v8a/libGenericCodeGen.a
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${CMAKE_SOURCE_DIR}/libraries/arm64-v8a/libglslang-default-resource-limits.a
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${CMAKE_SOURCE_DIR}/libraries/arm64-v8a/libMachineIndependent.a
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@ -77,3 +80,11 @@ target_link_libraries(${CMAKE_PROJECT_NAME}
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target_include_directories(mobileglues PUBLIC
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${CMAKE_SOURCE_DIR}/include
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)
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if (PROFILING)
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find_package(Threads)
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include_directories(${CMAKE_SOURCE_DIR}/3rdparty/perfetto/sdk)
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add_library(perfetto STATIC ${CMAKE_SOURCE_DIR}/3rdparty/perfetto/sdk/perfetto.cc)
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target_link_libraries(mobileglues perfetto ${CMAKE_THREAD_LIBS_INIT})
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target_compile_definitions(mobileglues PUBLIC PROFILING=1)
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endif()
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@ -15,7 +15,7 @@
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NATIVE_FUNCTION_HEAD(void, glActiveTexture, GLenum texture) NATIVE_FUNCTION_END_NO_RETURN(void, glActiveTexture, texture)
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NATIVE_FUNCTION_HEAD(void, glAttachShader, GLuint program, GLuint shader) NATIVE_FUNCTION_END_NO_RETURN(void, glAttachShader, program,shader)
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NATIVE_FUNCTION_HEAD(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar *name) NATIVE_FUNCTION_END_NO_RETURN(void, glBindAttribLocation, program,index,name)
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NATIVE_FUNCTION_HEAD(void, glBindBuffer, GLenum target, GLuint buffer) NATIVE_FUNCTION_END_NO_RETURN(void, glBindBuffer, target,buffer)
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//NATIVE_FUNCTION_HEAD(void, glBindBuffer, GLenum target, GLuint buffer) NATIVE_FUNCTION_END_NO_RETURN(void, glBindBuffer, target,buffer)
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//NATIVE_FUNCTION_HEAD(void, glBindFramebuffer, GLenum target, GLuint framebuffer) NATIVE_FUNCTION_END_NO_RETURN(void, glBindFramebuffer, target,framebuffer)
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NATIVE_FUNCTION_HEAD(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer) NATIVE_FUNCTION_END_NO_RETURN(void, glBindRenderbuffer, target,renderbuffer)
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//NATIVE_FUNCTION_HEAD(void, glBindTexture, GLenum target, GLuint texture) NATIVE_FUNCTION_END_NO_RETURN(void, glBindTexture, target,texture)
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@ -15,17 +15,16 @@
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#include "egl/egl.h"
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#include "egl/loader.h"
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#define _mglues_dlopen(name) dlopen(name, RTLD_LAZY)
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#define _mglues_dlclose(handle) dlclose(handle)
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#define _mglues_dlsym(handle, name) dlsym(handle, name)
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#ifdef __cplusplus
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extern "C" {
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#endif
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static int g_initialized = 0;
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void proc_init();
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EGLContext mglues_eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);
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EGLBoolean mglues_eglDestroyContext(EGLDisplay dpy, EGLContext ctx);
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EGLBoolean mglues_eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
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#ifdef __cplusplus
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}
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#endif
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#endif //MOBILEGLUES_INCLUDES_H
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