From 29d65245d39c6b00ec98e40d7d477be85f2cd5c1 Mon Sep 17 00:00:00 2001 From: BZLZHH Date: Wed, 29 Jan 2025 16:21:13 +0800 Subject: [PATCH] [Improvement] (...): Stub imcomplete GL functions of GLES. Signed-off-by: BZLZHH --- src/main/cpp/CMakeLists.txt | 1 + src/main/cpp/gl/gl_native.c | 3605 +++-------------------- src/main/cpp/gl/gl_stub.c | 2484 ++++++++++++++++ src/main/cpp/gles/loader.h | 12 + src/main/cpp/include/GLES/gl32.h | 1808 ++++++++++++ src/main/cpp/include/GLES/gl3platform.h | 27 + 6 files changed, 4689 insertions(+), 3248 deletions(-) create mode 100644 src/main/cpp/gl/gl_stub.c create mode 100644 src/main/cpp/include/GLES/gl32.h create mode 100644 src/main/cpp/include/GLES/gl3platform.h diff --git a/src/main/cpp/CMakeLists.txt b/src/main/cpp/CMakeLists.txt index fc049a5..98b3c83 100644 --- a/src/main/cpp/CMakeLists.txt +++ b/src/main/cpp/CMakeLists.txt @@ -21,6 +21,7 @@ find_library(GLSLANG_LIB glslang PATHS ${CMAKE_SOURCE_DIR}/libraries/arm64-v8a/) add_library(${CMAKE_PROJECT_NAME} SHARED init.cpp main.c + gl/gl_stub.c gl/gl_native.c gl/gl.c gl/envvars.c diff --git a/src/main/cpp/gl/gl_native.c b/src/main/cpp/gl/gl_native.c index b23d945..2d6d5ba 100644 --- a/src/main/cpp/gl/gl_native.c +++ b/src/main/cpp/gl/gl_native.c @@ -12,3251 +12,360 @@ #define DEBUG false -/* -* Miscellaneous -*/ - -NATIVE_FUNCTION_HEAD(void, glClearIndex, GLfloat c ) NATIVE_FUNCTION_END_NO_RETURN(void,glClearIndex,c) - -NATIVE_FUNCTION_HEAD(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) NATIVE_FUNCTION_END_NO_RETURN(void,glClearColor,red,green,blue,alpha) - -NATIVE_FUNCTION_HEAD(void, glClear, GLbitfield mask ) NATIVE_FUNCTION_END_NO_RETURN(void,glClear,mask) - -NATIVE_FUNCTION_HEAD(void, glIndexMask, GLuint mask ) NATIVE_FUNCTION_END_NO_RETURN(void,glIndexMask,mask) - -NATIVE_FUNCTION_HEAD(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) NATIVE_FUNCTION_END_NO_RETURN(void,glColorMask,red,green,blue,alpha) - -NATIVE_FUNCTION_HEAD(void, glAlphaFunc, GLenum func, GLclampf ref ) NATIVE_FUNCTION_END_NO_RETURN(void,glAlphaFunc,func,ref) - -NATIVE_FUNCTION_HEAD(void, glBlendFunc, GLenum sfactor, GLenum dfactor ) NATIVE_FUNCTION_END_NO_RETURN(void,glBlendFunc,sfactor,dfactor) - -NATIVE_FUNCTION_HEAD(void, glLogicOp, GLenum opcode ) NATIVE_FUNCTION_END_NO_RETURN(void,glLogicOp,opcode) - -NATIVE_FUNCTION_HEAD(void, glCullFace, GLenum mode ) NATIVE_FUNCTION_END_NO_RETURN(void,glCullFace,mode) - -NATIVE_FUNCTION_HEAD(void, glFrontFace, GLenum mode ) NATIVE_FUNCTION_END_NO_RETURN(void,glFrontFace,mode) - -NATIVE_FUNCTION_HEAD(void, glPointSize, GLfloat size ) NATIVE_FUNCTION_END_NO_RETURN(void,glPointSize,size) - -NATIVE_FUNCTION_HEAD(void, glLineWidth, GLfloat width ) NATIVE_FUNCTION_END_NO_RETURN(void,glLineWidth,width) - -NATIVE_FUNCTION_HEAD(void, glLineStipple, GLint factor, GLushort pattern ) NATIVE_FUNCTION_END_NO_RETURN(void,glLineStipple,factor,pattern) - -NATIVE_FUNCTION_HEAD(void, glPolygonMode, GLenum face, GLenum mode ) NATIVE_FUNCTION_END_NO_RETURN(void,glPolygonMode,face,mode) - -NATIVE_FUNCTION_HEAD(void, glPolygonOffset, GLfloat factor, GLfloat units ) NATIVE_FUNCTION_END_NO_RETURN(void,glPolygonOffset,factor,units) - -NATIVE_FUNCTION_HEAD(void, glPolygonStipple, const GLubyte *mask ) NATIVE_FUNCTION_END_NO_RETURN(void,glPolygonStipple,mask) - -NATIVE_FUNCTION_HEAD(void, glGetPolygonStipple, GLubyte *mask ) NATIVE_FUNCTION_END_NO_RETURN(void,glGetPolygonStipple,mask) - -NATIVE_FUNCTION_HEAD(void, glEdgeFlag, GLboolean flag ) NATIVE_FUNCTION_END_NO_RETURN(void,glEdgeFlag,flag) - -NATIVE_FUNCTION_HEAD(void, glEdgeFlagv, const GLboolean *flag ) NATIVE_FUNCTION_END_NO_RETURN(void,glEdgeFlagv,flag) - -NATIVE_FUNCTION_HEAD(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height) NATIVE_FUNCTION_END_NO_RETURN(void,glScissor,x,y,width,height) - -NATIVE_FUNCTION_HEAD(void, glClipPlane, GLenum plane, const GLdouble *equation ) NATIVE_FUNCTION_END_NO_RETURN(void,glClipPlane,plane,equation) - -NATIVE_FUNCTION_HEAD(void, glGetClipPlane, GLenum plane, GLdouble *equation ) NATIVE_FUNCTION_END_NO_RETURN(void,glGetClipPlane,plane,equation) - -NATIVE_FUNCTION_HEAD(void, glDrawBuffer, GLenum mode ) NATIVE_FUNCTION_END_NO_RETURN(void,glDrawBuffer,mode) - -NATIVE_FUNCTION_HEAD(void, glReadBuffer, GLenum mode ) NATIVE_FUNCTION_END_NO_RETURN(void,glReadBuffer,mode) - -NATIVE_FUNCTION_HEAD(void, glEnable, GLenum cap ) NATIVE_FUNCTION_END_NO_RETURN(void,glEnable,cap) - -NATIVE_FUNCTION_HEAD(void, glDisable, GLenum cap ) NATIVE_FUNCTION_END_NO_RETURN(void,glDisable,cap) - -NATIVE_FUNCTION_HEAD(GLboolean, glIsEnabled, GLenum cap ) NATIVE_FUNCTION_END(GLboolean,glIsEnabled,cap) - - -NATIVE_FUNCTION_HEAD(void, glEnableClientState, GLenum cap ) NATIVE_FUNCTION_END_NO_RETURN(void,glEnableClientState,cap) - -NATIVE_FUNCTION_HEAD(void, glDisableClientState, GLenum cap ) NATIVE_FUNCTION_END_NO_RETURN(void,glDisableClientState,cap) - - -NATIVE_FUNCTION_HEAD(void, glGetBooleanv, GLenum pname, GLboolean *params ) NATIVE_FUNCTION_END_NO_RETURN(void,glGetBooleanv,pname,params) - -NATIVE_FUNCTION_HEAD(void, glGetDoublev, GLenum pname, GLdouble *params ) NATIVE_FUNCTION_END_NO_RETURN(void,glGetDoublev,pname,params) - -NATIVE_FUNCTION_HEAD(void, glGetFloatv, GLenum pname, GLfloat *params ) NATIVE_FUNCTION_END_NO_RETURN(void,glGetFloatv,pname,params) - -//NATIVE_FUNCTION_HEAD(void, glGetIntegerv, GLenum pname, GLint *params ) NATIVE_FUNCTION_END_NO_RETURN(void,glGetIntegerv,pname,params) - - -NATIVE_FUNCTION_HEAD(void, glPushAttrib, GLbitfield mask ) NATIVE_FUNCTION_END_NO_RETURN(void,glPushAttrib,mask) - -NATIVE_FUNCTION_HEAD(void, glPopAttrib) NATIVE_FUNCTION_END_NO_RETURN(void,glPopAttrib) - - -NATIVE_FUNCTION_HEAD(void, glPushClientAttrib, GLbitfield mask ) NATIVE_FUNCTION_END_NO_RETURN(void,glPushClientAttrib,mask) - -NATIVE_FUNCTION_HEAD(void, glPopClientAttrib) NATIVE_FUNCTION_END_NO_RETURN(void,glPopClientAttrib) - - -NATIVE_FUNCTION_HEAD(GLint, glRenderMode, GLenum mode) NATIVE_FUNCTION_END(GLint,glRenderMode,mode) - -//NATIVE_FUNCTION_HEAD(GLenum,glGetError) NATIVE_FUNCTION_END(GLenum,glGetError) - -NATIVE_FUNCTION_HEAD(const GLubyte *,glGetStringi,GLenum name,GLuint index) NATIVE_FUNCTION_END(GLenum,glGetStringi, name, index) - -NATIVE_FUNCTION_HEAD(void, glFinish) NATIVE_FUNCTION_END_NO_RETURN(void,glFinish) - -NATIVE_FUNCTION_HEAD(void, glFlush) NATIVE_FUNCTION_END_NO_RETURN(void,glFlush) - -NATIVE_FUNCTION_HEAD(void, glHint, GLenum target, GLenum mode ) NATIVE_FUNCTION_END_NO_RETURN(void,glHint,target,mode) - - -/* -* Depth Buffer -*/ - -NATIVE_FUNCTION_HEAD(void, glClearDepthf, GLfloat depth ) NATIVE_FUNCTION_END_NO_RETURN(void,glClearDepthf, depth) - -NATIVE_FUNCTION_HEAD(void, glDepthFunc, GLenum func ) NATIVE_FUNCTION_END_NO_RETURN(void,glDepthFunc,func) - -NATIVE_FUNCTION_HEAD(void, glDepthMask, GLboolean flag ) NATIVE_FUNCTION_END_NO_RETURN(void,glDepthMask,flag) - -NATIVE_FUNCTION_HEAD(void, glDepthRange, GLclampd near_val, GLclampd far_val ) NATIVE_FUNCTION_END_NO_RETURN(void,glDepthRange, near_val, far_val) - - -/* -* Accumulation Buffer -*/ - -NATIVE_FUNCTION_HEAD(void, glClearAccum, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) NATIVE_FUNCTION_END_NO_RETURN(void,glClearAccum,red,green,blue,alpha) - -NATIVE_FUNCTION_HEAD(void, glAccum, GLenum op, GLfloat value ) NATIVE_FUNCTION_END_NO_RETURN(void,glAccum,op,value) - - -/* -* Transformation -*/ - -NATIVE_FUNCTION_HEAD(void, glMatrixMode, GLenum mode ) NATIVE_FUNCTION_END_NO_RETURN(void,glMatrixMode,mode) - -NATIVE_FUNCTION_HEAD(void, glOrtho, GLdouble left, GLdouble right,GLdouble bottom, GLdouble top,GLdouble near_val, GLdouble far_val ) NATIVE_FUNCTION_END_NO_RETURN(void,glOrtho,left,right,bottom,top,near_val,far_val) - -NATIVE_FUNCTION_HEAD(void, glFrustum, GLdouble left, GLdouble right,GLdouble bottom, GLdouble top,GLdouble near_val, GLdouble far_val ) NATIVE_FUNCTION_END_NO_RETURN(void,glFrustum,left,right,bottom,top,near_val,far_val) - -NATIVE_FUNCTION_HEAD(void, glViewport, GLint x, GLint y,GLsizei width, GLsizei height ) NATIVE_FUNCTION_END_NO_RETURN(void,glViewport,x,y,width,height) - -NATIVE_FUNCTION_HEAD(void, glPushMatrix) NATIVE_FUNCTION_END_NO_RETURN(void,glPushMatrix) - -NATIVE_FUNCTION_HEAD(void, glPopMatrix) NATIVE_FUNCTION_END_NO_RETURN(void,glPopMatrix) - -NATIVE_FUNCTION_HEAD(void, glLoadIdentity) NATIVE_FUNCTION_END_NO_RETURN(void,glLoadIdentity) - -NATIVE_FUNCTION_HEAD(void, glLoadMatrixd, const GLdouble *m ) NATIVE_FUNCTION_END_NO_RETURN(void,glLoadMatrixd,m) -NATIVE_FUNCTION_HEAD(void, glLoadMatrixf, const GLfloat *m ) NATIVE_FUNCTION_END_NO_RETURN(void,glLoadMatrixf,m) - -NATIVE_FUNCTION_HEAD(void, glMultMatrixd, const GLdouble *m ) NATIVE_FUNCTION_END_NO_RETURN(void,glMultMatrixd,m) -NATIVE_FUNCTION_HEAD(void, glMultMatrixf, const GLfloat *m ) NATIVE_FUNCTION_END_NO_RETURN(void,glMultMatrixf,m) - -NATIVE_FUNCTION_HEAD(void, glRotated, GLdouble angle,GLdouble x, GLdouble y, GLdouble z ) NATIVE_FUNCTION_END_NO_RETURN(void,glRotated,angle,x,y,z) -NATIVE_FUNCTION_HEAD(void, glRotatef, GLfloat angle,GLfloat x, GLfloat y, GLfloat z ) NATIVE_FUNCTION_END_NO_RETURN(void,glRotatef,angle,x,y,z) - -NATIVE_FUNCTION_HEAD(void, glScaled, GLdouble x, GLdouble y, GLdouble z ) NATIVE_FUNCTION_END_NO_RETURN(void,glScaled,x,y,z) -NATIVE_FUNCTION_HEAD(void, glScalef, GLfloat x, GLfloat y, GLfloat z ) NATIVE_FUNCTION_END_NO_RETURN(void,glScalef,x,y,z) - -NATIVE_FUNCTION_HEAD(void, glTranslated, GLdouble x, GLdouble y, GLdouble z ) NATIVE_FUNCTION_END_NO_RETURN(void,glTranslated,x,y,z) -NATIVE_FUNCTION_HEAD(void, glTranslatef, GLfloat x, GLfloat y, GLfloat z ) NATIVE_FUNCTION_END_NO_RETURN(void,glTranslatef,x,y,z) - - -/* -* Display Lists -*/ - -NATIVE_FUNCTION_HEAD(GLboolean, glIsList, GLuint list ); NATIVE_FUNCTION_END(GLboolean,glIsList,list) - -NATIVE_FUNCTION_HEAD(void, glDeleteLists, GLuint list, GLsizei range ) NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteLists,list,range) - -NATIVE_FUNCTION_HEAD(GLuint, glGenLists, GLsizei range ) NATIVE_FUNCTION_END(GLuint,glGenLists,range) - -NATIVE_FUNCTION_HEAD(void, glNewList, GLuint list, GLenum mode ) NATIVE_FUNCTION_END_NO_RETURN(void,glNewList,list,mode) - -NATIVE_FUNCTION_HEAD(void, glEndList) NATIVE_FUNCTION_END_NO_RETURN(void,glEndList) - -NATIVE_FUNCTION_HEAD(void, glCallList, GLuint list ) NATIVE_FUNCTION_END_NO_RETURN(void,glCallList,list) - -NATIVE_FUNCTION_HEAD(void, glCallLists, GLsizei n, GLenum type,const GLvoid* lists ) NATIVE_FUNCTION_END_NO_RETURN(void,glCallLists,n,type,lists) - -NATIVE_FUNCTION_HEAD(void, glListBase, GLuint base ) NATIVE_FUNCTION_END_NO_RETURN(void,glListBase,base) - - -/* -* Drawing Functions -*/ - -NATIVE_FUNCTION_HEAD(void, glBegin, GLenum mode ) NATIVE_FUNCTION_END_NO_RETURN(void,glBegin,mode) - -NATIVE_FUNCTION_HEAD(void, glEnd) NATIVE_FUNCTION_END_NO_RETURN(void,glEnd) - - -NATIVE_FUNCTION_HEAD(void, glVertex2d, GLdouble x, GLdouble y ) NATIVE_FUNCTION_END_NO_RETURN(void,glVertex2d,x,y) -NATIVE_FUNCTION_HEAD(void, glVertex2f, GLfloat x, GLfloat y ) NATIVE_FUNCTION_END_NO_RETURN(void,glVertex2f,x,y) -NATIVE_FUNCTION_HEAD(void, glVertex2i, GLint x, GLint y ) NATIVE_FUNCTION_END_NO_RETURN(void,glVertex2i,x,y) -NATIVE_FUNCTION_HEAD(void, glVertex2s, GLshort x, GLshort y ) NATIVE_FUNCTION_END_NO_RETURN(void,glVertex2s,x,y) - -NATIVE_FUNCTION_HEAD(void, glVertex3d, GLdouble x, GLdouble y, GLdouble z ) NATIVE_FUNCTION_END_NO_RETURN(void,glVertex3d,x,y,z) -NATIVE_FUNCTION_HEAD(void, glVertex3f, GLfloat x, GLfloat y, GLfloat z ) NATIVE_FUNCTION_END_NO_RETURN(void,glVertex3f,x,y,z) -NATIVE_FUNCTION_HEAD(void, glVertex3i, GLint x, GLint y, GLint z ) NATIVE_FUNCTION_END_NO_RETURN(void,glVertex3i,x,y,z) -NATIVE_FUNCTION_HEAD(void, glVertex3s, GLshort x, GLshort y, GLshort z ) NATIVE_FUNCTION_END_NO_RETURN(void,glVertex3s,x,y,z) - -NATIVE_FUNCTION_HEAD(void, glVertex4d, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) NATIVE_FUNCTION_END_NO_RETURN(void,glVertex4d,x,y,z,w) -NATIVE_FUNCTION_HEAD(void, glVertex4f, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) NATIVE_FUNCTION_END_NO_RETURN(void,glVertex4f,x,y,z,w) -NATIVE_FUNCTION_HEAD(void, glVertex4i, GLint x, GLint y, GLint z, GLint w ) NATIVE_FUNCTION_END_NO_RETURN(void,glVertex4i,x,y,z,w) -NATIVE_FUNCTION_HEAD(void, glVertex4s, GLshort x, GLshort y, GLshort z, GLshort w ) NATIVE_FUNCTION_END_NO_RETURN(void,glVertex4s,x,y,z,w) - -NATIVE_FUNCTION_HEAD(void, glVertex2dv, const GLdouble *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glVertex2dv,v) -NATIVE_FUNCTION_HEAD(void, glVertex2fv, const GLfloat *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glVertex2fv,v) -NATIVE_FUNCTION_HEAD(void, glVertex2iv, const GLint *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glVertex2iv,v) -NATIVE_FUNCTION_HEAD(void, glVertex2sv, const GLshort *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glVertex2sv,v) - -NATIVE_FUNCTION_HEAD(void, glVertex3dv, const GLdouble *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glVertex3dv,v) -NATIVE_FUNCTION_HEAD(void, glVertex3fv, const GLfloat *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glVertex3fv,v) -NATIVE_FUNCTION_HEAD(void, glVertex3iv, const GLint *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glVertex3iv,v) -NATIVE_FUNCTION_HEAD(void, glVertex3sv, const GLshort *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glVertex3sv,v) - -NATIVE_FUNCTION_HEAD(void, glVertex4dv, const GLdouble *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glVertex4dv,v) -NATIVE_FUNCTION_HEAD(void, glVertex4fv, const GLfloat *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glVertex4fv,v) -NATIVE_FUNCTION_HEAD(void, glVertex4iv, const GLint *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glVertex4iv,v) -NATIVE_FUNCTION_HEAD(void, glVertex4sv, const GLshort *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glVertex4sv,v) - - -NATIVE_FUNCTION_HEAD(void, glNormal3b, GLbyte nx, GLbyte ny, GLbyte nz ) NATIVE_FUNCTION_END_NO_RETURN(void,glNormal3b,nx,ny,nz) -NATIVE_FUNCTION_HEAD(void, glNormal3d, GLdouble nx, GLdouble ny, GLdouble nz ) NATIVE_FUNCTION_END_NO_RETURN(void,glNormal3d,nx,ny,nz) -NATIVE_FUNCTION_HEAD(void, glNormal3f, GLfloat nx, GLfloat ny, GLfloat nz ) NATIVE_FUNCTION_END_NO_RETURN(void,glNormal3f,nx,ny,nz) -NATIVE_FUNCTION_HEAD(void, glNormal3i, GLint nx, GLint ny, GLint nz ) NATIVE_FUNCTION_END_NO_RETURN(void,glNormal3i,nx,ny,nz) -NATIVE_FUNCTION_HEAD(void, glNormal3s, GLshort nx, GLshort ny, GLshort nz ) NATIVE_FUNCTION_END_NO_RETURN(void,glNormal3s,nx,ny,nz) - -NATIVE_FUNCTION_HEAD(void, glNormal3bv, const GLbyte *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glNormal3bv,v) -NATIVE_FUNCTION_HEAD(void, glNormal3dv, const GLdouble *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glNormal3dv,v) -NATIVE_FUNCTION_HEAD(void, glNormal3fv, const GLfloat *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glNormal3fv,v) -NATIVE_FUNCTION_HEAD(void, glNormal3iv, const GLint *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glNormal3iv,v) -NATIVE_FUNCTION_HEAD(void, glNormal3sv, const GLshort *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glNormal3sv,v) - - -NATIVE_FUNCTION_HEAD(void, glIndexd, GLdouble c ) NATIVE_FUNCTION_END_NO_RETURN(void,glIndexd,c) -NATIVE_FUNCTION_HEAD(void, glIndexf, GLfloat c ) NATIVE_FUNCTION_END_NO_RETURN(void,glIndexf,c) -NATIVE_FUNCTION_HEAD(void, glIndexi, GLint c ) NATIVE_FUNCTION_END_NO_RETURN(void,glIndexi,c) -NATIVE_FUNCTION_HEAD(void, glIndexs, GLshort c ) NATIVE_FUNCTION_END_NO_RETURN(void,glIndexs,c) -NATIVE_FUNCTION_HEAD(void, glIndexub, GLubyte c ) NATIVE_FUNCTION_END_NO_RETURN(void,glIndexub,c) - -NATIVE_FUNCTION_HEAD(void, glIndexdv, const GLdouble *c ) NATIVE_FUNCTION_END_NO_RETURN(void,glIndexdv,c) -NATIVE_FUNCTION_HEAD(void, glIndexfv, const GLfloat *c ) NATIVE_FUNCTION_END_NO_RETURN(void,glIndexfv,c) -NATIVE_FUNCTION_HEAD(void, glIndexiv, const GLint *c ) NATIVE_FUNCTION_END_NO_RETURN(void,glIndexiv,c) -NATIVE_FUNCTION_HEAD(void, glIndexsv, const GLshort *c ) NATIVE_FUNCTION_END_NO_RETURN(void,glIndexsv,c) -NATIVE_FUNCTION_HEAD(void, glIndexubv, const GLubyte *c ) NATIVE_FUNCTION_END_NO_RETURN(void,glIndexubv,c) - -NATIVE_FUNCTION_HEAD(void, glColor3b, GLbyte red, GLbyte green, GLbyte blue ) NATIVE_FUNCTION_END_NO_RETURN(void,glColor3b,red,green,blue) -NATIVE_FUNCTION_HEAD(void, glColor3d, GLdouble red, GLdouble green, GLdouble blue ) NATIVE_FUNCTION_END_NO_RETURN(void,glColor3d,red,green,blue) -NATIVE_FUNCTION_HEAD(void, glColor3f, GLfloat red, GLfloat green, GLfloat blue ) NATIVE_FUNCTION_END_NO_RETURN(void,glColor3f,red,green,blue) -NATIVE_FUNCTION_HEAD(void, glColor3i, GLint red, GLint green, GLint blue ) NATIVE_FUNCTION_END_NO_RETURN(void,glColor3i,red,green,blue) -NATIVE_FUNCTION_HEAD(void, glColor3s, GLshort red, GLshort green, GLshort blue ) NATIVE_FUNCTION_END_NO_RETURN(void,glColor3s,red,green,blue) -NATIVE_FUNCTION_HEAD(void, glColor3ub, GLubyte red, GLubyte green, GLubyte blue ) NATIVE_FUNCTION_END_NO_RETURN(void,glColor3ub,red,green,blue) -NATIVE_FUNCTION_HEAD(void, glColor3ui, GLuint red, GLuint green, GLuint blue ) NATIVE_FUNCTION_END_NO_RETURN(void,glColor3ui,red,green,blue) -NATIVE_FUNCTION_HEAD(void, glColor3us, GLushort red, GLushort green, GLushort blue ) NATIVE_FUNCTION_END_NO_RETURN(void,glColor3us,red,green,blue) - -NATIVE_FUNCTION_HEAD(void, glColor4b, GLbyte red, GLbyte green,GLbyte blue, GLbyte alpha ) NATIVE_FUNCTION_END_NO_RETURN(void,glColor4b,red,green,blue,alpha) -NATIVE_FUNCTION_HEAD(void, glColor4d, GLdouble red, GLdouble green,GLdouble blue, GLdouble alpha ) NATIVE_FUNCTION_END_NO_RETURN(void,glColor4d,red,green,blue,alpha) -NATIVE_FUNCTION_HEAD(void, glColor4f, GLfloat red, GLfloat green,GLfloat blue, GLfloat alpha ) NATIVE_FUNCTION_END_NO_RETURN(void,glColor4f,red,green,blue,alpha) -NATIVE_FUNCTION_HEAD(void, glColor4i, GLint red, GLint green,GLint blue, GLint alpha ) NATIVE_FUNCTION_END_NO_RETURN(void,glColor4i,red,green,blue,alpha) -NATIVE_FUNCTION_HEAD(void, glColor4s, GLshort red, GLshort green,GLshort blue, GLshort alpha ) NATIVE_FUNCTION_END_NO_RETURN(void,glColor4s,red,green,blue,alpha) -NATIVE_FUNCTION_HEAD(void, glColor4ub, GLubyte red, GLubyte green,GLubyte blue, GLubyte alpha ) NATIVE_FUNCTION_END_NO_RETURN(void,glColor4ub,red,green,blue,alpha) -NATIVE_FUNCTION_HEAD(void, glColor4ui, GLuint red, GLuint green,GLuint blue, GLuint alpha ) NATIVE_FUNCTION_END_NO_RETURN(void,glColor4ui,red,green,blue,alpha) -NATIVE_FUNCTION_HEAD(void, glColor4us, GLushort red, GLushort green,GLushort blue, GLushort alpha ) NATIVE_FUNCTION_END_NO_RETURN(void,glColor4us,red,green,blue,alpha) - - -NATIVE_FUNCTION_HEAD(void, glColor3bv, const GLbyte *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glColor3bv,v) -NATIVE_FUNCTION_HEAD(void, glColor3dv, const GLdouble *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glColor3dv,v) -NATIVE_FUNCTION_HEAD(void, glColor3fv, const GLfloat *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glColor3fv,v) -NATIVE_FUNCTION_HEAD(void, glColor3iv, const GLint *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glColor3iv,v) -NATIVE_FUNCTION_HEAD(void, glColor3sv, const GLshort *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glColor3sv,v) -NATIVE_FUNCTION_HEAD(void, glColor3ubv, const GLubyte *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glColor3ubv,v) -NATIVE_FUNCTION_HEAD(void, glColor3uiv, const GLuint *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glColor3uiv,v) -NATIVE_FUNCTION_HEAD(void, glColor3usv, const GLushort *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glColor3usv,v) - -NATIVE_FUNCTION_HEAD(void, glColor4bv, const GLbyte *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glColor4bv,v) -NATIVE_FUNCTION_HEAD(void, glColor4dv, const GLdouble *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glColor4dv,v) -NATIVE_FUNCTION_HEAD(void, glColor4fv, const GLfloat *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glColor4fv,v) -NATIVE_FUNCTION_HEAD(void, glColor4iv, const GLint *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glColor4iv,v) -NATIVE_FUNCTION_HEAD(void, glColor4sv, const GLshort *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glColor4sv,v) -NATIVE_FUNCTION_HEAD(void, glColor4ubv, const GLubyte *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glColor4ubv,v) -NATIVE_FUNCTION_HEAD(void, glColor4uiv, const GLuint *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glColor4uiv,v) -NATIVE_FUNCTION_HEAD(void, glColor4usv, const GLushort *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glColor4usv,v) - - -NATIVE_FUNCTION_HEAD(void, glTexCoord1d, GLdouble s ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord1d,s) -NATIVE_FUNCTION_HEAD(void, glTexCoord1f, GLfloat s ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord1f,s) -NATIVE_FUNCTION_HEAD(void, glTexCoord1i, GLint s ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord1i,s) -NATIVE_FUNCTION_HEAD(void, glTexCoord1s, GLshort s ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord1s,s) - -NATIVE_FUNCTION_HEAD(void, glTexCoord2d, GLdouble s, GLdouble t ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord2d,s,t) -NATIVE_FUNCTION_HEAD(void, glTexCoord2f, GLfloat s, GLfloat t ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord2f,s,t) -NATIVE_FUNCTION_HEAD(void, glTexCoord2i, GLint s, GLint t ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord2i,s,t) -NATIVE_FUNCTION_HEAD(void, glTexCoord2s, GLshort s, GLshort t ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord2s,s,t) - -NATIVE_FUNCTION_HEAD(void, glTexCoord3d, GLdouble s, GLdouble t, GLdouble r ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord3d,s,t,r) -NATIVE_FUNCTION_HEAD(void, glTexCoord3f, GLfloat s, GLfloat t, GLfloat r ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord3f,s,t,r) -NATIVE_FUNCTION_HEAD(void, glTexCoord3i, GLint s, GLint t, GLint r ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord3i,s,t,r) -NATIVE_FUNCTION_HEAD(void, glTexCoord3s, GLshort s, GLshort t, GLshort r ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord3s,s,t,r) - -NATIVE_FUNCTION_HEAD(void, glTexCoord4d, GLdouble s, GLdouble t, GLdouble r, GLdouble q ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord4d,s,t,r,q) -NATIVE_FUNCTION_HEAD(void, glTexCoord4f, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord4f,s,t,r,q) -NATIVE_FUNCTION_HEAD(void, glTexCoord4i, GLint s, GLint t, GLint r, GLint q ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord4i,s,t,r,q) -NATIVE_FUNCTION_HEAD(void, glTexCoord4s, GLshort s, GLshort t, GLshort r, GLshort q ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord4s,s,t,r,q) - -NATIVE_FUNCTION_HEAD(void, glTexCoord1dv, const GLdouble *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord1dv,v) -NATIVE_FUNCTION_HEAD(void, glTexCoord1fv, const GLfloat *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord1fv,v) -NATIVE_FUNCTION_HEAD(void, glTexCoord1iv, const GLint *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord1iv,v) -NATIVE_FUNCTION_HEAD(void, glTexCoord1sv, const GLshort *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord1sv,v) - -NATIVE_FUNCTION_HEAD(void, glTexCoord2dv, const GLdouble *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord2dv,v) -NATIVE_FUNCTION_HEAD(void, glTexCoord2fv, const GLfloat *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord2fv,v) -NATIVE_FUNCTION_HEAD(void, glTexCoord2iv, const GLint *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord2iv,v) -NATIVE_FUNCTION_HEAD(void, glTexCoord2sv, const GLshort *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord2sv,v) - -NATIVE_FUNCTION_HEAD(void, glTexCoord3dv, const GLdouble *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord3dv,v) -NATIVE_FUNCTION_HEAD(void, glTexCoord3fv, const GLfloat *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord3fv,v) -NATIVE_FUNCTION_HEAD(void, glTexCoord3iv, const GLint *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord3iv,v) -NATIVE_FUNCTION_HEAD(void, glTexCoord3sv, const GLshort *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord3sv,v) - -NATIVE_FUNCTION_HEAD(void, glTexCoord4dv, const GLdouble *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord4dv,v) -NATIVE_FUNCTION_HEAD(void, glTexCoord4fv, const GLfloat *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord4fv,v) -NATIVE_FUNCTION_HEAD(void, glTexCoord4iv, const GLint *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord4iv,v) -NATIVE_FUNCTION_HEAD(void, glTexCoord4sv, const GLshort *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord4sv,v) - - -NATIVE_FUNCTION_HEAD(void, glRasterPos2d, GLdouble x, GLdouble y ) NATIVE_FUNCTION_END_NO_RETURN(void,glRasterPos2d,x,y) -NATIVE_FUNCTION_HEAD(void, glRasterPos2f, GLfloat x, GLfloat y ) NATIVE_FUNCTION_END_NO_RETURN(void,glRasterPos2f,x,y) -NATIVE_FUNCTION_HEAD(void, glRasterPos2i, GLint x, GLint y ) NATIVE_FUNCTION_END_NO_RETURN(void,glRasterPos2i,x,y) -NATIVE_FUNCTION_HEAD(void, glRasterPos2s, GLshort x, GLshort y ) NATIVE_FUNCTION_END_NO_RETURN(void,glRasterPos2s,x,y) - -NATIVE_FUNCTION_HEAD(void, glRasterPos3d, GLdouble x, GLdouble y, GLdouble z ) NATIVE_FUNCTION_END_NO_RETURN(void,glRasterPos3d,x,y,z) -NATIVE_FUNCTION_HEAD(void, glRasterPos3f, GLfloat x, GLfloat y, GLfloat z ) NATIVE_FUNCTION_END_NO_RETURN(void,glRasterPos3f,x,y,z) -NATIVE_FUNCTION_HEAD(void, glRasterPos3i, GLint x, GLint y, GLint z ) NATIVE_FUNCTION_END_NO_RETURN(void,glRasterPos3i,x,y,z) -NATIVE_FUNCTION_HEAD(void, glRasterPos3s, GLshort x, GLshort y, GLshort z ) NATIVE_FUNCTION_END_NO_RETURN(void,glRasterPos3s,x,y,z) - -NATIVE_FUNCTION_HEAD(void, glRasterPos4d, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) NATIVE_FUNCTION_END_NO_RETURN(void,glRasterPos4d,x,y,z,w) -NATIVE_FUNCTION_HEAD(void, glRasterPos4f, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) NATIVE_FUNCTION_END_NO_RETURN(void,glRasterPos4f,x,y,z,w) -NATIVE_FUNCTION_HEAD(void, glRasterPos4i, GLint x, GLint y, GLint z, GLint w ) NATIVE_FUNCTION_END_NO_RETURN(void,glRasterPos4i,x,y,z,w) -NATIVE_FUNCTION_HEAD(void, glRasterPos4s, GLshort x, GLshort y, GLshort z, GLshort w ) NATIVE_FUNCTION_END_NO_RETURN(void,glRasterPos4s,x,y,z,w) - -NATIVE_FUNCTION_HEAD(void, glRasterPos2dv, const GLdouble *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glRasterPos2dv,v) -NATIVE_FUNCTION_HEAD(void, glRasterPos2fv, const GLfloat *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glRasterPos2fv,v) -NATIVE_FUNCTION_HEAD(void, glRasterPos2iv, const GLint *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glRasterPos2iv,v) -NATIVE_FUNCTION_HEAD(void, glRasterPos2sv, const GLshort *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glRasterPos2sv,v) - -NATIVE_FUNCTION_HEAD(void, glRasterPos3dv, const GLdouble *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glRasterPos3dv,v) -NATIVE_FUNCTION_HEAD(void, glRasterPos3fv, const GLfloat *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glRasterPos3fv,v) -NATIVE_FUNCTION_HEAD(void, glRasterPos3iv, const GLint *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glRasterPos3iv,v) -NATIVE_FUNCTION_HEAD(void, glRasterPos3sv, const GLshort *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glRasterPos3sv,v) - -NATIVE_FUNCTION_HEAD(void, glRasterPos4dv, const GLdouble *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glRasterPos4dv,v) -NATIVE_FUNCTION_HEAD(void, glRasterPos4fv, const GLfloat *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glRasterPos4fv,v) -NATIVE_FUNCTION_HEAD(void, glRasterPos4iv, const GLint *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glRasterPos4iv,v) -NATIVE_FUNCTION_HEAD(void, glRasterPos4sv, const GLshort *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glRasterPos4sv,v) - - -NATIVE_FUNCTION_HEAD(void, glRectd, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) NATIVE_FUNCTION_END_NO_RETURN(void,glRectd,x1,y1,x2,y2) -NATIVE_FUNCTION_HEAD(void, glRectf, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) NATIVE_FUNCTION_END_NO_RETURN(void,glRectf,x1,y1,x2,y2) -NATIVE_FUNCTION_HEAD(void, glRecti, GLint x1, GLint y1, GLint x2, GLint y2 ) NATIVE_FUNCTION_END_NO_RETURN(void,glRecti,x1,y1,x2,y2) -NATIVE_FUNCTION_HEAD(void, glRects, GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) NATIVE_FUNCTION_END_NO_RETURN(void,glRects,x1,y1,x2,y2) - - -NATIVE_FUNCTION_HEAD(void, glRectdv, const GLdouble *v1, const GLdouble *v2 ) NATIVE_FUNCTION_END_NO_RETURN(void,glRectdv,v1,v2) -NATIVE_FUNCTION_HEAD(void, glRectfv, const GLfloat *v1, const GLfloat *v2 ) NATIVE_FUNCTION_END_NO_RETURN(void,glRectfv,v1,v2) -NATIVE_FUNCTION_HEAD(void, glRectiv, const GLint *v1, const GLint *v2 ) NATIVE_FUNCTION_END_NO_RETURN(void,glRectiv,v1,v2) -NATIVE_FUNCTION_HEAD(void, glRectsv, const GLshort *v1, const GLshort *v2 ) NATIVE_FUNCTION_END_NO_RETURN(void,glRectsv,v1,v2) - - -/* -* Vertex Arrays (1.1) -*/ - -NATIVE_FUNCTION_HEAD(void, glVertexPointer, GLint size, GLenum type,GLsizei stride, const GLvoid* ptr ) NATIVE_FUNCTION_END_NO_RETURN(void,glVertexPointer,size,type,stride,ptr) - -NATIVE_FUNCTION_HEAD(void, glNormalPointer, GLenum type, GLsizei stride,const GLvoid* ptr ) NATIVE_FUNCTION_END_NO_RETURN(void,glNormalPointer,type,stride,ptr) - -NATIVE_FUNCTION_HEAD(void, glColorPointer, GLint size, GLenum type,GLsizei stride, const GLvoid* ptr ) NATIVE_FUNCTION_END_NO_RETURN(void,glColorPointer,size,type,stride,ptr) - -NATIVE_FUNCTION_HEAD(void, glIndexPointer, GLenum type, GLsizei stride,const GLvoid* ptr ) NATIVE_FUNCTION_END_NO_RETURN(void,glIndexPointer,type,stride,ptr) - -NATIVE_FUNCTION_HEAD(void, glTexCoordPointer, GLint size, GLenum type,GLsizei stride, const GLvoid* ptr ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoordPointer,size,type,stride,ptr) - -NATIVE_FUNCTION_HEAD(void, glEdgeFlagPointer, GLsizei stride, const GLvoid* ptr ) NATIVE_FUNCTION_END_NO_RETURN(void,glEdgeFlagPointer,stride,ptr) - -NATIVE_FUNCTION_HEAD(void, glGetPointerv, GLenum pname, GLvoid* *params ) NATIVE_FUNCTION_END_NO_RETURN(void,glGetPointerv,pname,params) - -NATIVE_FUNCTION_HEAD(void, glArrayElement, GLint i ) NATIVE_FUNCTION_END_NO_RETURN(void,glArrayElement,i) - -NATIVE_FUNCTION_HEAD(void, glDrawArrays, GLenum mode, GLint first, GLsizei count ) NATIVE_FUNCTION_END_NO_RETURN(void,glDrawArrays,mode,first,count) - -NATIVE_FUNCTION_HEAD(void, glDrawElements, GLenum mode, GLsizei count,GLenum type, const GLvoid* indices ) NATIVE_FUNCTION_END_NO_RETURN(void,glDrawElements,mode,count,type,indices) - -NATIVE_FUNCTION_HEAD(void, glInterleavedArrays, GLenum format, GLsizei stride,const GLvoid* pointer ) NATIVE_FUNCTION_END_NO_RETURN(void,glInterleavedArrays,format,stride,pointer) - -/* -* Lighting -*/ - -NATIVE_FUNCTION_HEAD(void, glShadeModel, GLenum mode ) NATIVE_FUNCTION_END_NO_RETURN(void,glShadeModel,mode) - -NATIVE_FUNCTION_HEAD(void, glLightf, GLenum light, GLenum pname, GLfloat param ) NATIVE_FUNCTION_END_NO_RETURN(void,glLightf,light,pname,param) -NATIVE_FUNCTION_HEAD(void, glLighti, GLenum light, GLenum pname, GLint param ) NATIVE_FUNCTION_END_NO_RETURN(void,glLighti,light,pname,param) -NATIVE_FUNCTION_HEAD(void, glLightfv, GLenum light, GLenum pname,const GLfloat *params ) NATIVE_FUNCTION_END_NO_RETURN(void,glLightfv,light,pname,params) -NATIVE_FUNCTION_HEAD(void, glLightiv, GLenum light, GLenum pname,const GLint *params ) NATIVE_FUNCTION_END_NO_RETURN(void,glLightiv,light,pname,params) - -NATIVE_FUNCTION_HEAD(void, glGetLightfv, GLenum light, GLenum pname,GLfloat *params ) NATIVE_FUNCTION_END_NO_RETURN(void,glGetLightfv,light,pname,params) -NATIVE_FUNCTION_HEAD(void, glGetLightiv, GLenum light, GLenum pname,GLint *params ) NATIVE_FUNCTION_END_NO_RETURN(void,glGetLightiv,light,pname,params) - -NATIVE_FUNCTION_HEAD(void, glLightModelf, GLenum pname, GLfloat param ) NATIVE_FUNCTION_END_NO_RETURN(void,glLightModelf,pname,param) -NATIVE_FUNCTION_HEAD(void, glLightModeli, GLenum pname, GLint param ) NATIVE_FUNCTION_END_NO_RETURN(void,glLightModeli,pname,param) -NATIVE_FUNCTION_HEAD(void, glLightModelfv, GLenum pname, const GLfloat *params ) NATIVE_FUNCTION_END_NO_RETURN(void,glLightModelfv,pname,params) -NATIVE_FUNCTION_HEAD(void, glLightModeliv, GLenum pname, const GLint *params ) NATIVE_FUNCTION_END_NO_RETURN(void,glLightModeliv,pname,params) - -NATIVE_FUNCTION_HEAD(void, glMaterialf, GLenum face, GLenum pname, GLfloat param ) NATIVE_FUNCTION_END_NO_RETURN(void,glMaterialf,face,pname,param) -NATIVE_FUNCTION_HEAD(void, glMateriali, GLenum face, GLenum pname, GLint param ) NATIVE_FUNCTION_END_NO_RETURN(void,glMateriali,face,pname,param) -NATIVE_FUNCTION_HEAD(void, glMaterialfv, GLenum face, GLenum pname, const GLfloat *params ) NATIVE_FUNCTION_END_NO_RETURN(void,glMaterialfv,face,pname,params) -NATIVE_FUNCTION_HEAD(void, glMaterialiv, GLenum face, GLenum pname, const GLint *params ) NATIVE_FUNCTION_END_NO_RETURN(void,glMaterialiv,face,pname,params) - -NATIVE_FUNCTION_HEAD(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat *params ) NATIVE_FUNCTION_END_NO_RETURN(void,glGetMaterialfv,face,pname,params) -NATIVE_FUNCTION_HEAD(void, glGetMaterialiv, GLenum face, GLenum pname, GLint *params ) NATIVE_FUNCTION_END_NO_RETURN(void,glGetMaterialiv,face,pname,params) - -NATIVE_FUNCTION_HEAD(void, glColorMaterial, GLenum face, GLenum mode ) NATIVE_FUNCTION_END_NO_RETURN(void,glColorMaterial,face,mode) - - -/* -* Raster functions -*/ - -NATIVE_FUNCTION_HEAD(void, glPixelZoom, GLfloat xfactor, GLfloat yfactor ) NATIVE_FUNCTION_END_NO_RETURN(void,glPixelZoom,xfactor,yfactor) - -NATIVE_FUNCTION_HEAD(void, glPixelStoref, GLenum pname, GLfloat param ) NATIVE_FUNCTION_END_NO_RETURN(void,glPixelStoref,pname,param) -NATIVE_FUNCTION_HEAD(void, glPixelStorei, GLenum pname, GLint param ) NATIVE_FUNCTION_END_NO_RETURN(void,glPixelStorei,pname,param) - -NATIVE_FUNCTION_HEAD(void, glPixelTransferf, GLenum pname, GLfloat param ) NATIVE_FUNCTION_END_NO_RETURN(void,glPixelTransferf,pname,param) -NATIVE_FUNCTION_HEAD(void, glPixelTransferi, GLenum pname, GLint param ) NATIVE_FUNCTION_END_NO_RETURN(void,glPixelTransferi,pname,param) - -NATIVE_FUNCTION_HEAD(void, glPixelMapfv, GLenum map, GLsizei mapsize,const GLfloat *values ) NATIVE_FUNCTION_END_NO_RETURN(void,glPixelMapfv,map,mapsize,values) -NATIVE_FUNCTION_HEAD(void, glPixelMapuiv, GLenum map, GLsizei mapsize,const GLuint *values ) NATIVE_FUNCTION_END_NO_RETURN(void,glPixelMapuiv,map,mapsize,values) -NATIVE_FUNCTION_HEAD(void, glPixelMapusv, GLenum map, GLsizei mapsize,const GLushort *values ) NATIVE_FUNCTION_END_NO_RETURN(void,glPixelMapusv,map,mapsize,values) - -NATIVE_FUNCTION_HEAD(void, glGetPixelMapfv, GLenum map, GLfloat *values ) NATIVE_FUNCTION_END_NO_RETURN(void,glGetPixelMapfv,map,values) -NATIVE_FUNCTION_HEAD(void, glGetPixelMapuiv, GLenum map, GLuint *values ) NATIVE_FUNCTION_END_NO_RETURN(void,glGetPixelMapuiv,map,values) -NATIVE_FUNCTION_HEAD(void, glGetPixelMapusv, GLenum map, GLushort *values ) NATIVE_FUNCTION_END_NO_RETURN(void,glGetPixelMapusv,map,values) - -NATIVE_FUNCTION_HEAD(void, glBitmap, GLsizei width, GLsizei height,GLfloat xorig, GLfloat yorig,GLfloat xmove, GLfloat ymove,const GLubyte *bitmap ) NATIVE_FUNCTION_END_NO_RETURN(void,glBitmap,width,height,xorig,yorig,xmove,ymove,bitmap) - -NATIVE_FUNCTION_HEAD(void, glReadPixels, GLint x, GLint y,GLsizei width, GLsizei height,GLenum format, GLenum type,GLvoid* pixels ) NATIVE_FUNCTION_END_NO_RETURN(void,glReadPixels,x,y,width,height,format,type,pixels) - -NATIVE_FUNCTION_HEAD(void, glDrawPixels, GLsizei width, GLsizei height,GLenum format, GLenum type,const GLvoid* pixels ) NATIVE_FUNCTION_END_NO_RETURN(void,glDrawPixels,width,height,format,type,pixels) - -NATIVE_FUNCTION_HEAD(void, glCopyPixels, GLint x, GLint y,GLsizei width, GLsizei height,GLenum type ) NATIVE_FUNCTION_END_NO_RETURN(void,glCopyPixels,x,y,width,height,type) - -/* -* Stenciling -*/ - -NATIVE_FUNCTION_HEAD(void, glStencilFunc, GLenum func, GLint ref, GLuint mask ) NATIVE_FUNCTION_END_NO_RETURN(void,glStencilFunc,func,ref,mask) - -NATIVE_FUNCTION_HEAD(void, glStencilMask, GLuint mask ) NATIVE_FUNCTION_END_NO_RETURN(void,glStencilMask,mask) - -NATIVE_FUNCTION_HEAD(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass ) NATIVE_FUNCTION_END_NO_RETURN(void,glStencilOp,fail,zfail,zpass) - -NATIVE_FUNCTION_HEAD(void, glClearStencil, GLint s ) NATIVE_FUNCTION_END_NO_RETURN(void,glClearStencil,s) - - - -/* -* Texture mapping -*/ - -NATIVE_FUNCTION_HEAD(void, glTexGend, GLenum coord, GLenum pname, GLdouble param ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexGend,coord,pname,param) -NATIVE_FUNCTION_HEAD(void, glTexGenf, GLenum coord, GLenum pname, GLfloat param ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexGenf,coord,pname,param) -NATIVE_FUNCTION_HEAD(void, glTexGeni, GLenum coord, GLenum pname, GLint param ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexGeni,coord,pname,param) - -NATIVE_FUNCTION_HEAD(void, glTexGendv, GLenum coord, GLenum pname, const GLdouble *params ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexGendv,coord,pname,params) -NATIVE_FUNCTION_HEAD(void, glTexGenfv, GLenum coord, GLenum pname, const GLfloat *params ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexGenfv,coord,pname,params) -NATIVE_FUNCTION_HEAD(void, glTexGeniv, GLenum coord, GLenum pname, const GLint *params ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexGeniv,coord,pname,params) - -NATIVE_FUNCTION_HEAD(void, glGetTexGendv, GLenum coord, GLenum pname, GLdouble *params ) NATIVE_FUNCTION_END_NO_RETURN(void,glGetTexGendv,coord,pname,params) -NATIVE_FUNCTION_HEAD(void, glGetTexGenfv, GLenum coord, GLenum pname, GLfloat *params ) NATIVE_FUNCTION_END_NO_RETURN(void,glGetTexGenfv,coord,pname,params) -NATIVE_FUNCTION_HEAD(void, glGetTexGeniv, GLenum coord, GLenum pname, GLint *params ) NATIVE_FUNCTION_END_NO_RETURN(void,glGetTexGeniv,coord,pname,params) - - -NATIVE_FUNCTION_HEAD(void, glTexEnvf, GLenum target, GLenum pname, GLfloat param ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexEnvf,target,pname,param) -NATIVE_FUNCTION_HEAD(void, glTexEnvi, GLenum target, GLenum pname, GLint param ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexEnvi,target,pname,param) - -NATIVE_FUNCTION_HEAD(void, glTexEnvfv, GLenum target, GLenum pname, const GLfloat *params ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexEnvfv,target,pname,params) -NATIVE_FUNCTION_HEAD(void, glTexEnviv, GLenum target, GLenum pname, const GLint *params ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexEnviv,target,pname,params) - -NATIVE_FUNCTION_HEAD(void, glGetTexEnvfv, GLenum target, GLenum pname, GLfloat *params ) NATIVE_FUNCTION_END_NO_RETURN(void,glGetTexEnvfv,target,pname,params) -NATIVE_FUNCTION_HEAD(void, glGetTexEnviv, GLenum target, GLenum pname, GLint *params ) NATIVE_FUNCTION_END_NO_RETURN(void,glGetTexEnviv,target,pname,params) - - -//NATIVE_FUNCTION_HEAD(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexParameterf,target,pname,param) - -NATIVE_FUNCTION_HEAD(void, glTexParameteri, GLenum target, GLenum pname, GLint param ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexParameteri,target,pname,param) - -NATIVE_FUNCTION_HEAD(void, glTexParameterfv, GLenum target, GLenum pname,const GLfloat *params ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexParameterfv,target,pname,params) - -NATIVE_FUNCTION_HEAD(void, glTexParameteriv, GLenum target, GLenum pname,const GLint *params ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexParameteriv,target,pname,params) - -NATIVE_FUNCTION_HEAD(void, glGetTexParameterfv, GLenum target,GLenum pname, GLfloat *params) NATIVE_FUNCTION_END_NO_RETURN(void,glGetTexParameterfv,target,pname,params) -NATIVE_FUNCTION_HEAD(void, glGetTexParameteriv, GLenum target,GLenum pname, GLint *params ) NATIVE_FUNCTION_END_NO_RETURN(void,glGetTexParameteriv,target,pname,params) - -//NATIVE_FUNCTION_HEAD(void, glGetTexLevelParameterfv, GLenum target, GLint level,GLenum pname, GLfloat *params ) NATIVE_FUNCTION_END_NO_RETURN(void,glGetTexLevelParameterfv,target,level,pname,params) - -//NATIVE_FUNCTION_HEAD(void, glGetTexLevelParameteriv, GLenum target, GLint level,GLenum pname, GLint *params ) NATIVE_FUNCTION_END_NO_RETURN(void,glGetTexLevelParameteriv,target,level,pname,params) - - -//NATIVE_FUNCTION_HEAD(void, glTexImage1D, GLenum target, GLint level,GLint internalFormat,GLsizei width, GLint border,GLenum format, GLenum type,const GLvoid* pixels ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexImage1D,target,level,internalFormat,width,border,format,type,pixels) - -//NATIVE_FUNCTION_HEAD(void, glTexImage2D, GLenum target, GLint level,GLint internalFormat,GLsizei width, GLsizei height,GLint border, GLenum format, GLenum type,const GLvoid* pixels ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexImage2D,target,level,internalFormat,width,height,border,format,type,pixels) - -NATIVE_FUNCTION_HEAD(void, glGetTexImage, GLenum target, GLint level,GLenum format, GLenum type,GLvoid* pixels ) NATIVE_FUNCTION_END_NO_RETURN(void,glGetTexImage,target,level,format,type,pixels) - - -/* 1.1 functions */ - -NATIVE_FUNCTION_HEAD(void, glGenTextures, GLsizei n, GLuint *textures ) NATIVE_FUNCTION_END_NO_RETURN(void,glGenTextures,n,textures) - -NATIVE_FUNCTION_HEAD(void, glDeleteTextures, GLsizei n, const GLuint *textures) NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteTextures,n,textures) - -NATIVE_FUNCTION_HEAD(void, glBindTexture, GLenum target, GLuint texture ) NATIVE_FUNCTION_END_NO_RETURN(void,glBindTexture,target,texture) - -NATIVE_FUNCTION_HEAD(void, glPrioritizeTextures, GLsizei n,const GLuint *textures,const GLclampf *priorities ) NATIVE_FUNCTION_END_NO_RETURN(void,glPrioritizeTextures,n,textures,priorities) - -NATIVE_FUNCTION_HEAD(GLboolean, glAreTexturesResident, GLsizei n,const GLuint *textures,GLboolean *residences ) NATIVE_FUNCTION_END(GLboolean,glAreTexturesResident,n,textures,residences) - -NATIVE_FUNCTION_HEAD(GLboolean, glIsTexture, GLuint texture ) NATIVE_FUNCTION_END(GLboolean,glIsTexture,texture) - - -NATIVE_FUNCTION_HEAD(void, glTexSubImage1D, GLenum target, GLint level,GLint xoffset,GLsizei width, GLenum format,GLenum type, const GLvoid* pixels ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexSubImage1D,target,level,xoffset,width,format,type,pixels) - - -NATIVE_FUNCTION_HEAD(void, glTexSubImage2D, GLenum target, GLint level,GLint xoffset, GLint yoffset,GLsizei width, GLsizei height,GLenum format, GLenum type,const GLvoid* pixels ) NATIVE_FUNCTION_END_NO_RETURN(void,glTexSubImage2D,target,level,xoffset,yoffset,width,height,format,type,pixels) - - -//NATIVE_FUNCTION_HEAD(void, glCopyTexImage1D, GLenum target, GLint level,GLenum internalformat,GLint x, GLint y,GLsizei width, GLint border ) NATIVE_FUNCTION_END_NO_RETURN(void,glCopyTexImage1D,target,level,internalformat,x,y,width,border) - - -//NATIVE_FUNCTION_HEAD(void, glCopyTexImage2D, GLenum target, GLint level,GLenum internalformat,GLint x, GLint y,GLsizei width,GLsizei height,GLint border ) NATIVE_FUNCTION_END_NO_RETURN(void,glCopyTexImage2D,target,level,internalformat,x,y,width,height,border) - - -NATIVE_FUNCTION_HEAD(void, glCopyTexSubImage1D, GLenum target, GLint level,GLint xoffset, GLint x, GLint y,GLsizei width ) NATIVE_FUNCTION_END_NO_RETURN(void,glCopyTexSubImage1D,target,level,xoffset,x,y,width) - - -NATIVE_FUNCTION_HEAD(void, glCopyTexSubImage2D, GLenum target, GLint level,GLint xoffset, GLint yoffset,GLint x, GLint y,GLsizei width, GLsizei height ) NATIVE_FUNCTION_END_NO_RETURN(void,glCopyTexSubImage2D,target,level,xoffset,yoffset,x,y,width,height) - - -/* -* Evaluators -*/ - -NATIVE_FUNCTION_HEAD(void, glMap1d, GLenum target, GLdouble u1, GLdouble u2,GLint stride,GLint order, const GLdouble *points ) NATIVE_FUNCTION_END_NO_RETURN(void,glMap1d,target,u1,u2,stride,order,points) -NATIVE_FUNCTION_HEAD(void, glMap1f, GLenum target, GLfloat u1, GLfloat u2,GLint stride,GLint order, const GLfloat *points ) NATIVE_FUNCTION_END_NO_RETURN(void,glMap1f,target,u1,u2,stride,order,points) - -NATIVE_FUNCTION_HEAD(void, glMap2d, GLenum target,GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,const GLdouble *points ) NATIVE_FUNCTION_END_NO_RETURN(void,glMap2d,target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points) -NATIVE_FUNCTION_HEAD(void, glMap2f, GLenum target,GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,const GLfloat *points ) NATIVE_FUNCTION_END_NO_RETURN(void,glMap2f,target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points) - -NATIVE_FUNCTION_HEAD(void, glGetMapdv, GLenum target, GLenum query, GLdouble *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glGetMapdv,target,query,v) -NATIVE_FUNCTION_HEAD(void, glGetMapfv, GLenum target, GLenum query, GLfloat *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glGetMapfv,target,query,v) -NATIVE_FUNCTION_HEAD(void, glGetMapiv, GLenum target, GLenum query, GLint *v ) NATIVE_FUNCTION_END_NO_RETURN(void,glGetMapiv,target,query,v) - -NATIVE_FUNCTION_HEAD(void, glEvalCoord1d, GLdouble u ) NATIVE_FUNCTION_END_NO_RETURN(void,glEvalCoord1d,u) -NATIVE_FUNCTION_HEAD(void, glEvalCoord1f, GLfloat u ) NATIVE_FUNCTION_END_NO_RETURN(void,glEvalCoord1f,u) - -NATIVE_FUNCTION_HEAD(void, glEvalCoord1dv, const GLdouble *u ) NATIVE_FUNCTION_END_NO_RETURN(void,glEvalCoord1dv,u) -NATIVE_FUNCTION_HEAD(void, glEvalCoord1fv, const GLfloat *u ) NATIVE_FUNCTION_END_NO_RETURN(void,glEvalCoord1fv,u) - -NATIVE_FUNCTION_HEAD(void, glEvalCoord2d, GLdouble u, GLdouble v ) NATIVE_FUNCTION_END_NO_RETURN(void,glEvalCoord2d,u,v) -NATIVE_FUNCTION_HEAD(void, glEvalCoord2f, GLfloat u, GLfloat v ) NATIVE_FUNCTION_END_NO_RETURN(void,glEvalCoord2f,u,v) - -NATIVE_FUNCTION_HEAD(void, glEvalCoord2dv, const GLdouble *u ) NATIVE_FUNCTION_END_NO_RETURN(void,glEvalCoord2dv,u) -NATIVE_FUNCTION_HEAD(void, glEvalCoord2fv, const GLfloat *u ) NATIVE_FUNCTION_END_NO_RETURN(void,glEvalCoord2fv,u) - -NATIVE_FUNCTION_HEAD(void, glMapGrid1d, GLint un, GLdouble u1, GLdouble u2 ) NATIVE_FUNCTION_END_NO_RETURN(void,glMapGrid1d,un,u1,u2) -NATIVE_FUNCTION_HEAD(void, glMapGrid1f, GLint un, GLfloat u1, GLfloat u2 ) NATIVE_FUNCTION_END_NO_RETURN(void,glMapGrid1f,un,u1,u2) - -NATIVE_FUNCTION_HEAD(void, glMapGrid2d, GLint un, GLdouble u1, GLdouble u2,GLint vn, GLdouble v1, GLdouble v2 ) NATIVE_FUNCTION_END_NO_RETURN(void,glMapGrid2d,un,u1,u2,vn,v1,v2) -NATIVE_FUNCTION_HEAD(void, glMapGrid2f, GLint un, GLfloat u1, GLfloat u2,GLint vn, GLfloat v1, GLfloat v2 ) NATIVE_FUNCTION_END_NO_RETURN(void,glMapGrid2f,un,u1,u2,vn,v1,v2) - -NATIVE_FUNCTION_HEAD(void, glEvalPoint1, GLint i ) NATIVE_FUNCTION_END_NO_RETURN(void,glEvalPoint1,i) - -NATIVE_FUNCTION_HEAD(void, glEvalPoint2, GLint i, GLint j ) NATIVE_FUNCTION_END_NO_RETURN(void,glEvalPoint2,i,j) - -NATIVE_FUNCTION_HEAD(void, glEvalMesh1, GLenum mode, GLint i1, GLint i2 ) NATIVE_FUNCTION_END_NO_RETURN(void,glEvalMesh1,mode,i1,i2) - -NATIVE_FUNCTION_HEAD(void, glEvalMesh2, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) NATIVE_FUNCTION_END_NO_RETURN(void,glEvalMesh2,mode,i1,i2,j1,j2) - - -/* -* Fog -*/ - -NATIVE_FUNCTION_HEAD(void, glFogf, GLenum pname, GLfloat param ) NATIVE_FUNCTION_END_NO_RETURN(void,glFogf,pname,param) - -NATIVE_FUNCTION_HEAD(void, glFogi, GLenum pname, GLint param ) NATIVE_FUNCTION_END_NO_RETURN(void,glFogi,pname,param) - -NATIVE_FUNCTION_HEAD(void, glFogfv, GLenum pname, const GLfloat *params ) NATIVE_FUNCTION_END_NO_RETURN(void,glFogfv,pname,params) - -NATIVE_FUNCTION_HEAD(void, glFogiv, GLenum pname, const GLint *params ) NATIVE_FUNCTION_END_NO_RETURN(void,glFogiv,pname,params) - - -/* -* Selection and Feedback -*/ - -NATIVE_FUNCTION_HEAD(void, glFeedbackBuffer, GLsizei size, GLenum type, GLfloat *buffer ) NATIVE_FUNCTION_END_NO_RETURN(void,glFeedbackBuffer,size,type,buffer) - -NATIVE_FUNCTION_HEAD(void, glPassThrough, GLfloat token ) NATIVE_FUNCTION_END_NO_RETURN(void,glPassThrough,token) - -NATIVE_FUNCTION_HEAD(void, glSelectBuffer, GLsizei size, GLuint *buffer ) NATIVE_FUNCTION_END_NO_RETURN(void,glSelectBuffer,size,buffer) - -NATIVE_FUNCTION_HEAD(void, glInitNames) NATIVE_FUNCTION_END_NO_RETURN(void,glInitNames) - -NATIVE_FUNCTION_HEAD(void, glLoadName, GLuint name ) NATIVE_FUNCTION_END_NO_RETURN(void,glLoadName,name) - -NATIVE_FUNCTION_HEAD(void, glPushName, GLuint name ) NATIVE_FUNCTION_END_NO_RETURN(void,glPushName,name) - -NATIVE_FUNCTION_HEAD(void, glPopName) NATIVE_FUNCTION_END_NO_RETURN(void,glPopName) - -// OpenGL 3.1 - -NATIVE_FUNCTION_HEAD(void, glColorMaski,GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) NATIVE_FUNCTION_END_NO_RETURN(void,glColorMaski,index,r,g,b,a) -NATIVE_FUNCTION_HEAD(void, glGetBooleani_v,GLenum target, GLuint index, GLboolean *data) NATIVE_FUNCTION_END_NO_RETURN(void,glGetBooleani_v,target,index,data) -NATIVE_FUNCTION_HEAD(void, glGetIntegeri_v,GLenum target, GLuint index, GLint *data) NATIVE_FUNCTION_END_NO_RETURN(void,glGetIntegeri_v,target,index,data) -NATIVE_FUNCTION_HEAD(void, glEnablei,GLenum target, GLuint index) NATIVE_FUNCTION_END_NO_RETURN(void,glEnablei,target,index) -NATIVE_FUNCTION_HEAD(void, glDisablei,GLenum target, GLuint index) NATIVE_FUNCTION_END_NO_RETURN(void,glDisablei,target,index) -NATIVE_FUNCTION_HEAD(GLboolean, glIsEnabledi,GLenum target, GLuint index) NATIVE_FUNCTION_END(GLboolean,glIsEnabledi,target,index) -NATIVE_FUNCTION_HEAD(void, glBeginTransformFeedback,GLenum primitiveMode) NATIVE_FUNCTION_END_NO_RETURN(void,glBeginTransformFeedback,primitiveMode) -NATIVE_FUNCTION_HEAD(void, glEndTransformFeedback,void ) NATIVE_FUNCTION_END_NO_RETURN(void,glEndTransformFeedback) -NATIVE_FUNCTION_HEAD(void, glBindBuffer,GLenum target,GLuint buffer) NATIVE_FUNCTION_END_NO_RETURN(void,glBindBuffer,target,buffer) -NATIVE_FUNCTION_HEAD(void, glBindBufferRange,GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) NATIVE_FUNCTION_END_NO_RETURN(void,glBindBufferRange,target,index,buffer,offset,size) -NATIVE_FUNCTION_HEAD(void, glBindBufferBase,GLenum target, GLuint index, GLuint buffer) NATIVE_FUNCTION_END_NO_RETURN(void,glBindBufferBase,target,index,buffer) -NATIVE_FUNCTION_HEAD(void, glTransformFeedbackVaryings,GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode) NATIVE_FUNCTION_END_NO_RETURN(void,glTransformFeedbackVaryings,program,count,varyings,bufferMode) -NATIVE_FUNCTION_HEAD(void, glGetTransformFeedbackVarying,GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) NATIVE_FUNCTION_END_NO_RETURN(void,glGetTransformFeedbackVarying,program,index,bufSize,length,size,type,name) -NATIVE_FUNCTION_HEAD(void, glClampColor,GLenum target, GLenum clamp) NATIVE_FUNCTION_END_NO_RETURN(void,glClampColor,target,clamp) -NATIVE_FUNCTION_HEAD(void, glBeginConditionalRender,GLuint id, GLenum mode) NATIVE_FUNCTION_END_NO_RETURN(void,glBeginConditionalRender,id,mode) -NATIVE_FUNCTION_HEAD(void, glEndConditionalRender,void ) NATIVE_FUNCTION_END_NO_RETURN(void,glEndConditionalRender) -NATIVE_FUNCTION_HEAD(void, glVertexAttribIPointer,GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribIPointer,index,size,type,stride,pointer) -NATIVE_FUNCTION_HEAD(void, glGetVertexAttribIiv,GLuint index, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void,glGetVertexAttribIiv,index,pname,params) -NATIVE_FUNCTION_HEAD(void, glGetVertexAttribIuiv,GLuint index, GLenum pname, GLuint *params) NATIVE_FUNCTION_END_NO_RETURN(void,glGetVertexAttribIuiv,index,pname,params) -NATIVE_FUNCTION_HEAD(void, glVertexAttribI1i,GLuint index, GLint x) NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI1i,index,x) -NATIVE_FUNCTION_HEAD(void, glVertexAttribI2i,GLuint index, GLint x, GLint y) NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI2i,index,x,y) -NATIVE_FUNCTION_HEAD(void, glVertexAttribI3i,GLuint index, GLint x, GLint y, GLint z) NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI3i,index,x,y,z) -NATIVE_FUNCTION_HEAD(void, glVertexAttribI4i,GLuint index, GLint x, GLint y, GLint z, GLint w) NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI4i,index,x,y,z,w) -NATIVE_FUNCTION_HEAD(void, glVertexAttribI1ui,GLuint index, GLuint x) NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI1ui,index,x) -NATIVE_FUNCTION_HEAD(void, glVertexAttribI2ui,GLuint index, GLuint x, GLuint y) NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI2ui,index,x,y) -NATIVE_FUNCTION_HEAD(void, glVertexAttribI3ui,GLuint index, GLuint x, GLuint y, GLuint z) NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI3ui,index,x,y,z) -NATIVE_FUNCTION_HEAD(void, glVertexAttribI4ui,GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI4ui,index,x,y,z,w) -NATIVE_FUNCTION_HEAD(void, glVertexAttribI1iv,GLuint index, const GLint *v) NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI1iv,index,v) -NATIVE_FUNCTION_HEAD(void, glVertexAttribI2iv,GLuint index, const GLint *v) NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI2iv,index,v) -NATIVE_FUNCTION_HEAD(void, glVertexAttribI3iv,GLuint index, const GLint *v) NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI3iv,index,v) -NATIVE_FUNCTION_HEAD(void, glVertexAttribI4iv,GLuint index, const GLint *v) NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI4iv,index,v) -NATIVE_FUNCTION_HEAD(void, glVertexAttribI1uiv,GLuint index, const GLuint *v) NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI1uiv,index,v) -NATIVE_FUNCTION_HEAD(void, glVertexAttribI2uiv,GLuint index, const GLuint *v) NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI2uiv,index,v) -NATIVE_FUNCTION_HEAD(void, glVertexAttribI3uiv,GLuint index, const GLuint *v) NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI3uiv,index,v) -NATIVE_FUNCTION_HEAD(void, glVertexAttribI4uiv,GLuint index, const GLuint *v) NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI4uiv,index,v) -NATIVE_FUNCTION_HEAD(void, glVertexAttribI4bv,GLuint index, const GLbyte *v) NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI4bv,index,v) -NATIVE_FUNCTION_HEAD(void, glVertexAttribI4sv,GLuint index, const GLshort *v) NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI4sv,index,v) -NATIVE_FUNCTION_HEAD(void, glVertexAttribI4ubv,GLuint index, const GLubyte *v) NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI4ubv,index,v) -NATIVE_FUNCTION_HEAD(void, glVertexAttribI4usv,GLuint index, const GLushort *v) NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI4usv,index,v) -NATIVE_FUNCTION_HEAD(void, glGetUniformuiv,GLuint program, GLint location, GLuint *params) NATIVE_FUNCTION_END_NO_RETURN(void,glGetUniformuiv,program,location,params) -//NATIVE_FUNCTION_HEAD(void, glBindFragDataLocation,GLuint program, GLuint color, const GLchar *name) NATIVE_FUNCTION_END_NO_RETURN(void,glBindFragDataLocation,program,color,name) -GLAPI GLAPIENTRY void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) {} -NATIVE_FUNCTION_HEAD(GLint, glGetFragDataLocation,GLuint program, const GLchar *name) NATIVE_FUNCTION_END(GLint,glGetFragDataLocation,program,name) -NATIVE_FUNCTION_HEAD(void, glUniform1ui,GLint location, GLuint v0) NATIVE_FUNCTION_END_NO_RETURN(void,glUniform1ui,location,v0) -NATIVE_FUNCTION_HEAD(void, glUniform2ui,GLint location, GLuint v0, GLuint v1) NATIVE_FUNCTION_END_NO_RETURN(void,glUniform2ui,location,v0,v1) -NATIVE_FUNCTION_HEAD(void, glUniform3ui,GLint location, GLuint v0, GLuint v1, GLuint v2) NATIVE_FUNCTION_END_NO_RETURN(void,glUniform3ui,location,v0,v1,v2) -NATIVE_FUNCTION_HEAD(void, glUniform4ui,GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) NATIVE_FUNCTION_END_NO_RETURN(void,glUniform4ui,location,v0,v1,v2,v3) -NATIVE_FUNCTION_HEAD(void, glUniform1uiv,GLint location, GLsizei count, const GLuint *value) NATIVE_FUNCTION_END_NO_RETURN(void,glUniform1uiv,location,count,value) -NATIVE_FUNCTION_HEAD(void, glUniform2uiv,GLint location, GLsizei count, const GLuint *value) NATIVE_FUNCTION_END_NO_RETURN(void,glUniform2uiv,location,count,value) -NATIVE_FUNCTION_HEAD(void, glUniform3uiv,GLint location, GLsizei count, const GLuint *value) NATIVE_FUNCTION_END_NO_RETURN(void,glUniform3uiv,location,count,value) -NATIVE_FUNCTION_HEAD(void, glUniform4uiv,GLint location, GLsizei count, const GLuint *value) NATIVE_FUNCTION_END_NO_RETURN(void,glUniform4uiv,location,count,value) -NATIVE_FUNCTION_HEAD(void, glTexParameterIiv,GLenum target, GLenum pname, const GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void,glTexParameterIiv,target,pname,params) -NATIVE_FUNCTION_HEAD(void, glTexParameterIuiv,GLenum target, GLenum pname, const GLuint *params) NATIVE_FUNCTION_END_NO_RETURN(void,glTexParameterIuiv,target,pname,params) -NATIVE_FUNCTION_HEAD(void, glGetTexParameterIiv,GLenum target, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void,glGetTexParameterIiv,target,pname,params) -NATIVE_FUNCTION_HEAD(void, glGetTexParameterIuiv,GLenum target, GLenum pname, GLuint *params) NATIVE_FUNCTION_END_NO_RETURN(void,glGetTexParameterIuiv,target,pname,params) -NATIVE_FUNCTION_HEAD(void, glClearBufferiv,GLenum buffer, GLint drawbuffer, const GLint *value) NATIVE_FUNCTION_END_NO_RETURN(void,glClearBufferiv,buffer,drawbuffer,value) -NATIVE_FUNCTION_HEAD(void, glClearBufferuiv,GLenum buffer, GLint drawbuffer, const GLuint *value) NATIVE_FUNCTION_END_NO_RETURN(void,glClearBufferuiv,buffer,drawbuffer,value) -NATIVE_FUNCTION_HEAD(void, glClearBufferfv,GLenum buffer, GLint drawbuffer, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void,glClearBufferfv,buffer,drawbuffer,value) -NATIVE_FUNCTION_HEAD(void, glClearBufferfi,GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) NATIVE_FUNCTION_END_NO_RETURN(void,glClearBufferfi,buffer,drawbuffer,depth,stencil) -NATIVE_FUNCTION_HEAD(GLboolean, glIsRenderbuffer,GLuint renderbuffer) NATIVE_FUNCTION_END(GLboolean,glIsRenderbuffer,renderbuffer) -NATIVE_FUNCTION_HEAD(void, glBindRenderbuffer,GLenum target, GLuint renderbuffer) NATIVE_FUNCTION_END_NO_RETURN(void,glBindRenderbuffer,target,renderbuffer) -NATIVE_FUNCTION_HEAD(void, glDeleteRenderbuffers,GLsizei n, const GLuint *renderbuffers) NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteRenderbuffers,n,renderbuffers) -NATIVE_FUNCTION_HEAD(void, glGenRenderbuffers,GLsizei n, GLuint *renderbuffers) NATIVE_FUNCTION_END_NO_RETURN(void,glGenRenderbuffers,n,renderbuffers) -//NATIVE_FUNCTION_HEAD(void, glRenderbufferStorage,GLenum target, GLenum internalformat, GLsizei width, GLsizei height) NATIVE_FUNCTION_END_NO_RETURN(void,glRenderbufferStorage,target,internalformat,width,height) -NATIVE_FUNCTION_HEAD(void, glGetRenderbufferParameteriv,GLenum target, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void,glGetRenderbufferParameteriv,target,pname,params) -NATIVE_FUNCTION_HEAD(GLboolean, glIsFramebuffer,GLuint framebuffer) NATIVE_FUNCTION_END(GLboolean,glIsFramebuffer,framebuffer) -NATIVE_FUNCTION_HEAD(void, glBindFramebuffer,GLenum target, GLuint framebuffer) NATIVE_FUNCTION_END_NO_RETURN(void,glBindFramebuffer,target,framebuffer) -NATIVE_FUNCTION_HEAD(void, glDeleteFramebuffers,GLsizei n, const GLuint *framebuffers) NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteFramebuffers,n,framebuffers) -NATIVE_FUNCTION_HEAD(void, glGenFramebuffers,GLsizei n, GLuint *framebuffers) NATIVE_FUNCTION_END_NO_RETURN(void,glGenFramebuffers,n,framebuffers) -NATIVE_FUNCTION_HEAD(GLenum, glCheckFramebufferStatus,GLenum target) NATIVE_FUNCTION_END(GLenum,glCheckFramebufferStatus,target) - - -NATIVE_FUNCTION_HEAD(void, glFramebufferTexture1D,GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) NATIVE_FUNCTION_END_NO_RETURN(void,glFramebufferTexture1D,target,attachment,textarget,texture,level) -NATIVE_FUNCTION_HEAD(void, glFramebufferTexture2D,GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) NATIVE_FUNCTION_END_NO_RETURN(void,glFramebufferTexture2D,target,attachment,textarget,texture,level) - -NATIVE_FUNCTION_HEAD(void, glFramebufferTexture3D,GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) NATIVE_FUNCTION_END_NO_RETURN(void,glFramebufferTexture3D,target,attachment,textarget,texture,level,zoffset) -NATIVE_FUNCTION_HEAD(void, glFramebufferRenderbuffer,GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) NATIVE_FUNCTION_END_NO_RETURN(void,glFramebufferRenderbuffer,target,attachment,renderbuffertarget,renderbuffer) -NATIVE_FUNCTION_HEAD(void, glGetFramebufferAttachmentParameteriv,GLenum target, GLenum attachment, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void,glGetFramebufferAttachmentParameteriv,target,attachment,pname,params) -NATIVE_FUNCTION_HEAD(void, glGenerateMipmap,GLenum target) NATIVE_FUNCTION_END_NO_RETURN(void,glGenerateMipmap,target) -NATIVE_FUNCTION_HEAD(void, glBlitFramebuffer,GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) NATIVE_FUNCTION_END_NO_RETURN(void,glBlitFramebuffer,srcX0,srcY0,srcX1,srcY1,dstX0,dstY0,dstX1,dstY1,mask,filter) -//NATIVE_FUNCTION_HEAD(void, glRenderbufferStorageMultisample,GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) NATIVE_FUNCTION_END_NO_RETURN(void,glRenderbufferStorageMultisample,target,samples,internalformat,width,height) -NATIVE_FUNCTION_HEAD(void, glFramebufferTextureLayer,GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) NATIVE_FUNCTION_END_NO_RETURN(void,glFramebufferTextureLayer,target,attachment,texture,level,layer) -NATIVE_FUNCTION_HEAD(void*, glMapBufferRange,GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) NATIVE_FUNCTION_END(void*,glMapBufferRange,target,offset, length,access) - -NATIVE_FUNCTION_HEAD(void, glFlushMappedBufferRange,GLenum target, GLintptr offset, GLsizeiptr length) NATIVE_FUNCTION_END_NO_RETURN(void,glFlushMappedBufferRange,target,offset, length) -NATIVE_FUNCTION_HEAD(void, glBindVertexArray,GLuint array) NATIVE_FUNCTION_END_NO_RETURN(void,glBindVertexArray,array) -NATIVE_FUNCTION_HEAD(void, glDeleteVertexArrays,GLsizei n, const GLuint *arrays) NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteVertexArrays,n,arrays) -NATIVE_FUNCTION_HEAD(void, glGenVertexArrays,GLsizei n, GLuint *arrays) NATIVE_FUNCTION_END_NO_RETURN(void,glGenVertexArrays,n,arrays) -NATIVE_FUNCTION_HEAD(GLboolean, glIsVertexArray,GLuint array) NATIVE_FUNCTION_END(GLboolean,glIsVertexArray,array) - -// Shader -NATIVE_FUNCTION_HEAD(void,glAttachShader,GLuint program, GLuint shader) NATIVE_FUNCTION_END_NO_RETURN(void,glAttachShader,program,shader); -NATIVE_FUNCTION_HEAD(void,glCompileShader,GLuint shader) NATIVE_FUNCTION_END_NO_RETURN(void,glCompileShader,shader); -NATIVE_FUNCTION_HEAD(GLuint,glCreateShader,GLenum type) NATIVE_FUNCTION_END(GLuint,glCreateShader,type); -NATIVE_FUNCTION_HEAD(void,glDeleteShader,GLuint shader) NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteShader,shader); -NATIVE_FUNCTION_HEAD(void,glDetachShader,GLuint program, GLuint shader) NATIVE_FUNCTION_END_NO_RETURN(void,glDetachShader,program,shader); -NATIVE_FUNCTION_HEAD(void,glGetAttachedShaders,GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) NATIVE_FUNCTION_END_NO_RETURN(void,glGetAttachedShaders,program,maxCount,count,shaders); -NATIVE_FUNCTION_HEAD(void,glGetShaderiv,GLuint shader, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void,glGetShaderiv,shader,pname,params); -NATIVE_FUNCTION_HEAD(void,glGetShaderInfoLog,GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) NATIVE_FUNCTION_END_NO_RETURN(void,glGetShaderInfoLog,shader,bufSize,length,infoLog); -NATIVE_FUNCTION_HEAD(void,glGetShaderPrecisionFormat,GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) NATIVE_FUNCTION_END_NO_RETURN(void,glGetShaderPrecisionFormat,shadertype,precisiontype,range,precision); -NATIVE_FUNCTION_HEAD(void,glGetShaderSource,GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) NATIVE_FUNCTION_END_NO_RETURN(void,glGetShaderSource,shader,bufSize,length,source); -NATIVE_FUNCTION_HEAD(GLboolean,glIsShader,GLuint shader) NATIVE_FUNCTION_END(GLboolean,glIsShader,shader); -NATIVE_FUNCTION_HEAD(void,glReleaseShaderCompiler,void) NATIVE_FUNCTION_END_NO_RETURN(void,glReleaseShaderCompiler,); -NATIVE_FUNCTION_HEAD(void,glShaderBinary,GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length) NATIVE_FUNCTION_END_NO_RETURN(void,glShaderBinary,count,shaders,binaryformat,binary,length); -NATIVE_FUNCTION_HEAD(void,glActiveShaderProgram,GLuint pipeline, GLuint program) NATIVE_FUNCTION_END_NO_RETURN(void,glActiveShaderProgram,pipeline,program); -NATIVE_FUNCTION_HEAD(GLuint,glCreateShaderProgramv,GLenum type, GLsizei count, const GLchar *const*strings) NATIVE_FUNCTION_END(GLuint,glCreateShaderProgramv,type,count,strings); - -// Program -NATIVE_FUNCTION_HEAD(GLuint,glCreateProgram,void) NATIVE_FUNCTION_END(GLuint,glCreateProgram,); -NATIVE_FUNCTION_HEAD(void,glDeleteProgram,GLuint program) NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteProgram,program); -NATIVE_FUNCTION_HEAD(void,glGetProgramiv,GLuint program, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void,glGetProgramiv,program,pname,params); -NATIVE_FUNCTION_HEAD(void,glGetProgramInfoLog,GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) NATIVE_FUNCTION_END_NO_RETURN(void,glGetProgramInfoLog,program,bufSize,length,infoLog); -NATIVE_FUNCTION_HEAD(GLboolean,glIsProgram,GLuint program) NATIVE_FUNCTION_END(GLboolean,glIsProgram,program); -NATIVE_FUNCTION_HEAD(void,glLinkProgram,GLuint program) NATIVE_FUNCTION_END_NO_RETURN(void,glLinkProgram,program); -NATIVE_FUNCTION_HEAD(void,glUseProgram,GLuint program) NATIVE_FUNCTION_END_NO_RETURN(void,glUseProgram,program); -NATIVE_FUNCTION_HEAD(void,glValidateProgram,GLuint program) NATIVE_FUNCTION_END_NO_RETURN(void,glValidateProgram,program); -NATIVE_FUNCTION_HEAD(void,glGetProgramBinary,GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) NATIVE_FUNCTION_END_NO_RETURN(void,glGetProgramBinary,program,bufSize,length,binaryFormat,binary); -NATIVE_FUNCTION_HEAD(void,glProgramBinary,GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) NATIVE_FUNCTION_END_NO_RETURN(void,glProgramBinary,program,binaryFormat,binary,length); -NATIVE_FUNCTION_HEAD(void,glProgramParameteri,GLuint program, GLenum pname, GLint value) NATIVE_FUNCTION_END_NO_RETURN(void,glProgramParameteri,program,pname,value); -NATIVE_FUNCTION_HEAD(void,glGetProgramInterfaceiv,GLuint program, GLenum programInterface, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void,glGetProgramInterfaceiv,program,programInterface,pname,params); -NATIVE_FUNCTION_HEAD(GLuint,glGetProgramResourceIndex,GLuint program, GLenum programInterface, const GLchar *name) NATIVE_FUNCTION_END(GLuint,glGetProgramResourceIndex,program,programInterface,name); -NATIVE_FUNCTION_HEAD(void,glGetProgramResourceName,GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) NATIVE_FUNCTION_END_NO_RETURN(void,glGetProgramResourceName,program,programInterface,index,bufSize,length,name); -NATIVE_FUNCTION_HEAD(void,glGetProgramResourceiv,GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void,glGetProgramResourceiv,program,programInterface,index,propCount,props,bufSize,length,params); -NATIVE_FUNCTION_HEAD(GLint,glGetProgramResourceLocation,GLuint program, GLenum programInterface, const GLchar *name) NATIVE_FUNCTION_END(GLint,glGetProgramResourceLocation,program,programInterface,name); -NATIVE_FUNCTION_HEAD(void,glUseProgramStages,GLuint pipeline, GLbitfield stages, GLuint program) NATIVE_FUNCTION_END_NO_RETURN(void,glUseProgramStages,pipeline,stages,program); -NATIVE_FUNCTION_HEAD(void,glBindProgramPipeline,GLuint pipeline) NATIVE_FUNCTION_END_NO_RETURN(void,glBindProgramPipeline,pipeline); -NATIVE_FUNCTION_HEAD(void,glDeleteProgramPipelines,GLsizei n, const GLuint *pipelines) NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteProgramPipelines,n,pipelines); -NATIVE_FUNCTION_HEAD(void,glGenProgramPipelines,GLsizei n, GLuint *pipelines) NATIVE_FUNCTION_END_NO_RETURN(void,glGenProgramPipelines,n,pipelines); -NATIVE_FUNCTION_HEAD(GLboolean,glIsProgramPipeline,GLuint pipeline) NATIVE_FUNCTION_END(GLboolean,glIsProgramPipeline,pipeline); -NATIVE_FUNCTION_HEAD(void,glGetProgramPipelineiv,GLuint pipeline, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void,glGetProgramPipelineiv,pipeline,pname,params); -NATIVE_FUNCTION_HEAD(void,glProgramUniform1i,GLuint program, GLint location, GLint v0) NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform1i,program,location,v0); -NATIVE_FUNCTION_HEAD(void,glProgramUniform2i,GLuint program, GLint location, GLint v0, GLint v1) NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform2i,program,location,v0,v1); -NATIVE_FUNCTION_HEAD(void,glProgramUniform3i,GLuint program, GLint location, GLint v0, GLint v1, GLint v2) NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform3i,program,location,v0,v1,v2); -NATIVE_FUNCTION_HEAD(void,glProgramUniform4i,GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform4i,program,location,v0,v1,v2,v3); -NATIVE_FUNCTION_HEAD(void,glProgramUniform1ui,GLuint program, GLint location, GLuint v0) NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform1ui,program,location,v0); -NATIVE_FUNCTION_HEAD(void,glProgramUniform2ui,GLuint program, GLint location, GLuint v0, GLuint v1) NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform2ui,program,location,v0,v1); -NATIVE_FUNCTION_HEAD(void,glProgramUniform3ui,GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform3ui,program,location,v0,v1,v2); -NATIVE_FUNCTION_HEAD(void,glProgramUniform4ui,GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform4ui,program,location,v0,v1,v2,v3); -NATIVE_FUNCTION_HEAD(void,glProgramUniform1f,GLuint program, GLint location, GLfloat v0) NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform1f,program,location,v0); -NATIVE_FUNCTION_HEAD(void,glProgramUniform2f,GLuint program, GLint location, GLfloat v0, GLfloat v1) NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform2f,program,location,v0,v1); -NATIVE_FUNCTION_HEAD(void,glProgramUniform3f,GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform3f,program,location,v0,v1,v2); -NATIVE_FUNCTION_HEAD(void,glProgramUniform4f,GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform4f,program,location,v0,v1,v2,v3); -NATIVE_FUNCTION_HEAD(void,glProgramUniform1iv,GLuint program, GLint location, GLsizei count, const GLint *value) NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform1iv,program,location,count,value); -NATIVE_FUNCTION_HEAD(void,glProgramUniform2iv,GLuint program, GLint location, GLsizei count, const GLint *value) NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform2iv,program,location,count,value); -NATIVE_FUNCTION_HEAD(void,glProgramUniform3iv,GLuint program, GLint location, GLsizei count, const GLint *value) NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform3iv,program,location,count,value); -NATIVE_FUNCTION_HEAD(void,glProgramUniform4iv,GLuint program, GLint location, GLsizei count, const GLint *value) NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform4iv,program,location,count,value); -NATIVE_FUNCTION_HEAD(void,glProgramUniform1uiv,GLuint program, GLint location, GLsizei count, const GLuint *value) NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform1uiv,program,location,count,value); -NATIVE_FUNCTION_HEAD(void,glProgramUniform2uiv,GLuint program, GLint location, GLsizei count, const GLuint *value) NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform2uiv,program,location,count,value); -NATIVE_FUNCTION_HEAD(void,glProgramUniform3uiv,GLuint program, GLint location, GLsizei count, const GLuint *value) NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform3uiv,program,location,count,value); -NATIVE_FUNCTION_HEAD(void,glProgramUniform4uiv,GLuint program, GLint location, GLsizei count, const GLuint *value) NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform4uiv,program,location,count,value); -NATIVE_FUNCTION_HEAD(void,glProgramUniform1fv,GLuint program, GLint location, GLsizei count, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform1fv,program,location,count,value); -NATIVE_FUNCTION_HEAD(void,glProgramUniform2fv,GLuint program, GLint location, GLsizei count, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform2fv,program,location,count,value); -NATIVE_FUNCTION_HEAD(void,glProgramUniform3fv,GLuint program, GLint location, GLsizei count, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform3fv,program,location,count,value); -NATIVE_FUNCTION_HEAD(void,glProgramUniform4fv,GLuint program, GLint location, GLsizei count, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform4fv,program,location,count,value); -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix2fv,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix2fv,program,location,count,transpose,value); -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix3fv,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix3fv,program,location,count,transpose,value); -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix4fv,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix4fv,program,location,count,transpose,value); -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix2x3fv,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix2x3fv,program,location,count,transpose,value); -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix3x2fv,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix3x2fv,program,location,count,transpose,value); -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix2x4fv,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix2x4fv,program,location,count,transpose,value); -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix4x2fv,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix4x2fv,program,location,count,transpose,value); -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix3x4fv,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix3x4fv,program,location,count,transpose,value); -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix4x3fv,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix4x3fv,program,location,count,transpose,value); -NATIVE_FUNCTION_HEAD(void,glValidateProgramPipeline,GLuint pipeline) NATIVE_FUNCTION_END_NO_RETURN(void,glValidateProgramPipeline,pipeline); -NATIVE_FUNCTION_HEAD(void,glGetProgramPipelineInfoLog,GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) NATIVE_FUNCTION_END_NO_RETURN(void,glGetProgramPipelineInfoLog,pipeline,bufSize,length,infoLog); - -// Others -NATIVE_FUNCTION_HEAD(void,glDrawRangeElements,GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawRangeElements,mode,start,end,count,type,indices) -NATIVE_FUNCTION_HEAD(void,glTexSubImage3D,GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); NATIVE_FUNCTION_END_NO_RETURN(void,glTexSubImage3D,target,level,xoffset,yoffset,zoffset,width,height,depth,format,type,pixels) -NATIVE_FUNCTION_HEAD(void,glCopyTexSubImage3D,GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); NATIVE_FUNCTION_END_NO_RETURN(void,glCopyTexSubImage3D,target,level,xoffset,yoffset,zoffset,x,y,width,height) -NATIVE_FUNCTION_HEAD(void,glActiveTexture,GLenum texture); NATIVE_FUNCTION_END_NO_RETURN(void,glActiveTexture,texture) -NATIVE_FUNCTION_HEAD(void,glSampleCoverage,GLfloat value, GLboolean invert); NATIVE_FUNCTION_END_NO_RETURN(void,glSampleCoverage,value,invert) -NATIVE_FUNCTION_HEAD(void,glCompressedTexImage3D,GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glCompressedTexImage3D,target,level,internalformat,width,height,depth,border,imageSize,data) -NATIVE_FUNCTION_HEAD(void,glCompressedTexImage2D,GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glCompressedTexImage2D,target,level,internalformat,width,height,border,imageSize,data) -NATIVE_FUNCTION_HEAD(void,glCompressedTexImage1D,GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glCompressedTexImage1D,target,level,internalformat,width,border,imageSize,data) -NATIVE_FUNCTION_HEAD(void,glCompressedTexSubImage3D,GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glCompressedTexSubImage3D,target,level,xoffset,yoffset,zoffset,width,height,depth,format,imageSize,data) -NATIVE_FUNCTION_HEAD(void,glCompressedTexSubImage2D,GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glCompressedTexSubImage2D,target,level,xoffset,yoffset,width,height,format,imageSize,data) -NATIVE_FUNCTION_HEAD(void,glCompressedTexSubImage1D,GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glCompressedTexSubImage1D,target,level,xoffset,width,format,imageSize,data) -NATIVE_FUNCTION_HEAD(void,glGetCompressedTexImage,GLenum target, GLint level, void* img); NATIVE_FUNCTION_END_NO_RETURN(void,glGetCompressedTexImage,target,level,img) -NATIVE_FUNCTION_HEAD(void,glClientActiveTexture,GLenum texture); NATIVE_FUNCTION_END_NO_RETURN(void,glClientActiveTexture,texture) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord1d,GLenum target, GLdouble s); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord1d,target,s) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord1dv,GLenum target, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord1dv,target,v) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord1f,GLenum target, GLfloat s); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord1f,target,s) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord1fv,GLenum target, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord1fv,target,v) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord1i,GLenum target, GLint s); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord1i,target,s) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord1iv,GLenum target, const GLint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord1iv,target,v) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord1s,GLenum target, GLshort s); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord1s,target,s) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord1sv,GLenum target, const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord1sv,target,v) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord2d,GLenum target, GLdouble s, GLdouble t); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord2d,target,s,t) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord2dv,GLenum target, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord2dv,target,v) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord2f,GLenum target, GLfloat s, GLfloat t); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord2f,target,s,t) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord2fv,GLenum target, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord2fv,target,v) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord2i,GLenum target, GLint s, GLint t); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord2i,target,s,t) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord2iv,GLenum target, const GLint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord2iv,target,v) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord2s,GLenum target, GLshort s, GLshort t); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord2s,target,s,t) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord2sv,GLenum target, const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord2sv,target,v) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord3d,GLenum target, GLdouble s, GLdouble t, GLdouble r); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord3d,target,s,t,r) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord3dv,GLenum target, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord3dv,target,v) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord3f,GLenum target, GLfloat s, GLfloat t, GLfloat r); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord3f,target,s,t,r) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord3fv,GLenum target, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord3fv,target,v) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord3i,GLenum target, GLint s, GLint t, GLint r); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord3i,target,s,t,r) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord3iv,GLenum target, const GLint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord3iv,target,v) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord3s,GLenum target, GLshort s, GLshort t, GLshort r); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord3s,target,s,t,r) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord3sv,GLenum target, const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord3sv,target,v) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord4d,GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord4d,target,s,t,r,q) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord4dv,GLenum target, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord4dv,target,v) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord4f,GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord4f,target,s,t,r,q) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord4fv,GLenum target, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord4fv,target,v) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord4i,GLenum target, GLint s, GLint t, GLint r, GLint q); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord4i,target,s,t,r,q) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord4iv,GLenum target, const GLint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord4iv,target,v) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord4s,GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord4s,target,s,t,r,q) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord4sv,GLenum target, const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord4sv,target,v) -NATIVE_FUNCTION_HEAD(void,glLoadTransposeMatrixf,const GLfloat* m); NATIVE_FUNCTION_END_NO_RETURN(void,glLoadTransposeMatrixf,m) -NATIVE_FUNCTION_HEAD(void,glLoadTransposeMatrixd,const GLdouble* m); NATIVE_FUNCTION_END_NO_RETURN(void,glLoadTransposeMatrixd,m) -NATIVE_FUNCTION_HEAD(void,glMultTransposeMatrixf,const GLfloat* m); NATIVE_FUNCTION_END_NO_RETURN(void,glMultTransposeMatrixf,m) -NATIVE_FUNCTION_HEAD(void,glMultTransposeMatrixd,const GLdouble* m); NATIVE_FUNCTION_END_NO_RETURN(void,glMultTransposeMatrixd,m) -NATIVE_FUNCTION_HEAD(void,glBlendFuncSeparate,GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); NATIVE_FUNCTION_END_NO_RETURN(void,glBlendFuncSeparate,sfactorRGB,dfactorRGB,sfactorAlpha,dfactorAlpha) -NATIVE_FUNCTION_HEAD(void,glMultiDrawArrays,GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiDrawArrays,mode,first,count,drawcount) -NATIVE_FUNCTION_HEAD(void,glMultiDrawElements,GLenum mode, const GLsizei* count, GLenum type, const void* const*indices, GLsizei drawcount); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiDrawElements,mode,count,type,indices,drawcount) -NATIVE_FUNCTION_HEAD(void,glPointParameterf,GLenum pname, GLfloat param); NATIVE_FUNCTION_END_NO_RETURN(void,glPointParameterf,pname,param) -NATIVE_FUNCTION_HEAD(void,glPointParameterfv,GLenum pname, const GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glPointParameterfv,pname,params) -NATIVE_FUNCTION_HEAD(void,glPointParameteri,GLenum pname, GLint param); NATIVE_FUNCTION_END_NO_RETURN(void,glPointParameteri,pname,param) -NATIVE_FUNCTION_HEAD(void,glPointParameteriv,GLenum pname, const GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glPointParameteriv,pname,params) -NATIVE_FUNCTION_HEAD(void,glFogCoordf,GLfloat coord); NATIVE_FUNCTION_END_NO_RETURN(void,glFogCoordf,coord) -NATIVE_FUNCTION_HEAD(void,glFogCoordfv,const GLfloat* coord); NATIVE_FUNCTION_END_NO_RETURN(void,glFogCoordfv,coord) -NATIVE_FUNCTION_HEAD(void,glFogCoordd,GLdouble coord); NATIVE_FUNCTION_END_NO_RETURN(void,glFogCoordd,coord) -NATIVE_FUNCTION_HEAD(void,glFogCoorddv,const GLdouble* coord); NATIVE_FUNCTION_END_NO_RETURN(void,glFogCoorddv,coord) -NATIVE_FUNCTION_HEAD(void,glFogCoordPointer,GLenum type, GLsizei stride, const void* pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glFogCoordPointer,type,stride,pointer) -NATIVE_FUNCTION_HEAD(void,glSecondaryColor3b,GLbyte red, GLbyte green, GLbyte blue); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColor3b,red,green,blue) -NATIVE_FUNCTION_HEAD(void,glSecondaryColor3bv,const GLbyte* v); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColor3bv,v) -NATIVE_FUNCTION_HEAD(void,glSecondaryColor3d,GLdouble red, GLdouble green, GLdouble blue); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColor3d,red,green,blue) -NATIVE_FUNCTION_HEAD(void,glSecondaryColor3dv,const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColor3dv,v) -NATIVE_FUNCTION_HEAD(void,glSecondaryColor3f,GLfloat red, GLfloat green, GLfloat blue); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColor3f,red,green,blue) -NATIVE_FUNCTION_HEAD(void,glSecondaryColor3fv,const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColor3fv,v) -NATIVE_FUNCTION_HEAD(void,glSecondaryColor3i,GLint red, GLint green, GLint blue); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColor3i,red,green,blue) -NATIVE_FUNCTION_HEAD(void,glSecondaryColor3iv,const GLint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColor3iv,v) -NATIVE_FUNCTION_HEAD(void,glSecondaryColor3s,GLshort red, GLshort green, GLshort blue); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColor3s,red,green,blue) -NATIVE_FUNCTION_HEAD(void,glSecondaryColor3sv,const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColor3sv,v) -NATIVE_FUNCTION_HEAD(void,glSecondaryColor3ub,GLubyte red, GLubyte green, GLubyte blue); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColor3ub,red,green,blue) -NATIVE_FUNCTION_HEAD(void,glSecondaryColor3ubv,const GLubyte* v); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColor3ubv,v) -NATIVE_FUNCTION_HEAD(void,glSecondaryColor3ui,GLuint red, GLuint green, GLuint blue); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColor3ui,red,green,blue) -NATIVE_FUNCTION_HEAD(void,glSecondaryColor3uiv,const GLuint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColor3uiv,v) -NATIVE_FUNCTION_HEAD(void,glSecondaryColor3us,GLushort red, GLushort green, GLushort blue); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColor3us,red,green,blue) -NATIVE_FUNCTION_HEAD(void,glSecondaryColor3usv,const GLushort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColor3usv,v) -NATIVE_FUNCTION_HEAD(void,glSecondaryColorPointer,GLint size, GLenum type, GLsizei stride, const void* pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColorPointer,size,type,stride,pointer) -NATIVE_FUNCTION_HEAD(void,glWindowPos2d,GLdouble x, GLdouble y); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos2d,x,y) -NATIVE_FUNCTION_HEAD(void,glWindowPos2dv,const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos2dv,v) -NATIVE_FUNCTION_HEAD(void,glWindowPos2f,GLfloat x, GLfloat y); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos2f,x,y) -NATIVE_FUNCTION_HEAD(void,glWindowPos2fv,const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos2fv,v) -NATIVE_FUNCTION_HEAD(void,glWindowPos2i,GLint x, GLint y); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos2i,x,y) -NATIVE_FUNCTION_HEAD(void,glWindowPos2iv,const GLint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos2iv,v) -NATIVE_FUNCTION_HEAD(void,glWindowPos2s,GLshort x, GLshort y); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos2s,x,y) -NATIVE_FUNCTION_HEAD(void,glWindowPos2sv,const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos2sv,v) -NATIVE_FUNCTION_HEAD(void,glWindowPos3d,GLdouble x, GLdouble y, GLdouble z); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos3d,x,y,z) -NATIVE_FUNCTION_HEAD(void,glWindowPos3dv,const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos3dv,v) -NATIVE_FUNCTION_HEAD(void,glWindowPos3f,GLfloat x, GLfloat y, GLfloat z); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos3f,x,y,z) -NATIVE_FUNCTION_HEAD(void,glWindowPos3fv,const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos3fv,v) -NATIVE_FUNCTION_HEAD(void,glWindowPos3i,GLint x, GLint y, GLint z); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos3i,x,y,z) -NATIVE_FUNCTION_HEAD(void,glWindowPos3iv,const GLint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos3iv,v) -NATIVE_FUNCTION_HEAD(void,glWindowPos3s,GLshort x, GLshort y, GLshort z); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos3s,x,y,z) -NATIVE_FUNCTION_HEAD(void,glWindowPos3sv,const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos3sv,v) -NATIVE_FUNCTION_HEAD(void,glBlendColor,GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); NATIVE_FUNCTION_END_NO_RETURN(void,glBlendColor,red,green,blue,alpha) -NATIVE_FUNCTION_HEAD(void,glBlendEquation,GLenum mode); NATIVE_FUNCTION_END_NO_RETURN(void,glBlendEquation,mode) -NATIVE_FUNCTION_HEAD(void,glGenQueries,GLsizei n, GLuint* ids); NATIVE_FUNCTION_END_NO_RETURN(void,glGenQueries,n,ids) -NATIVE_FUNCTION_HEAD(void,glDeleteQueries,GLsizei n, const GLuint* ids); NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteQueries,n,ids) -NATIVE_FUNCTION_HEAD(GLboolean,glIsQuery,GLuint id); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsQuery,id) -NATIVE_FUNCTION_HEAD(void,glBeginQuery,GLenum target, GLuint id); NATIVE_FUNCTION_END_NO_RETURN(void,glBeginQuery,target,id) -NATIVE_FUNCTION_HEAD(void,glEndQuery,GLenum target); NATIVE_FUNCTION_END_NO_RETURN(void,glEndQuery,target) -NATIVE_FUNCTION_HEAD(void,glGetQueryiv,GLenum target, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetQueryiv,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetQueryObjectiv,GLuint id, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetQueryObjectiv,id,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetQueryObjectuiv,GLuint id, GLenum pname, GLuint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetQueryObjectuiv,id,pname,params) -NATIVE_FUNCTION_HEAD(void,glDeleteBuffers,GLsizei n, const GLuint* buffers); NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteBuffers,n,buffers) -//NATIVE_FUNCTION_HEAD(void,glGenBuffers,GLsizei n, GLuint* buffers); NATIVE_FUNCTION_END_NO_RETURN(void,glGenBuffers,n,buffers) -NATIVE_FUNCTION_HEAD(GLboolean,glIsBuffer,GLuint buffer); NATIVE_FUNCTION_END(GLboolean,glIsBuffer,buffer) -NATIVE_FUNCTION_HEAD(void,glBufferData,GLenum target, GLsizeiptr size, const void* data, GLenum usage); NATIVE_FUNCTION_END_NO_RETURN(void,glBufferData,target,size,data,usage) -NATIVE_FUNCTION_HEAD(void,glBufferSubData,GLenum target, GLintptr offset, GLsizeiptr size, const void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glBufferSubData,target,offset,size,data) -NATIVE_FUNCTION_HEAD(void,glGetBufferSubData,GLenum target, GLintptr offset, GLsizeiptr size, void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glGetBufferSubData,target,offset,size,data) -//NATIVE_FUNCTION_HEAD(GLboolean,glUnmapBuffer,GLenum target); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glUnmapBuffer,target) -NATIVE_FUNCTION_HEAD(void,glGetBufferParameteriv,GLenum target, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetBufferParameteriv,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetBufferPointerv,GLenum target, GLenum pname, void* *params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetBufferPointerv,target,pname,*params) -NATIVE_FUNCTION_HEAD(void,glBlendEquationSeparate,GLenum modeRGB, GLenum modeAlpha); NATIVE_FUNCTION_END_NO_RETURN(void,glBlendEquationSeparate,modeRGB,modeAlpha) -NATIVE_FUNCTION_HEAD(void,glDrawBuffers,GLsizei n, const GLenum* bufs); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawBuffers,n,bufs) -NATIVE_FUNCTION_HEAD(void,glStencilOpSeparate,GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); NATIVE_FUNCTION_END_NO_RETURN(void,glStencilOpSeparate,face,sfail,dpfail,dppass) -NATIVE_FUNCTION_HEAD(void,glStencilFuncSeparate,GLenum face, GLenum func, GLint ref, GLuint mask); NATIVE_FUNCTION_END_NO_RETURN(void,glStencilFuncSeparate,face,func,ref,mask) -NATIVE_FUNCTION_HEAD(void,glStencilMaskSeparate,GLenum face, GLuint mask); NATIVE_FUNCTION_END_NO_RETURN(void,glStencilMaskSeparate,face,mask) -NATIVE_FUNCTION_HEAD(void,glBindAttribLocation,GLuint program, GLuint index, const GLchar* name); NATIVE_FUNCTION_END_NO_RETURN(void,glBindAttribLocation,program,index,name) -NATIVE_FUNCTION_HEAD(void,glDisableVertexAttribArray,GLuint index); NATIVE_FUNCTION_END_NO_RETURN(void,glDisableVertexAttribArray,index) -NATIVE_FUNCTION_HEAD(void,glEnableVertexAttribArray,GLuint index); NATIVE_FUNCTION_END_NO_RETURN(void,glEnableVertexAttribArray,index) -NATIVE_FUNCTION_HEAD(void,glGetActiveAttrib,GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); NATIVE_FUNCTION_END_NO_RETURN(void,glGetActiveAttrib,program,index,bufSize,length,size,type,name) -NATIVE_FUNCTION_HEAD(void,glGetActiveUniform,GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); NATIVE_FUNCTION_END_NO_RETURN(void,glGetActiveUniform,program,index,bufSize,length,size,type,name) -NATIVE_FUNCTION_HEAD(GLint,glGetAttribLocation,GLuint program, const GLchar* name); NATIVE_FUNCTION_END(GLint,glGetAttribLocation,program,name) -NATIVE_FUNCTION_HEAD(GLint,glGetUniformLocation,GLuint program, const GLchar* name); NATIVE_FUNCTION_END(GLint,glGetUniformLocation,program,name) -NATIVE_FUNCTION_HEAD(void,glGetUniformfv,GLuint program, GLint location, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetUniformfv,program,location,params) -NATIVE_FUNCTION_HEAD(void,glGetUniformiv,GLuint program, GLint location, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetUniformiv,program,location,params) -NATIVE_FUNCTION_HEAD(void,glGetVertexAttribdv,GLuint index, GLenum pname, GLdouble* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVertexAttribdv,index,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetVertexAttribfv,GLuint index, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVertexAttribfv,index,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetVertexAttribiv,GLuint index, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVertexAttribiv,index,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetVertexAttribPointerv,GLuint index, GLenum pname, void* *pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVertexAttribPointerv,index,pname,*pointer) -NATIVE_FUNCTION_HEAD(void,glUniform1f,GLint location, GLfloat v0); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform1f,location,v0) -NATIVE_FUNCTION_HEAD(void,glUniform2f,GLint location, GLfloat v0, GLfloat v1); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform2f,location,v0,v1) -NATIVE_FUNCTION_HEAD(void,glUniform3f,GLint location, GLfloat v0, GLfloat v1, GLfloat v2); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform3f,location,v0,v1,v2) -NATIVE_FUNCTION_HEAD(void,glUniform4f,GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform4f,location,v0,v1,v2,v3) -NATIVE_FUNCTION_HEAD(void,glUniform1i,GLint location, GLint v0); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform1i,location,v0) -NATIVE_FUNCTION_HEAD(void,glUniform2i,GLint location, GLint v0, GLint v1); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform2i,location,v0,v1) -NATIVE_FUNCTION_HEAD(void,glUniform3i,GLint location, GLint v0, GLint v1, GLint v2); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform3i,location,v0,v1,v2) -NATIVE_FUNCTION_HEAD(void,glUniform4i,GLint location, GLint v0, GLint v1, GLint v2, GLint v3); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform4i,location,v0,v1,v2,v3) -NATIVE_FUNCTION_HEAD(void,glUniform1fv,GLint location, GLsizei count, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform1fv,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniform2fv,GLint location, GLsizei count, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform2fv,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniform3fv,GLint location, GLsizei count, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform3fv,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniform4fv,GLint location, GLsizei count, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform4fv,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniform1iv,GLint location, GLsizei count, const GLint* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform1iv,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniform2iv,GLint location, GLsizei count, const GLint* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform2iv,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniform3iv,GLint location, GLsizei count, const GLint* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform3iv,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniform4iv,GLint location, GLsizei count, const GLint* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform4iv,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniformMatrix2fv,GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniformMatrix2fv,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glUniformMatrix3fv,GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniformMatrix3fv,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glUniformMatrix4fv,GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniformMatrix4fv,location,count,transpose,value) - -NATIVE_FUNCTION_HEAD(void,glVertexAttrib1d,GLuint index, GLdouble x); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib1d,index,x) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib1dv,GLuint index, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib1dv,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib1f,GLuint index, GLfloat x); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib1f,index,x) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib1fv,GLuint index, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib1fv,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib1s,GLuint index, GLshort x); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib1s,index,x) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib1sv,GLuint index, const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib1sv,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib2d,GLuint index, GLdouble x, GLdouble y); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib2d,index,x,y) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib2dv,GLuint index, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib2dv,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib2f,GLuint index, GLfloat x, GLfloat y); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib2f,index,x,y) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib2fv,GLuint index, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib2fv,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib2s,GLuint index, GLshort x, GLshort y); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib2s,index,x,y) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib2sv,GLuint index, const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib2sv,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib3d,GLuint index, GLdouble x, GLdouble y, GLdouble z); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib3d,index,x,y,z) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib3dv,GLuint index, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib3dv,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib3f,GLuint index, GLfloat x, GLfloat y, GLfloat z); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib3f,index,x,y,z) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib3fv,GLuint index, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib3fv,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib3s,GLuint index, GLshort x, GLshort y, GLshort z); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib3s,index,x,y,z) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib3sv,GLuint index, const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib3sv,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4Nbv,GLuint index, const GLbyte* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4Nbv,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4Niv,GLuint index, const GLint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4Niv,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4Nsv,GLuint index, const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4Nsv,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4Nub,GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4Nub,index,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4Nubv,GLuint index, const GLubyte* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4Nubv,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4Nuiv,GLuint index, const GLuint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4Nuiv,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4Nusv,GLuint index, const GLushort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4Nusv,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4bv,GLuint index, const GLbyte* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4bv,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4d,GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4d,index,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4dv,GLuint index, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4dv,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4f,GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4f,index,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4fv,GLuint index, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4fv,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4iv,GLuint index, const GLint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4iv,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4s,GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4s,index,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4sv,GLuint index, const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4sv,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4ubv,GLuint index, const GLubyte* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4ubv,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4uiv,GLuint index, const GLuint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4uiv,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4usv,GLuint index, const GLushort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4usv,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribPointer,GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribPointer,index,size,type,normalized,stride,pointer) -NATIVE_FUNCTION_HEAD(void,glUniformMatrix2x3fv,GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniformMatrix2x3fv,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glUniformMatrix3x2fv,GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniformMatrix3x2fv,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glUniformMatrix2x4fv,GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniformMatrix2x4fv,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glUniformMatrix4x2fv,GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniformMatrix4x2fv,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glUniformMatrix3x4fv,GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniformMatrix3x4fv,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glUniformMatrix4x3fv,GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniformMatrix4x3fv,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glDrawArraysInstanced,GLenum mode, GLint first, GLsizei count, GLsizei instancecount); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawArraysInstanced,mode,first,count,instancecount) -NATIVE_FUNCTION_HEAD(void,glDrawElementsInstanced,GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawElementsInstanced,mode,count,type,indices,instancecount) -NATIVE_FUNCTION_HEAD(void,glTexBuffer,GLenum target, GLenum internalformat, GLuint buffer); NATIVE_FUNCTION_END_NO_RETURN(void,glTexBuffer,target,internalformat,buffer) -NATIVE_FUNCTION_HEAD(void,glPrimitiveRestartIndex,GLuint index); NATIVE_FUNCTION_END_NO_RETURN(void,glPrimitiveRestartIndex,index) -NATIVE_FUNCTION_HEAD(void,glCopyBufferSubData,GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); NATIVE_FUNCTION_END_NO_RETURN(void,glCopyBufferSubData,readTarget,writeTarget,readOffset,writeOffset,size) -NATIVE_FUNCTION_HEAD(void,glGetUniformIndices,GLuint program, GLsizei uniformCount, const GLchar* const*uniformNames, GLuint* uniformIndices); NATIVE_FUNCTION_END_NO_RETURN(void,glGetUniformIndices,program,uniformCount,uniformNames,uniformIndices) -NATIVE_FUNCTION_HEAD(void,glGetActiveUniformsiv,GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetActiveUniformsiv,program,uniformCount,uniformIndices,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetActiveUniformName,GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); NATIVE_FUNCTION_END_NO_RETURN(void,glGetActiveUniformName,program,uniformIndex,bufSize,length,uniformName) -NATIVE_FUNCTION_HEAD(GLuint,glGetUniformBlockIndex,GLuint program, const GLchar* uniformBlockName); NATIVE_FUNCTION_END_NO_RETURN(GLuint,glGetUniformBlockIndex,program,uniformBlockName) -NATIVE_FUNCTION_HEAD(void,glGetActiveUniformBlockiv,GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetActiveUniformBlockiv,program,uniformBlockIndex,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetActiveUniformBlockName,GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); NATIVE_FUNCTION_END_NO_RETURN(void,glGetActiveUniformBlockName,program,uniformBlockIndex,bufSize,length,uniformBlockName) -NATIVE_FUNCTION_HEAD(void,glUniformBlockBinding,GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); NATIVE_FUNCTION_END_NO_RETURN(void,glUniformBlockBinding,program,uniformBlockIndex,uniformBlockBinding) -NATIVE_FUNCTION_HEAD(void,glDrawElementsBaseVertex,GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawElementsBaseVertex,mode,count,type,indices,basevertex) -NATIVE_FUNCTION_HEAD(void,glDrawRangeElementsBaseVertex,GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices, GLint basevertex); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawRangeElementsBaseVertex,mode,start,end,count,type,indices,basevertex) -NATIVE_FUNCTION_HEAD(void,glDrawElementsInstancedBaseVertex,GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawElementsInstancedBaseVertex,mode,count,type,indices,instancecount,basevertex) -//NATIVE_FUNCTION_HEAD(void,glMultiDrawElementsBaseVertex,GLenum mode, const GLsizei* count, GLenum type, const void* const*indices, GLsizei drawcount, const GLint* basevertex); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiDrawElementsBaseVertex,mode,count,type,indices,drawcount,basevertex) -NATIVE_FUNCTION_HEAD(void,glProvokingVertex,GLenum mode); NATIVE_FUNCTION_END_NO_RETURN(void,glProvokingVertex,mode) -NATIVE_FUNCTION_HEAD(GLsync,glFenceSync,GLenum condition, GLbitfield flags); NATIVE_FUNCTION_END(GLsync,glFenceSync,condition,flags) -NATIVE_FUNCTION_HEAD(GLboolean,glIsSync,GLsync sync); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsSync,sync) -NATIVE_FUNCTION_HEAD(void,glDeleteSync,GLsync sync); NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteSync,sync) -NATIVE_FUNCTION_HEAD(GLenum,glClientWaitSync,GLsync sync, GLbitfield flags, GLuint64 timeout); NATIVE_FUNCTION_END_NO_RETURN(GLenum,glClientWaitSync,sync,flags,timeout) -NATIVE_FUNCTION_HEAD(void,glWaitSync,GLsync sync, GLbitfield flags, GLuint64 timeout); NATIVE_FUNCTION_END_NO_RETURN(void,glWaitSync,sync,flags,timeout) -NATIVE_FUNCTION_HEAD(void,glGetInteger64v,GLenum pname, GLint64* data); NATIVE_FUNCTION_END_NO_RETURN(void,glGetInteger64v,pname,data) -NATIVE_FUNCTION_HEAD(void,glGetSynciv,GLsync sync, GLenum pname, GLsizei count, GLsizei* length, GLint* values); NATIVE_FUNCTION_END_NO_RETURN(void,glGetSynciv,sync,pname,count,length,values) -NATIVE_FUNCTION_HEAD(void,glGetInteger64i_v,GLenum target, GLuint index, GLint64* data); NATIVE_FUNCTION_END_NO_RETURN(void,glGetInteger64i_v,target,index,data) -NATIVE_FUNCTION_HEAD(void,glGetBufferParameteri64v,GLenum target, GLenum pname, GLint64* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetBufferParameteri64v,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glTexImage2DMultisample,GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); NATIVE_FUNCTION_END_NO_RETURN(void,glTexImage2DMultisample,target,samples,internalformat,width,height,fixedsamplelocations) -NATIVE_FUNCTION_HEAD(void,glTexImage3DMultisample,GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); NATIVE_FUNCTION_END_NO_RETURN(void,glTexImage3DMultisample,target,samples,internalformat,width,height,depth,fixedsamplelocations) -NATIVE_FUNCTION_HEAD(void,glGetMultisamplefv,GLenum pname, GLuint index, GLfloat* val); NATIVE_FUNCTION_END_NO_RETURN(void,glGetMultisamplefv,pname,index,val) -NATIVE_FUNCTION_HEAD(void,glSampleMaski,GLuint maskNumber, GLbitfield mask); NATIVE_FUNCTION_END_NO_RETURN(void,glSampleMaski,maskNumber,mask) -NATIVE_FUNCTION_HEAD(void,glBindFragDataLocationIndexed,GLuint program, GLuint colorNumber, GLuint index, const GLchar* name); NATIVE_FUNCTION_END_NO_RETURN(void,glBindFragDataLocationIndexed,program,colorNumber,index,name) -NATIVE_FUNCTION_HEAD(GLint,glGetFragDataIndex,GLuint program, const GLchar* name); NATIVE_FUNCTION_END_NO_RETURN(GLint,glGetFragDataIndex,program,name) -NATIVE_FUNCTION_HEAD(void,glGenSamplers,GLsizei count, GLuint* samplers); NATIVE_FUNCTION_END_NO_RETURN(void,glGenSamplers,count,samplers) -NATIVE_FUNCTION_HEAD(void,glDeleteSamplers,GLsizei count, const GLuint* samplers); NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteSamplers,count,samplers) -NATIVE_FUNCTION_HEAD(GLboolean,glIsSampler,GLuint sampler); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsSampler,sampler) -NATIVE_FUNCTION_HEAD(void,glBindSampler,GLuint unit, GLuint sampler); NATIVE_FUNCTION_END_NO_RETURN(void,glBindSampler,unit,sampler) -NATIVE_FUNCTION_HEAD(void,glSamplerParameteri,GLuint sampler, GLenum pname, GLint param); NATIVE_FUNCTION_END_NO_RETURN(void,glSamplerParameteri,sampler,pname,param) -NATIVE_FUNCTION_HEAD(void,glSamplerParameteriv,GLuint sampler, GLenum pname, const GLint* param); NATIVE_FUNCTION_END_NO_RETURN(void,glSamplerParameteriv,sampler,pname,param) -NATIVE_FUNCTION_HEAD(void,glSamplerParameterf,GLuint sampler, GLenum pname, GLfloat param); NATIVE_FUNCTION_END_NO_RETURN(void,glSamplerParameterf,sampler,pname,param) -NATIVE_FUNCTION_HEAD(void,glSamplerParameterfv,GLuint sampler, GLenum pname, const GLfloat* param); NATIVE_FUNCTION_END_NO_RETURN(void,glSamplerParameterfv,sampler,pname,param) -NATIVE_FUNCTION_HEAD(void,glSamplerParameterIiv,GLuint sampler, GLenum pname, const GLint* param); NATIVE_FUNCTION_END_NO_RETURN(void,glSamplerParameterIiv,sampler,pname,param) -NATIVE_FUNCTION_HEAD(void,glSamplerParameterIuiv,GLuint sampler, GLenum pname, const GLuint* param); NATIVE_FUNCTION_END_NO_RETURN(void,glSamplerParameterIuiv,sampler,pname,param) -NATIVE_FUNCTION_HEAD(void,glGetSamplerParameteriv,GLuint sampler, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetSamplerParameteriv,sampler,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetSamplerParameterIiv,GLuint sampler, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetSamplerParameterIiv,sampler,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetSamplerParameterfv,GLuint sampler, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetSamplerParameterfv,sampler,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetSamplerParameterIuiv,GLuint sampler, GLenum pname, GLuint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetSamplerParameterIuiv,sampler,pname,params) -NATIVE_FUNCTION_HEAD(void,glQueryCounter,GLuint id, GLenum target); NATIVE_FUNCTION_END_NO_RETURN(void,glQueryCounter,id,target) -NATIVE_FUNCTION_HEAD(void,glGetQueryObjecti64v,GLuint id, GLenum pname, GLint64* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetQueryObjecti64v,id,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetQueryObjectui64v,GLuint id, GLenum pname, GLuint64* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetQueryObjectui64v,id,pname,params) -NATIVE_FUNCTION_HEAD(void,glVertexAttribDivisor,GLuint index, GLuint divisor); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribDivisor,index,divisor) -NATIVE_FUNCTION_HEAD(void,glVertexAttribP1ui,GLuint index, GLenum type, GLboolean normalized, GLuint value); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribP1ui,index,type,normalized,value) -NATIVE_FUNCTION_HEAD(void,glVertexAttribP1uiv,GLuint index, GLenum type, GLboolean normalized, const GLuint* value); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribP1uiv,index,type,normalized,value) -NATIVE_FUNCTION_HEAD(void,glVertexAttribP2ui,GLuint index, GLenum type, GLboolean normalized, GLuint value); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribP2ui,index,type,normalized,value) -NATIVE_FUNCTION_HEAD(void,glVertexAttribP2uiv,GLuint index, GLenum type, GLboolean normalized, const GLuint* value); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribP2uiv,index,type,normalized,value) -NATIVE_FUNCTION_HEAD(void,glVertexAttribP3ui,GLuint index, GLenum type, GLboolean normalized, GLuint value); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribP3ui,index,type,normalized,value) -NATIVE_FUNCTION_HEAD(void,glVertexAttribP3uiv,GLuint index, GLenum type, GLboolean normalized, const GLuint* value); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribP3uiv,index,type,normalized,value) -NATIVE_FUNCTION_HEAD(void,glVertexAttribP4ui,GLuint index, GLenum type, GLboolean normalized, GLuint value); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribP4ui,index,type,normalized,value) -NATIVE_FUNCTION_HEAD(void,glVertexAttribP4uiv,GLuint index, GLenum type, GLboolean normalized, const GLuint* value); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribP4uiv,index,type,normalized,value) -NATIVE_FUNCTION_HEAD(void,glVertexP2ui,GLenum type, GLuint value); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexP2ui,type,value) -NATIVE_FUNCTION_HEAD(void,glVertexP2uiv,GLenum type, const GLuint* value); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexP2uiv,type,value) -NATIVE_FUNCTION_HEAD(void,glVertexP3ui,GLenum type, GLuint value); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexP3ui,type,value) -NATIVE_FUNCTION_HEAD(void,glVertexP3uiv,GLenum type, const GLuint* value); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexP3uiv,type,value) -NATIVE_FUNCTION_HEAD(void,glVertexP4ui,GLenum type, GLuint value); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexP4ui,type,value) -NATIVE_FUNCTION_HEAD(void,glVertexP4uiv,GLenum type, const GLuint* value); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexP4uiv,type,value) -NATIVE_FUNCTION_HEAD(void,glTexCoordP1ui,GLenum type, GLuint coords); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoordP1ui,type,coords) -NATIVE_FUNCTION_HEAD(void,glTexCoordP1uiv,GLenum type, const GLuint* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoordP1uiv,type,coords) -NATIVE_FUNCTION_HEAD(void,glTexCoordP2ui,GLenum type, GLuint coords); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoordP2ui,type,coords) -NATIVE_FUNCTION_HEAD(void,glTexCoordP2uiv,GLenum type, const GLuint* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoordP2uiv,type,coords) -NATIVE_FUNCTION_HEAD(void,glTexCoordP3ui,GLenum type, GLuint coords); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoordP3ui,type,coords) -NATIVE_FUNCTION_HEAD(void,glTexCoordP3uiv,GLenum type, const GLuint* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoordP3uiv,type,coords) -NATIVE_FUNCTION_HEAD(void,glTexCoordP4ui,GLenum type, GLuint coords); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoordP4ui,type,coords) -NATIVE_FUNCTION_HEAD(void,glTexCoordP4uiv,GLenum type, const GLuint* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoordP4uiv,type,coords) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoordP1ui,GLenum texture, GLenum type, GLuint coords); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoordP1ui,texture,type,coords) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoordP1uiv,GLenum texture, GLenum type, const GLuint* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoordP1uiv,texture,type,coords) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoordP2ui,GLenum texture, GLenum type, GLuint coords); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoordP2ui,texture,type,coords) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoordP2uiv,GLenum texture, GLenum type, const GLuint* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoordP2uiv,texture,type,coords) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoordP3ui,GLenum texture, GLenum type, GLuint coords); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoordP3ui,texture,type,coords) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoordP3uiv,GLenum texture, GLenum type, const GLuint* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoordP3uiv,texture,type,coords) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoordP4ui,GLenum texture, GLenum type, GLuint coords); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoordP4ui,texture,type,coords) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoordP4uiv,GLenum texture, GLenum type, const GLuint* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoordP4uiv,texture,type,coords) -NATIVE_FUNCTION_HEAD(void,glNormalP3ui,GLenum type, GLuint coords); NATIVE_FUNCTION_END_NO_RETURN(void,glNormalP3ui,type,coords) -NATIVE_FUNCTION_HEAD(void,glNormalP3uiv,GLenum type, const GLuint* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glNormalP3uiv,type,coords) -NATIVE_FUNCTION_HEAD(void,glColorP3ui,GLenum type, GLuint color); NATIVE_FUNCTION_END_NO_RETURN(void,glColorP3ui,type,color) -NATIVE_FUNCTION_HEAD(void,glColorP3uiv,GLenum type, const GLuint* color); NATIVE_FUNCTION_END_NO_RETURN(void,glColorP3uiv,type,color) -NATIVE_FUNCTION_HEAD(void,glColorP4ui,GLenum type, GLuint color); NATIVE_FUNCTION_END_NO_RETURN(void,glColorP4ui,type,color) -NATIVE_FUNCTION_HEAD(void,glColorP4uiv,GLenum type, const GLuint* color); NATIVE_FUNCTION_END_NO_RETURN(void,glColorP4uiv,type,color) -NATIVE_FUNCTION_HEAD(void,glSecondaryColorP3ui,GLenum type, GLuint color); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColorP3ui,type,color) -NATIVE_FUNCTION_HEAD(void,glSecondaryColorP3uiv,GLenum type, const GLuint* color); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColorP3uiv,type,color) -NATIVE_FUNCTION_HEAD(void,glMinSampleShading,GLfloat value); NATIVE_FUNCTION_END_NO_RETURN(void,glMinSampleShading,value) -NATIVE_FUNCTION_HEAD(void,glBlendEquationi,GLuint buf, GLenum mode); NATIVE_FUNCTION_END_NO_RETURN(void,glBlendEquationi,buf,mode) -NATIVE_FUNCTION_HEAD(void,glBlendEquationSeparatei,GLuint buf, GLenum modeRGB, GLenum modeAlpha); NATIVE_FUNCTION_END_NO_RETURN(void,glBlendEquationSeparatei,buf,modeRGB,modeAlpha) -NATIVE_FUNCTION_HEAD(void,glBlendFunci,GLuint buf, GLenum src, GLenum dst); NATIVE_FUNCTION_END_NO_RETURN(void,glBlendFunci,buf,src,dst) -NATIVE_FUNCTION_HEAD(void,glBlendFuncSeparatei,GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); NATIVE_FUNCTION_END_NO_RETURN(void,glBlendFuncSeparatei,buf,srcRGB,dstRGB,srcAlpha,dstAlpha) -NATIVE_FUNCTION_HEAD(void,glDrawArraysIndirect,GLenum mode, const void* indirect); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawArraysIndirect,mode,indirect) -NATIVE_FUNCTION_HEAD(void,glDrawElementsIndirect,GLenum mode, GLenum type, const void* indirect); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawElementsIndirect,mode,type,indirect) -NATIVE_FUNCTION_HEAD(void,glUniform1d,GLint location, GLdouble x); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform1d,location,x) -NATIVE_FUNCTION_HEAD(void,glUniform2d,GLint location, GLdouble x, GLdouble y); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform2d,location,x,y) -NATIVE_FUNCTION_HEAD(void,glUniform3d,GLint location, GLdouble x, GLdouble y, GLdouble z); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform3d,location,x,y,z) -NATIVE_FUNCTION_HEAD(void,glUniform4d,GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform4d,location,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glUniform1dv,GLint location, GLsizei count, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform1dv,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniform2dv,GLint location, GLsizei count, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform2dv,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniform3dv,GLint location, GLsizei count, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform3dv,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniform4dv,GLint location, GLsizei count, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform4dv,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniformMatrix2dv,GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniformMatrix2dv,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glUniformMatrix3dv,GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniformMatrix3dv,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glUniformMatrix4dv,GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniformMatrix4dv,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glUniformMatrix2x3dv,GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniformMatrix2x3dv,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glUniformMatrix2x4dv,GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniformMatrix2x4dv,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glUniformMatrix3x2dv,GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniformMatrix3x2dv,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glUniformMatrix3x4dv,GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniformMatrix3x4dv,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glUniformMatrix4x2dv,GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniformMatrix4x2dv,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glUniformMatrix4x3dv,GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniformMatrix4x3dv,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glGetUniformdv,GLuint program, GLint location, GLdouble* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetUniformdv,program,location,params) -NATIVE_FUNCTION_HEAD(GLint,glGetSubroutineUniformLocation,GLuint program, GLenum shadertype, const GLchar* name); NATIVE_FUNCTION_END_NO_RETURN(GLint,glGetSubroutineUniformLocation,program,shadertype,name) -NATIVE_FUNCTION_HEAD(GLuint,glGetSubroutineIndex,GLuint program, GLenum shadertype, const GLchar* name); NATIVE_FUNCTION_END_NO_RETURN(GLuint,glGetSubroutineIndex,program,shadertype,name) -NATIVE_FUNCTION_HEAD(void,glGetActiveSubroutineUniformiv,GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); NATIVE_FUNCTION_END_NO_RETURN(void,glGetActiveSubroutineUniformiv,program,shadertype,index,pname,values) -NATIVE_FUNCTION_HEAD(void,glGetActiveSubroutineUniformName,GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name); NATIVE_FUNCTION_END_NO_RETURN(void,glGetActiveSubroutineUniformName,program,shadertype,index,bufSize,length,name) -NATIVE_FUNCTION_HEAD(void,glGetActiveSubroutineName,GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name); NATIVE_FUNCTION_END_NO_RETURN(void,glGetActiveSubroutineName,program,shadertype,index,bufSize,length,name) -NATIVE_FUNCTION_HEAD(void,glUniformSubroutinesuiv,GLenum shadertype, GLsizei count, const GLuint* indices); NATIVE_FUNCTION_END_NO_RETURN(void,glUniformSubroutinesuiv,shadertype,count,indices) -NATIVE_FUNCTION_HEAD(void,glGetUniformSubroutineuiv,GLenum shadertype, GLint location, GLuint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetUniformSubroutineuiv,shadertype,location,params) -NATIVE_FUNCTION_HEAD(void,glGetProgramStageiv,GLuint program, GLenum shadertype, GLenum pname, GLint* values); NATIVE_FUNCTION_END_NO_RETURN(void,glGetProgramStageiv,program,shadertype,pname,values) -NATIVE_FUNCTION_HEAD(void,glPatchParameteri,GLenum pname, GLint value); NATIVE_FUNCTION_END_NO_RETURN(void,glPatchParameteri,pname,value) -NATIVE_FUNCTION_HEAD(void,glPatchParameterfv,GLenum pname, const GLfloat* values); NATIVE_FUNCTION_END_NO_RETURN(void,glPatchParameterfv,pname,values) -NATIVE_FUNCTION_HEAD(void,glBindTransformFeedback,GLenum target, GLuint id); NATIVE_FUNCTION_END_NO_RETURN(void,glBindTransformFeedback,target,id) -NATIVE_FUNCTION_HEAD(void,glDeleteTransformFeedbacks,GLsizei n, const GLuint* ids); NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteTransformFeedbacks,n,ids) -NATIVE_FUNCTION_HEAD(void,glGenTransformFeedbacks,GLsizei n, GLuint* ids); NATIVE_FUNCTION_END_NO_RETURN(void,glGenTransformFeedbacks,n,ids) -NATIVE_FUNCTION_HEAD(GLboolean,glIsTransformFeedback,GLuint id); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsTransformFeedback,id) -NATIVE_FUNCTION_HEAD(void,glPauseTransformFeedback,void); NATIVE_FUNCTION_END_NO_RETURN(void,glPauseTransformFeedback,) -NATIVE_FUNCTION_HEAD(void,glResumeTransformFeedback,void); NATIVE_FUNCTION_END_NO_RETURN(void,glResumeTransformFeedback,) -NATIVE_FUNCTION_HEAD(void,glDrawTransformFeedback,GLenum mode, GLuint id); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawTransformFeedback,mode,id) -NATIVE_FUNCTION_HEAD(void,glDrawTransformFeedbackStream,GLenum mode, GLuint id, GLuint stream); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawTransformFeedbackStream,mode,id,stream) -NATIVE_FUNCTION_HEAD(void,glBeginQueryIndexed,GLenum target, GLuint index, GLuint id); NATIVE_FUNCTION_END_NO_RETURN(void,glBeginQueryIndexed,target,index,id) -NATIVE_FUNCTION_HEAD(void,glEndQueryIndexed,GLenum target, GLuint index); NATIVE_FUNCTION_END_NO_RETURN(void,glEndQueryIndexed,target,index) -NATIVE_FUNCTION_HEAD(void,glGetQueryIndexediv,GLenum target, GLuint index, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetQueryIndexediv,target,index,pname,params) -NATIVE_FUNCTION_HEAD(void,glDepthRangef,GLfloat n, GLfloat f); NATIVE_FUNCTION_END_NO_RETURN(void,glDepthRangef,n,f) -NATIVE_FUNCTION_HEAD(void,glProgramUniform1d,GLuint program, GLint location, GLdouble v0); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform1d,program,location,v0) -NATIVE_FUNCTION_HEAD(void,glProgramUniform1dv,GLuint program, GLint location, GLsizei count, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform1dv,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniform2d,GLuint program, GLint location, GLdouble v0, GLdouble v1); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform2d,program,location,v0,v1) -NATIVE_FUNCTION_HEAD(void,glProgramUniform2dv,GLuint program, GLint location, GLsizei count, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform2dv,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniform3d,GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform3d,program,location,v0,v1,v2) -NATIVE_FUNCTION_HEAD(void,glProgramUniform3dv,GLuint program, GLint location, GLsizei count, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform3dv,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniform4d,GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform4d,program,location,v0,v1,v2,v3) -NATIVE_FUNCTION_HEAD(void,glProgramUniform4dv,GLuint program, GLint location, GLsizei count, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform4dv,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix2dv,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix2dv,program,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix3dv,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix3dv,program,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix4dv,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix4dv,program,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix2x3dv,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix2x3dv,program,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix3x2dv,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix3x2dv,program,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix2x4dv,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix2x4dv,program,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix4x2dv,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix4x2dv,program,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix3x4dv,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix3x4dv,program,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix4x3dv,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix4x3dv,program,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glVertexAttribL1d,GLuint index, GLdouble x); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribL1d,index,x) -NATIVE_FUNCTION_HEAD(void,glVertexAttribL2d,GLuint index, GLdouble x, GLdouble y); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribL2d,index,x,y) -NATIVE_FUNCTION_HEAD(void,glVertexAttribL3d,GLuint index, GLdouble x, GLdouble y, GLdouble z); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribL3d,index,x,y,z) -NATIVE_FUNCTION_HEAD(void,glVertexAttribL4d,GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribL4d,index,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glVertexAttribL1dv,GLuint index, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribL1dv,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribL2dv,GLuint index, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribL2dv,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribL3dv,GLuint index, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribL3dv,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribL4dv,GLuint index, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribL4dv,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribLPointer,GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribLPointer,index,size,type,stride,pointer) -NATIVE_FUNCTION_HEAD(void,glGetVertexAttribLdv,GLuint index, GLenum pname, GLdouble* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVertexAttribLdv,index,pname,params) -NATIVE_FUNCTION_HEAD(void,glViewportArrayv,GLuint first, GLsizei count, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glViewportArrayv,first,count,v) -NATIVE_FUNCTION_HEAD(void,glViewportIndexedf,GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); NATIVE_FUNCTION_END_NO_RETURN(void,glViewportIndexedf,index,x,y,w,h) -NATIVE_FUNCTION_HEAD(void,glViewportIndexedfv,GLuint index, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glViewportIndexedfv,index,v) -NATIVE_FUNCTION_HEAD(void,glScissorArrayv,GLuint first, GLsizei count, const GLint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glScissorArrayv,first,count,v) -NATIVE_FUNCTION_HEAD(void,glScissorIndexed,GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); NATIVE_FUNCTION_END_NO_RETURN(void,glScissorIndexed,index,left,bottom,width,height) -NATIVE_FUNCTION_HEAD(void,glScissorIndexedv,GLuint index, const GLint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glScissorIndexedv,index,v) -NATIVE_FUNCTION_HEAD(void,glDepthRangeArrayv,GLuint first, GLsizei count, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glDepthRangeArrayv,first,count,v) -NATIVE_FUNCTION_HEAD(void,glDepthRangeIndexed,GLuint index, GLdouble n, GLdouble f); NATIVE_FUNCTION_END_NO_RETURN(void,glDepthRangeIndexed,index,n,f) -NATIVE_FUNCTION_HEAD(void,glGetFloati_v,GLenum target, GLuint index, GLfloat* data); NATIVE_FUNCTION_END_NO_RETURN(void,glGetFloati_v,target,index,data) -NATIVE_FUNCTION_HEAD(void,glGetDoublei_v,GLenum target, GLuint index, GLdouble* data); NATIVE_FUNCTION_END_NO_RETURN(void,glGetDoublei_v,target,index,data) -NATIVE_FUNCTION_HEAD(void,glDrawArraysInstancedBaseInstance,GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawArraysInstancedBaseInstance,mode,first,count,instancecount,baseinstance) -NATIVE_FUNCTION_HEAD(void,glDrawElementsInstancedBaseInstance,GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLuint baseinstance); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawElementsInstancedBaseInstance,mode,count,type,indices,instancecount,baseinstance) -NATIVE_FUNCTION_HEAD(void,glDrawElementsInstancedBaseVertexBaseInstance,GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawElementsInstancedBaseVertexBaseInstance,mode,count,type,indices,instancecount,basevertex,baseinstance) -NATIVE_FUNCTION_HEAD(void,glGetInternalformativ,GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetInternalformativ,target,internalformat,pname,count,params) -NATIVE_FUNCTION_HEAD(void,glGetActiveAtomicCounterBufferiv,GLuint program, GLuint bufferIndex, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetActiveAtomicCounterBufferiv,program,bufferIndex,pname,params) -NATIVE_FUNCTION_HEAD(void,glBindImageTexture,GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); NATIVE_FUNCTION_END_NO_RETURN(void,glBindImageTexture,unit,texture,level,layered,layer,access,format) -NATIVE_FUNCTION_HEAD(void,glMemoryBarrier,GLbitfield barriers); NATIVE_FUNCTION_END_NO_RETURN(void,glMemoryBarrier,barriers) -NATIVE_FUNCTION_HEAD(void,glDrawTransformFeedbackInstanced,GLenum mode, GLuint id, GLsizei instancecount); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawTransformFeedbackInstanced,mode,id,instancecount) -NATIVE_FUNCTION_HEAD(void,glDrawTransformFeedbackStreamInstanced,GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawTransformFeedbackStreamInstanced,mode,id,stream,instancecount) -NATIVE_FUNCTION_HEAD(void,glClearBufferData,GLenum target, GLenum internalformat, GLenum format, GLenum type, const void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glClearBufferData,target,internalformat,format,type,data) -NATIVE_FUNCTION_HEAD(void,glClearBufferSubData,GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glClearBufferSubData,target,internalformat,offset,size,format,type,data) -NATIVE_FUNCTION_HEAD(void,glDispatchCompute,GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); NATIVE_FUNCTION_END_NO_RETURN(void,glDispatchCompute,num_groups_x,num_groups_y,num_groups_z) -NATIVE_FUNCTION_HEAD(void,glDispatchComputeIndirect,GLintptr indirect); NATIVE_FUNCTION_END_NO_RETURN(void,glDispatchComputeIndirect,indirect) -NATIVE_FUNCTION_HEAD(void,glCopyImageSubData,GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); NATIVE_FUNCTION_END_NO_RETURN(void,glCopyImageSubData,srcName,srcTarget,srcLevel,srcX,srcY,srcZ,dstName,dstTarget,dstLevel,dstX,dstY,dstZ,srcWidth,srcHeight,srcDepth) -NATIVE_FUNCTION_HEAD(void,glFramebufferParameteri,GLenum target, GLenum pname, GLint param); NATIVE_FUNCTION_END_NO_RETURN(void,glFramebufferParameteri,target,pname,param) -NATIVE_FUNCTION_HEAD(void,glGetFramebufferParameteriv,GLenum target, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetFramebufferParameteriv,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetInternalformati64v,GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetInternalformati64v,target,internalformat,pname,count,params) -NATIVE_FUNCTION_HEAD(void,glInvalidateTexSubImage,GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); NATIVE_FUNCTION_END_NO_RETURN(void,glInvalidateTexSubImage,texture,level,xoffset,yoffset,zoffset,width,height,depth) -NATIVE_FUNCTION_HEAD(void,glInvalidateTexImage,GLuint texture, GLint level); NATIVE_FUNCTION_END_NO_RETURN(void,glInvalidateTexImage,texture,level) -NATIVE_FUNCTION_HEAD(void,glInvalidateBufferSubData,GLuint buffer, GLintptr offset, GLsizeiptr length); NATIVE_FUNCTION_END_NO_RETURN(void,glInvalidateBufferSubData,buffer,offset,length) -NATIVE_FUNCTION_HEAD(void,glInvalidateBufferData,GLuint buffer); NATIVE_FUNCTION_END_NO_RETURN(void,glInvalidateBufferData,buffer) -NATIVE_FUNCTION_HEAD(void,glInvalidateFramebuffer,GLenum target, GLsizei numAttachments, const GLenum* attachments); NATIVE_FUNCTION_END_NO_RETURN(void,glInvalidateFramebuffer,target,numAttachments,attachments) -NATIVE_FUNCTION_HEAD(void,glInvalidateSubFramebuffer,GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); NATIVE_FUNCTION_END_NO_RETURN(void,glInvalidateSubFramebuffer,target,numAttachments,attachments,x,y,width,height) -NATIVE_FUNCTION_HEAD(void,glMultiDrawArraysIndirect,GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiDrawArraysIndirect,mode,indirect,drawcount,stride) -NATIVE_FUNCTION_HEAD(void,glMultiDrawElementsIndirect,GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiDrawElementsIndirect,mode,type,indirect,drawcount,stride) -NATIVE_FUNCTION_HEAD(GLint,glGetProgramResourceLocationIndex,GLuint program, GLenum programInterface, const GLchar* name); NATIVE_FUNCTION_END_NO_RETURN(GLint,glGetProgramResourceLocationIndex,program,programInterface,name) -NATIVE_FUNCTION_HEAD(void,glShaderStorageBlockBinding,GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); NATIVE_FUNCTION_END_NO_RETURN(void,glShaderStorageBlockBinding,program,storageBlockIndex,storageBlockBinding) -NATIVE_FUNCTION_HEAD(void,glTexBufferRange,GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); NATIVE_FUNCTION_END_NO_RETURN(void,glTexBufferRange,target,internalformat,buffer,offset,size) -NATIVE_FUNCTION_HEAD(void,glTexStorage2DMultisample,GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); NATIVE_FUNCTION_END_NO_RETURN(void,glTexStorage2DMultisample,target,samples,internalformat,width,height,fixedsamplelocations) -NATIVE_FUNCTION_HEAD(void,glTexStorage3DMultisample,GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); NATIVE_FUNCTION_END_NO_RETURN(void,glTexStorage3DMultisample,target,samples,internalformat,width,height,depth,fixedsamplelocations) -NATIVE_FUNCTION_HEAD(void,glTextureView,GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureView,texture,target,origtexture,internalformat,minlevel,numlevels,minlayer,numlayers) -NATIVE_FUNCTION_HEAD(void,glBindVertexBuffer,GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); NATIVE_FUNCTION_END_NO_RETURN(void,glBindVertexBuffer,bindingindex,buffer,offset,stride) -NATIVE_FUNCTION_HEAD(void,glVertexAttribFormat,GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribFormat,attribindex,size,type,normalized,relativeoffset) -NATIVE_FUNCTION_HEAD(void,glVertexAttribIFormat,GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribIFormat,attribindex,size,type,relativeoffset) -NATIVE_FUNCTION_HEAD(void,glVertexAttribLFormat,GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribLFormat,attribindex,size,type,relativeoffset) -NATIVE_FUNCTION_HEAD(void,glVertexAttribBinding,GLuint attribindex, GLuint bindingindex); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribBinding,attribindex,bindingindex) -NATIVE_FUNCTION_HEAD(void,glVertexBindingDivisor,GLuint bindingindex, GLuint divisor); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexBindingDivisor,bindingindex,divisor) -NATIVE_FUNCTION_HEAD(void,glDebugMessageControl,GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); NATIVE_FUNCTION_END_NO_RETURN(void,glDebugMessageControl,source,type,severity,count,ids,enabled) -NATIVE_FUNCTION_HEAD(void,glDebugMessageInsert,GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); NATIVE_FUNCTION_END_NO_RETURN(void,glDebugMessageInsert,source,type,id,severity,length,buf) -NATIVE_FUNCTION_HEAD(void,glDebugMessageCallback,GLDEBUGPROC callback, const void* userParam); NATIVE_FUNCTION_END_NO_RETURN(void,glDebugMessageCallback,callback,userParam) -NATIVE_FUNCTION_HEAD(GLuint,glGetDebugMessageLog,GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); NATIVE_FUNCTION_END_NO_RETURN(GLuint,glGetDebugMessageLog,count,bufSize,sources,types,ids,severities,lengths,messageLog) -NATIVE_FUNCTION_HEAD(void,glPushDebugGroup,GLenum source, GLuint id, GLsizei length, const GLchar* message); NATIVE_FUNCTION_END_NO_RETURN(void,glPushDebugGroup,source,id,length,message) -NATIVE_FUNCTION_HEAD(void,glPopDebugGroup,void); NATIVE_FUNCTION_END_NO_RETURN(void,glPopDebugGroup,) -NATIVE_FUNCTION_HEAD(void,glObjectLabel,GLenum identifier, GLuint name, GLsizei length, const GLchar* label); NATIVE_FUNCTION_END_NO_RETURN(void,glObjectLabel,identifier,name,length,label) -NATIVE_FUNCTION_HEAD(void,glGetObjectLabel,GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar* label); NATIVE_FUNCTION_END_NO_RETURN(void,glGetObjectLabel,identifier,name,bufSize,length,label) -NATIVE_FUNCTION_HEAD(void,glObjectPtrLabel,const void* ptr, GLsizei length, const GLchar* label); NATIVE_FUNCTION_END_NO_RETURN(void,glObjectPtrLabel,ptr,length,label) -NATIVE_FUNCTION_HEAD(void,glGetObjectPtrLabel,const void* ptr, GLsizei bufSize, GLsizei* length, GLchar* label); NATIVE_FUNCTION_END_NO_RETURN(void,glGetObjectPtrLabel,ptr,bufSize,length,label) -NATIVE_FUNCTION_HEAD(void,glBufferStorage,GLenum target, GLsizeiptr size, const void* data, GLbitfield flags); NATIVE_FUNCTION_END_NO_RETURN(void,glBufferStorage,target,size,data,flags) -NATIVE_FUNCTION_HEAD(void,glClearTexImage,GLuint texture, GLint level, GLenum format, GLenum type, const void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glClearTexImage,texture,level,format,type,data) -NATIVE_FUNCTION_HEAD(void,glClearTexSubImage,GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glClearTexSubImage,texture,level,xoffset,yoffset,zoffset,width,height,depth,format,type,data) -NATIVE_FUNCTION_HEAD(void,glBindBuffersBase,GLenum target, GLuint first, GLsizei count, const GLuint* buffers); NATIVE_FUNCTION_END_NO_RETURN(void,glBindBuffersBase,target,first,count,buffers) -NATIVE_FUNCTION_HEAD(void,glBindBuffersRange,GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets, const GLsizeiptr* sizes); NATIVE_FUNCTION_END_NO_RETURN(void,glBindBuffersRange,target,first,count,buffers,offsets,sizes) -NATIVE_FUNCTION_HEAD(void,glBindTextures,GLuint first, GLsizei count, const GLuint* textures); NATIVE_FUNCTION_END_NO_RETURN(void,glBindTextures,first,count,textures) -NATIVE_FUNCTION_HEAD(void,glBindSamplers,GLuint first, GLsizei count, const GLuint* samplers); NATIVE_FUNCTION_END_NO_RETURN(void,glBindSamplers,first,count,samplers) -NATIVE_FUNCTION_HEAD(void,glBindImageTextures,GLuint first, GLsizei count, const GLuint* textures); NATIVE_FUNCTION_END_NO_RETURN(void,glBindImageTextures,first,count,textures) -NATIVE_FUNCTION_HEAD(void,glBindVertexBuffers,GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets, const GLsizei* strides); NATIVE_FUNCTION_END_NO_RETURN(void,glBindVertexBuffers,first,count,buffers,offsets,strides) -NATIVE_FUNCTION_HEAD(void,glClipControl,GLenum origin, GLenum depth); NATIVE_FUNCTION_END_NO_RETURN(void,glClipControl,origin,depth) -NATIVE_FUNCTION_HEAD(void,glCreateTransformFeedbacks,GLsizei n, GLuint* ids); NATIVE_FUNCTION_END_NO_RETURN(void,glCreateTransformFeedbacks,n,ids) -NATIVE_FUNCTION_HEAD(void,glTransformFeedbackBufferBase,GLuint xfb, GLuint index, GLuint buffer); NATIVE_FUNCTION_END_NO_RETURN(void,glTransformFeedbackBufferBase,xfb,index,buffer) -NATIVE_FUNCTION_HEAD(void,glTransformFeedbackBufferRange,GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); NATIVE_FUNCTION_END_NO_RETURN(void,glTransformFeedbackBufferRange,xfb,index,buffer,offset,size) -NATIVE_FUNCTION_HEAD(void,glGetTransformFeedbackiv,GLuint xfb, GLenum pname, GLint* param); NATIVE_FUNCTION_END_NO_RETURN(void,glGetTransformFeedbackiv,xfb,pname,param) -NATIVE_FUNCTION_HEAD(void,glGetTransformFeedbacki_v,GLuint xfb, GLenum pname, GLuint index, GLint* param); NATIVE_FUNCTION_END_NO_RETURN(void,glGetTransformFeedbacki_v,xfb,pname,index,param) -NATIVE_FUNCTION_HEAD(void,glGetTransformFeedbacki64_v,GLuint xfb, GLenum pname, GLuint index, GLint64* param); NATIVE_FUNCTION_END_NO_RETURN(void,glGetTransformFeedbacki64_v,xfb,pname,index,param) -NATIVE_FUNCTION_HEAD(void,glCreateBuffers,GLsizei n, GLuint* buffers); NATIVE_FUNCTION_END_NO_RETURN(void,glCreateBuffers,n,buffers) -NATIVE_FUNCTION_HEAD(void,glNamedBufferStorage,GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedBufferStorage,buffer,size,data,flags) -NATIVE_FUNCTION_HEAD(void,glNamedBufferData,GLuint buffer, GLsizeiptr size, const void* data, GLenum usage); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedBufferData,buffer,size,data,usage) -NATIVE_FUNCTION_HEAD(void,glNamedBufferSubData,GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedBufferSubData,buffer,offset,size,data) -NATIVE_FUNCTION_HEAD(void,glCopyNamedBufferSubData,GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); NATIVE_FUNCTION_END_NO_RETURN(void,glCopyNamedBufferSubData,readBuffer,writeBuffer,readOffset,writeOffset,size) -NATIVE_FUNCTION_HEAD(void,glClearNamedBufferData,GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glClearNamedBufferData,buffer,internalformat,format,type,data) -NATIVE_FUNCTION_HEAD(void,glClearNamedBufferSubData,GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glClearNamedBufferSubData,buffer,internalformat,offset,size,format,type,data) -NATIVE_FUNCTION_HEAD(GLboolean,glUnmapNamedBuffer,GLuint buffer); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glUnmapNamedBuffer,buffer) -NATIVE_FUNCTION_HEAD(void,glFlushMappedNamedBufferRange,GLuint buffer, GLintptr offset, GLsizeiptr length); NATIVE_FUNCTION_END_NO_RETURN(void,glFlushMappedNamedBufferRange,buffer,offset,length) -NATIVE_FUNCTION_HEAD(void,glGetNamedBufferParameteriv,GLuint buffer, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetNamedBufferParameteriv,buffer,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetNamedBufferParameteri64v,GLuint buffer, GLenum pname, GLint64* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetNamedBufferParameteri64v,buffer,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetNamedBufferPointerv,GLuint buffer, GLenum pname, void* *params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetNamedBufferPointerv,buffer,pname,*params) -NATIVE_FUNCTION_HEAD(void,glGetNamedBufferSubData,GLuint buffer, GLintptr offset, GLsizeiptr size, void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glGetNamedBufferSubData,buffer,offset,size,data) -NATIVE_FUNCTION_HEAD(void,glCreateFramebuffers,GLsizei n, GLuint* framebuffers); NATIVE_FUNCTION_END_NO_RETURN(void,glCreateFramebuffers,n,framebuffers) -NATIVE_FUNCTION_HEAD(void,glNamedFramebufferRenderbuffer,GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedFramebufferRenderbuffer,framebuffer,attachment,renderbuffertarget,renderbuffer) -NATIVE_FUNCTION_HEAD(void,glNamedFramebufferParameteri,GLuint framebuffer, GLenum pname, GLint param); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedFramebufferParameteri,framebuffer,pname,param) -NATIVE_FUNCTION_HEAD(void,glNamedFramebufferTexture,GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedFramebufferTexture,framebuffer,attachment,texture,level) -NATIVE_FUNCTION_HEAD(void,glNamedFramebufferTextureLayer,GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedFramebufferTextureLayer,framebuffer,attachment,texture,level,layer) -NATIVE_FUNCTION_HEAD(void,glNamedFramebufferDrawBuffer,GLuint framebuffer, GLenum buf); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedFramebufferDrawBuffer,framebuffer,buf) -NATIVE_FUNCTION_HEAD(void,glNamedFramebufferDrawBuffers,GLuint framebuffer, GLsizei n, const GLenum* bufs); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedFramebufferDrawBuffers,framebuffer,n,bufs) -NATIVE_FUNCTION_HEAD(void,glNamedFramebufferReadBuffer,GLuint framebuffer, GLenum src); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedFramebufferReadBuffer,framebuffer,src) -NATIVE_FUNCTION_HEAD(void,glInvalidateNamedFramebufferData,GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments); NATIVE_FUNCTION_END_NO_RETURN(void,glInvalidateNamedFramebufferData,framebuffer,numAttachments,attachments) -NATIVE_FUNCTION_HEAD(void,glInvalidateNamedFramebufferSubData,GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); NATIVE_FUNCTION_END_NO_RETURN(void,glInvalidateNamedFramebufferSubData,framebuffer,numAttachments,attachments,x,y,width,height) -NATIVE_FUNCTION_HEAD(void,glClearNamedFramebufferiv,GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value); NATIVE_FUNCTION_END_NO_RETURN(void,glClearNamedFramebufferiv,framebuffer,buffer,drawbuffer,value) -NATIVE_FUNCTION_HEAD(void,glClearNamedFramebufferuiv,GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value); NATIVE_FUNCTION_END_NO_RETURN(void,glClearNamedFramebufferuiv,framebuffer,buffer,drawbuffer,value) -NATIVE_FUNCTION_HEAD(void,glClearNamedFramebufferfv,GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glClearNamedFramebufferfv,framebuffer,buffer,drawbuffer,value) -NATIVE_FUNCTION_HEAD(void,glClearNamedFramebufferfi,GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); NATIVE_FUNCTION_END_NO_RETURN(void,glClearNamedFramebufferfi,framebuffer,buffer,drawbuffer,depth,stencil) -NATIVE_FUNCTION_HEAD(void,glBlitNamedFramebuffer,GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); NATIVE_FUNCTION_END_NO_RETURN(void,glBlitNamedFramebuffer,readFramebuffer,drawFramebuffer,srcX0,srcY0,srcX1,srcY1,dstX0,dstY0,dstX1,dstY1,mask,filter) -NATIVE_FUNCTION_HEAD(GLenum,glCheckNamedFramebufferStatus,GLuint framebuffer, GLenum target); NATIVE_FUNCTION_END_NO_RETURN(GLenum,glCheckNamedFramebufferStatus,framebuffer,target) -NATIVE_FUNCTION_HEAD(void,glGetNamedFramebufferParameteriv,GLuint framebuffer, GLenum pname, GLint* param); NATIVE_FUNCTION_END_NO_RETURN(void,glGetNamedFramebufferParameteriv,framebuffer,pname,param) -NATIVE_FUNCTION_HEAD(void,glGetNamedFramebufferAttachmentParameteriv,GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetNamedFramebufferAttachmentParameteriv,framebuffer,attachment,pname,params) -NATIVE_FUNCTION_HEAD(void,glCreateRenderbuffers,GLsizei n, GLuint* renderbuffers); NATIVE_FUNCTION_END_NO_RETURN(void,glCreateRenderbuffers,n,renderbuffers) -NATIVE_FUNCTION_HEAD(void,glNamedRenderbufferStorage,GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedRenderbufferStorage,renderbuffer,internalformat,width,height) -NATIVE_FUNCTION_HEAD(void,glNamedRenderbufferStorageMultisample,GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedRenderbufferStorageMultisample,renderbuffer,samples,internalformat,width,height) -NATIVE_FUNCTION_HEAD(void,glGetNamedRenderbufferParameteriv,GLuint renderbuffer, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetNamedRenderbufferParameteriv,renderbuffer,pname,params) -NATIVE_FUNCTION_HEAD(void,glCreateTextures,GLenum target, GLsizei n, GLuint* textures); NATIVE_FUNCTION_END_NO_RETURN(void,glCreateTextures,target,n,textures) -NATIVE_FUNCTION_HEAD(void,glTextureBuffer,GLuint texture, GLenum internalformat, GLuint buffer); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureBuffer,texture,internalformat,buffer) -NATIVE_FUNCTION_HEAD(void,glTextureBufferRange,GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureBufferRange,texture,internalformat,buffer,offset,size) -NATIVE_FUNCTION_HEAD(void,glTextureStorage1D,GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureStorage1D,texture,levels,internalformat,width) -NATIVE_FUNCTION_HEAD(void,glTextureStorage2D,GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureStorage2D,texture,levels,internalformat,width,height) -NATIVE_FUNCTION_HEAD(void,glTextureStorage3D,GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureStorage3D,texture,levels,internalformat,width,height,depth) -NATIVE_FUNCTION_HEAD(void,glTextureStorage2DMultisample,GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureStorage2DMultisample,texture,samples,internalformat,width,height,fixedsamplelocations) -NATIVE_FUNCTION_HEAD(void,glTextureStorage3DMultisample,GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureStorage3DMultisample,texture,samples,internalformat,width,height,depth,fixedsamplelocations) -NATIVE_FUNCTION_HEAD(void,glTextureSubImage1D,GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureSubImage1D,texture,level,xoffset,width,format,type,pixels) -NATIVE_FUNCTION_HEAD(void,glTextureSubImage2D,GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureSubImage2D,texture,level,xoffset,yoffset,width,height,format,type,pixels) -NATIVE_FUNCTION_HEAD(void,glTextureSubImage3D,GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureSubImage3D,texture,level,xoffset,yoffset,zoffset,width,height,depth,format,type,pixels) -NATIVE_FUNCTION_HEAD(void,glCompressedTextureSubImage1D,GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glCompressedTextureSubImage1D,texture,level,xoffset,width,format,imageSize,data) -NATIVE_FUNCTION_HEAD(void,glCompressedTextureSubImage2D,GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glCompressedTextureSubImage2D,texture,level,xoffset,yoffset,width,height,format,imageSize,data) -NATIVE_FUNCTION_HEAD(void,glCompressedTextureSubImage3D,GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glCompressedTextureSubImage3D,texture,level,xoffset,yoffset,zoffset,width,height,depth,format,imageSize,data) -NATIVE_FUNCTION_HEAD(void,glCopyTextureSubImage1D,GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); NATIVE_FUNCTION_END_NO_RETURN(void,glCopyTextureSubImage1D,texture,level,xoffset,x,y,width) -NATIVE_FUNCTION_HEAD(void,glCopyTextureSubImage2D,GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); NATIVE_FUNCTION_END_NO_RETURN(void,glCopyTextureSubImage2D,texture,level,xoffset,yoffset,x,y,width,height) -NATIVE_FUNCTION_HEAD(void,glCopyTextureSubImage3D,GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); NATIVE_FUNCTION_END_NO_RETURN(void,glCopyTextureSubImage3D,texture,level,xoffset,yoffset,zoffset,x,y,width,height) -NATIVE_FUNCTION_HEAD(void,glTextureParameterf,GLuint texture, GLenum pname, GLfloat param); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureParameterf,texture,pname,param) -NATIVE_FUNCTION_HEAD(void,glTextureParameterfv,GLuint texture, GLenum pname, const GLfloat* param); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureParameterfv,texture,pname,param) -NATIVE_FUNCTION_HEAD(void,glTextureParameteri,GLuint texture, GLenum pname, GLint param); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureParameteri,texture,pname,param) -NATIVE_FUNCTION_HEAD(void,glTextureParameterIiv,GLuint texture, GLenum pname, const GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureParameterIiv,texture,pname,params) -NATIVE_FUNCTION_HEAD(void,glTextureParameterIuiv,GLuint texture, GLenum pname, const GLuint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureParameterIuiv,texture,pname,params) -NATIVE_FUNCTION_HEAD(void,glTextureParameteriv,GLuint texture, GLenum pname, const GLint* param); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureParameteriv,texture,pname,param) -NATIVE_FUNCTION_HEAD(void,glGenerateTextureMipmap,GLuint texture); NATIVE_FUNCTION_END_NO_RETURN(void,glGenerateTextureMipmap,texture) -NATIVE_FUNCTION_HEAD(void,glBindTextureUnit,GLuint unit, GLuint texture); NATIVE_FUNCTION_END_NO_RETURN(void,glBindTextureUnit,unit,texture) -NATIVE_FUNCTION_HEAD(void,glGetTextureImage,GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels); NATIVE_FUNCTION_END_NO_RETURN(void,glGetTextureImage,texture,level,format,type,bufSize,pixels) -NATIVE_FUNCTION_HEAD(void,glGetCompressedTextureImage,GLuint texture, GLint level, GLsizei bufSize, void* pixels); NATIVE_FUNCTION_END_NO_RETURN(void,glGetCompressedTextureImage,texture,level,bufSize,pixels) -NATIVE_FUNCTION_HEAD(void,glGetTextureLevelParameterfv,GLuint texture, GLint level, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetTextureLevelParameterfv,texture,level,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetTextureLevelParameteriv,GLuint texture, GLint level, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetTextureLevelParameteriv,texture,level,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetTextureParameterfv,GLuint texture, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetTextureParameterfv,texture,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetTextureParameterIiv,GLuint texture, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetTextureParameterIiv,texture,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetTextureParameterIuiv,GLuint texture, GLenum pname, GLuint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetTextureParameterIuiv,texture,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetTextureParameteriv,GLuint texture, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetTextureParameteriv,texture,pname,params) -NATIVE_FUNCTION_HEAD(void,glCreateVertexArrays,GLsizei n, GLuint* arrays); NATIVE_FUNCTION_END_NO_RETURN(void,glCreateVertexArrays,n,arrays) -NATIVE_FUNCTION_HEAD(void,glDisableVertexArrayAttrib,GLuint vaobj, GLuint index); NATIVE_FUNCTION_END_NO_RETURN(void,glDisableVertexArrayAttrib,vaobj,index) -NATIVE_FUNCTION_HEAD(void,glEnableVertexArrayAttrib,GLuint vaobj, GLuint index); NATIVE_FUNCTION_END_NO_RETURN(void,glEnableVertexArrayAttrib,vaobj,index) -NATIVE_FUNCTION_HEAD(void,glVertexArrayElementBuffer,GLuint vaobj, GLuint buffer); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexArrayElementBuffer,vaobj,buffer) -NATIVE_FUNCTION_HEAD(void,glVertexArrayVertexBuffer,GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexArrayVertexBuffer,vaobj,bindingindex,buffer,offset,stride) -NATIVE_FUNCTION_HEAD(void,glVertexArrayVertexBuffers,GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets, const GLsizei* strides); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexArrayVertexBuffers,vaobj,first,count,buffers,offsets,strides) -NATIVE_FUNCTION_HEAD(void,glVertexArrayAttribBinding,GLuint vaobj, GLuint attribindex, GLuint bindingindex); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexArrayAttribBinding,vaobj,attribindex,bindingindex) -NATIVE_FUNCTION_HEAD(void,glVertexArrayAttribFormat,GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexArrayAttribFormat,vaobj,attribindex,size,type,normalized,relativeoffset) -NATIVE_FUNCTION_HEAD(void,glVertexArrayAttribIFormat,GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexArrayAttribIFormat,vaobj,attribindex,size,type,relativeoffset) -NATIVE_FUNCTION_HEAD(void,glVertexArrayAttribLFormat,GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexArrayAttribLFormat,vaobj,attribindex,size,type,relativeoffset) -NATIVE_FUNCTION_HEAD(void,glVertexArrayBindingDivisor,GLuint vaobj, GLuint bindingindex, GLuint divisor); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexArrayBindingDivisor,vaobj,bindingindex,divisor) -NATIVE_FUNCTION_HEAD(void,glGetVertexArrayiv,GLuint vaobj, GLenum pname, GLint* param); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVertexArrayiv,vaobj,pname,param) -NATIVE_FUNCTION_HEAD(void,glGetVertexArrayIndexediv,GLuint vaobj, GLuint index, GLenum pname, GLint* param); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVertexArrayIndexediv,vaobj,index,pname,param) -NATIVE_FUNCTION_HEAD(void,glGetVertexArrayIndexed64iv,GLuint vaobj, GLuint index, GLenum pname, GLint64* param); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVertexArrayIndexed64iv,vaobj,index,pname,param) -NATIVE_FUNCTION_HEAD(void,glCreateSamplers,GLsizei n, GLuint* samplers); NATIVE_FUNCTION_END_NO_RETURN(void,glCreateSamplers,n,samplers) -NATIVE_FUNCTION_HEAD(void,glCreateProgramPipelines,GLsizei n, GLuint* pipelines); NATIVE_FUNCTION_END_NO_RETURN(void,glCreateProgramPipelines,n,pipelines) -NATIVE_FUNCTION_HEAD(void,glCreateQueries,GLenum target, GLsizei n, GLuint* ids); NATIVE_FUNCTION_END_NO_RETURN(void,glCreateQueries,target,n,ids) -NATIVE_FUNCTION_HEAD(void,glGetQueryBufferObjecti64v,GLuint id, GLuint buffer, GLenum pname, GLintptr offset); NATIVE_FUNCTION_END_NO_RETURN(void,glGetQueryBufferObjecti64v,id,buffer,pname,offset) -NATIVE_FUNCTION_HEAD(void,glGetQueryBufferObjectiv,GLuint id, GLuint buffer, GLenum pname, GLintptr offset); NATIVE_FUNCTION_END_NO_RETURN(void,glGetQueryBufferObjectiv,id,buffer,pname,offset) -NATIVE_FUNCTION_HEAD(void,glGetQueryBufferObjectui64v,GLuint id, GLuint buffer, GLenum pname, GLintptr offset); NATIVE_FUNCTION_END_NO_RETURN(void,glGetQueryBufferObjectui64v,id,buffer,pname,offset) -NATIVE_FUNCTION_HEAD(void,glGetQueryBufferObjectuiv,GLuint id, GLuint buffer, GLenum pname, GLintptr offset); NATIVE_FUNCTION_END_NO_RETURN(void,glGetQueryBufferObjectuiv,id,buffer,pname,offset) -NATIVE_FUNCTION_HEAD(void,glMemoryBarrierByRegion,GLbitfield barriers); NATIVE_FUNCTION_END_NO_RETURN(void,glMemoryBarrierByRegion,barriers) -NATIVE_FUNCTION_HEAD(void,glGetTextureSubImage,GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void* pixels); NATIVE_FUNCTION_END_NO_RETURN(void,glGetTextureSubImage,texture,level,xoffset,yoffset,zoffset,width,height,depth,format,type,bufSize,pixels) -NATIVE_FUNCTION_HEAD(void,glGetCompressedTextureSubImage,GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void* pixels); NATIVE_FUNCTION_END_NO_RETURN(void,glGetCompressedTextureSubImage,texture,level,xoffset,yoffset,zoffset,width,height,depth,bufSize,pixels) -NATIVE_FUNCTION_HEAD(GLenum,glGetGraphicsResetStatus,void); NATIVE_FUNCTION_END_NO_RETURN(GLenum,glGetGraphicsResetStatus,) -NATIVE_FUNCTION_HEAD(void,glGetnCompressedTexImage,GLenum target, GLint lod, GLsizei bufSize, void* pixels); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnCompressedTexImage,target,lod,bufSize,pixels) -NATIVE_FUNCTION_HEAD(void,glGetnTexImage,GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnTexImage,target,level,format,type,bufSize,pixels) -NATIVE_FUNCTION_HEAD(void,glGetnUniformdv,GLuint program, GLint location, GLsizei bufSize, GLdouble* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnUniformdv,program,location,bufSize,params) -NATIVE_FUNCTION_HEAD(void,glGetnUniformfv,GLuint program, GLint location, GLsizei bufSize, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnUniformfv,program,location,bufSize,params) -NATIVE_FUNCTION_HEAD(void,glGetnUniformiv,GLuint program, GLint location, GLsizei bufSize, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnUniformiv,program,location,bufSize,params) -NATIVE_FUNCTION_HEAD(void,glGetnUniformuiv,GLuint program, GLint location, GLsizei bufSize, GLuint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnUniformuiv,program,location,bufSize,params) -NATIVE_FUNCTION_HEAD(void,glReadnPixels,GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glReadnPixels,x,y,width,height,format,type,bufSize,data) -NATIVE_FUNCTION_HEAD(void,glGetnMapdv,GLenum target, GLenum query, GLsizei bufSize, GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnMapdv,target,query,bufSize,v) -NATIVE_FUNCTION_HEAD(void,glGetnMapfv,GLenum target, GLenum query, GLsizei bufSize, GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnMapfv,target,query,bufSize,v) -NATIVE_FUNCTION_HEAD(void,glGetnMapiv,GLenum target, GLenum query, GLsizei bufSize, GLint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnMapiv,target,query,bufSize,v) -NATIVE_FUNCTION_HEAD(void,glGetnPixelMapfv,GLenum map, GLsizei bufSize, GLfloat* values); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnPixelMapfv,map,bufSize,values) -NATIVE_FUNCTION_HEAD(void,glGetnPixelMapuiv,GLenum map, GLsizei bufSize, GLuint* values); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnPixelMapuiv,map,bufSize,values) -NATIVE_FUNCTION_HEAD(void,glGetnPixelMapusv,GLenum map, GLsizei bufSize, GLushort* values); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnPixelMapusv,map,bufSize,values) -NATIVE_FUNCTION_HEAD(void,glGetnPolygonStipple,GLsizei bufSize, GLubyte* pattern); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnPolygonStipple,bufSize,pattern) -NATIVE_FUNCTION_HEAD(void,glGetnColorTable,GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnColorTable,target,format,type,bufSize,table) -NATIVE_FUNCTION_HEAD(void,glGetnConvolutionFilter,GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnConvolutionFilter,target,format,type,bufSize,image) -NATIVE_FUNCTION_HEAD(void,glGetnSeparableFilter,GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void* column, void* span); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnSeparableFilter,target,format,type,rowBufSize,row,columnBufSize,column,span) -NATIVE_FUNCTION_HEAD(void,glGetnHistogram,GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnHistogram,target,reset,format,type,bufSize,values) -NATIVE_FUNCTION_HEAD(void,glGetnMinmax,GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnMinmax,target,reset,format,type,bufSize,values) -NATIVE_FUNCTION_HEAD(void,glTextureBarrier,void); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureBarrier,) -NATIVE_FUNCTION_HEAD(void,glSpecializeShader,GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const GLuint* pConstantIndex, const GLuint* pConstantValue); NATIVE_FUNCTION_END_NO_RETURN(void,glSpecializeShader,shader,pEntryPoint,numSpecializationConstants,pConstantIndex,pConstantValue) -NATIVE_FUNCTION_HEAD(void,glMultiDrawArraysIndirectCount,GLenum mode, const void* indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiDrawArraysIndirectCount,mode,indirect,drawcount,maxdrawcount,stride) -NATIVE_FUNCTION_HEAD(void,glMultiDrawElementsIndirectCount,GLenum mode, GLenum type, const void* indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiDrawElementsIndirectCount,mode,type,indirect,drawcount,maxdrawcount,stride) -NATIVE_FUNCTION_HEAD(void,glPolygonOffsetClamp,GLfloat factor, GLfloat units, GLfloat clamp); NATIVE_FUNCTION_END_NO_RETURN(void,glPolygonOffsetClamp,factor,units,clamp) -NATIVE_FUNCTION_HEAD(void,glPrimitiveBoundingBoxARB,GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); NATIVE_FUNCTION_END_NO_RETURN(void,glPrimitiveBoundingBoxARB,minX,minY,minZ,minW,maxX,maxY,maxZ,maxW) -NATIVE_FUNCTION_HEAD(GLuint64,glGetTextureHandleARB,GLuint texture); NATIVE_FUNCTION_END_NO_RETURN(GLuint64,glGetTextureHandleARB,texture) -NATIVE_FUNCTION_HEAD(GLuint64,glGetTextureSamplerHandleARB,GLuint texture, GLuint sampler); NATIVE_FUNCTION_END_NO_RETURN(GLuint64,glGetTextureSamplerHandleARB,texture,sampler) -NATIVE_FUNCTION_HEAD(void,glMakeTextureHandleResidentARB,GLuint64 handle); NATIVE_FUNCTION_END_NO_RETURN(void,glMakeTextureHandleResidentARB,handle) -NATIVE_FUNCTION_HEAD(void,glMakeTextureHandleNonResidentARB,GLuint64 handle); NATIVE_FUNCTION_END_NO_RETURN(void,glMakeTextureHandleNonResidentARB,handle) -NATIVE_FUNCTION_HEAD(GLuint64,glGetImageHandleARB,GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); NATIVE_FUNCTION_END_NO_RETURN(GLuint64,glGetImageHandleARB,texture,level,layered,layer,format) -NATIVE_FUNCTION_HEAD(void,glMakeImageHandleResidentARB,GLuint64 handle, GLenum access); NATIVE_FUNCTION_END_NO_RETURN(void,glMakeImageHandleResidentARB,handle,access) -NATIVE_FUNCTION_HEAD(void,glMakeImageHandleNonResidentARB,GLuint64 handle); NATIVE_FUNCTION_END_NO_RETURN(void,glMakeImageHandleNonResidentARB,handle) -NATIVE_FUNCTION_HEAD(void,glUniformHandleui64ARB,GLint location, GLuint64 value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniformHandleui64ARB,location,value) -NATIVE_FUNCTION_HEAD(void,glUniformHandleui64vARB,GLint location, GLsizei count, const GLuint64* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniformHandleui64vARB,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniformHandleui64ARB,GLuint program, GLint location, GLuint64 value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformHandleui64ARB,program,location,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniformHandleui64vARB,GLuint program, GLint location, GLsizei count, const GLuint64* values); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformHandleui64vARB,program,location,count,values) -NATIVE_FUNCTION_HEAD(GLboolean,glIsTextureHandleResidentARB,GLuint64 handle); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsTextureHandleResidentARB,handle) -NATIVE_FUNCTION_HEAD(GLboolean,glIsImageHandleResidentARB,GLuint64 handle); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsImageHandleResidentARB,handle) -NATIVE_FUNCTION_HEAD(void,glVertexAttribL1ui64ARB,GLuint index, GLuint64EXT x); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribL1ui64ARB,index,x) -NATIVE_FUNCTION_HEAD(void,glVertexAttribL1ui64vARB,GLuint index, const GLuint64EXT* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribL1ui64vARB,index,v) -NATIVE_FUNCTION_HEAD(void,glGetVertexAttribLui64vARB,GLuint index, GLenum pname, GLuint64EXT* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVertexAttribLui64vARB,index,pname,params) -NATIVE_FUNCTION_HEAD(GLsync,glCreateSyncFromCLeventARB,struct _cl_context *context, struct _cl_event *event, GLbitfield flags); NATIVE_FUNCTION_END_NO_RETURN(GLsync,glCreateSyncFromCLeventARB,context,event,flags) -NATIVE_FUNCTION_HEAD(void,glClampColorARB,GLenum target, GLenum clamp); NATIVE_FUNCTION_END_NO_RETURN(void,glClampColorARB,target,clamp) -NATIVE_FUNCTION_HEAD(void,glDispatchComputeGroupSizeARB,GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); NATIVE_FUNCTION_END_NO_RETURN(void,glDispatchComputeGroupSizeARB,num_groups_x,num_groups_y,num_groups_z,group_size_x,group_size_y,group_size_z) -NATIVE_FUNCTION_HEAD(void,glDebugMessageControlARB,GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); NATIVE_FUNCTION_END_NO_RETURN(void,glDebugMessageControlARB,source,type,severity,count,ids,enabled) -NATIVE_FUNCTION_HEAD(void,glDebugMessageInsertARB,GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); NATIVE_FUNCTION_END_NO_RETURN(void,glDebugMessageInsertARB,source,type,id,severity,length,buf) -NATIVE_FUNCTION_HEAD(void,glDebugMessageCallbackARB,GLDEBUGPROCARB callback, const void* userParam); NATIVE_FUNCTION_END_NO_RETURN(void,glDebugMessageCallbackARB,callback,userParam) -NATIVE_FUNCTION_HEAD(GLuint,glGetDebugMessageLogARB,GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); NATIVE_FUNCTION_END_NO_RETURN(GLuint,glGetDebugMessageLogARB,count,bufSize,sources,types,ids,severities,lengths,messageLog) -NATIVE_FUNCTION_HEAD(void,glDrawBuffersARB,GLsizei n, const GLenum* bufs); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawBuffersARB,n,bufs) -NATIVE_FUNCTION_HEAD(void,glBlendEquationiARB,GLuint buf, GLenum mode); NATIVE_FUNCTION_END_NO_RETURN(void,glBlendEquationiARB,buf,mode) -NATIVE_FUNCTION_HEAD(void,glBlendEquationSeparateiARB,GLuint buf, GLenum modeRGB, GLenum modeAlpha); NATIVE_FUNCTION_END_NO_RETURN(void,glBlendEquationSeparateiARB,buf,modeRGB,modeAlpha) -NATIVE_FUNCTION_HEAD(void,glBlendFunciARB,GLuint buf, GLenum src, GLenum dst); NATIVE_FUNCTION_END_NO_RETURN(void,glBlendFunciARB,buf,src,dst) -NATIVE_FUNCTION_HEAD(void,glBlendFuncSeparateiARB,GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); NATIVE_FUNCTION_END_NO_RETURN(void,glBlendFuncSeparateiARB,buf,srcRGB,dstRGB,srcAlpha,dstAlpha) -NATIVE_FUNCTION_HEAD(void,glDrawArraysInstancedARB,GLenum mode, GLint first, GLsizei count, GLsizei primcount); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawArraysInstancedARB,mode,first,count,primcount) -NATIVE_FUNCTION_HEAD(void,glDrawElementsInstancedARB,GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawElementsInstancedARB,mode,count,type,indices,primcount) -NATIVE_FUNCTION_HEAD(void,glProgramStringARB,GLenum target, GLenum format, GLsizei len, const void* string); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramStringARB,target,format,len,string) -NATIVE_FUNCTION_HEAD(void,glBindProgramARB,GLenum target, GLuint program); NATIVE_FUNCTION_END_NO_RETURN(void,glBindProgramARB,target,program) -NATIVE_FUNCTION_HEAD(void,glDeleteProgramsARB,GLsizei n, const GLuint* programs); NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteProgramsARB,n,programs) -NATIVE_FUNCTION_HEAD(void,glGenProgramsARB,GLsizei n, GLuint* programs); NATIVE_FUNCTION_END_NO_RETURN(void,glGenProgramsARB,n,programs) -NATIVE_FUNCTION_HEAD(void,glProgramEnvParameter4dARB,GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramEnvParameter4dARB,target,index,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glProgramEnvParameter4dvARB,GLenum target, GLuint index, const GLdouble* params); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramEnvParameter4dvARB,target,index,params) -NATIVE_FUNCTION_HEAD(void,glProgramEnvParameter4fARB,GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramEnvParameter4fARB,target,index,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glProgramEnvParameter4fvARB,GLenum target, GLuint index, const GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramEnvParameter4fvARB,target,index,params) -NATIVE_FUNCTION_HEAD(void,glProgramLocalParameter4dARB,GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramLocalParameter4dARB,target,index,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glProgramLocalParameter4dvARB,GLenum target, GLuint index, const GLdouble* params); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramLocalParameter4dvARB,target,index,params) -NATIVE_FUNCTION_HEAD(void,glProgramLocalParameter4fARB,GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramLocalParameter4fARB,target,index,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glProgramLocalParameter4fvARB,GLenum target, GLuint index, const GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramLocalParameter4fvARB,target,index,params) -NATIVE_FUNCTION_HEAD(void,glGetProgramEnvParameterdvARB,GLenum target, GLuint index, GLdouble* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetProgramEnvParameterdvARB,target,index,params) -NATIVE_FUNCTION_HEAD(void,glGetProgramEnvParameterfvARB,GLenum target, GLuint index, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetProgramEnvParameterfvARB,target,index,params) -NATIVE_FUNCTION_HEAD(void,glGetProgramLocalParameterdvARB,GLenum target, GLuint index, GLdouble* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetProgramLocalParameterdvARB,target,index,params) -NATIVE_FUNCTION_HEAD(void,glGetProgramLocalParameterfvARB,GLenum target, GLuint index, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetProgramLocalParameterfvARB,target,index,params) -NATIVE_FUNCTION_HEAD(void,glGetProgramivARB,GLenum target, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetProgramivARB,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetProgramStringARB,GLenum target, GLenum pname, void* string); NATIVE_FUNCTION_END_NO_RETURN(void,glGetProgramStringARB,target,pname,string) -NATIVE_FUNCTION_HEAD(GLboolean,glIsProgramARB,GLuint program); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsProgramARB,program) -NATIVE_FUNCTION_HEAD(void,glProgramParameteriARB,GLuint program, GLenum pname, GLint value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramParameteriARB,program,pname,value) -NATIVE_FUNCTION_HEAD(void,glFramebufferTextureARB,GLenum target, GLenum attachment, GLuint texture, GLint level); NATIVE_FUNCTION_END_NO_RETURN(void,glFramebufferTextureARB,target,attachment,texture,level) -NATIVE_FUNCTION_HEAD(void,glFramebufferTextureLayerARB,GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); NATIVE_FUNCTION_END_NO_RETURN(void,glFramebufferTextureLayerARB,target,attachment,texture,level,layer) -NATIVE_FUNCTION_HEAD(void,glFramebufferTextureFaceARB,GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); NATIVE_FUNCTION_END_NO_RETURN(void,glFramebufferTextureFaceARB,target,attachment,texture,level,face) -NATIVE_FUNCTION_HEAD(void,glSpecializeShaderARB,GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const GLuint* pConstantIndex, const GLuint* pConstantValue); NATIVE_FUNCTION_END_NO_RETURN(void,glSpecializeShaderARB,shader,pEntryPoint,numSpecializationConstants,pConstantIndex,pConstantValue) -NATIVE_FUNCTION_HEAD(void,glUniform1i64ARB,GLint location, GLint64 x); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform1i64ARB,location,x) -NATIVE_FUNCTION_HEAD(void,glUniform2i64ARB,GLint location, GLint64 x, GLint64 y); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform2i64ARB,location,x,y) -NATIVE_FUNCTION_HEAD(void,glUniform3i64ARB,GLint location, GLint64 x, GLint64 y, GLint64 z); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform3i64ARB,location,x,y,z) -NATIVE_FUNCTION_HEAD(void,glUniform4i64ARB,GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform4i64ARB,location,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glUniform1i64vARB,GLint location, GLsizei count, const GLint64* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform1i64vARB,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniform2i64vARB,GLint location, GLsizei count, const GLint64* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform2i64vARB,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniform3i64vARB,GLint location, GLsizei count, const GLint64* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform3i64vARB,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniform4i64vARB,GLint location, GLsizei count, const GLint64* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform4i64vARB,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniform1ui64ARB,GLint location, GLuint64 x); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform1ui64ARB,location,x) -NATIVE_FUNCTION_HEAD(void,glUniform2ui64ARB,GLint location, GLuint64 x, GLuint64 y); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform2ui64ARB,location,x,y) -NATIVE_FUNCTION_HEAD(void,glUniform3ui64ARB,GLint location, GLuint64 x, GLuint64 y, GLuint64 z); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform3ui64ARB,location,x,y,z) -NATIVE_FUNCTION_HEAD(void,glUniform4ui64ARB,GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform4ui64ARB,location,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glUniform1ui64vARB,GLint location, GLsizei count, const GLuint64* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform1ui64vARB,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniform2ui64vARB,GLint location, GLsizei count, const GLuint64* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform2ui64vARB,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniform3ui64vARB,GLint location, GLsizei count, const GLuint64* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform3ui64vARB,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniform4ui64vARB,GLint location, GLsizei count, const GLuint64* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform4ui64vARB,location,count,value) -NATIVE_FUNCTION_HEAD(void,glGetUniformi64vARB,GLuint program, GLint location, GLint64* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetUniformi64vARB,program,location,params) -NATIVE_FUNCTION_HEAD(void,glGetUniformui64vARB,GLuint program, GLint location, GLuint64* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetUniformui64vARB,program,location,params) -NATIVE_FUNCTION_HEAD(void,glGetnUniformi64vARB,GLuint program, GLint location, GLsizei bufSize, GLint64* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnUniformi64vARB,program,location,bufSize,params) -NATIVE_FUNCTION_HEAD(void,glGetnUniformui64vARB,GLuint program, GLint location, GLsizei bufSize, GLuint64* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnUniformui64vARB,program,location,bufSize,params) -NATIVE_FUNCTION_HEAD(void,glProgramUniform1i64ARB,GLuint program, GLint location, GLint64 x); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform1i64ARB,program,location,x) -NATIVE_FUNCTION_HEAD(void,glProgramUniform2i64ARB,GLuint program, GLint location, GLint64 x, GLint64 y); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform2i64ARB,program,location,x,y) -NATIVE_FUNCTION_HEAD(void,glProgramUniform3i64ARB,GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform3i64ARB,program,location,x,y,z) -NATIVE_FUNCTION_HEAD(void,glProgramUniform4i64ARB,GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform4i64ARB,program,location,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glProgramUniform1i64vARB,GLuint program, GLint location, GLsizei count, const GLint64* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform1i64vARB,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniform2i64vARB,GLuint program, GLint location, GLsizei count, const GLint64* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform2i64vARB,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniform3i64vARB,GLuint program, GLint location, GLsizei count, const GLint64* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform3i64vARB,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniform4i64vARB,GLuint program, GLint location, GLsizei count, const GLint64* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform4i64vARB,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniform1ui64ARB,GLuint program, GLint location, GLuint64 x); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform1ui64ARB,program,location,x) -NATIVE_FUNCTION_HEAD(void,glProgramUniform2ui64ARB,GLuint program, GLint location, GLuint64 x, GLuint64 y); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform2ui64ARB,program,location,x,y) -NATIVE_FUNCTION_HEAD(void,glProgramUniform3ui64ARB,GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform3ui64ARB,program,location,x,y,z) -NATIVE_FUNCTION_HEAD(void,glProgramUniform4ui64ARB,GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform4ui64ARB,program,location,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glProgramUniform1ui64vARB,GLuint program, GLint location, GLsizei count, const GLuint64* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform1ui64vARB,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniform2ui64vARB,GLuint program, GLint location, GLsizei count, const GLuint64* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform2ui64vARB,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniform3ui64vARB,GLuint program, GLint location, GLsizei count, const GLuint64* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform3ui64vARB,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniform4ui64vARB,GLuint program, GLint location, GLsizei count, const GLuint64* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform4ui64vARB,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glColorTable,GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* table); NATIVE_FUNCTION_END_NO_RETURN(void,glColorTable,target,internalformat,width,format,type,table) -NATIVE_FUNCTION_HEAD(void,glColorTableParameterfv,GLenum target, GLenum pname, const GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glColorTableParameterfv,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glColorTableParameteriv,GLenum target, GLenum pname, const GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glColorTableParameteriv,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glCopyColorTable,GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); NATIVE_FUNCTION_END_NO_RETURN(void,glCopyColorTable,target,internalformat,x,y,width) -NATIVE_FUNCTION_HEAD(void,glGetColorTable,GLenum target, GLenum format, GLenum type, void* table); NATIVE_FUNCTION_END_NO_RETURN(void,glGetColorTable,target,format,type,table) -NATIVE_FUNCTION_HEAD(void,glGetColorTableParameterfv,GLenum target, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetColorTableParameterfv,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetColorTableParameteriv,GLenum target, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetColorTableParameteriv,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glColorSubTable,GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glColorSubTable,target,start,count,format,type,data) -NATIVE_FUNCTION_HEAD(void,glCopyColorSubTable,GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); NATIVE_FUNCTION_END_NO_RETURN(void,glCopyColorSubTable,target,start,x,y,width) -NATIVE_FUNCTION_HEAD(void,glConvolutionFilter1D,GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* image); NATIVE_FUNCTION_END_NO_RETURN(void,glConvolutionFilter1D,target,internalformat,width,format,type,image) -NATIVE_FUNCTION_HEAD(void,glConvolutionFilter2D,GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* image); NATIVE_FUNCTION_END_NO_RETURN(void,glConvolutionFilter2D,target,internalformat,width,height,format,type,image) -NATIVE_FUNCTION_HEAD(void,glConvolutionParameterf,GLenum target, GLenum pname, GLfloat params); NATIVE_FUNCTION_END_NO_RETURN(void,glConvolutionParameterf,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glConvolutionParameterfv,GLenum target, GLenum pname, const GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glConvolutionParameterfv,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glConvolutionParameteri,GLenum target, GLenum pname, GLint params); NATIVE_FUNCTION_END_NO_RETURN(void,glConvolutionParameteri,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glConvolutionParameteriv,GLenum target, GLenum pname, const GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glConvolutionParameteriv,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glCopyConvolutionFilter1D,GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); NATIVE_FUNCTION_END_NO_RETURN(void,glCopyConvolutionFilter1D,target,internalformat,x,y,width) -NATIVE_FUNCTION_HEAD(void,glCopyConvolutionFilter2D,GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); NATIVE_FUNCTION_END_NO_RETURN(void,glCopyConvolutionFilter2D,target,internalformat,x,y,width,height) -NATIVE_FUNCTION_HEAD(void,glGetConvolutionFilter,GLenum target, GLenum format, GLenum type, void* image); NATIVE_FUNCTION_END_NO_RETURN(void,glGetConvolutionFilter,target,format,type,image) -NATIVE_FUNCTION_HEAD(void,glGetConvolutionParameterfv,GLenum target, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetConvolutionParameterfv,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetConvolutionParameteriv,GLenum target, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetConvolutionParameteriv,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetSeparableFilter,GLenum target, GLenum format, GLenum type, void* row, void* column, void* span); NATIVE_FUNCTION_END_NO_RETURN(void,glGetSeparableFilter,target,format,type,row,column,span) -NATIVE_FUNCTION_HEAD(void,glSeparableFilter2D,GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* row, const void* column); NATIVE_FUNCTION_END_NO_RETURN(void,glSeparableFilter2D,target,internalformat,width,height,format,type,row,column) -NATIVE_FUNCTION_HEAD(void,glGetHistogram,GLenum target, GLboolean reset, GLenum format, GLenum type, void* values); NATIVE_FUNCTION_END_NO_RETURN(void,glGetHistogram,target,reset,format,type,values) -NATIVE_FUNCTION_HEAD(void,glGetHistogramParameterfv,GLenum target, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetHistogramParameterfv,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetHistogramParameteriv,GLenum target, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetHistogramParameteriv,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetMinmax,GLenum target, GLboolean reset, GLenum format, GLenum type, void* values); NATIVE_FUNCTION_END_NO_RETURN(void,glGetMinmax,target,reset,format,type,values) -NATIVE_FUNCTION_HEAD(void,glGetMinmaxParameterfv,GLenum target, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetMinmaxParameterfv,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetMinmaxParameteriv,GLenum target, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetMinmaxParameteriv,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glHistogram,GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); NATIVE_FUNCTION_END_NO_RETURN(void,glHistogram,target,width,internalformat,sink) -NATIVE_FUNCTION_HEAD(void,glMinmax,GLenum target, GLenum internalformat, GLboolean sink); NATIVE_FUNCTION_END_NO_RETURN(void,glMinmax,target,internalformat,sink) -NATIVE_FUNCTION_HEAD(void,glResetHistogram,GLenum target); NATIVE_FUNCTION_END_NO_RETURN(void,glResetHistogram,target) -NATIVE_FUNCTION_HEAD(void,glResetMinmax,GLenum target); NATIVE_FUNCTION_END_NO_RETURN(void,glResetMinmax,target) -NATIVE_FUNCTION_HEAD(void,glMultiDrawArraysIndirectCountARB,GLenum mode, const void* indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiDrawArraysIndirectCountARB,mode,indirect,drawcount,maxdrawcount,stride) -NATIVE_FUNCTION_HEAD(void,glMultiDrawElementsIndirectCountARB,GLenum mode, GLenum type, const void* indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiDrawElementsIndirectCountARB,mode,type,indirect,drawcount,maxdrawcount,stride) -NATIVE_FUNCTION_HEAD(void,glVertexAttribDivisorARB,GLuint index, GLuint divisor); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribDivisorARB,index,divisor) -NATIVE_FUNCTION_HEAD(void,glCurrentPaletteMatrixARB,GLint index); NATIVE_FUNCTION_END_NO_RETURN(void,glCurrentPaletteMatrixARB,index) -NATIVE_FUNCTION_HEAD(void,glMatrixIndexubvARB,GLint size, const GLubyte* indices); NATIVE_FUNCTION_END_NO_RETURN(void,glMatrixIndexubvARB,size,indices) -NATIVE_FUNCTION_HEAD(void,glMatrixIndexusvARB,GLint size, const GLushort* indices); NATIVE_FUNCTION_END_NO_RETURN(void,glMatrixIndexusvARB,size,indices) -NATIVE_FUNCTION_HEAD(void,glMatrixIndexuivARB,GLint size, const GLuint* indices); NATIVE_FUNCTION_END_NO_RETURN(void,glMatrixIndexuivARB,size,indices) -NATIVE_FUNCTION_HEAD(void,glMatrixIndexPointerARB,GLint size, GLenum type, GLsizei stride, const void* pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glMatrixIndexPointerARB,size,type,stride,pointer) -NATIVE_FUNCTION_HEAD(void,glSampleCoverageARB,GLfloat value, GLboolean invert); NATIVE_FUNCTION_END_NO_RETURN(void,glSampleCoverageARB,value,invert) -NATIVE_FUNCTION_HEAD(void,glActiveTextureARB,GLenum texture); NATIVE_FUNCTION_END_NO_RETURN(void,glActiveTextureARB,texture) -NATIVE_FUNCTION_HEAD(void,glClientActiveTextureARB,GLenum texture); NATIVE_FUNCTION_END_NO_RETURN(void,glClientActiveTextureARB,texture) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord1dARB,GLenum target, GLdouble s); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord1dARB,target,s) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord1dvARB,GLenum target, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord1dvARB,target,v) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord1fARB,GLenum target, GLfloat s); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord1fARB,target,s) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord1fvARB,GLenum target, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord1fvARB,target,v) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord1iARB,GLenum target, GLint s); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord1iARB,target,s) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord1ivARB,GLenum target, const GLint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord1ivARB,target,v) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord1sARB,GLenum target, GLshort s); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord1sARB,target,s) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord1svARB,GLenum target, const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord1svARB,target,v) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord2dARB,GLenum target, GLdouble s, GLdouble t); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord2dARB,target,s,t) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord2dvARB,GLenum target, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord2dvARB,target,v) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord2fARB,GLenum target, GLfloat s, GLfloat t); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord2fARB,target,s,t) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord2fvARB,GLenum target, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord2fvARB,target,v) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord2iARB,GLenum target, GLint s, GLint t); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord2iARB,target,s,t) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord2ivARB,GLenum target, const GLint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord2ivARB,target,v) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord2sARB,GLenum target, GLshort s, GLshort t); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord2sARB,target,s,t) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord2svARB,GLenum target, const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord2svARB,target,v) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord3dARB,GLenum target, GLdouble s, GLdouble t, GLdouble r); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord3dARB,target,s,t,r) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord3dvARB,GLenum target, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord3dvARB,target,v) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord3fARB,GLenum target, GLfloat s, GLfloat t, GLfloat r); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord3fARB,target,s,t,r) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord3fvARB,GLenum target, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord3fvARB,target,v) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord3iARB,GLenum target, GLint s, GLint t, GLint r); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord3iARB,target,s,t,r) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord3ivARB,GLenum target, const GLint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord3ivARB,target,v) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord3sARB,GLenum target, GLshort s, GLshort t, GLshort r); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord3sARB,target,s,t,r) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord3svARB,GLenum target, const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord3svARB,target,v) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord4dARB,GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord4dARB,target,s,t,r,q) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord4dvARB,GLenum target, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord4dvARB,target,v) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord4fARB,GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord4fARB,target,s,t,r,q) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord4fvARB,GLenum target, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord4fvARB,target,v) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord4iARB,GLenum target, GLint s, GLint t, GLint r, GLint q); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord4iARB,target,s,t,r,q) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord4ivARB,GLenum target, const GLint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord4ivARB,target,v) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord4sARB,GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord4sARB,target,s,t,r,q) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord4svARB,GLenum target, const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord4svARB,target,v) -NATIVE_FUNCTION_HEAD(void,glGenQueriesARB,GLsizei n, GLuint* ids); NATIVE_FUNCTION_END_NO_RETURN(void,glGenQueriesARB,n,ids) -NATIVE_FUNCTION_HEAD(void,glDeleteQueriesARB,GLsizei n, const GLuint* ids); NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteQueriesARB,n,ids) -NATIVE_FUNCTION_HEAD(GLboolean,glIsQueryARB,GLuint id); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsQueryARB,id) -NATIVE_FUNCTION_HEAD(void,glBeginQueryARB,GLenum target, GLuint id); NATIVE_FUNCTION_END_NO_RETURN(void,glBeginQueryARB,target,id) -NATIVE_FUNCTION_HEAD(void,glEndQueryARB,GLenum target); NATIVE_FUNCTION_END_NO_RETURN(void,glEndQueryARB,target) -NATIVE_FUNCTION_HEAD(void,glGetQueryivARB,GLenum target, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetQueryivARB,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetQueryObjectivARB,GLuint id, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetQueryObjectivARB,id,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetQueryObjectuivARB,GLuint id, GLenum pname, GLuint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetQueryObjectuivARB,id,pname,params) -NATIVE_FUNCTION_HEAD(void,glMaxShaderCompilerThreadsARB,GLuint count); NATIVE_FUNCTION_END_NO_RETURN(void,glMaxShaderCompilerThreadsARB,count) -NATIVE_FUNCTION_HEAD(void,glPointParameterfARB,GLenum pname, GLfloat param); NATIVE_FUNCTION_END_NO_RETURN(void,glPointParameterfARB,pname,param) -NATIVE_FUNCTION_HEAD(void,glPointParameterfvARB,GLenum pname, const GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glPointParameterfvARB,pname,params) -NATIVE_FUNCTION_HEAD(GLenum,glGetGraphicsResetStatusARB,void); NATIVE_FUNCTION_END_NO_RETURN(GLenum,glGetGraphicsResetStatusARB,) -NATIVE_FUNCTION_HEAD(void,glGetnTexImageARB,GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnTexImageARB,target,level,format,type,bufSize,img) -NATIVE_FUNCTION_HEAD(void,glReadnPixelsARB,GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glReadnPixelsARB,x,y,width,height,format,type,bufSize,data) -NATIVE_FUNCTION_HEAD(void,glGetnCompressedTexImageARB,GLenum target, GLint lod, GLsizei bufSize, void* img); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnCompressedTexImageARB,target,lod,bufSize,img) -NATIVE_FUNCTION_HEAD(void,glGetnUniformfvARB,GLuint program, GLint location, GLsizei bufSize, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnUniformfvARB,program,location,bufSize,params) -NATIVE_FUNCTION_HEAD(void,glGetnUniformivARB,GLuint program, GLint location, GLsizei bufSize, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnUniformivARB,program,location,bufSize,params) -NATIVE_FUNCTION_HEAD(void,glGetnUniformuivARB,GLuint program, GLint location, GLsizei bufSize, GLuint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnUniformuivARB,program,location,bufSize,params) -NATIVE_FUNCTION_HEAD(void,glGetnUniformdvARB,GLuint program, GLint location, GLsizei bufSize, GLdouble* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnUniformdvARB,program,location,bufSize,params) -NATIVE_FUNCTION_HEAD(void,glGetnMapdvARB,GLenum target, GLenum query, GLsizei bufSize, GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnMapdvARB,target,query,bufSize,v) -NATIVE_FUNCTION_HEAD(void,glGetnMapfvARB,GLenum target, GLenum query, GLsizei bufSize, GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnMapfvARB,target,query,bufSize,v) -NATIVE_FUNCTION_HEAD(void,glGetnMapivARB,GLenum target, GLenum query, GLsizei bufSize, GLint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnMapivARB,target,query,bufSize,v) -NATIVE_FUNCTION_HEAD(void,glGetnPixelMapfvARB,GLenum map, GLsizei bufSize, GLfloat* values); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnPixelMapfvARB,map,bufSize,values) -NATIVE_FUNCTION_HEAD(void,glGetnPixelMapuivARB,GLenum map, GLsizei bufSize, GLuint* values); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnPixelMapuivARB,map,bufSize,values) -NATIVE_FUNCTION_HEAD(void,glGetnPixelMapusvARB,GLenum map, GLsizei bufSize, GLushort* values); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnPixelMapusvARB,map,bufSize,values) -NATIVE_FUNCTION_HEAD(void,glGetnPolygonStippleARB,GLsizei bufSize, GLubyte* pattern); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnPolygonStippleARB,bufSize,pattern) -NATIVE_FUNCTION_HEAD(void,glGetnColorTableARB,GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnColorTableARB,target,format,type,bufSize,table) -NATIVE_FUNCTION_HEAD(void,glGetnConvolutionFilterARB,GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnConvolutionFilterARB,target,format,type,bufSize,image) -NATIVE_FUNCTION_HEAD(void,glGetnSeparableFilterARB,GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void* column, void* span); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnSeparableFilterARB,target,format,type,rowBufSize,row,columnBufSize,column,span) -NATIVE_FUNCTION_HEAD(void,glGetnHistogramARB,GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnHistogramARB,target,reset,format,type,bufSize,values) -NATIVE_FUNCTION_HEAD(void,glGetnMinmaxARB,GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); NATIVE_FUNCTION_END_NO_RETURN(void,glGetnMinmaxARB,target,reset,format,type,bufSize,values) -NATIVE_FUNCTION_HEAD(void,glFramebufferSampleLocationsfvARB,GLenum target, GLuint start, GLsizei count, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glFramebufferSampleLocationsfvARB,target,start,count,v) -NATIVE_FUNCTION_HEAD(void,glNamedFramebufferSampleLocationsfvARB,GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedFramebufferSampleLocationsfvARB,framebuffer,start,count,v) -NATIVE_FUNCTION_HEAD(void,glEvaluateDepthValuesARB,void); NATIVE_FUNCTION_END_NO_RETURN(void,glEvaluateDepthValuesARB,) -NATIVE_FUNCTION_HEAD(void,glMinSampleShadingARB,GLfloat value); NATIVE_FUNCTION_END_NO_RETURN(void,glMinSampleShadingARB,value) -NATIVE_FUNCTION_HEAD(void,glDeleteObjectARB,GLhandleARB obj); NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteObjectARB,obj) -NATIVE_FUNCTION_HEAD(GLhandleARB,glGetHandleARB,GLenum pname); NATIVE_FUNCTION_END_NO_RETURN(GLhandleARB,glGetHandleARB,pname) -NATIVE_FUNCTION_HEAD(void,glDetachObjectARB,GLhandleARB containerObj, GLhandleARB attachedObj); NATIVE_FUNCTION_END_NO_RETURN(void,glDetachObjectARB,containerObj,attachedObj) -NATIVE_FUNCTION_HEAD(GLhandleARB,glCreateShaderObjectARB,GLenum shaderType); NATIVE_FUNCTION_END_NO_RETURN(GLhandleARB,glCreateShaderObjectARB,shaderType) -NATIVE_FUNCTION_HEAD(void,glShaderSourceARB,GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint* length); NATIVE_FUNCTION_END_NO_RETURN(void,glShaderSourceARB,shaderObj,count,string,length) -NATIVE_FUNCTION_HEAD(void,glCompileShaderARB,GLhandleARB shaderObj); NATIVE_FUNCTION_END_NO_RETURN(void,glCompileShaderARB,shaderObj) -NATIVE_FUNCTION_HEAD(GLhandleARB,glCreateProgramObjectARB,void); NATIVE_FUNCTION_END_NO_RETURN(GLhandleARB,glCreateProgramObjectARB,) -NATIVE_FUNCTION_HEAD(void,glAttachObjectARB,GLhandleARB containerObj, GLhandleARB obj); NATIVE_FUNCTION_END_NO_RETURN(void,glAttachObjectARB,containerObj,obj) -NATIVE_FUNCTION_HEAD(void,glLinkProgramARB,GLhandleARB programObj); NATIVE_FUNCTION_END_NO_RETURN(void,glLinkProgramARB,programObj) -NATIVE_FUNCTION_HEAD(void,glUseProgramObjectARB,GLhandleARB programObj); NATIVE_FUNCTION_END_NO_RETURN(void,glUseProgramObjectARB,programObj) -NATIVE_FUNCTION_HEAD(void,glValidateProgramARB,GLhandleARB programObj); NATIVE_FUNCTION_END_NO_RETURN(void,glValidateProgramARB,programObj) -NATIVE_FUNCTION_HEAD(void,glUniform1fARB,GLint location, GLfloat v0); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform1fARB,location,v0) -NATIVE_FUNCTION_HEAD(void,glUniform2fARB,GLint location, GLfloat v0, GLfloat v1); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform2fARB,location,v0,v1) -NATIVE_FUNCTION_HEAD(void,glUniform3fARB,GLint location, GLfloat v0, GLfloat v1, GLfloat v2); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform3fARB,location,v0,v1,v2) -NATIVE_FUNCTION_HEAD(void,glUniform4fARB,GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform4fARB,location,v0,v1,v2,v3) -NATIVE_FUNCTION_HEAD(void,glUniform1iARB,GLint location, GLint v0); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform1iARB,location,v0) -NATIVE_FUNCTION_HEAD(void,glUniform2iARB,GLint location, GLint v0, GLint v1); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform2iARB,location,v0,v1) -NATIVE_FUNCTION_HEAD(void,glUniform3iARB,GLint location, GLint v0, GLint v1, GLint v2); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform3iARB,location,v0,v1,v2) -NATIVE_FUNCTION_HEAD(void,glUniform4iARB,GLint location, GLint v0, GLint v1, GLint v2, GLint v3); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform4iARB,location,v0,v1,v2,v3) -NATIVE_FUNCTION_HEAD(void,glUniform1fvARB,GLint location, GLsizei count, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform1fvARB,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniform2fvARB,GLint location, GLsizei count, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform2fvARB,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniform3fvARB,GLint location, GLsizei count, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform3fvARB,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniform4fvARB,GLint location, GLsizei count, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform4fvARB,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniform1ivARB,GLint location, GLsizei count, const GLint* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform1ivARB,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniform2ivARB,GLint location, GLsizei count, const GLint* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform2ivARB,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniform3ivARB,GLint location, GLsizei count, const GLint* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform3ivARB,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniform4ivARB,GLint location, GLsizei count, const GLint* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform4ivARB,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniformMatrix2fvARB,GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniformMatrix2fvARB,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glUniformMatrix3fvARB,GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniformMatrix3fvARB,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glUniformMatrix4fvARB,GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniformMatrix4fvARB,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glGetObjectParameterfvARB,GLhandleARB obj, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetObjectParameterfvARB,obj,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetObjectParameterivARB,GLhandleARB obj, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetObjectParameterivARB,obj,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetInfoLogARB,GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB* infoLog); NATIVE_FUNCTION_END_NO_RETURN(void,glGetInfoLogARB,obj,maxLength,length,infoLog) -NATIVE_FUNCTION_HEAD(void,glGetAttachedObjectsARB,GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB* obj); NATIVE_FUNCTION_END_NO_RETURN(void,glGetAttachedObjectsARB,containerObj,maxCount,count,obj) -NATIVE_FUNCTION_HEAD(GLint,glGetUniformLocationARB,GLhandleARB programObj, const GLcharARB* name); NATIVE_FUNCTION_END_NO_RETURN(GLint,glGetUniformLocationARB,programObj,name) -NATIVE_FUNCTION_HEAD(void,glGetActiveUniformARB,GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLcharARB* name); NATIVE_FUNCTION_END_NO_RETURN(void,glGetActiveUniformARB,programObj,index,maxLength,length,size,type,name) -NATIVE_FUNCTION_HEAD(void,glGetUniformfvARB,GLhandleARB programObj, GLint location, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetUniformfvARB,programObj,location,params) -NATIVE_FUNCTION_HEAD(void,glGetUniformivARB,GLhandleARB programObj, GLint location, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetUniformivARB,programObj,location,params) -NATIVE_FUNCTION_HEAD(void,glGetShaderSourceARB,GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB* source); NATIVE_FUNCTION_END_NO_RETURN(void,glGetShaderSourceARB,obj,maxLength,length,source) -NATIVE_FUNCTION_HEAD(void,glNamedStringARB,GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar* string); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedStringARB,type,namelen,name,stringlen,string) -NATIVE_FUNCTION_HEAD(void,glDeleteNamedStringARB,GLint namelen, const GLchar* name); NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteNamedStringARB,namelen,name) -NATIVE_FUNCTION_HEAD(void,glCompileShaderIncludeARB,GLuint shader, GLsizei count, const GLchar* const*path, const GLint* length); NATIVE_FUNCTION_END_NO_RETURN(void,glCompileShaderIncludeARB,shader,count,path,length) -NATIVE_FUNCTION_HEAD(GLboolean,glIsNamedStringARB,GLint namelen, const GLchar* name); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsNamedStringARB,namelen,name) -NATIVE_FUNCTION_HEAD(void,glGetNamedStringARB,GLint namelen, const GLchar* name, GLsizei bufSize, GLint* stringlen, GLchar* string); NATIVE_FUNCTION_END_NO_RETURN(void,glGetNamedStringARB,namelen,name,bufSize,stringlen,string) -NATIVE_FUNCTION_HEAD(void,glGetNamedStringivARB,GLint namelen, const GLchar* name, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetNamedStringivARB,namelen,name,pname,params) -NATIVE_FUNCTION_HEAD(void,glBufferPageCommitmentARB,GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); NATIVE_FUNCTION_END_NO_RETURN(void,glBufferPageCommitmentARB,target,offset,size,commit) -NATIVE_FUNCTION_HEAD(void,glNamedBufferPageCommitmentEXT,GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedBufferPageCommitmentEXT,buffer,offset,size,commit) -NATIVE_FUNCTION_HEAD(void,glNamedBufferPageCommitmentARB,GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedBufferPageCommitmentARB,buffer,offset,size,commit) -NATIVE_FUNCTION_HEAD(void,glTexPageCommitmentARB,GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); NATIVE_FUNCTION_END_NO_RETURN(void,glTexPageCommitmentARB,target,level,xoffset,yoffset,zoffset,width,height,depth,commit) -NATIVE_FUNCTION_HEAD(void,glTexBufferARB,GLenum target, GLenum internalformat, GLuint buffer); NATIVE_FUNCTION_END_NO_RETURN(void,glTexBufferARB,target,internalformat,buffer) -NATIVE_FUNCTION_HEAD(void,glCompressedTexImage3DARB,GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glCompressedTexImage3DARB,target,level,internalformat,width,height,depth,border,imageSize,data) -NATIVE_FUNCTION_HEAD(void,glCompressedTexImage2DARB,GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glCompressedTexImage2DARB,target,level,internalformat,width,height,border,imageSize,data) -NATIVE_FUNCTION_HEAD(void,glCompressedTexImage1DARB,GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glCompressedTexImage1DARB,target,level,internalformat,width,border,imageSize,data) -NATIVE_FUNCTION_HEAD(void,glCompressedTexSubImage3DARB,GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glCompressedTexSubImage3DARB,target,level,xoffset,yoffset,zoffset,width,height,depth,format,imageSize,data) -NATIVE_FUNCTION_HEAD(void,glCompressedTexSubImage2DARB,GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glCompressedTexSubImage2DARB,target,level,xoffset,yoffset,width,height,format,imageSize,data) -NATIVE_FUNCTION_HEAD(void,glCompressedTexSubImage1DARB,GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glCompressedTexSubImage1DARB,target,level,xoffset,width,format,imageSize,data) -NATIVE_FUNCTION_HEAD(void,glGetCompressedTexImageARB,GLenum target, GLint level, void* img); NATIVE_FUNCTION_END_NO_RETURN(void,glGetCompressedTexImageARB,target,level,img) -NATIVE_FUNCTION_HEAD(void,glLoadTransposeMatrixfARB,const GLfloat* m); NATIVE_FUNCTION_END_NO_RETURN(void,glLoadTransposeMatrixfARB,m) -NATIVE_FUNCTION_HEAD(void,glLoadTransposeMatrixdARB,const GLdouble* m); NATIVE_FUNCTION_END_NO_RETURN(void,glLoadTransposeMatrixdARB,m) -NATIVE_FUNCTION_HEAD(void,glMultTransposeMatrixfARB,const GLfloat* m); NATIVE_FUNCTION_END_NO_RETURN(void,glMultTransposeMatrixfARB,m) -NATIVE_FUNCTION_HEAD(void,glMultTransposeMatrixdARB,const GLdouble* m); NATIVE_FUNCTION_END_NO_RETURN(void,glMultTransposeMatrixdARB,m) -NATIVE_FUNCTION_HEAD(void,glWeightbvARB,GLint size, const GLbyte* weights); NATIVE_FUNCTION_END_NO_RETURN(void,glWeightbvARB,size,weights) -NATIVE_FUNCTION_HEAD(void,glWeightsvARB,GLint size, const GLshort* weights); NATIVE_FUNCTION_END_NO_RETURN(void,glWeightsvARB,size,weights) -NATIVE_FUNCTION_HEAD(void,glWeightivARB,GLint size, const GLint* weights); NATIVE_FUNCTION_END_NO_RETURN(void,glWeightivARB,size,weights) -NATIVE_FUNCTION_HEAD(void,glWeightfvARB,GLint size, const GLfloat* weights); NATIVE_FUNCTION_END_NO_RETURN(void,glWeightfvARB,size,weights) -NATIVE_FUNCTION_HEAD(void,glWeightdvARB,GLint size, const GLdouble* weights); NATIVE_FUNCTION_END_NO_RETURN(void,glWeightdvARB,size,weights) -NATIVE_FUNCTION_HEAD(void,glWeightubvARB,GLint size, const GLubyte* weights); NATIVE_FUNCTION_END_NO_RETURN(void,glWeightubvARB,size,weights) -NATIVE_FUNCTION_HEAD(void,glWeightusvARB,GLint size, const GLushort* weights); NATIVE_FUNCTION_END_NO_RETURN(void,glWeightusvARB,size,weights) -NATIVE_FUNCTION_HEAD(void,glWeightuivARB,GLint size, const GLuint* weights); NATIVE_FUNCTION_END_NO_RETURN(void,glWeightuivARB,size,weights) -NATIVE_FUNCTION_HEAD(void,glWeightPointerARB,GLint size, GLenum type, GLsizei stride, const void* pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glWeightPointerARB,size,type,stride,pointer) -NATIVE_FUNCTION_HEAD(void,glVertexBlendARB,GLint count); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexBlendARB,count) -NATIVE_FUNCTION_HEAD(void,glBindBufferARB,GLenum target, GLuint buffer); NATIVE_FUNCTION_END_NO_RETURN(void,glBindBufferARB,target,buffer) -NATIVE_FUNCTION_HEAD(void,glDeleteBuffersARB,GLsizei n, const GLuint* buffers); NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteBuffersARB,n,buffers) -NATIVE_FUNCTION_HEAD(void,glGenBuffersARB,GLsizei n, GLuint* buffers); NATIVE_FUNCTION_END_NO_RETURN(void,glGenBuffersARB,n,buffers) -NATIVE_FUNCTION_HEAD(GLboolean,glIsBufferARB,GLuint buffer); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsBufferARB,buffer) -NATIVE_FUNCTION_HEAD(void,glBufferDataARB,GLenum target, GLsizeiptrARB size, const void* data, GLenum usage); NATIVE_FUNCTION_END_NO_RETURN(void,glBufferDataARB,target,size,data,usage) -NATIVE_FUNCTION_HEAD(void,glBufferSubDataARB,GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glBufferSubDataARB,target,offset,size,data) -NATIVE_FUNCTION_HEAD(void,glGetBufferSubDataARB,GLenum target, GLintptrARB offset, GLsizeiptrARB size, void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glGetBufferSubDataARB,target,offset,size,data) -NATIVE_FUNCTION_HEAD(GLboolean,glUnmapBufferARB,GLenum target); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glUnmapBufferARB,target) -NATIVE_FUNCTION_HEAD(void,glGetBufferParameterivARB,GLenum target, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetBufferParameterivARB,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetBufferPointervARB,GLenum target, GLenum pname, void* *params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetBufferPointervARB,target,pname,*params) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib1dARB,GLuint index, GLdouble x); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib1dARB,index,x) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib1dvARB,GLuint index, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib1dvARB,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib1fARB,GLuint index, GLfloat x); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib1fARB,index,x) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib1fvARB,GLuint index, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib1fvARB,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib1sARB,GLuint index, GLshort x); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib1sARB,index,x) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib1svARB,GLuint index, const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib1svARB,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib2dARB,GLuint index, GLdouble x, GLdouble y); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib2dARB,index,x,y) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib2dvARB,GLuint index, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib2dvARB,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib2fARB,GLuint index, GLfloat x, GLfloat y); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib2fARB,index,x,y) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib2fvARB,GLuint index, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib2fvARB,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib2sARB,GLuint index, GLshort x, GLshort y); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib2sARB,index,x,y) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib2svARB,GLuint index, const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib2svARB,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib3dARB,GLuint index, GLdouble x, GLdouble y, GLdouble z); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib3dARB,index,x,y,z) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib3dvARB,GLuint index, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib3dvARB,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib3fARB,GLuint index, GLfloat x, GLfloat y, GLfloat z); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib3fARB,index,x,y,z) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib3fvARB,GLuint index, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib3fvARB,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib3sARB,GLuint index, GLshort x, GLshort y, GLshort z); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib3sARB,index,x,y,z) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib3svARB,GLuint index, const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib3svARB,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4NbvARB,GLuint index, const GLbyte* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4NbvARB,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4NivARB,GLuint index, const GLint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4NivARB,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4NsvARB,GLuint index, const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4NsvARB,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4NubARB,GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4NubARB,index,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4NubvARB,GLuint index, const GLubyte* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4NubvARB,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4NuivARB,GLuint index, const GLuint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4NuivARB,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4NusvARB,GLuint index, const GLushort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4NusvARB,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4bvARB,GLuint index, const GLbyte* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4bvARB,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4dARB,GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4dARB,index,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4dvARB,GLuint index, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4dvARB,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4fARB,GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4fARB,index,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4fvARB,GLuint index, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4fvARB,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4ivARB,GLuint index, const GLint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4ivARB,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4sARB,GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4sARB,index,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4svARB,GLuint index, const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4svARB,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4ubvARB,GLuint index, const GLubyte* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4ubvARB,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4uivARB,GLuint index, const GLuint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4uivARB,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4usvARB,GLuint index, const GLushort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4usvARB,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribPointerARB,GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribPointerARB,index,size,type,normalized,stride,pointer) -NATIVE_FUNCTION_HEAD(void,glEnableVertexAttribArrayARB,GLuint index); NATIVE_FUNCTION_END_NO_RETURN(void,glEnableVertexAttribArrayARB,index) -NATIVE_FUNCTION_HEAD(void,glDisableVertexAttribArrayARB,GLuint index); NATIVE_FUNCTION_END_NO_RETURN(void,glDisableVertexAttribArrayARB,index) -NATIVE_FUNCTION_HEAD(void,glGetVertexAttribdvARB,GLuint index, GLenum pname, GLdouble* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVertexAttribdvARB,index,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetVertexAttribfvARB,GLuint index, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVertexAttribfvARB,index,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetVertexAttribivARB,GLuint index, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVertexAttribivARB,index,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetVertexAttribPointervARB,GLuint index, GLenum pname, void* *pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVertexAttribPointervARB,index,pname,*pointer) -NATIVE_FUNCTION_HEAD(void,glBindAttribLocationARB,GLhandleARB programObj, GLuint index, const GLcharARB* name); NATIVE_FUNCTION_END_NO_RETURN(void,glBindAttribLocationARB,programObj,index,name) -NATIVE_FUNCTION_HEAD(void,glGetActiveAttribARB,GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLcharARB* name); NATIVE_FUNCTION_END_NO_RETURN(void,glGetActiveAttribARB,programObj,index,maxLength,length,size,type,name) -NATIVE_FUNCTION_HEAD(GLint,glGetAttribLocationARB,GLhandleARB programObj, const GLcharARB* name); NATIVE_FUNCTION_END_NO_RETURN(GLint,glGetAttribLocationARB,programObj,name) -NATIVE_FUNCTION_HEAD(void,glDepthRangeArraydvNV,GLuint first, GLsizei count, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glDepthRangeArraydvNV,first,count,v) -NATIVE_FUNCTION_HEAD(void,glDepthRangeIndexeddNV,GLuint index, GLdouble n, GLdouble f); NATIVE_FUNCTION_END_NO_RETURN(void,glDepthRangeIndexeddNV,index,n,f) -NATIVE_FUNCTION_HEAD(void,glWindowPos2dARB,GLdouble x, GLdouble y); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos2dARB,x,y) -NATIVE_FUNCTION_HEAD(void,glWindowPos2dvARB,const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos2dvARB,v) -NATIVE_FUNCTION_HEAD(void,glWindowPos2fARB,GLfloat x, GLfloat y); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos2fARB,x,y) -NATIVE_FUNCTION_HEAD(void,glWindowPos2fvARB,const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos2fvARB,v) -NATIVE_FUNCTION_HEAD(void,glWindowPos2iARB,GLint x, GLint y); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos2iARB,x,y) -NATIVE_FUNCTION_HEAD(void,glWindowPos2ivARB,const GLint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos2ivARB,v) -NATIVE_FUNCTION_HEAD(void,glWindowPos2sARB,GLshort x, GLshort y); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos2sARB,x,y) -NATIVE_FUNCTION_HEAD(void,glWindowPos2svARB,const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos2svARB,v) -NATIVE_FUNCTION_HEAD(void,glWindowPos3dARB,GLdouble x, GLdouble y, GLdouble z); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos3dARB,x,y,z) -NATIVE_FUNCTION_HEAD(void,glWindowPos3dvARB,const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos3dvARB,v) -NATIVE_FUNCTION_HEAD(void,glWindowPos3fARB,GLfloat x, GLfloat y, GLfloat z); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos3fARB,x,y,z) -NATIVE_FUNCTION_HEAD(void,glWindowPos3fvARB,const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos3fvARB,v) -NATIVE_FUNCTION_HEAD(void,glWindowPos3iARB,GLint x, GLint y, GLint z); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos3iARB,x,y,z) -NATIVE_FUNCTION_HEAD(void,glWindowPos3ivARB,const GLint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos3ivARB,v) -NATIVE_FUNCTION_HEAD(void,glWindowPos3sARB,GLshort x, GLshort y, GLshort z); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos3sARB,x,y,z) -NATIVE_FUNCTION_HEAD(void,glWindowPos3svARB,const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos3svARB,v) -NATIVE_FUNCTION_HEAD(void,glBlendBarrierKHR,void); NATIVE_FUNCTION_END_NO_RETURN(void,glBlendBarrierKHR,) -NATIVE_FUNCTION_HEAD(void,glMaxShaderCompilerThreadsKHR,GLuint count); NATIVE_FUNCTION_END_NO_RETURN(void,glMaxShaderCompilerThreadsKHR,count) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord1bOES,GLenum texture, GLbyte s); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord1bOES,texture,s) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord1bvOES,GLenum texture, const GLbyte* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord1bvOES,texture,coords) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord2bOES,GLenum texture, GLbyte s, GLbyte t); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord2bOES,texture,s,t) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord2bvOES,GLenum texture, const GLbyte* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord2bvOES,texture,coords) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord3bOES,GLenum texture, GLbyte s, GLbyte t, GLbyte r); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord3bOES,texture,s,t,r) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord3bvOES,GLenum texture, const GLbyte* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord3bvOES,texture,coords) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord4bOES,GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord4bOES,texture,s,t,r,q) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord4bvOES,GLenum texture, const GLbyte* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord4bvOES,texture,coords) -NATIVE_FUNCTION_HEAD(void,glTexCoord1bOES,GLbyte s); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord1bOES,s) -NATIVE_FUNCTION_HEAD(void,glTexCoord1bvOES,const GLbyte* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord1bvOES,coords) -NATIVE_FUNCTION_HEAD(void,glTexCoord2bOES,GLbyte s, GLbyte t); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord2bOES,s,t) -NATIVE_FUNCTION_HEAD(void,glTexCoord2bvOES,const GLbyte* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord2bvOES,coords) -NATIVE_FUNCTION_HEAD(void,glTexCoord3bOES,GLbyte s, GLbyte t, GLbyte r); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord3bOES,s,t,r) -NATIVE_FUNCTION_HEAD(void,glTexCoord3bvOES,const GLbyte* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord3bvOES,coords) -NATIVE_FUNCTION_HEAD(void,glTexCoord4bOES,GLbyte s, GLbyte t, GLbyte r, GLbyte q); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord4bOES,s,t,r,q) -NATIVE_FUNCTION_HEAD(void,glTexCoord4bvOES,const GLbyte* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord4bvOES,coords) -NATIVE_FUNCTION_HEAD(void,glVertex2bOES,GLbyte x, GLbyte y); NATIVE_FUNCTION_END_NO_RETURN(void,glVertex2bOES,x,y) -NATIVE_FUNCTION_HEAD(void,glVertex2bvOES,const GLbyte* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glVertex2bvOES,coords) -NATIVE_FUNCTION_HEAD(void,glVertex3bOES,GLbyte x, GLbyte y, GLbyte z); NATIVE_FUNCTION_END_NO_RETURN(void,glVertex3bOES,x,y,z) -NATIVE_FUNCTION_HEAD(void,glVertex3bvOES,const GLbyte* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glVertex3bvOES,coords) -NATIVE_FUNCTION_HEAD(void,glVertex4bOES,GLbyte x, GLbyte y, GLbyte z, GLbyte w); NATIVE_FUNCTION_END_NO_RETURN(void,glVertex4bOES,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glVertex4bvOES,const GLbyte* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glVertex4bvOES,coords) -NATIVE_FUNCTION_HEAD(void,glAlphaFuncxOES,GLenum func, GLfixed ref); NATIVE_FUNCTION_END_NO_RETURN(void,glAlphaFuncxOES,func,ref) -NATIVE_FUNCTION_HEAD(void,glClearColorxOES,GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); NATIVE_FUNCTION_END_NO_RETURN(void,glClearColorxOES,red,green,blue,alpha) -NATIVE_FUNCTION_HEAD(void,glClearDepthxOES,GLfixed depth); NATIVE_FUNCTION_END_NO_RETURN(void,glClearDepthxOES,depth) -NATIVE_FUNCTION_HEAD(void,glClipPlanexOES,GLenum plane, const GLfixed* equation); NATIVE_FUNCTION_END_NO_RETURN(void,glClipPlanexOES,plane,equation) -NATIVE_FUNCTION_HEAD(void,glColor4xOES,GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); NATIVE_FUNCTION_END_NO_RETURN(void,glColor4xOES,red,green,blue,alpha) -NATIVE_FUNCTION_HEAD(void,glDepthRangexOES,GLfixed n, GLfixed f); NATIVE_FUNCTION_END_NO_RETURN(void,glDepthRangexOES,n,f) -NATIVE_FUNCTION_HEAD(void,glFogxOES,GLenum pname, GLfixed param); NATIVE_FUNCTION_END_NO_RETURN(void,glFogxOES,pname,param) -NATIVE_FUNCTION_HEAD(void,glFogxvOES,GLenum pname, const GLfixed* param); NATIVE_FUNCTION_END_NO_RETURN(void,glFogxvOES,pname,param) -NATIVE_FUNCTION_HEAD(void,glFrustumxOES,GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); NATIVE_FUNCTION_END_NO_RETURN(void,glFrustumxOES,l,r,b,t,n,f) -NATIVE_FUNCTION_HEAD(void,glGetClipPlanexOES,GLenum plane, GLfixed* equation); NATIVE_FUNCTION_END_NO_RETURN(void,glGetClipPlanexOES,plane,equation) -NATIVE_FUNCTION_HEAD(void,glGetFixedvOES,GLenum pname, GLfixed* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetFixedvOES,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetTexEnvxvOES,GLenum target, GLenum pname, GLfixed* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetTexEnvxvOES,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetTexParameterxvOES,GLenum target, GLenum pname, GLfixed* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetTexParameterxvOES,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glLightModelxOES,GLenum pname, GLfixed param); NATIVE_FUNCTION_END_NO_RETURN(void,glLightModelxOES,pname,param) -NATIVE_FUNCTION_HEAD(void,glLightModelxvOES,GLenum pname, const GLfixed* param); NATIVE_FUNCTION_END_NO_RETURN(void,glLightModelxvOES,pname,param) -NATIVE_FUNCTION_HEAD(void,glLightxOES,GLenum light, GLenum pname, GLfixed param); NATIVE_FUNCTION_END_NO_RETURN(void,glLightxOES,light,pname,param) -NATIVE_FUNCTION_HEAD(void,glLightxvOES,GLenum light, GLenum pname, const GLfixed* params); NATIVE_FUNCTION_END_NO_RETURN(void,glLightxvOES,light,pname,params) -NATIVE_FUNCTION_HEAD(void,glLineWidthxOES,GLfixed width); NATIVE_FUNCTION_END_NO_RETURN(void,glLineWidthxOES,width) -NATIVE_FUNCTION_HEAD(void,glLoadMatrixxOES,const GLfixed* m); NATIVE_FUNCTION_END_NO_RETURN(void,glLoadMatrixxOES,m) -NATIVE_FUNCTION_HEAD(void,glMaterialxOES,GLenum face, GLenum pname, GLfixed param); NATIVE_FUNCTION_END_NO_RETURN(void,glMaterialxOES,face,pname,param) -NATIVE_FUNCTION_HEAD(void,glMaterialxvOES,GLenum face, GLenum pname, const GLfixed* param); NATIVE_FUNCTION_END_NO_RETURN(void,glMaterialxvOES,face,pname,param) -NATIVE_FUNCTION_HEAD(void,glMultMatrixxOES,const GLfixed* m); NATIVE_FUNCTION_END_NO_RETURN(void,glMultMatrixxOES,m) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord4xOES,GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord4xOES,texture,s,t,r,q) -NATIVE_FUNCTION_HEAD(void,glNormal3xOES,GLfixed nx, GLfixed ny, GLfixed nz); NATIVE_FUNCTION_END_NO_RETURN(void,glNormal3xOES,nx,ny,nz) -NATIVE_FUNCTION_HEAD(void,glOrthoxOES,GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); NATIVE_FUNCTION_END_NO_RETURN(void,glOrthoxOES,l,r,b,t,n,f) -NATIVE_FUNCTION_HEAD(void,glPointParameterxvOES,GLenum pname, const GLfixed* params); NATIVE_FUNCTION_END_NO_RETURN(void,glPointParameterxvOES,pname,params) -NATIVE_FUNCTION_HEAD(void,glPointSizexOES,GLfixed size); NATIVE_FUNCTION_END_NO_RETURN(void,glPointSizexOES,size) -NATIVE_FUNCTION_HEAD(void,glPolygonOffsetxOES,GLfixed factor, GLfixed units); NATIVE_FUNCTION_END_NO_RETURN(void,glPolygonOffsetxOES,factor,units) -NATIVE_FUNCTION_HEAD(void,glRotatexOES,GLfixed angle, GLfixed x, GLfixed y, GLfixed z); NATIVE_FUNCTION_END_NO_RETURN(void,glRotatexOES,angle,x,y,z) -NATIVE_FUNCTION_HEAD(void,glScalexOES,GLfixed x, GLfixed y, GLfixed z); NATIVE_FUNCTION_END_NO_RETURN(void,glScalexOES,x,y,z) -NATIVE_FUNCTION_HEAD(void,glTexEnvxOES,GLenum target, GLenum pname, GLfixed param); NATIVE_FUNCTION_END_NO_RETURN(void,glTexEnvxOES,target,pname,param) -NATIVE_FUNCTION_HEAD(void,glTexEnvxvOES,GLenum target, GLenum pname, const GLfixed* params); NATIVE_FUNCTION_END_NO_RETURN(void,glTexEnvxvOES,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glTexParameterxOES,GLenum target, GLenum pname, GLfixed param); NATIVE_FUNCTION_END_NO_RETURN(void,glTexParameterxOES,target,pname,param) -NATIVE_FUNCTION_HEAD(void,glTexParameterxvOES,GLenum target, GLenum pname, const GLfixed* params); NATIVE_FUNCTION_END_NO_RETURN(void,glTexParameterxvOES,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glTranslatexOES,GLfixed x, GLfixed y, GLfixed z); NATIVE_FUNCTION_END_NO_RETURN(void,glTranslatexOES,x,y,z) -NATIVE_FUNCTION_HEAD(void,glAccumxOES,GLenum op, GLfixed value); NATIVE_FUNCTION_END_NO_RETURN(void,glAccumxOES,op,value) -NATIVE_FUNCTION_HEAD(void,glBitmapxOES,GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte* bitmap); NATIVE_FUNCTION_END_NO_RETURN(void,glBitmapxOES,width,height,xorig,yorig,xmove,ymove,bitmap) -NATIVE_FUNCTION_HEAD(void,glBlendColorxOES,GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); NATIVE_FUNCTION_END_NO_RETURN(void,glBlendColorxOES,red,green,blue,alpha) -NATIVE_FUNCTION_HEAD(void,glClearAccumxOES,GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); NATIVE_FUNCTION_END_NO_RETURN(void,glClearAccumxOES,red,green,blue,alpha) -NATIVE_FUNCTION_HEAD(void,glColor3xOES,GLfixed red, GLfixed green, GLfixed blue); NATIVE_FUNCTION_END_NO_RETURN(void,glColor3xOES,red,green,blue) -NATIVE_FUNCTION_HEAD(void,glColor3xvOES,const GLfixed* components); NATIVE_FUNCTION_END_NO_RETURN(void,glColor3xvOES,components) -NATIVE_FUNCTION_HEAD(void,glColor4xvOES,const GLfixed* components); NATIVE_FUNCTION_END_NO_RETURN(void,glColor4xvOES,components) -NATIVE_FUNCTION_HEAD(void,glConvolutionParameterxOES,GLenum target, GLenum pname, GLfixed param); NATIVE_FUNCTION_END_NO_RETURN(void,glConvolutionParameterxOES,target,pname,param) -NATIVE_FUNCTION_HEAD(void,glConvolutionParameterxvOES,GLenum target, GLenum pname, const GLfixed* params); NATIVE_FUNCTION_END_NO_RETURN(void,glConvolutionParameterxvOES,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glEvalCoord1xOES,GLfixed u); NATIVE_FUNCTION_END_NO_RETURN(void,glEvalCoord1xOES,u) -NATIVE_FUNCTION_HEAD(void,glEvalCoord1xvOES,const GLfixed* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glEvalCoord1xvOES,coords) -NATIVE_FUNCTION_HEAD(void,glEvalCoord2xOES,GLfixed u, GLfixed v); NATIVE_FUNCTION_END_NO_RETURN(void,glEvalCoord2xOES,u,v) -NATIVE_FUNCTION_HEAD(void,glEvalCoord2xvOES,const GLfixed* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glEvalCoord2xvOES,coords) -NATIVE_FUNCTION_HEAD(void,glFeedbackBufferxOES,GLsizei n, GLenum type, const GLfixed* buffer); NATIVE_FUNCTION_END_NO_RETURN(void,glFeedbackBufferxOES,n,type,buffer) -NATIVE_FUNCTION_HEAD(void,glGetConvolutionParameterxvOES,GLenum target, GLenum pname, GLfixed* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetConvolutionParameterxvOES,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetHistogramParameterxvOES,GLenum target, GLenum pname, GLfixed* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetHistogramParameterxvOES,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetLightxOES,GLenum light, GLenum pname, GLfixed* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetLightxOES,light,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetMapxvOES,GLenum target, GLenum query, GLfixed* v); NATIVE_FUNCTION_END_NO_RETURN(void,glGetMapxvOES,target,query,v) -NATIVE_FUNCTION_HEAD(void,glGetMaterialxOES,GLenum face, GLenum pname, GLfixed param); NATIVE_FUNCTION_END_NO_RETURN(void,glGetMaterialxOES,face,pname,param) -NATIVE_FUNCTION_HEAD(void,glGetPixelMapxv,GLenum map, GLint size, GLfixed* values); NATIVE_FUNCTION_END_NO_RETURN(void,glGetPixelMapxv,map,size,values) -NATIVE_FUNCTION_HEAD(void,glGetTexGenxvOES,GLenum coord, GLenum pname, GLfixed* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetTexGenxvOES,coord,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetTexLevelParameterxvOES,GLenum target, GLint level, GLenum pname, GLfixed* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetTexLevelParameterxvOES,target,level,pname,params) -NATIVE_FUNCTION_HEAD(void,glIndexxOES,GLfixed component); NATIVE_FUNCTION_END_NO_RETURN(void,glIndexxOES,component) -NATIVE_FUNCTION_HEAD(void,glIndexxvOES,const GLfixed* component); NATIVE_FUNCTION_END_NO_RETURN(void,glIndexxvOES,component) -NATIVE_FUNCTION_HEAD(void,glLoadTransposeMatrixxOES,const GLfixed* m); NATIVE_FUNCTION_END_NO_RETURN(void,glLoadTransposeMatrixxOES,m) -NATIVE_FUNCTION_HEAD(void,glMap1xOES,GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); NATIVE_FUNCTION_END_NO_RETURN(void,glMap1xOES,target,u1,u2,stride,order,points) -NATIVE_FUNCTION_HEAD(void,glMap2xOES,GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); NATIVE_FUNCTION_END_NO_RETURN(void,glMap2xOES,target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points) -NATIVE_FUNCTION_HEAD(void,glMapGrid1xOES,GLint n, GLfixed u1, GLfixed u2); NATIVE_FUNCTION_END_NO_RETURN(void,glMapGrid1xOES,n,u1,u2) -NATIVE_FUNCTION_HEAD(void,glMapGrid2xOES,GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); NATIVE_FUNCTION_END_NO_RETURN(void,glMapGrid2xOES,n,u1,u2,v1,v2) -NATIVE_FUNCTION_HEAD(void,glMultTransposeMatrixxOES,const GLfixed* m); NATIVE_FUNCTION_END_NO_RETURN(void,glMultTransposeMatrixxOES,m) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord1xOES,GLenum texture, GLfixed s); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord1xOES,texture,s) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord1xvOES,GLenum texture, const GLfixed* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord1xvOES,texture,coords) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord2xOES,GLenum texture, GLfixed s, GLfixed t); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord2xOES,texture,s,t) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord2xvOES,GLenum texture, const GLfixed* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord2xvOES,texture,coords) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord3xOES,GLenum texture, GLfixed s, GLfixed t, GLfixed r); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord3xOES,texture,s,t,r) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord3xvOES,GLenum texture, const GLfixed* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord3xvOES,texture,coords) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord4xvOES,GLenum texture, const GLfixed* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord4xvOES,texture,coords) -NATIVE_FUNCTION_HEAD(void,glNormal3xvOES,const GLfixed* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glNormal3xvOES,coords) -NATIVE_FUNCTION_HEAD(void,glPassThroughxOES,GLfixed token); NATIVE_FUNCTION_END_NO_RETURN(void,glPassThroughxOES,token) -NATIVE_FUNCTION_HEAD(void,glPixelMapx,GLenum map, GLint size, const GLfixed* values); NATIVE_FUNCTION_END_NO_RETURN(void,glPixelMapx,map,size,values) -NATIVE_FUNCTION_HEAD(void,glPixelStorex,GLenum pname, GLfixed param); NATIVE_FUNCTION_END_NO_RETURN(void,glPixelStorex,pname,param) -NATIVE_FUNCTION_HEAD(void,glPixelTransferxOES,GLenum pname, GLfixed param); NATIVE_FUNCTION_END_NO_RETURN(void,glPixelTransferxOES,pname,param) -NATIVE_FUNCTION_HEAD(void,glPixelZoomxOES,GLfixed xfactor, GLfixed yfactor); NATIVE_FUNCTION_END_NO_RETURN(void,glPixelZoomxOES,xfactor,yfactor) -NATIVE_FUNCTION_HEAD(void,glPrioritizeTexturesxOES,GLsizei n, const GLuint* textures, const GLfixed* priorities); NATIVE_FUNCTION_END_NO_RETURN(void,glPrioritizeTexturesxOES,n,textures,priorities) -NATIVE_FUNCTION_HEAD(void,glRasterPos2xOES,GLfixed x, GLfixed y); NATIVE_FUNCTION_END_NO_RETURN(void,glRasterPos2xOES,x,y) -NATIVE_FUNCTION_HEAD(void,glRasterPos2xvOES,const GLfixed* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glRasterPos2xvOES,coords) -NATIVE_FUNCTION_HEAD(void,glRasterPos3xOES,GLfixed x, GLfixed y, GLfixed z); NATIVE_FUNCTION_END_NO_RETURN(void,glRasterPos3xOES,x,y,z) -NATIVE_FUNCTION_HEAD(void,glRasterPos3xvOES,const GLfixed* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glRasterPos3xvOES,coords) -NATIVE_FUNCTION_HEAD(void,glRasterPos4xOES,GLfixed x, GLfixed y, GLfixed z, GLfixed w); NATIVE_FUNCTION_END_NO_RETURN(void,glRasterPos4xOES,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glRasterPos4xvOES,const GLfixed* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glRasterPos4xvOES,coords) -NATIVE_FUNCTION_HEAD(void,glRectxOES,GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); NATIVE_FUNCTION_END_NO_RETURN(void,glRectxOES,x1,y1,x2,y2) -NATIVE_FUNCTION_HEAD(void,glRectxvOES,const GLfixed* v1, const GLfixed* v2); NATIVE_FUNCTION_END_NO_RETURN(void,glRectxvOES,v1,v2) -NATIVE_FUNCTION_HEAD(void,glTexCoord1xOES,GLfixed s); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord1xOES,s) -NATIVE_FUNCTION_HEAD(void,glTexCoord1xvOES,const GLfixed* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord1xvOES,coords) -NATIVE_FUNCTION_HEAD(void,glTexCoord2xOES,GLfixed s, GLfixed t); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord2xOES,s,t) -NATIVE_FUNCTION_HEAD(void,glTexCoord2xvOES,const GLfixed* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord2xvOES,coords) -NATIVE_FUNCTION_HEAD(void,glTexCoord3xOES,GLfixed s, GLfixed t, GLfixed r); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord3xOES,s,t,r) -NATIVE_FUNCTION_HEAD(void,glTexCoord3xvOES,const GLfixed* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord3xvOES,coords) -NATIVE_FUNCTION_HEAD(void,glTexCoord4xOES,GLfixed s, GLfixed t, GLfixed r, GLfixed q); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord4xOES,s,t,r,q) -NATIVE_FUNCTION_HEAD(void,glTexCoord4xvOES,const GLfixed* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord4xvOES,coords) -NATIVE_FUNCTION_HEAD(void,glTexGenxOES,GLenum coord, GLenum pname, GLfixed param); NATIVE_FUNCTION_END_NO_RETURN(void,glTexGenxOES,coord,pname,param) -NATIVE_FUNCTION_HEAD(void,glTexGenxvOES,GLenum coord, GLenum pname, const GLfixed* params); NATIVE_FUNCTION_END_NO_RETURN(void,glTexGenxvOES,coord,pname,params) -NATIVE_FUNCTION_HEAD(void,glVertex2xOES,GLfixed x); NATIVE_FUNCTION_END_NO_RETURN(void,glVertex2xOES,x) -NATIVE_FUNCTION_HEAD(void,glVertex2xvOES,const GLfixed* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glVertex2xvOES,coords) -NATIVE_FUNCTION_HEAD(void,glVertex3xOES,GLfixed x, GLfixed y); NATIVE_FUNCTION_END_NO_RETURN(void,glVertex3xOES,x,y) -NATIVE_FUNCTION_HEAD(void,glVertex3xvOES,const GLfixed* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glVertex3xvOES,coords) -NATIVE_FUNCTION_HEAD(void,glVertex4xOES,GLfixed x, GLfixed y, GLfixed z); NATIVE_FUNCTION_END_NO_RETURN(void,glVertex4xOES,x,y,z) -NATIVE_FUNCTION_HEAD(void,glVertex4xvOES,const GLfixed* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glVertex4xvOES,coords) -NATIVE_FUNCTION_HEAD(GLbitfield,glQueryMatrixxOES,GLfixed* mantissa, GLint* exponent); NATIVE_FUNCTION_END_NO_RETURN(GLbitfield,glQueryMatrixxOES,mantissa,exponent) -NATIVE_FUNCTION_HEAD(void,glClearDepthfOES,GLclampf depth); NATIVE_FUNCTION_END_NO_RETURN(void,glClearDepthfOES,depth) -NATIVE_FUNCTION_HEAD(void,glClipPlanefOES,GLenum plane, const GLfloat* equation); NATIVE_FUNCTION_END_NO_RETURN(void,glClipPlanefOES,plane,equation) -NATIVE_FUNCTION_HEAD(void,glDepthRangefOES,GLclampf n, GLclampf f); NATIVE_FUNCTION_END_NO_RETURN(void,glDepthRangefOES,n,f) -NATIVE_FUNCTION_HEAD(void,glFrustumfOES,GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); NATIVE_FUNCTION_END_NO_RETURN(void,glFrustumfOES,l,r,b,t,n,f) -NATIVE_FUNCTION_HEAD(void,glGetClipPlanefOES,GLenum plane, GLfloat* equation); NATIVE_FUNCTION_END_NO_RETURN(void,glGetClipPlanefOES,plane,equation) -NATIVE_FUNCTION_HEAD(void,glOrthofOES,GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); NATIVE_FUNCTION_END_NO_RETURN(void,glOrthofOES,l,r,b,t,n,f) -NATIVE_FUNCTION_HEAD(void,glTbufferMask3DFX,GLuint mask); NATIVE_FUNCTION_END_NO_RETURN(void,glTbufferMask3DFX,mask) -NATIVE_FUNCTION_HEAD(void,glDebugMessageEnableAMD,GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); NATIVE_FUNCTION_END_NO_RETURN(void,glDebugMessageEnableAMD,category,severity,count,ids,enabled) -NATIVE_FUNCTION_HEAD(void,glDebugMessageInsertAMD,GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf); NATIVE_FUNCTION_END_NO_RETURN(void,glDebugMessageInsertAMD,category,severity,id,length,buf) -NATIVE_FUNCTION_HEAD(void,glDebugMessageCallbackAMD,GLDEBUGPROCAMD callback, void* userParam); NATIVE_FUNCTION_END_NO_RETURN(void,glDebugMessageCallbackAMD,callback,userParam) -NATIVE_FUNCTION_HEAD(GLuint,glGetDebugMessageLogAMD,GLuint count, GLsizei bufSize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message); NATIVE_FUNCTION_END_NO_RETURN(GLuint,glGetDebugMessageLogAMD,count,bufSize,categories,severities,ids,lengths,message) -NATIVE_FUNCTION_HEAD(void,glBlendFuncIndexedAMD,GLuint buf, GLenum src, GLenum dst); NATIVE_FUNCTION_END_NO_RETURN(void,glBlendFuncIndexedAMD,buf,src,dst) -NATIVE_FUNCTION_HEAD(void,glBlendFuncSeparateIndexedAMD,GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); NATIVE_FUNCTION_END_NO_RETURN(void,glBlendFuncSeparateIndexedAMD,buf,srcRGB,dstRGB,srcAlpha,dstAlpha) -NATIVE_FUNCTION_HEAD(void,glBlendEquationIndexedAMD,GLuint buf, GLenum mode); NATIVE_FUNCTION_END_NO_RETURN(void,glBlendEquationIndexedAMD,buf,mode) -NATIVE_FUNCTION_HEAD(void,glBlendEquationSeparateIndexedAMD,GLuint buf, GLenum modeRGB, GLenum modeAlpha); NATIVE_FUNCTION_END_NO_RETURN(void,glBlendEquationSeparateIndexedAMD,buf,modeRGB,modeAlpha) -NATIVE_FUNCTION_HEAD(void,glRenderbufferStorageMultisampleAdvancedAMD,GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); NATIVE_FUNCTION_END_NO_RETURN(void,glRenderbufferStorageMultisampleAdvancedAMD,target,samples,storageSamples,internalformat,width,height) -NATIVE_FUNCTION_HEAD(void,glNamedRenderbufferStorageMultisampleAdvancedAMD,GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedRenderbufferStorageMultisampleAdvancedAMD,renderbuffer,samples,storageSamples,internalformat,width,height) -NATIVE_FUNCTION_HEAD(void,glFramebufferSamplePositionsfvAMD,GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat* values); NATIVE_FUNCTION_END_NO_RETURN(void,glFramebufferSamplePositionsfvAMD,target,numsamples,pixelindex,values) -NATIVE_FUNCTION_HEAD(void,glNamedFramebufferSamplePositionsfvAMD,GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat* values); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedFramebufferSamplePositionsfvAMD,framebuffer,numsamples,pixelindex,values) -NATIVE_FUNCTION_HEAD(void,glGetFramebufferParameterfvAMD,GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat* values); NATIVE_FUNCTION_END_NO_RETURN(void,glGetFramebufferParameterfvAMD,target,pname,numsamples,pixelindex,size,values) -NATIVE_FUNCTION_HEAD(void,glGetNamedFramebufferParameterfvAMD,GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat* values); NATIVE_FUNCTION_END_NO_RETURN(void,glGetNamedFramebufferParameterfvAMD,framebuffer,pname,numsamples,pixelindex,size,values) -NATIVE_FUNCTION_HEAD(void,glUniform1i64NV,GLint location, GLint64EXT x); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform1i64NV,location,x) -NATIVE_FUNCTION_HEAD(void,glUniform2i64NV,GLint location, GLint64EXT x, GLint64EXT y); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform2i64NV,location,x,y) -NATIVE_FUNCTION_HEAD(void,glUniform3i64NV,GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform3i64NV,location,x,y,z) -NATIVE_FUNCTION_HEAD(void,glUniform4i64NV,GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform4i64NV,location,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glUniform1i64vNV,GLint location, GLsizei count, const GLint64EXT* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform1i64vNV,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniform2i64vNV,GLint location, GLsizei count, const GLint64EXT* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform2i64vNV,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniform3i64vNV,GLint location, GLsizei count, const GLint64EXT* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform3i64vNV,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniform4i64vNV,GLint location, GLsizei count, const GLint64EXT* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform4i64vNV,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniform1ui64NV,GLint location, GLuint64EXT x); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform1ui64NV,location,x) -NATIVE_FUNCTION_HEAD(void,glUniform2ui64NV,GLint location, GLuint64EXT x, GLuint64EXT y); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform2ui64NV,location,x,y) -NATIVE_FUNCTION_HEAD(void,glUniform3ui64NV,GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform3ui64NV,location,x,y,z) -NATIVE_FUNCTION_HEAD(void,glUniform4ui64NV,GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform4ui64NV,location,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glUniform1ui64vNV,GLint location, GLsizei count, const GLuint64EXT* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform1ui64vNV,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniform2ui64vNV,GLint location, GLsizei count, const GLuint64EXT* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform2ui64vNV,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniform3ui64vNV,GLint location, GLsizei count, const GLuint64EXT* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform3ui64vNV,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniform4ui64vNV,GLint location, GLsizei count, const GLuint64EXT* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform4ui64vNV,location,count,value) -NATIVE_FUNCTION_HEAD(void,glGetUniformi64vNV,GLuint program, GLint location, GLint64EXT* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetUniformi64vNV,program,location,params) -NATIVE_FUNCTION_HEAD(void,glGetUniformui64vNV,GLuint program, GLint location, GLuint64EXT* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetUniformui64vNV,program,location,params) -NATIVE_FUNCTION_HEAD(void,glProgramUniform1i64NV,GLuint program, GLint location, GLint64EXT x); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform1i64NV,program,location,x) -NATIVE_FUNCTION_HEAD(void,glProgramUniform2i64NV,GLuint program, GLint location, GLint64EXT x, GLint64EXT y); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform2i64NV,program,location,x,y) -NATIVE_FUNCTION_HEAD(void,glProgramUniform3i64NV,GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform3i64NV,program,location,x,y,z) -NATIVE_FUNCTION_HEAD(void,glProgramUniform4i64NV,GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform4i64NV,program,location,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glProgramUniform1i64vNV,GLuint program, GLint location, GLsizei count, const GLint64EXT* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform1i64vNV,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniform2i64vNV,GLuint program, GLint location, GLsizei count, const GLint64EXT* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform2i64vNV,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniform3i64vNV,GLuint program, GLint location, GLsizei count, const GLint64EXT* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform3i64vNV,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniform4i64vNV,GLuint program, GLint location, GLsizei count, const GLint64EXT* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform4i64vNV,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniform1ui64NV,GLuint program, GLint location, GLuint64EXT x); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform1ui64NV,program,location,x) -NATIVE_FUNCTION_HEAD(void,glProgramUniform2ui64NV,GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform2ui64NV,program,location,x,y) -NATIVE_FUNCTION_HEAD(void,glProgramUniform3ui64NV,GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform3ui64NV,program,location,x,y,z) -NATIVE_FUNCTION_HEAD(void,glProgramUniform4ui64NV,GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform4ui64NV,program,location,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glProgramUniform1ui64vNV,GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform1ui64vNV,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniform2ui64vNV,GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform2ui64vNV,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniform3ui64vNV,GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform3ui64vNV,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniform4ui64vNV,GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform4ui64vNV,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glVertexAttribParameteriAMD,GLuint index, GLenum pname, GLint param); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribParameteriAMD,index,pname,param) -NATIVE_FUNCTION_HEAD(void,glMultiDrawArraysIndirectAMD,GLenum mode, const void* indirect, GLsizei primcount, GLsizei stride); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiDrawArraysIndirectAMD,mode,indirect,primcount,stride) -NATIVE_FUNCTION_HEAD(void,glMultiDrawElementsIndirectAMD,GLenum mode, GLenum type, const void* indirect, GLsizei primcount, GLsizei stride); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiDrawElementsIndirectAMD,mode,type,indirect,primcount,stride) -NATIVE_FUNCTION_HEAD(void,glGenNamesAMD,GLenum identifier, GLuint num, GLuint* names); NATIVE_FUNCTION_END_NO_RETURN(void,glGenNamesAMD,identifier,num,names) -NATIVE_FUNCTION_HEAD(void,glDeleteNamesAMD,GLenum identifier, GLuint num, const GLuint* names); NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteNamesAMD,identifier,num,names) -NATIVE_FUNCTION_HEAD(GLboolean,glIsNameAMD,GLenum identifier, GLuint name); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsNameAMD,identifier,name) -NATIVE_FUNCTION_HEAD(void,glQueryObjectParameteruiAMD,GLenum target, GLuint id, GLenum pname, GLuint param); NATIVE_FUNCTION_END_NO_RETURN(void,glQueryObjectParameteruiAMD,target,id,pname,param) -NATIVE_FUNCTION_HEAD(void,glGetPerfMonitorGroupsAMD,GLint* numGroups, GLsizei groupsSize, GLuint* groups); NATIVE_FUNCTION_END_NO_RETURN(void,glGetPerfMonitorGroupsAMD,numGroups,groupsSize,groups) -NATIVE_FUNCTION_HEAD(void,glGetPerfMonitorCountersAMD,GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters); NATIVE_FUNCTION_END_NO_RETURN(void,glGetPerfMonitorCountersAMD,group,numCounters,maxActiveCounters,counterSize,counters) -NATIVE_FUNCTION_HEAD(void,glGetPerfMonitorGroupStringAMD,GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString); NATIVE_FUNCTION_END_NO_RETURN(void,glGetPerfMonitorGroupStringAMD,group,bufSize,length,groupString) -NATIVE_FUNCTION_HEAD(void,glGetPerfMonitorCounterStringAMD,GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString); NATIVE_FUNCTION_END_NO_RETURN(void,glGetPerfMonitorCounterStringAMD,group,counter,bufSize,length,counterString) -NATIVE_FUNCTION_HEAD(void,glGetPerfMonitorCounterInfoAMD,GLuint group, GLuint counter, GLenum pname, void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glGetPerfMonitorCounterInfoAMD,group,counter,pname,data) -NATIVE_FUNCTION_HEAD(void,glGenPerfMonitorsAMD,GLsizei n, GLuint* monitors); NATIVE_FUNCTION_END_NO_RETURN(void,glGenPerfMonitorsAMD,n,monitors) -NATIVE_FUNCTION_HEAD(void,glDeletePerfMonitorsAMD,GLsizei n, GLuint* monitors); NATIVE_FUNCTION_END_NO_RETURN(void,glDeletePerfMonitorsAMD,n,monitors) -NATIVE_FUNCTION_HEAD(void,glSelectPerfMonitorCountersAMD,GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList); NATIVE_FUNCTION_END_NO_RETURN(void,glSelectPerfMonitorCountersAMD,monitor,enable,group,numCounters,counterList) -NATIVE_FUNCTION_HEAD(void,glBeginPerfMonitorAMD,GLuint monitor); NATIVE_FUNCTION_END_NO_RETURN(void,glBeginPerfMonitorAMD,monitor) -NATIVE_FUNCTION_HEAD(void,glEndPerfMonitorAMD,GLuint monitor); NATIVE_FUNCTION_END_NO_RETURN(void,glEndPerfMonitorAMD,monitor) -NATIVE_FUNCTION_HEAD(void,glGetPerfMonitorCounterDataAMD,GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten); NATIVE_FUNCTION_END_NO_RETURN(void,glGetPerfMonitorCounterDataAMD,monitor,pname,dataSize,data,bytesWritten) -NATIVE_FUNCTION_HEAD(void,glSetMultisamplefvAMD,GLenum pname, GLuint index, const GLfloat* val); NATIVE_FUNCTION_END_NO_RETURN(void,glSetMultisamplefvAMD,pname,index,val) -NATIVE_FUNCTION_HEAD(void,glTexStorageSparseAMD,GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); NATIVE_FUNCTION_END_NO_RETURN(void,glTexStorageSparseAMD,target,internalFormat,width,height,depth,layers,flags) -NATIVE_FUNCTION_HEAD(void,glTextureStorageSparseAMD,GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureStorageSparseAMD,texture,target,internalFormat,width,height,depth,layers,flags) -NATIVE_FUNCTION_HEAD(void,glStencilOpValueAMD,GLenum face, GLuint value); NATIVE_FUNCTION_END_NO_RETURN(void,glStencilOpValueAMD,face,value) -NATIVE_FUNCTION_HEAD(void,glTessellationFactorAMD,GLfloat factor); NATIVE_FUNCTION_END_NO_RETURN(void,glTessellationFactorAMD,factor) -NATIVE_FUNCTION_HEAD(void,glTessellationModeAMD,GLenum mode); NATIVE_FUNCTION_END_NO_RETURN(void,glTessellationModeAMD,mode) -NATIVE_FUNCTION_HEAD(void,glElementPointerAPPLE,GLenum type, const void* pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glElementPointerAPPLE,type,pointer) -NATIVE_FUNCTION_HEAD(void,glDrawElementArrayAPPLE,GLenum mode, GLint first, GLsizei count); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawElementArrayAPPLE,mode,first,count) -NATIVE_FUNCTION_HEAD(void,glDrawRangeElementArrayAPPLE,GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawRangeElementArrayAPPLE,mode,start,end,first,count) -NATIVE_FUNCTION_HEAD(void,glMultiDrawElementArrayAPPLE,GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiDrawElementArrayAPPLE,mode,first,count,primcount) -NATIVE_FUNCTION_HEAD(void,glMultiDrawRangeElementArrayAPPLE,GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei* count, GLsizei primcount); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiDrawRangeElementArrayAPPLE,mode,start,end,first,count,primcount) -NATIVE_FUNCTION_HEAD(void,glGenFencesAPPLE,GLsizei n, GLuint* fences); NATIVE_FUNCTION_END_NO_RETURN(void,glGenFencesAPPLE,n,fences) -NATIVE_FUNCTION_HEAD(void,glDeleteFencesAPPLE,GLsizei n, const GLuint* fences); NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteFencesAPPLE,n,fences) -NATIVE_FUNCTION_HEAD(void,glSetFenceAPPLE,GLuint fence); NATIVE_FUNCTION_END_NO_RETURN(void,glSetFenceAPPLE,fence) -NATIVE_FUNCTION_HEAD(GLboolean,glIsFenceAPPLE,GLuint fence); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsFenceAPPLE,fence) -NATIVE_FUNCTION_HEAD(GLboolean,glTestFenceAPPLE,GLuint fence); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glTestFenceAPPLE,fence) -NATIVE_FUNCTION_HEAD(void,glFinishFenceAPPLE,GLuint fence); NATIVE_FUNCTION_END_NO_RETURN(void,glFinishFenceAPPLE,fence) -NATIVE_FUNCTION_HEAD(GLboolean,glTestObjectAPPLE,GLenum object, GLuint name); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glTestObjectAPPLE,object,name) -NATIVE_FUNCTION_HEAD(void,glFinishObjectAPPLE,GLenum object, GLint name); NATIVE_FUNCTION_END_NO_RETURN(void,glFinishObjectAPPLE,object,name) -NATIVE_FUNCTION_HEAD(void,glBufferParameteriAPPLE,GLenum target, GLenum pname, GLint param); NATIVE_FUNCTION_END_NO_RETURN(void,glBufferParameteriAPPLE,target,pname,param) -NATIVE_FUNCTION_HEAD(void,glFlushMappedBufferRangeAPPLE,GLenum target, GLintptr offset, GLsizeiptr size); NATIVE_FUNCTION_END_NO_RETURN(void,glFlushMappedBufferRangeAPPLE,target,offset,size) -NATIVE_FUNCTION_HEAD(GLenum,glObjectPurgeableAPPLE,GLenum objectType, GLuint name, GLenum option); NATIVE_FUNCTION_END_NO_RETURN(GLenum,glObjectPurgeableAPPLE,objectType,name,option) -NATIVE_FUNCTION_HEAD(GLenum,glObjectUnpurgeableAPPLE,GLenum objectType, GLuint name, GLenum option); NATIVE_FUNCTION_END_NO_RETURN(GLenum,glObjectUnpurgeableAPPLE,objectType,name,option) -NATIVE_FUNCTION_HEAD(void,glGetObjectParameterivAPPLE,GLenum objectType, GLuint name, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetObjectParameterivAPPLE,objectType,name,pname,params) -NATIVE_FUNCTION_HEAD(void,glTextureRangeAPPLE,GLenum target, GLsizei length, const void* pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureRangeAPPLE,target,length,pointer) -NATIVE_FUNCTION_HEAD(void,glGetTexParameterPointervAPPLE,GLenum target, GLenum pname, void* *params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetTexParameterPointervAPPLE,target,pname,*params) -NATIVE_FUNCTION_HEAD(void,glBindVertexArrayAPPLE,GLuint array); NATIVE_FUNCTION_END_NO_RETURN(void,glBindVertexArrayAPPLE,array) -NATIVE_FUNCTION_HEAD(void,glDeleteVertexArraysAPPLE,GLsizei n, const GLuint* arrays); NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteVertexArraysAPPLE,n,arrays) -NATIVE_FUNCTION_HEAD(void,glGenVertexArraysAPPLE,GLsizei n, GLuint* arrays); NATIVE_FUNCTION_END_NO_RETURN(void,glGenVertexArraysAPPLE,n,arrays) -NATIVE_FUNCTION_HEAD(GLboolean,glIsVertexArrayAPPLE,GLuint array); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsVertexArrayAPPLE,array) -NATIVE_FUNCTION_HEAD(void,glVertexArrayRangeAPPLE,GLsizei length, void* pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexArrayRangeAPPLE,length,pointer) -NATIVE_FUNCTION_HEAD(void,glFlushVertexArrayRangeAPPLE,GLsizei length, void* pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glFlushVertexArrayRangeAPPLE,length,pointer) -NATIVE_FUNCTION_HEAD(void,glVertexArrayParameteriAPPLE,GLenum pname, GLint param); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexArrayParameteriAPPLE,pname,param) -NATIVE_FUNCTION_HEAD(void,glEnableVertexAttribAPPLE,GLuint index, GLenum pname); NATIVE_FUNCTION_END_NO_RETURN(void,glEnableVertexAttribAPPLE,index,pname) -NATIVE_FUNCTION_HEAD(void,glDisableVertexAttribAPPLE,GLuint index, GLenum pname); NATIVE_FUNCTION_END_NO_RETURN(void,glDisableVertexAttribAPPLE,index,pname) -NATIVE_FUNCTION_HEAD(GLboolean,glIsVertexAttribEnabledAPPLE,GLuint index, GLenum pname); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsVertexAttribEnabledAPPLE,index,pname) -NATIVE_FUNCTION_HEAD(void,glMapVertexAttrib1dAPPLE,GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); NATIVE_FUNCTION_END_NO_RETURN(void,glMapVertexAttrib1dAPPLE,index,size,u1,u2,stride,order,points) -NATIVE_FUNCTION_HEAD(void,glMapVertexAttrib1fAPPLE,GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); NATIVE_FUNCTION_END_NO_RETURN(void,glMapVertexAttrib1fAPPLE,index,size,u1,u2,stride,order,points) -NATIVE_FUNCTION_HEAD(void,glMapVertexAttrib2dAPPLE,GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); NATIVE_FUNCTION_END_NO_RETURN(void,glMapVertexAttrib2dAPPLE,index,size,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points) -NATIVE_FUNCTION_HEAD(void,glMapVertexAttrib2fAPPLE,GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); NATIVE_FUNCTION_END_NO_RETURN(void,glMapVertexAttrib2fAPPLE,index,size,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points) -NATIVE_FUNCTION_HEAD(void,glDrawBuffersATI,GLsizei n, const GLenum* bufs); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawBuffersATI,n,bufs) -NATIVE_FUNCTION_HEAD(void,glElementPointerATI,GLenum type, const void* pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glElementPointerATI,type,pointer) -NATIVE_FUNCTION_HEAD(void,glDrawElementArrayATI,GLenum mode, GLsizei count); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawElementArrayATI,mode,count) -NATIVE_FUNCTION_HEAD(void,glDrawRangeElementArrayATI,GLenum mode, GLuint start, GLuint end, GLsizei count); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawRangeElementArrayATI,mode,start,end,count) -NATIVE_FUNCTION_HEAD(void,glTexBumpParameterivATI,GLenum pname, const GLint* param); NATIVE_FUNCTION_END_NO_RETURN(void,glTexBumpParameterivATI,pname,param) -NATIVE_FUNCTION_HEAD(void,glTexBumpParameterfvATI,GLenum pname, const GLfloat* param); NATIVE_FUNCTION_END_NO_RETURN(void,glTexBumpParameterfvATI,pname,param) -NATIVE_FUNCTION_HEAD(void,glGetTexBumpParameterivATI,GLenum pname, GLint* param); NATIVE_FUNCTION_END_NO_RETURN(void,glGetTexBumpParameterivATI,pname,param) -NATIVE_FUNCTION_HEAD(void,glGetTexBumpParameterfvATI,GLenum pname, GLfloat* param); NATIVE_FUNCTION_END_NO_RETURN(void,glGetTexBumpParameterfvATI,pname,param) -NATIVE_FUNCTION_HEAD(GLuint,glGenFragmentShadersATI,GLuint range); NATIVE_FUNCTION_END_NO_RETURN(GLuint,glGenFragmentShadersATI,range) -NATIVE_FUNCTION_HEAD(void,glBindFragmentShaderATI,GLuint id); NATIVE_FUNCTION_END_NO_RETURN(void,glBindFragmentShaderATI,id) -NATIVE_FUNCTION_HEAD(void,glDeleteFragmentShaderATI,GLuint id); NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteFragmentShaderATI,id) -NATIVE_FUNCTION_HEAD(void,glBeginFragmentShaderATI,void); NATIVE_FUNCTION_END_NO_RETURN(void,glBeginFragmentShaderATI,) -NATIVE_FUNCTION_HEAD(void,glEndFragmentShaderATI,void); NATIVE_FUNCTION_END_NO_RETURN(void,glEndFragmentShaderATI,) -NATIVE_FUNCTION_HEAD(void,glPassTexCoordATI,GLuint dst, GLuint coord, GLenum swizzle); NATIVE_FUNCTION_END_NO_RETURN(void,glPassTexCoordATI,dst,coord,swizzle) -NATIVE_FUNCTION_HEAD(void,glSampleMapATI,GLuint dst, GLuint interp, GLenum swizzle); NATIVE_FUNCTION_END_NO_RETURN(void,glSampleMapATI,dst,interp,swizzle) -NATIVE_FUNCTION_HEAD(void,glColorFragmentOp1ATI,GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); NATIVE_FUNCTION_END_NO_RETURN(void,glColorFragmentOp1ATI,op,dst,dstMask,dstMod,arg1,arg1Rep,arg1Mod) -NATIVE_FUNCTION_HEAD(void,glColorFragmentOp2ATI,GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); NATIVE_FUNCTION_END_NO_RETURN(void,glColorFragmentOp2ATI,op,dst,dstMask,dstMod,arg1,arg1Rep,arg1Mod,arg2,arg2Rep,arg2Mod) -NATIVE_FUNCTION_HEAD(void,glColorFragmentOp3ATI,GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); NATIVE_FUNCTION_END_NO_RETURN(void,glColorFragmentOp3ATI,op,dst,dstMask,dstMod,arg1,arg1Rep,arg1Mod,arg2,arg2Rep,arg2Mod,arg3,arg3Rep,arg3Mod) -NATIVE_FUNCTION_HEAD(void,glAlphaFragmentOp1ATI,GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); NATIVE_FUNCTION_END_NO_RETURN(void,glAlphaFragmentOp1ATI,op,dst,dstMod,arg1,arg1Rep,arg1Mod) -NATIVE_FUNCTION_HEAD(void,glAlphaFragmentOp2ATI,GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); NATIVE_FUNCTION_END_NO_RETURN(void,glAlphaFragmentOp2ATI,op,dst,dstMod,arg1,arg1Rep,arg1Mod,arg2,arg2Rep,arg2Mod) -NATIVE_FUNCTION_HEAD(void,glAlphaFragmentOp3ATI,GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); NATIVE_FUNCTION_END_NO_RETURN(void,glAlphaFragmentOp3ATI,op,dst,dstMod,arg1,arg1Rep,arg1Mod,arg2,arg2Rep,arg2Mod,arg3,arg3Rep,arg3Mod) -NATIVE_FUNCTION_HEAD(void,glSetFragmentShaderConstantATI,GLuint dst, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glSetFragmentShaderConstantATI,dst,value) -NATIVE_FUNCTION_HEAD(void,glUnmapObjectBufferATI,GLuint buffer); NATIVE_FUNCTION_END_NO_RETURN(void,glUnmapObjectBufferATI,buffer) -NATIVE_FUNCTION_HEAD(void,glPNTrianglesiATI,GLenum pname, GLint param); NATIVE_FUNCTION_END_NO_RETURN(void,glPNTrianglesiATI,pname,param) -NATIVE_FUNCTION_HEAD(void,glPNTrianglesfATI,GLenum pname, GLfloat param); NATIVE_FUNCTION_END_NO_RETURN(void,glPNTrianglesfATI,pname,param) -NATIVE_FUNCTION_HEAD(void,glStencilOpSeparateATI,GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); NATIVE_FUNCTION_END_NO_RETURN(void,glStencilOpSeparateATI,face,sfail,dpfail,dppass) -NATIVE_FUNCTION_HEAD(void,glStencilFuncSeparateATI,GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); NATIVE_FUNCTION_END_NO_RETURN(void,glStencilFuncSeparateATI,frontfunc,backfunc,ref,mask) -NATIVE_FUNCTION_HEAD(GLuint,glNewObjectBufferATI,GLsizei size, const void* pointer, GLenum usage); NATIVE_FUNCTION_END_NO_RETURN(GLuint,glNewObjectBufferATI,size,pointer,usage) -NATIVE_FUNCTION_HEAD(GLboolean,glIsObjectBufferATI,GLuint buffer); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsObjectBufferATI,buffer) -NATIVE_FUNCTION_HEAD(void,glUpdateObjectBufferATI,GLuint buffer, GLuint offset, GLsizei size, const void* pointer, GLenum preserve); NATIVE_FUNCTION_END_NO_RETURN(void,glUpdateObjectBufferATI,buffer,offset,size,pointer,preserve) -NATIVE_FUNCTION_HEAD(void,glGetObjectBufferfvATI,GLuint buffer, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetObjectBufferfvATI,buffer,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetObjectBufferivATI,GLuint buffer, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetObjectBufferivATI,buffer,pname,params) -NATIVE_FUNCTION_HEAD(void,glFreeObjectBufferATI,GLuint buffer); NATIVE_FUNCTION_END_NO_RETURN(void,glFreeObjectBufferATI,buffer) -NATIVE_FUNCTION_HEAD(void,glArrayObjectATI,GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); NATIVE_FUNCTION_END_NO_RETURN(void,glArrayObjectATI,array,size,type,stride,buffer,offset) -NATIVE_FUNCTION_HEAD(void,glGetArrayObjectfvATI,GLenum array, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetArrayObjectfvATI,array,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetArrayObjectivATI,GLenum array, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetArrayObjectivATI,array,pname,params) -NATIVE_FUNCTION_HEAD(void,glVariantArrayObjectATI,GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); NATIVE_FUNCTION_END_NO_RETURN(void,glVariantArrayObjectATI,id,type,stride,buffer,offset) -NATIVE_FUNCTION_HEAD(void,glGetVariantArrayObjectfvATI,GLuint id, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVariantArrayObjectfvATI,id,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetVariantArrayObjectivATI,GLuint id, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVariantArrayObjectivATI,id,pname,params) -NATIVE_FUNCTION_HEAD(void,glVertexAttribArrayObjectATI,GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribArrayObjectATI,index,size,type,normalized,stride,buffer,offset) -NATIVE_FUNCTION_HEAD(void,glGetVertexAttribArrayObjectfvATI,GLuint index, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVertexAttribArrayObjectfvATI,index,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetVertexAttribArrayObjectivATI,GLuint index, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVertexAttribArrayObjectivATI,index,pname,params) -NATIVE_FUNCTION_HEAD(void,glVertexStream1sATI,GLenum stream, GLshort x); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexStream1sATI,stream,x) -NATIVE_FUNCTION_HEAD(void,glVertexStream1svATI,GLenum stream, const GLshort* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexStream1svATI,stream,coords) -NATIVE_FUNCTION_HEAD(void,glVertexStream1iATI,GLenum stream, GLint x); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexStream1iATI,stream,x) -NATIVE_FUNCTION_HEAD(void,glVertexStream1ivATI,GLenum stream, const GLint* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexStream1ivATI,stream,coords) -NATIVE_FUNCTION_HEAD(void,glVertexStream1fATI,GLenum stream, GLfloat x); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexStream1fATI,stream,x) -NATIVE_FUNCTION_HEAD(void,glVertexStream1fvATI,GLenum stream, const GLfloat* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexStream1fvATI,stream,coords) -NATIVE_FUNCTION_HEAD(void,glVertexStream1dATI,GLenum stream, GLdouble x); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexStream1dATI,stream,x) -NATIVE_FUNCTION_HEAD(void,glVertexStream1dvATI,GLenum stream, const GLdouble* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexStream1dvATI,stream,coords) -NATIVE_FUNCTION_HEAD(void,glVertexStream2sATI,GLenum stream, GLshort x, GLshort y); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexStream2sATI,stream,x,y) -NATIVE_FUNCTION_HEAD(void,glVertexStream2svATI,GLenum stream, const GLshort* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexStream2svATI,stream,coords) -NATIVE_FUNCTION_HEAD(void,glVertexStream2iATI,GLenum stream, GLint x, GLint y); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexStream2iATI,stream,x,y) -NATIVE_FUNCTION_HEAD(void,glVertexStream2ivATI,GLenum stream, const GLint* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexStream2ivATI,stream,coords) -NATIVE_FUNCTION_HEAD(void,glVertexStream2fATI,GLenum stream, GLfloat x, GLfloat y); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexStream2fATI,stream,x,y) -NATIVE_FUNCTION_HEAD(void,glVertexStream2fvATI,GLenum stream, const GLfloat* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexStream2fvATI,stream,coords) -NATIVE_FUNCTION_HEAD(void,glVertexStream2dATI,GLenum stream, GLdouble x, GLdouble y); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexStream2dATI,stream,x,y) -NATIVE_FUNCTION_HEAD(void,glVertexStream2dvATI,GLenum stream, const GLdouble* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexStream2dvATI,stream,coords) -NATIVE_FUNCTION_HEAD(void,glVertexStream3sATI,GLenum stream, GLshort x, GLshort y, GLshort z); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexStream3sATI,stream,x,y,z) -NATIVE_FUNCTION_HEAD(void,glVertexStream3svATI,GLenum stream, const GLshort* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexStream3svATI,stream,coords) -NATIVE_FUNCTION_HEAD(void,glVertexStream3iATI,GLenum stream, GLint x, GLint y, GLint z); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexStream3iATI,stream,x,y,z) -NATIVE_FUNCTION_HEAD(void,glVertexStream3ivATI,GLenum stream, const GLint* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexStream3ivATI,stream,coords) -NATIVE_FUNCTION_HEAD(void,glVertexStream3fATI,GLenum stream, GLfloat x, GLfloat y, GLfloat z); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexStream3fATI,stream,x,y,z) -NATIVE_FUNCTION_HEAD(void,glVertexStream3fvATI,GLenum stream, const GLfloat* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexStream3fvATI,stream,coords) -NATIVE_FUNCTION_HEAD(void,glVertexStream3dATI,GLenum stream, GLdouble x, GLdouble y, GLdouble z); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexStream3dATI,stream,x,y,z) -NATIVE_FUNCTION_HEAD(void,glVertexStream3dvATI,GLenum stream, const GLdouble* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexStream3dvATI,stream,coords) -NATIVE_FUNCTION_HEAD(void,glVertexStream4sATI,GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexStream4sATI,stream,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glVertexStream4svATI,GLenum stream, const GLshort* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexStream4svATI,stream,coords) -NATIVE_FUNCTION_HEAD(void,glVertexStream4iATI,GLenum stream, GLint x, GLint y, GLint z, GLint w); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexStream4iATI,stream,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glVertexStream4ivATI,GLenum stream, const GLint* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexStream4ivATI,stream,coords) -NATIVE_FUNCTION_HEAD(void,glVertexStream4fATI,GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexStream4fATI,stream,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glVertexStream4fvATI,GLenum stream, const GLfloat* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexStream4fvATI,stream,coords) -NATIVE_FUNCTION_HEAD(void,glVertexStream4dATI,GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexStream4dATI,stream,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glVertexStream4dvATI,GLenum stream, const GLdouble* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexStream4dvATI,stream,coords) -NATIVE_FUNCTION_HEAD(void,glNormalStream3bATI,GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); NATIVE_FUNCTION_END_NO_RETURN(void,glNormalStream3bATI,stream,nx,ny,nz) -NATIVE_FUNCTION_HEAD(void,glNormalStream3bvATI,GLenum stream, const GLbyte* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glNormalStream3bvATI,stream,coords) -NATIVE_FUNCTION_HEAD(void,glNormalStream3sATI,GLenum stream, GLshort nx, GLshort ny, GLshort nz); NATIVE_FUNCTION_END_NO_RETURN(void,glNormalStream3sATI,stream,nx,ny,nz) -NATIVE_FUNCTION_HEAD(void,glNormalStream3svATI,GLenum stream, const GLshort* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glNormalStream3svATI,stream,coords) -NATIVE_FUNCTION_HEAD(void,glNormalStream3iATI,GLenum stream, GLint nx, GLint ny, GLint nz); NATIVE_FUNCTION_END_NO_RETURN(void,glNormalStream3iATI,stream,nx,ny,nz) -NATIVE_FUNCTION_HEAD(void,glNormalStream3ivATI,GLenum stream, const GLint* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glNormalStream3ivATI,stream,coords) -NATIVE_FUNCTION_HEAD(void,glNormalStream3fATI,GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); NATIVE_FUNCTION_END_NO_RETURN(void,glNormalStream3fATI,stream,nx,ny,nz) -NATIVE_FUNCTION_HEAD(void,glNormalStream3fvATI,GLenum stream, const GLfloat* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glNormalStream3fvATI,stream,coords) -NATIVE_FUNCTION_HEAD(void,glNormalStream3dATI,GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); NATIVE_FUNCTION_END_NO_RETURN(void,glNormalStream3dATI,stream,nx,ny,nz) -NATIVE_FUNCTION_HEAD(void,glNormalStream3dvATI,GLenum stream, const GLdouble* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glNormalStream3dvATI,stream,coords) -NATIVE_FUNCTION_HEAD(void,glClientActiveVertexStreamATI,GLenum stream); NATIVE_FUNCTION_END_NO_RETURN(void,glClientActiveVertexStreamATI,stream) -NATIVE_FUNCTION_HEAD(void,glVertexBlendEnviATI,GLenum pname, GLint param); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexBlendEnviATI,pname,param) -NATIVE_FUNCTION_HEAD(void,glVertexBlendEnvfATI,GLenum pname, GLfloat param); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexBlendEnvfATI,pname,param) -NATIVE_FUNCTION_HEAD(void,glEGLImageTargetTexStorageEXT,GLenum target, GLeglImageOES image, const GLint* attrib_list); NATIVE_FUNCTION_END_NO_RETURN(void,glEGLImageTargetTexStorageEXT,target,image,attrib_list) -NATIVE_FUNCTION_HEAD(void,glEGLImageTargetTextureStorageEXT,GLuint texture, GLeglImageOES image, const GLint* attrib_list); NATIVE_FUNCTION_END_NO_RETURN(void,glEGLImageTargetTextureStorageEXT,texture,image,attrib_list) -NATIVE_FUNCTION_HEAD(void,glUniformBufferEXT,GLuint program, GLint location, GLuint buffer); NATIVE_FUNCTION_END_NO_RETURN(void,glUniformBufferEXT,program,location,buffer) -NATIVE_FUNCTION_HEAD(GLint,glGetUniformBufferSizeEXT,GLuint program, GLint location); NATIVE_FUNCTION_END_NO_RETURN(GLint,glGetUniformBufferSizeEXT,program,location) -NATIVE_FUNCTION_HEAD(GLintptr,glGetUniformOffsetEXT,GLuint program, GLint location); NATIVE_FUNCTION_END_NO_RETURN(GLintptr,glGetUniformOffsetEXT,program,location) -NATIVE_FUNCTION_HEAD(void,glBlendColorEXT,GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); NATIVE_FUNCTION_END_NO_RETURN(void,glBlendColorEXT,red,green,blue,alpha) -NATIVE_FUNCTION_HEAD(void,glBlendEquationSeparateEXT,GLenum modeRGB, GLenum modeAlpha); NATIVE_FUNCTION_END_NO_RETURN(void,glBlendEquationSeparateEXT,modeRGB,modeAlpha) -NATIVE_FUNCTION_HEAD(void,glBlendFuncSeparateEXT,GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); NATIVE_FUNCTION_END_NO_RETURN(void,glBlendFuncSeparateEXT,sfactorRGB,dfactorRGB,sfactorAlpha,dfactorAlpha) -NATIVE_FUNCTION_HEAD(void,glBlendEquationEXT,GLenum mode); NATIVE_FUNCTION_END_NO_RETURN(void,glBlendEquationEXT,mode) -NATIVE_FUNCTION_HEAD(void,glColorSubTableEXT,GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glColorSubTableEXT,target,start,count,format,type,data) -NATIVE_FUNCTION_HEAD(void,glCopyColorSubTableEXT,GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); NATIVE_FUNCTION_END_NO_RETURN(void,glCopyColorSubTableEXT,target,start,x,y,width) -NATIVE_FUNCTION_HEAD(void,glLockArraysEXT,GLint first, GLsizei count); NATIVE_FUNCTION_END_NO_RETURN(void,glLockArraysEXT,first,count) -NATIVE_FUNCTION_HEAD(void,glUnlockArraysEXT,void); NATIVE_FUNCTION_END_NO_RETURN(void,glUnlockArraysEXT,) -NATIVE_FUNCTION_HEAD(void,glConvolutionFilter1DEXT,GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* image); NATIVE_FUNCTION_END_NO_RETURN(void,glConvolutionFilter1DEXT,target,internalformat,width,format,type,image) -NATIVE_FUNCTION_HEAD(void,glConvolutionFilter2DEXT,GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* image); NATIVE_FUNCTION_END_NO_RETURN(void,glConvolutionFilter2DEXT,target,internalformat,width,height,format,type,image) -NATIVE_FUNCTION_HEAD(void,glConvolutionParameterfEXT,GLenum target, GLenum pname, GLfloat params); NATIVE_FUNCTION_END_NO_RETURN(void,glConvolutionParameterfEXT,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glConvolutionParameterfvEXT,GLenum target, GLenum pname, const GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glConvolutionParameterfvEXT,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glConvolutionParameteriEXT,GLenum target, GLenum pname, GLint params); NATIVE_FUNCTION_END_NO_RETURN(void,glConvolutionParameteriEXT,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glConvolutionParameterivEXT,GLenum target, GLenum pname, const GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glConvolutionParameterivEXT,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glCopyConvolutionFilter1DEXT,GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); NATIVE_FUNCTION_END_NO_RETURN(void,glCopyConvolutionFilter1DEXT,target,internalformat,x,y,width) -NATIVE_FUNCTION_HEAD(void,glCopyConvolutionFilter2DEXT,GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); NATIVE_FUNCTION_END_NO_RETURN(void,glCopyConvolutionFilter2DEXT,target,internalformat,x,y,width,height) -NATIVE_FUNCTION_HEAD(void,glGetConvolutionFilterEXT,GLenum target, GLenum format, GLenum type, void* image); NATIVE_FUNCTION_END_NO_RETURN(void,glGetConvolutionFilterEXT,target,format,type,image) -NATIVE_FUNCTION_HEAD(void,glGetConvolutionParameterfvEXT,GLenum target, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetConvolutionParameterfvEXT,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetConvolutionParameterivEXT,GLenum target, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetConvolutionParameterivEXT,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetSeparableFilterEXT,GLenum target, GLenum format, GLenum type, void* row, void* column, void* span); NATIVE_FUNCTION_END_NO_RETURN(void,glGetSeparableFilterEXT,target,format,type,row,column,span) -NATIVE_FUNCTION_HEAD(void,glSeparableFilter2DEXT,GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* row, const void* column); NATIVE_FUNCTION_END_NO_RETURN(void,glSeparableFilter2DEXT,target,internalformat,width,height,format,type,row,column) -NATIVE_FUNCTION_HEAD(void,glTangent3bEXT,GLbyte tx, GLbyte ty, GLbyte tz); NATIVE_FUNCTION_END_NO_RETURN(void,glTangent3bEXT,tx,ty,tz) -NATIVE_FUNCTION_HEAD(void,glTangent3bvEXT,const GLbyte* v); NATIVE_FUNCTION_END_NO_RETURN(void,glTangent3bvEXT,v) -NATIVE_FUNCTION_HEAD(void,glTangent3dEXT,GLdouble tx, GLdouble ty, GLdouble tz); NATIVE_FUNCTION_END_NO_RETURN(void,glTangent3dEXT,tx,ty,tz) -NATIVE_FUNCTION_HEAD(void,glTangent3dvEXT,const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glTangent3dvEXT,v) -NATIVE_FUNCTION_HEAD(void,glTangent3fEXT,GLfloat tx, GLfloat ty, GLfloat tz); NATIVE_FUNCTION_END_NO_RETURN(void,glTangent3fEXT,tx,ty,tz) -NATIVE_FUNCTION_HEAD(void,glTangent3fvEXT,const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glTangent3fvEXT,v) -NATIVE_FUNCTION_HEAD(void,glTangent3iEXT,GLint tx, GLint ty, GLint tz); NATIVE_FUNCTION_END_NO_RETURN(void,glTangent3iEXT,tx,ty,tz) -NATIVE_FUNCTION_HEAD(void,glTangent3ivEXT,const GLint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glTangent3ivEXT,v) -NATIVE_FUNCTION_HEAD(void,glTangent3sEXT,GLshort tx, GLshort ty, GLshort tz); NATIVE_FUNCTION_END_NO_RETURN(void,glTangent3sEXT,tx,ty,tz) -NATIVE_FUNCTION_HEAD(void,glTangent3svEXT,const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glTangent3svEXT,v) -NATIVE_FUNCTION_HEAD(void,glBinormal3bEXT,GLbyte bx, GLbyte by, GLbyte bz); NATIVE_FUNCTION_END_NO_RETURN(void,glBinormal3bEXT,bx,by,bz) -NATIVE_FUNCTION_HEAD(void,glBinormal3bvEXT,const GLbyte* v); NATIVE_FUNCTION_END_NO_RETURN(void,glBinormal3bvEXT,v) -NATIVE_FUNCTION_HEAD(void,glBinormal3dEXT,GLdouble bx, GLdouble by, GLdouble bz); NATIVE_FUNCTION_END_NO_RETURN(void,glBinormal3dEXT,bx,by,bz) -NATIVE_FUNCTION_HEAD(void,glBinormal3dvEXT,const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glBinormal3dvEXT,v) -NATIVE_FUNCTION_HEAD(void,glBinormal3fEXT,GLfloat bx, GLfloat by, GLfloat bz); NATIVE_FUNCTION_END_NO_RETURN(void,glBinormal3fEXT,bx,by,bz) -NATIVE_FUNCTION_HEAD(void,glBinormal3fvEXT,const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glBinormal3fvEXT,v) -NATIVE_FUNCTION_HEAD(void,glBinormal3iEXT,GLint bx, GLint by, GLint bz); NATIVE_FUNCTION_END_NO_RETURN(void,glBinormal3iEXT,bx,by,bz) -NATIVE_FUNCTION_HEAD(void,glBinormal3ivEXT,const GLint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glBinormal3ivEXT,v) -NATIVE_FUNCTION_HEAD(void,glBinormal3sEXT,GLshort bx, GLshort by, GLshort bz); NATIVE_FUNCTION_END_NO_RETURN(void,glBinormal3sEXT,bx,by,bz) -NATIVE_FUNCTION_HEAD(void,glBinormal3svEXT,const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glBinormal3svEXT,v) -NATIVE_FUNCTION_HEAD(void,glTangentPointerEXT,GLenum type, GLsizei stride, const void* pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glTangentPointerEXT,type,stride,pointer) -NATIVE_FUNCTION_HEAD(void,glBinormalPointerEXT,GLenum type, GLsizei stride, const void* pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glBinormalPointerEXT,type,stride,pointer) -NATIVE_FUNCTION_HEAD(void,glCopyTexImage1DEXT,GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); NATIVE_FUNCTION_END_NO_RETURN(void,glCopyTexImage1DEXT,target,level,internalformat,x,y,width,border) -NATIVE_FUNCTION_HEAD(void,glCopyTexImage2DEXT,GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); NATIVE_FUNCTION_END_NO_RETURN(void,glCopyTexImage2DEXT,target,level,internalformat,x,y,width,height,border) -NATIVE_FUNCTION_HEAD(void,glCopyTexSubImage1DEXT,GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); NATIVE_FUNCTION_END_NO_RETURN(void,glCopyTexSubImage1DEXT,target,level,xoffset,x,y,width) -NATIVE_FUNCTION_HEAD(void,glCopyTexSubImage2DEXT,GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); NATIVE_FUNCTION_END_NO_RETURN(void,glCopyTexSubImage2DEXT,target,level,xoffset,yoffset,x,y,width,height) -NATIVE_FUNCTION_HEAD(void,glCopyTexSubImage3DEXT,GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); NATIVE_FUNCTION_END_NO_RETURN(void,glCopyTexSubImage3DEXT,target,level,xoffset,yoffset,zoffset,x,y,width,height) -NATIVE_FUNCTION_HEAD(void,glCullParameterdvEXT,GLenum pname, GLdouble* params); NATIVE_FUNCTION_END_NO_RETURN(void,glCullParameterdvEXT,pname,params) -NATIVE_FUNCTION_HEAD(void,glCullParameterfvEXT,GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glCullParameterfvEXT,pname,params) -NATIVE_FUNCTION_HEAD(void,glLabelObjectEXT,GLenum type, GLuint object, GLsizei length, const GLchar* label); NATIVE_FUNCTION_END_NO_RETURN(void,glLabelObjectEXT,type,object,length,label) -NATIVE_FUNCTION_HEAD(void,glGetObjectLabelEXT,GLenum type, GLuint object, GLsizei bufSize, GLsizei* length, GLchar* label); NATIVE_FUNCTION_END_NO_RETURN(void,glGetObjectLabelEXT,type,object,bufSize,length,label) -NATIVE_FUNCTION_HEAD(void,glInsertEventMarkerEXT,GLsizei length, const GLchar* marker); NATIVE_FUNCTION_END_NO_RETURN(void,glInsertEventMarkerEXT,length,marker) -NATIVE_FUNCTION_HEAD(void,glPushGroupMarkerEXT,GLsizei length, const GLchar* marker); NATIVE_FUNCTION_END_NO_RETURN(void,glPushGroupMarkerEXT,length,marker) -NATIVE_FUNCTION_HEAD(void,glPopGroupMarkerEXT,void); NATIVE_FUNCTION_END_NO_RETURN(void,glPopGroupMarkerEXT,) -NATIVE_FUNCTION_HEAD(void,glDepthBoundsEXT,GLclampd zmin, GLclampd zmax); NATIVE_FUNCTION_END_NO_RETURN(void,glDepthBoundsEXT,zmin,zmax) -NATIVE_FUNCTION_HEAD(void,glMatrixLoadfEXT,GLenum mode, const GLfloat* m); NATIVE_FUNCTION_END_NO_RETURN(void,glMatrixLoadfEXT,mode,m) -NATIVE_FUNCTION_HEAD(void,glMatrixLoaddEXT,GLenum mode, const GLdouble* m); NATIVE_FUNCTION_END_NO_RETURN(void,glMatrixLoaddEXT,mode,m) -NATIVE_FUNCTION_HEAD(void,glMatrixMultfEXT,GLenum mode, const GLfloat* m); NATIVE_FUNCTION_END_NO_RETURN(void,glMatrixMultfEXT,mode,m) -NATIVE_FUNCTION_HEAD(void,glMatrixMultdEXT,GLenum mode, const GLdouble* m); NATIVE_FUNCTION_END_NO_RETURN(void,glMatrixMultdEXT,mode,m) -NATIVE_FUNCTION_HEAD(void,glMatrixLoadIdentityEXT,GLenum mode); NATIVE_FUNCTION_END_NO_RETURN(void,glMatrixLoadIdentityEXT,mode) -NATIVE_FUNCTION_HEAD(void,glMatrixRotatefEXT,GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); NATIVE_FUNCTION_END_NO_RETURN(void,glMatrixRotatefEXT,mode,angle,x,y,z) -NATIVE_FUNCTION_HEAD(void,glMatrixRotatedEXT,GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); NATIVE_FUNCTION_END_NO_RETURN(void,glMatrixRotatedEXT,mode,angle,x,y,z) -NATIVE_FUNCTION_HEAD(void,glMatrixScalefEXT,GLenum mode, GLfloat x, GLfloat y, GLfloat z); NATIVE_FUNCTION_END_NO_RETURN(void,glMatrixScalefEXT,mode,x,y,z) -NATIVE_FUNCTION_HEAD(void,glMatrixScaledEXT,GLenum mode, GLdouble x, GLdouble y, GLdouble z); NATIVE_FUNCTION_END_NO_RETURN(void,glMatrixScaledEXT,mode,x,y,z) -NATIVE_FUNCTION_HEAD(void,glMatrixTranslatefEXT,GLenum mode, GLfloat x, GLfloat y, GLfloat z); NATIVE_FUNCTION_END_NO_RETURN(void,glMatrixTranslatefEXT,mode,x,y,z) -NATIVE_FUNCTION_HEAD(void,glMatrixTranslatedEXT,GLenum mode, GLdouble x, GLdouble y, GLdouble z); NATIVE_FUNCTION_END_NO_RETURN(void,glMatrixTranslatedEXT,mode,x,y,z) -NATIVE_FUNCTION_HEAD(void,glMatrixFrustumEXT,GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); NATIVE_FUNCTION_END_NO_RETURN(void,glMatrixFrustumEXT,mode,left,right,bottom,top,zNear,zFar) -NATIVE_FUNCTION_HEAD(void,glMatrixOrthoEXT,GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); NATIVE_FUNCTION_END_NO_RETURN(void,glMatrixOrthoEXT,mode,left,right,bottom,top,zNear,zFar) -NATIVE_FUNCTION_HEAD(void,glMatrixPopEXT,GLenum mode); NATIVE_FUNCTION_END_NO_RETURN(void,glMatrixPopEXT,mode) -NATIVE_FUNCTION_HEAD(void,glMatrixPushEXT,GLenum mode); NATIVE_FUNCTION_END_NO_RETURN(void,glMatrixPushEXT,mode) -NATIVE_FUNCTION_HEAD(void,glClientAttribDefaultEXT,GLbitfield mask); NATIVE_FUNCTION_END_NO_RETURN(void,glClientAttribDefaultEXT,mask) -NATIVE_FUNCTION_HEAD(void,glPushClientAttribDefaultEXT,GLbitfield mask); NATIVE_FUNCTION_END_NO_RETURN(void,glPushClientAttribDefaultEXT,mask) -NATIVE_FUNCTION_HEAD(void,glTextureParameterfEXT,GLuint texture, GLenum target, GLenum pname, GLfloat param); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureParameterfEXT,texture,target,pname,param) -NATIVE_FUNCTION_HEAD(void,glTextureParameterfvEXT,GLuint texture, GLenum target, GLenum pname, const GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureParameterfvEXT,texture,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glTextureParameteriEXT,GLuint texture, GLenum target, GLenum pname, GLint param); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureParameteriEXT,texture,target,pname,param) -NATIVE_FUNCTION_HEAD(void,glTextureParameterivEXT,GLuint texture, GLenum target, GLenum pname, const GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureParameterivEXT,texture,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glTextureImage1DEXT,GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureImage1DEXT,texture,target,level,internalformat,width,border,format,type,pixels) -NATIVE_FUNCTION_HEAD(void,glTextureImage2DEXT,GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureImage2DEXT,texture,target,level,internalformat,width,height,border,format,type,pixels) -NATIVE_FUNCTION_HEAD(void,glTextureSubImage1DEXT,GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureSubImage1DEXT,texture,target,level,xoffset,width,format,type,pixels) -NATIVE_FUNCTION_HEAD(void,glTextureSubImage2DEXT,GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureSubImage2DEXT,texture,target,level,xoffset,yoffset,width,height,format,type,pixels) -NATIVE_FUNCTION_HEAD(void,glCopyTextureImage1DEXT,GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); NATIVE_FUNCTION_END_NO_RETURN(void,glCopyTextureImage1DEXT,texture,target,level,internalformat,x,y,width,border) -NATIVE_FUNCTION_HEAD(void,glCopyTextureImage2DEXT,GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); NATIVE_FUNCTION_END_NO_RETURN(void,glCopyTextureImage2DEXT,texture,target,level,internalformat,x,y,width,height,border) -NATIVE_FUNCTION_HEAD(void,glCopyTextureSubImage1DEXT,GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); NATIVE_FUNCTION_END_NO_RETURN(void,glCopyTextureSubImage1DEXT,texture,target,level,xoffset,x,y,width) -NATIVE_FUNCTION_HEAD(void,glCopyTextureSubImage2DEXT,GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); NATIVE_FUNCTION_END_NO_RETURN(void,glCopyTextureSubImage2DEXT,texture,target,level,xoffset,yoffset,x,y,width,height) -NATIVE_FUNCTION_HEAD(void,glGetTextureImageEXT,GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void* pixels); NATIVE_FUNCTION_END_NO_RETURN(void,glGetTextureImageEXT,texture,target,level,format,type,pixels) -NATIVE_FUNCTION_HEAD(void,glGetTextureParameterfvEXT,GLuint texture, GLenum target, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetTextureParameterfvEXT,texture,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetTextureParameterivEXT,GLuint texture, GLenum target, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetTextureParameterivEXT,texture,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetTextureLevelParameterfvEXT,GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetTextureLevelParameterfvEXT,texture,target,level,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetTextureLevelParameterivEXT,GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetTextureLevelParameterivEXT,texture,target,level,pname,params) -NATIVE_FUNCTION_HEAD(void,glTextureImage3DEXT,GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureImage3DEXT,texture,target,level,internalformat,width,height,depth,border,format,type,pixels) -NATIVE_FUNCTION_HEAD(void,glTextureSubImage3DEXT,GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureSubImage3DEXT,texture,target,level,xoffset,yoffset,zoffset,width,height,depth,format,type,pixels) -NATIVE_FUNCTION_HEAD(void,glCopyTextureSubImage3DEXT,GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); NATIVE_FUNCTION_END_NO_RETURN(void,glCopyTextureSubImage3DEXT,texture,target,level,xoffset,yoffset,zoffset,x,y,width,height) -NATIVE_FUNCTION_HEAD(void,glBindMultiTextureEXT,GLenum texunit, GLenum target, GLuint texture); NATIVE_FUNCTION_END_NO_RETURN(void,glBindMultiTextureEXT,texunit,target,texture) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoordPointerEXT,GLenum texunit, GLint size, GLenum type, GLsizei stride, const void* pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoordPointerEXT,texunit,size,type,stride,pointer) -NATIVE_FUNCTION_HEAD(void,glMultiTexEnvfEXT,GLenum texunit, GLenum target, GLenum pname, GLfloat param); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexEnvfEXT,texunit,target,pname,param) -NATIVE_FUNCTION_HEAD(void,glMultiTexEnvfvEXT,GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexEnvfvEXT,texunit,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glMultiTexEnviEXT,GLenum texunit, GLenum target, GLenum pname, GLint param); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexEnviEXT,texunit,target,pname,param) -NATIVE_FUNCTION_HEAD(void,glMultiTexEnvivEXT,GLenum texunit, GLenum target, GLenum pname, const GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexEnvivEXT,texunit,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glMultiTexGendEXT,GLenum texunit, GLenum coord, GLenum pname, GLdouble param); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexGendEXT,texunit,coord,pname,param) -NATIVE_FUNCTION_HEAD(void,glMultiTexGendvEXT,GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexGendvEXT,texunit,coord,pname,params) -NATIVE_FUNCTION_HEAD(void,glMultiTexGenfEXT,GLenum texunit, GLenum coord, GLenum pname, GLfloat param); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexGenfEXT,texunit,coord,pname,param) -NATIVE_FUNCTION_HEAD(void,glMultiTexGenfvEXT,GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexGenfvEXT,texunit,coord,pname,params) -NATIVE_FUNCTION_HEAD(void,glMultiTexGeniEXT,GLenum texunit, GLenum coord, GLenum pname, GLint param); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexGeniEXT,texunit,coord,pname,param) -NATIVE_FUNCTION_HEAD(void,glMultiTexGenivEXT,GLenum texunit, GLenum coord, GLenum pname, const GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexGenivEXT,texunit,coord,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetMultiTexEnvfvEXT,GLenum texunit, GLenum target, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetMultiTexEnvfvEXT,texunit,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetMultiTexEnvivEXT,GLenum texunit, GLenum target, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetMultiTexEnvivEXT,texunit,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetMultiTexGendvEXT,GLenum texunit, GLenum coord, GLenum pname, GLdouble* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetMultiTexGendvEXT,texunit,coord,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetMultiTexGenfvEXT,GLenum texunit, GLenum coord, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetMultiTexGenfvEXT,texunit,coord,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetMultiTexGenivEXT,GLenum texunit, GLenum coord, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetMultiTexGenivEXT,texunit,coord,pname,params) -NATIVE_FUNCTION_HEAD(void,glMultiTexParameteriEXT,GLenum texunit, GLenum target, GLenum pname, GLint param); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexParameteriEXT,texunit,target,pname,param) -NATIVE_FUNCTION_HEAD(void,glMultiTexParameterivEXT,GLenum texunit, GLenum target, GLenum pname, const GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexParameterivEXT,texunit,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glMultiTexParameterfEXT,GLenum texunit, GLenum target, GLenum pname, GLfloat param); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexParameterfEXT,texunit,target,pname,param) -NATIVE_FUNCTION_HEAD(void,glMultiTexParameterfvEXT,GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexParameterfvEXT,texunit,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glMultiTexImage1DEXT,GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexImage1DEXT,texunit,target,level,internalformat,width,border,format,type,pixels) -NATIVE_FUNCTION_HEAD(void,glMultiTexImage2DEXT,GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexImage2DEXT,texunit,target,level,internalformat,width,height,border,format,type,pixels) -NATIVE_FUNCTION_HEAD(void,glMultiTexSubImage1DEXT,GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexSubImage1DEXT,texunit,target,level,xoffset,width,format,type,pixels) -NATIVE_FUNCTION_HEAD(void,glMultiTexSubImage2DEXT,GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexSubImage2DEXT,texunit,target,level,xoffset,yoffset,width,height,format,type,pixels) -NATIVE_FUNCTION_HEAD(void,glCopyMultiTexImage1DEXT,GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); NATIVE_FUNCTION_END_NO_RETURN(void,glCopyMultiTexImage1DEXT,texunit,target,level,internalformat,x,y,width,border) -NATIVE_FUNCTION_HEAD(void,glCopyMultiTexImage2DEXT,GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); NATIVE_FUNCTION_END_NO_RETURN(void,glCopyMultiTexImage2DEXT,texunit,target,level,internalformat,x,y,width,height,border) -NATIVE_FUNCTION_HEAD(void,glCopyMultiTexSubImage1DEXT,GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); NATIVE_FUNCTION_END_NO_RETURN(void,glCopyMultiTexSubImage1DEXT,texunit,target,level,xoffset,x,y,width) -NATIVE_FUNCTION_HEAD(void,glCopyMultiTexSubImage2DEXT,GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); NATIVE_FUNCTION_END_NO_RETURN(void,glCopyMultiTexSubImage2DEXT,texunit,target,level,xoffset,yoffset,x,y,width,height) -NATIVE_FUNCTION_HEAD(void,glGetMultiTexImageEXT,GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void* pixels); NATIVE_FUNCTION_END_NO_RETURN(void,glGetMultiTexImageEXT,texunit,target,level,format,type,pixels) -NATIVE_FUNCTION_HEAD(void,glGetMultiTexParameterfvEXT,GLenum texunit, GLenum target, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetMultiTexParameterfvEXT,texunit,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetMultiTexParameterivEXT,GLenum texunit, GLenum target, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetMultiTexParameterivEXT,texunit,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetMultiTexLevelParameterfvEXT,GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetMultiTexLevelParameterfvEXT,texunit,target,level,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetMultiTexLevelParameterivEXT,GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetMultiTexLevelParameterivEXT,texunit,target,level,pname,params) -NATIVE_FUNCTION_HEAD(void,glMultiTexImage3DEXT,GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexImage3DEXT,texunit,target,level,internalformat,width,height,depth,border,format,type,pixels) -NATIVE_FUNCTION_HEAD(void,glMultiTexSubImage3DEXT,GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexSubImage3DEXT,texunit,target,level,xoffset,yoffset,zoffset,width,height,depth,format,type,pixels) -NATIVE_FUNCTION_HEAD(void,glCopyMultiTexSubImage3DEXT,GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); NATIVE_FUNCTION_END_NO_RETURN(void,glCopyMultiTexSubImage3DEXT,texunit,target,level,xoffset,yoffset,zoffset,x,y,width,height) -NATIVE_FUNCTION_HEAD(void,glEnableClientStateIndexedEXT,GLenum array, GLuint index); NATIVE_FUNCTION_END_NO_RETURN(void,glEnableClientStateIndexedEXT,array,index) -NATIVE_FUNCTION_HEAD(void,glDisableClientStateIndexedEXT,GLenum array, GLuint index); NATIVE_FUNCTION_END_NO_RETURN(void,glDisableClientStateIndexedEXT,array,index) -NATIVE_FUNCTION_HEAD(void,glGetFloatIndexedvEXT,GLenum target, GLuint index, GLfloat* data); NATIVE_FUNCTION_END_NO_RETURN(void,glGetFloatIndexedvEXT,target,index,data) -NATIVE_FUNCTION_HEAD(void,glGetDoubleIndexedvEXT,GLenum target, GLuint index, GLdouble* data); NATIVE_FUNCTION_END_NO_RETURN(void,glGetDoubleIndexedvEXT,target,index,data) -NATIVE_FUNCTION_HEAD(void,glGetPointerIndexedvEXT,GLenum target, GLuint index, void* *data); NATIVE_FUNCTION_END_NO_RETURN(void,glGetPointerIndexedvEXT,target,index,*data) -NATIVE_FUNCTION_HEAD(void,glEnableIndexedEXT,GLenum target, GLuint index); NATIVE_FUNCTION_END_NO_RETURN(void,glEnableIndexedEXT,target,index) -NATIVE_FUNCTION_HEAD(void,glDisableIndexedEXT,GLenum target, GLuint index); NATIVE_FUNCTION_END_NO_RETURN(void,glDisableIndexedEXT,target,index) -NATIVE_FUNCTION_HEAD(GLboolean,glIsEnabledIndexedEXT,GLenum target, GLuint index); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsEnabledIndexedEXT,target,index) -NATIVE_FUNCTION_HEAD(void,glGetIntegerIndexedvEXT,GLenum target, GLuint index, GLint* data); NATIVE_FUNCTION_END_NO_RETURN(void,glGetIntegerIndexedvEXT,target,index,data) -NATIVE_FUNCTION_HEAD(void,glGetBooleanIndexedvEXT,GLenum target, GLuint index, GLboolean* data); NATIVE_FUNCTION_END_NO_RETURN(void,glGetBooleanIndexedvEXT,target,index,data) -NATIVE_FUNCTION_HEAD(void,glCompressedTextureImage3DEXT,GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* bits); NATIVE_FUNCTION_END_NO_RETURN(void,glCompressedTextureImage3DEXT,texture,target,level,internalformat,width,height,depth,border,imageSize,bits) -NATIVE_FUNCTION_HEAD(void,glCompressedTextureImage2DEXT,GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* bits); NATIVE_FUNCTION_END_NO_RETURN(void,glCompressedTextureImage2DEXT,texture,target,level,internalformat,width,height,border,imageSize,bits) -NATIVE_FUNCTION_HEAD(void,glCompressedTextureImage1DEXT,GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* bits); NATIVE_FUNCTION_END_NO_RETURN(void,glCompressedTextureImage1DEXT,texture,target,level,internalformat,width,border,imageSize,bits) -NATIVE_FUNCTION_HEAD(void,glCompressedTextureSubImage3DEXT,GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* bits); NATIVE_FUNCTION_END_NO_RETURN(void,glCompressedTextureSubImage3DEXT,texture,target,level,xoffset,yoffset,zoffset,width,height,depth,format,imageSize,bits) -NATIVE_FUNCTION_HEAD(void,glCompressedTextureSubImage2DEXT,GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* bits); NATIVE_FUNCTION_END_NO_RETURN(void,glCompressedTextureSubImage2DEXT,texture,target,level,xoffset,yoffset,width,height,format,imageSize,bits) -NATIVE_FUNCTION_HEAD(void,glCompressedTextureSubImage1DEXT,GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* bits); NATIVE_FUNCTION_END_NO_RETURN(void,glCompressedTextureSubImage1DEXT,texture,target,level,xoffset,width,format,imageSize,bits) -NATIVE_FUNCTION_HEAD(void,glGetCompressedTextureImageEXT,GLuint texture, GLenum target, GLint lod, void* img); NATIVE_FUNCTION_END_NO_RETURN(void,glGetCompressedTextureImageEXT,texture,target,lod,img) -NATIVE_FUNCTION_HEAD(void,glCompressedMultiTexImage3DEXT,GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* bits); NATIVE_FUNCTION_END_NO_RETURN(void,glCompressedMultiTexImage3DEXT,texunit,target,level,internalformat,width,height,depth,border,imageSize,bits) -NATIVE_FUNCTION_HEAD(void,glCompressedMultiTexImage2DEXT,GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* bits); NATIVE_FUNCTION_END_NO_RETURN(void,glCompressedMultiTexImage2DEXT,texunit,target,level,internalformat,width,height,border,imageSize,bits) -NATIVE_FUNCTION_HEAD(void,glCompressedMultiTexImage1DEXT,GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* bits); NATIVE_FUNCTION_END_NO_RETURN(void,glCompressedMultiTexImage1DEXT,texunit,target,level,internalformat,width,border,imageSize,bits) -NATIVE_FUNCTION_HEAD(void,glCompressedMultiTexSubImage3DEXT,GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* bits); NATIVE_FUNCTION_END_NO_RETURN(void,glCompressedMultiTexSubImage3DEXT,texunit,target,level,xoffset,yoffset,zoffset,width,height,depth,format,imageSize,bits) -NATIVE_FUNCTION_HEAD(void,glCompressedMultiTexSubImage2DEXT,GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* bits); NATIVE_FUNCTION_END_NO_RETURN(void,glCompressedMultiTexSubImage2DEXT,texunit,target,level,xoffset,yoffset,width,height,format,imageSize,bits) -NATIVE_FUNCTION_HEAD(void,glCompressedMultiTexSubImage1DEXT,GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* bits); NATIVE_FUNCTION_END_NO_RETURN(void,glCompressedMultiTexSubImage1DEXT,texunit,target,level,xoffset,width,format,imageSize,bits) -NATIVE_FUNCTION_HEAD(void,glGetCompressedMultiTexImageEXT,GLenum texunit, GLenum target, GLint lod, void* img); NATIVE_FUNCTION_END_NO_RETURN(void,glGetCompressedMultiTexImageEXT,texunit,target,lod,img) -NATIVE_FUNCTION_HEAD(void,glMatrixLoadTransposefEXT,GLenum mode, const GLfloat* m); NATIVE_FUNCTION_END_NO_RETURN(void,glMatrixLoadTransposefEXT,mode,m) -NATIVE_FUNCTION_HEAD(void,glMatrixLoadTransposedEXT,GLenum mode, const GLdouble* m); NATIVE_FUNCTION_END_NO_RETURN(void,glMatrixLoadTransposedEXT,mode,m) -NATIVE_FUNCTION_HEAD(void,glMatrixMultTransposefEXT,GLenum mode, const GLfloat* m); NATIVE_FUNCTION_END_NO_RETURN(void,glMatrixMultTransposefEXT,mode,m) -NATIVE_FUNCTION_HEAD(void,glMatrixMultTransposedEXT,GLenum mode, const GLdouble* m); NATIVE_FUNCTION_END_NO_RETURN(void,glMatrixMultTransposedEXT,mode,m) -NATIVE_FUNCTION_HEAD(void,glNamedBufferDataEXT,GLuint buffer, GLsizeiptr size, const void* data, GLenum usage); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedBufferDataEXT,buffer,size,data,usage) -NATIVE_FUNCTION_HEAD(void,glNamedBufferSubDataEXT,GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedBufferSubDataEXT,buffer,offset,size,data) -NATIVE_FUNCTION_HEAD(GLboolean,glUnmapNamedBufferEXT,GLuint buffer); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glUnmapNamedBufferEXT,buffer) -NATIVE_FUNCTION_HEAD(void,glGetNamedBufferParameterivEXT,GLuint buffer, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetNamedBufferParameterivEXT,buffer,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetNamedBufferPointervEXT,GLuint buffer, GLenum pname, void* *params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetNamedBufferPointervEXT,buffer,pname,*params) -NATIVE_FUNCTION_HEAD(void,glGetNamedBufferSubDataEXT,GLuint buffer, GLintptr offset, GLsizeiptr size, void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glGetNamedBufferSubDataEXT,buffer,offset,size,data) -NATIVE_FUNCTION_HEAD(void,glProgramUniform1fEXT,GLuint program, GLint location, GLfloat v0); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform1fEXT,program,location,v0) -NATIVE_FUNCTION_HEAD(void,glProgramUniform2fEXT,GLuint program, GLint location, GLfloat v0, GLfloat v1); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform2fEXT,program,location,v0,v1) -NATIVE_FUNCTION_HEAD(void,glProgramUniform3fEXT,GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform3fEXT,program,location,v0,v1,v2) -NATIVE_FUNCTION_HEAD(void,glProgramUniform4fEXT,GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform4fEXT,program,location,v0,v1,v2,v3) -NATIVE_FUNCTION_HEAD(void,glProgramUniform1iEXT,GLuint program, GLint location, GLint v0); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform1iEXT,program,location,v0) -NATIVE_FUNCTION_HEAD(void,glProgramUniform2iEXT,GLuint program, GLint location, GLint v0, GLint v1); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform2iEXT,program,location,v0,v1) -NATIVE_FUNCTION_HEAD(void,glProgramUniform3iEXT,GLuint program, GLint location, GLint v0, GLint v1, GLint v2); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform3iEXT,program,location,v0,v1,v2) -NATIVE_FUNCTION_HEAD(void,glProgramUniform4iEXT,GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform4iEXT,program,location,v0,v1,v2,v3) -NATIVE_FUNCTION_HEAD(void,glProgramUniform1fvEXT,GLuint program, GLint location, GLsizei count, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform1fvEXT,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniform2fvEXT,GLuint program, GLint location, GLsizei count, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform2fvEXT,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniform3fvEXT,GLuint program, GLint location, GLsizei count, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform3fvEXT,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniform4fvEXT,GLuint program, GLint location, GLsizei count, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform4fvEXT,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniform1ivEXT,GLuint program, GLint location, GLsizei count, const GLint* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform1ivEXT,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniform2ivEXT,GLuint program, GLint location, GLsizei count, const GLint* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform2ivEXT,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniform3ivEXT,GLuint program, GLint location, GLsizei count, const GLint* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform3ivEXT,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniform4ivEXT,GLuint program, GLint location, GLsizei count, const GLint* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform4ivEXT,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix2fvEXT,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix2fvEXT,program,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix3fvEXT,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix3fvEXT,program,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix4fvEXT,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix4fvEXT,program,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix2x3fvEXT,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix2x3fvEXT,program,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix3x2fvEXT,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix3x2fvEXT,program,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix2x4fvEXT,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix2x4fvEXT,program,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix4x2fvEXT,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix4x2fvEXT,program,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix3x4fvEXT,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix3x4fvEXT,program,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix4x3fvEXT,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix4x3fvEXT,program,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glTextureBufferEXT,GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureBufferEXT,texture,target,internalformat,buffer) -NATIVE_FUNCTION_HEAD(void,glMultiTexBufferEXT,GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexBufferEXT,texunit,target,internalformat,buffer) -NATIVE_FUNCTION_HEAD(void,glTextureParameterIivEXT,GLuint texture, GLenum target, GLenum pname, const GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureParameterIivEXT,texture,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glTextureParameterIuivEXT,GLuint texture, GLenum target, GLenum pname, const GLuint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureParameterIuivEXT,texture,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetTextureParameterIivEXT,GLuint texture, GLenum target, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetTextureParameterIivEXT,texture,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetTextureParameterIuivEXT,GLuint texture, GLenum target, GLenum pname, GLuint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetTextureParameterIuivEXT,texture,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glMultiTexParameterIivEXT,GLenum texunit, GLenum target, GLenum pname, const GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexParameterIivEXT,texunit,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glMultiTexParameterIuivEXT,GLenum texunit, GLenum target, GLenum pname, const GLuint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexParameterIuivEXT,texunit,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetMultiTexParameterIivEXT,GLenum texunit, GLenum target, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetMultiTexParameterIivEXT,texunit,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetMultiTexParameterIuivEXT,GLenum texunit, GLenum target, GLenum pname, GLuint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetMultiTexParameterIuivEXT,texunit,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glProgramUniform1uiEXT,GLuint program, GLint location, GLuint v0); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform1uiEXT,program,location,v0) -NATIVE_FUNCTION_HEAD(void,glProgramUniform2uiEXT,GLuint program, GLint location, GLuint v0, GLuint v1); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform2uiEXT,program,location,v0,v1) -NATIVE_FUNCTION_HEAD(void,glProgramUniform3uiEXT,GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform3uiEXT,program,location,v0,v1,v2) -NATIVE_FUNCTION_HEAD(void,glProgramUniform4uiEXT,GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform4uiEXT,program,location,v0,v1,v2,v3) -NATIVE_FUNCTION_HEAD(void,glProgramUniform1uivEXT,GLuint program, GLint location, GLsizei count, const GLuint* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform1uivEXT,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniform2uivEXT,GLuint program, GLint location, GLsizei count, const GLuint* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform2uivEXT,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniform3uivEXT,GLuint program, GLint location, GLsizei count, const GLuint* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform3uivEXT,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniform4uivEXT,GLuint program, GLint location, GLsizei count, const GLuint* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform4uivEXT,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glNamedProgramLocalParameters4fvEXT,GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedProgramLocalParameters4fvEXT,program,target,index,count,params) -NATIVE_FUNCTION_HEAD(void,glNamedProgramLocalParameterI4iEXT,GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedProgramLocalParameterI4iEXT,program,target,index,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glNamedProgramLocalParameterI4ivEXT,GLuint program, GLenum target, GLuint index, const GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedProgramLocalParameterI4ivEXT,program,target,index,params) -NATIVE_FUNCTION_HEAD(void,glNamedProgramLocalParametersI4ivEXT,GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedProgramLocalParametersI4ivEXT,program,target,index,count,params) -NATIVE_FUNCTION_HEAD(void,glNamedProgramLocalParameterI4uiEXT,GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedProgramLocalParameterI4uiEXT,program,target,index,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glNamedProgramLocalParameterI4uivEXT,GLuint program, GLenum target, GLuint index, const GLuint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedProgramLocalParameterI4uivEXT,program,target,index,params) -NATIVE_FUNCTION_HEAD(void,glNamedProgramLocalParametersI4uivEXT,GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedProgramLocalParametersI4uivEXT,program,target,index,count,params) -NATIVE_FUNCTION_HEAD(void,glGetNamedProgramLocalParameterIivEXT,GLuint program, GLenum target, GLuint index, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetNamedProgramLocalParameterIivEXT,program,target,index,params) -NATIVE_FUNCTION_HEAD(void,glGetNamedProgramLocalParameterIuivEXT,GLuint program, GLenum target, GLuint index, GLuint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetNamedProgramLocalParameterIuivEXT,program,target,index,params) -NATIVE_FUNCTION_HEAD(void,glEnableClientStateiEXT,GLenum array, GLuint index); NATIVE_FUNCTION_END_NO_RETURN(void,glEnableClientStateiEXT,array,index) -NATIVE_FUNCTION_HEAD(void,glDisableClientStateiEXT,GLenum array, GLuint index); NATIVE_FUNCTION_END_NO_RETURN(void,glDisableClientStateiEXT,array,index) -NATIVE_FUNCTION_HEAD(void,glGetFloati_vEXT,GLenum pname, GLuint index, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetFloati_vEXT,pname,index,params) -NATIVE_FUNCTION_HEAD(void,glGetDoublei_vEXT,GLenum pname, GLuint index, GLdouble* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetDoublei_vEXT,pname,index,params) -NATIVE_FUNCTION_HEAD(void,glGetPointeri_vEXT,GLenum pname, GLuint index, void* *params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetPointeri_vEXT,pname,index,*params) -NATIVE_FUNCTION_HEAD(void,glNamedProgramStringEXT,GLuint program, GLenum target, GLenum format, GLsizei len, const void* string); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedProgramStringEXT,program,target,format,len,string) -NATIVE_FUNCTION_HEAD(void,glNamedProgramLocalParameter4dEXT,GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedProgramLocalParameter4dEXT,program,target,index,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glNamedProgramLocalParameter4dvEXT,GLuint program, GLenum target, GLuint index, const GLdouble* params); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedProgramLocalParameter4dvEXT,program,target,index,params) -NATIVE_FUNCTION_HEAD(void,glNamedProgramLocalParameter4fEXT,GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedProgramLocalParameter4fEXT,program,target,index,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glNamedProgramLocalParameter4fvEXT,GLuint program, GLenum target, GLuint index, const GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedProgramLocalParameter4fvEXT,program,target,index,params) -NATIVE_FUNCTION_HEAD(void,glGetNamedProgramLocalParameterdvEXT,GLuint program, GLenum target, GLuint index, GLdouble* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetNamedProgramLocalParameterdvEXT,program,target,index,params) -NATIVE_FUNCTION_HEAD(void,glGetNamedProgramLocalParameterfvEXT,GLuint program, GLenum target, GLuint index, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetNamedProgramLocalParameterfvEXT,program,target,index,params) -NATIVE_FUNCTION_HEAD(void,glGetNamedProgramivEXT,GLuint program, GLenum target, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetNamedProgramivEXT,program,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetNamedProgramStringEXT,GLuint program, GLenum target, GLenum pname, void* string); NATIVE_FUNCTION_END_NO_RETURN(void,glGetNamedProgramStringEXT,program,target,pname,string) -NATIVE_FUNCTION_HEAD(void,glNamedRenderbufferStorageEXT,GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedRenderbufferStorageEXT,renderbuffer,internalformat,width,height) -NATIVE_FUNCTION_HEAD(void,glGetNamedRenderbufferParameterivEXT,GLuint renderbuffer, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetNamedRenderbufferParameterivEXT,renderbuffer,pname,params) -NATIVE_FUNCTION_HEAD(void,glNamedRenderbufferStorageMultisampleEXT,GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedRenderbufferStorageMultisampleEXT,renderbuffer,samples,internalformat,width,height) -NATIVE_FUNCTION_HEAD(void,glNamedRenderbufferStorageMultisampleCoverageEXT,GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedRenderbufferStorageMultisampleCoverageEXT,renderbuffer,coverageSamples,colorSamples,internalformat,width,height) -NATIVE_FUNCTION_HEAD(GLenum,glCheckNamedFramebufferStatusEXT,GLuint framebuffer, GLenum target); NATIVE_FUNCTION_END_NO_RETURN(GLenum,glCheckNamedFramebufferStatusEXT,framebuffer,target) -NATIVE_FUNCTION_HEAD(void,glNamedFramebufferTexture1DEXT,GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedFramebufferTexture1DEXT,framebuffer,attachment,textarget,texture,level) -NATIVE_FUNCTION_HEAD(void,glNamedFramebufferTexture2DEXT,GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedFramebufferTexture2DEXT,framebuffer,attachment,textarget,texture,level) -NATIVE_FUNCTION_HEAD(void,glNamedFramebufferTexture3DEXT,GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedFramebufferTexture3DEXT,framebuffer,attachment,textarget,texture,level,zoffset) -NATIVE_FUNCTION_HEAD(void,glNamedFramebufferRenderbufferEXT,GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedFramebufferRenderbufferEXT,framebuffer,attachment,renderbuffertarget,renderbuffer) -NATIVE_FUNCTION_HEAD(void,glGetNamedFramebufferAttachmentParameterivEXT,GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetNamedFramebufferAttachmentParameterivEXT,framebuffer,attachment,pname,params) -NATIVE_FUNCTION_HEAD(void,glGenerateTextureMipmapEXT,GLuint texture, GLenum target); NATIVE_FUNCTION_END_NO_RETURN(void,glGenerateTextureMipmapEXT,texture,target) -NATIVE_FUNCTION_HEAD(void,glGenerateMultiTexMipmapEXT,GLenum texunit, GLenum target); NATIVE_FUNCTION_END_NO_RETURN(void,glGenerateMultiTexMipmapEXT,texunit,target) -NATIVE_FUNCTION_HEAD(void,glFramebufferDrawBufferEXT,GLuint framebuffer, GLenum mode); NATIVE_FUNCTION_END_NO_RETURN(void,glFramebufferDrawBufferEXT,framebuffer,mode) -NATIVE_FUNCTION_HEAD(void,glFramebufferDrawBuffersEXT,GLuint framebuffer, GLsizei n, const GLenum* bufs); NATIVE_FUNCTION_END_NO_RETURN(void,glFramebufferDrawBuffersEXT,framebuffer,n,bufs) -NATIVE_FUNCTION_HEAD(void,glFramebufferReadBufferEXT,GLuint framebuffer, GLenum mode); NATIVE_FUNCTION_END_NO_RETURN(void,glFramebufferReadBufferEXT,framebuffer,mode) -NATIVE_FUNCTION_HEAD(void,glGetFramebufferParameterivEXT,GLuint framebuffer, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetFramebufferParameterivEXT,framebuffer,pname,params) -NATIVE_FUNCTION_HEAD(void,glNamedCopyBufferSubDataEXT,GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedCopyBufferSubDataEXT,readBuffer,writeBuffer,readOffset,writeOffset,size) -NATIVE_FUNCTION_HEAD(void,glNamedFramebufferTextureEXT,GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedFramebufferTextureEXT,framebuffer,attachment,texture,level) -NATIVE_FUNCTION_HEAD(void,glNamedFramebufferTextureLayerEXT,GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedFramebufferTextureLayerEXT,framebuffer,attachment,texture,level,layer) -NATIVE_FUNCTION_HEAD(void,glNamedFramebufferTextureFaceEXT,GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedFramebufferTextureFaceEXT,framebuffer,attachment,texture,level,face) -NATIVE_FUNCTION_HEAD(void,glTextureRenderbufferEXT,GLuint texture, GLenum target, GLuint renderbuffer); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureRenderbufferEXT,texture,target,renderbuffer) -NATIVE_FUNCTION_HEAD(void,glMultiTexRenderbufferEXT,GLenum texunit, GLenum target, GLuint renderbuffer); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexRenderbufferEXT,texunit,target,renderbuffer) -NATIVE_FUNCTION_HEAD(void,glVertexArrayVertexOffsetEXT,GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexArrayVertexOffsetEXT,vaobj,buffer,size,type,stride,offset) -NATIVE_FUNCTION_HEAD(void,glVertexArrayColorOffsetEXT,GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexArrayColorOffsetEXT,vaobj,buffer,size,type,stride,offset) -NATIVE_FUNCTION_HEAD(void,glVertexArrayEdgeFlagOffsetEXT,GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexArrayEdgeFlagOffsetEXT,vaobj,buffer,stride,offset) -NATIVE_FUNCTION_HEAD(void,glVertexArrayIndexOffsetEXT,GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexArrayIndexOffsetEXT,vaobj,buffer,type,stride,offset) -NATIVE_FUNCTION_HEAD(void,glVertexArrayNormalOffsetEXT,GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexArrayNormalOffsetEXT,vaobj,buffer,type,stride,offset) -NATIVE_FUNCTION_HEAD(void,glVertexArrayTexCoordOffsetEXT,GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexArrayTexCoordOffsetEXT,vaobj,buffer,size,type,stride,offset) -NATIVE_FUNCTION_HEAD(void,glVertexArrayMultiTexCoordOffsetEXT,GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexArrayMultiTexCoordOffsetEXT,vaobj,buffer,texunit,size,type,stride,offset) -NATIVE_FUNCTION_HEAD(void,glVertexArrayFogCoordOffsetEXT,GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexArrayFogCoordOffsetEXT,vaobj,buffer,type,stride,offset) -NATIVE_FUNCTION_HEAD(void,glVertexArraySecondaryColorOffsetEXT,GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexArraySecondaryColorOffsetEXT,vaobj,buffer,size,type,stride,offset) -NATIVE_FUNCTION_HEAD(void,glVertexArrayVertexAttribOffsetEXT,GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexArrayVertexAttribOffsetEXT,vaobj,buffer,index,size,type,normalized,stride,offset) -NATIVE_FUNCTION_HEAD(void,glVertexArrayVertexAttribIOffsetEXT,GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexArrayVertexAttribIOffsetEXT,vaobj,buffer,index,size,type,stride,offset) -NATIVE_FUNCTION_HEAD(void,glEnableVertexArrayEXT,GLuint vaobj, GLenum array); NATIVE_FUNCTION_END_NO_RETURN(void,glEnableVertexArrayEXT,vaobj,array) -NATIVE_FUNCTION_HEAD(void,glDisableVertexArrayEXT,GLuint vaobj, GLenum array); NATIVE_FUNCTION_END_NO_RETURN(void,glDisableVertexArrayEXT,vaobj,array) -NATIVE_FUNCTION_HEAD(void,glEnableVertexArrayAttribEXT,GLuint vaobj, GLuint index); NATIVE_FUNCTION_END_NO_RETURN(void,glEnableVertexArrayAttribEXT,vaobj,index) -NATIVE_FUNCTION_HEAD(void,glDisableVertexArrayAttribEXT,GLuint vaobj, GLuint index); NATIVE_FUNCTION_END_NO_RETURN(void,glDisableVertexArrayAttribEXT,vaobj,index) -NATIVE_FUNCTION_HEAD(void,glGetVertexArrayIntegervEXT,GLuint vaobj, GLenum pname, GLint* param); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVertexArrayIntegervEXT,vaobj,pname,param) -NATIVE_FUNCTION_HEAD(void,glGetVertexArrayPointervEXT,GLuint vaobj, GLenum pname, void* *param); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVertexArrayPointervEXT,vaobj,pname,*param) -NATIVE_FUNCTION_HEAD(void,glGetVertexArrayIntegeri_vEXT,GLuint vaobj, GLuint index, GLenum pname, GLint* param); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVertexArrayIntegeri_vEXT,vaobj,index,pname,param) -NATIVE_FUNCTION_HEAD(void,glGetVertexArrayPointeri_vEXT,GLuint vaobj, GLuint index, GLenum pname, void* *param); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVertexArrayPointeri_vEXT,vaobj,index,pname,*param) -NATIVE_FUNCTION_HEAD(void,glFlushMappedNamedBufferRangeEXT,GLuint buffer, GLintptr offset, GLsizeiptr length); NATIVE_FUNCTION_END_NO_RETURN(void,glFlushMappedNamedBufferRangeEXT,buffer,offset,length) -NATIVE_FUNCTION_HEAD(void,glNamedBufferStorageEXT,GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedBufferStorageEXT,buffer,size,data,flags) -NATIVE_FUNCTION_HEAD(void,glClearNamedBufferDataEXT,GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glClearNamedBufferDataEXT,buffer,internalformat,format,type,data) -NATIVE_FUNCTION_HEAD(void,glClearNamedBufferSubDataEXT,GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glClearNamedBufferSubDataEXT,buffer,internalformat,offset,size,format,type,data) -NATIVE_FUNCTION_HEAD(void,glNamedFramebufferParameteriEXT,GLuint framebuffer, GLenum pname, GLint param); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedFramebufferParameteriEXT,framebuffer,pname,param) -NATIVE_FUNCTION_HEAD(void,glGetNamedFramebufferParameterivEXT,GLuint framebuffer, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetNamedFramebufferParameterivEXT,framebuffer,pname,params) -NATIVE_FUNCTION_HEAD(void,glProgramUniform1dEXT,GLuint program, GLint location, GLdouble x); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform1dEXT,program,location,x) -NATIVE_FUNCTION_HEAD(void,glProgramUniform2dEXT,GLuint program, GLint location, GLdouble x, GLdouble y); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform2dEXT,program,location,x,y) -NATIVE_FUNCTION_HEAD(void,glProgramUniform3dEXT,GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform3dEXT,program,location,x,y,z) -NATIVE_FUNCTION_HEAD(void,glProgramUniform4dEXT,GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform4dEXT,program,location,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glProgramUniform1dvEXT,GLuint program, GLint location, GLsizei count, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform1dvEXT,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniform2dvEXT,GLuint program, GLint location, GLsizei count, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform2dvEXT,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniform3dvEXT,GLuint program, GLint location, GLsizei count, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform3dvEXT,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniform4dvEXT,GLuint program, GLint location, GLsizei count, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniform4dvEXT,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix2dvEXT,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix2dvEXT,program,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix3dvEXT,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix3dvEXT,program,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix4dvEXT,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix4dvEXT,program,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix2x3dvEXT,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix2x3dvEXT,program,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix2x4dvEXT,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix2x4dvEXT,program,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix3x2dvEXT,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix3x2dvEXT,program,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix3x4dvEXT,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix3x4dvEXT,program,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix4x2dvEXT,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix4x2dvEXT,program,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniformMatrix4x3dvEXT,GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformMatrix4x3dvEXT,program,location,count,transpose,value) -NATIVE_FUNCTION_HEAD(void,glTextureBufferRangeEXT,GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureBufferRangeEXT,texture,target,internalformat,buffer,offset,size) -NATIVE_FUNCTION_HEAD(void,glTextureStorage1DEXT,GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureStorage1DEXT,texture,target,levels,internalformat,width) -NATIVE_FUNCTION_HEAD(void,glTextureStorage2DEXT,GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureStorage2DEXT,texture,target,levels,internalformat,width,height) -NATIVE_FUNCTION_HEAD(void,glTextureStorage3DEXT,GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureStorage3DEXT,texture,target,levels,internalformat,width,height,depth) -NATIVE_FUNCTION_HEAD(void,glTextureStorage2DMultisampleEXT,GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureStorage2DMultisampleEXT,texture,target,samples,internalformat,width,height,fixedsamplelocations) -NATIVE_FUNCTION_HEAD(void,glTextureStorage3DMultisampleEXT,GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureStorage3DMultisampleEXT,texture,target,samples,internalformat,width,height,depth,fixedsamplelocations) -NATIVE_FUNCTION_HEAD(void,glVertexArrayBindVertexBufferEXT,GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexArrayBindVertexBufferEXT,vaobj,bindingindex,buffer,offset,stride) -NATIVE_FUNCTION_HEAD(void,glVertexArrayVertexAttribFormatEXT,GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexArrayVertexAttribFormatEXT,vaobj,attribindex,size,type,normalized,relativeoffset) -NATIVE_FUNCTION_HEAD(void,glVertexArrayVertexAttribIFormatEXT,GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexArrayVertexAttribIFormatEXT,vaobj,attribindex,size,type,relativeoffset) -NATIVE_FUNCTION_HEAD(void,glVertexArrayVertexAttribLFormatEXT,GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexArrayVertexAttribLFormatEXT,vaobj,attribindex,size,type,relativeoffset) -NATIVE_FUNCTION_HEAD(void,glVertexArrayVertexAttribBindingEXT,GLuint vaobj, GLuint attribindex, GLuint bindingindex); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexArrayVertexAttribBindingEXT,vaobj,attribindex,bindingindex) -NATIVE_FUNCTION_HEAD(void,glVertexArrayVertexBindingDivisorEXT,GLuint vaobj, GLuint bindingindex, GLuint divisor); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexArrayVertexBindingDivisorEXT,vaobj,bindingindex,divisor) -NATIVE_FUNCTION_HEAD(void,glVertexArrayVertexAttribLOffsetEXT,GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexArrayVertexAttribLOffsetEXT,vaobj,buffer,index,size,type,stride,offset) -NATIVE_FUNCTION_HEAD(void,glTexturePageCommitmentEXT,GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); NATIVE_FUNCTION_END_NO_RETURN(void,glTexturePageCommitmentEXT,texture,level,xoffset,yoffset,zoffset,width,height,depth,commit) -NATIVE_FUNCTION_HEAD(void,glVertexArrayVertexAttribDivisorEXT,GLuint vaobj, GLuint index, GLuint divisor); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexArrayVertexAttribDivisorEXT,vaobj,index,divisor) -NATIVE_FUNCTION_HEAD(void,glColorMaskIndexedEXT,GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); NATIVE_FUNCTION_END_NO_RETURN(void,glColorMaskIndexedEXT,index,r,g,b,a) -NATIVE_FUNCTION_HEAD(void,glDrawArraysInstancedEXT,GLenum mode, GLint start, GLsizei count, GLsizei primcount); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawArraysInstancedEXT,mode,start,count,primcount) -NATIVE_FUNCTION_HEAD(void,glDrawElementsInstancedEXT,GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawElementsInstancedEXT,mode,count,type,indices,primcount) -NATIVE_FUNCTION_HEAD(void,glDrawRangeElementsEXT,GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawRangeElementsEXT,mode,start,end,count,type,indices) -NATIVE_FUNCTION_HEAD(void,glBufferStorageExternalEXT,GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); NATIVE_FUNCTION_END_NO_RETURN(void,glBufferStorageExternalEXT,target,offset,size,clientBuffer,flags) -NATIVE_FUNCTION_HEAD(void,glNamedBufferStorageExternalEXT,GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedBufferStorageExternalEXT,buffer,offset,size,clientBuffer,flags) -NATIVE_FUNCTION_HEAD(void,glFogCoordfEXT,GLfloat coord); NATIVE_FUNCTION_END_NO_RETURN(void,glFogCoordfEXT,coord) -NATIVE_FUNCTION_HEAD(void,glFogCoordfvEXT,const GLfloat* coord); NATIVE_FUNCTION_END_NO_RETURN(void,glFogCoordfvEXT,coord) -NATIVE_FUNCTION_HEAD(void,glFogCoorddEXT,GLdouble coord); NATIVE_FUNCTION_END_NO_RETURN(void,glFogCoorddEXT,coord) -NATIVE_FUNCTION_HEAD(void,glFogCoorddvEXT,const GLdouble* coord); NATIVE_FUNCTION_END_NO_RETURN(void,glFogCoorddvEXT,coord) -NATIVE_FUNCTION_HEAD(void,glFogCoordPointerEXT,GLenum type, GLsizei stride, const void* pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glFogCoordPointerEXT,type,stride,pointer) -NATIVE_FUNCTION_HEAD(void,glBlitFramebufferEXT,GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); NATIVE_FUNCTION_END_NO_RETURN(void,glBlitFramebufferEXT,srcX0,srcY0,srcX1,srcY1,dstX0,dstY0,dstX1,dstY1,mask,filter) -NATIVE_FUNCTION_HEAD(void,glRenderbufferStorageMultisampleEXT,GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); NATIVE_FUNCTION_END_NO_RETURN(void,glRenderbufferStorageMultisampleEXT,target,samples,internalformat,width,height) -NATIVE_FUNCTION_HEAD(GLboolean,glIsRenderbufferEXT,GLuint renderbuffer); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsRenderbufferEXT,renderbuffer) -NATIVE_FUNCTION_HEAD(void,glBindRenderbufferEXT,GLenum target, GLuint renderbuffer); NATIVE_FUNCTION_END_NO_RETURN(void,glBindRenderbufferEXT,target,renderbuffer) -NATIVE_FUNCTION_HEAD(void,glDeleteRenderbuffersEXT,GLsizei n, const GLuint* renderbuffers); NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteRenderbuffersEXT,n,renderbuffers) -NATIVE_FUNCTION_HEAD(void,glGenRenderbuffersEXT,GLsizei n, GLuint* renderbuffers); NATIVE_FUNCTION_END_NO_RETURN(void,glGenRenderbuffersEXT,n,renderbuffers) -NATIVE_FUNCTION_HEAD(void,glRenderbufferStorageEXT,GLenum target, GLenum internalformat, GLsizei width, GLsizei height); NATIVE_FUNCTION_END_NO_RETURN(void,glRenderbufferStorageEXT,target,internalformat,width,height) -NATIVE_FUNCTION_HEAD(void,glGetRenderbufferParameterivEXT,GLenum target, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetRenderbufferParameterivEXT,target,pname,params) -NATIVE_FUNCTION_HEAD(GLboolean,glIsFramebufferEXT,GLuint framebuffer); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsFramebufferEXT,framebuffer) -NATIVE_FUNCTION_HEAD(void,glBindFramebufferEXT,GLenum target, GLuint framebuffer); NATIVE_FUNCTION_END_NO_RETURN(void,glBindFramebufferEXT,target,framebuffer) -NATIVE_FUNCTION_HEAD(void,glDeleteFramebuffersEXT,GLsizei n, const GLuint* framebuffers); NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteFramebuffersEXT,n,framebuffers) -NATIVE_FUNCTION_HEAD(void,glGenFramebuffersEXT,GLsizei n, GLuint* framebuffers); NATIVE_FUNCTION_END_NO_RETURN(void,glGenFramebuffersEXT,n,framebuffers) -NATIVE_FUNCTION_HEAD(GLenum,glCheckFramebufferStatusEXT,GLenum target); NATIVE_FUNCTION_END_NO_RETURN(GLenum,glCheckFramebufferStatusEXT,target) -NATIVE_FUNCTION_HEAD(void,glFramebufferTexture1DEXT,GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); NATIVE_FUNCTION_END_NO_RETURN(void,glFramebufferTexture1DEXT,target,attachment,textarget,texture,level) -NATIVE_FUNCTION_HEAD(void,glFramebufferTexture2DEXT,GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); NATIVE_FUNCTION_END_NO_RETURN(void,glFramebufferTexture2DEXT,target,attachment,textarget,texture,level) -NATIVE_FUNCTION_HEAD(void,glFramebufferTexture3DEXT,GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); NATIVE_FUNCTION_END_NO_RETURN(void,glFramebufferTexture3DEXT,target,attachment,textarget,texture,level,zoffset) -NATIVE_FUNCTION_HEAD(void,glFramebufferRenderbufferEXT,GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); NATIVE_FUNCTION_END_NO_RETURN(void,glFramebufferRenderbufferEXT,target,attachment,renderbuffertarget,renderbuffer) -NATIVE_FUNCTION_HEAD(void,glGetFramebufferAttachmentParameterivEXT,GLenum target, GLenum attachment, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetFramebufferAttachmentParameterivEXT,target,attachment,pname,params) -NATIVE_FUNCTION_HEAD(void,glGenerateMipmapEXT,GLenum target); NATIVE_FUNCTION_END_NO_RETURN(void,glGenerateMipmapEXT,target) -NATIVE_FUNCTION_HEAD(void,glProgramParameteriEXT,GLuint program, GLenum pname, GLint value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramParameteriEXT,program,pname,value) -NATIVE_FUNCTION_HEAD(void,glProgramEnvParameters4fvEXT,GLenum target, GLuint index, GLsizei count, const GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramEnvParameters4fvEXT,target,index,count,params) -NATIVE_FUNCTION_HEAD(void,glProgramLocalParameters4fvEXT,GLenum target, GLuint index, GLsizei count, const GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramLocalParameters4fvEXT,target,index,count,params) -NATIVE_FUNCTION_HEAD(void,glGetUniformuivEXT,GLuint program, GLint location, GLuint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetUniformuivEXT,program,location,params) -//NATIVE_FUNCTION_HEAD(void,glBindFragDataLocationEXT,GLuint program, GLuint color, const GLchar* name); NATIVE_FUNCTION_END_NO_RETURN(void,glBindFragDataLocationEXT,program,color,name) -GLAPI GLAPIENTRY void glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar *name) {} -NATIVE_FUNCTION_HEAD(GLint,glGetFragDataLocationEXT,GLuint program, const GLchar* name); NATIVE_FUNCTION_END_NO_RETURN(GLint,glGetFragDataLocationEXT,program,name) -NATIVE_FUNCTION_HEAD(void,glUniform1uiEXT,GLint location, GLuint v0); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform1uiEXT,location,v0) -NATIVE_FUNCTION_HEAD(void,glUniform2uiEXT,GLint location, GLuint v0, GLuint v1); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform2uiEXT,location,v0,v1) -NATIVE_FUNCTION_HEAD(void,glUniform3uiEXT,GLint location, GLuint v0, GLuint v1, GLuint v2); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform3uiEXT,location,v0,v1,v2) -NATIVE_FUNCTION_HEAD(void,glUniform4uiEXT,GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform4uiEXT,location,v0,v1,v2,v3) -NATIVE_FUNCTION_HEAD(void,glUniform1uivEXT,GLint location, GLsizei count, const GLuint* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform1uivEXT,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniform2uivEXT,GLint location, GLsizei count, const GLuint* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform2uivEXT,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniform3uivEXT,GLint location, GLsizei count, const GLuint* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform3uivEXT,location,count,value) -NATIVE_FUNCTION_HEAD(void,glUniform4uivEXT,GLint location, GLsizei count, const GLuint* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniform4uivEXT,location,count,value) -NATIVE_FUNCTION_HEAD(void,glVertexAttribI1iEXT,GLuint index, GLint x); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI1iEXT,index,x) -NATIVE_FUNCTION_HEAD(void,glVertexAttribI2iEXT,GLuint index, GLint x, GLint y); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI2iEXT,index,x,y) -NATIVE_FUNCTION_HEAD(void,glVertexAttribI3iEXT,GLuint index, GLint x, GLint y, GLint z); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI3iEXT,index,x,y,z) -NATIVE_FUNCTION_HEAD(void,glVertexAttribI4iEXT,GLuint index, GLint x, GLint y, GLint z, GLint w); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI4iEXT,index,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glVertexAttribI1uiEXT,GLuint index, GLuint x); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI1uiEXT,index,x) -NATIVE_FUNCTION_HEAD(void,glVertexAttribI2uiEXT,GLuint index, GLuint x, GLuint y); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI2uiEXT,index,x,y) -NATIVE_FUNCTION_HEAD(void,glVertexAttribI3uiEXT,GLuint index, GLuint x, GLuint y, GLuint z); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI3uiEXT,index,x,y,z) -NATIVE_FUNCTION_HEAD(void,glVertexAttribI4uiEXT,GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI4uiEXT,index,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glVertexAttribI1ivEXT,GLuint index, const GLint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI1ivEXT,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribI2ivEXT,GLuint index, const GLint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI2ivEXT,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribI3ivEXT,GLuint index, const GLint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI3ivEXT,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribI4ivEXT,GLuint index, const GLint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI4ivEXT,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribI1uivEXT,GLuint index, const GLuint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI1uivEXT,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribI2uivEXT,GLuint index, const GLuint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI2uivEXT,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribI3uivEXT,GLuint index, const GLuint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI3uivEXT,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribI4uivEXT,GLuint index, const GLuint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI4uivEXT,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribI4bvEXT,GLuint index, const GLbyte* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI4bvEXT,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribI4svEXT,GLuint index, const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI4svEXT,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribI4ubvEXT,GLuint index, const GLubyte* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI4ubvEXT,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribI4usvEXT,GLuint index, const GLushort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribI4usvEXT,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribIPointerEXT,GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribIPointerEXT,index,size,type,stride,pointer) -NATIVE_FUNCTION_HEAD(void,glGetVertexAttribIivEXT,GLuint index, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVertexAttribIivEXT,index,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetVertexAttribIuivEXT,GLuint index, GLenum pname, GLuint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVertexAttribIuivEXT,index,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetHistogramEXT,GLenum target, GLboolean reset, GLenum format, GLenum type, void* values); NATIVE_FUNCTION_END_NO_RETURN(void,glGetHistogramEXT,target,reset,format,type,values) -NATIVE_FUNCTION_HEAD(void,glGetHistogramParameterfvEXT,GLenum target, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetHistogramParameterfvEXT,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetHistogramParameterivEXT,GLenum target, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetHistogramParameterivEXT,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetMinmaxEXT,GLenum target, GLboolean reset, GLenum format, GLenum type, void* values); NATIVE_FUNCTION_END_NO_RETURN(void,glGetMinmaxEXT,target,reset,format,type,values) -NATIVE_FUNCTION_HEAD(void,glGetMinmaxParameterfvEXT,GLenum target, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetMinmaxParameterfvEXT,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetMinmaxParameterivEXT,GLenum target, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetMinmaxParameterivEXT,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glHistogramEXT,GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); NATIVE_FUNCTION_END_NO_RETURN(void,glHistogramEXT,target,width,internalformat,sink) -NATIVE_FUNCTION_HEAD(void,glMinmaxEXT,GLenum target, GLenum internalformat, GLboolean sink); NATIVE_FUNCTION_END_NO_RETURN(void,glMinmaxEXT,target,internalformat,sink) -NATIVE_FUNCTION_HEAD(void,glResetHistogramEXT,GLenum target); NATIVE_FUNCTION_END_NO_RETURN(void,glResetHistogramEXT,target) -NATIVE_FUNCTION_HEAD(void,glResetMinmaxEXT,GLenum target); NATIVE_FUNCTION_END_NO_RETURN(void,glResetMinmaxEXT,target) -NATIVE_FUNCTION_HEAD(void,glIndexFuncEXT,GLenum func, GLclampf ref); NATIVE_FUNCTION_END_NO_RETURN(void,glIndexFuncEXT,func,ref) -NATIVE_FUNCTION_HEAD(void,glIndexMaterialEXT,GLenum face, GLenum mode); NATIVE_FUNCTION_END_NO_RETURN(void,glIndexMaterialEXT,face,mode) -NATIVE_FUNCTION_HEAD(void,glApplyTextureEXT,GLenum mode); NATIVE_FUNCTION_END_NO_RETURN(void,glApplyTextureEXT,mode) -NATIVE_FUNCTION_HEAD(void,glTextureLightEXT,GLenum pname); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureLightEXT,pname) -NATIVE_FUNCTION_HEAD(void,glTextureMaterialEXT,GLenum face, GLenum mode); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureMaterialEXT,face,mode) -NATIVE_FUNCTION_HEAD(void,glGetUnsignedBytevEXT,GLenum pname, GLubyte* data); NATIVE_FUNCTION_END_NO_RETURN(void,glGetUnsignedBytevEXT,pname,data) -NATIVE_FUNCTION_HEAD(void,glGetUnsignedBytei_vEXT,GLenum target, GLuint index, GLubyte* data); NATIVE_FUNCTION_END_NO_RETURN(void,glGetUnsignedBytei_vEXT,target,index,data) -NATIVE_FUNCTION_HEAD(void,glDeleteMemoryObjectsEXT,GLsizei n, const GLuint* memoryObjects); NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteMemoryObjectsEXT,n,memoryObjects) -NATIVE_FUNCTION_HEAD(GLboolean,glIsMemoryObjectEXT,GLuint memoryObject); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsMemoryObjectEXT,memoryObject) -NATIVE_FUNCTION_HEAD(void,glCreateMemoryObjectsEXT,GLsizei n, GLuint* memoryObjects); NATIVE_FUNCTION_END_NO_RETURN(void,glCreateMemoryObjectsEXT,n,memoryObjects) -NATIVE_FUNCTION_HEAD(void,glMemoryObjectParameterivEXT,GLuint memoryObject, GLenum pname, const GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glMemoryObjectParameterivEXT,memoryObject,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetMemoryObjectParameterivEXT,GLuint memoryObject, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetMemoryObjectParameterivEXT,memoryObject,pname,params) -NATIVE_FUNCTION_HEAD(void,glTexStorageMem2DEXT,GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); NATIVE_FUNCTION_END_NO_RETURN(void,glTexStorageMem2DEXT,target,levels,internalFormat,width,height,memory,offset) -NATIVE_FUNCTION_HEAD(void,glTexStorageMem2DMultisampleEXT,GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); NATIVE_FUNCTION_END_NO_RETURN(void,glTexStorageMem2DMultisampleEXT,target,samples,internalFormat,width,height,fixedSampleLocations,memory,offset) -NATIVE_FUNCTION_HEAD(void,glTexStorageMem3DEXT,GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); NATIVE_FUNCTION_END_NO_RETURN(void,glTexStorageMem3DEXT,target,levels,internalFormat,width,height,depth,memory,offset) -NATIVE_FUNCTION_HEAD(void,glTexStorageMem3DMultisampleEXT,GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); NATIVE_FUNCTION_END_NO_RETURN(void,glTexStorageMem3DMultisampleEXT,target,samples,internalFormat,width,height,depth,fixedSampleLocations,memory,offset) -NATIVE_FUNCTION_HEAD(void,glBufferStorageMemEXT,GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); NATIVE_FUNCTION_END_NO_RETURN(void,glBufferStorageMemEXT,target,size,memory,offset) -NATIVE_FUNCTION_HEAD(void,glTextureStorageMem2DEXT,GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureStorageMem2DEXT,texture,levels,internalFormat,width,height,memory,offset) -NATIVE_FUNCTION_HEAD(void,glTextureStorageMem2DMultisampleEXT,GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureStorageMem2DMultisampleEXT,texture,samples,internalFormat,width,height,fixedSampleLocations,memory,offset) -NATIVE_FUNCTION_HEAD(void,glTextureStorageMem3DEXT,GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureStorageMem3DEXT,texture,levels,internalFormat,width,height,depth,memory,offset) -NATIVE_FUNCTION_HEAD(void,glTextureStorageMem3DMultisampleEXT,GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureStorageMem3DMultisampleEXT,texture,samples,internalFormat,width,height,depth,fixedSampleLocations,memory,offset) -NATIVE_FUNCTION_HEAD(void,glNamedBufferStorageMemEXT,GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedBufferStorageMemEXT,buffer,size,memory,offset) -NATIVE_FUNCTION_HEAD(void,glTexStorageMem1DEXT,GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); NATIVE_FUNCTION_END_NO_RETURN(void,glTexStorageMem1DEXT,target,levels,internalFormat,width,memory,offset) -NATIVE_FUNCTION_HEAD(void,glTextureStorageMem1DEXT,GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureStorageMem1DEXT,texture,levels,internalFormat,width,memory,offset) -NATIVE_FUNCTION_HEAD(void,glImportMemoryFdEXT,GLuint memory, GLuint64 size, GLenum handleType, GLint fd); NATIVE_FUNCTION_END_NO_RETURN(void,glImportMemoryFdEXT,memory,size,handleType,fd) -NATIVE_FUNCTION_HEAD(void,glImportMemoryWin32HandleEXT,GLuint memory, GLuint64 size, GLenum handleType, void* handle); NATIVE_FUNCTION_END_NO_RETURN(void,glImportMemoryWin32HandleEXT,memory,size,handleType,handle) -NATIVE_FUNCTION_HEAD(void,glImportMemoryWin32NameEXT,GLuint memory, GLuint64 size, GLenum handleType, const void* name); NATIVE_FUNCTION_END_NO_RETURN(void,glImportMemoryWin32NameEXT,memory,size,handleType,name) -NATIVE_FUNCTION_HEAD(void,glMultiDrawArraysEXT,GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiDrawArraysEXT,mode,first,count,primcount) -NATIVE_FUNCTION_HEAD(void,glMultiDrawElementsEXT,GLenum mode, const GLsizei* count, GLenum type, const void* const*indices, GLsizei primcount); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiDrawElementsEXT,mode,count,type,indices,primcount) -NATIVE_FUNCTION_HEAD(void,glSampleMaskEXT,GLclampf value, GLboolean invert); NATIVE_FUNCTION_END_NO_RETURN(void,glSampleMaskEXT,value,invert) -NATIVE_FUNCTION_HEAD(void,glSamplePatternEXT,GLenum pattern); NATIVE_FUNCTION_END_NO_RETURN(void,glSamplePatternEXT,pattern) -NATIVE_FUNCTION_HEAD(void,glColorTableEXT,GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void* table); NATIVE_FUNCTION_END_NO_RETURN(void,glColorTableEXT,target,internalFormat,width,format,type,table) -NATIVE_FUNCTION_HEAD(void,glGetColorTableEXT,GLenum target, GLenum format, GLenum type, void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glGetColorTableEXT,target,format,type,data) -NATIVE_FUNCTION_HEAD(void,glGetColorTableParameterivEXT,GLenum target, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetColorTableParameterivEXT,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetColorTableParameterfvEXT,GLenum target, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetColorTableParameterfvEXT,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glPixelTransformParameteriEXT,GLenum target, GLenum pname, GLint param); NATIVE_FUNCTION_END_NO_RETURN(void,glPixelTransformParameteriEXT,target,pname,param) -NATIVE_FUNCTION_HEAD(void,glPixelTransformParameterfEXT,GLenum target, GLenum pname, GLfloat param); NATIVE_FUNCTION_END_NO_RETURN(void,glPixelTransformParameterfEXT,target,pname,param) -NATIVE_FUNCTION_HEAD(void,glPixelTransformParameterivEXT,GLenum target, GLenum pname, const GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glPixelTransformParameterivEXT,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glPixelTransformParameterfvEXT,GLenum target, GLenum pname, const GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glPixelTransformParameterfvEXT,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetPixelTransformParameterivEXT,GLenum target, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetPixelTransformParameterivEXT,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetPixelTransformParameterfvEXT,GLenum target, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetPixelTransformParameterfvEXT,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glPointParameterfEXT,GLenum pname, GLfloat param); NATIVE_FUNCTION_END_NO_RETURN(void,glPointParameterfEXT,pname,param) -NATIVE_FUNCTION_HEAD(void,glPointParameterfvEXT,GLenum pname, const GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glPointParameterfvEXT,pname,params) -NATIVE_FUNCTION_HEAD(void,glPolygonOffsetEXT,GLfloat factor, GLfloat bias); NATIVE_FUNCTION_END_NO_RETURN(void,glPolygonOffsetEXT,factor,bias) -NATIVE_FUNCTION_HEAD(void,glPolygonOffsetClampEXT,GLfloat factor, GLfloat units, GLfloat clamp); NATIVE_FUNCTION_END_NO_RETURN(void,glPolygonOffsetClampEXT,factor,units,clamp) -NATIVE_FUNCTION_HEAD(void,glProvokingVertexEXT,GLenum mode); NATIVE_FUNCTION_END_NO_RETURN(void,glProvokingVertexEXT,mode) -NATIVE_FUNCTION_HEAD(void,glRasterSamplesEXT,GLuint samples, GLboolean fixedsamplelocations); NATIVE_FUNCTION_END_NO_RETURN(void,glRasterSamplesEXT,samples,fixedsamplelocations) -NATIVE_FUNCTION_HEAD(void,glSecondaryColor3bEXT,GLbyte red, GLbyte green, GLbyte blue); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColor3bEXT,red,green,blue) -NATIVE_FUNCTION_HEAD(void,glSecondaryColor3bvEXT,const GLbyte* v); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColor3bvEXT,v) -NATIVE_FUNCTION_HEAD(void,glSecondaryColor3dEXT,GLdouble red, GLdouble green, GLdouble blue); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColor3dEXT,red,green,blue) -NATIVE_FUNCTION_HEAD(void,glSecondaryColor3dvEXT,const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColor3dvEXT,v) -NATIVE_FUNCTION_HEAD(void,glSecondaryColor3fEXT,GLfloat red, GLfloat green, GLfloat blue); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColor3fEXT,red,green,blue) -NATIVE_FUNCTION_HEAD(void,glSecondaryColor3fvEXT,const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColor3fvEXT,v) -NATIVE_FUNCTION_HEAD(void,glSecondaryColor3iEXT,GLint red, GLint green, GLint blue); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColor3iEXT,red,green,blue) -NATIVE_FUNCTION_HEAD(void,glSecondaryColor3ivEXT,const GLint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColor3ivEXT,v) -NATIVE_FUNCTION_HEAD(void,glSecondaryColor3sEXT,GLshort red, GLshort green, GLshort blue); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColor3sEXT,red,green,blue) -NATIVE_FUNCTION_HEAD(void,glSecondaryColor3svEXT,const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColor3svEXT,v) -NATIVE_FUNCTION_HEAD(void,glSecondaryColor3ubEXT,GLubyte red, GLubyte green, GLubyte blue); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColor3ubEXT,red,green,blue) -NATIVE_FUNCTION_HEAD(void,glSecondaryColor3ubvEXT,const GLubyte* v); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColor3ubvEXT,v) -NATIVE_FUNCTION_HEAD(void,glSecondaryColor3uiEXT,GLuint red, GLuint green, GLuint blue); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColor3uiEXT,red,green,blue) -NATIVE_FUNCTION_HEAD(void,glSecondaryColor3uivEXT,const GLuint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColor3uivEXT,v) -NATIVE_FUNCTION_HEAD(void,glSecondaryColor3usEXT,GLushort red, GLushort green, GLushort blue); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColor3usEXT,red,green,blue) -NATIVE_FUNCTION_HEAD(void,glSecondaryColor3usvEXT,const GLushort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColor3usvEXT,v) -NATIVE_FUNCTION_HEAD(void,glSecondaryColorPointerEXT,GLint size, GLenum type, GLsizei stride, const void* pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColorPointerEXT,size,type,stride,pointer) -NATIVE_FUNCTION_HEAD(void,glGenSemaphoresEXT,GLsizei n, GLuint* semaphores); NATIVE_FUNCTION_END_NO_RETURN(void,glGenSemaphoresEXT,n,semaphores) -NATIVE_FUNCTION_HEAD(void,glDeleteSemaphoresEXT,GLsizei n, const GLuint* semaphores); NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteSemaphoresEXT,n,semaphores) -NATIVE_FUNCTION_HEAD(GLboolean,glIsSemaphoreEXT,GLuint semaphore); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsSemaphoreEXT,semaphore) -NATIVE_FUNCTION_HEAD(void,glSemaphoreParameterui64vEXT,GLuint semaphore, GLenum pname, const GLuint64* params); NATIVE_FUNCTION_END_NO_RETURN(void,glSemaphoreParameterui64vEXT,semaphore,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetSemaphoreParameterui64vEXT,GLuint semaphore, GLenum pname, GLuint64* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetSemaphoreParameterui64vEXT,semaphore,pname,params) -NATIVE_FUNCTION_HEAD(void,glWaitSemaphoreEXT,GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint* textures, const GLenum* srcLayouts); NATIVE_FUNCTION_END_NO_RETURN(void,glWaitSemaphoreEXT,semaphore,numBufferBarriers,buffers,numTextureBarriers,textures,srcLayouts) -NATIVE_FUNCTION_HEAD(void,glSignalSemaphoreEXT,GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint* textures, const GLenum* dstLayouts); NATIVE_FUNCTION_END_NO_RETURN(void,glSignalSemaphoreEXT,semaphore,numBufferBarriers,buffers,numTextureBarriers,textures,dstLayouts) -NATIVE_FUNCTION_HEAD(void,glImportSemaphoreFdEXT,GLuint semaphore, GLenum handleType, GLint fd); NATIVE_FUNCTION_END_NO_RETURN(void,glImportSemaphoreFdEXT,semaphore,handleType,fd) -NATIVE_FUNCTION_HEAD(void,glImportSemaphoreWin32HandleEXT,GLuint semaphore, GLenum handleType, void* handle); NATIVE_FUNCTION_END_NO_RETURN(void,glImportSemaphoreWin32HandleEXT,semaphore,handleType,handle) -NATIVE_FUNCTION_HEAD(void,glImportSemaphoreWin32NameEXT,GLuint semaphore, GLenum handleType, const void* name); NATIVE_FUNCTION_END_NO_RETURN(void,glImportSemaphoreWin32NameEXT,semaphore,handleType,name) -NATIVE_FUNCTION_HEAD(void,glUseShaderProgramEXT,GLenum type, GLuint program); NATIVE_FUNCTION_END_NO_RETURN(void,glUseShaderProgramEXT,type,program) -NATIVE_FUNCTION_HEAD(void,glActiveProgramEXT,GLuint program); NATIVE_FUNCTION_END_NO_RETURN(void,glActiveProgramEXT,program) -NATIVE_FUNCTION_HEAD(GLuint,glCreateShaderProgramEXT,GLenum type, const GLchar* string); NATIVE_FUNCTION_END_NO_RETURN(GLuint,glCreateShaderProgramEXT,type,string) -NATIVE_FUNCTION_HEAD(void,glFramebufferFetchBarrierEXT,void); NATIVE_FUNCTION_END_NO_RETURN(void,glFramebufferFetchBarrierEXT,) -NATIVE_FUNCTION_HEAD(void,glBindImageTextureEXT,GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); NATIVE_FUNCTION_END_NO_RETURN(void,glBindImageTextureEXT,index,texture,level,layered,layer,access,format) -NATIVE_FUNCTION_HEAD(void,glMemoryBarrierEXT,GLbitfield barriers); NATIVE_FUNCTION_END_NO_RETURN(void,glMemoryBarrierEXT,barriers) -NATIVE_FUNCTION_HEAD(void,glStencilClearTagEXT,GLsizei stencilTagBits, GLuint stencilClearTag); NATIVE_FUNCTION_END_NO_RETURN(void,glStencilClearTagEXT,stencilTagBits,stencilClearTag) -NATIVE_FUNCTION_HEAD(void,glActiveStencilFaceEXT,GLenum face); NATIVE_FUNCTION_END_NO_RETURN(void,glActiveStencilFaceEXT,face) -NATIVE_FUNCTION_HEAD(void,glTexSubImage1DEXT,GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); NATIVE_FUNCTION_END_NO_RETURN(void,glTexSubImage1DEXT,target,level,xoffset,width,format,type,pixels) -NATIVE_FUNCTION_HEAD(void,glTexSubImage2DEXT,GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); NATIVE_FUNCTION_END_NO_RETURN(void,glTexSubImage2DEXT,target,level,xoffset,yoffset,width,height,format,type,pixels) -NATIVE_FUNCTION_HEAD(void,glTexImage3DEXT,GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); NATIVE_FUNCTION_END_NO_RETURN(void,glTexImage3DEXT,target,level,internalformat,width,height,depth,border,format,type,pixels) -NATIVE_FUNCTION_HEAD(void,glTexSubImage3DEXT,GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); NATIVE_FUNCTION_END_NO_RETURN(void,glTexSubImage3DEXT,target,level,xoffset,yoffset,zoffset,width,height,depth,format,type,pixels) -NATIVE_FUNCTION_HEAD(void,glFramebufferTextureLayerEXT,GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); NATIVE_FUNCTION_END_NO_RETURN(void,glFramebufferTextureLayerEXT,target,attachment,texture,level,layer) -NATIVE_FUNCTION_HEAD(void,glTexBufferEXT,GLenum target, GLenum internalformat, GLuint buffer); NATIVE_FUNCTION_END_NO_RETURN(void,glTexBufferEXT,target,internalformat,buffer) -NATIVE_FUNCTION_HEAD(void,glTexParameterIivEXT,GLenum target, GLenum pname, const GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glTexParameterIivEXT,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glTexParameterIuivEXT,GLenum target, GLenum pname, const GLuint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glTexParameterIuivEXT,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetTexParameterIivEXT,GLenum target, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetTexParameterIivEXT,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetTexParameterIuivEXT,GLenum target, GLenum pname, GLuint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetTexParameterIuivEXT,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glClearColorIiEXT,GLint red, GLint green, GLint blue, GLint alpha); NATIVE_FUNCTION_END_NO_RETURN(void,glClearColorIiEXT,red,green,blue,alpha) -NATIVE_FUNCTION_HEAD(void,glClearColorIuiEXT,GLuint red, GLuint green, GLuint blue, GLuint alpha); NATIVE_FUNCTION_END_NO_RETURN(void,glClearColorIuiEXT,red,green,blue,alpha) -NATIVE_FUNCTION_HEAD(GLboolean,glAreTexturesResidentEXT,GLsizei n, const GLuint* textures, GLboolean* residences); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glAreTexturesResidentEXT,n,textures,residences) -NATIVE_FUNCTION_HEAD(void,glBindTextureEXT,GLenum target, GLuint texture); NATIVE_FUNCTION_END_NO_RETURN(void,glBindTextureEXT,target,texture) -NATIVE_FUNCTION_HEAD(void,glDeleteTexturesEXT,GLsizei n, const GLuint* textures); NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteTexturesEXT,n,textures) -NATIVE_FUNCTION_HEAD(void,glGenTexturesEXT,GLsizei n, GLuint* textures); NATIVE_FUNCTION_END_NO_RETURN(void,glGenTexturesEXT,n,textures) -NATIVE_FUNCTION_HEAD(GLboolean,glIsTextureEXT,GLuint texture); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsTextureEXT,texture) -NATIVE_FUNCTION_HEAD(void,glPrioritizeTexturesEXT,GLsizei n, const GLuint* textures, const GLclampf* priorities); NATIVE_FUNCTION_END_NO_RETURN(void,glPrioritizeTexturesEXT,n,textures,priorities) -NATIVE_FUNCTION_HEAD(void,glTextureNormalEXT,GLenum mode); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureNormalEXT,mode) -NATIVE_FUNCTION_HEAD(void,glTexStorage1DEXT,GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); NATIVE_FUNCTION_END_NO_RETURN(void,glTexStorage1DEXT,target,levels,internalformat,width) -NATIVE_FUNCTION_HEAD(void,glTexStorage2DEXT,GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); NATIVE_FUNCTION_END_NO_RETURN(void,glTexStorage2DEXT,target,levels,internalformat,width,height) -NATIVE_FUNCTION_HEAD(void,glTexStorage3DEXT,GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); NATIVE_FUNCTION_END_NO_RETURN(void,glTexStorage3DEXT,target,levels,internalformat,width,height,depth) -NATIVE_FUNCTION_HEAD(void,glGetQueryObjecti64vEXT,GLuint id, GLenum pname, GLint64* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetQueryObjecti64vEXT,id,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetQueryObjectui64vEXT,GLuint id, GLenum pname, GLuint64* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetQueryObjectui64vEXT,id,pname,params) -NATIVE_FUNCTION_HEAD(void,glBeginTransformFeedbackEXT,GLenum primitiveMode); NATIVE_FUNCTION_END_NO_RETURN(void,glBeginTransformFeedbackEXT,primitiveMode) -NATIVE_FUNCTION_HEAD(void,glEndTransformFeedbackEXT,void); NATIVE_FUNCTION_END_NO_RETURN(void,glEndTransformFeedbackEXT,) -NATIVE_FUNCTION_HEAD(void,glBindBufferRangeEXT,GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); NATIVE_FUNCTION_END_NO_RETURN(void,glBindBufferRangeEXT,target,index,buffer,offset,size) -NATIVE_FUNCTION_HEAD(void,glBindBufferOffsetEXT,GLenum target, GLuint index, GLuint buffer, GLintptr offset); NATIVE_FUNCTION_END_NO_RETURN(void,glBindBufferOffsetEXT,target,index,buffer,offset) -NATIVE_FUNCTION_HEAD(void,glBindBufferBaseEXT,GLenum target, GLuint index, GLuint buffer); NATIVE_FUNCTION_END_NO_RETURN(void,glBindBufferBaseEXT,target,index,buffer) -NATIVE_FUNCTION_HEAD(void,glTransformFeedbackVaryingsEXT,GLuint program, GLsizei count, const GLchar* const*varyings, GLenum bufferMode); NATIVE_FUNCTION_END_NO_RETURN(void,glTransformFeedbackVaryingsEXT,program,count,varyings,bufferMode) -NATIVE_FUNCTION_HEAD(void,glGetTransformFeedbackVaryingEXT,GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name); NATIVE_FUNCTION_END_NO_RETURN(void,glGetTransformFeedbackVaryingEXT,program,index,bufSize,length,size,type,name) -NATIVE_FUNCTION_HEAD(void,glArrayElementEXT,GLint i); NATIVE_FUNCTION_END_NO_RETURN(void,glArrayElementEXT,i) -NATIVE_FUNCTION_HEAD(void,glColorPointerEXT,GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glColorPointerEXT,size,type,stride,count,pointer) -NATIVE_FUNCTION_HEAD(void,glDrawArraysEXT,GLenum mode, GLint first, GLsizei count); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawArraysEXT,mode,first,count) -NATIVE_FUNCTION_HEAD(void,glEdgeFlagPointerEXT,GLsizei stride, GLsizei count, const GLboolean* pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glEdgeFlagPointerEXT,stride,count,pointer) -NATIVE_FUNCTION_HEAD(void,glGetPointervEXT,GLenum pname, void* *params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetPointervEXT,pname,*params) -NATIVE_FUNCTION_HEAD(void,glIndexPointerEXT,GLenum type, GLsizei stride, GLsizei count, const void* pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glIndexPointerEXT,type,stride,count,pointer) -NATIVE_FUNCTION_HEAD(void,glNormalPointerEXT,GLenum type, GLsizei stride, GLsizei count, const void* pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glNormalPointerEXT,type,stride,count,pointer) -NATIVE_FUNCTION_HEAD(void,glTexCoordPointerEXT,GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoordPointerEXT,size,type,stride,count,pointer) -NATIVE_FUNCTION_HEAD(void,glVertexPointerEXT,GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexPointerEXT,size,type,stride,count,pointer) -NATIVE_FUNCTION_HEAD(void,glVertexAttribL1dEXT,GLuint index, GLdouble x); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribL1dEXT,index,x) -NATIVE_FUNCTION_HEAD(void,glVertexAttribL2dEXT,GLuint index, GLdouble x, GLdouble y); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribL2dEXT,index,x,y) -NATIVE_FUNCTION_HEAD(void,glVertexAttribL3dEXT,GLuint index, GLdouble x, GLdouble y, GLdouble z); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribL3dEXT,index,x,y,z) -NATIVE_FUNCTION_HEAD(void,glVertexAttribL4dEXT,GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribL4dEXT,index,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glVertexAttribL1dvEXT,GLuint index, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribL1dvEXT,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribL2dvEXT,GLuint index, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribL2dvEXT,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribL3dvEXT,GLuint index, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribL3dvEXT,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribL4dvEXT,GLuint index, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribL4dvEXT,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribLPointerEXT,GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribLPointerEXT,index,size,type,stride,pointer) -NATIVE_FUNCTION_HEAD(void,glGetVertexAttribLdvEXT,GLuint index, GLenum pname, GLdouble* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVertexAttribLdvEXT,index,pname,params) -NATIVE_FUNCTION_HEAD(void,glBeginVertexShaderEXT,void); NATIVE_FUNCTION_END_NO_RETURN(void,glBeginVertexShaderEXT,) -NATIVE_FUNCTION_HEAD(void,glEndVertexShaderEXT,void); NATIVE_FUNCTION_END_NO_RETURN(void,glEndVertexShaderEXT,) -NATIVE_FUNCTION_HEAD(void,glBindVertexShaderEXT,GLuint id); NATIVE_FUNCTION_END_NO_RETURN(void,glBindVertexShaderEXT,id) -NATIVE_FUNCTION_HEAD(GLuint,glGenVertexShadersEXT,GLuint range); NATIVE_FUNCTION_END_NO_RETURN(GLuint,glGenVertexShadersEXT,range) -NATIVE_FUNCTION_HEAD(void,glDeleteVertexShaderEXT,GLuint id); NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteVertexShaderEXT,id) -NATIVE_FUNCTION_HEAD(void,glShaderOp1EXT,GLenum op, GLuint res, GLuint arg1); NATIVE_FUNCTION_END_NO_RETURN(void,glShaderOp1EXT,op,res,arg1) -NATIVE_FUNCTION_HEAD(void,glShaderOp2EXT,GLenum op, GLuint res, GLuint arg1, GLuint arg2); NATIVE_FUNCTION_END_NO_RETURN(void,glShaderOp2EXT,op,res,arg1,arg2) -NATIVE_FUNCTION_HEAD(void,glShaderOp3EXT,GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); NATIVE_FUNCTION_END_NO_RETURN(void,glShaderOp3EXT,op,res,arg1,arg2,arg3) -NATIVE_FUNCTION_HEAD(void,glSwizzleEXT,GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); NATIVE_FUNCTION_END_NO_RETURN(void,glSwizzleEXT,res,in,outX,outY,outZ,outW) -NATIVE_FUNCTION_HEAD(void,glWriteMaskEXT,GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); NATIVE_FUNCTION_END_NO_RETURN(void,glWriteMaskEXT,res,in,outX,outY,outZ,outW) -NATIVE_FUNCTION_HEAD(void,glInsertComponentEXT,GLuint res, GLuint src, GLuint num); NATIVE_FUNCTION_END_NO_RETURN(void,glInsertComponentEXT,res,src,num) -NATIVE_FUNCTION_HEAD(void,glExtractComponentEXT,GLuint res, GLuint src, GLuint num); NATIVE_FUNCTION_END_NO_RETURN(void,glExtractComponentEXT,res,src,num) -NATIVE_FUNCTION_HEAD(GLuint,glGenSymbolsEXT,GLenum datatype, GLenum storagetype, GLenum range, GLuint components); NATIVE_FUNCTION_END_NO_RETURN(GLuint,glGenSymbolsEXT,datatype,storagetype,range,components) -NATIVE_FUNCTION_HEAD(void,glSetInvariantEXT,GLuint id, GLenum type, const void* addr); NATIVE_FUNCTION_END_NO_RETURN(void,glSetInvariantEXT,id,type,addr) -NATIVE_FUNCTION_HEAD(void,glSetLocalConstantEXT,GLuint id, GLenum type, const void* addr); NATIVE_FUNCTION_END_NO_RETURN(void,glSetLocalConstantEXT,id,type,addr) -NATIVE_FUNCTION_HEAD(void,glVariantbvEXT,GLuint id, const GLbyte* addr); NATIVE_FUNCTION_END_NO_RETURN(void,glVariantbvEXT,id,addr) -NATIVE_FUNCTION_HEAD(void,glVariantsvEXT,GLuint id, const GLshort* addr); NATIVE_FUNCTION_END_NO_RETURN(void,glVariantsvEXT,id,addr) -NATIVE_FUNCTION_HEAD(void,glVariantivEXT,GLuint id, const GLint* addr); NATIVE_FUNCTION_END_NO_RETURN(void,glVariantivEXT,id,addr) -NATIVE_FUNCTION_HEAD(void,glVariantfvEXT,GLuint id, const GLfloat* addr); NATIVE_FUNCTION_END_NO_RETURN(void,glVariantfvEXT,id,addr) -NATIVE_FUNCTION_HEAD(void,glVariantdvEXT,GLuint id, const GLdouble* addr); NATIVE_FUNCTION_END_NO_RETURN(void,glVariantdvEXT,id,addr) -NATIVE_FUNCTION_HEAD(void,glVariantubvEXT,GLuint id, const GLubyte* addr); NATIVE_FUNCTION_END_NO_RETURN(void,glVariantubvEXT,id,addr) -NATIVE_FUNCTION_HEAD(void,glVariantusvEXT,GLuint id, const GLushort* addr); NATIVE_FUNCTION_END_NO_RETURN(void,glVariantusvEXT,id,addr) -NATIVE_FUNCTION_HEAD(void,glVariantuivEXT,GLuint id, const GLuint* addr); NATIVE_FUNCTION_END_NO_RETURN(void,glVariantuivEXT,id,addr) -NATIVE_FUNCTION_HEAD(void,glVariantPointerEXT,GLuint id, GLenum type, GLuint stride, const void* addr); NATIVE_FUNCTION_END_NO_RETURN(void,glVariantPointerEXT,id,type,stride,addr) -NATIVE_FUNCTION_HEAD(void,glEnableVariantClientStateEXT,GLuint id); NATIVE_FUNCTION_END_NO_RETURN(void,glEnableVariantClientStateEXT,id) -NATIVE_FUNCTION_HEAD(void,glDisableVariantClientStateEXT,GLuint id); NATIVE_FUNCTION_END_NO_RETURN(void,glDisableVariantClientStateEXT,id) -NATIVE_FUNCTION_HEAD(GLuint,glBindLightParameterEXT,GLenum light, GLenum value); NATIVE_FUNCTION_END_NO_RETURN(GLuint,glBindLightParameterEXT,light,value) -NATIVE_FUNCTION_HEAD(GLuint,glBindMaterialParameterEXT,GLenum face, GLenum value); NATIVE_FUNCTION_END_NO_RETURN(GLuint,glBindMaterialParameterEXT,face,value) -NATIVE_FUNCTION_HEAD(GLuint,glBindTexGenParameterEXT,GLenum unit, GLenum coord, GLenum value); NATIVE_FUNCTION_END_NO_RETURN(GLuint,glBindTexGenParameterEXT,unit,coord,value) -NATIVE_FUNCTION_HEAD(GLuint,glBindTextureUnitParameterEXT,GLenum unit, GLenum value); NATIVE_FUNCTION_END_NO_RETURN(GLuint,glBindTextureUnitParameterEXT,unit,value) -NATIVE_FUNCTION_HEAD(GLuint,glBindParameterEXT,GLenum value); NATIVE_FUNCTION_END_NO_RETURN(GLuint,glBindParameterEXT,value) -NATIVE_FUNCTION_HEAD(GLboolean,glIsVariantEnabledEXT,GLuint id, GLenum cap); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsVariantEnabledEXT,id,cap) -NATIVE_FUNCTION_HEAD(void,glGetVariantBooleanvEXT,GLuint id, GLenum value, GLboolean* data); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVariantBooleanvEXT,id,value,data) -NATIVE_FUNCTION_HEAD(void,glGetVariantIntegervEXT,GLuint id, GLenum value, GLint* data); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVariantIntegervEXT,id,value,data) -NATIVE_FUNCTION_HEAD(void,glGetVariantFloatvEXT,GLuint id, GLenum value, GLfloat* data); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVariantFloatvEXT,id,value,data) -NATIVE_FUNCTION_HEAD(void,glGetVariantPointervEXT,GLuint id, GLenum value, void* *data); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVariantPointervEXT,id,value,*data) -NATIVE_FUNCTION_HEAD(void,glGetInvariantBooleanvEXT,GLuint id, GLenum value, GLboolean* data); NATIVE_FUNCTION_END_NO_RETURN(void,glGetInvariantBooleanvEXT,id,value,data) -NATIVE_FUNCTION_HEAD(void,glGetInvariantIntegervEXT,GLuint id, GLenum value, GLint* data); NATIVE_FUNCTION_END_NO_RETURN(void,glGetInvariantIntegervEXT,id,value,data) -NATIVE_FUNCTION_HEAD(void,glGetInvariantFloatvEXT,GLuint id, GLenum value, GLfloat* data); NATIVE_FUNCTION_END_NO_RETURN(void,glGetInvariantFloatvEXT,id,value,data) -NATIVE_FUNCTION_HEAD(void,glGetLocalConstantBooleanvEXT,GLuint id, GLenum value, GLboolean* data); NATIVE_FUNCTION_END_NO_RETURN(void,glGetLocalConstantBooleanvEXT,id,value,data) -NATIVE_FUNCTION_HEAD(void,glGetLocalConstantIntegervEXT,GLuint id, GLenum value, GLint* data); NATIVE_FUNCTION_END_NO_RETURN(void,glGetLocalConstantIntegervEXT,id,value,data) -NATIVE_FUNCTION_HEAD(void,glGetLocalConstantFloatvEXT,GLuint id, GLenum value, GLfloat* data); NATIVE_FUNCTION_END_NO_RETURN(void,glGetLocalConstantFloatvEXT,id,value,data) -NATIVE_FUNCTION_HEAD(void,glVertexWeightfEXT,GLfloat weight); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexWeightfEXT,weight) -NATIVE_FUNCTION_HEAD(void,glVertexWeightfvEXT,const GLfloat* weight); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexWeightfvEXT,weight) -NATIVE_FUNCTION_HEAD(void,glVertexWeightPointerEXT,GLint size, GLenum type, GLsizei stride, const void* pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexWeightPointerEXT,size,type,stride,pointer) -NATIVE_FUNCTION_HEAD(GLboolean,glAcquireKeyedMutexWin32EXT,GLuint memory, GLuint64 key, GLuint timeout); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glAcquireKeyedMutexWin32EXT,memory,key,timeout) -NATIVE_FUNCTION_HEAD(GLboolean,glReleaseKeyedMutexWin32EXT,GLuint memory, GLuint64 key); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glReleaseKeyedMutexWin32EXT,memory,key) -NATIVE_FUNCTION_HEAD(void,glWindowRectanglesEXT,GLenum mode, GLsizei count, const GLint* box); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowRectanglesEXT,mode,count,box) -NATIVE_FUNCTION_HEAD(GLsync,glImportSyncEXT,GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); NATIVE_FUNCTION_END_NO_RETURN(GLsync,glImportSyncEXT,external_sync_type,external_sync,flags) -NATIVE_FUNCTION_HEAD(void,glFrameTerminatorGREMEDY,void); NATIVE_FUNCTION_END_NO_RETURN(void,glFrameTerminatorGREMEDY,) -NATIVE_FUNCTION_HEAD(void,glStringMarkerGREMEDY,GLsizei len, const void* string); NATIVE_FUNCTION_END_NO_RETURN(void,glStringMarkerGREMEDY,len,string) -NATIVE_FUNCTION_HEAD(void,glImageTransformParameteriHP,GLenum target, GLenum pname, GLint param); NATIVE_FUNCTION_END_NO_RETURN(void,glImageTransformParameteriHP,target,pname,param) -NATIVE_FUNCTION_HEAD(void,glImageTransformParameterfHP,GLenum target, GLenum pname, GLfloat param); NATIVE_FUNCTION_END_NO_RETURN(void,glImageTransformParameterfHP,target,pname,param) -NATIVE_FUNCTION_HEAD(void,glImageTransformParameterivHP,GLenum target, GLenum pname, const GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glImageTransformParameterivHP,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glImageTransformParameterfvHP,GLenum target, GLenum pname, const GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glImageTransformParameterfvHP,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetImageTransformParameterivHP,GLenum target, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetImageTransformParameterivHP,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetImageTransformParameterfvHP,GLenum target, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetImageTransformParameterfvHP,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glMultiModeDrawArraysIBM,const GLenum* mode, const GLint* first, const GLsizei* count, GLsizei primcount, GLint modestride); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiModeDrawArraysIBM,mode,first,count,primcount,modestride) -NATIVE_FUNCTION_HEAD(void,glMultiModeDrawElementsIBM,const GLenum* mode, const GLsizei* count, GLenum type, const void* const*indices, GLsizei primcount, GLint modestride); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiModeDrawElementsIBM,mode,count,type,indices,primcount,modestride) -NATIVE_FUNCTION_HEAD(void,glFlushStaticDataIBM,GLenum target); NATIVE_FUNCTION_END_NO_RETURN(void,glFlushStaticDataIBM,target) -NATIVE_FUNCTION_HEAD(void,glColorPointerListIBM,GLint size, GLenum type, GLint stride, const void* *pointer, GLint ptrstride); NATIVE_FUNCTION_END_NO_RETURN(void,glColorPointerListIBM,size,type,stride,pointer,ptrstride) -NATIVE_FUNCTION_HEAD(void,glSecondaryColorPointerListIBM,GLint size, GLenum type, GLint stride, const void* *pointer, GLint ptrstride); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColorPointerListIBM,size,type,stride,pointer,ptrstride) -NATIVE_FUNCTION_HEAD(void,glEdgeFlagPointerListIBM,GLint stride, const GLboolean* *pointer, GLint ptrstride); NATIVE_FUNCTION_END_NO_RETURN(void,glEdgeFlagPointerListIBM,stride,pointer,ptrstride) -NATIVE_FUNCTION_HEAD(void,glFogCoordPointerListIBM,GLenum type, GLint stride, const void* *pointer, GLint ptrstride); NATIVE_FUNCTION_END_NO_RETURN(void,glFogCoordPointerListIBM,type,stride,pointer,ptrstride) -NATIVE_FUNCTION_HEAD(void,glIndexPointerListIBM,GLenum type, GLint stride, const void* *pointer, GLint ptrstride); NATIVE_FUNCTION_END_NO_RETURN(void,glIndexPointerListIBM,type,stride,pointer,ptrstride) -NATIVE_FUNCTION_HEAD(void,glNormalPointerListIBM,GLenum type, GLint stride, const void* *pointer, GLint ptrstride); NATIVE_FUNCTION_END_NO_RETURN(void,glNormalPointerListIBM,type,stride,pointer,ptrstride) -NATIVE_FUNCTION_HEAD(void,glTexCoordPointerListIBM,GLint size, GLenum type, GLint stride, const void* *pointer, GLint ptrstride); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoordPointerListIBM,size,type,stride,pointer,ptrstride) -NATIVE_FUNCTION_HEAD(void,glVertexPointerListIBM,GLint size, GLenum type, GLint stride, const void* *pointer, GLint ptrstride); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexPointerListIBM,size,type,stride,pointer,ptrstride) -NATIVE_FUNCTION_HEAD(void,glBlendFuncSeparateINGR,GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); NATIVE_FUNCTION_END_NO_RETURN(void,glBlendFuncSeparateINGR,sfactorRGB,dfactorRGB,sfactorAlpha,dfactorAlpha) -NATIVE_FUNCTION_HEAD(void,glApplyFramebufferAttachmentCMAAINTEL,void); NATIVE_FUNCTION_END_NO_RETURN(void,glApplyFramebufferAttachmentCMAAINTEL,) -NATIVE_FUNCTION_HEAD(void,glSyncTextureINTEL,GLuint texture); NATIVE_FUNCTION_END_NO_RETURN(void,glSyncTextureINTEL,texture) -NATIVE_FUNCTION_HEAD(void,glUnmapTexture2DINTEL,GLuint texture, GLint level); NATIVE_FUNCTION_END_NO_RETURN(void,glUnmapTexture2DINTEL,texture,level) -NATIVE_FUNCTION_HEAD(void,glVertexPointervINTEL,GLint size, GLenum type, const void* *pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexPointervINTEL,size,type,pointer) -NATIVE_FUNCTION_HEAD(void,glNormalPointervINTEL,GLenum type, const void* *pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glNormalPointervINTEL,type,pointer) -NATIVE_FUNCTION_HEAD(void,glColorPointervINTEL,GLint size, GLenum type, const void* *pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glColorPointervINTEL,size,type,pointer) -NATIVE_FUNCTION_HEAD(void,glTexCoordPointervINTEL,GLint size, GLenum type, const void* *pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoordPointervINTEL,size,type,pointer) -NATIVE_FUNCTION_HEAD(void,glBeginPerfQueryINTEL,GLuint queryHandle); NATIVE_FUNCTION_END_NO_RETURN(void,glBeginPerfQueryINTEL,queryHandle) -NATIVE_FUNCTION_HEAD(void,glCreatePerfQueryINTEL,GLuint queryId, GLuint* queryHandle); NATIVE_FUNCTION_END_NO_RETURN(void,glCreatePerfQueryINTEL,queryId,queryHandle) -NATIVE_FUNCTION_HEAD(void,glDeletePerfQueryINTEL,GLuint queryHandle); NATIVE_FUNCTION_END_NO_RETURN(void,glDeletePerfQueryINTEL,queryHandle) -NATIVE_FUNCTION_HEAD(void,glEndPerfQueryINTEL,GLuint queryHandle); NATIVE_FUNCTION_END_NO_RETURN(void,glEndPerfQueryINTEL,queryHandle) -NATIVE_FUNCTION_HEAD(void,glGetFirstPerfQueryIdINTEL,GLuint* queryId); NATIVE_FUNCTION_END_NO_RETURN(void,glGetFirstPerfQueryIdINTEL,queryId) -NATIVE_FUNCTION_HEAD(void,glGetNextPerfQueryIdINTEL,GLuint queryId, GLuint* nextQueryId); NATIVE_FUNCTION_END_NO_RETURN(void,glGetNextPerfQueryIdINTEL,queryId,nextQueryId) -NATIVE_FUNCTION_HEAD(void,glGetPerfCounterInfoINTEL,GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar* counterName, GLuint counterDescLength, GLchar* counterDesc, GLuint* counterOffset, GLuint* counterDataSize, GLuint* counterTypeEnum, GLuint* counterDataTypeEnum, GLuint64* rawCounterMaxValue); NATIVE_FUNCTION_END_NO_RETURN(void,glGetPerfCounterInfoINTEL,queryId,counterId,counterNameLength,counterName,counterDescLength,counterDesc,counterOffset,counterDataSize,counterTypeEnum,counterDataTypeEnum,rawCounterMaxValue) -NATIVE_FUNCTION_HEAD(void,glGetPerfQueryDataINTEL,GLuint queryHandle, GLuint flags, GLsizei dataSize, void* data, GLuint* bytesWritten); NATIVE_FUNCTION_END_NO_RETURN(void,glGetPerfQueryDataINTEL,queryHandle,flags,dataSize,data,bytesWritten) -NATIVE_FUNCTION_HEAD(void,glGetPerfQueryIdByNameINTEL,GLchar* queryName, GLuint* queryId); NATIVE_FUNCTION_END_NO_RETURN(void,glGetPerfQueryIdByNameINTEL,queryName,queryId) -NATIVE_FUNCTION_HEAD(void,glGetPerfQueryInfoINTEL,GLuint queryId, GLuint queryNameLength, GLchar* queryName, GLuint* dataSize, GLuint* noCounters, GLuint* noInstances, GLuint* capsMask); NATIVE_FUNCTION_END_NO_RETURN(void,glGetPerfQueryInfoINTEL,queryId,queryNameLength,queryName,dataSize,noCounters,noInstances,capsMask) -NATIVE_FUNCTION_HEAD(void,glFramebufferParameteriMESA,GLenum target, GLenum pname, GLint param); NATIVE_FUNCTION_END_NO_RETURN(void,glFramebufferParameteriMESA,target,pname,param) -NATIVE_FUNCTION_HEAD(void,glGetFramebufferParameterivMESA,GLenum target, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetFramebufferParameterivMESA,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glResizeBuffersMESA,void); NATIVE_FUNCTION_END_NO_RETURN(void,glResizeBuffersMESA,) -NATIVE_FUNCTION_HEAD(void,glWindowPos2dMESA,GLdouble x, GLdouble y); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos2dMESA,x,y) -NATIVE_FUNCTION_HEAD(void,glWindowPos2dvMESA,const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos2dvMESA,v) -NATIVE_FUNCTION_HEAD(void,glWindowPos2fMESA,GLfloat x, GLfloat y); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos2fMESA,x,y) -NATIVE_FUNCTION_HEAD(void,glWindowPos2fvMESA,const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos2fvMESA,v) -NATIVE_FUNCTION_HEAD(void,glWindowPos2iMESA,GLint x, GLint y); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos2iMESA,x,y) -NATIVE_FUNCTION_HEAD(void,glWindowPos2ivMESA,const GLint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos2ivMESA,v) -NATIVE_FUNCTION_HEAD(void,glWindowPos2sMESA,GLshort x, GLshort y); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos2sMESA,x,y) -NATIVE_FUNCTION_HEAD(void,glWindowPos2svMESA,const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos2svMESA,v) -NATIVE_FUNCTION_HEAD(void,glWindowPos3dMESA,GLdouble x, GLdouble y, GLdouble z); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos3dMESA,x,y,z) -NATIVE_FUNCTION_HEAD(void,glWindowPos3dvMESA,const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos3dvMESA,v) -NATIVE_FUNCTION_HEAD(void,glWindowPos3fMESA,GLfloat x, GLfloat y, GLfloat z); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos3fMESA,x,y,z) -NATIVE_FUNCTION_HEAD(void,glWindowPos3fvMESA,const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos3fvMESA,v) -NATIVE_FUNCTION_HEAD(void,glWindowPos3iMESA,GLint x, GLint y, GLint z); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos3iMESA,x,y,z) -NATIVE_FUNCTION_HEAD(void,glWindowPos3ivMESA,const GLint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos3ivMESA,v) -NATIVE_FUNCTION_HEAD(void,glWindowPos3sMESA,GLshort x, GLshort y, GLshort z); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos3sMESA,x,y,z) -NATIVE_FUNCTION_HEAD(void,glWindowPos3svMESA,const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos3svMESA,v) -NATIVE_FUNCTION_HEAD(void,glWindowPos4dMESA,GLdouble x, GLdouble y, GLdouble z, GLdouble w); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos4dMESA,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glWindowPos4dvMESA,const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos4dvMESA,v) -NATIVE_FUNCTION_HEAD(void,glWindowPos4fMESA,GLfloat x, GLfloat y, GLfloat z, GLfloat w); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos4fMESA,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glWindowPos4fvMESA,const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos4fvMESA,v) -NATIVE_FUNCTION_HEAD(void,glWindowPos4iMESA,GLint x, GLint y, GLint z, GLint w); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos4iMESA,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glWindowPos4ivMESA,const GLint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos4ivMESA,v) -NATIVE_FUNCTION_HEAD(void,glWindowPos4sMESA,GLshort x, GLshort y, GLshort z, GLshort w); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos4sMESA,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glWindowPos4svMESA,const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glWindowPos4svMESA,v) -NATIVE_FUNCTION_HEAD(void,glBeginConditionalRenderNVX,GLuint id); NATIVE_FUNCTION_END_NO_RETURN(void,glBeginConditionalRenderNVX,id) -NATIVE_FUNCTION_HEAD(void,glEndConditionalRenderNVX,void); NATIVE_FUNCTION_END_NO_RETURN(void,glEndConditionalRenderNVX,) -NATIVE_FUNCTION_HEAD(void,glUploadGpuMaskNVX,GLbitfield mask); NATIVE_FUNCTION_END_NO_RETURN(void,glUploadGpuMaskNVX,mask) -NATIVE_FUNCTION_HEAD(void,glMulticastViewportArrayvNVX,GLuint gpu, GLuint first, GLsizei count, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMulticastViewportArrayvNVX,gpu,first,count,v) -NATIVE_FUNCTION_HEAD(void,glMulticastViewportPositionWScaleNVX,GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff); NATIVE_FUNCTION_END_NO_RETURN(void,glMulticastViewportPositionWScaleNVX,gpu,index,xcoeff,ycoeff) -NATIVE_FUNCTION_HEAD(void,glMulticastScissorArrayvNVX,GLuint gpu, GLuint first, GLsizei count, const GLint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMulticastScissorArrayvNVX,gpu,first,count,v) -NATIVE_FUNCTION_HEAD(GLuint,glAsyncCopyBufferSubDataNVX,GLsizei waitSemaphoreCount, const GLuint* waitSemaphoreArray, const GLuint64* fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint* signalSemaphoreArray, const GLuint64* signalValueArray); NATIVE_FUNCTION_END_NO_RETURN(GLuint,glAsyncCopyBufferSubDataNVX,waitSemaphoreCount,waitSemaphoreArray,fenceValueArray,readGpu,writeGpuMask,readBuffer,writeBuffer,readOffset,writeOffset,size,signalSemaphoreCount,signalSemaphoreArray,signalValueArray) -NATIVE_FUNCTION_HEAD(GLuint,glAsyncCopyImageSubDataNVX,GLsizei waitSemaphoreCount, const GLuint* waitSemaphoreArray, const GLuint64* waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint* signalSemaphoreArray, const GLuint64* signalValueArray); NATIVE_FUNCTION_END_NO_RETURN(GLuint,glAsyncCopyImageSubDataNVX,waitSemaphoreCount,waitSemaphoreArray,waitValueArray,srcGpu,dstGpuMask,srcName,srcTarget,srcLevel,srcX,srcY,srcZ,dstName,dstTarget,dstLevel,dstX,dstY,dstZ,srcWidth,srcHeight,srcDepth,signalSemaphoreCount,signalSemaphoreArray,signalValueArray) -NATIVE_FUNCTION_HEAD(void,glLGPUNamedBufferSubDataNVX,GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glLGPUNamedBufferSubDataNVX,gpuMask,buffer,offset,size,data) -NATIVE_FUNCTION_HEAD(void,glLGPUCopyImageSubDataNVX,GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); NATIVE_FUNCTION_END_NO_RETURN(void,glLGPUCopyImageSubDataNVX,sourceGpu,destinationGpuMask,srcName,srcTarget,srcLevel,srcX,srxY,srcZ,dstName,dstTarget,dstLevel,dstX,dstY,dstZ,width,height,depth) -NATIVE_FUNCTION_HEAD(void,glLGPUInterlockNVX,void); NATIVE_FUNCTION_END_NO_RETURN(void,glLGPUInterlockNVX,) -NATIVE_FUNCTION_HEAD(GLuint,glCreateProgressFenceNVX,void); NATIVE_FUNCTION_END_NO_RETURN(GLuint,glCreateProgressFenceNVX,) -NATIVE_FUNCTION_HEAD(void,glSignalSemaphoreui64NVX,GLuint signalGpu, GLsizei fenceObjectCount, const GLuint* semaphoreArray, const GLuint64* fenceValueArray); NATIVE_FUNCTION_END_NO_RETURN(void,glSignalSemaphoreui64NVX,signalGpu,fenceObjectCount,semaphoreArray,fenceValueArray) -NATIVE_FUNCTION_HEAD(void,glWaitSemaphoreui64NVX,GLuint waitGpu, GLsizei fenceObjectCount, const GLuint* semaphoreArray, const GLuint64* fenceValueArray); NATIVE_FUNCTION_END_NO_RETURN(void,glWaitSemaphoreui64NVX,waitGpu,fenceObjectCount,semaphoreArray,fenceValueArray) -NATIVE_FUNCTION_HEAD(void,glClientWaitSemaphoreui64NVX,GLsizei fenceObjectCount, const GLuint* semaphoreArray, const GLuint64* fenceValueArray); NATIVE_FUNCTION_END_NO_RETURN(void,glClientWaitSemaphoreui64NVX,fenceObjectCount,semaphoreArray,fenceValueArray) -NATIVE_FUNCTION_HEAD(void,glAlphaToCoverageDitherControlNV,GLenum mode); NATIVE_FUNCTION_END_NO_RETURN(void,glAlphaToCoverageDitherControlNV,mode) -NATIVE_FUNCTION_HEAD(void,glMultiDrawArraysIndirectBindlessNV,GLenum mode, const void* indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiDrawArraysIndirectBindlessNV,mode,indirect,drawCount,stride,vertexBufferCount) -NATIVE_FUNCTION_HEAD(void,glMultiDrawElementsIndirectBindlessNV,GLenum mode, GLenum type, const void* indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiDrawElementsIndirectBindlessNV,mode,type,indirect,drawCount,stride,vertexBufferCount) -NATIVE_FUNCTION_HEAD(void,glMultiDrawArraysIndirectBindlessCountNV,GLenum mode, const void* indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiDrawArraysIndirectBindlessCountNV,mode,indirect,drawCount,maxDrawCount,stride,vertexBufferCount) -NATIVE_FUNCTION_HEAD(void,glMultiDrawElementsIndirectBindlessCountNV,GLenum mode, GLenum type, const void* indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiDrawElementsIndirectBindlessCountNV,mode,type,indirect,drawCount,maxDrawCount,stride,vertexBufferCount) -NATIVE_FUNCTION_HEAD(GLuint64,glGetTextureHandleNV,GLuint texture); NATIVE_FUNCTION_END_NO_RETURN(GLuint64,glGetTextureHandleNV,texture) -NATIVE_FUNCTION_HEAD(GLuint64,glGetTextureSamplerHandleNV,GLuint texture, GLuint sampler); NATIVE_FUNCTION_END_NO_RETURN(GLuint64,glGetTextureSamplerHandleNV,texture,sampler) -NATIVE_FUNCTION_HEAD(void,glMakeTextureHandleResidentNV,GLuint64 handle); NATIVE_FUNCTION_END_NO_RETURN(void,glMakeTextureHandleResidentNV,handle) -NATIVE_FUNCTION_HEAD(void,glMakeTextureHandleNonResidentNV,GLuint64 handle); NATIVE_FUNCTION_END_NO_RETURN(void,glMakeTextureHandleNonResidentNV,handle) -NATIVE_FUNCTION_HEAD(GLuint64,glGetImageHandleNV,GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); NATIVE_FUNCTION_END_NO_RETURN(GLuint64,glGetImageHandleNV,texture,level,layered,layer,format) -NATIVE_FUNCTION_HEAD(void,glMakeImageHandleResidentNV,GLuint64 handle, GLenum access); NATIVE_FUNCTION_END_NO_RETURN(void,glMakeImageHandleResidentNV,handle,access) -NATIVE_FUNCTION_HEAD(void,glMakeImageHandleNonResidentNV,GLuint64 handle); NATIVE_FUNCTION_END_NO_RETURN(void,glMakeImageHandleNonResidentNV,handle) -NATIVE_FUNCTION_HEAD(void,glUniformHandleui64NV,GLint location, GLuint64 value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniformHandleui64NV,location,value) -NATIVE_FUNCTION_HEAD(void,glUniformHandleui64vNV,GLint location, GLsizei count, const GLuint64* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniformHandleui64vNV,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniformHandleui64NV,GLuint program, GLint location, GLuint64 value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformHandleui64NV,program,location,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniformHandleui64vNV,GLuint program, GLint location, GLsizei count, const GLuint64* values); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformHandleui64vNV,program,location,count,values) -NATIVE_FUNCTION_HEAD(GLboolean,glIsTextureHandleResidentNV,GLuint64 handle); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsTextureHandleResidentNV,handle) -NATIVE_FUNCTION_HEAD(GLboolean,glIsImageHandleResidentNV,GLuint64 handle); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsImageHandleResidentNV,handle) -NATIVE_FUNCTION_HEAD(void,glBlendParameteriNV,GLenum pname, GLint value); NATIVE_FUNCTION_END_NO_RETURN(void,glBlendParameteriNV,pname,value) -NATIVE_FUNCTION_HEAD(void,glBlendBarrierNV,void); NATIVE_FUNCTION_END_NO_RETURN(void,glBlendBarrierNV,) -NATIVE_FUNCTION_HEAD(void,glViewportPositionWScaleNV,GLuint index, GLfloat xcoeff, GLfloat ycoeff); NATIVE_FUNCTION_END_NO_RETURN(void,glViewportPositionWScaleNV,index,xcoeff,ycoeff) -NATIVE_FUNCTION_HEAD(void,glCreateStatesNV,GLsizei n, GLuint* states); NATIVE_FUNCTION_END_NO_RETURN(void,glCreateStatesNV,n,states) -NATIVE_FUNCTION_HEAD(void,glDeleteStatesNV,GLsizei n, const GLuint* states); NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteStatesNV,n,states) -NATIVE_FUNCTION_HEAD(GLboolean,glIsStateNV,GLuint state); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsStateNV,state) -NATIVE_FUNCTION_HEAD(void,glStateCaptureNV,GLuint state, GLenum mode); NATIVE_FUNCTION_END_NO_RETURN(void,glStateCaptureNV,state,mode) -NATIVE_FUNCTION_HEAD(GLuint,glGetCommandHeaderNV,GLenum tokenID, GLuint size); NATIVE_FUNCTION_END_NO_RETURN(GLuint,glGetCommandHeaderNV,tokenID,size) -NATIVE_FUNCTION_HEAD(GLushort,glGetStageIndexNV,GLenum shadertype); NATIVE_FUNCTION_END_NO_RETURN(GLushort,glGetStageIndexNV,shadertype) -NATIVE_FUNCTION_HEAD(void,glDrawCommandsNV,GLenum primitiveMode, GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, GLuint count); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawCommandsNV,primitiveMode,buffer,indirects,sizes,count) -NATIVE_FUNCTION_HEAD(void,glDrawCommandsAddressNV,GLenum primitiveMode, const GLuint64* indirects, const GLsizei* sizes, GLuint count); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawCommandsAddressNV,primitiveMode,indirects,sizes,count) -NATIVE_FUNCTION_HEAD(void,glDrawCommandsStatesNV,GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawCommandsStatesNV,buffer,indirects,sizes,states,fbos,count) -NATIVE_FUNCTION_HEAD(void,glDrawCommandsStatesAddressNV,const GLuint64* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawCommandsStatesAddressNV,indirects,sizes,states,fbos,count) -NATIVE_FUNCTION_HEAD(void,glCreateCommandListsNV,GLsizei n, GLuint* lists); NATIVE_FUNCTION_END_NO_RETURN(void,glCreateCommandListsNV,n,lists) -NATIVE_FUNCTION_HEAD(void,glDeleteCommandListsNV,GLsizei n, const GLuint* lists); NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteCommandListsNV,n,lists) -NATIVE_FUNCTION_HEAD(GLboolean,glIsCommandListNV,GLuint list); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsCommandListNV,list) -NATIVE_FUNCTION_HEAD(void,glListDrawCommandsStatesClientNV,GLuint list, GLuint segment, const void* *indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); NATIVE_FUNCTION_END_NO_RETURN(void,glListDrawCommandsStatesClientNV,list,segment,indirects,sizes,states,fbos,count) -NATIVE_FUNCTION_HEAD(void,glCommandListSegmentsNV,GLuint list, GLuint segments); NATIVE_FUNCTION_END_NO_RETURN(void,glCommandListSegmentsNV,list,segments) -NATIVE_FUNCTION_HEAD(void,glCompileCommandListNV,GLuint list); NATIVE_FUNCTION_END_NO_RETURN(void,glCompileCommandListNV,list) -NATIVE_FUNCTION_HEAD(void,glCallCommandListNV,GLuint list); NATIVE_FUNCTION_END_NO_RETURN(void,glCallCommandListNV,list) -NATIVE_FUNCTION_HEAD(void,glBeginConditionalRenderNV,GLuint id, GLenum mode); NATIVE_FUNCTION_END_NO_RETURN(void,glBeginConditionalRenderNV,id,mode) -NATIVE_FUNCTION_HEAD(void,glEndConditionalRenderNV,void); NATIVE_FUNCTION_END_NO_RETURN(void,glEndConditionalRenderNV,) -NATIVE_FUNCTION_HEAD(void,glSubpixelPrecisionBiasNV,GLuint xbits, GLuint ybits); NATIVE_FUNCTION_END_NO_RETURN(void,glSubpixelPrecisionBiasNV,xbits,ybits) -NATIVE_FUNCTION_HEAD(void,glConservativeRasterParameterfNV,GLenum pname, GLfloat value); NATIVE_FUNCTION_END_NO_RETURN(void,glConservativeRasterParameterfNV,pname,value) -NATIVE_FUNCTION_HEAD(void,glConservativeRasterParameteriNV,GLenum pname, GLint param); NATIVE_FUNCTION_END_NO_RETURN(void,glConservativeRasterParameteriNV,pname,param) -NATIVE_FUNCTION_HEAD(void,glCopyImageSubDataNV,GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); NATIVE_FUNCTION_END_NO_RETURN(void,glCopyImageSubDataNV,srcName,srcTarget,srcLevel,srcX,srcY,srcZ,dstName,dstTarget,dstLevel,dstX,dstY,dstZ,width,height,depth) -NATIVE_FUNCTION_HEAD(void,glDepthRangedNV,GLdouble zNear, GLdouble zFar); NATIVE_FUNCTION_END_NO_RETURN(void,glDepthRangedNV,zNear,zFar) -NATIVE_FUNCTION_HEAD(void,glClearDepthdNV,GLdouble depth); NATIVE_FUNCTION_END_NO_RETURN(void,glClearDepthdNV,depth) -NATIVE_FUNCTION_HEAD(void,glDepthBoundsdNV,GLdouble zmin, GLdouble zmax); NATIVE_FUNCTION_END_NO_RETURN(void,glDepthBoundsdNV,zmin,zmax) -NATIVE_FUNCTION_HEAD(void,glDrawTextureNV,GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawTextureNV,texture,sampler,x0,y0,x1,y1,z,s0,t0,s1,t1) -NATIVE_FUNCTION_HEAD(void,glDrawVkImageNV,GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawVkImageNV,vkImage,sampler,x0,y0,x1,y1,z,s0,t0,s1,t1) -NATIVE_FUNCTION_HEAD(GLVULKANPROCNV,glGetVkProcAddrNV,const GLchar* name); NATIVE_FUNCTION_END_NO_RETURN(GLVULKANPROCNV,glGetVkProcAddrNV,name) -NATIVE_FUNCTION_HEAD(void,glWaitVkSemaphoreNV,GLuint64 vkSemaphore); NATIVE_FUNCTION_END_NO_RETURN(void,glWaitVkSemaphoreNV,vkSemaphore) -NATIVE_FUNCTION_HEAD(void,glSignalVkSemaphoreNV,GLuint64 vkSemaphore); NATIVE_FUNCTION_END_NO_RETURN(void,glSignalVkSemaphoreNV,vkSemaphore) -NATIVE_FUNCTION_HEAD(void,glSignalVkFenceNV,GLuint64 vkFence); NATIVE_FUNCTION_END_NO_RETURN(void,glSignalVkFenceNV,vkFence) -NATIVE_FUNCTION_HEAD(void,glMapControlPointsNV,GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void* points); NATIVE_FUNCTION_END_NO_RETURN(void,glMapControlPointsNV,target,index,type,ustride,vstride,uorder,vorder,packed,points) -NATIVE_FUNCTION_HEAD(void,glMapParameterivNV,GLenum target, GLenum pname, const GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glMapParameterivNV,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glMapParameterfvNV,GLenum target, GLenum pname, const GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glMapParameterfvNV,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetMapControlPointsNV,GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void* points); NATIVE_FUNCTION_END_NO_RETURN(void,glGetMapControlPointsNV,target,index,type,ustride,vstride,packed,points) -NATIVE_FUNCTION_HEAD(void,glGetMapParameterivNV,GLenum target, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetMapParameterivNV,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetMapParameterfvNV,GLenum target, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetMapParameterfvNV,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetMapAttribParameterivNV,GLenum target, GLuint index, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetMapAttribParameterivNV,target,index,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetMapAttribParameterfvNV,GLenum target, GLuint index, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetMapAttribParameterfvNV,target,index,pname,params) -NATIVE_FUNCTION_HEAD(void,glEvalMapsNV,GLenum target, GLenum mode); NATIVE_FUNCTION_END_NO_RETURN(void,glEvalMapsNV,target,mode) -NATIVE_FUNCTION_HEAD(void,glGetMultisamplefvNV,GLenum pname, GLuint index, GLfloat* val); NATIVE_FUNCTION_END_NO_RETURN(void,glGetMultisamplefvNV,pname,index,val) -NATIVE_FUNCTION_HEAD(void,glSampleMaskIndexedNV,GLuint index, GLbitfield mask); NATIVE_FUNCTION_END_NO_RETURN(void,glSampleMaskIndexedNV,index,mask) -NATIVE_FUNCTION_HEAD(void,glTexRenderbufferNV,GLenum target, GLuint renderbuffer); NATIVE_FUNCTION_END_NO_RETURN(void,glTexRenderbufferNV,target,renderbuffer) -NATIVE_FUNCTION_HEAD(void,glDeleteFencesNV,GLsizei n, const GLuint* fences); NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteFencesNV,n,fences) -NATIVE_FUNCTION_HEAD(void,glGenFencesNV,GLsizei n, GLuint* fences); NATIVE_FUNCTION_END_NO_RETURN(void,glGenFencesNV,n,fences) -NATIVE_FUNCTION_HEAD(GLboolean,glIsFenceNV,GLuint fence); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsFenceNV,fence) -NATIVE_FUNCTION_HEAD(GLboolean,glTestFenceNV,GLuint fence); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glTestFenceNV,fence) -NATIVE_FUNCTION_HEAD(void,glGetFenceivNV,GLuint fence, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetFenceivNV,fence,pname,params) -NATIVE_FUNCTION_HEAD(void,glFinishFenceNV,GLuint fence); NATIVE_FUNCTION_END_NO_RETURN(void,glFinishFenceNV,fence) -NATIVE_FUNCTION_HEAD(void,glSetFenceNV,GLuint fence, GLenum condition); NATIVE_FUNCTION_END_NO_RETURN(void,glSetFenceNV,fence,condition) -NATIVE_FUNCTION_HEAD(void,glFragmentCoverageColorNV,GLuint color); NATIVE_FUNCTION_END_NO_RETURN(void,glFragmentCoverageColorNV,color) -NATIVE_FUNCTION_HEAD(void,glProgramNamedParameter4fNV,GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramNamedParameter4fNV,id,len,name,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glProgramNamedParameter4fvNV,GLuint id, GLsizei len, const GLubyte* name, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramNamedParameter4fvNV,id,len,name,v) -NATIVE_FUNCTION_HEAD(void,glProgramNamedParameter4dNV,GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramNamedParameter4dNV,id,len,name,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glProgramNamedParameter4dvNV,GLuint id, GLsizei len, const GLubyte* name, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramNamedParameter4dvNV,id,len,name,v) -NATIVE_FUNCTION_HEAD(void,glGetProgramNamedParameterfvNV,GLuint id, GLsizei len, const GLubyte* name, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetProgramNamedParameterfvNV,id,len,name,params) -NATIVE_FUNCTION_HEAD(void,glGetProgramNamedParameterdvNV,GLuint id, GLsizei len, const GLubyte* name, GLdouble* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetProgramNamedParameterdvNV,id,len,name,params) -NATIVE_FUNCTION_HEAD(void,glCoverageModulationTableNV,GLsizei n, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glCoverageModulationTableNV,n,v) -NATIVE_FUNCTION_HEAD(void,glGetCoverageModulationTableNV,GLsizei bufSize, GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glGetCoverageModulationTableNV,bufSize,v) -NATIVE_FUNCTION_HEAD(void,glCoverageModulationNV,GLenum components); NATIVE_FUNCTION_END_NO_RETURN(void,glCoverageModulationNV,components) -NATIVE_FUNCTION_HEAD(void,glRenderbufferStorageMultisampleCoverageNV,GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); NATIVE_FUNCTION_END_NO_RETURN(void,glRenderbufferStorageMultisampleCoverageNV,target,coverageSamples,colorSamples,internalformat,width,height) -NATIVE_FUNCTION_HEAD(void,glProgramVertexLimitNV,GLenum target, GLint limit); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramVertexLimitNV,target,limit) -NATIVE_FUNCTION_HEAD(void,glFramebufferTextureEXT,GLenum target, GLenum attachment, GLuint texture, GLint level); NATIVE_FUNCTION_END_NO_RETURN(void,glFramebufferTextureEXT,target,attachment,texture,level) -NATIVE_FUNCTION_HEAD(void,glFramebufferTextureFaceEXT,GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); NATIVE_FUNCTION_END_NO_RETURN(void,glFramebufferTextureFaceEXT,target,attachment,texture,level,face) -NATIVE_FUNCTION_HEAD(void,glRenderGpuMaskNV,GLbitfield mask); NATIVE_FUNCTION_END_NO_RETURN(void,glRenderGpuMaskNV,mask) -NATIVE_FUNCTION_HEAD(void,glMulticastBufferSubDataNV,GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data); NATIVE_FUNCTION_END_NO_RETURN(void,glMulticastBufferSubDataNV,gpuMask,buffer,offset,size,data) -NATIVE_FUNCTION_HEAD(void,glMulticastCopyBufferSubDataNV,GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); NATIVE_FUNCTION_END_NO_RETURN(void,glMulticastCopyBufferSubDataNV,readGpu,writeGpuMask,readBuffer,writeBuffer,readOffset,writeOffset,size) -NATIVE_FUNCTION_HEAD(void,glMulticastCopyImageSubDataNV,GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); NATIVE_FUNCTION_END_NO_RETURN(void,glMulticastCopyImageSubDataNV,srcGpu,dstGpuMask,srcName,srcTarget,srcLevel,srcX,srcY,srcZ,dstName,dstTarget,dstLevel,dstX,dstY,dstZ,srcWidth,srcHeight,srcDepth) -NATIVE_FUNCTION_HEAD(void,glMulticastBlitFramebufferNV,GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); NATIVE_FUNCTION_END_NO_RETURN(void,glMulticastBlitFramebufferNV,srcGpu,dstGpu,srcX0,srcY0,srcX1,srcY1,dstX0,dstY0,dstX1,dstY1,mask,filter) -NATIVE_FUNCTION_HEAD(void,glMulticastFramebufferSampleLocationsfvNV,GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMulticastFramebufferSampleLocationsfvNV,gpu,framebuffer,start,count,v) -NATIVE_FUNCTION_HEAD(void,glMulticastBarrierNV,void); NATIVE_FUNCTION_END_NO_RETURN(void,glMulticastBarrierNV,) -NATIVE_FUNCTION_HEAD(void,glMulticastWaitSyncNV,GLuint signalGpu, GLbitfield waitGpuMask); NATIVE_FUNCTION_END_NO_RETURN(void,glMulticastWaitSyncNV,signalGpu,waitGpuMask) -NATIVE_FUNCTION_HEAD(void,glMulticastGetQueryObjectivNV,GLuint gpu, GLuint id, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glMulticastGetQueryObjectivNV,gpu,id,pname,params) -NATIVE_FUNCTION_HEAD(void,glMulticastGetQueryObjectuivNV,GLuint gpu, GLuint id, GLenum pname, GLuint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glMulticastGetQueryObjectuivNV,gpu,id,pname,params) -NATIVE_FUNCTION_HEAD(void,glMulticastGetQueryObjecti64vNV,GLuint gpu, GLuint id, GLenum pname, GLint64* params); NATIVE_FUNCTION_END_NO_RETURN(void,glMulticastGetQueryObjecti64vNV,gpu,id,pname,params) -NATIVE_FUNCTION_HEAD(void,glMulticastGetQueryObjectui64vNV,GLuint gpu, GLuint id, GLenum pname, GLuint64* params); NATIVE_FUNCTION_END_NO_RETURN(void,glMulticastGetQueryObjectui64vNV,gpu,id,pname,params) -NATIVE_FUNCTION_HEAD(void,glProgramLocalParameterI4iNV,GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramLocalParameterI4iNV,target,index,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glProgramLocalParameterI4ivNV,GLenum target, GLuint index, const GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramLocalParameterI4ivNV,target,index,params) -NATIVE_FUNCTION_HEAD(void,glProgramLocalParametersI4ivNV,GLenum target, GLuint index, GLsizei count, const GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramLocalParametersI4ivNV,target,index,count,params) -NATIVE_FUNCTION_HEAD(void,glProgramLocalParameterI4uiNV,GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramLocalParameterI4uiNV,target,index,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glProgramLocalParameterI4uivNV,GLenum target, GLuint index, const GLuint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramLocalParameterI4uivNV,target,index,params) -NATIVE_FUNCTION_HEAD(void,glProgramLocalParametersI4uivNV,GLenum target, GLuint index, GLsizei count, const GLuint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramLocalParametersI4uivNV,target,index,count,params) -NATIVE_FUNCTION_HEAD(void,glProgramEnvParameterI4iNV,GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramEnvParameterI4iNV,target,index,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glProgramEnvParameterI4ivNV,GLenum target, GLuint index, const GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramEnvParameterI4ivNV,target,index,params) -NATIVE_FUNCTION_HEAD(void,glProgramEnvParametersI4ivNV,GLenum target, GLuint index, GLsizei count, const GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramEnvParametersI4ivNV,target,index,count,params) -NATIVE_FUNCTION_HEAD(void,glProgramEnvParameterI4uiNV,GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramEnvParameterI4uiNV,target,index,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glProgramEnvParameterI4uivNV,GLenum target, GLuint index, const GLuint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramEnvParameterI4uivNV,target,index,params) -NATIVE_FUNCTION_HEAD(void,glProgramEnvParametersI4uivNV,GLenum target, GLuint index, GLsizei count, const GLuint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramEnvParametersI4uivNV,target,index,count,params) -NATIVE_FUNCTION_HEAD(void,glGetProgramLocalParameterIivNV,GLenum target, GLuint index, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetProgramLocalParameterIivNV,target,index,params) -NATIVE_FUNCTION_HEAD(void,glGetProgramLocalParameterIuivNV,GLenum target, GLuint index, GLuint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetProgramLocalParameterIuivNV,target,index,params) -NATIVE_FUNCTION_HEAD(void,glGetProgramEnvParameterIivNV,GLenum target, GLuint index, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetProgramEnvParameterIivNV,target,index,params) -NATIVE_FUNCTION_HEAD(void,glGetProgramEnvParameterIuivNV,GLenum target, GLuint index, GLuint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetProgramEnvParameterIuivNV,target,index,params) -NATIVE_FUNCTION_HEAD(void,glProgramSubroutineParametersuivNV,GLenum target, GLsizei count, const GLuint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramSubroutineParametersuivNV,target,count,params) -NATIVE_FUNCTION_HEAD(void,glGetProgramSubroutineParameteruivNV,GLenum target, GLuint index, GLuint* param); NATIVE_FUNCTION_END_NO_RETURN(void,glGetProgramSubroutineParameteruivNV,target,index,param) -NATIVE_FUNCTION_HEAD(void,glVertex2hNV,GLhalfNV x, GLhalfNV y); NATIVE_FUNCTION_END_NO_RETURN(void,glVertex2hNV,x,y) -NATIVE_FUNCTION_HEAD(void,glVertex2hvNV,const GLhalfNV* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertex2hvNV,v) -NATIVE_FUNCTION_HEAD(void,glVertex3hNV,GLhalfNV x, GLhalfNV y, GLhalfNV z); NATIVE_FUNCTION_END_NO_RETURN(void,glVertex3hNV,x,y,z) -NATIVE_FUNCTION_HEAD(void,glVertex3hvNV,const GLhalfNV* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertex3hvNV,v) -NATIVE_FUNCTION_HEAD(void,glVertex4hNV,GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); NATIVE_FUNCTION_END_NO_RETURN(void,glVertex4hNV,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glVertex4hvNV,const GLhalfNV* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertex4hvNV,v) -NATIVE_FUNCTION_HEAD(void,glNormal3hNV,GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); NATIVE_FUNCTION_END_NO_RETURN(void,glNormal3hNV,nx,ny,nz) -NATIVE_FUNCTION_HEAD(void,glNormal3hvNV,const GLhalfNV* v); NATIVE_FUNCTION_END_NO_RETURN(void,glNormal3hvNV,v) -NATIVE_FUNCTION_HEAD(void,glColor3hNV,GLhalfNV red, GLhalfNV green, GLhalfNV blue); NATIVE_FUNCTION_END_NO_RETURN(void,glColor3hNV,red,green,blue) -NATIVE_FUNCTION_HEAD(void,glColor3hvNV,const GLhalfNV* v); NATIVE_FUNCTION_END_NO_RETURN(void,glColor3hvNV,v) -NATIVE_FUNCTION_HEAD(void,glColor4hNV,GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); NATIVE_FUNCTION_END_NO_RETURN(void,glColor4hNV,red,green,blue,alpha) -NATIVE_FUNCTION_HEAD(void,glColor4hvNV,const GLhalfNV* v); NATIVE_FUNCTION_END_NO_RETURN(void,glColor4hvNV,v) -NATIVE_FUNCTION_HEAD(void,glTexCoord1hNV,GLhalfNV s); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord1hNV,s) -NATIVE_FUNCTION_HEAD(void,glTexCoord1hvNV,const GLhalfNV* v); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord1hvNV,v) -NATIVE_FUNCTION_HEAD(void,glTexCoord2hNV,GLhalfNV s, GLhalfNV t); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord2hNV,s,t) -NATIVE_FUNCTION_HEAD(void,glTexCoord2hvNV,const GLhalfNV* v); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord2hvNV,v) -NATIVE_FUNCTION_HEAD(void,glTexCoord3hNV,GLhalfNV s, GLhalfNV t, GLhalfNV r); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord3hNV,s,t,r) -NATIVE_FUNCTION_HEAD(void,glTexCoord3hvNV,const GLhalfNV* v); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord3hvNV,v) -NATIVE_FUNCTION_HEAD(void,glTexCoord4hNV,GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord4hNV,s,t,r,q) -NATIVE_FUNCTION_HEAD(void,glTexCoord4hvNV,const GLhalfNV* v); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord4hvNV,v) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord1hNV,GLenum target, GLhalfNV s); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord1hNV,target,s) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord1hvNV,GLenum target, const GLhalfNV* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord1hvNV,target,v) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord2hNV,GLenum target, GLhalfNV s, GLhalfNV t); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord2hNV,target,s,t) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord2hvNV,GLenum target, const GLhalfNV* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord2hvNV,target,v) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord3hNV,GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord3hNV,target,s,t,r) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord3hvNV,GLenum target, const GLhalfNV* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord3hvNV,target,v) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord4hNV,GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord4hNV,target,s,t,r,q) -NATIVE_FUNCTION_HEAD(void,glMultiTexCoord4hvNV,GLenum target, const GLhalfNV* v); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiTexCoord4hvNV,target,v) -NATIVE_FUNCTION_HEAD(void,glFogCoordhNV,GLhalfNV fog); NATIVE_FUNCTION_END_NO_RETURN(void,glFogCoordhNV,fog) -NATIVE_FUNCTION_HEAD(void,glFogCoordhvNV,const GLhalfNV* fog); NATIVE_FUNCTION_END_NO_RETURN(void,glFogCoordhvNV,fog) -NATIVE_FUNCTION_HEAD(void,glSecondaryColor3hNV,GLhalfNV red, GLhalfNV green, GLhalfNV blue); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColor3hNV,red,green,blue) -NATIVE_FUNCTION_HEAD(void,glSecondaryColor3hvNV,const GLhalfNV* v); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColor3hvNV,v) -NATIVE_FUNCTION_HEAD(void,glVertexWeighthNV,GLhalfNV weight); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexWeighthNV,weight) -NATIVE_FUNCTION_HEAD(void,glVertexWeighthvNV,const GLhalfNV* weight); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexWeighthvNV,weight) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib1hNV,GLuint index, GLhalfNV x); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib1hNV,index,x) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib1hvNV,GLuint index, const GLhalfNV* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib1hvNV,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib2hNV,GLuint index, GLhalfNV x, GLhalfNV y); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib2hNV,index,x,y) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib2hvNV,GLuint index, const GLhalfNV* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib2hvNV,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib3hNV,GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib3hNV,index,x,y,z) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib3hvNV,GLuint index, const GLhalfNV* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib3hvNV,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4hNV,GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4hNV,index,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4hvNV,GLuint index, const GLhalfNV* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4hvNV,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribs1hvNV,GLuint index, GLsizei n, const GLhalfNV* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribs1hvNV,index,n,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribs2hvNV,GLuint index, GLsizei n, const GLhalfNV* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribs2hvNV,index,n,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribs3hvNV,GLuint index, GLsizei n, const GLhalfNV* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribs3hvNV,index,n,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribs4hvNV,GLuint index, GLsizei n, const GLhalfNV* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribs4hvNV,index,n,v) -NATIVE_FUNCTION_HEAD(void,glGetInternalformatSampleivNV,GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetInternalformatSampleivNV,target,internalformat,samples,pname,count,params) -NATIVE_FUNCTION_HEAD(void,glGetMemoryObjectDetachedResourcesuivNV,GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetMemoryObjectDetachedResourcesuivNV,memory,pname,first,count,params) -NATIVE_FUNCTION_HEAD(void,glResetMemoryObjectParameterNV,GLuint memory, GLenum pname); NATIVE_FUNCTION_END_NO_RETURN(void,glResetMemoryObjectParameterNV,memory,pname) -NATIVE_FUNCTION_HEAD(void,glTexAttachMemoryNV,GLenum target, GLuint memory, GLuint64 offset); NATIVE_FUNCTION_END_NO_RETURN(void,glTexAttachMemoryNV,target,memory,offset) -NATIVE_FUNCTION_HEAD(void,glBufferAttachMemoryNV,GLenum target, GLuint memory, GLuint64 offset); NATIVE_FUNCTION_END_NO_RETURN(void,glBufferAttachMemoryNV,target,memory,offset) -NATIVE_FUNCTION_HEAD(void,glTextureAttachMemoryNV,GLuint texture, GLuint memory, GLuint64 offset); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureAttachMemoryNV,texture,memory,offset) -NATIVE_FUNCTION_HEAD(void,glNamedBufferAttachMemoryNV,GLuint buffer, GLuint memory, GLuint64 offset); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedBufferAttachMemoryNV,buffer,memory,offset) -NATIVE_FUNCTION_HEAD(void,glBufferPageCommitmentMemNV,GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); NATIVE_FUNCTION_END_NO_RETURN(void,glBufferPageCommitmentMemNV,target,offset,size,memory,memOffset,commit) -NATIVE_FUNCTION_HEAD(void,glTexPageCommitmentMemNV,GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); NATIVE_FUNCTION_END_NO_RETURN(void,glTexPageCommitmentMemNV,target,layer,level,xoffset,yoffset,zoffset,width,height,depth,memory,offset,commit) -NATIVE_FUNCTION_HEAD(void,glNamedBufferPageCommitmentMemNV,GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedBufferPageCommitmentMemNV,buffer,offset,size,memory,memOffset,commit) -NATIVE_FUNCTION_HEAD(void,glTexturePageCommitmentMemNV,GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); NATIVE_FUNCTION_END_NO_RETURN(void,glTexturePageCommitmentMemNV,texture,layer,level,xoffset,yoffset,zoffset,width,height,depth,memory,offset,commit) -NATIVE_FUNCTION_HEAD(void,glDrawMeshTasksNV,GLuint first, GLuint count); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawMeshTasksNV,first,count) -NATIVE_FUNCTION_HEAD(void,glDrawMeshTasksIndirectNV,GLintptr indirect); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawMeshTasksIndirectNV,indirect) -NATIVE_FUNCTION_HEAD(void,glMultiDrawMeshTasksIndirectNV,GLintptr indirect, GLsizei drawcount, GLsizei stride); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiDrawMeshTasksIndirectNV,indirect,drawcount,stride) -NATIVE_FUNCTION_HEAD(void,glMultiDrawMeshTasksIndirectCountNV,GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); NATIVE_FUNCTION_END_NO_RETURN(void,glMultiDrawMeshTasksIndirectCountNV,indirect,drawcount,maxdrawcount,stride) -NATIVE_FUNCTION_HEAD(void,glGenOcclusionQueriesNV,GLsizei n, GLuint* ids); NATIVE_FUNCTION_END_NO_RETURN(void,glGenOcclusionQueriesNV,n,ids) -NATIVE_FUNCTION_HEAD(void,glDeleteOcclusionQueriesNV,GLsizei n, const GLuint* ids); NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteOcclusionQueriesNV,n,ids) -NATIVE_FUNCTION_HEAD(GLboolean,glIsOcclusionQueryNV,GLuint id); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsOcclusionQueryNV,id) -NATIVE_FUNCTION_HEAD(void,glBeginOcclusionQueryNV,GLuint id); NATIVE_FUNCTION_END_NO_RETURN(void,glBeginOcclusionQueryNV,id) -NATIVE_FUNCTION_HEAD(void,glEndOcclusionQueryNV,void); NATIVE_FUNCTION_END_NO_RETURN(void,glEndOcclusionQueryNV,) -NATIVE_FUNCTION_HEAD(void,glGetOcclusionQueryivNV,GLuint id, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetOcclusionQueryivNV,id,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetOcclusionQueryuivNV,GLuint id, GLenum pname, GLuint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetOcclusionQueryuivNV,id,pname,params) -NATIVE_FUNCTION_HEAD(void,glProgramBufferParametersfvNV,GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramBufferParametersfvNV,target,bindingIndex,wordIndex,count,params) -NATIVE_FUNCTION_HEAD(void,glProgramBufferParametersIivNV,GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramBufferParametersIivNV,target,bindingIndex,wordIndex,count,params) -NATIVE_FUNCTION_HEAD(void,glProgramBufferParametersIuivNV,GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramBufferParametersIuivNV,target,bindingIndex,wordIndex,count,params) -NATIVE_FUNCTION_HEAD(GLuint,glGenPathsNV,GLsizei range); NATIVE_FUNCTION_END_NO_RETURN(GLuint,glGenPathsNV,range) -NATIVE_FUNCTION_HEAD(void,glDeletePathsNV,GLuint path, GLsizei range); NATIVE_FUNCTION_END_NO_RETURN(void,glDeletePathsNV,path,range) -NATIVE_FUNCTION_HEAD(GLboolean,glIsPathNV,GLuint path); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsPathNV,path) -NATIVE_FUNCTION_HEAD(void,glPathCommandsNV,GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glPathCommandsNV,path,numCommands,commands,numCoords,coordType,coords) -NATIVE_FUNCTION_HEAD(void,glPathCoordsNV,GLuint path, GLsizei numCoords, GLenum coordType, const void* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glPathCoordsNV,path,numCoords,coordType,coords) -NATIVE_FUNCTION_HEAD(void,glPathSubCommandsNV,GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glPathSubCommandsNV,path,commandStart,commandsToDelete,numCommands,commands,numCoords,coordType,coords) -NATIVE_FUNCTION_HEAD(void,glPathSubCoordsNV,GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glPathSubCoordsNV,path,coordStart,numCoords,coordType,coords) -NATIVE_FUNCTION_HEAD(void,glPathStringNV,GLuint path, GLenum format, GLsizei length, const void* pathString); NATIVE_FUNCTION_END_NO_RETURN(void,glPathStringNV,path,format,length,pathString) -NATIVE_FUNCTION_HEAD(void,glPathGlyphsNV,GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void* charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); NATIVE_FUNCTION_END_NO_RETURN(void,glPathGlyphsNV,firstPathName,fontTarget,fontName,fontStyle,numGlyphs,type,charcodes,handleMissingGlyphs,pathParameterTemplate,emScale) -NATIVE_FUNCTION_HEAD(void,glPathGlyphRangeNV,GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); NATIVE_FUNCTION_END_NO_RETURN(void,glPathGlyphRangeNV,firstPathName,fontTarget,fontName,fontStyle,firstGlyph,numGlyphs,handleMissingGlyphs,pathParameterTemplate,emScale) -NATIVE_FUNCTION_HEAD(void,glWeightPathsNV,GLuint resultPath, GLsizei numPaths, const GLuint* paths, const GLfloat* weights); NATIVE_FUNCTION_END_NO_RETURN(void,glWeightPathsNV,resultPath,numPaths,paths,weights) -NATIVE_FUNCTION_HEAD(void,glCopyPathNV,GLuint resultPath, GLuint srcPath); NATIVE_FUNCTION_END_NO_RETURN(void,glCopyPathNV,resultPath,srcPath) -NATIVE_FUNCTION_HEAD(void,glInterpolatePathsNV,GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); NATIVE_FUNCTION_END_NO_RETURN(void,glInterpolatePathsNV,resultPath,pathA,pathB,weight) -NATIVE_FUNCTION_HEAD(void,glTransformPathNV,GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues); NATIVE_FUNCTION_END_NO_RETURN(void,glTransformPathNV,resultPath,srcPath,transformType,transformValues) -NATIVE_FUNCTION_HEAD(void,glPathParameterivNV,GLuint path, GLenum pname, const GLint* value); NATIVE_FUNCTION_END_NO_RETURN(void,glPathParameterivNV,path,pname,value) -NATIVE_FUNCTION_HEAD(void,glPathParameteriNV,GLuint path, GLenum pname, GLint value); NATIVE_FUNCTION_END_NO_RETURN(void,glPathParameteriNV,path,pname,value) -NATIVE_FUNCTION_HEAD(void,glPathParameterfvNV,GLuint path, GLenum pname, const GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glPathParameterfvNV,path,pname,value) -NATIVE_FUNCTION_HEAD(void,glPathParameterfNV,GLuint path, GLenum pname, GLfloat value); NATIVE_FUNCTION_END_NO_RETURN(void,glPathParameterfNV,path,pname,value) -NATIVE_FUNCTION_HEAD(void,glPathDashArrayNV,GLuint path, GLsizei dashCount, const GLfloat* dashArray); NATIVE_FUNCTION_END_NO_RETURN(void,glPathDashArrayNV,path,dashCount,dashArray) -NATIVE_FUNCTION_HEAD(void,glPathStencilFuncNV,GLenum func, GLint ref, GLuint mask); NATIVE_FUNCTION_END_NO_RETURN(void,glPathStencilFuncNV,func,ref,mask) -NATIVE_FUNCTION_HEAD(void,glPathStencilDepthOffsetNV,GLfloat factor, GLfloat units); NATIVE_FUNCTION_END_NO_RETURN(void,glPathStencilDepthOffsetNV,factor,units) -NATIVE_FUNCTION_HEAD(void,glStencilFillPathNV,GLuint path, GLenum fillMode, GLuint mask); NATIVE_FUNCTION_END_NO_RETURN(void,glStencilFillPathNV,path,fillMode,mask) -NATIVE_FUNCTION_HEAD(void,glStencilStrokePathNV,GLuint path, GLint reference, GLuint mask); NATIVE_FUNCTION_END_NO_RETURN(void,glStencilStrokePathNV,path,reference,mask) -NATIVE_FUNCTION_HEAD(void,glStencilFillPathInstancedNV,GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat* transformValues); NATIVE_FUNCTION_END_NO_RETURN(void,glStencilFillPathInstancedNV,numPaths,pathNameType,paths,pathBase,fillMode,mask,transformType,transformValues) -NATIVE_FUNCTION_HEAD(void,glStencilStrokePathInstancedNV,GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat* transformValues); NATIVE_FUNCTION_END_NO_RETURN(void,glStencilStrokePathInstancedNV,numPaths,pathNameType,paths,pathBase,reference,mask,transformType,transformValues) -NATIVE_FUNCTION_HEAD(void,glPathCoverDepthFuncNV,GLenum func); NATIVE_FUNCTION_END_NO_RETURN(void,glPathCoverDepthFuncNV,func) -NATIVE_FUNCTION_HEAD(void,glCoverFillPathNV,GLuint path, GLenum coverMode); NATIVE_FUNCTION_END_NO_RETURN(void,glCoverFillPathNV,path,coverMode) -NATIVE_FUNCTION_HEAD(void,glCoverStrokePathNV,GLuint path, GLenum coverMode); NATIVE_FUNCTION_END_NO_RETURN(void,glCoverStrokePathNV,path,coverMode) -NATIVE_FUNCTION_HEAD(void,glCoverFillPathInstancedNV,GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat* transformValues); NATIVE_FUNCTION_END_NO_RETURN(void,glCoverFillPathInstancedNV,numPaths,pathNameType,paths,pathBase,coverMode,transformType,transformValues) -NATIVE_FUNCTION_HEAD(void,glCoverStrokePathInstancedNV,GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat* transformValues); NATIVE_FUNCTION_END_NO_RETURN(void,glCoverStrokePathInstancedNV,numPaths,pathNameType,paths,pathBase,coverMode,transformType,transformValues) -NATIVE_FUNCTION_HEAD(void,glGetPathParameterivNV,GLuint path, GLenum pname, GLint* value); NATIVE_FUNCTION_END_NO_RETURN(void,glGetPathParameterivNV,path,pname,value) -NATIVE_FUNCTION_HEAD(void,glGetPathParameterfvNV,GLuint path, GLenum pname, GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glGetPathParameterfvNV,path,pname,value) -NATIVE_FUNCTION_HEAD(void,glGetPathCommandsNV,GLuint path, GLubyte* commands); NATIVE_FUNCTION_END_NO_RETURN(void,glGetPathCommandsNV,path,commands) -NATIVE_FUNCTION_HEAD(void,glGetPathCoordsNV,GLuint path, GLfloat* coords); NATIVE_FUNCTION_END_NO_RETURN(void,glGetPathCoordsNV,path,coords) -NATIVE_FUNCTION_HEAD(void,glGetPathDashArrayNV,GLuint path, GLfloat* dashArray); NATIVE_FUNCTION_END_NO_RETURN(void,glGetPathDashArrayNV,path,dashArray) -NATIVE_FUNCTION_HEAD(void,glGetPathMetricsNV,GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLsizei stride, GLfloat* metrics); NATIVE_FUNCTION_END_NO_RETURN(void,glGetPathMetricsNV,metricQueryMask,numPaths,pathNameType,paths,pathBase,stride,metrics) -NATIVE_FUNCTION_HEAD(void,glGetPathMetricRangeNV,GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics); NATIVE_FUNCTION_END_NO_RETURN(void,glGetPathMetricRangeNV,metricQueryMask,firstPathName,numPaths,stride,metrics) -NATIVE_FUNCTION_HEAD(void,glGetPathSpacingNV,GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat* returnedSpacing); NATIVE_FUNCTION_END_NO_RETURN(void,glGetPathSpacingNV,pathListMode,numPaths,pathNameType,paths,pathBase,advanceScale,kerningScale,transformType,returnedSpacing) -NATIVE_FUNCTION_HEAD(GLboolean,glIsPointInFillPathNV,GLuint path, GLuint mask, GLfloat x, GLfloat y); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsPointInFillPathNV,path,mask,x,y) -NATIVE_FUNCTION_HEAD(GLboolean,glIsPointInStrokePathNV,GLuint path, GLfloat x, GLfloat y); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsPointInStrokePathNV,path,x,y) -NATIVE_FUNCTION_HEAD(GLfloat,glGetPathLengthNV,GLuint path, GLsizei startSegment, GLsizei numSegments); NATIVE_FUNCTION_END_NO_RETURN(GLfloat,glGetPathLengthNV,path,startSegment,numSegments) -NATIVE_FUNCTION_HEAD(GLboolean,glPointAlongPathNV,GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat* y, GLfloat* tangentX, GLfloat* tangentY); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glPointAlongPathNV,path,startSegment,numSegments,distance,x,y,tangentX,tangentY) -NATIVE_FUNCTION_HEAD(void,glMatrixLoad3x2fNV,GLenum matrixMode, const GLfloat* m); NATIVE_FUNCTION_END_NO_RETURN(void,glMatrixLoad3x2fNV,matrixMode,m) -NATIVE_FUNCTION_HEAD(void,glMatrixLoad3x3fNV,GLenum matrixMode, const GLfloat* m); NATIVE_FUNCTION_END_NO_RETURN(void,glMatrixLoad3x3fNV,matrixMode,m) -NATIVE_FUNCTION_HEAD(void,glMatrixLoadTranspose3x3fNV,GLenum matrixMode, const GLfloat* m); NATIVE_FUNCTION_END_NO_RETURN(void,glMatrixLoadTranspose3x3fNV,matrixMode,m) -NATIVE_FUNCTION_HEAD(void,glMatrixMult3x2fNV,GLenum matrixMode, const GLfloat* m); NATIVE_FUNCTION_END_NO_RETURN(void,glMatrixMult3x2fNV,matrixMode,m) -NATIVE_FUNCTION_HEAD(void,glMatrixMult3x3fNV,GLenum matrixMode, const GLfloat* m); NATIVE_FUNCTION_END_NO_RETURN(void,glMatrixMult3x3fNV,matrixMode,m) -NATIVE_FUNCTION_HEAD(void,glMatrixMultTranspose3x3fNV,GLenum matrixMode, const GLfloat* m); NATIVE_FUNCTION_END_NO_RETURN(void,glMatrixMultTranspose3x3fNV,matrixMode,m) -NATIVE_FUNCTION_HEAD(void,glStencilThenCoverFillPathNV,GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); NATIVE_FUNCTION_END_NO_RETURN(void,glStencilThenCoverFillPathNV,path,fillMode,mask,coverMode) -NATIVE_FUNCTION_HEAD(void,glStencilThenCoverStrokePathNV,GLuint path, GLint reference, GLuint mask, GLenum coverMode); NATIVE_FUNCTION_END_NO_RETURN(void,glStencilThenCoverStrokePathNV,path,reference,mask,coverMode) -NATIVE_FUNCTION_HEAD(void,glStencilThenCoverFillPathInstancedNV,GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat* transformValues); NATIVE_FUNCTION_END_NO_RETURN(void,glStencilThenCoverFillPathInstancedNV,numPaths,pathNameType,paths,pathBase,fillMode,mask,coverMode,transformType,transformValues) -NATIVE_FUNCTION_HEAD(void,glStencilThenCoverStrokePathInstancedNV,GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat* transformValues); NATIVE_FUNCTION_END_NO_RETURN(void,glStencilThenCoverStrokePathInstancedNV,numPaths,pathNameType,paths,pathBase,reference,mask,coverMode,transformType,transformValues) -NATIVE_FUNCTION_HEAD(GLenum,glPathGlyphIndexRangeNV,GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint* baseAndCount); NATIVE_FUNCTION_END_NO_RETURN(GLenum,glPathGlyphIndexRangeNV,fontTarget,fontName,fontStyle,pathParameterTemplate,emScale,baseAndCount) -NATIVE_FUNCTION_HEAD(GLenum,glPathGlyphIndexArrayNV,GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); NATIVE_FUNCTION_END_NO_RETURN(GLenum,glPathGlyphIndexArrayNV,firstPathName,fontTarget,fontName,fontStyle,firstGlyphIndex,numGlyphs,pathParameterTemplate,emScale) -NATIVE_FUNCTION_HEAD(GLenum,glPathMemoryGlyphIndexArrayNV,GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void* fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); NATIVE_FUNCTION_END_NO_RETURN(GLenum,glPathMemoryGlyphIndexArrayNV,firstPathName,fontTarget,fontSize,fontData,faceIndex,firstGlyphIndex,numGlyphs,pathParameterTemplate,emScale) -NATIVE_FUNCTION_HEAD(void,glProgramPathFragmentInputGenNV,GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat* coeffs); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramPathFragmentInputGenNV,program,location,genMode,components,coeffs) -NATIVE_FUNCTION_HEAD(void,glGetProgramResourcefvNV,GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei count, GLsizei* length, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetProgramResourcefvNV,program,programInterface,index,propCount,props,count,length,params) -NATIVE_FUNCTION_HEAD(void,glPathColorGenNV,GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs); NATIVE_FUNCTION_END_NO_RETURN(void,glPathColorGenNV,color,genMode,colorFormat,coeffs) -NATIVE_FUNCTION_HEAD(void,glPathTexGenNV,GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs); NATIVE_FUNCTION_END_NO_RETURN(void,glPathTexGenNV,texCoordSet,genMode,components,coeffs) -NATIVE_FUNCTION_HEAD(void,glPathFogGenNV,GLenum genMode); NATIVE_FUNCTION_END_NO_RETURN(void,glPathFogGenNV,genMode) -NATIVE_FUNCTION_HEAD(void,glGetPathColorGenivNV,GLenum color, GLenum pname, GLint* value); NATIVE_FUNCTION_END_NO_RETURN(void,glGetPathColorGenivNV,color,pname,value) -NATIVE_FUNCTION_HEAD(void,glGetPathColorGenfvNV,GLenum color, GLenum pname, GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glGetPathColorGenfvNV,color,pname,value) -NATIVE_FUNCTION_HEAD(void,glGetPathTexGenivNV,GLenum texCoordSet, GLenum pname, GLint* value); NATIVE_FUNCTION_END_NO_RETURN(void,glGetPathTexGenivNV,texCoordSet,pname,value) -NATIVE_FUNCTION_HEAD(void,glGetPathTexGenfvNV,GLenum texCoordSet, GLenum pname, GLfloat* value); NATIVE_FUNCTION_END_NO_RETURN(void,glGetPathTexGenfvNV,texCoordSet,pname,value) -NATIVE_FUNCTION_HEAD(void,glPixelDataRangeNV,GLenum target, GLsizei length, const void* pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glPixelDataRangeNV,target,length,pointer) -NATIVE_FUNCTION_HEAD(void,glFlushPixelDataRangeNV,GLenum target); NATIVE_FUNCTION_END_NO_RETURN(void,glFlushPixelDataRangeNV,target) -NATIVE_FUNCTION_HEAD(void,glPointParameteriNV,GLenum pname, GLint param); NATIVE_FUNCTION_END_NO_RETURN(void,glPointParameteriNV,pname,param) -NATIVE_FUNCTION_HEAD(void,glPointParameterivNV,GLenum pname, const GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glPointParameterivNV,pname,params) -NATIVE_FUNCTION_HEAD(void,glPresentFrameKeyedNV,GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); NATIVE_FUNCTION_END_NO_RETURN(void,glPresentFrameKeyedNV,video_slot,minPresentTime,beginPresentTimeId,presentDurationId,type,target0,fill0,key0,target1,fill1,key1) -NATIVE_FUNCTION_HEAD(void,glPresentFrameDualFillNV,GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); NATIVE_FUNCTION_END_NO_RETURN(void,glPresentFrameDualFillNV,video_slot,minPresentTime,beginPresentTimeId,presentDurationId,type,target0,fill0,target1,fill1,target2,fill2,target3,fill3) -NATIVE_FUNCTION_HEAD(void,glGetVideoivNV,GLuint video_slot, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVideoivNV,video_slot,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetVideouivNV,GLuint video_slot, GLenum pname, GLuint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVideouivNV,video_slot,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetVideoi64vNV,GLuint video_slot, GLenum pname, GLint64EXT* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVideoi64vNV,video_slot,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetVideoui64vNV,GLuint video_slot, GLenum pname, GLuint64EXT* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVideoui64vNV,video_slot,pname,params) -NATIVE_FUNCTION_HEAD(void,glPrimitiveRestartNV,void); NATIVE_FUNCTION_END_NO_RETURN(void,glPrimitiveRestartNV,) -NATIVE_FUNCTION_HEAD(void,glPrimitiveRestartIndexNV,GLuint index); NATIVE_FUNCTION_END_NO_RETURN(void,glPrimitiveRestartIndexNV,index) -NATIVE_FUNCTION_HEAD(GLint,glQueryResourceNV,GLenum queryType, GLint tagId, GLuint count, GLint* buffer); NATIVE_FUNCTION_END_NO_RETURN(GLint,glQueryResourceNV,queryType,tagId,count,buffer) -NATIVE_FUNCTION_HEAD(void,glGenQueryResourceTagNV,GLsizei n, GLint* tagIds); NATIVE_FUNCTION_END_NO_RETURN(void,glGenQueryResourceTagNV,n,tagIds) -NATIVE_FUNCTION_HEAD(void,glDeleteQueryResourceTagNV,GLsizei n, const GLint* tagIds); NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteQueryResourceTagNV,n,tagIds) -NATIVE_FUNCTION_HEAD(void,glQueryResourceTagNV,GLint tagId, const GLchar* tagString); NATIVE_FUNCTION_END_NO_RETURN(void,glQueryResourceTagNV,tagId,tagString) -NATIVE_FUNCTION_HEAD(void,glCombinerParameterfvNV,GLenum pname, const GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glCombinerParameterfvNV,pname,params) -NATIVE_FUNCTION_HEAD(void,glCombinerParameterfNV,GLenum pname, GLfloat param); NATIVE_FUNCTION_END_NO_RETURN(void,glCombinerParameterfNV,pname,param) -NATIVE_FUNCTION_HEAD(void,glCombinerParameterivNV,GLenum pname, const GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glCombinerParameterivNV,pname,params) -NATIVE_FUNCTION_HEAD(void,glCombinerParameteriNV,GLenum pname, GLint param); NATIVE_FUNCTION_END_NO_RETURN(void,glCombinerParameteriNV,pname,param) -NATIVE_FUNCTION_HEAD(void,glCombinerInputNV,GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); NATIVE_FUNCTION_END_NO_RETURN(void,glCombinerInputNV,stage,portion,variable,input,mapping,componentUsage) -NATIVE_FUNCTION_HEAD(void,glCombinerOutputNV,GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); NATIVE_FUNCTION_END_NO_RETURN(void,glCombinerOutputNV,stage,portion,abOutput,cdOutput,sumOutput,scale,bias,abDotProduct,cdDotProduct,muxSum) -NATIVE_FUNCTION_HEAD(void,glFinalCombinerInputNV,GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); NATIVE_FUNCTION_END_NO_RETURN(void,glFinalCombinerInputNV,variable,input,mapping,componentUsage) -NATIVE_FUNCTION_HEAD(void,glGetCombinerInputParameterfvNV,GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetCombinerInputParameterfvNV,stage,portion,variable,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetCombinerInputParameterivNV,GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetCombinerInputParameterivNV,stage,portion,variable,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetCombinerOutputParameterfvNV,GLenum stage, GLenum portion, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetCombinerOutputParameterfvNV,stage,portion,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetCombinerOutputParameterivNV,GLenum stage, GLenum portion, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetCombinerOutputParameterivNV,stage,portion,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetFinalCombinerInputParameterfvNV,GLenum variable, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetFinalCombinerInputParameterfvNV,variable,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetFinalCombinerInputParameterivNV,GLenum variable, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetFinalCombinerInputParameterivNV,variable,pname,params) -NATIVE_FUNCTION_HEAD(void,glCombinerStageParameterfvNV,GLenum stage, GLenum pname, const GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glCombinerStageParameterfvNV,stage,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetCombinerStageParameterfvNV,GLenum stage, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetCombinerStageParameterfvNV,stage,pname,params) -NATIVE_FUNCTION_HEAD(void,glFramebufferSampleLocationsfvNV,GLenum target, GLuint start, GLsizei count, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glFramebufferSampleLocationsfvNV,target,start,count,v) -NATIVE_FUNCTION_HEAD(void,glNamedFramebufferSampleLocationsfvNV,GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glNamedFramebufferSampleLocationsfvNV,framebuffer,start,count,v) -NATIVE_FUNCTION_HEAD(void,glResolveDepthValuesNV,void); NATIVE_FUNCTION_END_NO_RETURN(void,glResolveDepthValuesNV,) -NATIVE_FUNCTION_HEAD(void,glScissorExclusiveNV,GLint x, GLint y, GLsizei width, GLsizei height); NATIVE_FUNCTION_END_NO_RETURN(void,glScissorExclusiveNV,x,y,width,height) -NATIVE_FUNCTION_HEAD(void,glScissorExclusiveArrayvNV,GLuint first, GLsizei count, const GLint* v); NATIVE_FUNCTION_END_NO_RETURN(void,glScissorExclusiveArrayvNV,first,count,v) -NATIVE_FUNCTION_HEAD(void,glMakeBufferResidentNV,GLenum target, GLenum access); NATIVE_FUNCTION_END_NO_RETURN(void,glMakeBufferResidentNV,target,access) -NATIVE_FUNCTION_HEAD(void,glMakeBufferNonResidentNV,GLenum target); NATIVE_FUNCTION_END_NO_RETURN(void,glMakeBufferNonResidentNV,target) -NATIVE_FUNCTION_HEAD(GLboolean,glIsBufferResidentNV,GLenum target); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsBufferResidentNV,target) -NATIVE_FUNCTION_HEAD(void,glMakeNamedBufferResidentNV,GLuint buffer, GLenum access); NATIVE_FUNCTION_END_NO_RETURN(void,glMakeNamedBufferResidentNV,buffer,access) -NATIVE_FUNCTION_HEAD(void,glMakeNamedBufferNonResidentNV,GLuint buffer); NATIVE_FUNCTION_END_NO_RETURN(void,glMakeNamedBufferNonResidentNV,buffer) -NATIVE_FUNCTION_HEAD(GLboolean,glIsNamedBufferResidentNV,GLuint buffer); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsNamedBufferResidentNV,buffer) -NATIVE_FUNCTION_HEAD(void,glGetBufferParameterui64vNV,GLenum target, GLenum pname, GLuint64EXT* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetBufferParameterui64vNV,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetNamedBufferParameterui64vNV,GLuint buffer, GLenum pname, GLuint64EXT* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetNamedBufferParameterui64vNV,buffer,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetIntegerui64vNV,GLenum value, GLuint64EXT* result); NATIVE_FUNCTION_END_NO_RETURN(void,glGetIntegerui64vNV,value,result) -NATIVE_FUNCTION_HEAD(void,glUniformui64NV,GLint location, GLuint64EXT value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniformui64NV,location,value) -NATIVE_FUNCTION_HEAD(void,glUniformui64vNV,GLint location, GLsizei count, const GLuint64EXT* value); NATIVE_FUNCTION_END_NO_RETURN(void,glUniformui64vNV,location,count,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniformui64NV,GLuint program, GLint location, GLuint64EXT value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformui64NV,program,location,value) -NATIVE_FUNCTION_HEAD(void,glProgramUniformui64vNV,GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramUniformui64vNV,program,location,count,value) -NATIVE_FUNCTION_HEAD(void,glBindShadingRateImageNV,GLuint texture); NATIVE_FUNCTION_END_NO_RETURN(void,glBindShadingRateImageNV,texture) -NATIVE_FUNCTION_HEAD(void,glGetShadingRateImagePaletteNV,GLuint viewport, GLuint entry, GLenum* rate); NATIVE_FUNCTION_END_NO_RETURN(void,glGetShadingRateImagePaletteNV,viewport,entry,rate) -NATIVE_FUNCTION_HEAD(void,glGetShadingRateSampleLocationivNV,GLenum rate, GLuint samples, GLuint index, GLint* location); NATIVE_FUNCTION_END_NO_RETURN(void,glGetShadingRateSampleLocationivNV,rate,samples,index,location) -NATIVE_FUNCTION_HEAD(void,glShadingRateImageBarrierNV,GLboolean synchronize); NATIVE_FUNCTION_END_NO_RETURN(void,glShadingRateImageBarrierNV,synchronize) -NATIVE_FUNCTION_HEAD(void,glShadingRateImagePaletteNV,GLuint viewport, GLuint first, GLsizei count, const GLenum* rates); NATIVE_FUNCTION_END_NO_RETURN(void,glShadingRateImagePaletteNV,viewport,first,count,rates) -NATIVE_FUNCTION_HEAD(void,glShadingRateSampleOrderNV,GLenum order); NATIVE_FUNCTION_END_NO_RETURN(void,glShadingRateSampleOrderNV,order) -NATIVE_FUNCTION_HEAD(void,glShadingRateSampleOrderCustomNV,GLenum rate, GLuint samples, const GLint* locations); NATIVE_FUNCTION_END_NO_RETURN(void,glShadingRateSampleOrderCustomNV,rate,samples,locations) -NATIVE_FUNCTION_HEAD(void,glTextureBarrierNV,void); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureBarrierNV,) -NATIVE_FUNCTION_HEAD(void,glTexImage2DMultisampleCoverageNV,GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); NATIVE_FUNCTION_END_NO_RETURN(void,glTexImage2DMultisampleCoverageNV,target,coverageSamples,colorSamples,internalFormat,width,height,fixedSampleLocations) -NATIVE_FUNCTION_HEAD(void,glTexImage3DMultisampleCoverageNV,GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); NATIVE_FUNCTION_END_NO_RETURN(void,glTexImage3DMultisampleCoverageNV,target,coverageSamples,colorSamples,internalFormat,width,height,depth,fixedSampleLocations) -NATIVE_FUNCTION_HEAD(void,glTextureImage2DMultisampleNV,GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureImage2DMultisampleNV,texture,target,samples,internalFormat,width,height,fixedSampleLocations) -NATIVE_FUNCTION_HEAD(void,glTextureImage3DMultisampleNV,GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureImage3DMultisampleNV,texture,target,samples,internalFormat,width,height,depth,fixedSampleLocations) -NATIVE_FUNCTION_HEAD(void,glTextureImage2DMultisampleCoverageNV,GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureImage2DMultisampleCoverageNV,texture,target,coverageSamples,colorSamples,internalFormat,width,height,fixedSampleLocations) -NATIVE_FUNCTION_HEAD(void,glTextureImage3DMultisampleCoverageNV,GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureImage3DMultisampleCoverageNV,texture,target,coverageSamples,colorSamples,internalFormat,width,height,depth,fixedSampleLocations) -NATIVE_FUNCTION_HEAD(void,glCreateSemaphoresNV,GLsizei n, GLuint* semaphores); NATIVE_FUNCTION_END_NO_RETURN(void,glCreateSemaphoresNV,n,semaphores) -NATIVE_FUNCTION_HEAD(void,glSemaphoreParameterivNV,GLuint semaphore, GLenum pname, const GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glSemaphoreParameterivNV,semaphore,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetSemaphoreParameterivNV,GLuint semaphore, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetSemaphoreParameterivNV,semaphore,pname,params) -NATIVE_FUNCTION_HEAD(void,glBeginTransformFeedbackNV,GLenum primitiveMode); NATIVE_FUNCTION_END_NO_RETURN(void,glBeginTransformFeedbackNV,primitiveMode) -NATIVE_FUNCTION_HEAD(void,glEndTransformFeedbackNV,void); NATIVE_FUNCTION_END_NO_RETURN(void,glEndTransformFeedbackNV,) -NATIVE_FUNCTION_HEAD(void,glTransformFeedbackAttribsNV,GLsizei count, const GLint* attribs, GLenum bufferMode); NATIVE_FUNCTION_END_NO_RETURN(void,glTransformFeedbackAttribsNV,count,attribs,bufferMode) -NATIVE_FUNCTION_HEAD(void,glBindBufferRangeNV,GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); NATIVE_FUNCTION_END_NO_RETURN(void,glBindBufferRangeNV,target,index,buffer,offset,size) -NATIVE_FUNCTION_HEAD(void,glBindBufferOffsetNV,GLenum target, GLuint index, GLuint buffer, GLintptr offset); NATIVE_FUNCTION_END_NO_RETURN(void,glBindBufferOffsetNV,target,index,buffer,offset) -NATIVE_FUNCTION_HEAD(void,glBindBufferBaseNV,GLenum target, GLuint index, GLuint buffer); NATIVE_FUNCTION_END_NO_RETURN(void,glBindBufferBaseNV,target,index,buffer) -NATIVE_FUNCTION_HEAD(void,glTransformFeedbackVaryingsNV,GLuint program, GLsizei count, const GLint* locations, GLenum bufferMode); NATIVE_FUNCTION_END_NO_RETURN(void,glTransformFeedbackVaryingsNV,program,count,locations,bufferMode) -NATIVE_FUNCTION_HEAD(void,glActiveVaryingNV,GLuint program, const GLchar* name); NATIVE_FUNCTION_END_NO_RETURN(void,glActiveVaryingNV,program,name) -NATIVE_FUNCTION_HEAD(GLint,glGetVaryingLocationNV,GLuint program, const GLchar* name); NATIVE_FUNCTION_END_NO_RETURN(GLint,glGetVaryingLocationNV,program,name) -NATIVE_FUNCTION_HEAD(void,glGetActiveVaryingNV,GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name); NATIVE_FUNCTION_END_NO_RETURN(void,glGetActiveVaryingNV,program,index,bufSize,length,size,type,name) -NATIVE_FUNCTION_HEAD(void,glGetTransformFeedbackVaryingNV,GLuint program, GLuint index, GLint* location); NATIVE_FUNCTION_END_NO_RETURN(void,glGetTransformFeedbackVaryingNV,program,index,location) -NATIVE_FUNCTION_HEAD(void,glTransformFeedbackStreamAttribsNV,GLsizei count, const GLint* attribs, GLsizei nbuffers, const GLint* bufstreams, GLenum bufferMode); NATIVE_FUNCTION_END_NO_RETURN(void,glTransformFeedbackStreamAttribsNV,count,attribs,nbuffers,bufstreams,bufferMode) -NATIVE_FUNCTION_HEAD(void,glBindTransformFeedbackNV,GLenum target, GLuint id); NATIVE_FUNCTION_END_NO_RETURN(void,glBindTransformFeedbackNV,target,id) -NATIVE_FUNCTION_HEAD(void,glDeleteTransformFeedbacksNV,GLsizei n, const GLuint* ids); NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteTransformFeedbacksNV,n,ids) -NATIVE_FUNCTION_HEAD(void,glGenTransformFeedbacksNV,GLsizei n, GLuint* ids); NATIVE_FUNCTION_END_NO_RETURN(void,glGenTransformFeedbacksNV,n,ids) -NATIVE_FUNCTION_HEAD(GLboolean,glIsTransformFeedbackNV,GLuint id); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsTransformFeedbackNV,id) -NATIVE_FUNCTION_HEAD(void,glPauseTransformFeedbackNV,void); NATIVE_FUNCTION_END_NO_RETURN(void,glPauseTransformFeedbackNV,) -NATIVE_FUNCTION_HEAD(void,glResumeTransformFeedbackNV,void); NATIVE_FUNCTION_END_NO_RETURN(void,glResumeTransformFeedbackNV,) -NATIVE_FUNCTION_HEAD(void,glDrawTransformFeedbackNV,GLenum mode, GLuint id); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawTransformFeedbackNV,mode,id) -NATIVE_FUNCTION_HEAD(void,glVDPAUInitNV,const void* vdpDevice, const void* getProcAddress); NATIVE_FUNCTION_END_NO_RETURN(void,glVDPAUInitNV,vdpDevice,getProcAddress) -NATIVE_FUNCTION_HEAD(void,glVDPAUFiniNV,void); NATIVE_FUNCTION_END_NO_RETURN(void,glVDPAUFiniNV,) -NATIVE_FUNCTION_HEAD(GLvdpauSurfaceNV,glVDPAURegisterVideoSurfaceNV,const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint* textureNames); NATIVE_FUNCTION_END_NO_RETURN(GLvdpauSurfaceNV,glVDPAURegisterVideoSurfaceNV,vdpSurface,target,numTextureNames,textureNames) -NATIVE_FUNCTION_HEAD(GLvdpauSurfaceNV,glVDPAURegisterOutputSurfaceNV,const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint* textureNames); NATIVE_FUNCTION_END_NO_RETURN(GLvdpauSurfaceNV,glVDPAURegisterOutputSurfaceNV,vdpSurface,target,numTextureNames,textureNames) -NATIVE_FUNCTION_HEAD(GLboolean,glVDPAUIsSurfaceNV,GLvdpauSurfaceNV surface); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glVDPAUIsSurfaceNV,surface) -NATIVE_FUNCTION_HEAD(void,glVDPAUUnregisterSurfaceNV,GLvdpauSurfaceNV surface); NATIVE_FUNCTION_END_NO_RETURN(void,glVDPAUUnregisterSurfaceNV,surface) -NATIVE_FUNCTION_HEAD(void,glVDPAUGetSurfaceivNV,GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei* length, GLint* values); NATIVE_FUNCTION_END_NO_RETURN(void,glVDPAUGetSurfaceivNV,surface,pname,count,length,values) -NATIVE_FUNCTION_HEAD(void,glVDPAUSurfaceAccessNV,GLvdpauSurfaceNV surface, GLenum access); NATIVE_FUNCTION_END_NO_RETURN(void,glVDPAUSurfaceAccessNV,surface,access) -NATIVE_FUNCTION_HEAD(void,glVDPAUMapSurfacesNV,GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces); NATIVE_FUNCTION_END_NO_RETURN(void,glVDPAUMapSurfacesNV,numSurfaces,surfaces) -NATIVE_FUNCTION_HEAD(void,glVDPAUUnmapSurfacesNV,GLsizei numSurface, const GLvdpauSurfaceNV* surfaces); NATIVE_FUNCTION_END_NO_RETURN(void,glVDPAUUnmapSurfacesNV,numSurface,surfaces) -NATIVE_FUNCTION_HEAD(GLvdpauSurfaceNV,glVDPAURegisterVideoSurfaceWithPictureStructureNV,const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint* textureNames, GLboolean isFrameStructure); NATIVE_FUNCTION_END_NO_RETURN(GLvdpauSurfaceNV,glVDPAURegisterVideoSurfaceWithPictureStructureNV,vdpSurface,target,numTextureNames,textureNames,isFrameStructure) -NATIVE_FUNCTION_HEAD(void,glFlushVertexArrayRangeNV,void); NATIVE_FUNCTION_END_NO_RETURN(void,glFlushVertexArrayRangeNV,) -NATIVE_FUNCTION_HEAD(void,glVertexArrayRangeNV,GLsizei length, const void* pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexArrayRangeNV,length,pointer) -NATIVE_FUNCTION_HEAD(void,glVertexAttribL1i64NV,GLuint index, GLint64EXT x); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribL1i64NV,index,x) -NATIVE_FUNCTION_HEAD(void,glVertexAttribL2i64NV,GLuint index, GLint64EXT x, GLint64EXT y); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribL2i64NV,index,x,y) -NATIVE_FUNCTION_HEAD(void,glVertexAttribL3i64NV,GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribL3i64NV,index,x,y,z) -NATIVE_FUNCTION_HEAD(void,glVertexAttribL4i64NV,GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribL4i64NV,index,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glVertexAttribL1i64vNV,GLuint index, const GLint64EXT* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribL1i64vNV,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribL2i64vNV,GLuint index, const GLint64EXT* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribL2i64vNV,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribL3i64vNV,GLuint index, const GLint64EXT* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribL3i64vNV,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribL4i64vNV,GLuint index, const GLint64EXT* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribL4i64vNV,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribL1ui64NV,GLuint index, GLuint64EXT x); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribL1ui64NV,index,x) -NATIVE_FUNCTION_HEAD(void,glVertexAttribL2ui64NV,GLuint index, GLuint64EXT x, GLuint64EXT y); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribL2ui64NV,index,x,y) -NATIVE_FUNCTION_HEAD(void,glVertexAttribL3ui64NV,GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribL3ui64NV,index,x,y,z) -NATIVE_FUNCTION_HEAD(void,glVertexAttribL4ui64NV,GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribL4ui64NV,index,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glVertexAttribL1ui64vNV,GLuint index, const GLuint64EXT* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribL1ui64vNV,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribL2ui64vNV,GLuint index, const GLuint64EXT* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribL2ui64vNV,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribL3ui64vNV,GLuint index, const GLuint64EXT* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribL3ui64vNV,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribL4ui64vNV,GLuint index, const GLuint64EXT* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribL4ui64vNV,index,v) -NATIVE_FUNCTION_HEAD(void,glGetVertexAttribLi64vNV,GLuint index, GLenum pname, GLint64EXT* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVertexAttribLi64vNV,index,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetVertexAttribLui64vNV,GLuint index, GLenum pname, GLuint64EXT* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVertexAttribLui64vNV,index,pname,params) -NATIVE_FUNCTION_HEAD(void,glVertexAttribLFormatNV,GLuint index, GLint size, GLenum type, GLsizei stride); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribLFormatNV,index,size,type,stride) -NATIVE_FUNCTION_HEAD(void,glBufferAddressRangeNV,GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); NATIVE_FUNCTION_END_NO_RETURN(void,glBufferAddressRangeNV,pname,index,address,length) -NATIVE_FUNCTION_HEAD(void,glVertexFormatNV,GLint size, GLenum type, GLsizei stride); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexFormatNV,size,type,stride) -NATIVE_FUNCTION_HEAD(void,glNormalFormatNV,GLenum type, GLsizei stride); NATIVE_FUNCTION_END_NO_RETURN(void,glNormalFormatNV,type,stride) -NATIVE_FUNCTION_HEAD(void,glColorFormatNV,GLint size, GLenum type, GLsizei stride); NATIVE_FUNCTION_END_NO_RETURN(void,glColorFormatNV,size,type,stride) -NATIVE_FUNCTION_HEAD(void,glIndexFormatNV,GLenum type, GLsizei stride); NATIVE_FUNCTION_END_NO_RETURN(void,glIndexFormatNV,type,stride) -NATIVE_FUNCTION_HEAD(void,glTexCoordFormatNV,GLint size, GLenum type, GLsizei stride); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoordFormatNV,size,type,stride) -NATIVE_FUNCTION_HEAD(void,glEdgeFlagFormatNV,GLsizei stride); NATIVE_FUNCTION_END_NO_RETURN(void,glEdgeFlagFormatNV,stride) -NATIVE_FUNCTION_HEAD(void,glSecondaryColorFormatNV,GLint size, GLenum type, GLsizei stride); NATIVE_FUNCTION_END_NO_RETURN(void,glSecondaryColorFormatNV,size,type,stride) -NATIVE_FUNCTION_HEAD(void,glFogCoordFormatNV,GLenum type, GLsizei stride); NATIVE_FUNCTION_END_NO_RETURN(void,glFogCoordFormatNV,type,stride) -NATIVE_FUNCTION_HEAD(void,glVertexAttribFormatNV,GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribFormatNV,index,size,type,normalized,stride) -NATIVE_FUNCTION_HEAD(void,glVertexAttribIFormatNV,GLuint index, GLint size, GLenum type, GLsizei stride); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribIFormatNV,index,size,type,stride) -NATIVE_FUNCTION_HEAD(void,glGetIntegerui64i_vNV,GLenum value, GLuint index, GLuint64EXT* result); NATIVE_FUNCTION_END_NO_RETURN(void,glGetIntegerui64i_vNV,value,index,result) -NATIVE_FUNCTION_HEAD(GLboolean,glAreProgramsResidentNV,GLsizei n, const GLuint* programs, GLboolean* residences); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glAreProgramsResidentNV,n,programs,residences) -NATIVE_FUNCTION_HEAD(void,glBindProgramNV,GLenum target, GLuint id); NATIVE_FUNCTION_END_NO_RETURN(void,glBindProgramNV,target,id) -NATIVE_FUNCTION_HEAD(void,glDeleteProgramsNV,GLsizei n, const GLuint* programs); NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteProgramsNV,n,programs) -NATIVE_FUNCTION_HEAD(void,glExecuteProgramNV,GLenum target, GLuint id, const GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glExecuteProgramNV,target,id,params) -NATIVE_FUNCTION_HEAD(void,glGenProgramsNV,GLsizei n, GLuint* programs); NATIVE_FUNCTION_END_NO_RETURN(void,glGenProgramsNV,n,programs) -NATIVE_FUNCTION_HEAD(void,glGetProgramParameterdvNV,GLenum target, GLuint index, GLenum pname, GLdouble* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetProgramParameterdvNV,target,index,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetProgramParameterfvNV,GLenum target, GLuint index, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetProgramParameterfvNV,target,index,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetProgramivNV,GLuint id, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetProgramivNV,id,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetProgramStringNV,GLuint id, GLenum pname, GLubyte* program); NATIVE_FUNCTION_END_NO_RETURN(void,glGetProgramStringNV,id,pname,program) -NATIVE_FUNCTION_HEAD(void,glGetTrackMatrixivNV,GLenum target, GLuint address, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetTrackMatrixivNV,target,address,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetVertexAttribdvNV,GLuint index, GLenum pname, GLdouble* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVertexAttribdvNV,index,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetVertexAttribfvNV,GLuint index, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVertexAttribfvNV,index,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetVertexAttribivNV,GLuint index, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVertexAttribivNV,index,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetVertexAttribPointervNV,GLuint index, GLenum pname, void* *pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVertexAttribPointervNV,index,pname,*pointer) -NATIVE_FUNCTION_HEAD(GLboolean,glIsProgramNV,GLuint id); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsProgramNV,id) -NATIVE_FUNCTION_HEAD(void,glLoadProgramNV,GLenum target, GLuint id, GLsizei len, const GLubyte* program); NATIVE_FUNCTION_END_NO_RETURN(void,glLoadProgramNV,target,id,len,program) -NATIVE_FUNCTION_HEAD(void,glProgramParameter4dNV,GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramParameter4dNV,target,index,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glProgramParameter4dvNV,GLenum target, GLuint index, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramParameter4dvNV,target,index,v) -NATIVE_FUNCTION_HEAD(void,glProgramParameter4fNV,GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramParameter4fNV,target,index,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glProgramParameter4fvNV,GLenum target, GLuint index, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramParameter4fvNV,target,index,v) -NATIVE_FUNCTION_HEAD(void,glProgramParameters4dvNV,GLenum target, GLuint index, GLsizei count, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramParameters4dvNV,target,index,count,v) -NATIVE_FUNCTION_HEAD(void,glProgramParameters4fvNV,GLenum target, GLuint index, GLsizei count, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glProgramParameters4fvNV,target,index,count,v) -NATIVE_FUNCTION_HEAD(void,glRequestResidentProgramsNV,GLsizei n, const GLuint* programs); NATIVE_FUNCTION_END_NO_RETURN(void,glRequestResidentProgramsNV,n,programs) -NATIVE_FUNCTION_HEAD(void,glTrackMatrixNV,GLenum target, GLuint address, GLenum matrix, GLenum transform); NATIVE_FUNCTION_END_NO_RETURN(void,glTrackMatrixNV,target,address,matrix,transform) -NATIVE_FUNCTION_HEAD(void,glVertexAttribPointerNV,GLuint index, GLint fsize, GLenum type, GLsizei stride, const void* pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribPointerNV,index,fsize,type,stride,pointer) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib1dNV,GLuint index, GLdouble x); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib1dNV,index,x) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib1dvNV,GLuint index, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib1dvNV,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib1fNV,GLuint index, GLfloat x); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib1fNV,index,x) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib1fvNV,GLuint index, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib1fvNV,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib1sNV,GLuint index, GLshort x); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib1sNV,index,x) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib1svNV,GLuint index, const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib1svNV,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib2dNV,GLuint index, GLdouble x, GLdouble y); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib2dNV,index,x,y) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib2dvNV,GLuint index, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib2dvNV,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib2fNV,GLuint index, GLfloat x, GLfloat y); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib2fNV,index,x,y) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib2fvNV,GLuint index, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib2fvNV,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib2sNV,GLuint index, GLshort x, GLshort y); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib2sNV,index,x,y) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib2svNV,GLuint index, const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib2svNV,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib3dNV,GLuint index, GLdouble x, GLdouble y, GLdouble z); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib3dNV,index,x,y,z) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib3dvNV,GLuint index, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib3dvNV,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib3fNV,GLuint index, GLfloat x, GLfloat y, GLfloat z); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib3fNV,index,x,y,z) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib3fvNV,GLuint index, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib3fvNV,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib3sNV,GLuint index, GLshort x, GLshort y, GLshort z); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib3sNV,index,x,y,z) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib3svNV,GLuint index, const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib3svNV,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4dNV,GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4dNV,index,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4dvNV,GLuint index, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4dvNV,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4fNV,GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4fNV,index,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4fvNV,GLuint index, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4fvNV,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4sNV,GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4sNV,index,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4svNV,GLuint index, const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4svNV,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4ubNV,GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4ubNV,index,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glVertexAttrib4ubvNV,GLuint index, const GLubyte* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttrib4ubvNV,index,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribs1dvNV,GLuint index, GLsizei count, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribs1dvNV,index,count,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribs1fvNV,GLuint index, GLsizei count, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribs1fvNV,index,count,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribs1svNV,GLuint index, GLsizei count, const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribs1svNV,index,count,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribs2dvNV,GLuint index, GLsizei count, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribs2dvNV,index,count,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribs2fvNV,GLuint index, GLsizei count, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribs2fvNV,index,count,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribs2svNV,GLuint index, GLsizei count, const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribs2svNV,index,count,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribs3dvNV,GLuint index, GLsizei count, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribs3dvNV,index,count,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribs3fvNV,GLuint index, GLsizei count, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribs3fvNV,index,count,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribs3svNV,GLuint index, GLsizei count, const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribs3svNV,index,count,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribs4dvNV,GLuint index, GLsizei count, const GLdouble* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribs4dvNV,index,count,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribs4fvNV,GLuint index, GLsizei count, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribs4fvNV,index,count,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribs4svNV,GLuint index, GLsizei count, const GLshort* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribs4svNV,index,count,v) -NATIVE_FUNCTION_HEAD(void,glVertexAttribs4ubvNV,GLuint index, GLsizei count, const GLubyte* v); NATIVE_FUNCTION_END_NO_RETURN(void,glVertexAttribs4ubvNV,index,count,v) -NATIVE_FUNCTION_HEAD(void,glBeginVideoCaptureNV,GLuint video_capture_slot); NATIVE_FUNCTION_END_NO_RETURN(void,glBeginVideoCaptureNV,video_capture_slot) -NATIVE_FUNCTION_HEAD(void,glBindVideoCaptureStreamBufferNV,GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); NATIVE_FUNCTION_END_NO_RETURN(void,glBindVideoCaptureStreamBufferNV,video_capture_slot,stream,frame_region,offset) -NATIVE_FUNCTION_HEAD(void,glBindVideoCaptureStreamTextureNV,GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); NATIVE_FUNCTION_END_NO_RETURN(void,glBindVideoCaptureStreamTextureNV,video_capture_slot,stream,frame_region,target,texture) -NATIVE_FUNCTION_HEAD(void,glEndVideoCaptureNV,GLuint video_capture_slot); NATIVE_FUNCTION_END_NO_RETURN(void,glEndVideoCaptureNV,video_capture_slot) -NATIVE_FUNCTION_HEAD(void,glGetVideoCaptureivNV,GLuint video_capture_slot, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVideoCaptureivNV,video_capture_slot,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetVideoCaptureStreamivNV,GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVideoCaptureStreamivNV,video_capture_slot,stream,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetVideoCaptureStreamfvNV,GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVideoCaptureStreamfvNV,video_capture_slot,stream,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetVideoCaptureStreamdvNV,GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetVideoCaptureStreamdvNV,video_capture_slot,stream,pname,params) -NATIVE_FUNCTION_HEAD(GLenum,glVideoCaptureNV,GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT* capture_time); NATIVE_FUNCTION_END_NO_RETURN(GLenum,glVideoCaptureNV,video_capture_slot,sequence_num,capture_time) -NATIVE_FUNCTION_HEAD(void,glVideoCaptureStreamParameterivNV,GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glVideoCaptureStreamParameterivNV,video_capture_slot,stream,pname,params) -NATIVE_FUNCTION_HEAD(void,glVideoCaptureStreamParameterfvNV,GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glVideoCaptureStreamParameterfvNV,video_capture_slot,stream,pname,params) -NATIVE_FUNCTION_HEAD(void,glVideoCaptureStreamParameterdvNV,GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params); NATIVE_FUNCTION_END_NO_RETURN(void,glVideoCaptureStreamParameterdvNV,video_capture_slot,stream,pname,params) -NATIVE_FUNCTION_HEAD(void,glViewportSwizzleNV,GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); NATIVE_FUNCTION_END_NO_RETURN(void,glViewportSwizzleNV,index,swizzlex,swizzley,swizzlez,swizzlew) -NATIVE_FUNCTION_HEAD(void,glFramebufferTextureMultiviewOVR,GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); NATIVE_FUNCTION_END_NO_RETURN(void,glFramebufferTextureMultiviewOVR,target,attachment,texture,level,baseViewIndex,numViews) -NATIVE_FUNCTION_HEAD(void,glHintPGI,GLenum target, GLint mode); NATIVE_FUNCTION_END_NO_RETURN(void,glHintPGI,target,mode) -NATIVE_FUNCTION_HEAD(void,glDetailTexFuncSGIS,GLenum target, GLsizei n, const GLfloat* points); NATIVE_FUNCTION_END_NO_RETURN(void,glDetailTexFuncSGIS,target,n,points) -NATIVE_FUNCTION_HEAD(void,glGetDetailTexFuncSGIS,GLenum target, GLfloat* points); NATIVE_FUNCTION_END_NO_RETURN(void,glGetDetailTexFuncSGIS,target,points) -NATIVE_FUNCTION_HEAD(void,glFogFuncSGIS,GLsizei n, const GLfloat* points); NATIVE_FUNCTION_END_NO_RETURN(void,glFogFuncSGIS,n,points) -NATIVE_FUNCTION_HEAD(void,glGetFogFuncSGIS,GLfloat* points); NATIVE_FUNCTION_END_NO_RETURN(void,glGetFogFuncSGIS,points) -NATIVE_FUNCTION_HEAD(void,glSampleMaskSGIS,GLclampf value, GLboolean invert); NATIVE_FUNCTION_END_NO_RETURN(void,glSampleMaskSGIS,value,invert) -NATIVE_FUNCTION_HEAD(void,glSamplePatternSGIS,GLenum pattern); NATIVE_FUNCTION_END_NO_RETURN(void,glSamplePatternSGIS,pattern) -NATIVE_FUNCTION_HEAD(void,glPixelTexGenParameteriSGIS,GLenum pname, GLint param); NATIVE_FUNCTION_END_NO_RETURN(void,glPixelTexGenParameteriSGIS,pname,param) -NATIVE_FUNCTION_HEAD(void,glPixelTexGenParameterivSGIS,GLenum pname, const GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glPixelTexGenParameterivSGIS,pname,params) -NATIVE_FUNCTION_HEAD(void,glPixelTexGenParameterfSGIS,GLenum pname, GLfloat param); NATIVE_FUNCTION_END_NO_RETURN(void,glPixelTexGenParameterfSGIS,pname,param) -NATIVE_FUNCTION_HEAD(void,glPixelTexGenParameterfvSGIS,GLenum pname, const GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glPixelTexGenParameterfvSGIS,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetPixelTexGenParameterivSGIS,GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetPixelTexGenParameterivSGIS,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetPixelTexGenParameterfvSGIS,GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetPixelTexGenParameterfvSGIS,pname,params) -NATIVE_FUNCTION_HEAD(void,glPointParameterfSGIS,GLenum pname, GLfloat param); NATIVE_FUNCTION_END_NO_RETURN(void,glPointParameterfSGIS,pname,param) -NATIVE_FUNCTION_HEAD(void,glPointParameterfvSGIS,GLenum pname, const GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glPointParameterfvSGIS,pname,params) -NATIVE_FUNCTION_HEAD(void,glSharpenTexFuncSGIS,GLenum target, GLsizei n, const GLfloat* points); NATIVE_FUNCTION_END_NO_RETURN(void,glSharpenTexFuncSGIS,target,n,points) -NATIVE_FUNCTION_HEAD(void,glGetSharpenTexFuncSGIS,GLenum target, GLfloat* points); NATIVE_FUNCTION_END_NO_RETURN(void,glGetSharpenTexFuncSGIS,target,points) -NATIVE_FUNCTION_HEAD(void,glTexImage4DSGIS,GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void* pixels); NATIVE_FUNCTION_END_NO_RETURN(void,glTexImage4DSGIS,target,level,internalformat,width,height,depth,size4d,border,format,type,pixels) -NATIVE_FUNCTION_HEAD(void,glTexSubImage4DSGIS,GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void* pixels); NATIVE_FUNCTION_END_NO_RETURN(void,glTexSubImage4DSGIS,target,level,xoffset,yoffset,zoffset,woffset,width,height,depth,size4d,format,type,pixels) -NATIVE_FUNCTION_HEAD(void,glTextureColorMaskSGIS,GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); NATIVE_FUNCTION_END_NO_RETURN(void,glTextureColorMaskSGIS,red,green,blue,alpha) -NATIVE_FUNCTION_HEAD(void,glGetTexFilterFuncSGIS,GLenum target, GLenum filter, GLfloat* weights); NATIVE_FUNCTION_END_NO_RETURN(void,glGetTexFilterFuncSGIS,target,filter,weights) -NATIVE_FUNCTION_HEAD(void,glTexFilterFuncSGIS,GLenum target, GLenum filter, GLsizei n, const GLfloat* weights); NATIVE_FUNCTION_END_NO_RETURN(void,glTexFilterFuncSGIS,target,filter,n,weights) -NATIVE_FUNCTION_HEAD(void,glAsyncMarkerSGIX,GLuint marker); NATIVE_FUNCTION_END_NO_RETURN(void,glAsyncMarkerSGIX,marker) -NATIVE_FUNCTION_HEAD(GLint,glFinishAsyncSGIX,GLuint* markerp); NATIVE_FUNCTION_END_NO_RETURN(GLint,glFinishAsyncSGIX,markerp) -NATIVE_FUNCTION_HEAD(GLint,glPollAsyncSGIX,GLuint* markerp); NATIVE_FUNCTION_END_NO_RETURN(GLint,glPollAsyncSGIX,markerp) -NATIVE_FUNCTION_HEAD(GLuint,glGenAsyncMarkersSGIX,GLsizei range); NATIVE_FUNCTION_END_NO_RETURN(GLuint,glGenAsyncMarkersSGIX,range) -NATIVE_FUNCTION_HEAD(void,glDeleteAsyncMarkersSGIX,GLuint marker, GLsizei range); NATIVE_FUNCTION_END_NO_RETURN(void,glDeleteAsyncMarkersSGIX,marker,range) -NATIVE_FUNCTION_HEAD(GLboolean,glIsAsyncMarkerSGIX,GLuint marker); NATIVE_FUNCTION_END_NO_RETURN(GLboolean,glIsAsyncMarkerSGIX,marker) -NATIVE_FUNCTION_HEAD(void,glFlushRasterSGIX,void); NATIVE_FUNCTION_END_NO_RETURN(void,glFlushRasterSGIX,) -NATIVE_FUNCTION_HEAD(void,glFragmentColorMaterialSGIX,GLenum face, GLenum mode); NATIVE_FUNCTION_END_NO_RETURN(void,glFragmentColorMaterialSGIX,face,mode) -NATIVE_FUNCTION_HEAD(void,glFragmentLightfSGIX,GLenum light, GLenum pname, GLfloat param); NATIVE_FUNCTION_END_NO_RETURN(void,glFragmentLightfSGIX,light,pname,param) -NATIVE_FUNCTION_HEAD(void,glFragmentLightfvSGIX,GLenum light, GLenum pname, const GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glFragmentLightfvSGIX,light,pname,params) -NATIVE_FUNCTION_HEAD(void,glFragmentLightiSGIX,GLenum light, GLenum pname, GLint param); NATIVE_FUNCTION_END_NO_RETURN(void,glFragmentLightiSGIX,light,pname,param) -NATIVE_FUNCTION_HEAD(void,glFragmentLightivSGIX,GLenum light, GLenum pname, const GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glFragmentLightivSGIX,light,pname,params) -NATIVE_FUNCTION_HEAD(void,glFragmentLightModelfSGIX,GLenum pname, GLfloat param); NATIVE_FUNCTION_END_NO_RETURN(void,glFragmentLightModelfSGIX,pname,param) -NATIVE_FUNCTION_HEAD(void,glFragmentLightModelfvSGIX,GLenum pname, const GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glFragmentLightModelfvSGIX,pname,params) -NATIVE_FUNCTION_HEAD(void,glFragmentLightModeliSGIX,GLenum pname, GLint param); NATIVE_FUNCTION_END_NO_RETURN(void,glFragmentLightModeliSGIX,pname,param) -NATIVE_FUNCTION_HEAD(void,glFragmentLightModelivSGIX,GLenum pname, const GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glFragmentLightModelivSGIX,pname,params) -NATIVE_FUNCTION_HEAD(void,glFragmentMaterialfSGIX,GLenum face, GLenum pname, GLfloat param); NATIVE_FUNCTION_END_NO_RETURN(void,glFragmentMaterialfSGIX,face,pname,param) -NATIVE_FUNCTION_HEAD(void,glFragmentMaterialfvSGIX,GLenum face, GLenum pname, const GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glFragmentMaterialfvSGIX,face,pname,params) -NATIVE_FUNCTION_HEAD(void,glFragmentMaterialiSGIX,GLenum face, GLenum pname, GLint param); NATIVE_FUNCTION_END_NO_RETURN(void,glFragmentMaterialiSGIX,face,pname,param) -NATIVE_FUNCTION_HEAD(void,glFragmentMaterialivSGIX,GLenum face, GLenum pname, const GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glFragmentMaterialivSGIX,face,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetFragmentLightfvSGIX,GLenum light, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetFragmentLightfvSGIX,light,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetFragmentLightivSGIX,GLenum light, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetFragmentLightivSGIX,light,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetFragmentMaterialfvSGIX,GLenum face, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetFragmentMaterialfvSGIX,face,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetFragmentMaterialivSGIX,GLenum face, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetFragmentMaterialivSGIX,face,pname,params) -NATIVE_FUNCTION_HEAD(void,glLightEnviSGIX,GLenum pname, GLint param); NATIVE_FUNCTION_END_NO_RETURN(void,glLightEnviSGIX,pname,param) -NATIVE_FUNCTION_HEAD(void,glFrameZoomSGIX,GLint factor); NATIVE_FUNCTION_END_NO_RETURN(void,glFrameZoomSGIX,factor) -NATIVE_FUNCTION_HEAD(void,glIglooInterfaceSGIX,GLenum pname, const void* params); NATIVE_FUNCTION_END_NO_RETURN(void,glIglooInterfaceSGIX,pname,params) -NATIVE_FUNCTION_HEAD(GLint,glGetInstrumentsSGIX,void); NATIVE_FUNCTION_END_NO_RETURN(GLint,glGetInstrumentsSGIX,) -NATIVE_FUNCTION_HEAD(void,glInstrumentsBufferSGIX,GLsizei size, GLint* buffer); NATIVE_FUNCTION_END_NO_RETURN(void,glInstrumentsBufferSGIX,size,buffer) -NATIVE_FUNCTION_HEAD(GLint,glPollInstrumentsSGIX,GLint* marker_p); NATIVE_FUNCTION_END_NO_RETURN(GLint,glPollInstrumentsSGIX,marker_p) -NATIVE_FUNCTION_HEAD(void,glReadInstrumentsSGIX,GLint marker); NATIVE_FUNCTION_END_NO_RETURN(void,glReadInstrumentsSGIX,marker) -NATIVE_FUNCTION_HEAD(void,glStartInstrumentsSGIX,void); NATIVE_FUNCTION_END_NO_RETURN(void,glStartInstrumentsSGIX,) -NATIVE_FUNCTION_HEAD(void,glStopInstrumentsSGIX,GLint marker); NATIVE_FUNCTION_END_NO_RETURN(void,glStopInstrumentsSGIX,marker) -NATIVE_FUNCTION_HEAD(void,glGetListParameterfvSGIX,GLuint list, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetListParameterfvSGIX,list,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetListParameterivSGIX,GLuint list, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetListParameterivSGIX,list,pname,params) -NATIVE_FUNCTION_HEAD(void,glListParameterfSGIX,GLuint list, GLenum pname, GLfloat param); NATIVE_FUNCTION_END_NO_RETURN(void,glListParameterfSGIX,list,pname,param) -NATIVE_FUNCTION_HEAD(void,glListParameterfvSGIX,GLuint list, GLenum pname, const GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glListParameterfvSGIX,list,pname,params) -NATIVE_FUNCTION_HEAD(void,glListParameteriSGIX,GLuint list, GLenum pname, GLint param); NATIVE_FUNCTION_END_NO_RETURN(void,glListParameteriSGIX,list,pname,param) -NATIVE_FUNCTION_HEAD(void,glListParameterivSGIX,GLuint list, GLenum pname, const GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glListParameterivSGIX,list,pname,params) -NATIVE_FUNCTION_HEAD(void,glPixelTexGenSGIX,GLenum mode); NATIVE_FUNCTION_END_NO_RETURN(void,glPixelTexGenSGIX,mode) -NATIVE_FUNCTION_HEAD(void,glDeformationMap3dSGIX,GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble* points); NATIVE_FUNCTION_END_NO_RETURN(void,glDeformationMap3dSGIX,target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,w1,w2,wstride,worder,points) -NATIVE_FUNCTION_HEAD(void,glDeformationMap3fSGIX,GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat* points); NATIVE_FUNCTION_END_NO_RETURN(void,glDeformationMap3fSGIX,target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,w1,w2,wstride,worder,points) -NATIVE_FUNCTION_HEAD(void,glDeformSGIX,GLbitfield mask); NATIVE_FUNCTION_END_NO_RETURN(void,glDeformSGIX,mask) -NATIVE_FUNCTION_HEAD(void,glLoadIdentityDeformationMapSGIX,GLbitfield mask); NATIVE_FUNCTION_END_NO_RETURN(void,glLoadIdentityDeformationMapSGIX,mask) -NATIVE_FUNCTION_HEAD(void,glReferencePlaneSGIX,const GLdouble* equation); NATIVE_FUNCTION_END_NO_RETURN(void,glReferencePlaneSGIX,equation) -NATIVE_FUNCTION_HEAD(void,glSpriteParameterfSGIX,GLenum pname, GLfloat param); NATIVE_FUNCTION_END_NO_RETURN(void,glSpriteParameterfSGIX,pname,param) -NATIVE_FUNCTION_HEAD(void,glSpriteParameterfvSGIX,GLenum pname, const GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glSpriteParameterfvSGIX,pname,params) -NATIVE_FUNCTION_HEAD(void,glSpriteParameteriSGIX,GLenum pname, GLint param); NATIVE_FUNCTION_END_NO_RETURN(void,glSpriteParameteriSGIX,pname,param) -NATIVE_FUNCTION_HEAD(void,glSpriteParameterivSGIX,GLenum pname, const GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glSpriteParameterivSGIX,pname,params) -NATIVE_FUNCTION_HEAD(void,glTagSampleBufferSGIX,void); NATIVE_FUNCTION_END_NO_RETURN(void,glTagSampleBufferSGIX,) -NATIVE_FUNCTION_HEAD(void,glColorTableSGI,GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* table); NATIVE_FUNCTION_END_NO_RETURN(void,glColorTableSGI,target,internalformat,width,format,type,table) -NATIVE_FUNCTION_HEAD(void,glColorTableParameterfvSGI,GLenum target, GLenum pname, const GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glColorTableParameterfvSGI,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glColorTableParameterivSGI,GLenum target, GLenum pname, const GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glColorTableParameterivSGI,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glCopyColorTableSGI,GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); NATIVE_FUNCTION_END_NO_RETURN(void,glCopyColorTableSGI,target,internalformat,x,y,width) -NATIVE_FUNCTION_HEAD(void,glGetColorTableSGI,GLenum target, GLenum format, GLenum type, void* table); NATIVE_FUNCTION_END_NO_RETURN(void,glGetColorTableSGI,target,format,type,table) -NATIVE_FUNCTION_HEAD(void,glGetColorTableParameterfvSGI,GLenum target, GLenum pname, GLfloat* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetColorTableParameterfvSGI,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glGetColorTableParameterivSGI,GLenum target, GLenum pname, GLint* params); NATIVE_FUNCTION_END_NO_RETURN(void,glGetColorTableParameterivSGI,target,pname,params) -NATIVE_FUNCTION_HEAD(void,glFinishTextureSUNX,void); NATIVE_FUNCTION_END_NO_RETURN(void,glFinishTextureSUNX,) -NATIVE_FUNCTION_HEAD(void,glGlobalAlphaFactorbSUN,GLbyte factor); NATIVE_FUNCTION_END_NO_RETURN(void,glGlobalAlphaFactorbSUN,factor) -NATIVE_FUNCTION_HEAD(void,glGlobalAlphaFactorsSUN,GLshort factor); NATIVE_FUNCTION_END_NO_RETURN(void,glGlobalAlphaFactorsSUN,factor) -NATIVE_FUNCTION_HEAD(void,glGlobalAlphaFactoriSUN,GLint factor); NATIVE_FUNCTION_END_NO_RETURN(void,glGlobalAlphaFactoriSUN,factor) -NATIVE_FUNCTION_HEAD(void,glGlobalAlphaFactorfSUN,GLfloat factor); NATIVE_FUNCTION_END_NO_RETURN(void,glGlobalAlphaFactorfSUN,factor) -NATIVE_FUNCTION_HEAD(void,glGlobalAlphaFactordSUN,GLdouble factor); NATIVE_FUNCTION_END_NO_RETURN(void,glGlobalAlphaFactordSUN,factor) -NATIVE_FUNCTION_HEAD(void,glGlobalAlphaFactorubSUN,GLubyte factor); NATIVE_FUNCTION_END_NO_RETURN(void,glGlobalAlphaFactorubSUN,factor) -NATIVE_FUNCTION_HEAD(void,glGlobalAlphaFactorusSUN,GLushort factor); NATIVE_FUNCTION_END_NO_RETURN(void,glGlobalAlphaFactorusSUN,factor) -NATIVE_FUNCTION_HEAD(void,glGlobalAlphaFactoruiSUN,GLuint factor); NATIVE_FUNCTION_END_NO_RETURN(void,glGlobalAlphaFactoruiSUN,factor) -NATIVE_FUNCTION_HEAD(void,glDrawMeshArraysSUN,GLenum mode, GLint first, GLsizei count, GLsizei width); NATIVE_FUNCTION_END_NO_RETURN(void,glDrawMeshArraysSUN,mode,first,count,width) -NATIVE_FUNCTION_HEAD(void,glReplacementCodeuiSUN,GLuint code); NATIVE_FUNCTION_END_NO_RETURN(void,glReplacementCodeuiSUN,code) -NATIVE_FUNCTION_HEAD(void,glReplacementCodeusSUN,GLushort code); NATIVE_FUNCTION_END_NO_RETURN(void,glReplacementCodeusSUN,code) -NATIVE_FUNCTION_HEAD(void,glReplacementCodeubSUN,GLubyte code); NATIVE_FUNCTION_END_NO_RETURN(void,glReplacementCodeubSUN,code) -NATIVE_FUNCTION_HEAD(void,glReplacementCodeuivSUN,const GLuint* code); NATIVE_FUNCTION_END_NO_RETURN(void,glReplacementCodeuivSUN,code) -NATIVE_FUNCTION_HEAD(void,glReplacementCodeusvSUN,const GLushort* code); NATIVE_FUNCTION_END_NO_RETURN(void,glReplacementCodeusvSUN,code) -NATIVE_FUNCTION_HEAD(void,glReplacementCodeubvSUN,const GLubyte* code); NATIVE_FUNCTION_END_NO_RETURN(void,glReplacementCodeubvSUN,code) -NATIVE_FUNCTION_HEAD(void,glReplacementCodePointerSUN,GLenum type, GLsizei stride, const void* *pointer); NATIVE_FUNCTION_END_NO_RETURN(void,glReplacementCodePointerSUN,type,stride,pointer) -NATIVE_FUNCTION_HEAD(void,glColor4ubVertex2fSUN,GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); NATIVE_FUNCTION_END_NO_RETURN(void,glColor4ubVertex2fSUN,r,g,b,a,x,y) -NATIVE_FUNCTION_HEAD(void,glColor4ubVertex2fvSUN,const GLubyte* c, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glColor4ubVertex2fvSUN,c,v) -NATIVE_FUNCTION_HEAD(void,glColor4ubVertex3fSUN,GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); NATIVE_FUNCTION_END_NO_RETURN(void,glColor4ubVertex3fSUN,r,g,b,a,x,y,z) -NATIVE_FUNCTION_HEAD(void,glColor4ubVertex3fvSUN,const GLubyte* c, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glColor4ubVertex3fvSUN,c,v) -NATIVE_FUNCTION_HEAD(void,glColor3fVertex3fSUN,GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); NATIVE_FUNCTION_END_NO_RETURN(void,glColor3fVertex3fSUN,r,g,b,x,y,z) -NATIVE_FUNCTION_HEAD(void,glColor3fVertex3fvSUN,const GLfloat* c, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glColor3fVertex3fvSUN,c,v) -NATIVE_FUNCTION_HEAD(void,glNormal3fVertex3fSUN,GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); NATIVE_FUNCTION_END_NO_RETURN(void,glNormal3fVertex3fSUN,nx,ny,nz,x,y,z) -NATIVE_FUNCTION_HEAD(void,glNormal3fVertex3fvSUN,const GLfloat* n, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glNormal3fVertex3fvSUN,n,v) -NATIVE_FUNCTION_HEAD(void,glColor4fNormal3fVertex3fSUN,GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); NATIVE_FUNCTION_END_NO_RETURN(void,glColor4fNormal3fVertex3fSUN,r,g,b,a,nx,ny,nz,x,y,z) -NATIVE_FUNCTION_HEAD(void,glColor4fNormal3fVertex3fvSUN,const GLfloat* c, const GLfloat* n, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glColor4fNormal3fVertex3fvSUN,c,n,v) -NATIVE_FUNCTION_HEAD(void,glTexCoord2fVertex3fSUN,GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord2fVertex3fSUN,s,t,x,y,z) -NATIVE_FUNCTION_HEAD(void,glTexCoord2fVertex3fvSUN,const GLfloat* tc, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord2fVertex3fvSUN,tc,v) -NATIVE_FUNCTION_HEAD(void,glTexCoord4fVertex4fSUN,GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord4fVertex4fSUN,s,t,p,q,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glTexCoord4fVertex4fvSUN,const GLfloat* tc, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord4fVertex4fvSUN,tc,v) -NATIVE_FUNCTION_HEAD(void,glTexCoord2fColor4ubVertex3fSUN,GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord2fColor4ubVertex3fSUN,s,t,r,g,b,a,x,y,z) -NATIVE_FUNCTION_HEAD(void,glTexCoord2fColor4ubVertex3fvSUN,const GLfloat* tc, const GLubyte* c, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord2fColor4ubVertex3fvSUN,tc,c,v) -NATIVE_FUNCTION_HEAD(void,glTexCoord2fColor3fVertex3fSUN,GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord2fColor3fVertex3fSUN,s,t,r,g,b,x,y,z) -NATIVE_FUNCTION_HEAD(void,glTexCoord2fColor3fVertex3fvSUN,const GLfloat* tc, const GLfloat* c, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord2fColor3fVertex3fvSUN,tc,c,v) -NATIVE_FUNCTION_HEAD(void,glTexCoord2fNormal3fVertex3fSUN,GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord2fNormal3fVertex3fSUN,s,t,nx,ny,nz,x,y,z) -NATIVE_FUNCTION_HEAD(void,glTexCoord2fNormal3fVertex3fvSUN,const GLfloat* tc, const GLfloat* n, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord2fNormal3fVertex3fvSUN,tc,n,v) -NATIVE_FUNCTION_HEAD(void,glTexCoord2fColor4fNormal3fVertex3fSUN,GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord2fColor4fNormal3fVertex3fSUN,s,t,r,g,b,a,nx,ny,nz,x,y,z) -NATIVE_FUNCTION_HEAD(void,glTexCoord2fColor4fNormal3fVertex3fvSUN,const GLfloat* tc, const GLfloat* c, const GLfloat* n, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord2fColor4fNormal3fVertex3fvSUN,tc,c,n,v) -NATIVE_FUNCTION_HEAD(void,glTexCoord4fColor4fNormal3fVertex4fSUN,GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord4fColor4fNormal3fVertex4fSUN,s,t,p,q,r,g,b,a,nx,ny,nz,x,y,z,w) -NATIVE_FUNCTION_HEAD(void,glTexCoord4fColor4fNormal3fVertex4fvSUN,const GLfloat* tc, const GLfloat* c, const GLfloat* n, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glTexCoord4fColor4fNormal3fVertex4fvSUN,tc,c,n,v) -NATIVE_FUNCTION_HEAD(void,glReplacementCodeuiVertex3fSUN,GLuint rc, GLfloat x, GLfloat y, GLfloat z); NATIVE_FUNCTION_END_NO_RETURN(void,glReplacementCodeuiVertex3fSUN,rc,x,y,z) -NATIVE_FUNCTION_HEAD(void,glReplacementCodeuiVertex3fvSUN,const GLuint* rc, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glReplacementCodeuiVertex3fvSUN,rc,v) -NATIVE_FUNCTION_HEAD(void,glReplacementCodeuiColor4ubVertex3fSUN,GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); NATIVE_FUNCTION_END_NO_RETURN(void,glReplacementCodeuiColor4ubVertex3fSUN,rc,r,g,b,a,x,y,z) -NATIVE_FUNCTION_HEAD(void,glReplacementCodeuiColor4ubVertex3fvSUN,const GLuint* rc, const GLubyte* c, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glReplacementCodeuiColor4ubVertex3fvSUN,rc,c,v) -NATIVE_FUNCTION_HEAD(void,glReplacementCodeuiColor3fVertex3fSUN,GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); NATIVE_FUNCTION_END_NO_RETURN(void,glReplacementCodeuiColor3fVertex3fSUN,rc,r,g,b,x,y,z) -NATIVE_FUNCTION_HEAD(void,glReplacementCodeuiColor3fVertex3fvSUN,const GLuint* rc, const GLfloat* c, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glReplacementCodeuiColor3fVertex3fvSUN,rc,c,v) -NATIVE_FUNCTION_HEAD(void,glReplacementCodeuiNormal3fVertex3fSUN,GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); NATIVE_FUNCTION_END_NO_RETURN(void,glReplacementCodeuiNormal3fVertex3fSUN,rc,nx,ny,nz,x,y,z) -NATIVE_FUNCTION_HEAD(void,glReplacementCodeuiNormal3fVertex3fvSUN,const GLuint* rc, const GLfloat* n, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glReplacementCodeuiNormal3fVertex3fvSUN,rc,n,v) -NATIVE_FUNCTION_HEAD(void,glReplacementCodeuiColor4fNormal3fVertex3fSUN,GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); NATIVE_FUNCTION_END_NO_RETURN(void,glReplacementCodeuiColor4fNormal3fVertex3fSUN,rc,r,g,b,a,nx,ny,nz,x,y,z) -NATIVE_FUNCTION_HEAD(void,glReplacementCodeuiColor4fNormal3fVertex3fvSUN,const GLuint* rc, const GLfloat* c, const GLfloat* n, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glReplacementCodeuiColor4fNormal3fVertex3fvSUN,rc,c,n,v) -NATIVE_FUNCTION_HEAD(void,glReplacementCodeuiTexCoord2fVertex3fSUN,GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); NATIVE_FUNCTION_END_NO_RETURN(void,glReplacementCodeuiTexCoord2fVertex3fSUN,rc,s,t,x,y,z) -NATIVE_FUNCTION_HEAD(void,glReplacementCodeuiTexCoord2fVertex3fvSUN,const GLuint* rc, const GLfloat* tc, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glReplacementCodeuiTexCoord2fVertex3fvSUN,rc,tc,v) -NATIVE_FUNCTION_HEAD(void,glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN,GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); NATIVE_FUNCTION_END_NO_RETURN(void,glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN,rc,s,t,nx,ny,nz,x,y,z) -NATIVE_FUNCTION_HEAD(void,glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN,const GLuint* rc, const GLfloat* tc, const GLfloat* n, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN,rc,tc,n,v) -NATIVE_FUNCTION_HEAD(void,glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN,GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); NATIVE_FUNCTION_END_NO_RETURN(void,glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN,rc,s,t,r,g,b,a,nx,ny,nz,x,y,z) -NATIVE_FUNCTION_HEAD(void,glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN,const GLuint* rc, const GLfloat* tc, const GLfloat* c, const GLfloat* n, const GLfloat* v); NATIVE_FUNCTION_END_NO_RETURN(void,glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN,rc,tc,c,n,v) \ No newline at end of file +NATIVE_FUNCTION_HEAD(void, glActiveTexture, GLenum texture) NATIVE_FUNCTION_END_NO_RETURN(void, glActiveTexture, texture) +NATIVE_FUNCTION_HEAD(void, glAttachShader, GLuint program, GLuint shader) NATIVE_FUNCTION_END_NO_RETURN(void, glAttachShader, program,shader) +NATIVE_FUNCTION_HEAD(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar *name) NATIVE_FUNCTION_END_NO_RETURN(void, glBindAttribLocation, program,index,name) +NATIVE_FUNCTION_HEAD(void, glBindBuffer, GLenum target, GLuint buffer) NATIVE_FUNCTION_END_NO_RETURN(void, glBindBuffer, target,buffer) +NATIVE_FUNCTION_HEAD(void, glBindFramebuffer, GLenum target, GLuint framebuffer) NATIVE_FUNCTION_END_NO_RETURN(void, glBindFramebuffer, target,framebuffer) +NATIVE_FUNCTION_HEAD(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer) NATIVE_FUNCTION_END_NO_RETURN(void, glBindRenderbuffer, target,renderbuffer) +NATIVE_FUNCTION_HEAD(void, glBindTexture, GLenum target, GLuint texture) NATIVE_FUNCTION_END_NO_RETURN(void, glBindTexture, target,texture) +NATIVE_FUNCTION_HEAD(void, glBlendColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) NATIVE_FUNCTION_END_NO_RETURN(void, glBlendColor, red,green,blue,alpha) +NATIVE_FUNCTION_HEAD(void, glBlendEquation, GLenum mode) NATIVE_FUNCTION_END_NO_RETURN(void, glBlendEquation, mode) +NATIVE_FUNCTION_HEAD(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha) NATIVE_FUNCTION_END_NO_RETURN(void, glBlendEquationSeparate, modeRGB,modeAlpha) +NATIVE_FUNCTION_HEAD(void, glBlendFunc, GLenum sfactor, GLenum dfactor) NATIVE_FUNCTION_END_NO_RETURN(void, glBlendFunc, sfactor,dfactor) +NATIVE_FUNCTION_HEAD(void, glBlendFuncSeparate, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) NATIVE_FUNCTION_END_NO_RETURN(void, glBlendFuncSeparate, sfactorRGB,dfactorRGB,sfactorAlpha,dfactorAlpha) +NATIVE_FUNCTION_HEAD(void, glBufferData, GLenum target, GLsizeiptr size, const void *data, GLenum usage) NATIVE_FUNCTION_END_NO_RETURN(void, glBufferData, target,size,data,usage) +NATIVE_FUNCTION_HEAD(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const void *data) NATIVE_FUNCTION_END_NO_RETURN(void, glBufferSubData, target,offset,size,data) +NATIVE_FUNCTION_HEAD(GLenum, glCheckFramebufferStatus, GLenum target) NATIVE_FUNCTION_END(GLenum, glCheckFramebufferStatus, target) +NATIVE_FUNCTION_HEAD(void, glClear, GLbitfield mask) NATIVE_FUNCTION_END_NO_RETURN(void, glClear, mask) +NATIVE_FUNCTION_HEAD(void, glClearColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) NATIVE_FUNCTION_END_NO_RETURN(void, glClearColor, red,green,blue,alpha) +NATIVE_FUNCTION_HEAD(void, glClearDepthf, GLfloat d) NATIVE_FUNCTION_END_NO_RETURN(void, glClearDepthf, d) +NATIVE_FUNCTION_HEAD(void, glClearStencil, GLint s) NATIVE_FUNCTION_END_NO_RETURN(void, glClearStencil, s) +NATIVE_FUNCTION_HEAD(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) NATIVE_FUNCTION_END_NO_RETURN(void, glColorMask, red,green,blue,alpha) +NATIVE_FUNCTION_HEAD(void, glCompileShader, GLuint shader) NATIVE_FUNCTION_END_NO_RETURN(void, glCompileShader, shader) +NATIVE_FUNCTION_HEAD(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) NATIVE_FUNCTION_END_NO_RETURN(void, glCompressedTexImage2D, target,level,internalformat,width,height,border,imageSize,data) +NATIVE_FUNCTION_HEAD(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) NATIVE_FUNCTION_END_NO_RETURN(void, glCompressedTexSubImage2D, target,level,xoffset,yoffset,width,height,format,imageSize,data) +//NATIVE_FUNCTION_HEAD(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) NATIVE_FUNCTION_END_NO_RETURN(void, glCopyTexImage2D, target,level,internalformat,x,y,width,height,border) +NATIVE_FUNCTION_HEAD(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) NATIVE_FUNCTION_END_NO_RETURN(void, glCopyTexSubImage2D, target,level,xoffset,yoffset,x,y,width,height) +NATIVE_FUNCTION_HEAD(GLuint, glCreateProgram) NATIVE_FUNCTION_END(GLuint, glCreateProgram) +NATIVE_FUNCTION_HEAD(GLuint, glCreateShader, GLenum type) NATIVE_FUNCTION_END(GLuint, glCreateShader, type) +NATIVE_FUNCTION_HEAD(void, glCullFace, GLenum mode) NATIVE_FUNCTION_END_NO_RETURN(void, glCullFace, mode) +NATIVE_FUNCTION_HEAD(void, glDeleteBuffers, GLsizei n, const GLuint *buffers) NATIVE_FUNCTION_END_NO_RETURN(void, glDeleteBuffers, n,buffers) +NATIVE_FUNCTION_HEAD(void, glDeleteFramebuffers, GLsizei n, const GLuint *framebuffers) NATIVE_FUNCTION_END_NO_RETURN(void, glDeleteFramebuffers, n,framebuffers) +NATIVE_FUNCTION_HEAD(void, glDeleteProgram, GLuint program) NATIVE_FUNCTION_END_NO_RETURN(void, glDeleteProgram, program) +NATIVE_FUNCTION_HEAD(void, glDeleteRenderbuffers, GLsizei n, const GLuint *renderbuffers) NATIVE_FUNCTION_END_NO_RETURN(void, glDeleteRenderbuffers, n,renderbuffers) +NATIVE_FUNCTION_HEAD(void, glDeleteShader, GLuint shader) NATIVE_FUNCTION_END_NO_RETURN(void, glDeleteShader, shader) +NATIVE_FUNCTION_HEAD(void, glDeleteTextures, GLsizei n, const GLuint *textures) NATIVE_FUNCTION_END_NO_RETURN(void, glDeleteTextures, n,textures) +NATIVE_FUNCTION_HEAD(void, glDepthFunc, GLenum func) NATIVE_FUNCTION_END_NO_RETURN(void, glDepthFunc, func) +NATIVE_FUNCTION_HEAD(void, glDepthMask, GLboolean flag) NATIVE_FUNCTION_END_NO_RETURN(void, glDepthMask, flag) +NATIVE_FUNCTION_HEAD(void, glDepthRangef, GLfloat n, GLfloat f) NATIVE_FUNCTION_END_NO_RETURN(void, glDepthRangef, n,f) +NATIVE_FUNCTION_HEAD(void, glDetachShader, GLuint program, GLuint shader) NATIVE_FUNCTION_END_NO_RETURN(void, glDetachShader, program,shader) +NATIVE_FUNCTION_HEAD(void, glDisable, GLenum cap) NATIVE_FUNCTION_END_NO_RETURN(void, glDisable, cap) +NATIVE_FUNCTION_HEAD(void, glDisableVertexAttribArray, GLuint index) NATIVE_FUNCTION_END_NO_RETURN(void, glDisableVertexAttribArray, index) +NATIVE_FUNCTION_HEAD(void, glDrawArrays, GLenum mode, GLint first, GLsizei count) NATIVE_FUNCTION_END_NO_RETURN(void, glDrawArrays, mode,first,count) +NATIVE_FUNCTION_HEAD(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const void *indices) NATIVE_FUNCTION_END_NO_RETURN(void, glDrawElements, mode,count,type,indices) +NATIVE_FUNCTION_HEAD(void, glEnable, GLenum cap) NATIVE_FUNCTION_END_NO_RETURN(void, glEnable, cap) +NATIVE_FUNCTION_HEAD(void, glEnableVertexAttribArray, GLuint index) NATIVE_FUNCTION_END_NO_RETURN(void, glEnableVertexAttribArray, index) +NATIVE_FUNCTION_HEAD(void, glFinish) NATIVE_FUNCTION_END_NO_RETURN(void, glFinish) +NATIVE_FUNCTION_HEAD(void, glFlush) NATIVE_FUNCTION_END_NO_RETURN(void, glFlush) +NATIVE_FUNCTION_HEAD(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) NATIVE_FUNCTION_END_NO_RETURN(void, glFramebufferRenderbuffer, target,attachment,renderbuffertarget,renderbuffer) +NATIVE_FUNCTION_HEAD(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) NATIVE_FUNCTION_END_NO_RETURN(void, glFramebufferTexture2D, target,attachment,textarget,texture,level) +NATIVE_FUNCTION_HEAD(void, glFrontFace, GLenum mode) NATIVE_FUNCTION_END_NO_RETURN(void, glFrontFace, mode) +NATIVE_FUNCTION_HEAD(void, glGenBuffers, GLsizei n, GLuint *buffers) NATIVE_FUNCTION_END_NO_RETURN(void, glGenBuffers, n,buffers) +NATIVE_FUNCTION_HEAD(void, glGenerateMipmap, GLenum target) NATIVE_FUNCTION_END_NO_RETURN(void, glGenerateMipmap, target) +NATIVE_FUNCTION_HEAD(void, glGenFramebuffers, GLsizei n, GLuint *framebuffers) NATIVE_FUNCTION_END_NO_RETURN(void, glGenFramebuffers, n,framebuffers) +NATIVE_FUNCTION_HEAD(void, glGenRenderbuffers, GLsizei n, GLuint *renderbuffers) NATIVE_FUNCTION_END_NO_RETURN(void, glGenRenderbuffers, n,renderbuffers) +NATIVE_FUNCTION_HEAD(void, glGenTextures, GLsizei n, GLuint *textures) NATIVE_FUNCTION_END_NO_RETURN(void, glGenTextures, n,textures) +NATIVE_FUNCTION_HEAD(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) NATIVE_FUNCTION_END_NO_RETURN(void, glGetActiveAttrib, program,index,bufSize,length,size,type,name) +NATIVE_FUNCTION_HEAD(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) NATIVE_FUNCTION_END_NO_RETURN(void, glGetActiveUniform, program,index,bufSize,length,size,type,name) +NATIVE_FUNCTION_HEAD(void, glGetAttachedShaders, GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) NATIVE_FUNCTION_END_NO_RETURN(void, glGetAttachedShaders, program,maxCount,count,shaders) +NATIVE_FUNCTION_HEAD(GLint, glGetAttribLocation, GLuint program, const GLchar *name) NATIVE_FUNCTION_END(GLint, glGetAttribLocation, program,name) +NATIVE_FUNCTION_HEAD(void, glGetBooleanv, GLenum pname, GLboolean *data) NATIVE_FUNCTION_END_NO_RETURN(void, glGetBooleanv, pname,data) +NATIVE_FUNCTION_HEAD(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetBufferParameteriv, target,pname,params) +//NATIVE_FUNCTION_HEAD(GLenum, glGetError) NATIVE_FUNCTION_END(GLenum, glGetError) +NATIVE_FUNCTION_HEAD(void, glGetFloatv, GLenum pname, GLfloat *data) NATIVE_FUNCTION_END_NO_RETURN(void, glGetFloatv, pname,data) +NATIVE_FUNCTION_HEAD(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetFramebufferAttachmentParameteriv, target,attachment,pname,params) +//NATIVE_FUNCTION_HEAD(void, glGetIntegerv, GLenum pname, GLint *data) NATIVE_FUNCTION_END_NO_RETURN(void, glGetIntegerv, pname,data) +NATIVE_FUNCTION_HEAD(void, glGetProgramiv, GLuint program, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetProgramiv, program,pname,params) +NATIVE_FUNCTION_HEAD(void, glGetProgramInfoLog, GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) NATIVE_FUNCTION_END_NO_RETURN(void, glGetProgramInfoLog, program,bufSize,length,infoLog) +NATIVE_FUNCTION_HEAD(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetRenderbufferParameteriv, target,pname,params) +NATIVE_FUNCTION_HEAD(void, glGetShaderiv, GLuint shader, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetShaderiv, shader,pname,params) +NATIVE_FUNCTION_HEAD(void, glGetShaderInfoLog, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) NATIVE_FUNCTION_END_NO_RETURN(void, glGetShaderInfoLog, shader,bufSize,length,infoLog) +NATIVE_FUNCTION_HEAD(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) NATIVE_FUNCTION_END_NO_RETURN(void, glGetShaderPrecisionFormat, shadertype,precisiontype,range,precision) +NATIVE_FUNCTION_HEAD(void, glGetShaderSource, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) NATIVE_FUNCTION_END_NO_RETURN(void, glGetShaderSource, shader,bufSize,length,source) +NATIVE_FUNCTION_HEAD(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetTexParameterfv, target,pname,params) +NATIVE_FUNCTION_HEAD(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetTexParameteriv, target,pname,params) +NATIVE_FUNCTION_HEAD(void, glGetUniformfv, GLuint program, GLint location, GLfloat *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetUniformfv, program,location,params) +NATIVE_FUNCTION_HEAD(void, glGetUniformiv, GLuint program, GLint location, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetUniformiv, program,location,params) +NATIVE_FUNCTION_HEAD(GLint, glGetUniformLocation, GLuint program, const GLchar *name) NATIVE_FUNCTION_END(GLint, glGetUniformLocation, program,name) +NATIVE_FUNCTION_HEAD(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetVertexAttribfv, index,pname,params) +NATIVE_FUNCTION_HEAD(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetVertexAttribiv, index,pname,params) +NATIVE_FUNCTION_HEAD(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, void **pointer) NATIVE_FUNCTION_END_NO_RETURN(void, glGetVertexAttribPointerv, index,pname,pointer) +NATIVE_FUNCTION_HEAD(void, glHint, GLenum target, GLenum mode) NATIVE_FUNCTION_END_NO_RETURN(void, glHint, target,mode) +NATIVE_FUNCTION_HEAD(GLboolean, glIsBuffer, GLuint buffer) NATIVE_FUNCTION_END(GLboolean, glIsBuffer, buffer) +NATIVE_FUNCTION_HEAD(GLboolean, glIsEnabled, GLenum cap) NATIVE_FUNCTION_END(GLboolean, glIsEnabled, cap) +NATIVE_FUNCTION_HEAD(GLboolean, glIsFramebuffer, GLuint framebuffer) NATIVE_FUNCTION_END(GLboolean, glIsFramebuffer, framebuffer) +NATIVE_FUNCTION_HEAD(GLboolean, glIsProgram, GLuint program) NATIVE_FUNCTION_END(GLboolean, glIsProgram, program) +NATIVE_FUNCTION_HEAD(GLboolean, glIsRenderbuffer, GLuint renderbuffer) NATIVE_FUNCTION_END(GLboolean, glIsRenderbuffer, renderbuffer) +NATIVE_FUNCTION_HEAD(GLboolean, glIsShader, GLuint shader) NATIVE_FUNCTION_END(GLboolean, glIsShader, shader) +NATIVE_FUNCTION_HEAD(GLboolean, glIsTexture, GLuint texture) NATIVE_FUNCTION_END(GLboolean, glIsTexture, texture) +NATIVE_FUNCTION_HEAD(void, glLineWidth, GLfloat width) NATIVE_FUNCTION_END_NO_RETURN(void, glLineWidth, width) +NATIVE_FUNCTION_HEAD(void, glLinkProgram, GLuint program) NATIVE_FUNCTION_END_NO_RETURN(void, glLinkProgram, program) +NATIVE_FUNCTION_HEAD(void, glPixelStorei, GLenum pname, GLint param) NATIVE_FUNCTION_END_NO_RETURN(void, glPixelStorei, pname,param) +NATIVE_FUNCTION_HEAD(void, glPolygonOffset, GLfloat factor, GLfloat units) NATIVE_FUNCTION_END_NO_RETURN(void, glPolygonOffset, factor,units) +NATIVE_FUNCTION_HEAD(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) NATIVE_FUNCTION_END_NO_RETURN(void, glReadPixels, x,y,width,height,format,type,pixels) +NATIVE_FUNCTION_HEAD(void, glReleaseShaderCompiler) NATIVE_FUNCTION_END_NO_RETURN(void, glReleaseShaderCompiler) +//NATIVE_FUNCTION_HEAD(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) NATIVE_FUNCTION_END_NO_RETURN(void, glRenderbufferStorage, target,internalformat,width,height) +NATIVE_FUNCTION_HEAD(void, glSampleCoverage, GLfloat value, GLboolean invert) NATIVE_FUNCTION_END_NO_RETURN(void, glSampleCoverage, value,invert) +NATIVE_FUNCTION_HEAD(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height) NATIVE_FUNCTION_END_NO_RETURN(void, glScissor, x,y,width,height) +NATIVE_FUNCTION_HEAD(void, glShaderBinary, GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length) NATIVE_FUNCTION_END_NO_RETURN(void, glShaderBinary, count,shaders,binaryformat,binary,length) +//NATIVE_FUNCTION_HEAD(void, glShaderSource, GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length) NATIVE_FUNCTION_END_NO_RETURN(void, glShaderSource, shader,count,string,length) +NATIVE_FUNCTION_HEAD(void, glStencilFunc, GLenum func, GLint ref, GLuint mask) NATIVE_FUNCTION_END_NO_RETURN(void, glStencilFunc, func,ref,mask) +NATIVE_FUNCTION_HEAD(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask) NATIVE_FUNCTION_END_NO_RETURN(void, glStencilFuncSeparate, face,func,ref,mask) +NATIVE_FUNCTION_HEAD(void, glStencilMask, GLuint mask) NATIVE_FUNCTION_END_NO_RETURN(void, glStencilMask, mask) +NATIVE_FUNCTION_HEAD(void, glStencilMaskSeparate, GLenum face, GLuint mask) NATIVE_FUNCTION_END_NO_RETURN(void, glStencilMaskSeparate, face,mask) +NATIVE_FUNCTION_HEAD(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass) NATIVE_FUNCTION_END_NO_RETURN(void, glStencilOp, fail,zfail,zpass) +NATIVE_FUNCTION_HEAD(void, glStencilOpSeparate, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) NATIVE_FUNCTION_END_NO_RETURN(void, glStencilOpSeparate, face,sfail,dpfail,dppass) +//NATIVE_FUNCTION_HEAD(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) NATIVE_FUNCTION_END_NO_RETURN(void, glTexImage2D, target,level,internalformat,width,height,border,format,type,pixels) +//NATIVE_FUNCTION_HEAD(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param) NATIVE_FUNCTION_END_NO_RETURN(void, glTexParameterf, target,pname,param) +NATIVE_FUNCTION_HEAD(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params) NATIVE_FUNCTION_END_NO_RETURN(void, glTexParameterfv, target,pname,params) +NATIVE_FUNCTION_HEAD(void, glTexParameteri, GLenum target, GLenum pname, GLint param) NATIVE_FUNCTION_END_NO_RETURN(void, glTexParameteri, target,pname,param) +NATIVE_FUNCTION_HEAD(void, glTexParameteriv, GLenum target, GLenum pname, const GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glTexParameteriv, target,pname,params) +NATIVE_FUNCTION_HEAD(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) NATIVE_FUNCTION_END_NO_RETURN(void, glTexSubImage2D, target,level,xoffset,yoffset,width,height,format,type,pixels) +NATIVE_FUNCTION_HEAD(void, glUniform1f, GLint location, GLfloat v0) NATIVE_FUNCTION_END_NO_RETURN(void, glUniform1f, location,v0) +NATIVE_FUNCTION_HEAD(void, glUniform1fv, GLint location, GLsizei count, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void, glUniform1fv, location,count,value) +NATIVE_FUNCTION_HEAD(void, glUniform1i, GLint location, GLint v0) NATIVE_FUNCTION_END_NO_RETURN(void, glUniform1i, location,v0) +NATIVE_FUNCTION_HEAD(void, glUniform1iv, GLint location, GLsizei count, const GLint *value) NATIVE_FUNCTION_END_NO_RETURN(void, glUniform1iv, location,count,value) +NATIVE_FUNCTION_HEAD(void, glUniform2f, GLint location, GLfloat v0, GLfloat v1) NATIVE_FUNCTION_END_NO_RETURN(void, glUniform2f, location,v0,v1) +NATIVE_FUNCTION_HEAD(void, glUniform2fv, GLint location, GLsizei count, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void, glUniform2fv, location,count,value) +NATIVE_FUNCTION_HEAD(void, glUniform2i, GLint location, GLint v0, GLint v1) NATIVE_FUNCTION_END_NO_RETURN(void, glUniform2i, location,v0,v1) +NATIVE_FUNCTION_HEAD(void, glUniform2iv, GLint location, GLsizei count, const GLint *value) NATIVE_FUNCTION_END_NO_RETURN(void, glUniform2iv, location,count,value) +NATIVE_FUNCTION_HEAD(void, glUniform3f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) NATIVE_FUNCTION_END_NO_RETURN(void, glUniform3f, location,v0,v1,v2) +NATIVE_FUNCTION_HEAD(void, glUniform3fv, GLint location, GLsizei count, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void, glUniform3fv, location,count,value) +NATIVE_FUNCTION_HEAD(void, glUniform3i, GLint location, GLint v0, GLint v1, GLint v2) NATIVE_FUNCTION_END_NO_RETURN(void, glUniform3i, location,v0,v1,v2) +NATIVE_FUNCTION_HEAD(void, glUniform3iv, GLint location, GLsizei count, const GLint *value) NATIVE_FUNCTION_END_NO_RETURN(void, glUniform3iv, location,count,value) +NATIVE_FUNCTION_HEAD(void, glUniform4f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) NATIVE_FUNCTION_END_NO_RETURN(void, glUniform4f, location,v0,v1,v2,v3) +NATIVE_FUNCTION_HEAD(void, glUniform4fv, GLint location, GLsizei count, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void, glUniform4fv, location,count,value) +NATIVE_FUNCTION_HEAD(void, glUniform4i, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) NATIVE_FUNCTION_END_NO_RETURN(void, glUniform4i, location,v0,v1,v2,v3) +NATIVE_FUNCTION_HEAD(void, glUniform4iv, GLint location, GLsizei count, const GLint *value) NATIVE_FUNCTION_END_NO_RETURN(void, glUniform4iv, location,count,value) +NATIVE_FUNCTION_HEAD(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void, glUniformMatrix2fv, location,count,transpose,value) +NATIVE_FUNCTION_HEAD(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void, glUniformMatrix3fv, location,count,transpose,value) +NATIVE_FUNCTION_HEAD(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void, glUniformMatrix4fv, location,count,transpose,value) +NATIVE_FUNCTION_HEAD(void, glUseProgram, GLuint program) NATIVE_FUNCTION_END_NO_RETURN(void, glUseProgram, program) +NATIVE_FUNCTION_HEAD(void, glValidateProgram, GLuint program) NATIVE_FUNCTION_END_NO_RETURN(void, glValidateProgram, program) +NATIVE_FUNCTION_HEAD(void, glVertexAttrib1f, GLuint index, GLfloat x) NATIVE_FUNCTION_END_NO_RETURN(void, glVertexAttrib1f, index,x) +NATIVE_FUNCTION_HEAD(void, glVertexAttrib1fv, GLuint index, const GLfloat *v) NATIVE_FUNCTION_END_NO_RETURN(void, glVertexAttrib1fv, index,v) +NATIVE_FUNCTION_HEAD(void, glVertexAttrib2f, GLuint index, GLfloat x, GLfloat y) NATIVE_FUNCTION_END_NO_RETURN(void, glVertexAttrib2f, index,x,y) +NATIVE_FUNCTION_HEAD(void, glVertexAttrib2fv, GLuint index, const GLfloat *v) NATIVE_FUNCTION_END_NO_RETURN(void, glVertexAttrib2fv, index,v) +NATIVE_FUNCTION_HEAD(void, glVertexAttrib3f, GLuint index, GLfloat x, GLfloat y, GLfloat z) NATIVE_FUNCTION_END_NO_RETURN(void, glVertexAttrib3f, index,x,y,z) +NATIVE_FUNCTION_HEAD(void, glVertexAttrib3fv, GLuint index, const GLfloat *v) NATIVE_FUNCTION_END_NO_RETURN(void, glVertexAttrib3fv, index,v) +NATIVE_FUNCTION_HEAD(void, glVertexAttrib4f, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) NATIVE_FUNCTION_END_NO_RETURN(void, glVertexAttrib4f, index,x,y,z,w) +NATIVE_FUNCTION_HEAD(void, glVertexAttrib4fv, GLuint index, const GLfloat *v) NATIVE_FUNCTION_END_NO_RETURN(void, glVertexAttrib4fv, index,v) +NATIVE_FUNCTION_HEAD(void, glVertexAttribPointer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) NATIVE_FUNCTION_END_NO_RETURN(void, glVertexAttribPointer, index,size,type,normalized,stride,pointer) +NATIVE_FUNCTION_HEAD(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height) NATIVE_FUNCTION_END_NO_RETURN(void, glViewport, x,y,width,height) +NATIVE_FUNCTION_HEAD(void, glReadBuffer, GLenum src) NATIVE_FUNCTION_END_NO_RETURN(void, glReadBuffer, src) +NATIVE_FUNCTION_HEAD(void, glDrawRangeElements, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) NATIVE_FUNCTION_END_NO_RETURN(void, glDrawRangeElements, mode,start,end,count,type,indices) +//NATIVE_FUNCTION_HEAD(void, glTexImage3D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) NATIVE_FUNCTION_END_NO_RETURN(void, glTexImage3D, target,level,internalformat,width,height,depth,border,format,type,pixels) +NATIVE_FUNCTION_HEAD(void, glTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) NATIVE_FUNCTION_END_NO_RETURN(void, glTexSubImage3D, target,level,xoffset,yoffset,zoffset,width,height,depth,format,type,pixels) +NATIVE_FUNCTION_HEAD(void, glCopyTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) NATIVE_FUNCTION_END_NO_RETURN(void, glCopyTexSubImage3D, target,level,xoffset,yoffset,zoffset,x,y,width,height) +NATIVE_FUNCTION_HEAD(void, glCompressedTexImage3D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) NATIVE_FUNCTION_END_NO_RETURN(void, glCompressedTexImage3D, target,level,internalformat,width,height,depth,border,imageSize,data) +NATIVE_FUNCTION_HEAD(void, glCompressedTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) NATIVE_FUNCTION_END_NO_RETURN(void, glCompressedTexSubImage3D, target,level,xoffset,yoffset,zoffset,width,height,depth,format,imageSize,data) +NATIVE_FUNCTION_HEAD(void, glGenQueries, GLsizei n, GLuint *ids) NATIVE_FUNCTION_END_NO_RETURN(void, glGenQueries, n,ids) +NATIVE_FUNCTION_HEAD(void, glDeleteQueries, GLsizei n, const GLuint *ids) NATIVE_FUNCTION_END_NO_RETURN(void, glDeleteQueries, n,ids) +NATIVE_FUNCTION_HEAD(GLboolean, glIsQuery, GLuint id) NATIVE_FUNCTION_END(GLboolean, glIsQuery, id) +NATIVE_FUNCTION_HEAD(void, glBeginQuery, GLenum target, GLuint id) NATIVE_FUNCTION_END_NO_RETURN(void, glBeginQuery, target,id) +NATIVE_FUNCTION_HEAD(void, glEndQuery, GLenum target) NATIVE_FUNCTION_END_NO_RETURN(void, glEndQuery, target) +NATIVE_FUNCTION_HEAD(void, glGetQueryiv, GLenum target, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetQueryiv, target,pname,params) +NATIVE_FUNCTION_HEAD(void, glGetQueryObjectuiv, GLuint id, GLenum pname, GLuint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetQueryObjectuiv, id,pname,params) +//NATIVE_FUNCTION_HEAD(GLboolean, glUnmapBuffer, GLenum target) NATIVE_FUNCTION_END(GLboolean, glUnmapBuffer, target) +NATIVE_FUNCTION_HEAD(void, glGetBufferPointerv, GLenum target, GLenum pname, void **params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetBufferPointerv, target,pname,params) +NATIVE_FUNCTION_HEAD(void, glDrawBuffers, GLsizei n, const GLenum *bufs) NATIVE_FUNCTION_END_NO_RETURN(void, glDrawBuffers, n,bufs) +NATIVE_FUNCTION_HEAD(void, glUniformMatrix2x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void, glUniformMatrix2x3fv, location,count,transpose,value) +NATIVE_FUNCTION_HEAD(void, glUniformMatrix3x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void, glUniformMatrix3x2fv, location,count,transpose,value) +NATIVE_FUNCTION_HEAD(void, glUniformMatrix2x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void, glUniformMatrix2x4fv, location,count,transpose,value) +NATIVE_FUNCTION_HEAD(void, glUniformMatrix4x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void, glUniformMatrix4x2fv, location,count,transpose,value) +NATIVE_FUNCTION_HEAD(void, glUniformMatrix3x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void, glUniformMatrix3x4fv, location,count,transpose,value) +NATIVE_FUNCTION_HEAD(void, glUniformMatrix4x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void, glUniformMatrix4x3fv, location,count,transpose,value) +NATIVE_FUNCTION_HEAD(void, glBlitFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) NATIVE_FUNCTION_END_NO_RETURN(void, glBlitFramebuffer, srcX0,srcY0,srcX1,srcY1,dstX0,dstY0,dstX1,dstY1,mask,filter) +//NATIVE_FUNCTION_HEAD(void, glRenderbufferStorageMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) NATIVE_FUNCTION_END_NO_RETURN(void, glRenderbufferStorageMultisample, target,samples,internalformat,width,height) +NATIVE_FUNCTION_HEAD(void, glFramebufferTextureLayer, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) NATIVE_FUNCTION_END_NO_RETURN(void, glFramebufferTextureLayer, target,attachment,texture,level,layer) +NATIVE_FUNCTION_HEAD(void, glFlushMappedBufferRange, GLenum target, GLintptr offset, GLsizeiptr length) NATIVE_FUNCTION_END_NO_RETURN(void, glFlushMappedBufferRange, target,offset,length) +NATIVE_FUNCTION_HEAD(void, glBindVertexArray, GLuint array) NATIVE_FUNCTION_END_NO_RETURN(void, glBindVertexArray, array) +NATIVE_FUNCTION_HEAD(void, glDeleteVertexArrays, GLsizei n, const GLuint *arrays) NATIVE_FUNCTION_END_NO_RETURN(void, glDeleteVertexArrays, n,arrays) +NATIVE_FUNCTION_HEAD(void, glGenVertexArrays, GLsizei n, GLuint *arrays) NATIVE_FUNCTION_END_NO_RETURN(void, glGenVertexArrays, n,arrays) +NATIVE_FUNCTION_HEAD(GLboolean, glIsVertexArray, GLuint array) NATIVE_FUNCTION_END(GLboolean, glIsVertexArray, array) +NATIVE_FUNCTION_HEAD(void, glGetIntegeri_v, GLenum target, GLuint index, GLint *data) NATIVE_FUNCTION_END_NO_RETURN(void, glGetIntegeri_v, target,index,data) +NATIVE_FUNCTION_HEAD(void, glBeginTransformFeedback, GLenum primitiveMode) NATIVE_FUNCTION_END_NO_RETURN(void, glBeginTransformFeedback, primitiveMode) +NATIVE_FUNCTION_HEAD(void, glEndTransformFeedback) NATIVE_FUNCTION_END_NO_RETURN(void, glEndTransformFeedback) +NATIVE_FUNCTION_HEAD(void, glBindBufferRange, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) NATIVE_FUNCTION_END_NO_RETURN(void, glBindBufferRange, target,index,buffer,offset,size) +NATIVE_FUNCTION_HEAD(void, glBindBufferBase, GLenum target, GLuint index, GLuint buffer) NATIVE_FUNCTION_END_NO_RETURN(void, glBindBufferBase, target,index,buffer) +NATIVE_FUNCTION_HEAD(void, glTransformFeedbackVaryings, GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode) NATIVE_FUNCTION_END_NO_RETURN(void, glTransformFeedbackVaryings, program,count,varyings,bufferMode) +NATIVE_FUNCTION_HEAD(void, glGetTransformFeedbackVarying, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) NATIVE_FUNCTION_END_NO_RETURN(void, glGetTransformFeedbackVarying, program,index,bufSize,length,size,type,name) +NATIVE_FUNCTION_HEAD(void, glVertexAttribIPointer, GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) NATIVE_FUNCTION_END_NO_RETURN(void, glVertexAttribIPointer, index,size,type,stride,pointer) +NATIVE_FUNCTION_HEAD(void, glGetVertexAttribIiv, GLuint index, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetVertexAttribIiv, index,pname,params) +NATIVE_FUNCTION_HEAD(void, glGetVertexAttribIuiv, GLuint index, GLenum pname, GLuint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetVertexAttribIuiv, index,pname,params) +NATIVE_FUNCTION_HEAD(void, glVertexAttribI4i, GLuint index, GLint x, GLint y, GLint z, GLint w) NATIVE_FUNCTION_END_NO_RETURN(void, glVertexAttribI4i, index,x,y,z,w) +NATIVE_FUNCTION_HEAD(void, glVertexAttribI4ui, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) NATIVE_FUNCTION_END_NO_RETURN(void, glVertexAttribI4ui, index,x,y,z,w) +NATIVE_FUNCTION_HEAD(void, glVertexAttribI4iv, GLuint index, const GLint *v) NATIVE_FUNCTION_END_NO_RETURN(void, glVertexAttribI4iv, index,v) +NATIVE_FUNCTION_HEAD(void, glVertexAttribI4uiv, GLuint index, const GLuint *v) NATIVE_FUNCTION_END_NO_RETURN(void, glVertexAttribI4uiv, index,v) +NATIVE_FUNCTION_HEAD(void, glGetUniformuiv, GLuint program, GLint location, GLuint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetUniformuiv, program,location,params) +NATIVE_FUNCTION_HEAD(GLint, glGetFragDataLocation, GLuint program, const GLchar *name) NATIVE_FUNCTION_END(GLint, glGetFragDataLocation, program,name) +NATIVE_FUNCTION_HEAD(void, glUniform1ui, GLint location, GLuint v0) NATIVE_FUNCTION_END_NO_RETURN(void, glUniform1ui, location,v0) +NATIVE_FUNCTION_HEAD(void, glUniform2ui, GLint location, GLuint v0, GLuint v1) NATIVE_FUNCTION_END_NO_RETURN(void, glUniform2ui, location,v0,v1) +NATIVE_FUNCTION_HEAD(void, glUniform3ui, GLint location, GLuint v0, GLuint v1, GLuint v2) NATIVE_FUNCTION_END_NO_RETURN(void, glUniform3ui, location,v0,v1,v2) +NATIVE_FUNCTION_HEAD(void, glUniform4ui, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) NATIVE_FUNCTION_END_NO_RETURN(void, glUniform4ui, location,v0,v1,v2,v3) +NATIVE_FUNCTION_HEAD(void, glUniform1uiv, GLint location, GLsizei count, const GLuint *value) NATIVE_FUNCTION_END_NO_RETURN(void, glUniform1uiv, location,count,value) +NATIVE_FUNCTION_HEAD(void, glUniform2uiv, GLint location, GLsizei count, const GLuint *value) NATIVE_FUNCTION_END_NO_RETURN(void, glUniform2uiv, location,count,value) +NATIVE_FUNCTION_HEAD(void, glUniform3uiv, GLint location, GLsizei count, const GLuint *value) NATIVE_FUNCTION_END_NO_RETURN(void, glUniform3uiv, location,count,value) +NATIVE_FUNCTION_HEAD(void, glUniform4uiv, GLint location, GLsizei count, const GLuint *value) NATIVE_FUNCTION_END_NO_RETURN(void, glUniform4uiv, location,count,value) +NATIVE_FUNCTION_HEAD(void, glClearBufferiv, GLenum buffer, GLint drawbuffer, const GLint *value) NATIVE_FUNCTION_END_NO_RETURN(void, glClearBufferiv, buffer,drawbuffer,value) +NATIVE_FUNCTION_HEAD(void, glClearBufferuiv, GLenum buffer, GLint drawbuffer, const GLuint *value) NATIVE_FUNCTION_END_NO_RETURN(void, glClearBufferuiv, buffer,drawbuffer,value) +NATIVE_FUNCTION_HEAD(void, glClearBufferfv, GLenum buffer, GLint drawbuffer, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void, glClearBufferfv, buffer,drawbuffer,value) +NATIVE_FUNCTION_HEAD(void, glClearBufferfi, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) NATIVE_FUNCTION_END_NO_RETURN(void, glClearBufferfi, buffer,drawbuffer,depth,stencil) +NATIVE_FUNCTION_HEAD(void, glCopyBufferSubData, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) NATIVE_FUNCTION_END_NO_RETURN(void, glCopyBufferSubData, readTarget,writeTarget,readOffset,writeOffset,size) +NATIVE_FUNCTION_HEAD(void, glGetUniformIndices, GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices) NATIVE_FUNCTION_END_NO_RETURN(void, glGetUniformIndices, program,uniformCount,uniformNames,uniformIndices) +NATIVE_FUNCTION_HEAD(void, glGetActiveUniformsiv, GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetActiveUniformsiv, program,uniformCount,uniformIndices,pname,params) +NATIVE_FUNCTION_HEAD(GLuint, glGetUniformBlockIndex, GLuint program, const GLchar *uniformBlockName) NATIVE_FUNCTION_END(GLuint, glGetUniformBlockIndex, program,uniformBlockName) +NATIVE_FUNCTION_HEAD(void, glGetActiveUniformBlockiv, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetActiveUniformBlockiv, program,uniformBlockIndex,pname,params) +NATIVE_FUNCTION_HEAD(void, glGetActiveUniformBlockName, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) NATIVE_FUNCTION_END_NO_RETURN(void, glGetActiveUniformBlockName, program,uniformBlockIndex,bufSize,length,uniformBlockName) +NATIVE_FUNCTION_HEAD(void, glUniformBlockBinding, GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) NATIVE_FUNCTION_END_NO_RETURN(void, glUniformBlockBinding, program,uniformBlockIndex,uniformBlockBinding) +NATIVE_FUNCTION_HEAD(void, glDrawArraysInstanced, GLenum mode, GLint first, GLsizei count, GLsizei instancecount) NATIVE_FUNCTION_END_NO_RETURN(void, glDrawArraysInstanced, mode,first,count,instancecount) +NATIVE_FUNCTION_HEAD(void, glDrawElementsInstanced, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount) NATIVE_FUNCTION_END_NO_RETURN(void, glDrawElementsInstanced, mode,count,type,indices,instancecount) +NATIVE_FUNCTION_HEAD(GLsync, glFenceSync, GLenum condition, GLbitfield flags) NATIVE_FUNCTION_END(GLsync, glFenceSync, condition,flags) +NATIVE_FUNCTION_HEAD(GLboolean, glIsSync, GLsync sync) NATIVE_FUNCTION_END(GLboolean, glIsSync, sync) +NATIVE_FUNCTION_HEAD(void, glDeleteSync, GLsync sync) NATIVE_FUNCTION_END_NO_RETURN(void, glDeleteSync, sync) +NATIVE_FUNCTION_HEAD(GLenum, glClientWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout) NATIVE_FUNCTION_END(GLenum, glClientWaitSync, sync,flags,timeout) +NATIVE_FUNCTION_HEAD(void, glWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout) NATIVE_FUNCTION_END_NO_RETURN(void, glWaitSync, sync,flags,timeout) +NATIVE_FUNCTION_HEAD(void, glGetInteger64v, GLenum pname, GLint64 *data) NATIVE_FUNCTION_END_NO_RETURN(void, glGetInteger64v, pname,data) +NATIVE_FUNCTION_HEAD(void, glGetSynciv, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) NATIVE_FUNCTION_END_NO_RETURN(void, glGetSynciv, sync,pname,bufSize,length,values) +NATIVE_FUNCTION_HEAD(void, glGetInteger64i_v, GLenum target, GLuint index, GLint64 *data) NATIVE_FUNCTION_END_NO_RETURN(void, glGetInteger64i_v, target,index,data) +NATIVE_FUNCTION_HEAD(void, glGetBufferParameteri64v, GLenum target, GLenum pname, GLint64 *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetBufferParameteri64v, target,pname,params) +NATIVE_FUNCTION_HEAD(void, glGenSamplers, GLsizei count, GLuint *samplers) NATIVE_FUNCTION_END_NO_RETURN(void, glGenSamplers, count,samplers) +NATIVE_FUNCTION_HEAD(void, glDeleteSamplers, GLsizei count, const GLuint *samplers) NATIVE_FUNCTION_END_NO_RETURN(void, glDeleteSamplers, count,samplers) +NATIVE_FUNCTION_HEAD(GLboolean, glIsSampler, GLuint sampler) NATIVE_FUNCTION_END(GLboolean, glIsSampler, sampler) +NATIVE_FUNCTION_HEAD(void, glBindSampler, GLuint unit, GLuint sampler) NATIVE_FUNCTION_END_NO_RETURN(void, glBindSampler, unit,sampler) +NATIVE_FUNCTION_HEAD(void, glSamplerParameteri, GLuint sampler, GLenum pname, GLint param) NATIVE_FUNCTION_END_NO_RETURN(void, glSamplerParameteri, sampler,pname,param) +NATIVE_FUNCTION_HEAD(void, glSamplerParameteriv, GLuint sampler, GLenum pname, const GLint *param) NATIVE_FUNCTION_END_NO_RETURN(void, glSamplerParameteriv, sampler,pname,param) +NATIVE_FUNCTION_HEAD(void, glSamplerParameterf, GLuint sampler, GLenum pname, GLfloat param) NATIVE_FUNCTION_END_NO_RETURN(void, glSamplerParameterf, sampler,pname,param) +NATIVE_FUNCTION_HEAD(void, glSamplerParameterfv, GLuint sampler, GLenum pname, const GLfloat *param) NATIVE_FUNCTION_END_NO_RETURN(void, glSamplerParameterfv, sampler,pname,param) +NATIVE_FUNCTION_HEAD(void, glGetSamplerParameteriv, GLuint sampler, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetSamplerParameteriv, sampler,pname,params) +NATIVE_FUNCTION_HEAD(void, glGetSamplerParameterfv, GLuint sampler, GLenum pname, GLfloat *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetSamplerParameterfv, sampler,pname,params) +NATIVE_FUNCTION_HEAD(void, glVertexAttribDivisor, GLuint index, GLuint divisor) NATIVE_FUNCTION_END_NO_RETURN(void, glVertexAttribDivisor, index,divisor) +NATIVE_FUNCTION_HEAD(void, glBindTransformFeedback, GLenum target, GLuint id) NATIVE_FUNCTION_END_NO_RETURN(void, glBindTransformFeedback, target,id) +NATIVE_FUNCTION_HEAD(void, glDeleteTransformFeedbacks, GLsizei n, const GLuint *ids) NATIVE_FUNCTION_END_NO_RETURN(void, glDeleteTransformFeedbacks, n,ids) +NATIVE_FUNCTION_HEAD(void, glGenTransformFeedbacks, GLsizei n, GLuint *ids) NATIVE_FUNCTION_END_NO_RETURN(void, glGenTransformFeedbacks, n,ids) +NATIVE_FUNCTION_HEAD(GLboolean, glIsTransformFeedback, GLuint id) NATIVE_FUNCTION_END(GLboolean, glIsTransformFeedback, id) +NATIVE_FUNCTION_HEAD(void, glPauseTransformFeedback) NATIVE_FUNCTION_END_NO_RETURN(void, glPauseTransformFeedback) +NATIVE_FUNCTION_HEAD(void, glResumeTransformFeedback) NATIVE_FUNCTION_END_NO_RETURN(void, glResumeTransformFeedback) +NATIVE_FUNCTION_HEAD(void, glGetProgramBinary, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) NATIVE_FUNCTION_END_NO_RETURN(void, glGetProgramBinary, program,bufSize,length,binaryFormat,binary) +NATIVE_FUNCTION_HEAD(void, glProgramBinary, GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) NATIVE_FUNCTION_END_NO_RETURN(void, glProgramBinary, program,binaryFormat,binary,length) +NATIVE_FUNCTION_HEAD(void, glProgramParameteri, GLuint program, GLenum pname, GLint value) NATIVE_FUNCTION_END_NO_RETURN(void, glProgramParameteri, program,pname,value) +NATIVE_FUNCTION_HEAD(void, glInvalidateFramebuffer, GLenum target, GLsizei numAttachments, const GLenum *attachments) NATIVE_FUNCTION_END_NO_RETURN(void, glInvalidateFramebuffer, target,numAttachments,attachments) +NATIVE_FUNCTION_HEAD(void, glInvalidateSubFramebuffer, GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) NATIVE_FUNCTION_END_NO_RETURN(void, glInvalidateSubFramebuffer, target,numAttachments,attachments,x,y,width,height) +//NATIVE_FUNCTION_HEAD(void, glTexStorage2D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) NATIVE_FUNCTION_END_NO_RETURN(void, glTexStorage2D, target,levels,internalformat,width,height) +//NATIVE_FUNCTION_HEAD(void, glTexStorage3D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) NATIVE_FUNCTION_END_NO_RETURN(void, glTexStorage3D, target,levels,internalformat,width,height,depth) +NATIVE_FUNCTION_HEAD(void, glGetInternalformativ, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetInternalformativ, target,internalformat,pname,bufSize,params) +NATIVE_FUNCTION_HEAD(void, glDispatchCompute, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) NATIVE_FUNCTION_END_NO_RETURN(void, glDispatchCompute, num_groups_x,num_groups_y,num_groups_z) +NATIVE_FUNCTION_HEAD(void, glDispatchComputeIndirect, GLintptr indirect) NATIVE_FUNCTION_END_NO_RETURN(void, glDispatchComputeIndirect, indirect) +NATIVE_FUNCTION_HEAD(void, glDrawArraysIndirect, GLenum mode, const void *indirect) NATIVE_FUNCTION_END_NO_RETURN(void, glDrawArraysIndirect, mode,indirect) +NATIVE_FUNCTION_HEAD(void, glDrawElementsIndirect, GLenum mode, GLenum type, const void *indirect) NATIVE_FUNCTION_END_NO_RETURN(void, glDrawElementsIndirect, mode,type,indirect) +NATIVE_FUNCTION_HEAD(void, glFramebufferParameteri, GLenum target, GLenum pname, GLint param) NATIVE_FUNCTION_END_NO_RETURN(void, glFramebufferParameteri, target,pname,param) +NATIVE_FUNCTION_HEAD(void, glGetFramebufferParameteriv, GLenum target, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetFramebufferParameteriv, target,pname,params) +NATIVE_FUNCTION_HEAD(void, glGetProgramInterfaceiv, GLuint program, GLenum programInterface, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetProgramInterfaceiv, program,programInterface,pname,params) +NATIVE_FUNCTION_HEAD(GLuint, glGetProgramResourceIndex, GLuint program, GLenum programInterface, const GLchar *name) NATIVE_FUNCTION_END(GLuint, glGetProgramResourceIndex, program,programInterface,name) +NATIVE_FUNCTION_HEAD(void, glGetProgramResourceName, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) NATIVE_FUNCTION_END_NO_RETURN(void, glGetProgramResourceName, program,programInterface,index,bufSize,length,name) +NATIVE_FUNCTION_HEAD(void, glGetProgramResourceiv, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetProgramResourceiv, program,programInterface,index,propCount,props,bufSize,length,params) +NATIVE_FUNCTION_HEAD(GLint, glGetProgramResourceLocation, GLuint program, GLenum programInterface, const GLchar *name) NATIVE_FUNCTION_END(GLint, glGetProgramResourceLocation, program,programInterface,name) +NATIVE_FUNCTION_HEAD(void, glUseProgramStages, GLuint pipeline, GLbitfield stages, GLuint program) NATIVE_FUNCTION_END_NO_RETURN(void, glUseProgramStages, pipeline,stages,program) +NATIVE_FUNCTION_HEAD(void, glActiveShaderProgram, GLuint pipeline, GLuint program) NATIVE_FUNCTION_END_NO_RETURN(void, glActiveShaderProgram, pipeline,program) +NATIVE_FUNCTION_HEAD(GLuint, glCreateShaderProgramv, GLenum type, GLsizei count, const GLchar *const*strings) NATIVE_FUNCTION_END(GLuint, glCreateShaderProgramv, type,count,strings) +NATIVE_FUNCTION_HEAD(void, glBindProgramPipeline, GLuint pipeline) NATIVE_FUNCTION_END_NO_RETURN(void, glBindProgramPipeline, pipeline) +NATIVE_FUNCTION_HEAD(void, glDeleteProgramPipelines, GLsizei n, const GLuint *pipelines) NATIVE_FUNCTION_END_NO_RETURN(void, glDeleteProgramPipelines, n,pipelines) +NATIVE_FUNCTION_HEAD(void, glGenProgramPipelines, GLsizei n, GLuint *pipelines) NATIVE_FUNCTION_END_NO_RETURN(void, glGenProgramPipelines, n,pipelines) +NATIVE_FUNCTION_HEAD(GLboolean, glIsProgramPipeline, GLuint pipeline) NATIVE_FUNCTION_END(GLboolean, glIsProgramPipeline, pipeline) +NATIVE_FUNCTION_HEAD(void, glGetProgramPipelineiv, GLuint pipeline, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetProgramPipelineiv, pipeline,pname,params) +NATIVE_FUNCTION_HEAD(void, glProgramUniform1i, GLuint program, GLint location, GLint v0) NATIVE_FUNCTION_END_NO_RETURN(void, glProgramUniform1i, program,location,v0) +NATIVE_FUNCTION_HEAD(void, glProgramUniform2i, GLuint program, GLint location, GLint v0, GLint v1) NATIVE_FUNCTION_END_NO_RETURN(void, glProgramUniform2i, program,location,v0,v1) +NATIVE_FUNCTION_HEAD(void, glProgramUniform3i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2) NATIVE_FUNCTION_END_NO_RETURN(void, glProgramUniform3i, program,location,v0,v1,v2) +NATIVE_FUNCTION_HEAD(void, glProgramUniform4i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) NATIVE_FUNCTION_END_NO_RETURN(void, glProgramUniform4i, program,location,v0,v1,v2,v3) +NATIVE_FUNCTION_HEAD(void, glProgramUniform1ui, GLuint program, GLint location, GLuint v0) NATIVE_FUNCTION_END_NO_RETURN(void, glProgramUniform1ui, program,location,v0) +NATIVE_FUNCTION_HEAD(void, glProgramUniform2ui, GLuint program, GLint location, GLuint v0, GLuint v1) NATIVE_FUNCTION_END_NO_RETURN(void, glProgramUniform2ui, program,location,v0,v1) +NATIVE_FUNCTION_HEAD(void, glProgramUniform3ui, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) NATIVE_FUNCTION_END_NO_RETURN(void, glProgramUniform3ui, program,location,v0,v1,v2) +NATIVE_FUNCTION_HEAD(void, glProgramUniform4ui, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) NATIVE_FUNCTION_END_NO_RETURN(void, glProgramUniform4ui, program,location,v0,v1,v2,v3) +NATIVE_FUNCTION_HEAD(void, glProgramUniform1f, GLuint program, GLint location, GLfloat v0) NATIVE_FUNCTION_END_NO_RETURN(void, glProgramUniform1f, program,location,v0) +NATIVE_FUNCTION_HEAD(void, glProgramUniform2f, GLuint program, GLint location, GLfloat v0, GLfloat v1) NATIVE_FUNCTION_END_NO_RETURN(void, glProgramUniform2f, program,location,v0,v1) +NATIVE_FUNCTION_HEAD(void, glProgramUniform3f, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) NATIVE_FUNCTION_END_NO_RETURN(void, glProgramUniform3f, program,location,v0,v1,v2) +NATIVE_FUNCTION_HEAD(void, glProgramUniform4f, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) NATIVE_FUNCTION_END_NO_RETURN(void, glProgramUniform4f, program,location,v0,v1,v2,v3) +NATIVE_FUNCTION_HEAD(void, glProgramUniform1iv, GLuint program, GLint location, GLsizei count, const GLint *value) NATIVE_FUNCTION_END_NO_RETURN(void, glProgramUniform1iv, program,location,count,value) +NATIVE_FUNCTION_HEAD(void, glProgramUniform2iv, GLuint program, GLint location, GLsizei count, const GLint *value) NATIVE_FUNCTION_END_NO_RETURN(void, glProgramUniform2iv, program,location,count,value) +NATIVE_FUNCTION_HEAD(void, glProgramUniform3iv, GLuint program, GLint location, GLsizei count, const GLint *value) NATIVE_FUNCTION_END_NO_RETURN(void, glProgramUniform3iv, program,location,count,value) +NATIVE_FUNCTION_HEAD(void, glProgramUniform4iv, GLuint program, GLint location, GLsizei count, const GLint *value) NATIVE_FUNCTION_END_NO_RETURN(void, glProgramUniform4iv, program,location,count,value) +NATIVE_FUNCTION_HEAD(void, glProgramUniform1uiv, GLuint program, GLint location, GLsizei count, const GLuint *value) NATIVE_FUNCTION_END_NO_RETURN(void, glProgramUniform1uiv, program,location,count,value) +NATIVE_FUNCTION_HEAD(void, glProgramUniform2uiv, GLuint program, GLint location, GLsizei count, const GLuint *value) NATIVE_FUNCTION_END_NO_RETURN(void, glProgramUniform2uiv, program,location,count,value) +NATIVE_FUNCTION_HEAD(void, glProgramUniform3uiv, GLuint program, GLint location, GLsizei count, const GLuint *value) NATIVE_FUNCTION_END_NO_RETURN(void, glProgramUniform3uiv, program,location,count,value) +NATIVE_FUNCTION_HEAD(void, glProgramUniform4uiv, GLuint program, GLint location, GLsizei count, const GLuint *value) NATIVE_FUNCTION_END_NO_RETURN(void, glProgramUniform4uiv, program,location,count,value) +NATIVE_FUNCTION_HEAD(void, glProgramUniform1fv, GLuint program, GLint location, GLsizei count, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void, glProgramUniform1fv, program,location,count,value) +NATIVE_FUNCTION_HEAD(void, glProgramUniform2fv, GLuint program, GLint location, GLsizei count, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void, glProgramUniform2fv, program,location,count,value) +NATIVE_FUNCTION_HEAD(void, glProgramUniform3fv, GLuint program, GLint location, GLsizei count, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void, glProgramUniform3fv, program,location,count,value) +NATIVE_FUNCTION_HEAD(void, glProgramUniform4fv, GLuint program, GLint location, GLsizei count, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void, glProgramUniform4fv, program,location,count,value) +NATIVE_FUNCTION_HEAD(void, glProgramUniformMatrix2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void, glProgramUniformMatrix2fv, program,location,count,transpose,value) +NATIVE_FUNCTION_HEAD(void, glProgramUniformMatrix3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void, glProgramUniformMatrix3fv, program,location,count,transpose,value) +NATIVE_FUNCTION_HEAD(void, glProgramUniformMatrix4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void, glProgramUniformMatrix4fv, program,location,count,transpose,value) +NATIVE_FUNCTION_HEAD(void, glProgramUniformMatrix2x3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void, glProgramUniformMatrix2x3fv, program,location,count,transpose,value) +NATIVE_FUNCTION_HEAD(void, glProgramUniformMatrix3x2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void, glProgramUniformMatrix3x2fv, program,location,count,transpose,value) +NATIVE_FUNCTION_HEAD(void, glProgramUniformMatrix2x4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void, glProgramUniformMatrix2x4fv, program,location,count,transpose,value) +NATIVE_FUNCTION_HEAD(void, glProgramUniformMatrix4x2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void, glProgramUniformMatrix4x2fv, program,location,count,transpose,value) +NATIVE_FUNCTION_HEAD(void, glProgramUniformMatrix3x4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void, glProgramUniformMatrix3x4fv, program,location,count,transpose,value) +NATIVE_FUNCTION_HEAD(void, glProgramUniformMatrix4x3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) NATIVE_FUNCTION_END_NO_RETURN(void, glProgramUniformMatrix4x3fv, program,location,count,transpose,value) +NATIVE_FUNCTION_HEAD(void, glValidateProgramPipeline, GLuint pipeline) NATIVE_FUNCTION_END_NO_RETURN(void, glValidateProgramPipeline, pipeline) +NATIVE_FUNCTION_HEAD(void, glGetProgramPipelineInfoLog, GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) NATIVE_FUNCTION_END_NO_RETURN(void, glGetProgramPipelineInfoLog, pipeline,bufSize,length,infoLog) +NATIVE_FUNCTION_HEAD(void, glBindImageTexture, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) NATIVE_FUNCTION_END_NO_RETURN(void, glBindImageTexture, unit,texture,level,layered,layer,access,format) +NATIVE_FUNCTION_HEAD(void, glGetBooleani_v, GLenum target, GLuint index, GLboolean *data) NATIVE_FUNCTION_END_NO_RETURN(void, glGetBooleani_v, target,index,data) +NATIVE_FUNCTION_HEAD(void, glMemoryBarrier, GLbitfield barriers) NATIVE_FUNCTION_END_NO_RETURN(void, glMemoryBarrier, barriers) +NATIVE_FUNCTION_HEAD(void, glMemoryBarrierByRegion, GLbitfield barriers) NATIVE_FUNCTION_END_NO_RETURN(void, glMemoryBarrierByRegion, barriers) +NATIVE_FUNCTION_HEAD(void, glTexStorage2DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) NATIVE_FUNCTION_END_NO_RETURN(void, glTexStorage2DMultisample, target,samples,internalformat,width,height,fixedsamplelocations) +NATIVE_FUNCTION_HEAD(void, glGetMultisamplefv, GLenum pname, GLuint index, GLfloat *val) NATIVE_FUNCTION_END_NO_RETURN(void, glGetMultisamplefv, pname,index,val) +NATIVE_FUNCTION_HEAD(void, glSampleMaski, GLuint maskNumber, GLbitfield mask) NATIVE_FUNCTION_END_NO_RETURN(void, glSampleMaski, maskNumber,mask) +//NATIVE_FUNCTION_HEAD(void, glGetTexLevelParameteriv, GLenum target, GLint level, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetTexLevelParameteriv, target,level,pname,params) +//NATIVE_FUNCTION_HEAD(void, glGetTexLevelParameterfv, GLenum target, GLint level, GLenum pname, GLfloat *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetTexLevelParameterfv, target,level,pname,params) +NATIVE_FUNCTION_HEAD(void, glBindVertexBuffer, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) NATIVE_FUNCTION_END_NO_RETURN(void, glBindVertexBuffer, bindingindex,buffer,offset,stride) +NATIVE_FUNCTION_HEAD(void, glVertexAttribFormat, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) NATIVE_FUNCTION_END_NO_RETURN(void, glVertexAttribFormat, attribindex,size,type,normalized,relativeoffset) +NATIVE_FUNCTION_HEAD(void, glVertexAttribIFormat, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) NATIVE_FUNCTION_END_NO_RETURN(void, glVertexAttribIFormat, attribindex,size,type,relativeoffset) +NATIVE_FUNCTION_HEAD(void, glVertexAttribBinding, GLuint attribindex, GLuint bindingindex) NATIVE_FUNCTION_END_NO_RETURN(void, glVertexAttribBinding, attribindex,bindingindex) +NATIVE_FUNCTION_HEAD(void, glVertexBindingDivisor, GLuint bindingindex, GLuint divisor) NATIVE_FUNCTION_END_NO_RETURN(void, glVertexBindingDivisor, bindingindex,divisor) +NATIVE_FUNCTION_HEAD(void, glBlendBarrier) NATIVE_FUNCTION_END_NO_RETURN(void, glBlendBarrier) +NATIVE_FUNCTION_HEAD(void, glCopyImageSubData, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) NATIVE_FUNCTION_END_NO_RETURN(void, glCopyImageSubData, srcName,srcTarget,srcLevel,srcX,srcY,srcZ,dstName,dstTarget,dstLevel,dstX,dstY,dstZ,srcWidth,srcHeight,srcDepth) +NATIVE_FUNCTION_HEAD(void, glDebugMessageControl, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) NATIVE_FUNCTION_END_NO_RETURN(void, glDebugMessageControl, source,type,severity,count,ids,enabled) +NATIVE_FUNCTION_HEAD(void, glDebugMessageInsert, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf) NATIVE_FUNCTION_END_NO_RETURN(void, glDebugMessageInsert, source,type,id,severity,length,buf) +NATIVE_FUNCTION_HEAD(void, glDebugMessageCallback, GLDEBUGPROC callback, const void *userParam) NATIVE_FUNCTION_END_NO_RETURN(void, glDebugMessageCallback, callback,userParam) +NATIVE_FUNCTION_HEAD(GLuint, glGetDebugMessageLog, GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog) NATIVE_FUNCTION_END(GLuint, glGetDebugMessageLog, count,bufSize,sources,types,ids,severities,lengths,messageLog) +NATIVE_FUNCTION_HEAD(void, glPushDebugGroup, GLenum source, GLuint id, GLsizei length, const GLchar *message) NATIVE_FUNCTION_END_NO_RETURN(void, glPushDebugGroup, source,id,length,message) +NATIVE_FUNCTION_HEAD(void, glPopDebugGroup) NATIVE_FUNCTION_END_NO_RETURN(void, glPopDebugGroup) +NATIVE_FUNCTION_HEAD(void, glObjectLabel, GLenum identifier, GLuint name, GLsizei length, const GLchar *label) NATIVE_FUNCTION_END_NO_RETURN(void, glObjectLabel, identifier,name,length,label) +NATIVE_FUNCTION_HEAD(void, glGetObjectLabel, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) NATIVE_FUNCTION_END_NO_RETURN(void, glGetObjectLabel, identifier,name,bufSize,length,label) +NATIVE_FUNCTION_HEAD(void, glObjectPtrLabel, const void *ptr, GLsizei length, const GLchar *label) NATIVE_FUNCTION_END_NO_RETURN(void, glObjectPtrLabel, ptr,length,label) +NATIVE_FUNCTION_HEAD(void, glGetObjectPtrLabel, const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label) NATIVE_FUNCTION_END_NO_RETURN(void, glGetObjectPtrLabel, ptr,bufSize,length,label) +NATIVE_FUNCTION_HEAD(void, glGetPointerv, GLenum pname, void **params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetPointerv, pname,params) +NATIVE_FUNCTION_HEAD(void, glEnablei, GLenum target, GLuint index) NATIVE_FUNCTION_END_NO_RETURN(void, glEnablei, target,index) +NATIVE_FUNCTION_HEAD(void, glDisablei, GLenum target, GLuint index) NATIVE_FUNCTION_END_NO_RETURN(void, glDisablei, target,index) +NATIVE_FUNCTION_HEAD(void, glBlendEquationi, GLuint buf, GLenum mode) NATIVE_FUNCTION_END_NO_RETURN(void, glBlendEquationi, buf,mode) +NATIVE_FUNCTION_HEAD(void, glBlendEquationSeparatei, GLuint buf, GLenum modeRGB, GLenum modeAlpha) NATIVE_FUNCTION_END_NO_RETURN(void, glBlendEquationSeparatei, buf,modeRGB,modeAlpha) +NATIVE_FUNCTION_HEAD(void, glBlendFunci, GLuint buf, GLenum src, GLenum dst) NATIVE_FUNCTION_END_NO_RETURN(void, glBlendFunci, buf,src,dst) +NATIVE_FUNCTION_HEAD(void, glBlendFuncSeparatei, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) NATIVE_FUNCTION_END_NO_RETURN(void, glBlendFuncSeparatei, buf,srcRGB,dstRGB,srcAlpha,dstAlpha) +NATIVE_FUNCTION_HEAD(void, glColorMaski, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) NATIVE_FUNCTION_END_NO_RETURN(void, glColorMaski, index,r,g,b,a) +NATIVE_FUNCTION_HEAD(GLboolean, glIsEnabledi, GLenum target, GLuint index) NATIVE_FUNCTION_END(GLboolean, glIsEnabledi, target,index) +NATIVE_FUNCTION_HEAD(void, glDrawElementsBaseVertex, GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) NATIVE_FUNCTION_END_NO_RETURN(void, glDrawElementsBaseVertex, mode,count,type,indices,basevertex) +NATIVE_FUNCTION_HEAD(void, glDrawRangeElementsBaseVertex, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex) NATIVE_FUNCTION_END_NO_RETURN(void, glDrawRangeElementsBaseVertex, mode,start,end,count,type,indices,basevertex) +NATIVE_FUNCTION_HEAD(void, glDrawElementsInstancedBaseVertex, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) NATIVE_FUNCTION_END_NO_RETURN(void, glDrawElementsInstancedBaseVertex, mode,count,type,indices,instancecount,basevertex) +NATIVE_FUNCTION_HEAD(void, glFramebufferTexture, GLenum target, GLenum attachment, GLuint texture, GLint level) NATIVE_FUNCTION_END_NO_RETURN(void, glFramebufferTexture, target,attachment,texture,level) +NATIVE_FUNCTION_HEAD(void, glPrimitiveBoundingBox, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) NATIVE_FUNCTION_END_NO_RETURN(void, glPrimitiveBoundingBox, minX,minY,minZ,minW,maxX,maxY,maxZ,maxW) +NATIVE_FUNCTION_HEAD(GLenum, glGetGraphicsResetStatus) NATIVE_FUNCTION_END(GLenum, glGetGraphicsResetStatus) +NATIVE_FUNCTION_HEAD(void, glReadnPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) NATIVE_FUNCTION_END_NO_RETURN(void, glReadnPixels, x,y,width,height,format,type,bufSize,data) +NATIVE_FUNCTION_HEAD(void, glGetnUniformfv, GLuint program, GLint location, GLsizei bufSize, GLfloat *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetnUniformfv, program,location,bufSize,params) +NATIVE_FUNCTION_HEAD(void, glGetnUniformiv, GLuint program, GLint location, GLsizei bufSize, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetnUniformiv, program,location,bufSize,params) +NATIVE_FUNCTION_HEAD(void, glGetnUniformuiv, GLuint program, GLint location, GLsizei bufSize, GLuint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetnUniformuiv, program,location,bufSize,params) +NATIVE_FUNCTION_HEAD(void, glMinSampleShading, GLfloat value) NATIVE_FUNCTION_END_NO_RETURN(void, glMinSampleShading, value) +NATIVE_FUNCTION_HEAD(void, glPatchParameteri, GLenum pname, GLint value) NATIVE_FUNCTION_END_NO_RETURN(void, glPatchParameteri, pname,value) +NATIVE_FUNCTION_HEAD(void, glTexParameterIiv, GLenum target, GLenum pname, const GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glTexParameterIiv, target,pname,params) +NATIVE_FUNCTION_HEAD(void, glTexParameterIuiv, GLenum target, GLenum pname, const GLuint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glTexParameterIuiv, target,pname,params) +NATIVE_FUNCTION_HEAD(void, glGetTexParameterIiv, GLenum target, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetTexParameterIiv, target,pname,params) +NATIVE_FUNCTION_HEAD(void, glGetTexParameterIuiv, GLenum target, GLenum pname, GLuint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetTexParameterIuiv, target,pname,params) +NATIVE_FUNCTION_HEAD(void, glSamplerParameterIiv, GLuint sampler, GLenum pname, const GLint *param) NATIVE_FUNCTION_END_NO_RETURN(void, glSamplerParameterIiv, sampler,pname,param) +NATIVE_FUNCTION_HEAD(void, glSamplerParameterIuiv, GLuint sampler, GLenum pname, const GLuint *param) NATIVE_FUNCTION_END_NO_RETURN(void, glSamplerParameterIuiv, sampler,pname,param) +NATIVE_FUNCTION_HEAD(void, glGetSamplerParameterIiv, GLuint sampler, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetSamplerParameterIiv, sampler,pname,params) +NATIVE_FUNCTION_HEAD(void, glGetSamplerParameterIuiv, GLuint sampler, GLenum pname, GLuint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetSamplerParameterIuiv, sampler,pname,params) +NATIVE_FUNCTION_HEAD(void, glTexBuffer, GLenum target, GLenum internalformat, GLuint buffer) NATIVE_FUNCTION_END_NO_RETURN(void, glTexBuffer, target,internalformat,buffer) +NATIVE_FUNCTION_HEAD(void, glTexBufferRange, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) NATIVE_FUNCTION_END_NO_RETURN(void, glTexBufferRange, target,internalformat,buffer,offset,size) +NATIVE_FUNCTION_HEAD(void, glTexStorage3DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) NATIVE_FUNCTION_END_NO_RETURN(void, glTexStorage3DMultisample, target,samples,internalformat,width,height,depth,fixedsamplelocations) +NATIVE_FUNCTION_HEAD(void*, glMapBufferRange, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) NATIVE_FUNCTION_END(void*, glMapBufferRange, target,offset,length,access) +NATIVE_FUNCTION_HEAD(const GLubyte *, glGetStringi, GLenum name, GLuint index) NATIVE_FUNCTION_END(const GLubyte *, glGetStringi, name,index) diff --git a/src/main/cpp/gl/gl_stub.c b/src/main/cpp/gl/gl_stub.c new file mode 100644 index 0000000..f4af600 --- /dev/null +++ b/src/main/cpp/gl/gl_stub.c @@ -0,0 +1,2484 @@ +// +// Created by BZLZHH on 2025/1/29. +// +#include "../includes.h" +#include "gl.h" +#include "glcorearb.h" +#include "log.h" +#include "loader.h" +#include "../gles/loader.h" +#include "mg.h" +#define DEBUG false +/* +* Miscellaneous +*/ +STUB_FUNCTION_HEAD(void, glClearIndex, GLfloat c ) STUB_FUNCTION_END_NO_RETURN(void, glClearIndex,c) +STUB_FUNCTION_HEAD(void, glIndexMask, GLuint mask ) STUB_FUNCTION_END_NO_RETURN(void, glIndexMask,mask) +STUB_FUNCTION_HEAD(void, glAlphaFunc, GLenum func, GLclampf ref ) STUB_FUNCTION_END_NO_RETURN(void, glAlphaFunc,func,ref) +STUB_FUNCTION_HEAD(void, glLogicOp, GLenum opcode ) STUB_FUNCTION_END_NO_RETURN(void, glLogicOp,opcode) +STUB_FUNCTION_HEAD(void, glPointSize, GLfloat size ) STUB_FUNCTION_END_NO_RETURN(void, glPointSize,size) +STUB_FUNCTION_HEAD(void, glLineStipple, GLint factor, GLushort pattern ) STUB_FUNCTION_END_NO_RETURN(void, glLineStipple,factor,pattern) +STUB_FUNCTION_HEAD(void, glPolygonMode, GLenum face, GLenum mode ) STUB_FUNCTION_END_NO_RETURN(void, glPolygonMode,face,mode) +STUB_FUNCTION_HEAD(void, glPolygonStipple, const GLubyte *mask ) STUB_FUNCTION_END_NO_RETURN(void, glPolygonStipple,mask) +STUB_FUNCTION_HEAD(void, glGetPolygonStipple, GLubyte *mask ) STUB_FUNCTION_END_NO_RETURN(void, glGetPolygonStipple,mask) +STUB_FUNCTION_HEAD(void, glEdgeFlag, GLboolean flag ) STUB_FUNCTION_END_NO_RETURN(void, glEdgeFlag,flag) +STUB_FUNCTION_HEAD(void, glEdgeFlagv, const GLboolean *flag ) STUB_FUNCTION_END_NO_RETURN(void, glEdgeFlagv,flag) +STUB_FUNCTION_HEAD(void, glClipPlane, GLenum plane, const GLdouble *equation ) STUB_FUNCTION_END_NO_RETURN(void, glClipPlane,plane,equation) +STUB_FUNCTION_HEAD(void, glGetClipPlane, GLenum plane, GLdouble *equation ) STUB_FUNCTION_END_NO_RETURN(void, glGetClipPlane,plane,equation) +STUB_FUNCTION_HEAD(void, glDrawBuffer, GLenum mode ) STUB_FUNCTION_END_NO_RETURN(void, glDrawBuffer,mode) + +STUB_FUNCTION_HEAD(void, glEnableClientState, GLenum cap ) STUB_FUNCTION_END_NO_RETURN(void, glEnableClientState,cap) +STUB_FUNCTION_HEAD(void, glDisableClientState, GLenum cap ) STUB_FUNCTION_END_NO_RETURN(void, glDisableClientState,cap) +STUB_FUNCTION_HEAD(void, glGetDoublev, GLenum pname, GLdouble *params ) STUB_FUNCTION_END_NO_RETURN(void, glGetDoublev,pname,params) + +STUB_FUNCTION_HEAD(void, glPushAttrib, GLbitfield mask ) STUB_FUNCTION_END_NO_RETURN(void, glPushAttrib,mask) +STUB_FUNCTION_HEAD(void, glPopAttrib) STUB_FUNCTION_END_NO_RETURN(void, glPopAttrib) +STUB_FUNCTION_HEAD(void, glPushClientAttrib, GLbitfield mask ) STUB_FUNCTION_END_NO_RETURN(void, glPushClientAttrib,mask) +STUB_FUNCTION_HEAD(void, glPopClientAttrib) STUB_FUNCTION_END_NO_RETURN(void, glPopClientAttrib) +STUB_FUNCTION_HEAD(GLint, glRenderMode, GLenum mode) STUB_FUNCTION_END(GLint, glRenderMode,mode) + +/* +* Depth Buffer +*/ + +STUB_FUNCTION_HEAD(void, glDepthRange, GLclampd near_val, GLclampd far_val ) STUB_FUNCTION_END_NO_RETURN(void, glDepthRange, near_val, far_val) +/* +* Accumulation Buffer +*/ +STUB_FUNCTION_HEAD(void, glClearAccum, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) STUB_FUNCTION_END_NO_RETURN(void, glClearAccum,red,green,blue,alpha) +STUB_FUNCTION_HEAD(void, glAccum, GLenum op, GLfloat value ) STUB_FUNCTION_END_NO_RETURN(void, glAccum,op,value) +/* +* Transformation +*/ +STUB_FUNCTION_HEAD(void, glMatrixMode, GLenum mode ) STUB_FUNCTION_END_NO_RETURN(void, glMatrixMode,mode) +STUB_FUNCTION_HEAD(void, glOrtho, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) STUB_FUNCTION_END_NO_RETURN(void, glOrtho,left,right,bottom,top,near_val,far_val) +STUB_FUNCTION_HEAD(void, glFrustum, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) STUB_FUNCTION_END_NO_RETURN(void, glFrustum,left,right,bottom,top,near_val,far_val) +STUB_FUNCTION_HEAD(void, glPushMatrix) STUB_FUNCTION_END_NO_RETURN(void, glPushMatrix) +STUB_FUNCTION_HEAD(void, glPopMatrix) STUB_FUNCTION_END_NO_RETURN(void, glPopMatrix) +STUB_FUNCTION_HEAD(void, glLoadIdentity) STUB_FUNCTION_END_NO_RETURN(void, glLoadIdentity) +STUB_FUNCTION_HEAD(void, glLoadMatrixd, const GLdouble *m ) STUB_FUNCTION_END_NO_RETURN(void, glLoadMatrixd,m) +STUB_FUNCTION_HEAD(void, glLoadMatrixf, const GLfloat *m ) STUB_FUNCTION_END_NO_RETURN(void, glLoadMatrixf,m) +STUB_FUNCTION_HEAD(void, glMultMatrixd, const GLdouble *m ) STUB_FUNCTION_END_NO_RETURN(void, glMultMatrixd,m) +STUB_FUNCTION_HEAD(void, glMultMatrixf, const GLfloat *m ) STUB_FUNCTION_END_NO_RETURN(void, glMultMatrixf,m) +STUB_FUNCTION_HEAD(void, glRotated, GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) STUB_FUNCTION_END_NO_RETURN(void, glRotated,angle,x,y,z) +STUB_FUNCTION_HEAD(void, glRotatef, GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) STUB_FUNCTION_END_NO_RETURN(void, glRotatef,angle,x,y,z) +STUB_FUNCTION_HEAD(void, glScaled, GLdouble x, GLdouble y, GLdouble z ) STUB_FUNCTION_END_NO_RETURN(void, glScaled,x,y,z) +STUB_FUNCTION_HEAD(void, glScalef, GLfloat x, GLfloat y, GLfloat z ) STUB_FUNCTION_END_NO_RETURN(void, glScalef,x,y,z) +STUB_FUNCTION_HEAD(void, glTranslated, GLdouble x, GLdouble y, GLdouble z ) STUB_FUNCTION_END_NO_RETURN(void, glTranslated,x,y,z) +STUB_FUNCTION_HEAD(void, glTranslatef, GLfloat x, GLfloat y, GLfloat z ) STUB_FUNCTION_END_NO_RETURN(void, glTranslatef,x,y,z) +/* +* Display Lists +*/ +STUB_FUNCTION_HEAD(GLboolean, glIsList, GLuint list ); STUB_FUNCTION_END(GLboolean, glIsList,list) +STUB_FUNCTION_HEAD(void, glDeleteLists, GLuint list, GLsizei range ) STUB_FUNCTION_END_NO_RETURN(void, glDeleteLists,list,range) +STUB_FUNCTION_HEAD(GLuint, glGenLists, GLsizei range ) STUB_FUNCTION_END(GLuint, glGenLists,range) +STUB_FUNCTION_HEAD(void, glNewList, GLuint list, GLenum mode ) STUB_FUNCTION_END_NO_RETURN(void, glNewList,list,mode) +STUB_FUNCTION_HEAD(void, glEndList) STUB_FUNCTION_END_NO_RETURN(void, glEndList) +STUB_FUNCTION_HEAD(void, glCallList, GLuint list ) STUB_FUNCTION_END_NO_RETURN(void, glCallList,list) +STUB_FUNCTION_HEAD(void, glCallLists, GLsizei n, GLenum type,const GLvoid* lists ) STUB_FUNCTION_END_NO_RETURN(void, glCallLists,n,type,lists) +STUB_FUNCTION_HEAD(void, glListBase, GLuint base ) STUB_FUNCTION_END_NO_RETURN(void, glListBase,base) +/* +* Drawing Functions +*/ +STUB_FUNCTION_HEAD(void, glBegin, GLenum mode ) STUB_FUNCTION_END_NO_RETURN(void, glBegin,mode) +STUB_FUNCTION_HEAD(void, glEnd) STUB_FUNCTION_END_NO_RETURN(void, glEnd) +STUB_FUNCTION_HEAD(void, glVertex2d, GLdouble x, GLdouble y ) STUB_FUNCTION_END_NO_RETURN(void, glVertex2d,x,y) +STUB_FUNCTION_HEAD(void, glVertex2f, GLfloat x, GLfloat y ) STUB_FUNCTION_END_NO_RETURN(void, glVertex2f,x,y) +STUB_FUNCTION_HEAD(void, glVertex2i, GLint x, GLint y ) STUB_FUNCTION_END_NO_RETURN(void, glVertex2i,x,y) +STUB_FUNCTION_HEAD(void, glVertex2s, GLshort x, GLshort y ) STUB_FUNCTION_END_NO_RETURN(void, glVertex2s,x,y) +STUB_FUNCTION_HEAD(void, glVertex3d, GLdouble x, GLdouble y, GLdouble z ) STUB_FUNCTION_END_NO_RETURN(void, glVertex3d,x,y,z) +STUB_FUNCTION_HEAD(void, glVertex3f, GLfloat x, GLfloat y, GLfloat z ) STUB_FUNCTION_END_NO_RETURN(void, glVertex3f,x,y,z) +STUB_FUNCTION_HEAD(void, glVertex3i, GLint x, GLint y, GLint z ) STUB_FUNCTION_END_NO_RETURN(void, glVertex3i,x,y,z) +STUB_FUNCTION_HEAD(void, glVertex3s, GLshort x, GLshort y, GLshort z ) STUB_FUNCTION_END_NO_RETURN(void, glVertex3s,x,y,z) +STUB_FUNCTION_HEAD(void, glVertex4d, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) STUB_FUNCTION_END_NO_RETURN(void, glVertex4d,x,y,z,w) +STUB_FUNCTION_HEAD(void, glVertex4f, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) STUB_FUNCTION_END_NO_RETURN(void, glVertex4f,x,y,z,w) +STUB_FUNCTION_HEAD(void, glVertex4i, GLint x, GLint y, GLint z, GLint w ) STUB_FUNCTION_END_NO_RETURN(void, glVertex4i,x,y,z,w) +STUB_FUNCTION_HEAD(void, glVertex4s, GLshort x, GLshort y, GLshort z, GLshort w ) STUB_FUNCTION_END_NO_RETURN(void, glVertex4s,x,y,z,w) +STUB_FUNCTION_HEAD(void, glVertex2dv, const GLdouble *v ) STUB_FUNCTION_END_NO_RETURN(void, glVertex2dv,v) +STUB_FUNCTION_HEAD(void, glVertex2fv, const GLfloat *v ) STUB_FUNCTION_END_NO_RETURN(void, glVertex2fv,v) +STUB_FUNCTION_HEAD(void, glVertex2iv, const GLint *v ) STUB_FUNCTION_END_NO_RETURN(void, glVertex2iv,v) +STUB_FUNCTION_HEAD(void, glVertex2sv, const GLshort *v ) STUB_FUNCTION_END_NO_RETURN(void, glVertex2sv,v) +STUB_FUNCTION_HEAD(void, glVertex3dv, const GLdouble *v ) STUB_FUNCTION_END_NO_RETURN(void, glVertex3dv,v) +STUB_FUNCTION_HEAD(void, glVertex3fv, const GLfloat *v ) STUB_FUNCTION_END_NO_RETURN(void, glVertex3fv,v) +STUB_FUNCTION_HEAD(void, glVertex3iv, const GLint *v ) STUB_FUNCTION_END_NO_RETURN(void, glVertex3iv,v) +STUB_FUNCTION_HEAD(void, glVertex3sv, const GLshort *v ) STUB_FUNCTION_END_NO_RETURN(void, glVertex3sv,v) +STUB_FUNCTION_HEAD(void, glVertex4dv, const GLdouble *v ) STUB_FUNCTION_END_NO_RETURN(void, glVertex4dv,v) +STUB_FUNCTION_HEAD(void, glVertex4fv, const GLfloat *v ) STUB_FUNCTION_END_NO_RETURN(void, glVertex4fv,v) +STUB_FUNCTION_HEAD(void, glVertex4iv, const GLint *v ) STUB_FUNCTION_END_NO_RETURN(void, glVertex4iv,v) +STUB_FUNCTION_HEAD(void, glVertex4sv, const GLshort *v ) STUB_FUNCTION_END_NO_RETURN(void, glVertex4sv,v) +STUB_FUNCTION_HEAD(void, glNormal3b, GLbyte nx, GLbyte ny, GLbyte nz ) STUB_FUNCTION_END_NO_RETURN(void, glNormal3b,nx,ny,nz) +STUB_FUNCTION_HEAD(void, glNormal3d, GLdouble nx, GLdouble ny, GLdouble nz ) STUB_FUNCTION_END_NO_RETURN(void, glNormal3d,nx,ny,nz) +STUB_FUNCTION_HEAD(void, glNormal3f, GLfloat nx, GLfloat ny, GLfloat nz ) STUB_FUNCTION_END_NO_RETURN(void, glNormal3f,nx,ny,nz) +STUB_FUNCTION_HEAD(void, glNormal3i, GLint nx, GLint ny, GLint nz ) STUB_FUNCTION_END_NO_RETURN(void, glNormal3i,nx,ny,nz) +STUB_FUNCTION_HEAD(void, glNormal3s, GLshort nx, GLshort ny, GLshort nz ) STUB_FUNCTION_END_NO_RETURN(void, glNormal3s,nx,ny,nz) +STUB_FUNCTION_HEAD(void, glNormal3bv, const GLbyte *v ) STUB_FUNCTION_END_NO_RETURN(void, glNormal3bv,v) +STUB_FUNCTION_HEAD(void, glNormal3dv, const GLdouble *v ) STUB_FUNCTION_END_NO_RETURN(void, glNormal3dv,v) +STUB_FUNCTION_HEAD(void, glNormal3fv, const GLfloat *v ) STUB_FUNCTION_END_NO_RETURN(void, glNormal3fv,v) +STUB_FUNCTION_HEAD(void, glNormal3iv, const GLint *v ) STUB_FUNCTION_END_NO_RETURN(void, glNormal3iv,v) +STUB_FUNCTION_HEAD(void, glNormal3sv, const GLshort *v ) STUB_FUNCTION_END_NO_RETURN(void, glNormal3sv,v) +STUB_FUNCTION_HEAD(void, glIndexd, GLdouble c ) STUB_FUNCTION_END_NO_RETURN(void, glIndexd,c) +STUB_FUNCTION_HEAD(void, glIndexf, GLfloat c ) STUB_FUNCTION_END_NO_RETURN(void, glIndexf,c) +STUB_FUNCTION_HEAD(void, glIndexi, GLint c ) STUB_FUNCTION_END_NO_RETURN(void, glIndexi,c) +STUB_FUNCTION_HEAD(void, glIndexs, GLshort c ) STUB_FUNCTION_END_NO_RETURN(void, glIndexs,c) +STUB_FUNCTION_HEAD(void, glIndexub, GLubyte c ) STUB_FUNCTION_END_NO_RETURN(void, glIndexub,c) +STUB_FUNCTION_HEAD(void, glIndexdv, const GLdouble *c ) STUB_FUNCTION_END_NO_RETURN(void, glIndexdv,c) +STUB_FUNCTION_HEAD(void, glIndexfv, const GLfloat *c ) STUB_FUNCTION_END_NO_RETURN(void, glIndexfv,c) +STUB_FUNCTION_HEAD(void, glIndexiv, const GLint *c ) STUB_FUNCTION_END_NO_RETURN(void, glIndexiv,c) +STUB_FUNCTION_HEAD(void, glIndexsv, const GLshort *c ) STUB_FUNCTION_END_NO_RETURN(void, glIndexsv,c) +STUB_FUNCTION_HEAD(void, glIndexubv, const GLubyte *c ) STUB_FUNCTION_END_NO_RETURN(void, glIndexubv,c) +STUB_FUNCTION_HEAD(void, glColor3b, GLbyte red, GLbyte green, GLbyte blue ) STUB_FUNCTION_END_NO_RETURN(void, glColor3b,red,green,blue) +STUB_FUNCTION_HEAD(void, glColor3d, GLdouble red, GLdouble green, GLdouble blue ) STUB_FUNCTION_END_NO_RETURN(void, glColor3d,red,green,blue) +STUB_FUNCTION_HEAD(void, glColor3f, GLfloat red, GLfloat green, GLfloat blue ) STUB_FUNCTION_END_NO_RETURN(void, glColor3f,red,green,blue) +STUB_FUNCTION_HEAD(void, glColor3i, GLint red, GLint green, GLint blue ) STUB_FUNCTION_END_NO_RETURN(void, glColor3i,red,green,blue) +STUB_FUNCTION_HEAD(void, glColor3s, GLshort red, GLshort green, GLshort blue ) STUB_FUNCTION_END_NO_RETURN(void, glColor3s,red,green,blue) +STUB_FUNCTION_HEAD(void, glColor3ub, GLubyte red, GLubyte green, GLubyte blue ) STUB_FUNCTION_END_NO_RETURN(void, glColor3ub,red,green,blue) +STUB_FUNCTION_HEAD(void, glColor3ui, GLuint red, GLuint green, GLuint blue ) STUB_FUNCTION_END_NO_RETURN(void, glColor3ui,red,green,blue) +STUB_FUNCTION_HEAD(void, glColor3us, GLushort red, GLushort green, GLushort blue ) STUB_FUNCTION_END_NO_RETURN(void, glColor3us,red,green,blue) +STUB_FUNCTION_HEAD(void, glColor4b, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) STUB_FUNCTION_END_NO_RETURN(void, glColor4b,red,green,blue,alpha) +STUB_FUNCTION_HEAD(void, glColor4d, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) STUB_FUNCTION_END_NO_RETURN(void, glColor4d,red,green,blue,alpha) +STUB_FUNCTION_HEAD(void, glColor4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) STUB_FUNCTION_END_NO_RETURN(void, glColor4f,red,green,blue,alpha) +STUB_FUNCTION_HEAD(void, glColor4i, GLint red, GLint green, GLint blue, GLint alpha ) STUB_FUNCTION_END_NO_RETURN(void, glColor4i,red,green,blue,alpha) +STUB_FUNCTION_HEAD(void, glColor4s, GLshort red, GLshort green, GLshort blue, GLshort alpha ) STUB_FUNCTION_END_NO_RETURN(void, glColor4s,red,green,blue,alpha) +STUB_FUNCTION_HEAD(void, glColor4ub, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) STUB_FUNCTION_END_NO_RETURN(void, glColor4ub,red,green,blue,alpha) +STUB_FUNCTION_HEAD(void, glColor4ui, GLuint red, GLuint green, GLuint blue, GLuint alpha ) STUB_FUNCTION_END_NO_RETURN(void, glColor4ui,red,green,blue,alpha) +STUB_FUNCTION_HEAD(void, glColor4us, GLushort red, GLushort green, GLushort blue, GLushort alpha ) STUB_FUNCTION_END_NO_RETURN(void, glColor4us,red,green,blue,alpha) +STUB_FUNCTION_HEAD(void, glColor3bv, const GLbyte *v ) STUB_FUNCTION_END_NO_RETURN(void, glColor3bv,v) +STUB_FUNCTION_HEAD(void, glColor3dv, const GLdouble *v ) STUB_FUNCTION_END_NO_RETURN(void, glColor3dv,v) +STUB_FUNCTION_HEAD(void, glColor3fv, const GLfloat *v ) STUB_FUNCTION_END_NO_RETURN(void, glColor3fv,v) +STUB_FUNCTION_HEAD(void, glColor3iv, const GLint *v ) STUB_FUNCTION_END_NO_RETURN(void, glColor3iv,v) +STUB_FUNCTION_HEAD(void, glColor3sv, const GLshort *v ) STUB_FUNCTION_END_NO_RETURN(void, glColor3sv,v) +STUB_FUNCTION_HEAD(void, glColor3ubv, const GLubyte *v ) STUB_FUNCTION_END_NO_RETURN(void, glColor3ubv,v) +STUB_FUNCTION_HEAD(void, glColor3uiv, const GLuint *v ) STUB_FUNCTION_END_NO_RETURN(void, glColor3uiv,v) +STUB_FUNCTION_HEAD(void, glColor3usv, const GLushort *v ) STUB_FUNCTION_END_NO_RETURN(void, glColor3usv,v) +STUB_FUNCTION_HEAD(void, glColor4bv, const GLbyte *v ) STUB_FUNCTION_END_NO_RETURN(void, glColor4bv,v) +STUB_FUNCTION_HEAD(void, glColor4dv, const GLdouble *v ) STUB_FUNCTION_END_NO_RETURN(void, glColor4dv,v) +STUB_FUNCTION_HEAD(void, glColor4fv, const GLfloat *v ) STUB_FUNCTION_END_NO_RETURN(void, glColor4fv,v) +STUB_FUNCTION_HEAD(void, glColor4iv, const GLint *v ) STUB_FUNCTION_END_NO_RETURN(void, glColor4iv,v) +STUB_FUNCTION_HEAD(void, glColor4sv, const GLshort *v ) STUB_FUNCTION_END_NO_RETURN(void, glColor4sv,v) +STUB_FUNCTION_HEAD(void, glColor4ubv, const GLubyte *v ) STUB_FUNCTION_END_NO_RETURN(void, glColor4ubv,v) +STUB_FUNCTION_HEAD(void, glColor4uiv, const GLuint *v ) STUB_FUNCTION_END_NO_RETURN(void, glColor4uiv,v) +STUB_FUNCTION_HEAD(void, glColor4usv, const GLushort *v ) STUB_FUNCTION_END_NO_RETURN(void, glColor4usv,v) +STUB_FUNCTION_HEAD(void, glTexCoord1d, GLdouble s ) STUB_FUNCTION_END_NO_RETURN(void, glTexCoord1d,s) +STUB_FUNCTION_HEAD(void, glTexCoord1f, GLfloat s ) STUB_FUNCTION_END_NO_RETURN(void, glTexCoord1f,s) +STUB_FUNCTION_HEAD(void, glTexCoord1i, GLint s ) STUB_FUNCTION_END_NO_RETURN(void, glTexCoord1i,s) +STUB_FUNCTION_HEAD(void, glTexCoord1s, GLshort s ) STUB_FUNCTION_END_NO_RETURN(void, glTexCoord1s,s) +STUB_FUNCTION_HEAD(void, glTexCoord2d, GLdouble s, GLdouble t ) STUB_FUNCTION_END_NO_RETURN(void, glTexCoord2d,s,t) +STUB_FUNCTION_HEAD(void, glTexCoord2f, GLfloat s, GLfloat t ) STUB_FUNCTION_END_NO_RETURN(void, glTexCoord2f,s,t) +STUB_FUNCTION_HEAD(void, glTexCoord2i, GLint s, GLint t ) STUB_FUNCTION_END_NO_RETURN(void, glTexCoord2i,s,t) +STUB_FUNCTION_HEAD(void, glTexCoord2s, GLshort s, GLshort t ) STUB_FUNCTION_END_NO_RETURN(void, glTexCoord2s,s,t) +STUB_FUNCTION_HEAD(void, glTexCoord3d, GLdouble s, GLdouble t, GLdouble r ) STUB_FUNCTION_END_NO_RETURN(void, glTexCoord3d,s,t,r) +STUB_FUNCTION_HEAD(void, glTexCoord3f, GLfloat s, GLfloat t, GLfloat r ) STUB_FUNCTION_END_NO_RETURN(void, glTexCoord3f,s,t,r) +STUB_FUNCTION_HEAD(void, glTexCoord3i, GLint s, GLint t, GLint r ) STUB_FUNCTION_END_NO_RETURN(void, glTexCoord3i,s,t,r) +STUB_FUNCTION_HEAD(void, glTexCoord3s, GLshort s, GLshort t, GLshort r ) STUB_FUNCTION_END_NO_RETURN(void, glTexCoord3s,s,t,r) +STUB_FUNCTION_HEAD(void, glTexCoord4d, GLdouble s, GLdouble t, GLdouble r, GLdouble q ) STUB_FUNCTION_END_NO_RETURN(void, glTexCoord4d,s,t,r,q) +STUB_FUNCTION_HEAD(void, glTexCoord4f, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) STUB_FUNCTION_END_NO_RETURN(void, glTexCoord4f,s,t,r,q) +STUB_FUNCTION_HEAD(void, glTexCoord4i, GLint s, GLint t, GLint r, GLint q ) STUB_FUNCTION_END_NO_RETURN(void, glTexCoord4i,s,t,r,q) +STUB_FUNCTION_HEAD(void, glTexCoord4s, GLshort s, GLshort t, GLshort r, GLshort q ) STUB_FUNCTION_END_NO_RETURN(void, glTexCoord4s,s,t,r,q) +STUB_FUNCTION_HEAD(void, glTexCoord1dv, const GLdouble *v ) STUB_FUNCTION_END_NO_RETURN(void, glTexCoord1dv,v) +STUB_FUNCTION_HEAD(void, glTexCoord1fv, const GLfloat *v ) STUB_FUNCTION_END_NO_RETURN(void, glTexCoord1fv,v) +STUB_FUNCTION_HEAD(void, glTexCoord1iv, const GLint *v ) STUB_FUNCTION_END_NO_RETURN(void, glTexCoord1iv,v) +STUB_FUNCTION_HEAD(void, glTexCoord1sv, const GLshort *v ) STUB_FUNCTION_END_NO_RETURN(void, glTexCoord1sv,v) +STUB_FUNCTION_HEAD(void, glTexCoord2dv, const GLdouble *v ) STUB_FUNCTION_END_NO_RETURN(void, glTexCoord2dv,v) +STUB_FUNCTION_HEAD(void, glTexCoord2fv, const GLfloat *v ) STUB_FUNCTION_END_NO_RETURN(void, glTexCoord2fv,v) +STUB_FUNCTION_HEAD(void, glTexCoord2iv, const GLint *v ) STUB_FUNCTION_END_NO_RETURN(void, glTexCoord2iv,v) +STUB_FUNCTION_HEAD(void, glTexCoord2sv, const GLshort *v ) STUB_FUNCTION_END_NO_RETURN(void, glTexCoord2sv,v) +STUB_FUNCTION_HEAD(void, glTexCoord3dv, const GLdouble *v ) STUB_FUNCTION_END_NO_RETURN(void, glTexCoord3dv,v) +STUB_FUNCTION_HEAD(void, glTexCoord3fv, const GLfloat *v ) STUB_FUNCTION_END_NO_RETURN(void, glTexCoord3fv,v) +STUB_FUNCTION_HEAD(void, glTexCoord3iv, const GLint *v ) STUB_FUNCTION_END_NO_RETURN(void, glTexCoord3iv,v) +STUB_FUNCTION_HEAD(void, glTexCoord3sv, const GLshort *v ) STUB_FUNCTION_END_NO_RETURN(void, glTexCoord3sv,v) +STUB_FUNCTION_HEAD(void, glTexCoord4dv, const GLdouble *v ) STUB_FUNCTION_END_NO_RETURN(void, glTexCoord4dv,v) +STUB_FUNCTION_HEAD(void, glTexCoord4fv, const GLfloat *v ) STUB_FUNCTION_END_NO_RETURN(void, glTexCoord4fv,v) +STUB_FUNCTION_HEAD(void, glTexCoord4iv, const GLint *v ) STUB_FUNCTION_END_NO_RETURN(void, glTexCoord4iv,v) +STUB_FUNCTION_HEAD(void, glTexCoord4sv, const GLshort *v ) STUB_FUNCTION_END_NO_RETURN(void, glTexCoord4sv,v) +STUB_FUNCTION_HEAD(void, glRasterPos2d, GLdouble x, GLdouble y ) STUB_FUNCTION_END_NO_RETURN(void, glRasterPos2d,x,y) +STUB_FUNCTION_HEAD(void, glRasterPos2f, GLfloat x, GLfloat y ) STUB_FUNCTION_END_NO_RETURN(void, glRasterPos2f,x,y) +STUB_FUNCTION_HEAD(void, glRasterPos2i, GLint x, GLint y ) STUB_FUNCTION_END_NO_RETURN(void, glRasterPos2i,x,y) +STUB_FUNCTION_HEAD(void, glRasterPos2s, GLshort x, GLshort y ) STUB_FUNCTION_END_NO_RETURN(void, glRasterPos2s,x,y) +STUB_FUNCTION_HEAD(void, glRasterPos3d, GLdouble x, GLdouble y, GLdouble z ) STUB_FUNCTION_END_NO_RETURN(void, glRasterPos3d,x,y,z) +STUB_FUNCTION_HEAD(void, glRasterPos3f, GLfloat x, GLfloat y, GLfloat z ) STUB_FUNCTION_END_NO_RETURN(void, glRasterPos3f,x,y,z) +STUB_FUNCTION_HEAD(void, glRasterPos3i, GLint x, GLint y, GLint z ) STUB_FUNCTION_END_NO_RETURN(void, glRasterPos3i,x,y,z) +STUB_FUNCTION_HEAD(void, glRasterPos3s, GLshort x, GLshort y, GLshort z ) STUB_FUNCTION_END_NO_RETURN(void, glRasterPos3s,x,y,z) +STUB_FUNCTION_HEAD(void, glRasterPos4d, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) STUB_FUNCTION_END_NO_RETURN(void, glRasterPos4d,x,y,z,w) +STUB_FUNCTION_HEAD(void, glRasterPos4f, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) STUB_FUNCTION_END_NO_RETURN(void, glRasterPos4f,x,y,z,w) +STUB_FUNCTION_HEAD(void, glRasterPos4i, GLint x, GLint y, GLint z, GLint w ) STUB_FUNCTION_END_NO_RETURN(void, glRasterPos4i,x,y,z,w) +STUB_FUNCTION_HEAD(void, glRasterPos4s, GLshort x, GLshort y, GLshort z, GLshort w ) STUB_FUNCTION_END_NO_RETURN(void, glRasterPos4s,x,y,z,w) +STUB_FUNCTION_HEAD(void, glRasterPos2dv, const GLdouble *v ) STUB_FUNCTION_END_NO_RETURN(void, glRasterPos2dv,v) +STUB_FUNCTION_HEAD(void, glRasterPos2fv, const GLfloat *v ) STUB_FUNCTION_END_NO_RETURN(void, glRasterPos2fv,v) +STUB_FUNCTION_HEAD(void, glRasterPos2iv, const GLint *v ) STUB_FUNCTION_END_NO_RETURN(void, glRasterPos2iv,v) +STUB_FUNCTION_HEAD(void, glRasterPos2sv, const GLshort *v ) STUB_FUNCTION_END_NO_RETURN(void, glRasterPos2sv,v) +STUB_FUNCTION_HEAD(void, glRasterPos3dv, const GLdouble *v ) STUB_FUNCTION_END_NO_RETURN(void, glRasterPos3dv,v) +STUB_FUNCTION_HEAD(void, glRasterPos3fv, const GLfloat *v ) STUB_FUNCTION_END_NO_RETURN(void, glRasterPos3fv,v) +STUB_FUNCTION_HEAD(void, glRasterPos3iv, const GLint *v ) STUB_FUNCTION_END_NO_RETURN(void, glRasterPos3iv,v) +STUB_FUNCTION_HEAD(void, glRasterPos3sv, const GLshort *v ) STUB_FUNCTION_END_NO_RETURN(void, glRasterPos3sv,v) +STUB_FUNCTION_HEAD(void, glRasterPos4dv, const GLdouble *v ) STUB_FUNCTION_END_NO_RETURN(void, glRasterPos4dv,v) +STUB_FUNCTION_HEAD(void, glRasterPos4fv, const GLfloat *v ) STUB_FUNCTION_END_NO_RETURN(void, glRasterPos4fv,v) +STUB_FUNCTION_HEAD(void, glRasterPos4iv, const GLint *v ) STUB_FUNCTION_END_NO_RETURN(void, glRasterPos4iv,v) +STUB_FUNCTION_HEAD(void, glRasterPos4sv, const GLshort *v ) STUB_FUNCTION_END_NO_RETURN(void, glRasterPos4sv,v) +STUB_FUNCTION_HEAD(void, glRectd, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) STUB_FUNCTION_END_NO_RETURN(void, glRectd,x1,y1,x2,y2) +STUB_FUNCTION_HEAD(void, glRectf, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) STUB_FUNCTION_END_NO_RETURN(void, glRectf,x1,y1,x2,y2) +STUB_FUNCTION_HEAD(void, glRecti, GLint x1, GLint y1, GLint x2, GLint y2 ) STUB_FUNCTION_END_NO_RETURN(void, glRecti,x1,y1,x2,y2) +STUB_FUNCTION_HEAD(void, glRects, GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) STUB_FUNCTION_END_NO_RETURN(void, glRects,x1,y1,x2,y2) +STUB_FUNCTION_HEAD(void, glRectdv, const GLdouble *v1, const GLdouble *v2 ) STUB_FUNCTION_END_NO_RETURN(void, glRectdv,v1,v2) +STUB_FUNCTION_HEAD(void, glRectfv, const GLfloat *v1, const GLfloat *v2 ) STUB_FUNCTION_END_NO_RETURN(void, glRectfv,v1,v2) +STUB_FUNCTION_HEAD(void, glRectiv, const GLint *v1, const GLint *v2 ) STUB_FUNCTION_END_NO_RETURN(void, glRectiv,v1,v2) +STUB_FUNCTION_HEAD(void, glRectsv, const GLshort *v1, const GLshort *v2 ) STUB_FUNCTION_END_NO_RETURN(void, glRectsv,v1,v2) +/* +* Vertex Arrays (1.1) +*/ +STUB_FUNCTION_HEAD(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const GLvoid* ptr ) STUB_FUNCTION_END_NO_RETURN(void, glVertexPointer,size,type,stride,ptr) +STUB_FUNCTION_HEAD(void, glNormalPointer, GLenum type, GLsizei stride,const GLvoid* ptr ) STUB_FUNCTION_END_NO_RETURN(void, glNormalPointer,type,stride,ptr) +STUB_FUNCTION_HEAD(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const GLvoid* ptr ) STUB_FUNCTION_END_NO_RETURN(void, glColorPointer,size,type,stride,ptr) +STUB_FUNCTION_HEAD(void, glIndexPointer, GLenum type, GLsizei stride,const GLvoid* ptr ) STUB_FUNCTION_END_NO_RETURN(void, glIndexPointer,type,stride,ptr) +STUB_FUNCTION_HEAD(void, glTexCoordPointer, GLint size, GLenum type, GLsizei stride, const GLvoid* ptr ) STUB_FUNCTION_END_NO_RETURN(void, glTexCoordPointer,size,type,stride,ptr) +STUB_FUNCTION_HEAD(void, glEdgeFlagPointer, GLsizei stride, const GLvoid* ptr ) STUB_FUNCTION_END_NO_RETURN(void, glEdgeFlagPointer,stride,ptr) +STUB_FUNCTION_HEAD(void, glArrayElement, GLint i ) STUB_FUNCTION_END_NO_RETURN(void, glArrayElement,i) +STUB_FUNCTION_HEAD(void, glInterleavedArrays, GLenum format, GLsizei stride,const GLvoid* pointer ) STUB_FUNCTION_END_NO_RETURN(void, glInterleavedArrays,format,stride,pointer) +/* +* Lighting +*/ +STUB_FUNCTION_HEAD(void, glShadeModel, GLenum mode ) STUB_FUNCTION_END_NO_RETURN(void, glShadeModel,mode) +STUB_FUNCTION_HEAD(void, glLightf, GLenum light, GLenum pname, GLfloat param ) STUB_FUNCTION_END_NO_RETURN(void, glLightf,light,pname,param) +STUB_FUNCTION_HEAD(void, glLighti, GLenum light, GLenum pname, GLint param ) STUB_FUNCTION_END_NO_RETURN(void, glLighti,light,pname,param) +STUB_FUNCTION_HEAD(void, glLightfv, GLenum light, GLenum pname,const GLfloat *params ) STUB_FUNCTION_END_NO_RETURN(void, glLightfv,light,pname,params) +STUB_FUNCTION_HEAD(void, glLightiv, GLenum light, GLenum pname,const GLint *params ) STUB_FUNCTION_END_NO_RETURN(void, glLightiv,light,pname,params) +STUB_FUNCTION_HEAD(void, glGetLightfv, GLenum light, GLenum pname, GLfloat *params ) STUB_FUNCTION_END_NO_RETURN(void, glGetLightfv,light,pname,params) +STUB_FUNCTION_HEAD(void, glGetLightiv, GLenum light, GLenum pname, GLint *params ) STUB_FUNCTION_END_NO_RETURN(void, glGetLightiv,light,pname,params) +STUB_FUNCTION_HEAD(void, glLightModelf, GLenum pname, GLfloat param ) STUB_FUNCTION_END_NO_RETURN(void, glLightModelf,pname,param) +STUB_FUNCTION_HEAD(void, glLightModeli, GLenum pname, GLint param ) STUB_FUNCTION_END_NO_RETURN(void, glLightModeli,pname,param) +STUB_FUNCTION_HEAD(void, glLightModelfv, GLenum pname, const GLfloat *params ) STUB_FUNCTION_END_NO_RETURN(void, glLightModelfv,pname,params) +STUB_FUNCTION_HEAD(void, glLightModeliv, GLenum pname, const GLint *params ) STUB_FUNCTION_END_NO_RETURN(void, glLightModeliv,pname,params) +STUB_FUNCTION_HEAD(void, glMaterialf, GLenum face, GLenum pname, GLfloat param ) STUB_FUNCTION_END_NO_RETURN(void, glMaterialf,face,pname,param) +STUB_FUNCTION_HEAD(void, glMateriali, GLenum face, GLenum pname, GLint param ) STUB_FUNCTION_END_NO_RETURN(void, glMateriali,face,pname,param) +STUB_FUNCTION_HEAD(void, glMaterialfv, GLenum face, GLenum pname, const GLfloat *params ) STUB_FUNCTION_END_NO_RETURN(void, glMaterialfv,face,pname,params) +STUB_FUNCTION_HEAD(void, glMaterialiv, GLenum face, GLenum pname, const GLint *params ) STUB_FUNCTION_END_NO_RETURN(void, glMaterialiv,face,pname,params) +STUB_FUNCTION_HEAD(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat *params ) STUB_FUNCTION_END_NO_RETURN(void, glGetMaterialfv,face,pname,params) +STUB_FUNCTION_HEAD(void, glGetMaterialiv, GLenum face, GLenum pname, GLint *params ) STUB_FUNCTION_END_NO_RETURN(void, glGetMaterialiv,face,pname,params) +STUB_FUNCTION_HEAD(void, glColorMaterial, GLenum face, GLenum mode ) STUB_FUNCTION_END_NO_RETURN(void, glColorMaterial,face,mode) +/* +* Raster functions +*/ +STUB_FUNCTION_HEAD(void, glPixelZoom, GLfloat xfactor, GLfloat yfactor ) STUB_FUNCTION_END_NO_RETURN(void, glPixelZoom,xfactor,yfactor) +STUB_FUNCTION_HEAD(void, glPixelStoref, GLenum pname, GLfloat param ) STUB_FUNCTION_END_NO_RETURN(void, glPixelStoref,pname,param) +STUB_FUNCTION_HEAD(void, glPixelTransferf, GLenum pname, GLfloat param ) STUB_FUNCTION_END_NO_RETURN(void, glPixelTransferf,pname,param) +STUB_FUNCTION_HEAD(void, glPixelTransferi, GLenum pname, GLint param ) STUB_FUNCTION_END_NO_RETURN(void, glPixelTransferi,pname,param) +STUB_FUNCTION_HEAD(void, glPixelMapfv, GLenum map, GLsizei mapsize,const GLfloat *values ) STUB_FUNCTION_END_NO_RETURN(void, glPixelMapfv,map,mapsize,values) +STUB_FUNCTION_HEAD(void, glPixelMapuiv, GLenum map, GLsizei mapsize,const GLuint *values ) STUB_FUNCTION_END_NO_RETURN(void, glPixelMapuiv,map,mapsize,values) +STUB_FUNCTION_HEAD(void, glPixelMapusv, GLenum map, GLsizei mapsize,const GLushort *values ) STUB_FUNCTION_END_NO_RETURN(void, glPixelMapusv,map,mapsize,values) +STUB_FUNCTION_HEAD(void, glGetPixelMapfv, GLenum map, GLfloat *values ) STUB_FUNCTION_END_NO_RETURN(void, glGetPixelMapfv,map,values) +STUB_FUNCTION_HEAD(void, glGetPixelMapuiv, GLenum map, GLuint *values ) STUB_FUNCTION_END_NO_RETURN(void, glGetPixelMapuiv,map,values) +STUB_FUNCTION_HEAD(void, glGetPixelMapusv, GLenum map, GLushort *values ) STUB_FUNCTION_END_NO_RETURN(void, glGetPixelMapusv,map,values) +STUB_FUNCTION_HEAD(void, glBitmap, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,const GLubyte *bitmap ) STUB_FUNCTION_END_NO_RETURN(void, glBitmap,width,height,xorig,yorig,xmove,ymove,bitmap) +STUB_FUNCTION_HEAD(void, glDrawPixels, GLsizei width, GLsizei height, GLenum format, GLenum type,const GLvoid* pixels ) STUB_FUNCTION_END_NO_RETURN(void, glDrawPixels,width,height,format,type,pixels) +STUB_FUNCTION_HEAD(void, glCopyPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) STUB_FUNCTION_END_NO_RETURN(void, glCopyPixels,x,y,width,height,type) +/* +* Stenciling +*/ + +/* +* Texture mapping +*/ +STUB_FUNCTION_HEAD(void, glTexGend, GLenum coord, GLenum pname, GLdouble param ) STUB_FUNCTION_END_NO_RETURN(void, glTexGend,coord,pname,param) +STUB_FUNCTION_HEAD(void, glTexGenf, GLenum coord, GLenum pname, GLfloat param ) STUB_FUNCTION_END_NO_RETURN(void, glTexGenf,coord,pname,param) +STUB_FUNCTION_HEAD(void, glTexGeni, GLenum coord, GLenum pname, GLint param ) STUB_FUNCTION_END_NO_RETURN(void, glTexGeni,coord,pname,param) +STUB_FUNCTION_HEAD(void, glTexGendv, GLenum coord, GLenum pname, const GLdouble *params ) STUB_FUNCTION_END_NO_RETURN(void, glTexGendv,coord,pname,params) +STUB_FUNCTION_HEAD(void, glTexGenfv, GLenum coord, GLenum pname, const GLfloat *params ) STUB_FUNCTION_END_NO_RETURN(void, glTexGenfv,coord,pname,params) +STUB_FUNCTION_HEAD(void, glTexGeniv, GLenum coord, GLenum pname, const GLint *params ) STUB_FUNCTION_END_NO_RETURN(void, glTexGeniv,coord,pname,params) +STUB_FUNCTION_HEAD(void, glGetTexGendv, GLenum coord, GLenum pname, GLdouble *params ) STUB_FUNCTION_END_NO_RETURN(void, glGetTexGendv,coord,pname,params) +STUB_FUNCTION_HEAD(void, glGetTexGenfv, GLenum coord, GLenum pname, GLfloat *params ) STUB_FUNCTION_END_NO_RETURN(void, glGetTexGenfv,coord,pname,params) +STUB_FUNCTION_HEAD(void, glGetTexGeniv, GLenum coord, GLenum pname, GLint *params ) STUB_FUNCTION_END_NO_RETURN(void, glGetTexGeniv,coord,pname,params) +STUB_FUNCTION_HEAD(void, glTexEnvf, GLenum target, GLenum pname, GLfloat param ) STUB_FUNCTION_END_NO_RETURN(void, glTexEnvf,target,pname,param) +STUB_FUNCTION_HEAD(void, glTexEnvi, GLenum target, GLenum pname, GLint param ) STUB_FUNCTION_END_NO_RETURN(void, glTexEnvi,target,pname,param) +STUB_FUNCTION_HEAD(void, glTexEnvfv, GLenum target, GLenum pname, const GLfloat *params ) STUB_FUNCTION_END_NO_RETURN(void, glTexEnvfv,target,pname,params) +STUB_FUNCTION_HEAD(void, glTexEnviv, GLenum target, GLenum pname, const GLint *params ) STUB_FUNCTION_END_NO_RETURN(void, glTexEnviv,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetTexEnvfv, GLenum target, GLenum pname, GLfloat *params ) STUB_FUNCTION_END_NO_RETURN(void, glGetTexEnvfv,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetTexEnviv, GLenum target, GLenum pname, GLint *params ) STUB_FUNCTION_END_NO_RETURN(void, glGetTexEnviv,target,pname,params) + + +//STUB_FUNCTION_HEAD(void, glTexImage1D, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type,const GLvoid* pixels ) STUB_FUNCTION_END_NO_RETURN(void, glTexImage1D,target,level,internalFormat,width,border,format,type,pixels) +STUB_FUNCTION_HEAD(void, glGetTexImage, GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels ) STUB_FUNCTION_END_NO_RETURN(void, glGetTexImage,target,level,format,type,pixels) +/* 1.1 functions */ + +STUB_FUNCTION_HEAD(void, glPrioritizeTextures, GLsizei n,const GLuint *textures,const GLclampf *priorities ) STUB_FUNCTION_END_NO_RETURN(void, glPrioritizeTextures,n,textures,priorities) +STUB_FUNCTION_HEAD(GLboolean, glAreTexturesResident, GLsizei n,const GLuint *textures, GLboolean *residences ) STUB_FUNCTION_END(GLboolean, glAreTexturesResident,n,textures,residences) +STUB_FUNCTION_HEAD(void, glTexSubImage1D, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid* pixels ) STUB_FUNCTION_END_NO_RETURN(void, glTexSubImage1D,target,level,xoffset,width,format,type,pixels) + +//STUB_FUNCTION_HEAD(void, glCopyTexImage1D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) STUB_FUNCTION_END_NO_RETURN(void, glCopyTexImage1D,target,level,internalformat,x,y,width,border) + +STUB_FUNCTION_HEAD(void, glCopyTexSubImage1D, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) STUB_FUNCTION_END_NO_RETURN(void, glCopyTexSubImage1D,target,level,xoffset,x,y,width) + +/* +* Evaluators +*/ +STUB_FUNCTION_HEAD(void, glMap1d, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ) STUB_FUNCTION_END_NO_RETURN(void, glMap1d,target,u1,u2,stride,order,points) +STUB_FUNCTION_HEAD(void, glMap1f, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ) STUB_FUNCTION_END_NO_RETURN(void, glMap1f,target,u1,u2,stride,order,points) +STUB_FUNCTION_HEAD(void, glMap2d, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,const GLdouble *points ) STUB_FUNCTION_END_NO_RETURN(void, glMap2d,target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points) +STUB_FUNCTION_HEAD(void, glMap2f, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,const GLfloat *points ) STUB_FUNCTION_END_NO_RETURN(void, glMap2f,target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points) +STUB_FUNCTION_HEAD(void, glGetMapdv, GLenum target, GLenum query, GLdouble *v ) STUB_FUNCTION_END_NO_RETURN(void, glGetMapdv,target,query,v) +STUB_FUNCTION_HEAD(void, glGetMapfv, GLenum target, GLenum query, GLfloat *v ) STUB_FUNCTION_END_NO_RETURN(void, glGetMapfv,target,query,v) +STUB_FUNCTION_HEAD(void, glGetMapiv, GLenum target, GLenum query, GLint *v ) STUB_FUNCTION_END_NO_RETURN(void, glGetMapiv,target,query,v) +STUB_FUNCTION_HEAD(void, glEvalCoord1d, GLdouble u ) STUB_FUNCTION_END_NO_RETURN(void, glEvalCoord1d,u) +STUB_FUNCTION_HEAD(void, glEvalCoord1f, GLfloat u ) STUB_FUNCTION_END_NO_RETURN(void, glEvalCoord1f,u) +STUB_FUNCTION_HEAD(void, glEvalCoord1dv, const GLdouble *u ) STUB_FUNCTION_END_NO_RETURN(void, glEvalCoord1dv,u) +STUB_FUNCTION_HEAD(void, glEvalCoord1fv, const GLfloat *u ) STUB_FUNCTION_END_NO_RETURN(void, glEvalCoord1fv,u) +STUB_FUNCTION_HEAD(void, glEvalCoord2d, GLdouble u, GLdouble v ) STUB_FUNCTION_END_NO_RETURN(void, glEvalCoord2d,u,v) +STUB_FUNCTION_HEAD(void, glEvalCoord2f, GLfloat u, GLfloat v ) STUB_FUNCTION_END_NO_RETURN(void, glEvalCoord2f,u,v) +STUB_FUNCTION_HEAD(void, glEvalCoord2dv, const GLdouble *u ) STUB_FUNCTION_END_NO_RETURN(void, glEvalCoord2dv,u) +STUB_FUNCTION_HEAD(void, glEvalCoord2fv, const GLfloat *u ) STUB_FUNCTION_END_NO_RETURN(void, glEvalCoord2fv,u) +STUB_FUNCTION_HEAD(void, glMapGrid1d, GLint un, GLdouble u1, GLdouble u2 ) STUB_FUNCTION_END_NO_RETURN(void, glMapGrid1d,un,u1,u2) +STUB_FUNCTION_HEAD(void, glMapGrid1f, GLint un, GLfloat u1, GLfloat u2 ) STUB_FUNCTION_END_NO_RETURN(void, glMapGrid1f,un,u1,u2) +STUB_FUNCTION_HEAD(void, glMapGrid2d, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) STUB_FUNCTION_END_NO_RETURN(void, glMapGrid2d,un,u1,u2,vn,v1,v2) +STUB_FUNCTION_HEAD(void, glMapGrid2f, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) STUB_FUNCTION_END_NO_RETURN(void, glMapGrid2f,un,u1,u2,vn,v1,v2) +STUB_FUNCTION_HEAD(void, glEvalPoint1, GLint i ) STUB_FUNCTION_END_NO_RETURN(void, glEvalPoint1,i) +STUB_FUNCTION_HEAD(void, glEvalPoint2, GLint i, GLint j ) STUB_FUNCTION_END_NO_RETURN(void, glEvalPoint2,i,j) +STUB_FUNCTION_HEAD(void, glEvalMesh1, GLenum mode, GLint i1, GLint i2 ) STUB_FUNCTION_END_NO_RETURN(void, glEvalMesh1,mode,i1,i2) +STUB_FUNCTION_HEAD(void, glEvalMesh2, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) STUB_FUNCTION_END_NO_RETURN(void, glEvalMesh2,mode,i1,i2,j1,j2) +/* +* Fog +*/ +STUB_FUNCTION_HEAD(void, glFogf, GLenum pname, GLfloat param ) STUB_FUNCTION_END_NO_RETURN(void, glFogf,pname,param) +STUB_FUNCTION_HEAD(void, glFogi, GLenum pname, GLint param ) STUB_FUNCTION_END_NO_RETURN(void, glFogi,pname,param) +STUB_FUNCTION_HEAD(void, glFogfv, GLenum pname, const GLfloat *params ) STUB_FUNCTION_END_NO_RETURN(void, glFogfv,pname,params) +STUB_FUNCTION_HEAD(void, glFogiv, GLenum pname, const GLint *params ) STUB_FUNCTION_END_NO_RETURN(void, glFogiv,pname,params) +/* +* Selection and Feedback +*/ +STUB_FUNCTION_HEAD(void, glFeedbackBuffer, GLsizei size, GLenum type, GLfloat *buffer ) STUB_FUNCTION_END_NO_RETURN(void, glFeedbackBuffer,size,type,buffer) +STUB_FUNCTION_HEAD(void, glPassThrough, GLfloat token ) STUB_FUNCTION_END_NO_RETURN(void, glPassThrough,token) +STUB_FUNCTION_HEAD(void, glSelectBuffer, GLsizei size, GLuint *buffer ) STUB_FUNCTION_END_NO_RETURN(void, glSelectBuffer,size,buffer) +STUB_FUNCTION_HEAD(void, glInitNames) STUB_FUNCTION_END_NO_RETURN(void, glInitNames) +STUB_FUNCTION_HEAD(void, glLoadName, GLuint name ) STUB_FUNCTION_END_NO_RETURN(void, glLoadName,name) +STUB_FUNCTION_HEAD(void, glPushName, GLuint name ) STUB_FUNCTION_END_NO_RETURN(void, glPushName,name) +STUB_FUNCTION_HEAD(void, glPopName) STUB_FUNCTION_END_NO_RETURN(void, glPopName) +// OpenGL 3.1 +STUB_FUNCTION_HEAD(void, glClampColor, GLenum target, GLenum clamp) STUB_FUNCTION_END_NO_RETURN(void, glClampColor,target,clamp) +STUB_FUNCTION_HEAD(void, glBeginConditionalRender, GLuint id, GLenum mode) STUB_FUNCTION_END_NO_RETURN(void, glBeginConditionalRender,id,mode) +STUB_FUNCTION_HEAD(void, glEndConditionalRender,void ) STUB_FUNCTION_END_NO_RETURN(void, glEndConditionalRender) +STUB_FUNCTION_HEAD(void, glVertexAttribI1i, GLuint index, GLint x) STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI1i,index,x) +STUB_FUNCTION_HEAD(void, glVertexAttribI2i, GLuint index, GLint x, GLint y) STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI2i,index,x,y) +STUB_FUNCTION_HEAD(void, glVertexAttribI3i, GLuint index, GLint x, GLint y, GLint z) STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI3i,index,x,y,z) +STUB_FUNCTION_HEAD(void, glVertexAttribI1ui, GLuint index, GLuint x) STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI1ui,index,x) +STUB_FUNCTION_HEAD(void, glVertexAttribI2ui, GLuint index, GLuint x, GLuint y) STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI2ui,index,x,y) +STUB_FUNCTION_HEAD(void, glVertexAttribI3ui, GLuint index, GLuint x, GLuint y, GLuint z) STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI3ui,index,x,y,z) +STUB_FUNCTION_HEAD(void, glVertexAttribI1iv, GLuint index, const GLint *v) STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI1iv,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttribI2iv, GLuint index, const GLint *v) STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI2iv,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttribI3iv, GLuint index, const GLint *v) STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI3iv,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttribI1uiv, GLuint index, const GLuint *v) STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI1uiv,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttribI2uiv, GLuint index, const GLuint *v) STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI2uiv,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttribI3uiv, GLuint index, const GLuint *v) STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI3uiv,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttribI4bv, GLuint index, const GLbyte *v) STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI4bv,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttribI4sv, GLuint index, const GLshort *v) STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI4sv,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttribI4ubv, GLuint index, const GLubyte *v) STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI4ubv,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttribI4usv, GLuint index, const GLushort *v) STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI4usv,index,v) +//STUB_FUNCTION_HEAD(void, glBindFragDataLocation, GLuint program, GLuint color, const GLchar *name) STUB_FUNCTION_END_NO_RETURN(void, glBindFragDataLocation,program,color,name) +GLAPI GLAPIENTRY void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) {} +STUB_FUNCTION_HEAD(void, glFramebufferTexture1D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) STUB_FUNCTION_END_NO_RETURN(void, glFramebufferTexture1D,target,attachment,textarget,texture,level) +STUB_FUNCTION_HEAD(void, glFramebufferTexture3D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) STUB_FUNCTION_END_NO_RETURN(void, glFramebufferTexture3D,target,attachment,textarget,texture,level,zoffset) +// Shader +//STUB_FUNCTION_HEAD(void, glReleaseShaderCompiler,void) STUB_FUNCTION_END_NO_RETURN(void, glReleaseShaderCompiler,); +// Program +//STUB_FUNCTION_HEAD(GLuint, glCreateProgram,void) STUB_FUNCTION_END(GLuint, glCreateProgram,); +// Others +STUB_FUNCTION_HEAD(void, glCompressedTexImage1D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); STUB_FUNCTION_END_NO_RETURN(void, glCompressedTexImage1D,target,level,internalformat,width,border,imageSize,data) +STUB_FUNCTION_HEAD(void, glCompressedTexSubImage1D, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); STUB_FUNCTION_END_NO_RETURN(void, glCompressedTexSubImage1D,target,level,xoffset,width,format,imageSize,data) +STUB_FUNCTION_HEAD(void, glGetCompressedTexImage, GLenum target, GLint level, void* img); STUB_FUNCTION_END_NO_RETURN(void, glGetCompressedTexImage,target,level,img) +STUB_FUNCTION_HEAD(void, glClientActiveTexture, GLenum texture); STUB_FUNCTION_END_NO_RETURN(void, glClientActiveTexture,texture) +STUB_FUNCTION_HEAD(void, glMultiTexCoord1d, GLenum target, GLdouble s); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord1d,target,s) +STUB_FUNCTION_HEAD(void, glMultiTexCoord1dv, GLenum target, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord1dv,target,v) +STUB_FUNCTION_HEAD(void, glMultiTexCoord1f, GLenum target, GLfloat s); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord1f,target,s) +STUB_FUNCTION_HEAD(void, glMultiTexCoord1fv, GLenum target, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord1fv,target,v) +STUB_FUNCTION_HEAD(void, glMultiTexCoord1i, GLenum target, GLint s); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord1i,target,s) +STUB_FUNCTION_HEAD(void, glMultiTexCoord1iv, GLenum target, const GLint* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord1iv,target,v) +STUB_FUNCTION_HEAD(void, glMultiTexCoord1s, GLenum target, GLshort s); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord1s,target,s) +STUB_FUNCTION_HEAD(void, glMultiTexCoord1sv, GLenum target, const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord1sv,target,v) +STUB_FUNCTION_HEAD(void, glMultiTexCoord2d, GLenum target, GLdouble s, GLdouble t); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord2d,target,s,t) +STUB_FUNCTION_HEAD(void, glMultiTexCoord2dv, GLenum target, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord2dv,target,v) +STUB_FUNCTION_HEAD(void, glMultiTexCoord2f, GLenum target, GLfloat s, GLfloat t); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord2f,target,s,t) +STUB_FUNCTION_HEAD(void, glMultiTexCoord2fv, GLenum target, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord2fv,target,v) +STUB_FUNCTION_HEAD(void, glMultiTexCoord2i, GLenum target, GLint s, GLint t); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord2i,target,s,t) +STUB_FUNCTION_HEAD(void, glMultiTexCoord2iv, GLenum target, const GLint* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord2iv,target,v) +STUB_FUNCTION_HEAD(void, glMultiTexCoord2s, GLenum target, GLshort s, GLshort t); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord2s,target,s,t) +STUB_FUNCTION_HEAD(void, glMultiTexCoord2sv, GLenum target, const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord2sv,target,v) +STUB_FUNCTION_HEAD(void, glMultiTexCoord3d, GLenum target, GLdouble s, GLdouble t, GLdouble r); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord3d,target,s,t,r) +STUB_FUNCTION_HEAD(void, glMultiTexCoord3dv, GLenum target, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord3dv,target,v) +STUB_FUNCTION_HEAD(void, glMultiTexCoord3f, GLenum target, GLfloat s, GLfloat t, GLfloat r); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord3f,target,s,t,r) +STUB_FUNCTION_HEAD(void, glMultiTexCoord3fv, GLenum target, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord3fv,target,v) +STUB_FUNCTION_HEAD(void, glMultiTexCoord3i, GLenum target, GLint s, GLint t, GLint r); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord3i,target,s,t,r) +STUB_FUNCTION_HEAD(void, glMultiTexCoord3iv, GLenum target, const GLint* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord3iv,target,v) +STUB_FUNCTION_HEAD(void, glMultiTexCoord3s, GLenum target, GLshort s, GLshort t, GLshort r); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord3s,target,s,t,r) +STUB_FUNCTION_HEAD(void, glMultiTexCoord3sv, GLenum target, const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord3sv,target,v) +STUB_FUNCTION_HEAD(void, glMultiTexCoord4d, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord4d,target,s,t,r,q) +STUB_FUNCTION_HEAD(void, glMultiTexCoord4dv, GLenum target, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord4dv,target,v) +STUB_FUNCTION_HEAD(void, glMultiTexCoord4f, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord4f,target,s,t,r,q) +STUB_FUNCTION_HEAD(void, glMultiTexCoord4fv, GLenum target, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord4fv,target,v) +STUB_FUNCTION_HEAD(void, glMultiTexCoord4i, GLenum target, GLint s, GLint t, GLint r, GLint q); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord4i,target,s,t,r,q) +STUB_FUNCTION_HEAD(void, glMultiTexCoord4iv, GLenum target, const GLint* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord4iv,target,v) +STUB_FUNCTION_HEAD(void, glMultiTexCoord4s, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord4s,target,s,t,r,q) +STUB_FUNCTION_HEAD(void, glMultiTexCoord4sv, GLenum target, const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord4sv,target,v) +STUB_FUNCTION_HEAD(void, glLoadTransposeMatrixf,const GLfloat* m); STUB_FUNCTION_END_NO_RETURN(void, glLoadTransposeMatrixf,m) +STUB_FUNCTION_HEAD(void, glLoadTransposeMatrixd,const GLdouble* m); STUB_FUNCTION_END_NO_RETURN(void, glLoadTransposeMatrixd,m) +STUB_FUNCTION_HEAD(void, glMultTransposeMatrixf,const GLfloat* m); STUB_FUNCTION_END_NO_RETURN(void, glMultTransposeMatrixf,m) +STUB_FUNCTION_HEAD(void, glMultTransposeMatrixd,const GLdouble* m); STUB_FUNCTION_END_NO_RETURN(void, glMultTransposeMatrixd,m) +STUB_FUNCTION_HEAD(void, glMultiDrawArrays, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount); STUB_FUNCTION_END_NO_RETURN(void, glMultiDrawArrays,mode,first,count,drawcount) +STUB_FUNCTION_HEAD(void, glMultiDrawElements, GLenum mode, const GLsizei* count, GLenum type, const void* const*indices, GLsizei drawcount); STUB_FUNCTION_END_NO_RETURN(void, glMultiDrawElements,mode,count,type,indices,drawcount) +STUB_FUNCTION_HEAD(void, glPointParameterf, GLenum pname, GLfloat param); STUB_FUNCTION_END_NO_RETURN(void, glPointParameterf,pname,param) +STUB_FUNCTION_HEAD(void, glPointParameterfv, GLenum pname, const GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glPointParameterfv,pname,params) +STUB_FUNCTION_HEAD(void, glPointParameteri, GLenum pname, GLint param); STUB_FUNCTION_END_NO_RETURN(void, glPointParameteri,pname,param) +STUB_FUNCTION_HEAD(void, glPointParameteriv, GLenum pname, const GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glPointParameteriv,pname,params) +STUB_FUNCTION_HEAD(void, glFogCoordf, GLfloat coord); STUB_FUNCTION_END_NO_RETURN(void, glFogCoordf,coord) +STUB_FUNCTION_HEAD(void, glFogCoordfv,const GLfloat* coord); STUB_FUNCTION_END_NO_RETURN(void, glFogCoordfv,coord) +STUB_FUNCTION_HEAD(void, glFogCoordd, GLdouble coord); STUB_FUNCTION_END_NO_RETURN(void, glFogCoordd,coord) +STUB_FUNCTION_HEAD(void, glFogCoorddv,const GLdouble* coord); STUB_FUNCTION_END_NO_RETURN(void, glFogCoorddv,coord) +STUB_FUNCTION_HEAD(void, glFogCoordPointer, GLenum type, GLsizei stride, const void* pointer); STUB_FUNCTION_END_NO_RETURN(void, glFogCoordPointer,type,stride,pointer) +STUB_FUNCTION_HEAD(void, glSecondaryColor3b, GLbyte red, GLbyte green, GLbyte blue); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColor3b,red,green,blue) +STUB_FUNCTION_HEAD(void, glSecondaryColor3bv,const GLbyte* v); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColor3bv,v) +STUB_FUNCTION_HEAD(void, glSecondaryColor3d, GLdouble red, GLdouble green, GLdouble blue); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColor3d,red,green,blue) +STUB_FUNCTION_HEAD(void, glSecondaryColor3dv,const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColor3dv,v) +STUB_FUNCTION_HEAD(void, glSecondaryColor3f, GLfloat red, GLfloat green, GLfloat blue); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColor3f,red,green,blue) +STUB_FUNCTION_HEAD(void, glSecondaryColor3fv,const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColor3fv,v) +STUB_FUNCTION_HEAD(void, glSecondaryColor3i, GLint red, GLint green, GLint blue); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColor3i,red,green,blue) +STUB_FUNCTION_HEAD(void, glSecondaryColor3iv,const GLint* v); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColor3iv,v) +STUB_FUNCTION_HEAD(void, glSecondaryColor3s, GLshort red, GLshort green, GLshort blue); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColor3s,red,green,blue) +STUB_FUNCTION_HEAD(void, glSecondaryColor3sv,const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColor3sv,v) +STUB_FUNCTION_HEAD(void, glSecondaryColor3ub, GLubyte red, GLubyte green, GLubyte blue); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColor3ub,red,green,blue) +STUB_FUNCTION_HEAD(void, glSecondaryColor3ubv,const GLubyte* v); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColor3ubv,v) +STUB_FUNCTION_HEAD(void, glSecondaryColor3ui, GLuint red, GLuint green, GLuint blue); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColor3ui,red,green,blue) +STUB_FUNCTION_HEAD(void, glSecondaryColor3uiv,const GLuint* v); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColor3uiv,v) +STUB_FUNCTION_HEAD(void, glSecondaryColor3us, GLushort red, GLushort green, GLushort blue); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColor3us,red,green,blue) +STUB_FUNCTION_HEAD(void, glSecondaryColor3usv,const GLushort* v); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColor3usv,v) +STUB_FUNCTION_HEAD(void, glSecondaryColorPointer, GLint size, GLenum type, GLsizei stride, const void* pointer); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColorPointer,size,type,stride,pointer) +STUB_FUNCTION_HEAD(void, glWindowPos2d, GLdouble x, GLdouble y); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos2d,x,y) +STUB_FUNCTION_HEAD(void, glWindowPos2dv,const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos2dv,v) +STUB_FUNCTION_HEAD(void, glWindowPos2f, GLfloat x, GLfloat y); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos2f,x,y) +STUB_FUNCTION_HEAD(void, glWindowPos2fv,const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos2fv,v) +STUB_FUNCTION_HEAD(void, glWindowPos2i, GLint x, GLint y); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos2i,x,y) +STUB_FUNCTION_HEAD(void, glWindowPos2iv,const GLint* v); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos2iv,v) +STUB_FUNCTION_HEAD(void, glWindowPos2s, GLshort x, GLshort y); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos2s,x,y) +STUB_FUNCTION_HEAD(void, glWindowPos2sv,const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos2sv,v) +STUB_FUNCTION_HEAD(void, glWindowPos3d, GLdouble x, GLdouble y, GLdouble z); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos3d,x,y,z) +STUB_FUNCTION_HEAD(void, glWindowPos3dv,const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos3dv,v) +STUB_FUNCTION_HEAD(void, glWindowPos3f, GLfloat x, GLfloat y, GLfloat z); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos3f,x,y,z) +STUB_FUNCTION_HEAD(void, glWindowPos3fv,const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos3fv,v) +STUB_FUNCTION_HEAD(void, glWindowPos3i, GLint x, GLint y, GLint z); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos3i,x,y,z) +STUB_FUNCTION_HEAD(void, glWindowPos3iv,const GLint* v); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos3iv,v) +STUB_FUNCTION_HEAD(void, glWindowPos3s, GLshort x, GLshort y, GLshort z); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos3s,x,y,z) +STUB_FUNCTION_HEAD(void, glWindowPos3sv,const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos3sv,v) +STUB_FUNCTION_HEAD(void, glGetQueryObjectiv, GLuint id, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetQueryObjectiv,id,pname,params) +STUB_FUNCTION_HEAD(void, glGetBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, void* data); STUB_FUNCTION_END_NO_RETURN(void, glGetBufferSubData,target,offset,size,data) +STUB_FUNCTION_HEAD(void, glGetVertexAttribdv, GLuint index, GLenum pname, GLdouble* params); STUB_FUNCTION_END_NO_RETURN(void, glGetVertexAttribdv,index,pname,params) +STUB_FUNCTION_HEAD(void, glVertexAttrib1d, GLuint index, GLdouble x); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib1d,index,x) +STUB_FUNCTION_HEAD(void, glVertexAttrib1dv, GLuint index, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib1dv,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib1s, GLuint index, GLshort x); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib1s,index,x) +STUB_FUNCTION_HEAD(void, glVertexAttrib1sv, GLuint index, const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib1sv,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib2d, GLuint index, GLdouble x, GLdouble y); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib2d,index,x,y) +STUB_FUNCTION_HEAD(void, glVertexAttrib2dv, GLuint index, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib2dv,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib2s, GLuint index, GLshort x, GLshort y); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib2s,index,x,y) +STUB_FUNCTION_HEAD(void, glVertexAttrib2sv, GLuint index, const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib2sv,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib3d, GLuint index, GLdouble x, GLdouble y, GLdouble z); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib3d,index,x,y,z) +STUB_FUNCTION_HEAD(void, glVertexAttrib3dv, GLuint index, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib3dv,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib3s, GLuint index, GLshort x, GLshort y, GLshort z); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib3s,index,x,y,z) +STUB_FUNCTION_HEAD(void, glVertexAttrib3sv, GLuint index, const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib3sv,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib4Nbv, GLuint index, const GLbyte* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4Nbv,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib4Niv, GLuint index, const GLint* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4Niv,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib4Nsv, GLuint index, const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4Nsv,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib4Nub, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4Nub,index,x,y,z,w) +STUB_FUNCTION_HEAD(void, glVertexAttrib4Nubv, GLuint index, const GLubyte* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4Nubv,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib4Nuiv, GLuint index, const GLuint* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4Nuiv,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib4Nusv, GLuint index, const GLushort* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4Nusv,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib4bv, GLuint index, const GLbyte* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4bv,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib4d, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4d,index,x,y,z,w) +STUB_FUNCTION_HEAD(void, glVertexAttrib4dv, GLuint index, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4dv,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib4iv, GLuint index, const GLint* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4iv,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib4s, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4s,index,x,y,z,w) +STUB_FUNCTION_HEAD(void, glVertexAttrib4sv, GLuint index, const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4sv,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib4ubv, GLuint index, const GLubyte* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4ubv,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib4uiv, GLuint index, const GLuint* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4uiv,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib4usv, GLuint index, const GLushort* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4usv,index,v) +STUB_FUNCTION_HEAD(void, glPrimitiveRestartIndex, GLuint index); STUB_FUNCTION_END_NO_RETURN(void, glPrimitiveRestartIndex,index) +STUB_FUNCTION_HEAD(void, glGetActiveUniformName, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); STUB_FUNCTION_END_NO_RETURN(void, glGetActiveUniformName,program,uniformIndex,bufSize,length,uniformName) +//STUB_FUNCTION_HEAD(void, glMultiDrawElementsBaseVertex, GLenum mode, const GLsizei* count, GLenum type, const void* const*indices, GLsizei drawcount, const GLint* basevertex); STUB_FUNCTION_END_NO_RETURN(void, glMultiDrawElementsBaseVertex,mode,count,type,indices,drawcount,basevertex) +STUB_FUNCTION_HEAD(void, glProvokingVertex, GLenum mode); STUB_FUNCTION_END_NO_RETURN(void, glProvokingVertex,mode) +STUB_FUNCTION_HEAD(void, glTexImage2DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); STUB_FUNCTION_END_NO_RETURN(void, glTexImage2DMultisample,target,samples,internalformat,width,height,fixedsamplelocations) +STUB_FUNCTION_HEAD(void, glTexImage3DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); STUB_FUNCTION_END_NO_RETURN(void, glTexImage3DMultisample,target,samples,internalformat,width,height,depth,fixedsamplelocations) +STUB_FUNCTION_HEAD(void, glBindFragDataLocationIndexed, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name); STUB_FUNCTION_END_NO_RETURN(void, glBindFragDataLocationIndexed,program,colorNumber,index,name) +STUB_FUNCTION_HEAD(GLint, glGetFragDataIndex, GLuint program, const GLchar* name); STUB_FUNCTION_END_NO_RETURN(GLint, glGetFragDataIndex,program,name) +STUB_FUNCTION_HEAD(void, glQueryCounter, GLuint id, GLenum target); STUB_FUNCTION_END_NO_RETURN(void, glQueryCounter,id,target) +STUB_FUNCTION_HEAD(void, glGetQueryObjecti64v, GLuint id, GLenum pname, GLint64* params); STUB_FUNCTION_END_NO_RETURN(void, glGetQueryObjecti64v,id,pname,params) +STUB_FUNCTION_HEAD(void, glGetQueryObjectui64v, GLuint id, GLenum pname, GLuint64* params); STUB_FUNCTION_END_NO_RETURN(void, glGetQueryObjectui64v,id,pname,params) +STUB_FUNCTION_HEAD(void, glVertexAttribP1ui, GLuint index, GLenum type, GLboolean normalized, GLuint value); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribP1ui,index,type,normalized,value) +STUB_FUNCTION_HEAD(void, glVertexAttribP1uiv, GLuint index, GLenum type, GLboolean normalized, const GLuint* value); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribP1uiv,index,type,normalized,value) +STUB_FUNCTION_HEAD(void, glVertexAttribP2ui, GLuint index, GLenum type, GLboolean normalized, GLuint value); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribP2ui,index,type,normalized,value) +STUB_FUNCTION_HEAD(void, glVertexAttribP2uiv, GLuint index, GLenum type, GLboolean normalized, const GLuint* value); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribP2uiv,index,type,normalized,value) +STUB_FUNCTION_HEAD(void, glVertexAttribP3ui, GLuint index, GLenum type, GLboolean normalized, GLuint value); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribP3ui,index,type,normalized,value) +STUB_FUNCTION_HEAD(void, glVertexAttribP3uiv, GLuint index, GLenum type, GLboolean normalized, const GLuint* value); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribP3uiv,index,type,normalized,value) +STUB_FUNCTION_HEAD(void, glVertexAttribP4ui, GLuint index, GLenum type, GLboolean normalized, GLuint value); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribP4ui,index,type,normalized,value) +STUB_FUNCTION_HEAD(void, glVertexAttribP4uiv, GLuint index, GLenum type, GLboolean normalized, const GLuint* value); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribP4uiv,index,type,normalized,value) +STUB_FUNCTION_HEAD(void, glVertexP2ui, GLenum type, GLuint value); STUB_FUNCTION_END_NO_RETURN(void, glVertexP2ui,type,value) +STUB_FUNCTION_HEAD(void, glVertexP2uiv, GLenum type, const GLuint* value); STUB_FUNCTION_END_NO_RETURN(void, glVertexP2uiv,type,value) +STUB_FUNCTION_HEAD(void, glVertexP3ui, GLenum type, GLuint value); STUB_FUNCTION_END_NO_RETURN(void, glVertexP3ui,type,value) +STUB_FUNCTION_HEAD(void, glVertexP3uiv, GLenum type, const GLuint* value); STUB_FUNCTION_END_NO_RETURN(void, glVertexP3uiv,type,value) +STUB_FUNCTION_HEAD(void, glVertexP4ui, GLenum type, GLuint value); STUB_FUNCTION_END_NO_RETURN(void, glVertexP4ui,type,value) +STUB_FUNCTION_HEAD(void, glVertexP4uiv, GLenum type, const GLuint* value); STUB_FUNCTION_END_NO_RETURN(void, glVertexP4uiv,type,value) +STUB_FUNCTION_HEAD(void, glTexCoordP1ui, GLenum type, GLuint coords); STUB_FUNCTION_END_NO_RETURN(void, glTexCoordP1ui,type,coords) +STUB_FUNCTION_HEAD(void, glTexCoordP1uiv, GLenum type, const GLuint* coords); STUB_FUNCTION_END_NO_RETURN(void, glTexCoordP1uiv,type,coords) +STUB_FUNCTION_HEAD(void, glTexCoordP2ui, GLenum type, GLuint coords); STUB_FUNCTION_END_NO_RETURN(void, glTexCoordP2ui,type,coords) +STUB_FUNCTION_HEAD(void, glTexCoordP2uiv, GLenum type, const GLuint* coords); STUB_FUNCTION_END_NO_RETURN(void, glTexCoordP2uiv,type,coords) +STUB_FUNCTION_HEAD(void, glTexCoordP3ui, GLenum type, GLuint coords); STUB_FUNCTION_END_NO_RETURN(void, glTexCoordP3ui,type,coords) +STUB_FUNCTION_HEAD(void, glTexCoordP3uiv, GLenum type, const GLuint* coords); STUB_FUNCTION_END_NO_RETURN(void, glTexCoordP3uiv,type,coords) +STUB_FUNCTION_HEAD(void, glTexCoordP4ui, GLenum type, GLuint coords); STUB_FUNCTION_END_NO_RETURN(void, glTexCoordP4ui,type,coords) +STUB_FUNCTION_HEAD(void, glTexCoordP4uiv, GLenum type, const GLuint* coords); STUB_FUNCTION_END_NO_RETURN(void, glTexCoordP4uiv,type,coords) +STUB_FUNCTION_HEAD(void, glMultiTexCoordP1ui, GLenum texture, GLenum type, GLuint coords); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoordP1ui,texture,type,coords) +STUB_FUNCTION_HEAD(void, glMultiTexCoordP1uiv, GLenum texture, GLenum type, const GLuint* coords); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoordP1uiv,texture,type,coords) +STUB_FUNCTION_HEAD(void, glMultiTexCoordP2ui, GLenum texture, GLenum type, GLuint coords); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoordP2ui,texture,type,coords) +STUB_FUNCTION_HEAD(void, glMultiTexCoordP2uiv, GLenum texture, GLenum type, const GLuint* coords); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoordP2uiv,texture,type,coords) +STUB_FUNCTION_HEAD(void, glMultiTexCoordP3ui, GLenum texture, GLenum type, GLuint coords); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoordP3ui,texture,type,coords) +STUB_FUNCTION_HEAD(void, glMultiTexCoordP3uiv, GLenum texture, GLenum type, const GLuint* coords); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoordP3uiv,texture,type,coords) +STUB_FUNCTION_HEAD(void, glMultiTexCoordP4ui, GLenum texture, GLenum type, GLuint coords); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoordP4ui,texture,type,coords) +STUB_FUNCTION_HEAD(void, glMultiTexCoordP4uiv, GLenum texture, GLenum type, const GLuint* coords); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoordP4uiv,texture,type,coords) +STUB_FUNCTION_HEAD(void, glNormalP3ui, GLenum type, GLuint coords); STUB_FUNCTION_END_NO_RETURN(void, glNormalP3ui,type,coords) +STUB_FUNCTION_HEAD(void, glNormalP3uiv, GLenum type, const GLuint* coords); STUB_FUNCTION_END_NO_RETURN(void, glNormalP3uiv,type,coords) +STUB_FUNCTION_HEAD(void, glColorP3ui, GLenum type, GLuint color); STUB_FUNCTION_END_NO_RETURN(void, glColorP3ui,type,color) +STUB_FUNCTION_HEAD(void, glColorP3uiv, GLenum type, const GLuint* color); STUB_FUNCTION_END_NO_RETURN(void, glColorP3uiv,type,color) +STUB_FUNCTION_HEAD(void, glColorP4ui, GLenum type, GLuint color); STUB_FUNCTION_END_NO_RETURN(void, glColorP4ui,type,color) +STUB_FUNCTION_HEAD(void, glColorP4uiv, GLenum type, const GLuint* color); STUB_FUNCTION_END_NO_RETURN(void, glColorP4uiv,type,color) +STUB_FUNCTION_HEAD(void, glSecondaryColorP3ui, GLenum type, GLuint color); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColorP3ui,type,color) +STUB_FUNCTION_HEAD(void, glSecondaryColorP3uiv, GLenum type, const GLuint* color); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColorP3uiv,type,color) +STUB_FUNCTION_HEAD(void, glUniform1d, GLint location, GLdouble x); STUB_FUNCTION_END_NO_RETURN(void, glUniform1d,location,x) +STUB_FUNCTION_HEAD(void, glUniform2d, GLint location, GLdouble x, GLdouble y); STUB_FUNCTION_END_NO_RETURN(void, glUniform2d,location,x,y) +STUB_FUNCTION_HEAD(void, glUniform3d, GLint location, GLdouble x, GLdouble y, GLdouble z); STUB_FUNCTION_END_NO_RETURN(void, glUniform3d,location,x,y,z) +STUB_FUNCTION_HEAD(void, glUniform4d, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); STUB_FUNCTION_END_NO_RETURN(void, glUniform4d,location,x,y,z,w) +STUB_FUNCTION_HEAD(void, glUniform1dv, GLint location, GLsizei count, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glUniform1dv,location,count,value) +STUB_FUNCTION_HEAD(void, glUniform2dv, GLint location, GLsizei count, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glUniform2dv,location,count,value) +STUB_FUNCTION_HEAD(void, glUniform3dv, GLint location, GLsizei count, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glUniform3dv,location,count,value) +STUB_FUNCTION_HEAD(void, glUniform4dv, GLint location, GLsizei count, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glUniform4dv,location,count,value) +STUB_FUNCTION_HEAD(void, glUniformMatrix2dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glUniformMatrix2dv,location,count,transpose,value) +STUB_FUNCTION_HEAD(void, glUniformMatrix3dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glUniformMatrix3dv,location,count,transpose,value) +STUB_FUNCTION_HEAD(void, glUniformMatrix4dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glUniformMatrix4dv,location,count,transpose,value) +STUB_FUNCTION_HEAD(void, glUniformMatrix2x3dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glUniformMatrix2x3dv,location,count,transpose,value) +STUB_FUNCTION_HEAD(void, glUniformMatrix2x4dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glUniformMatrix2x4dv,location,count,transpose,value) +STUB_FUNCTION_HEAD(void, glUniformMatrix3x2dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glUniformMatrix3x2dv,location,count,transpose,value) +STUB_FUNCTION_HEAD(void, glUniformMatrix3x4dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glUniformMatrix3x4dv,location,count,transpose,value) +STUB_FUNCTION_HEAD(void, glUniformMatrix4x2dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glUniformMatrix4x2dv,location,count,transpose,value) +STUB_FUNCTION_HEAD(void, glUniformMatrix4x3dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glUniformMatrix4x3dv,location,count,transpose,value) +STUB_FUNCTION_HEAD(void, glGetUniformdv, GLuint program, GLint location, GLdouble* params); STUB_FUNCTION_END_NO_RETURN(void, glGetUniformdv,program,location,params) +STUB_FUNCTION_HEAD(GLint, glGetSubroutineUniformLocation, GLuint program, GLenum shadertype, const GLchar* name); STUB_FUNCTION_END_NO_RETURN(GLint, glGetSubroutineUniformLocation,program,shadertype,name) +STUB_FUNCTION_HEAD(GLuint, glGetSubroutineIndex, GLuint program, GLenum shadertype, const GLchar* name); STUB_FUNCTION_END_NO_RETURN(GLuint, glGetSubroutineIndex,program,shadertype,name) +STUB_FUNCTION_HEAD(void, glGetActiveSubroutineUniformiv, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); STUB_FUNCTION_END_NO_RETURN(void, glGetActiveSubroutineUniformiv,program,shadertype,index,pname,values) +STUB_FUNCTION_HEAD(void, glGetActiveSubroutineUniformName, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name); STUB_FUNCTION_END_NO_RETURN(void, glGetActiveSubroutineUniformName,program,shadertype,index,bufSize,length,name) +STUB_FUNCTION_HEAD(void, glGetActiveSubroutineName, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name); STUB_FUNCTION_END_NO_RETURN(void, glGetActiveSubroutineName,program,shadertype,index,bufSize,length,name) +STUB_FUNCTION_HEAD(void, glUniformSubroutinesuiv, GLenum shadertype, GLsizei count, const GLuint* indices); STUB_FUNCTION_END_NO_RETURN(void, glUniformSubroutinesuiv,shadertype,count,indices) +STUB_FUNCTION_HEAD(void, glGetUniformSubroutineuiv, GLenum shadertype, GLint location, GLuint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetUniformSubroutineuiv,shadertype,location,params) +STUB_FUNCTION_HEAD(void, glGetProgramStageiv, GLuint program, GLenum shadertype, GLenum pname, GLint* values); STUB_FUNCTION_END_NO_RETURN(void, glGetProgramStageiv,program,shadertype,pname,values) +STUB_FUNCTION_HEAD(void, glPatchParameterfv, GLenum pname, const GLfloat* values); STUB_FUNCTION_END_NO_RETURN(void, glPatchParameterfv,pname,values) +//STUB_FUNCTION_HEAD(void, glPauseTransformFeedback,void); STUB_FUNCTION_END_NO_RETURN(void, glPauseTransformFeedback,) +//STUB_FUNCTION_HEAD(void, glResumeTransformFeedback,void); STUB_FUNCTION_END_NO_RETURN(void, glResumeTransformFeedback,) +STUB_FUNCTION_HEAD(void, glDrawTransformFeedback, GLenum mode, GLuint id); STUB_FUNCTION_END_NO_RETURN(void, glDrawTransformFeedback,mode,id) +STUB_FUNCTION_HEAD(void, glDrawTransformFeedbackStream, GLenum mode, GLuint id, GLuint stream); STUB_FUNCTION_END_NO_RETURN(void, glDrawTransformFeedbackStream,mode,id,stream) +STUB_FUNCTION_HEAD(void, glBeginQueryIndexed, GLenum target, GLuint index, GLuint id); STUB_FUNCTION_END_NO_RETURN(void, glBeginQueryIndexed,target,index,id) +STUB_FUNCTION_HEAD(void, glEndQueryIndexed, GLenum target, GLuint index); STUB_FUNCTION_END_NO_RETURN(void, glEndQueryIndexed,target,index) +STUB_FUNCTION_HEAD(void, glGetQueryIndexediv, GLenum target, GLuint index, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetQueryIndexediv,target,index,pname,params) +STUB_FUNCTION_HEAD(void, glProgramUniform1d, GLuint program, GLint location, GLdouble v0); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform1d,program,location,v0) +STUB_FUNCTION_HEAD(void, glProgramUniform1dv, GLuint program, GLint location, GLsizei count, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform1dv,program,location,count,value) +STUB_FUNCTION_HEAD(void, glProgramUniform2d, GLuint program, GLint location, GLdouble v0, GLdouble v1); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform2d,program,location,v0,v1) +STUB_FUNCTION_HEAD(void, glProgramUniform2dv, GLuint program, GLint location, GLsizei count, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform2dv,program,location,count,value) +STUB_FUNCTION_HEAD(void, glProgramUniform3d, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform3d,program,location,v0,v1,v2) +STUB_FUNCTION_HEAD(void, glProgramUniform3dv, GLuint program, GLint location, GLsizei count, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform3dv,program,location,count,value) +STUB_FUNCTION_HEAD(void, glProgramUniform4d, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform4d,program,location,v0,v1,v2,v3) +STUB_FUNCTION_HEAD(void, glProgramUniform4dv, GLuint program, GLint location, GLsizei count, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform4dv,program,location,count,value) +STUB_FUNCTION_HEAD(void, glProgramUniformMatrix2dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniformMatrix2dv,program,location,count,transpose,value) +STUB_FUNCTION_HEAD(void, glProgramUniformMatrix3dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniformMatrix3dv,program,location,count,transpose,value) +STUB_FUNCTION_HEAD(void, glProgramUniformMatrix4dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniformMatrix4dv,program,location,count,transpose,value) +STUB_FUNCTION_HEAD(void, glProgramUniformMatrix2x3dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniformMatrix2x3dv,program,location,count,transpose,value) +STUB_FUNCTION_HEAD(void, glProgramUniformMatrix3x2dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniformMatrix3x2dv,program,location,count,transpose,value) +STUB_FUNCTION_HEAD(void, glProgramUniformMatrix2x4dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniformMatrix2x4dv,program,location,count,transpose,value) +STUB_FUNCTION_HEAD(void, glProgramUniformMatrix4x2dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniformMatrix4x2dv,program,location,count,transpose,value) +STUB_FUNCTION_HEAD(void, glProgramUniformMatrix3x4dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniformMatrix3x4dv,program,location,count,transpose,value) +STUB_FUNCTION_HEAD(void, glProgramUniformMatrix4x3dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniformMatrix4x3dv,program,location,count,transpose,value) +STUB_FUNCTION_HEAD(void, glVertexAttribL1d, GLuint index, GLdouble x); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribL1d,index,x) +STUB_FUNCTION_HEAD(void, glVertexAttribL2d, GLuint index, GLdouble x, GLdouble y); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribL2d,index,x,y) +STUB_FUNCTION_HEAD(void, glVertexAttribL3d, GLuint index, GLdouble x, GLdouble y, GLdouble z); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribL3d,index,x,y,z) +STUB_FUNCTION_HEAD(void, glVertexAttribL4d, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribL4d,index,x,y,z,w) +STUB_FUNCTION_HEAD(void, glVertexAttribL1dv, GLuint index, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribL1dv,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttribL2dv, GLuint index, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribL2dv,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttribL3dv, GLuint index, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribL3dv,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttribL4dv, GLuint index, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribL4dv,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttribLPointer, GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribLPointer,index,size,type,stride,pointer) +STUB_FUNCTION_HEAD(void, glGetVertexAttribLdv, GLuint index, GLenum pname, GLdouble* params); STUB_FUNCTION_END_NO_RETURN(void, glGetVertexAttribLdv,index,pname,params) +STUB_FUNCTION_HEAD(void, glViewportArrayv, GLuint first, GLsizei count, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glViewportArrayv,first,count,v) +STUB_FUNCTION_HEAD(void, glViewportIndexedf, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); STUB_FUNCTION_END_NO_RETURN(void, glViewportIndexedf,index,x,y,w,h) +STUB_FUNCTION_HEAD(void, glViewportIndexedfv, GLuint index, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glViewportIndexedfv,index,v) +STUB_FUNCTION_HEAD(void, glScissorArrayv, GLuint first, GLsizei count, const GLint* v); STUB_FUNCTION_END_NO_RETURN(void, glScissorArrayv,first,count,v) +STUB_FUNCTION_HEAD(void, glScissorIndexed, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); STUB_FUNCTION_END_NO_RETURN(void, glScissorIndexed,index,left,bottom,width,height) +STUB_FUNCTION_HEAD(void, glScissorIndexedv, GLuint index, const GLint* v); STUB_FUNCTION_END_NO_RETURN(void, glScissorIndexedv,index,v) +STUB_FUNCTION_HEAD(void, glDepthRangeArrayv, GLuint first, GLsizei count, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glDepthRangeArrayv,first,count,v) +STUB_FUNCTION_HEAD(void, glDepthRangeIndexed, GLuint index, GLdouble n, GLdouble f); STUB_FUNCTION_END_NO_RETURN(void, glDepthRangeIndexed,index,n,f) +STUB_FUNCTION_HEAD(void, glGetFloati_v, GLenum target, GLuint index, GLfloat* data); STUB_FUNCTION_END_NO_RETURN(void, glGetFloati_v,target,index,data) +STUB_FUNCTION_HEAD(void, glGetDoublei_v, GLenum target, GLuint index, GLdouble* data); STUB_FUNCTION_END_NO_RETURN(void, glGetDoublei_v,target,index,data) +STUB_FUNCTION_HEAD(void, glDrawArraysInstancedBaseInstance, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); STUB_FUNCTION_END_NO_RETURN(void, glDrawArraysInstancedBaseInstance,mode,first,count,instancecount,baseinstance) +STUB_FUNCTION_HEAD(void, glDrawElementsInstancedBaseInstance, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLuint baseinstance); STUB_FUNCTION_END_NO_RETURN(void, glDrawElementsInstancedBaseInstance,mode,count,type,indices,instancecount,baseinstance) +STUB_FUNCTION_HEAD(void, glDrawElementsInstancedBaseVertexBaseInstance, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); STUB_FUNCTION_END_NO_RETURN(void, glDrawElementsInstancedBaseVertexBaseInstance,mode,count,type,indices,instancecount,basevertex,baseinstance) +STUB_FUNCTION_HEAD(void, glGetActiveAtomicCounterBufferiv, GLuint program, GLuint bufferIndex, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetActiveAtomicCounterBufferiv,program,bufferIndex,pname,params) +STUB_FUNCTION_HEAD(void, glDrawTransformFeedbackInstanced, GLenum mode, GLuint id, GLsizei instancecount); STUB_FUNCTION_END_NO_RETURN(void, glDrawTransformFeedbackInstanced,mode,id,instancecount) +STUB_FUNCTION_HEAD(void, glDrawTransformFeedbackStreamInstanced, GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); STUB_FUNCTION_END_NO_RETURN(void, glDrawTransformFeedbackStreamInstanced,mode,id,stream,instancecount) +STUB_FUNCTION_HEAD(void, glClearBufferData, GLenum target, GLenum internalformat, GLenum format, GLenum type, const void* data); STUB_FUNCTION_END_NO_RETURN(void, glClearBufferData,target,internalformat,format,type,data) +STUB_FUNCTION_HEAD(void, glClearBufferSubData, GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data); STUB_FUNCTION_END_NO_RETURN(void, glClearBufferSubData,target,internalformat,offset,size,format,type,data) +STUB_FUNCTION_HEAD(void, glGetInternalformati64v, GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64* params); STUB_FUNCTION_END_NO_RETURN(void, glGetInternalformati64v,target,internalformat,pname,count,params) +STUB_FUNCTION_HEAD(void, glInvalidateTexSubImage, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); STUB_FUNCTION_END_NO_RETURN(void, glInvalidateTexSubImage,texture,level,xoffset,yoffset,zoffset,width,height,depth) +STUB_FUNCTION_HEAD(void, glInvalidateTexImage, GLuint texture, GLint level); STUB_FUNCTION_END_NO_RETURN(void, glInvalidateTexImage,texture,level) +STUB_FUNCTION_HEAD(void, glInvalidateBufferSubData, GLuint buffer, GLintptr offset, GLsizeiptr length); STUB_FUNCTION_END_NO_RETURN(void, glInvalidateBufferSubData,buffer,offset,length) +STUB_FUNCTION_HEAD(void, glInvalidateBufferData, GLuint buffer); STUB_FUNCTION_END_NO_RETURN(void, glInvalidateBufferData,buffer) +STUB_FUNCTION_HEAD(void, glMultiDrawArraysIndirect, GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride); STUB_FUNCTION_END_NO_RETURN(void, glMultiDrawArraysIndirect,mode,indirect,drawcount,stride) +STUB_FUNCTION_HEAD(void, glMultiDrawElementsIndirect, GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride); STUB_FUNCTION_END_NO_RETURN(void, glMultiDrawElementsIndirect,mode,type,indirect,drawcount,stride) +STUB_FUNCTION_HEAD(GLint, glGetProgramResourceLocationIndex, GLuint program, GLenum programInterface, const GLchar* name); STUB_FUNCTION_END_NO_RETURN(GLint, glGetProgramResourceLocationIndex,program,programInterface,name) +STUB_FUNCTION_HEAD(void, glShaderStorageBlockBinding, GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); STUB_FUNCTION_END_NO_RETURN(void, glShaderStorageBlockBinding,program,storageBlockIndex,storageBlockBinding) +STUB_FUNCTION_HEAD(void, glTextureView, GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); STUB_FUNCTION_END_NO_RETURN(void, glTextureView,texture,target,origtexture,internalformat,minlevel,numlevels,minlayer,numlayers) +STUB_FUNCTION_HEAD(void, glVertexAttribLFormat, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribLFormat,attribindex,size,type,relativeoffset) +//STUB_FUNCTION_HEAD(void, glPopDebugGroup,void); STUB_FUNCTION_END_NO_RETURN(void, glPopDebugGroup,) +STUB_FUNCTION_HEAD(void, glBufferStorage, GLenum target, GLsizeiptr size, const void* data, GLbitfield flags); STUB_FUNCTION_END_NO_RETURN(void, glBufferStorage,target,size,data,flags) +STUB_FUNCTION_HEAD(void, glClearTexImage, GLuint texture, GLint level, GLenum format, GLenum type, const void* data); STUB_FUNCTION_END_NO_RETURN(void, glClearTexImage,texture,level,format,type,data) +STUB_FUNCTION_HEAD(void, glClearTexSubImage, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* data); STUB_FUNCTION_END_NO_RETURN(void, glClearTexSubImage,texture,level,xoffset,yoffset,zoffset,width,height,depth,format,type,data) +STUB_FUNCTION_HEAD(void, glBindBuffersBase, GLenum target, GLuint first, GLsizei count, const GLuint* buffers); STUB_FUNCTION_END_NO_RETURN(void, glBindBuffersBase,target,first,count,buffers) +STUB_FUNCTION_HEAD(void, glBindBuffersRange, GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets, const GLsizeiptr* sizes); STUB_FUNCTION_END_NO_RETURN(void, glBindBuffersRange,target,first,count,buffers,offsets,sizes) +STUB_FUNCTION_HEAD(void, glBindTextures, GLuint first, GLsizei count, const GLuint* textures); STUB_FUNCTION_END_NO_RETURN(void, glBindTextures,first,count,textures) +STUB_FUNCTION_HEAD(void, glBindSamplers, GLuint first, GLsizei count, const GLuint* samplers); STUB_FUNCTION_END_NO_RETURN(void, glBindSamplers,first,count,samplers) +STUB_FUNCTION_HEAD(void, glBindImageTextures, GLuint first, GLsizei count, const GLuint* textures); STUB_FUNCTION_END_NO_RETURN(void, glBindImageTextures,first,count,textures) +STUB_FUNCTION_HEAD(void, glBindVertexBuffers, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets, const GLsizei* strides); STUB_FUNCTION_END_NO_RETURN(void, glBindVertexBuffers,first,count,buffers,offsets,strides) +STUB_FUNCTION_HEAD(void, glClipControl, GLenum origin, GLenum depth); STUB_FUNCTION_END_NO_RETURN(void, glClipControl,origin,depth) +STUB_FUNCTION_HEAD(void, glCreateTransformFeedbacks, GLsizei n, GLuint* ids); STUB_FUNCTION_END_NO_RETURN(void, glCreateTransformFeedbacks,n,ids) +STUB_FUNCTION_HEAD(void, glTransformFeedbackBufferBase, GLuint xfb, GLuint index, GLuint buffer); STUB_FUNCTION_END_NO_RETURN(void, glTransformFeedbackBufferBase,xfb,index,buffer) +STUB_FUNCTION_HEAD(void, glTransformFeedbackBufferRange, GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); STUB_FUNCTION_END_NO_RETURN(void, glTransformFeedbackBufferRange,xfb,index,buffer,offset,size) +STUB_FUNCTION_HEAD(void, glGetTransformFeedbackiv, GLuint xfb, GLenum pname, GLint* param); STUB_FUNCTION_END_NO_RETURN(void, glGetTransformFeedbackiv,xfb,pname,param) +STUB_FUNCTION_HEAD(void, glGetTransformFeedbacki_v, GLuint xfb, GLenum pname, GLuint index, GLint* param); STUB_FUNCTION_END_NO_RETURN(void, glGetTransformFeedbacki_v,xfb,pname,index,param) +STUB_FUNCTION_HEAD(void, glGetTransformFeedbacki64_v, GLuint xfb, GLenum pname, GLuint index, GLint64* param); STUB_FUNCTION_END_NO_RETURN(void, glGetTransformFeedbacki64_v,xfb,pname,index,param) +STUB_FUNCTION_HEAD(void, glCreateBuffers, GLsizei n, GLuint* buffers); STUB_FUNCTION_END_NO_RETURN(void, glCreateBuffers,n,buffers) +STUB_FUNCTION_HEAD(void, glNamedBufferStorage, GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags); STUB_FUNCTION_END_NO_RETURN(void, glNamedBufferStorage,buffer,size,data,flags) +STUB_FUNCTION_HEAD(void, glNamedBufferData, GLuint buffer, GLsizeiptr size, const void* data, GLenum usage); STUB_FUNCTION_END_NO_RETURN(void, glNamedBufferData,buffer,size,data,usage) +STUB_FUNCTION_HEAD(void, glNamedBufferSubData, GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data); STUB_FUNCTION_END_NO_RETURN(void, glNamedBufferSubData,buffer,offset,size,data) +STUB_FUNCTION_HEAD(void, glCopyNamedBufferSubData, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); STUB_FUNCTION_END_NO_RETURN(void, glCopyNamedBufferSubData,readBuffer,writeBuffer,readOffset,writeOffset,size) +STUB_FUNCTION_HEAD(void, glClearNamedBufferData, GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data); STUB_FUNCTION_END_NO_RETURN(void, glClearNamedBufferData,buffer,internalformat,format,type,data) +STUB_FUNCTION_HEAD(void, glClearNamedBufferSubData, GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data); STUB_FUNCTION_END_NO_RETURN(void, glClearNamedBufferSubData,buffer,internalformat,offset,size,format,type,data) +STUB_FUNCTION_HEAD(GLboolean, glUnmapNamedBuffer, GLuint buffer); STUB_FUNCTION_END_NO_RETURN(GLboolean, glUnmapNamedBuffer,buffer) +STUB_FUNCTION_HEAD(void, glFlushMappedNamedBufferRange, GLuint buffer, GLintptr offset, GLsizeiptr length); STUB_FUNCTION_END_NO_RETURN(void, glFlushMappedNamedBufferRange,buffer,offset,length) +STUB_FUNCTION_HEAD(void, glGetNamedBufferParameteriv, GLuint buffer, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetNamedBufferParameteriv,buffer,pname,params) +STUB_FUNCTION_HEAD(void, glGetNamedBufferParameteri64v, GLuint buffer, GLenum pname, GLint64* params); STUB_FUNCTION_END_NO_RETURN(void, glGetNamedBufferParameteri64v,buffer,pname,params) +STUB_FUNCTION_HEAD(void, glGetNamedBufferPointerv, GLuint buffer, GLenum pname, void* *params); STUB_FUNCTION_END_NO_RETURN(void, glGetNamedBufferPointerv,buffer,pname,*params) +STUB_FUNCTION_HEAD(void, glGetNamedBufferSubData, GLuint buffer, GLintptr offset, GLsizeiptr size, void* data); STUB_FUNCTION_END_NO_RETURN(void, glGetNamedBufferSubData,buffer,offset,size,data) +STUB_FUNCTION_HEAD(void, glCreateFramebuffers, GLsizei n, GLuint* framebuffers); STUB_FUNCTION_END_NO_RETURN(void, glCreateFramebuffers,n,framebuffers) +STUB_FUNCTION_HEAD(void, glNamedFramebufferRenderbuffer, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); STUB_FUNCTION_END_NO_RETURN(void, glNamedFramebufferRenderbuffer,framebuffer,attachment,renderbuffertarget,renderbuffer) +STUB_FUNCTION_HEAD(void, glNamedFramebufferParameteri, GLuint framebuffer, GLenum pname, GLint param); STUB_FUNCTION_END_NO_RETURN(void, glNamedFramebufferParameteri,framebuffer,pname,param) +STUB_FUNCTION_HEAD(void, glNamedFramebufferTexture, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); STUB_FUNCTION_END_NO_RETURN(void, glNamedFramebufferTexture,framebuffer,attachment,texture,level) +STUB_FUNCTION_HEAD(void, glNamedFramebufferTextureLayer, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); STUB_FUNCTION_END_NO_RETURN(void, glNamedFramebufferTextureLayer,framebuffer,attachment,texture,level,layer) +STUB_FUNCTION_HEAD(void, glNamedFramebufferDrawBuffer, GLuint framebuffer, GLenum buf); STUB_FUNCTION_END_NO_RETURN(void, glNamedFramebufferDrawBuffer,framebuffer,buf) +STUB_FUNCTION_HEAD(void, glNamedFramebufferDrawBuffers, GLuint framebuffer, GLsizei n, const GLenum* bufs); STUB_FUNCTION_END_NO_RETURN(void, glNamedFramebufferDrawBuffers,framebuffer,n,bufs) +STUB_FUNCTION_HEAD(void, glNamedFramebufferReadBuffer, GLuint framebuffer, GLenum src); STUB_FUNCTION_END_NO_RETURN(void, glNamedFramebufferReadBuffer,framebuffer,src) +STUB_FUNCTION_HEAD(void, glInvalidateNamedFramebufferData, GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments); STUB_FUNCTION_END_NO_RETURN(void, glInvalidateNamedFramebufferData,framebuffer,numAttachments,attachments) +STUB_FUNCTION_HEAD(void, glInvalidateNamedFramebufferSubData, GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); STUB_FUNCTION_END_NO_RETURN(void, glInvalidateNamedFramebufferSubData,framebuffer,numAttachments,attachments,x,y,width,height) +STUB_FUNCTION_HEAD(void, glClearNamedFramebufferiv, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value); STUB_FUNCTION_END_NO_RETURN(void, glClearNamedFramebufferiv,framebuffer,buffer,drawbuffer,value) +STUB_FUNCTION_HEAD(void, glClearNamedFramebufferuiv, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value); STUB_FUNCTION_END_NO_RETURN(void, glClearNamedFramebufferuiv,framebuffer,buffer,drawbuffer,value) +STUB_FUNCTION_HEAD(void, glClearNamedFramebufferfv, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value); STUB_FUNCTION_END_NO_RETURN(void, glClearNamedFramebufferfv,framebuffer,buffer,drawbuffer,value) +STUB_FUNCTION_HEAD(void, glClearNamedFramebufferfi, GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); STUB_FUNCTION_END_NO_RETURN(void, glClearNamedFramebufferfi,framebuffer,buffer,drawbuffer,depth,stencil) +STUB_FUNCTION_HEAD(void, glBlitNamedFramebuffer, GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); STUB_FUNCTION_END_NO_RETURN(void, glBlitNamedFramebuffer,readFramebuffer,drawFramebuffer,srcX0,srcY0,srcX1,srcY1,dstX0,dstY0,dstX1,dstY1,mask,filter) +STUB_FUNCTION_HEAD(GLenum, glCheckNamedFramebufferStatus, GLuint framebuffer, GLenum target); STUB_FUNCTION_END_NO_RETURN(GLenum, glCheckNamedFramebufferStatus,framebuffer,target) +STUB_FUNCTION_HEAD(void, glGetNamedFramebufferParameteriv, GLuint framebuffer, GLenum pname, GLint* param); STUB_FUNCTION_END_NO_RETURN(void, glGetNamedFramebufferParameteriv,framebuffer,pname,param) +STUB_FUNCTION_HEAD(void, glGetNamedFramebufferAttachmentParameteriv, GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetNamedFramebufferAttachmentParameteriv,framebuffer,attachment,pname,params) +STUB_FUNCTION_HEAD(void, glCreateRenderbuffers, GLsizei n, GLuint* renderbuffers); STUB_FUNCTION_END_NO_RETURN(void, glCreateRenderbuffers,n,renderbuffers) +STUB_FUNCTION_HEAD(void, glNamedRenderbufferStorage, GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); STUB_FUNCTION_END_NO_RETURN(void, glNamedRenderbufferStorage,renderbuffer,internalformat,width,height) +STUB_FUNCTION_HEAD(void, glNamedRenderbufferStorageMultisample, GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); STUB_FUNCTION_END_NO_RETURN(void, glNamedRenderbufferStorageMultisample,renderbuffer,samples,internalformat,width,height) +STUB_FUNCTION_HEAD(void, glGetNamedRenderbufferParameteriv, GLuint renderbuffer, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetNamedRenderbufferParameteriv,renderbuffer,pname,params) +STUB_FUNCTION_HEAD(void, glCreateTextures, GLenum target, GLsizei n, GLuint* textures); STUB_FUNCTION_END_NO_RETURN(void, glCreateTextures,target,n,textures) +STUB_FUNCTION_HEAD(void, glTextureBuffer, GLuint texture, GLenum internalformat, GLuint buffer); STUB_FUNCTION_END_NO_RETURN(void, glTextureBuffer,texture,internalformat,buffer) +STUB_FUNCTION_HEAD(void, glTextureBufferRange, GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); STUB_FUNCTION_END_NO_RETURN(void, glTextureBufferRange,texture,internalformat,buffer,offset,size) +STUB_FUNCTION_HEAD(void, glTextureStorage1D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); STUB_FUNCTION_END_NO_RETURN(void, glTextureStorage1D,texture,levels,internalformat,width) +STUB_FUNCTION_HEAD(void, glTextureStorage2D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); STUB_FUNCTION_END_NO_RETURN(void, glTextureStorage2D,texture,levels,internalformat,width,height) +STUB_FUNCTION_HEAD(void, glTextureStorage3D, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); STUB_FUNCTION_END_NO_RETURN(void, glTextureStorage3D,texture,levels,internalformat,width,height,depth) +STUB_FUNCTION_HEAD(void, glTextureStorage2DMultisample, GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); STUB_FUNCTION_END_NO_RETURN(void, glTextureStorage2DMultisample,texture,samples,internalformat,width,height,fixedsamplelocations) +STUB_FUNCTION_HEAD(void, glTextureStorage3DMultisample, GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); STUB_FUNCTION_END_NO_RETURN(void, glTextureStorage3DMultisample,texture,samples,internalformat,width,height,depth,fixedsamplelocations) +STUB_FUNCTION_HEAD(void, glTextureSubImage1D, GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); STUB_FUNCTION_END_NO_RETURN(void, glTextureSubImage1D,texture,level,xoffset,width,format,type,pixels) +STUB_FUNCTION_HEAD(void, glTextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); STUB_FUNCTION_END_NO_RETURN(void, glTextureSubImage2D,texture,level,xoffset,yoffset,width,height,format,type,pixels) +STUB_FUNCTION_HEAD(void, glTextureSubImage3D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); STUB_FUNCTION_END_NO_RETURN(void, glTextureSubImage3D,texture,level,xoffset,yoffset,zoffset,width,height,depth,format,type,pixels) +STUB_FUNCTION_HEAD(void, glCompressedTextureSubImage1D, GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); STUB_FUNCTION_END_NO_RETURN(void, glCompressedTextureSubImage1D,texture,level,xoffset,width,format,imageSize,data) +STUB_FUNCTION_HEAD(void, glCompressedTextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); STUB_FUNCTION_END_NO_RETURN(void, glCompressedTextureSubImage2D,texture,level,xoffset,yoffset,width,height,format,imageSize,data) +STUB_FUNCTION_HEAD(void, glCompressedTextureSubImage3D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); STUB_FUNCTION_END_NO_RETURN(void, glCompressedTextureSubImage3D,texture,level,xoffset,yoffset,zoffset,width,height,depth,format,imageSize,data) +STUB_FUNCTION_HEAD(void, glCopyTextureSubImage1D, GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); STUB_FUNCTION_END_NO_RETURN(void, glCopyTextureSubImage1D,texture,level,xoffset,x,y,width) +STUB_FUNCTION_HEAD(void, glCopyTextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); STUB_FUNCTION_END_NO_RETURN(void, glCopyTextureSubImage2D,texture,level,xoffset,yoffset,x,y,width,height) +STUB_FUNCTION_HEAD(void, glCopyTextureSubImage3D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); STUB_FUNCTION_END_NO_RETURN(void, glCopyTextureSubImage3D,texture,level,xoffset,yoffset,zoffset,x,y,width,height) +STUB_FUNCTION_HEAD(void, glTextureParameterf, GLuint texture, GLenum pname, GLfloat param); STUB_FUNCTION_END_NO_RETURN(void, glTextureParameterf,texture,pname,param) +STUB_FUNCTION_HEAD(void, glTextureParameterfv, GLuint texture, GLenum pname, const GLfloat* param); STUB_FUNCTION_END_NO_RETURN(void, glTextureParameterfv,texture,pname,param) +STUB_FUNCTION_HEAD(void, glTextureParameteri, GLuint texture, GLenum pname, GLint param); STUB_FUNCTION_END_NO_RETURN(void, glTextureParameteri,texture,pname,param) +STUB_FUNCTION_HEAD(void, glTextureParameterIiv, GLuint texture, GLenum pname, const GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glTextureParameterIiv,texture,pname,params) +STUB_FUNCTION_HEAD(void, glTextureParameterIuiv, GLuint texture, GLenum pname, const GLuint* params); STUB_FUNCTION_END_NO_RETURN(void, glTextureParameterIuiv,texture,pname,params) +STUB_FUNCTION_HEAD(void, glTextureParameteriv, GLuint texture, GLenum pname, const GLint* param); STUB_FUNCTION_END_NO_RETURN(void, glTextureParameteriv,texture,pname,param) +STUB_FUNCTION_HEAD(void, glGenerateTextureMipmap, GLuint texture); STUB_FUNCTION_END_NO_RETURN(void, glGenerateTextureMipmap,texture) +STUB_FUNCTION_HEAD(void, glBindTextureUnit, GLuint unit, GLuint texture); STUB_FUNCTION_END_NO_RETURN(void, glBindTextureUnit,unit,texture) +STUB_FUNCTION_HEAD(void, glGetTextureImage, GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels); STUB_FUNCTION_END_NO_RETURN(void, glGetTextureImage,texture,level,format,type,bufSize,pixels) +STUB_FUNCTION_HEAD(void, glGetCompressedTextureImage, GLuint texture, GLint level, GLsizei bufSize, void* pixels); STUB_FUNCTION_END_NO_RETURN(void, glGetCompressedTextureImage,texture,level,bufSize,pixels) +STUB_FUNCTION_HEAD(void, glGetTextureLevelParameterfv, GLuint texture, GLint level, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetTextureLevelParameterfv,texture,level,pname,params) +STUB_FUNCTION_HEAD(void, glGetTextureLevelParameteriv, GLuint texture, GLint level, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetTextureLevelParameteriv,texture,level,pname,params) +STUB_FUNCTION_HEAD(void, glGetTextureParameterfv, GLuint texture, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetTextureParameterfv,texture,pname,params) +STUB_FUNCTION_HEAD(void, glGetTextureParameterIiv, GLuint texture, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetTextureParameterIiv,texture,pname,params) +STUB_FUNCTION_HEAD(void, glGetTextureParameterIuiv, GLuint texture, GLenum pname, GLuint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetTextureParameterIuiv,texture,pname,params) +STUB_FUNCTION_HEAD(void, glGetTextureParameteriv, GLuint texture, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetTextureParameteriv,texture,pname,params) +STUB_FUNCTION_HEAD(void, glCreateVertexArrays, GLsizei n, GLuint* arrays); STUB_FUNCTION_END_NO_RETURN(void, glCreateVertexArrays,n,arrays) +STUB_FUNCTION_HEAD(void, glDisableVertexArrayAttrib, GLuint vaobj, GLuint index); STUB_FUNCTION_END_NO_RETURN(void, glDisableVertexArrayAttrib,vaobj,index) +STUB_FUNCTION_HEAD(void, glEnableVertexArrayAttrib, GLuint vaobj, GLuint index); STUB_FUNCTION_END_NO_RETURN(void, glEnableVertexArrayAttrib,vaobj,index) +STUB_FUNCTION_HEAD(void, glVertexArrayElementBuffer, GLuint vaobj, GLuint buffer); STUB_FUNCTION_END_NO_RETURN(void, glVertexArrayElementBuffer,vaobj,buffer) +STUB_FUNCTION_HEAD(void, glVertexArrayVertexBuffer, GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); STUB_FUNCTION_END_NO_RETURN(void, glVertexArrayVertexBuffer,vaobj,bindingindex,buffer,offset,stride) +STUB_FUNCTION_HEAD(void, glVertexArrayVertexBuffers, GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets, const GLsizei* strides); STUB_FUNCTION_END_NO_RETURN(void, glVertexArrayVertexBuffers,vaobj,first,count,buffers,offsets,strides) +STUB_FUNCTION_HEAD(void, glVertexArrayAttribBinding, GLuint vaobj, GLuint attribindex, GLuint bindingindex); STUB_FUNCTION_END_NO_RETURN(void, glVertexArrayAttribBinding,vaobj,attribindex,bindingindex) +STUB_FUNCTION_HEAD(void, glVertexArrayAttribFormat, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); STUB_FUNCTION_END_NO_RETURN(void, glVertexArrayAttribFormat,vaobj,attribindex,size,type,normalized,relativeoffset) +STUB_FUNCTION_HEAD(void, glVertexArrayAttribIFormat, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); STUB_FUNCTION_END_NO_RETURN(void, glVertexArrayAttribIFormat,vaobj,attribindex,size,type,relativeoffset) +STUB_FUNCTION_HEAD(void, glVertexArrayAttribLFormat, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); STUB_FUNCTION_END_NO_RETURN(void, glVertexArrayAttribLFormat,vaobj,attribindex,size,type,relativeoffset) +STUB_FUNCTION_HEAD(void, glVertexArrayBindingDivisor, GLuint vaobj, GLuint bindingindex, GLuint divisor); STUB_FUNCTION_END_NO_RETURN(void, glVertexArrayBindingDivisor,vaobj,bindingindex,divisor) +STUB_FUNCTION_HEAD(void, glGetVertexArrayiv, GLuint vaobj, GLenum pname, GLint* param); STUB_FUNCTION_END_NO_RETURN(void, glGetVertexArrayiv,vaobj,pname,param) +STUB_FUNCTION_HEAD(void, glGetVertexArrayIndexediv, GLuint vaobj, GLuint index, GLenum pname, GLint* param); STUB_FUNCTION_END_NO_RETURN(void, glGetVertexArrayIndexediv,vaobj,index,pname,param) +STUB_FUNCTION_HEAD(void, glGetVertexArrayIndexed64iv, GLuint vaobj, GLuint index, GLenum pname, GLint64* param); STUB_FUNCTION_END_NO_RETURN(void, glGetVertexArrayIndexed64iv,vaobj,index,pname,param) +STUB_FUNCTION_HEAD(void, glCreateSamplers, GLsizei n, GLuint* samplers); STUB_FUNCTION_END_NO_RETURN(void, glCreateSamplers,n,samplers) +STUB_FUNCTION_HEAD(void, glCreateProgramPipelines, GLsizei n, GLuint* pipelines); STUB_FUNCTION_END_NO_RETURN(void, glCreateProgramPipelines,n,pipelines) +STUB_FUNCTION_HEAD(void, glCreateQueries, GLenum target, GLsizei n, GLuint* ids); STUB_FUNCTION_END_NO_RETURN(void, glCreateQueries,target,n,ids) +STUB_FUNCTION_HEAD(void, glGetQueryBufferObjecti64v, GLuint id, GLuint buffer, GLenum pname, GLintptr offset); STUB_FUNCTION_END_NO_RETURN(void, glGetQueryBufferObjecti64v,id,buffer,pname,offset) +STUB_FUNCTION_HEAD(void, glGetQueryBufferObjectiv, GLuint id, GLuint buffer, GLenum pname, GLintptr offset); STUB_FUNCTION_END_NO_RETURN(void, glGetQueryBufferObjectiv,id,buffer,pname,offset) +STUB_FUNCTION_HEAD(void, glGetQueryBufferObjectui64v, GLuint id, GLuint buffer, GLenum pname, GLintptr offset); STUB_FUNCTION_END_NO_RETURN(void, glGetQueryBufferObjectui64v,id,buffer,pname,offset) +STUB_FUNCTION_HEAD(void, glGetQueryBufferObjectuiv, GLuint id, GLuint buffer, GLenum pname, GLintptr offset); STUB_FUNCTION_END_NO_RETURN(void, glGetQueryBufferObjectuiv,id,buffer,pname,offset) +STUB_FUNCTION_HEAD(void, glGetTextureSubImage, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void* pixels); STUB_FUNCTION_END_NO_RETURN(void, glGetTextureSubImage,texture,level,xoffset,yoffset,zoffset,width,height,depth,format,type,bufSize,pixels) +STUB_FUNCTION_HEAD(void, glGetCompressedTextureSubImage, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void* pixels); STUB_FUNCTION_END_NO_RETURN(void, glGetCompressedTextureSubImage,texture,level,xoffset,yoffset,zoffset,width,height,depth,bufSize,pixels) +//STUB_FUNCTION_HEAD(GLenum, glGetGraphicsResetStatus,void); STUB_FUNCTION_END_NO_RETURN(GLenum, glGetGraphicsResetStatus,) +STUB_FUNCTION_HEAD(void, glGetnCompressedTexImage, GLenum target, GLint lod, GLsizei bufSize, void* pixels); STUB_FUNCTION_END_NO_RETURN(void, glGetnCompressedTexImage,target,lod,bufSize,pixels) +STUB_FUNCTION_HEAD(void, glGetnTexImage, GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels); STUB_FUNCTION_END_NO_RETURN(void, glGetnTexImage,target,level,format,type,bufSize,pixels) +STUB_FUNCTION_HEAD(void, glGetnUniformdv, GLuint program, GLint location, GLsizei bufSize, GLdouble* params); STUB_FUNCTION_END_NO_RETURN(void, glGetnUniformdv,program,location,bufSize,params) +STUB_FUNCTION_HEAD(void, glGetnMapdv, GLenum target, GLenum query, GLsizei bufSize, GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glGetnMapdv,target,query,bufSize,v) +STUB_FUNCTION_HEAD(void, glGetnMapfv, GLenum target, GLenum query, GLsizei bufSize, GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glGetnMapfv,target,query,bufSize,v) +STUB_FUNCTION_HEAD(void, glGetnMapiv, GLenum target, GLenum query, GLsizei bufSize, GLint* v); STUB_FUNCTION_END_NO_RETURN(void, glGetnMapiv,target,query,bufSize,v) +STUB_FUNCTION_HEAD(void, glGetnPixelMapfv, GLenum map, GLsizei bufSize, GLfloat* values); STUB_FUNCTION_END_NO_RETURN(void, glGetnPixelMapfv,map,bufSize,values) +STUB_FUNCTION_HEAD(void, glGetnPixelMapuiv, GLenum map, GLsizei bufSize, GLuint* values); STUB_FUNCTION_END_NO_RETURN(void, glGetnPixelMapuiv,map,bufSize,values) +STUB_FUNCTION_HEAD(void, glGetnPixelMapusv, GLenum map, GLsizei bufSize, GLushort* values); STUB_FUNCTION_END_NO_RETURN(void, glGetnPixelMapusv,map,bufSize,values) +STUB_FUNCTION_HEAD(void, glGetnPolygonStipple, GLsizei bufSize, GLubyte* pattern); STUB_FUNCTION_END_NO_RETURN(void, glGetnPolygonStipple,bufSize,pattern) +STUB_FUNCTION_HEAD(void, glGetnColorTable, GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table); STUB_FUNCTION_END_NO_RETURN(void, glGetnColorTable,target,format,type,bufSize,table) +STUB_FUNCTION_HEAD(void, glGetnConvolutionFilter, GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image); STUB_FUNCTION_END_NO_RETURN(void, glGetnConvolutionFilter,target,format,type,bufSize,image) +STUB_FUNCTION_HEAD(void, glGetnSeparableFilter, GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void* column, void* span); STUB_FUNCTION_END_NO_RETURN(void, glGetnSeparableFilter,target,format,type,rowBufSize,row,columnBufSize,column,span) +STUB_FUNCTION_HEAD(void, glGetnHistogram, GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); STUB_FUNCTION_END_NO_RETURN(void, glGetnHistogram,target,reset,format,type,bufSize,values) +STUB_FUNCTION_HEAD(void, glGetnMinmax, GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); STUB_FUNCTION_END_NO_RETURN(void, glGetnMinmax,target,reset,format,type,bufSize,values) +STUB_FUNCTION_HEAD(void, glTextureBarrier,void); STUB_FUNCTION_END_NO_RETURN(void, glTextureBarrier,) +STUB_FUNCTION_HEAD(void, glSpecializeShader, GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const GLuint* pConstantIndex, const GLuint* pConstantValue); STUB_FUNCTION_END_NO_RETURN(void, glSpecializeShader,shader,pEntryPoint,numSpecializationConstants,pConstantIndex,pConstantValue) +STUB_FUNCTION_HEAD(void, glMultiDrawArraysIndirectCount, GLenum mode, const void* indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); STUB_FUNCTION_END_NO_RETURN(void, glMultiDrawArraysIndirectCount,mode,indirect,drawcount,maxdrawcount,stride) +STUB_FUNCTION_HEAD(void, glMultiDrawElementsIndirectCount, GLenum mode, GLenum type, const void* indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); STUB_FUNCTION_END_NO_RETURN(void, glMultiDrawElementsIndirectCount,mode,type,indirect,drawcount,maxdrawcount,stride) +STUB_FUNCTION_HEAD(void, glPolygonOffsetClamp, GLfloat factor, GLfloat units, GLfloat clamp); STUB_FUNCTION_END_NO_RETURN(void, glPolygonOffsetClamp,factor,units,clamp) +STUB_FUNCTION_HEAD(GLuint64, glGetTextureHandleARB, GLuint texture); STUB_FUNCTION_END_NO_RETURN(GLuint64, glGetTextureHandleARB,texture) +STUB_FUNCTION_HEAD(GLuint64, glGetTextureSamplerHandleARB, GLuint texture, GLuint sampler); STUB_FUNCTION_END_NO_RETURN(GLuint64, glGetTextureSamplerHandleARB,texture,sampler) +STUB_FUNCTION_HEAD(void, glMakeTextureHandleResidentARB, GLuint64 handle); STUB_FUNCTION_END_NO_RETURN(void, glMakeTextureHandleResidentARB,handle) +STUB_FUNCTION_HEAD(void, glMakeTextureHandleNonResidentARB, GLuint64 handle); STUB_FUNCTION_END_NO_RETURN(void, glMakeTextureHandleNonResidentARB,handle) +STUB_FUNCTION_HEAD(GLuint64, glGetImageHandleARB, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); STUB_FUNCTION_END_NO_RETURN(GLuint64, glGetImageHandleARB,texture,level,layered,layer,format) +STUB_FUNCTION_HEAD(void, glMakeImageHandleResidentARB, GLuint64 handle, GLenum access); STUB_FUNCTION_END_NO_RETURN(void, glMakeImageHandleResidentARB,handle,access) +STUB_FUNCTION_HEAD(void, glMakeImageHandleNonResidentARB, GLuint64 handle); STUB_FUNCTION_END_NO_RETURN(void, glMakeImageHandleNonResidentARB,handle) +STUB_FUNCTION_HEAD(void, glUniformHandleui64ARB, GLint location, GLuint64 value); STUB_FUNCTION_END_NO_RETURN(void, glUniformHandleui64ARB,location,value) +STUB_FUNCTION_HEAD(void, glUniformHandleui64vARB, GLint location, GLsizei count, const GLuint64* value); STUB_FUNCTION_END_NO_RETURN(void, glUniformHandleui64vARB,location,count,value) +STUB_FUNCTION_HEAD(void, glProgramUniformHandleui64ARB, GLuint program, GLint location, GLuint64 value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniformHandleui64ARB,program,location,value) +STUB_FUNCTION_HEAD(void, glProgramUniformHandleui64vARB, GLuint program, GLint location, GLsizei count, const GLuint64* values); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniformHandleui64vARB,program,location,count,values) +STUB_FUNCTION_HEAD(GLboolean, glIsTextureHandleResidentARB, GLuint64 handle); STUB_FUNCTION_END_NO_RETURN(GLboolean, glIsTextureHandleResidentARB,handle) +STUB_FUNCTION_HEAD(GLboolean, glIsImageHandleResidentARB, GLuint64 handle); STUB_FUNCTION_END_NO_RETURN(GLboolean, glIsImageHandleResidentARB,handle) +STUB_FUNCTION_HEAD(void, glVertexAttribL1ui64ARB, GLuint index, GLuint64EXT x); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribL1ui64ARB,index,x) +STUB_FUNCTION_HEAD(void, glVertexAttribL1ui64vARB, GLuint index, const GLuint64EXT* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribL1ui64vARB,index,v) +STUB_FUNCTION_HEAD(void, glGetVertexAttribLui64vARB, GLuint index, GLenum pname, GLuint64EXT* params); STUB_FUNCTION_END_NO_RETURN(void, glGetVertexAttribLui64vARB,index,pname,params) +STUB_FUNCTION_HEAD(GLsync, glCreateSyncFromCLeventARB,struct _cl_context *context, struct _cl_event *event, GLbitfield flags); STUB_FUNCTION_END_NO_RETURN(GLsync, glCreateSyncFromCLeventARB,context,event,flags) +STUB_FUNCTION_HEAD(void, glClampColorARB, GLenum target, GLenum clamp); STUB_FUNCTION_END_NO_RETURN(void, glClampColorARB,target,clamp) +STUB_FUNCTION_HEAD(void, glDispatchComputeGroupSizeARB, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); STUB_FUNCTION_END_NO_RETURN(void, glDispatchComputeGroupSizeARB,num_groups_x,num_groups_y,num_groups_z,group_size_x,group_size_y,group_size_z) +STUB_FUNCTION_HEAD(void, glProgramStringARB, GLenum target, GLenum format, GLsizei len, const void* string); STUB_FUNCTION_END_NO_RETURN(void, glProgramStringARB,target,format,len,string) +STUB_FUNCTION_HEAD(void, glBindProgramARB, GLenum target, GLuint program); STUB_FUNCTION_END_NO_RETURN(void, glBindProgramARB,target,program) +STUB_FUNCTION_HEAD(void, glDeleteProgramsARB, GLsizei n, const GLuint* programs); STUB_FUNCTION_END_NO_RETURN(void, glDeleteProgramsARB,n,programs) +STUB_FUNCTION_HEAD(void, glGenProgramsARB, GLsizei n, GLuint* programs); STUB_FUNCTION_END_NO_RETURN(void, glGenProgramsARB,n,programs) +STUB_FUNCTION_HEAD(void, glProgramEnvParameter4dARB, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); STUB_FUNCTION_END_NO_RETURN(void, glProgramEnvParameter4dARB,target,index,x,y,z,w) +STUB_FUNCTION_HEAD(void, glProgramEnvParameter4dvARB, GLenum target, GLuint index, const GLdouble* params); STUB_FUNCTION_END_NO_RETURN(void, glProgramEnvParameter4dvARB,target,index,params) +STUB_FUNCTION_HEAD(void, glProgramEnvParameter4fARB, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); STUB_FUNCTION_END_NO_RETURN(void, glProgramEnvParameter4fARB,target,index,x,y,z,w) +STUB_FUNCTION_HEAD(void, glProgramEnvParameter4fvARB, GLenum target, GLuint index, const GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glProgramEnvParameter4fvARB,target,index,params) +STUB_FUNCTION_HEAD(void, glProgramLocalParameter4dARB, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); STUB_FUNCTION_END_NO_RETURN(void, glProgramLocalParameter4dARB,target,index,x,y,z,w) +STUB_FUNCTION_HEAD(void, glProgramLocalParameter4dvARB, GLenum target, GLuint index, const GLdouble* params); STUB_FUNCTION_END_NO_RETURN(void, glProgramLocalParameter4dvARB,target,index,params) +STUB_FUNCTION_HEAD(void, glProgramLocalParameter4fARB, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); STUB_FUNCTION_END_NO_RETURN(void, glProgramLocalParameter4fARB,target,index,x,y,z,w) +STUB_FUNCTION_HEAD(void, glProgramLocalParameter4fvARB, GLenum target, GLuint index, const GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glProgramLocalParameter4fvARB,target,index,params) +STUB_FUNCTION_HEAD(void, glGetProgramEnvParameterdvARB, GLenum target, GLuint index, GLdouble* params); STUB_FUNCTION_END_NO_RETURN(void, glGetProgramEnvParameterdvARB,target,index,params) +STUB_FUNCTION_HEAD(void, glGetProgramEnvParameterfvARB, GLenum target, GLuint index, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetProgramEnvParameterfvARB,target,index,params) +STUB_FUNCTION_HEAD(void, glGetProgramLocalParameterdvARB, GLenum target, GLuint index, GLdouble* params); STUB_FUNCTION_END_NO_RETURN(void, glGetProgramLocalParameterdvARB,target,index,params) +STUB_FUNCTION_HEAD(void, glGetProgramLocalParameterfvARB, GLenum target, GLuint index, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetProgramLocalParameterfvARB,target,index,params) +STUB_FUNCTION_HEAD(void, glGetProgramStringARB, GLenum target, GLenum pname, void* string); STUB_FUNCTION_END_NO_RETURN(void, glGetProgramStringARB,target,pname,string) +STUB_FUNCTION_HEAD(void, glFramebufferTextureFaceARB, GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); STUB_FUNCTION_END_NO_RETURN(void, glFramebufferTextureFaceARB,target,attachment,texture,level,face) +STUB_FUNCTION_HEAD(void, glSpecializeShaderARB, GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const GLuint* pConstantIndex, const GLuint* pConstantValue); STUB_FUNCTION_END_NO_RETURN(void, glSpecializeShaderARB,shader,pEntryPoint,numSpecializationConstants,pConstantIndex,pConstantValue) +STUB_FUNCTION_HEAD(void, glUniform1i64ARB, GLint location, GLint64 x); STUB_FUNCTION_END_NO_RETURN(void, glUniform1i64ARB,location,x) +STUB_FUNCTION_HEAD(void, glUniform2i64ARB, GLint location, GLint64 x, GLint64 y); STUB_FUNCTION_END_NO_RETURN(void, glUniform2i64ARB,location,x,y) +STUB_FUNCTION_HEAD(void, glUniform3i64ARB, GLint location, GLint64 x, GLint64 y, GLint64 z); STUB_FUNCTION_END_NO_RETURN(void, glUniform3i64ARB,location,x,y,z) +STUB_FUNCTION_HEAD(void, glUniform4i64ARB, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); STUB_FUNCTION_END_NO_RETURN(void, glUniform4i64ARB,location,x,y,z,w) +STUB_FUNCTION_HEAD(void, glUniform1i64vARB, GLint location, GLsizei count, const GLint64* value); STUB_FUNCTION_END_NO_RETURN(void, glUniform1i64vARB,location,count,value) +STUB_FUNCTION_HEAD(void, glUniform2i64vARB, GLint location, GLsizei count, const GLint64* value); STUB_FUNCTION_END_NO_RETURN(void, glUniform2i64vARB,location,count,value) +STUB_FUNCTION_HEAD(void, glUniform3i64vARB, GLint location, GLsizei count, const GLint64* value); STUB_FUNCTION_END_NO_RETURN(void, glUniform3i64vARB,location,count,value) +STUB_FUNCTION_HEAD(void, glUniform4i64vARB, GLint location, GLsizei count, const GLint64* value); STUB_FUNCTION_END_NO_RETURN(void, glUniform4i64vARB,location,count,value) +STUB_FUNCTION_HEAD(void, glUniform1ui64ARB, GLint location, GLuint64 x); STUB_FUNCTION_END_NO_RETURN(void, glUniform1ui64ARB,location,x) +STUB_FUNCTION_HEAD(void, glUniform2ui64ARB, GLint location, GLuint64 x, GLuint64 y); STUB_FUNCTION_END_NO_RETURN(void, glUniform2ui64ARB,location,x,y) +STUB_FUNCTION_HEAD(void, glUniform3ui64ARB, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); STUB_FUNCTION_END_NO_RETURN(void, glUniform3ui64ARB,location,x,y,z) +STUB_FUNCTION_HEAD(void, glUniform4ui64ARB, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); STUB_FUNCTION_END_NO_RETURN(void, glUniform4ui64ARB,location,x,y,z,w) +STUB_FUNCTION_HEAD(void, glUniform1ui64vARB, GLint location, GLsizei count, const GLuint64* value); STUB_FUNCTION_END_NO_RETURN(void, glUniform1ui64vARB,location,count,value) +STUB_FUNCTION_HEAD(void, glUniform2ui64vARB, GLint location, GLsizei count, const GLuint64* value); STUB_FUNCTION_END_NO_RETURN(void, glUniform2ui64vARB,location,count,value) +STUB_FUNCTION_HEAD(void, glUniform3ui64vARB, GLint location, GLsizei count, const GLuint64* value); STUB_FUNCTION_END_NO_RETURN(void, glUniform3ui64vARB,location,count,value) +STUB_FUNCTION_HEAD(void, glUniform4ui64vARB, GLint location, GLsizei count, const GLuint64* value); STUB_FUNCTION_END_NO_RETURN(void, glUniform4ui64vARB,location,count,value) +STUB_FUNCTION_HEAD(void, glGetUniformi64vARB, GLuint program, GLint location, GLint64* params); STUB_FUNCTION_END_NO_RETURN(void, glGetUniformi64vARB,program,location,params) +STUB_FUNCTION_HEAD(void, glGetUniformui64vARB, GLuint program, GLint location, GLuint64* params); STUB_FUNCTION_END_NO_RETURN(void, glGetUniformui64vARB,program,location,params) +STUB_FUNCTION_HEAD(void, glGetnUniformi64vARB, GLuint program, GLint location, GLsizei bufSize, GLint64* params); STUB_FUNCTION_END_NO_RETURN(void, glGetnUniformi64vARB,program,location,bufSize,params) +STUB_FUNCTION_HEAD(void, glGetnUniformui64vARB, GLuint program, GLint location, GLsizei bufSize, GLuint64* params); STUB_FUNCTION_END_NO_RETURN(void, glGetnUniformui64vARB,program,location,bufSize,params) +STUB_FUNCTION_HEAD(void, glProgramUniform1i64ARB, GLuint program, GLint location, GLint64 x); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform1i64ARB,program,location,x) +STUB_FUNCTION_HEAD(void, glProgramUniform2i64ARB, GLuint program, GLint location, GLint64 x, GLint64 y); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform2i64ARB,program,location,x,y) +STUB_FUNCTION_HEAD(void, glProgramUniform3i64ARB, GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform3i64ARB,program,location,x,y,z) +STUB_FUNCTION_HEAD(void, glProgramUniform4i64ARB, GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform4i64ARB,program,location,x,y,z,w) +STUB_FUNCTION_HEAD(void, glProgramUniform1i64vARB, GLuint program, GLint location, GLsizei count, const GLint64* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform1i64vARB,program,location,count,value) +STUB_FUNCTION_HEAD(void, glProgramUniform2i64vARB, GLuint program, GLint location, GLsizei count, const GLint64* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform2i64vARB,program,location,count,value) +STUB_FUNCTION_HEAD(void, glProgramUniform3i64vARB, GLuint program, GLint location, GLsizei count, const GLint64* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform3i64vARB,program,location,count,value) +STUB_FUNCTION_HEAD(void, glProgramUniform4i64vARB, GLuint program, GLint location, GLsizei count, const GLint64* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform4i64vARB,program,location,count,value) +STUB_FUNCTION_HEAD(void, glProgramUniform1ui64ARB, GLuint program, GLint location, GLuint64 x); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform1ui64ARB,program,location,x) +STUB_FUNCTION_HEAD(void, glProgramUniform2ui64ARB, GLuint program, GLint location, GLuint64 x, GLuint64 y); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform2ui64ARB,program,location,x,y) +STUB_FUNCTION_HEAD(void, glProgramUniform3ui64ARB, GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform3ui64ARB,program,location,x,y,z) +STUB_FUNCTION_HEAD(void, glProgramUniform4ui64ARB, GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform4ui64ARB,program,location,x,y,z,w) +STUB_FUNCTION_HEAD(void, glProgramUniform1ui64vARB, GLuint program, GLint location, GLsizei count, const GLuint64* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform1ui64vARB,program,location,count,value) +STUB_FUNCTION_HEAD(void, glProgramUniform2ui64vARB, GLuint program, GLint location, GLsizei count, const GLuint64* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform2ui64vARB,program,location,count,value) +STUB_FUNCTION_HEAD(void, glProgramUniform3ui64vARB, GLuint program, GLint location, GLsizei count, const GLuint64* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform3ui64vARB,program,location,count,value) +STUB_FUNCTION_HEAD(void, glProgramUniform4ui64vARB, GLuint program, GLint location, GLsizei count, const GLuint64* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform4ui64vARB,program,location,count,value) +STUB_FUNCTION_HEAD(void, glColorTable, GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* table); STUB_FUNCTION_END_NO_RETURN(void, glColorTable,target,internalformat,width,format,type,table) +STUB_FUNCTION_HEAD(void, glColorTableParameterfv, GLenum target, GLenum pname, const GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glColorTableParameterfv,target,pname,params) +STUB_FUNCTION_HEAD(void, glColorTableParameteriv, GLenum target, GLenum pname, const GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glColorTableParameteriv,target,pname,params) +STUB_FUNCTION_HEAD(void, glCopyColorTable, GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); STUB_FUNCTION_END_NO_RETURN(void, glCopyColorTable,target,internalformat,x,y,width) +STUB_FUNCTION_HEAD(void, glGetColorTable, GLenum target, GLenum format, GLenum type, void* table); STUB_FUNCTION_END_NO_RETURN(void, glGetColorTable,target,format,type,table) +STUB_FUNCTION_HEAD(void, glGetColorTableParameterfv, GLenum target, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetColorTableParameterfv,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetColorTableParameteriv, GLenum target, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetColorTableParameteriv,target,pname,params) +STUB_FUNCTION_HEAD(void, glColorSubTable, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void* data); STUB_FUNCTION_END_NO_RETURN(void, glColorSubTable,target,start,count,format,type,data) +STUB_FUNCTION_HEAD(void, glCopyColorSubTable, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); STUB_FUNCTION_END_NO_RETURN(void, glCopyColorSubTable,target,start,x,y,width) +STUB_FUNCTION_HEAD(void, glConvolutionFilter1D, GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* image); STUB_FUNCTION_END_NO_RETURN(void, glConvolutionFilter1D,target,internalformat,width,format,type,image) +STUB_FUNCTION_HEAD(void, glConvolutionFilter2D, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* image); STUB_FUNCTION_END_NO_RETURN(void, glConvolutionFilter2D,target,internalformat,width,height,format,type,image) +STUB_FUNCTION_HEAD(void, glConvolutionParameterf, GLenum target, GLenum pname, GLfloat params); STUB_FUNCTION_END_NO_RETURN(void, glConvolutionParameterf,target,pname,params) +STUB_FUNCTION_HEAD(void, glConvolutionParameterfv, GLenum target, GLenum pname, const GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glConvolutionParameterfv,target,pname,params) +STUB_FUNCTION_HEAD(void, glConvolutionParameteri, GLenum target, GLenum pname, GLint params); STUB_FUNCTION_END_NO_RETURN(void, glConvolutionParameteri,target,pname,params) +STUB_FUNCTION_HEAD(void, glConvolutionParameteriv, GLenum target, GLenum pname, const GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glConvolutionParameteriv,target,pname,params) +STUB_FUNCTION_HEAD(void, glCopyConvolutionFilter1D, GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); STUB_FUNCTION_END_NO_RETURN(void, glCopyConvolutionFilter1D,target,internalformat,x,y,width) +STUB_FUNCTION_HEAD(void, glCopyConvolutionFilter2D, GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); STUB_FUNCTION_END_NO_RETURN(void, glCopyConvolutionFilter2D,target,internalformat,x,y,width,height) +STUB_FUNCTION_HEAD(void, glGetConvolutionFilter, GLenum target, GLenum format, GLenum type, void* image); STUB_FUNCTION_END_NO_RETURN(void, glGetConvolutionFilter,target,format,type,image) +STUB_FUNCTION_HEAD(void, glGetConvolutionParameterfv, GLenum target, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetConvolutionParameterfv,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetConvolutionParameteriv, GLenum target, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetConvolutionParameteriv,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetSeparableFilter, GLenum target, GLenum format, GLenum type, void* row, void* column, void* span); STUB_FUNCTION_END_NO_RETURN(void, glGetSeparableFilter,target,format,type,row,column,span) +STUB_FUNCTION_HEAD(void, glSeparableFilter2D, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* row, const void* column); STUB_FUNCTION_END_NO_RETURN(void, glSeparableFilter2D,target,internalformat,width,height,format,type,row,column) +STUB_FUNCTION_HEAD(void, glGetHistogram, GLenum target, GLboolean reset, GLenum format, GLenum type, void* values); STUB_FUNCTION_END_NO_RETURN(void, glGetHistogram,target,reset,format,type,values) +STUB_FUNCTION_HEAD(void, glGetHistogramParameterfv, GLenum target, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetHistogramParameterfv,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetHistogramParameteriv, GLenum target, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetHistogramParameteriv,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetMinmax, GLenum target, GLboolean reset, GLenum format, GLenum type, void* values); STUB_FUNCTION_END_NO_RETURN(void, glGetMinmax,target,reset,format,type,values) +STUB_FUNCTION_HEAD(void, glGetMinmaxParameterfv, GLenum target, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetMinmaxParameterfv,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetMinmaxParameteriv, GLenum target, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetMinmaxParameteriv,target,pname,params) +STUB_FUNCTION_HEAD(void, glHistogram, GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); STUB_FUNCTION_END_NO_RETURN(void, glHistogram,target,width,internalformat,sink) +STUB_FUNCTION_HEAD(void, glMinmax, GLenum target, GLenum internalformat, GLboolean sink); STUB_FUNCTION_END_NO_RETURN(void, glMinmax,target,internalformat,sink) +STUB_FUNCTION_HEAD(void, glResetHistogram, GLenum target); STUB_FUNCTION_END_NO_RETURN(void, glResetHistogram,target) +STUB_FUNCTION_HEAD(void, glResetMinmax, GLenum target); STUB_FUNCTION_END_NO_RETURN(void, glResetMinmax,target) +STUB_FUNCTION_HEAD(void, glMultiDrawArraysIndirectCountARB, GLenum mode, const void* indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); STUB_FUNCTION_END_NO_RETURN(void, glMultiDrawArraysIndirectCountARB,mode,indirect,drawcount,maxdrawcount,stride) +STUB_FUNCTION_HEAD(void, glMultiDrawElementsIndirectCountARB, GLenum mode, GLenum type, const void* indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); STUB_FUNCTION_END_NO_RETURN(void, glMultiDrawElementsIndirectCountARB,mode,type,indirect,drawcount,maxdrawcount,stride) +STUB_FUNCTION_HEAD(void, glCurrentPaletteMatrixARB, GLint index); STUB_FUNCTION_END_NO_RETURN(void, glCurrentPaletteMatrixARB,index) +STUB_FUNCTION_HEAD(void, glMatrixIndexubvARB, GLint size, const GLubyte* indices); STUB_FUNCTION_END_NO_RETURN(void, glMatrixIndexubvARB,size,indices) +STUB_FUNCTION_HEAD(void, glMatrixIndexusvARB, GLint size, const GLushort* indices); STUB_FUNCTION_END_NO_RETURN(void, glMatrixIndexusvARB,size,indices) +STUB_FUNCTION_HEAD(void, glMatrixIndexuivARB, GLint size, const GLuint* indices); STUB_FUNCTION_END_NO_RETURN(void, glMatrixIndexuivARB,size,indices) +STUB_FUNCTION_HEAD(void, glMatrixIndexPointerARB, GLint size, GLenum type, GLsizei stride, const void* pointer); STUB_FUNCTION_END_NO_RETURN(void, glMatrixIndexPointerARB,size,type,stride,pointer) +STUB_FUNCTION_HEAD(void, glClientActiveTextureARB, GLenum texture); STUB_FUNCTION_END_NO_RETURN(void, glClientActiveTextureARB,texture) +STUB_FUNCTION_HEAD(void, glMultiTexCoord1dARB, GLenum target, GLdouble s); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord1dARB,target,s) +STUB_FUNCTION_HEAD(void, glMultiTexCoord1dvARB, GLenum target, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord1dvARB,target,v) +STUB_FUNCTION_HEAD(void, glMultiTexCoord1fARB, GLenum target, GLfloat s); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord1fARB,target,s) +STUB_FUNCTION_HEAD(void, glMultiTexCoord1fvARB, GLenum target, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord1fvARB,target,v) +STUB_FUNCTION_HEAD(void, glMultiTexCoord1iARB, GLenum target, GLint s); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord1iARB,target,s) +STUB_FUNCTION_HEAD(void, glMultiTexCoord1ivARB, GLenum target, const GLint* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord1ivARB,target,v) +STUB_FUNCTION_HEAD(void, glMultiTexCoord1sARB, GLenum target, GLshort s); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord1sARB,target,s) +STUB_FUNCTION_HEAD(void, glMultiTexCoord1svARB, GLenum target, const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord1svARB,target,v) +STUB_FUNCTION_HEAD(void, glMultiTexCoord2dARB, GLenum target, GLdouble s, GLdouble t); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord2dARB,target,s,t) +STUB_FUNCTION_HEAD(void, glMultiTexCoord2dvARB, GLenum target, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord2dvARB,target,v) +STUB_FUNCTION_HEAD(void, glMultiTexCoord2fARB, GLenum target, GLfloat s, GLfloat t); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord2fARB,target,s,t) +STUB_FUNCTION_HEAD(void, glMultiTexCoord2fvARB, GLenum target, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord2fvARB,target,v) +STUB_FUNCTION_HEAD(void, glMultiTexCoord2iARB, GLenum target, GLint s, GLint t); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord2iARB,target,s,t) +STUB_FUNCTION_HEAD(void, glMultiTexCoord2ivARB, GLenum target, const GLint* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord2ivARB,target,v) +STUB_FUNCTION_HEAD(void, glMultiTexCoord2sARB, GLenum target, GLshort s, GLshort t); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord2sARB,target,s,t) +STUB_FUNCTION_HEAD(void, glMultiTexCoord2svARB, GLenum target, const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord2svARB,target,v) +STUB_FUNCTION_HEAD(void, glMultiTexCoord3dARB, GLenum target, GLdouble s, GLdouble t, GLdouble r); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord3dARB,target,s,t,r) +STUB_FUNCTION_HEAD(void, glMultiTexCoord3dvARB, GLenum target, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord3dvARB,target,v) +STUB_FUNCTION_HEAD(void, glMultiTexCoord3fARB, GLenum target, GLfloat s, GLfloat t, GLfloat r); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord3fARB,target,s,t,r) +STUB_FUNCTION_HEAD(void, glMultiTexCoord3fvARB, GLenum target, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord3fvARB,target,v) +STUB_FUNCTION_HEAD(void, glMultiTexCoord3iARB, GLenum target, GLint s, GLint t, GLint r); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord3iARB,target,s,t,r) +STUB_FUNCTION_HEAD(void, glMultiTexCoord3ivARB, GLenum target, const GLint* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord3ivARB,target,v) +STUB_FUNCTION_HEAD(void, glMultiTexCoord3sARB, GLenum target, GLshort s, GLshort t, GLshort r); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord3sARB,target,s,t,r) +STUB_FUNCTION_HEAD(void, glMultiTexCoord3svARB, GLenum target, const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord3svARB,target,v) +STUB_FUNCTION_HEAD(void, glMultiTexCoord4dARB, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord4dARB,target,s,t,r,q) +STUB_FUNCTION_HEAD(void, glMultiTexCoord4dvARB, GLenum target, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord4dvARB,target,v) +STUB_FUNCTION_HEAD(void, glMultiTexCoord4fARB, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord4fARB,target,s,t,r,q) +STUB_FUNCTION_HEAD(void, glMultiTexCoord4fvARB, GLenum target, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord4fvARB,target,v) +STUB_FUNCTION_HEAD(void, glMultiTexCoord4iARB, GLenum target, GLint s, GLint t, GLint r, GLint q); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord4iARB,target,s,t,r,q) +STUB_FUNCTION_HEAD(void, glMultiTexCoord4ivARB, GLenum target, const GLint* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord4ivARB,target,v) +STUB_FUNCTION_HEAD(void, glMultiTexCoord4sARB, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord4sARB,target,s,t,r,q) +STUB_FUNCTION_HEAD(void, glMultiTexCoord4svARB, GLenum target, const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord4svARB,target,v) +STUB_FUNCTION_HEAD(void, glGetQueryObjectivARB, GLuint id, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetQueryObjectivARB,id,pname,params) +STUB_FUNCTION_HEAD(void, glMaxShaderCompilerThreadsARB, GLuint count); STUB_FUNCTION_END_NO_RETURN(void, glMaxShaderCompilerThreadsARB,count) +STUB_FUNCTION_HEAD(void, glPointParameterfARB, GLenum pname, GLfloat param); STUB_FUNCTION_END_NO_RETURN(void, glPointParameterfARB,pname,param) +STUB_FUNCTION_HEAD(void, glPointParameterfvARB, GLenum pname, const GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glPointParameterfvARB,pname,params) +STUB_FUNCTION_HEAD(void, glGetnTexImageARB, GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img); STUB_FUNCTION_END_NO_RETURN(void, glGetnTexImageARB,target,level,format,type,bufSize,img) +STUB_FUNCTION_HEAD(void, glGetnCompressedTexImageARB, GLenum target, GLint lod, GLsizei bufSize, void* img); STUB_FUNCTION_END_NO_RETURN(void, glGetnCompressedTexImageARB,target,lod,bufSize,img) +STUB_FUNCTION_HEAD(void, glGetnUniformdvARB, GLuint program, GLint location, GLsizei bufSize, GLdouble* params); STUB_FUNCTION_END_NO_RETURN(void, glGetnUniformdvARB,program,location,bufSize,params) +STUB_FUNCTION_HEAD(void, glGetnMapdvARB, GLenum target, GLenum query, GLsizei bufSize, GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glGetnMapdvARB,target,query,bufSize,v) +STUB_FUNCTION_HEAD(void, glGetnMapfvARB, GLenum target, GLenum query, GLsizei bufSize, GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glGetnMapfvARB,target,query,bufSize,v) +STUB_FUNCTION_HEAD(void, glGetnMapivARB, GLenum target, GLenum query, GLsizei bufSize, GLint* v); STUB_FUNCTION_END_NO_RETURN(void, glGetnMapivARB,target,query,bufSize,v) +STUB_FUNCTION_HEAD(void, glGetnPixelMapfvARB, GLenum map, GLsizei bufSize, GLfloat* values); STUB_FUNCTION_END_NO_RETURN(void, glGetnPixelMapfvARB,map,bufSize,values) +STUB_FUNCTION_HEAD(void, glGetnPixelMapuivARB, GLenum map, GLsizei bufSize, GLuint* values); STUB_FUNCTION_END_NO_RETURN(void, glGetnPixelMapuivARB,map,bufSize,values) +STUB_FUNCTION_HEAD(void, glGetnPixelMapusvARB, GLenum map, GLsizei bufSize, GLushort* values); STUB_FUNCTION_END_NO_RETURN(void, glGetnPixelMapusvARB,map,bufSize,values) +STUB_FUNCTION_HEAD(void, glGetnPolygonStippleARB, GLsizei bufSize, GLubyte* pattern); STUB_FUNCTION_END_NO_RETURN(void, glGetnPolygonStippleARB,bufSize,pattern) +STUB_FUNCTION_HEAD(void, glGetnColorTableARB, GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table); STUB_FUNCTION_END_NO_RETURN(void, glGetnColorTableARB,target,format,type,bufSize,table) +STUB_FUNCTION_HEAD(void, glGetnConvolutionFilterARB, GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image); STUB_FUNCTION_END_NO_RETURN(void, glGetnConvolutionFilterARB,target,format,type,bufSize,image) +STUB_FUNCTION_HEAD(void, glGetnSeparableFilterARB, GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void* column, void* span); STUB_FUNCTION_END_NO_RETURN(void, glGetnSeparableFilterARB,target,format,type,rowBufSize,row,columnBufSize,column,span) +STUB_FUNCTION_HEAD(void, glGetnHistogramARB, GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); STUB_FUNCTION_END_NO_RETURN(void, glGetnHistogramARB,target,reset,format,type,bufSize,values) +STUB_FUNCTION_HEAD(void, glGetnMinmaxARB, GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); STUB_FUNCTION_END_NO_RETURN(void, glGetnMinmaxARB,target,reset,format,type,bufSize,values) +STUB_FUNCTION_HEAD(void, glFramebufferSampleLocationsfvARB, GLenum target, GLuint start, GLsizei count, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glFramebufferSampleLocationsfvARB,target,start,count,v) +STUB_FUNCTION_HEAD(void, glNamedFramebufferSampleLocationsfvARB, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glNamedFramebufferSampleLocationsfvARB,framebuffer,start,count,v) +STUB_FUNCTION_HEAD(void, glEvaluateDepthValuesARB,void); STUB_FUNCTION_END_NO_RETURN(void, glEvaluateDepthValuesARB,) +STUB_FUNCTION_HEAD(void, glDeleteObjectARB, GLhandleARB obj); STUB_FUNCTION_END_NO_RETURN(void, glDeleteObjectARB,obj) +STUB_FUNCTION_HEAD(GLhandleARB, glGetHandleARB, GLenum pname); STUB_FUNCTION_END_NO_RETURN(GLhandleARB, glGetHandleARB,pname) +STUB_FUNCTION_HEAD(void, glDetachObjectARB, GLhandleARB containerObj, GLhandleARB attachedObj); STUB_FUNCTION_END_NO_RETURN(void, glDetachObjectARB,containerObj,attachedObj) +STUB_FUNCTION_HEAD(GLhandleARB, glCreateShaderObjectARB, GLenum shaderType); STUB_FUNCTION_END_NO_RETURN(GLhandleARB, glCreateShaderObjectARB,shaderType) +STUB_FUNCTION_HEAD(GLhandleARB, glCreateProgramObjectARB,void); STUB_FUNCTION_END_NO_RETURN(GLhandleARB, glCreateProgramObjectARB,) +STUB_FUNCTION_HEAD(void, glAttachObjectARB, GLhandleARB containerObj, GLhandleARB obj); STUB_FUNCTION_END_NO_RETURN(void, glAttachObjectARB,containerObj,obj) +STUB_FUNCTION_HEAD(void, glUseProgramObjectARB, GLhandleARB programObj); STUB_FUNCTION_END_NO_RETURN(void, glUseProgramObjectARB,programObj) +STUB_FUNCTION_HEAD(void, glGetObjectParameterfvARB, GLhandleARB obj, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetObjectParameterfvARB,obj,pname,params) +STUB_FUNCTION_HEAD(void, glGetObjectParameterivARB, GLhandleARB obj, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetObjectParameterivARB,obj,pname,params) +STUB_FUNCTION_HEAD(void, glGetInfoLogARB, GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB* infoLog); STUB_FUNCTION_END_NO_RETURN(void, glGetInfoLogARB,obj,maxLength,length,infoLog) +STUB_FUNCTION_HEAD(void, glGetAttachedObjectsARB, GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB* obj); STUB_FUNCTION_END_NO_RETURN(void, glGetAttachedObjectsARB,containerObj,maxCount,count,obj) +STUB_FUNCTION_HEAD(void, glNamedStringARB, GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar* string); STUB_FUNCTION_END_NO_RETURN(void, glNamedStringARB,type,namelen,name,stringlen,string) +STUB_FUNCTION_HEAD(void, glDeleteNamedStringARB, GLint namelen, const GLchar* name); STUB_FUNCTION_END_NO_RETURN(void, glDeleteNamedStringARB,namelen,name) +STUB_FUNCTION_HEAD(void, glCompileShaderIncludeARB, GLuint shader, GLsizei count, const GLchar* const*path, const GLint* length); STUB_FUNCTION_END_NO_RETURN(void, glCompileShaderIncludeARB,shader,count,path,length) +STUB_FUNCTION_HEAD(GLboolean, glIsNamedStringARB, GLint namelen, const GLchar* name); STUB_FUNCTION_END_NO_RETURN(GLboolean, glIsNamedStringARB,namelen,name) +STUB_FUNCTION_HEAD(void, glGetNamedStringARB, GLint namelen, const GLchar* name, GLsizei bufSize, GLint* stringlen, GLchar* string); STUB_FUNCTION_END_NO_RETURN(void, glGetNamedStringARB,namelen,name,bufSize,stringlen,string) +STUB_FUNCTION_HEAD(void, glGetNamedStringivARB, GLint namelen, const GLchar* name, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetNamedStringivARB,namelen,name,pname,params) +STUB_FUNCTION_HEAD(void, glBufferPageCommitmentARB, GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); STUB_FUNCTION_END_NO_RETURN(void, glBufferPageCommitmentARB,target,offset,size,commit) +STUB_FUNCTION_HEAD(void, glNamedBufferPageCommitmentEXT, GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); STUB_FUNCTION_END_NO_RETURN(void, glNamedBufferPageCommitmentEXT,buffer,offset,size,commit) +STUB_FUNCTION_HEAD(void, glNamedBufferPageCommitmentARB, GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); STUB_FUNCTION_END_NO_RETURN(void, glNamedBufferPageCommitmentARB,buffer,offset,size,commit) +STUB_FUNCTION_HEAD(void, glTexPageCommitmentARB, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); STUB_FUNCTION_END_NO_RETURN(void, glTexPageCommitmentARB,target,level,xoffset,yoffset,zoffset,width,height,depth,commit) +STUB_FUNCTION_HEAD(void, glCompressedTexImage1DARB, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); STUB_FUNCTION_END_NO_RETURN(void, glCompressedTexImage1DARB,target,level,internalformat,width,border,imageSize,data) +STUB_FUNCTION_HEAD(void, glCompressedTexSubImage1DARB, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); STUB_FUNCTION_END_NO_RETURN(void, glCompressedTexSubImage1DARB,target,level,xoffset,width,format,imageSize,data) +STUB_FUNCTION_HEAD(void, glGetCompressedTexImageARB, GLenum target, GLint level, void* img); STUB_FUNCTION_END_NO_RETURN(void, glGetCompressedTexImageARB,target,level,img) +STUB_FUNCTION_HEAD(void, glLoadTransposeMatrixfARB,const GLfloat* m); STUB_FUNCTION_END_NO_RETURN(void, glLoadTransposeMatrixfARB,m) +STUB_FUNCTION_HEAD(void, glLoadTransposeMatrixdARB,const GLdouble* m); STUB_FUNCTION_END_NO_RETURN(void, glLoadTransposeMatrixdARB,m) +STUB_FUNCTION_HEAD(void, glMultTransposeMatrixfARB,const GLfloat* m); STUB_FUNCTION_END_NO_RETURN(void, glMultTransposeMatrixfARB,m) +STUB_FUNCTION_HEAD(void, glMultTransposeMatrixdARB,const GLdouble* m); STUB_FUNCTION_END_NO_RETURN(void, glMultTransposeMatrixdARB,m) +STUB_FUNCTION_HEAD(void, glWeightbvARB, GLint size, const GLbyte* weights); STUB_FUNCTION_END_NO_RETURN(void, glWeightbvARB,size,weights) +STUB_FUNCTION_HEAD(void, glWeightsvARB, GLint size, const GLshort* weights); STUB_FUNCTION_END_NO_RETURN(void, glWeightsvARB,size,weights) +STUB_FUNCTION_HEAD(void, glWeightivARB, GLint size, const GLint* weights); STUB_FUNCTION_END_NO_RETURN(void, glWeightivARB,size,weights) +STUB_FUNCTION_HEAD(void, glWeightfvARB, GLint size, const GLfloat* weights); STUB_FUNCTION_END_NO_RETURN(void, glWeightfvARB,size,weights) +STUB_FUNCTION_HEAD(void, glWeightdvARB, GLint size, const GLdouble* weights); STUB_FUNCTION_END_NO_RETURN(void, glWeightdvARB,size,weights) +STUB_FUNCTION_HEAD(void, glWeightubvARB, GLint size, const GLubyte* weights); STUB_FUNCTION_END_NO_RETURN(void, glWeightubvARB,size,weights) +STUB_FUNCTION_HEAD(void, glWeightusvARB, GLint size, const GLushort* weights); STUB_FUNCTION_END_NO_RETURN(void, glWeightusvARB,size,weights) +STUB_FUNCTION_HEAD(void, glWeightuivARB, GLint size, const GLuint* weights); STUB_FUNCTION_END_NO_RETURN(void, glWeightuivARB,size,weights) +STUB_FUNCTION_HEAD(void, glWeightPointerARB, GLint size, GLenum type, GLsizei stride, const void* pointer); STUB_FUNCTION_END_NO_RETURN(void, glWeightPointerARB,size,type,stride,pointer) +STUB_FUNCTION_HEAD(void, glVertexBlendARB, GLint count); STUB_FUNCTION_END_NO_RETURN(void, glVertexBlendARB,count) +STUB_FUNCTION_HEAD(void, glGetBufferSubDataARB, GLenum target, GLintptrARB offset, GLsizeiptrARB size, void* data); STUB_FUNCTION_END_NO_RETURN(void, glGetBufferSubDataARB,target,offset,size,data) +STUB_FUNCTION_HEAD(void, glVertexAttrib1dARB, GLuint index, GLdouble x); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib1dARB,index,x) +STUB_FUNCTION_HEAD(void, glVertexAttrib1dvARB, GLuint index, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib1dvARB,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib1sARB, GLuint index, GLshort x); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib1sARB,index,x) +STUB_FUNCTION_HEAD(void, glVertexAttrib1svARB, GLuint index, const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib1svARB,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib2dARB, GLuint index, GLdouble x, GLdouble y); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib2dARB,index,x,y) +STUB_FUNCTION_HEAD(void, glVertexAttrib2dvARB, GLuint index, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib2dvARB,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib2sARB, GLuint index, GLshort x, GLshort y); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib2sARB,index,x,y) +STUB_FUNCTION_HEAD(void, glVertexAttrib2svARB, GLuint index, const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib2svARB,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib3dARB, GLuint index, GLdouble x, GLdouble y, GLdouble z); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib3dARB,index,x,y,z) +STUB_FUNCTION_HEAD(void, glVertexAttrib3dvARB, GLuint index, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib3dvARB,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib3sARB, GLuint index, GLshort x, GLshort y, GLshort z); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib3sARB,index,x,y,z) +STUB_FUNCTION_HEAD(void, glVertexAttrib3svARB, GLuint index, const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib3svARB,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib4NbvARB, GLuint index, const GLbyte* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4NbvARB,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib4NivARB, GLuint index, const GLint* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4NivARB,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib4NsvARB, GLuint index, const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4NsvARB,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib4NubARB, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4NubARB,index,x,y,z,w) +STUB_FUNCTION_HEAD(void, glVertexAttrib4NubvARB, GLuint index, const GLubyte* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4NubvARB,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib4NuivARB, GLuint index, const GLuint* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4NuivARB,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib4NusvARB, GLuint index, const GLushort* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4NusvARB,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib4bvARB, GLuint index, const GLbyte* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4bvARB,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib4dARB, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4dARB,index,x,y,z,w) +STUB_FUNCTION_HEAD(void, glVertexAttrib4dvARB, GLuint index, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4dvARB,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib4ivARB, GLuint index, const GLint* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4ivARB,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib4sARB, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4sARB,index,x,y,z,w) +STUB_FUNCTION_HEAD(void, glVertexAttrib4svARB, GLuint index, const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4svARB,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib4ubvARB, GLuint index, const GLubyte* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4ubvARB,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib4uivARB, GLuint index, const GLuint* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4uivARB,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib4usvARB, GLuint index, const GLushort* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4usvARB,index,v) +STUB_FUNCTION_HEAD(void, glGetVertexAttribdvARB, GLuint index, GLenum pname, GLdouble* params); STUB_FUNCTION_END_NO_RETURN(void, glGetVertexAttribdvARB,index,pname,params) +STUB_FUNCTION_HEAD(void, glDepthRangeArraydvNV, GLuint first, GLsizei count, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glDepthRangeArraydvNV,first,count,v) +STUB_FUNCTION_HEAD(void, glDepthRangeIndexeddNV, GLuint index, GLdouble n, GLdouble f); STUB_FUNCTION_END_NO_RETURN(void, glDepthRangeIndexeddNV,index,n,f) +STUB_FUNCTION_HEAD(void, glWindowPos2dARB, GLdouble x, GLdouble y); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos2dARB,x,y) +STUB_FUNCTION_HEAD(void, glWindowPos2dvARB,const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos2dvARB,v) +STUB_FUNCTION_HEAD(void, glWindowPos2fARB, GLfloat x, GLfloat y); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos2fARB,x,y) +STUB_FUNCTION_HEAD(void, glWindowPos2fvARB,const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos2fvARB,v) +STUB_FUNCTION_HEAD(void, glWindowPos2iARB, GLint x, GLint y); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos2iARB,x,y) +STUB_FUNCTION_HEAD(void, glWindowPos2ivARB,const GLint* v); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos2ivARB,v) +STUB_FUNCTION_HEAD(void, glWindowPos2sARB, GLshort x, GLshort y); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos2sARB,x,y) +STUB_FUNCTION_HEAD(void, glWindowPos2svARB,const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos2svARB,v) +STUB_FUNCTION_HEAD(void, glWindowPos3dARB, GLdouble x, GLdouble y, GLdouble z); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos3dARB,x,y,z) +STUB_FUNCTION_HEAD(void, glWindowPos3dvARB,const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos3dvARB,v) +STUB_FUNCTION_HEAD(void, glWindowPos3fARB, GLfloat x, GLfloat y, GLfloat z); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos3fARB,x,y,z) +STUB_FUNCTION_HEAD(void, glWindowPos3fvARB,const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos3fvARB,v) +STUB_FUNCTION_HEAD(void, glWindowPos3iARB, GLint x, GLint y, GLint z); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos3iARB,x,y,z) +STUB_FUNCTION_HEAD(void, glWindowPos3ivARB,const GLint* v); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos3ivARB,v) +STUB_FUNCTION_HEAD(void, glWindowPos3sARB, GLshort x, GLshort y, GLshort z); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos3sARB,x,y,z) +STUB_FUNCTION_HEAD(void, glWindowPos3svARB,const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos3svARB,v) +STUB_FUNCTION_HEAD(void, glBlendBarrierKHR,void); STUB_FUNCTION_END_NO_RETURN(void, glBlendBarrierKHR,) +STUB_FUNCTION_HEAD(void, glMaxShaderCompilerThreadsKHR, GLuint count); STUB_FUNCTION_END_NO_RETURN(void, glMaxShaderCompilerThreadsKHR,count) +STUB_FUNCTION_HEAD(void, glMultiTexCoord1bOES, GLenum texture, GLbyte s); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord1bOES,texture,s) +STUB_FUNCTION_HEAD(void, glMultiTexCoord1bvOES, GLenum texture, const GLbyte* coords); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord1bvOES,texture,coords) +STUB_FUNCTION_HEAD(void, glMultiTexCoord2bOES, GLenum texture, GLbyte s, GLbyte t); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord2bOES,texture,s,t) +STUB_FUNCTION_HEAD(void, glMultiTexCoord2bvOES, GLenum texture, const GLbyte* coords); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord2bvOES,texture,coords) +STUB_FUNCTION_HEAD(void, glMultiTexCoord3bOES, GLenum texture, GLbyte s, GLbyte t, GLbyte r); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord3bOES,texture,s,t,r) +STUB_FUNCTION_HEAD(void, glMultiTexCoord3bvOES, GLenum texture, const GLbyte* coords); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord3bvOES,texture,coords) +STUB_FUNCTION_HEAD(void, glMultiTexCoord4bOES, GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord4bOES,texture,s,t,r,q) +STUB_FUNCTION_HEAD(void, glMultiTexCoord4bvOES, GLenum texture, const GLbyte* coords); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord4bvOES,texture,coords) +STUB_FUNCTION_HEAD(void, glTexCoord1bOES, GLbyte s); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord1bOES,s) +STUB_FUNCTION_HEAD(void, glTexCoord1bvOES,const GLbyte* coords); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord1bvOES,coords) +STUB_FUNCTION_HEAD(void, glTexCoord2bOES, GLbyte s, GLbyte t); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord2bOES,s,t) +STUB_FUNCTION_HEAD(void, glTexCoord2bvOES,const GLbyte* coords); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord2bvOES,coords) +STUB_FUNCTION_HEAD(void, glTexCoord3bOES, GLbyte s, GLbyte t, GLbyte r); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord3bOES,s,t,r) +STUB_FUNCTION_HEAD(void, glTexCoord3bvOES,const GLbyte* coords); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord3bvOES,coords) +STUB_FUNCTION_HEAD(void, glTexCoord4bOES, GLbyte s, GLbyte t, GLbyte r, GLbyte q); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord4bOES,s,t,r,q) +STUB_FUNCTION_HEAD(void, glTexCoord4bvOES,const GLbyte* coords); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord4bvOES,coords) +STUB_FUNCTION_HEAD(void, glVertex2bOES, GLbyte x, GLbyte y); STUB_FUNCTION_END_NO_RETURN(void, glVertex2bOES,x,y) +STUB_FUNCTION_HEAD(void, glVertex2bvOES,const GLbyte* coords); STUB_FUNCTION_END_NO_RETURN(void, glVertex2bvOES,coords) +STUB_FUNCTION_HEAD(void, glVertex3bOES, GLbyte x, GLbyte y, GLbyte z); STUB_FUNCTION_END_NO_RETURN(void, glVertex3bOES,x,y,z) +STUB_FUNCTION_HEAD(void, glVertex3bvOES,const GLbyte* coords); STUB_FUNCTION_END_NO_RETURN(void, glVertex3bvOES,coords) +STUB_FUNCTION_HEAD(void, glVertex4bOES, GLbyte x, GLbyte y, GLbyte z, GLbyte w); STUB_FUNCTION_END_NO_RETURN(void, glVertex4bOES,x,y,z,w) +STUB_FUNCTION_HEAD(void, glVertex4bvOES,const GLbyte* coords); STUB_FUNCTION_END_NO_RETURN(void, glVertex4bvOES,coords) +STUB_FUNCTION_HEAD(void, glAlphaFuncxOES, GLenum func, GLfixed ref); STUB_FUNCTION_END_NO_RETURN(void, glAlphaFuncxOES,func,ref) +STUB_FUNCTION_HEAD(void, glClearColorxOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); STUB_FUNCTION_END_NO_RETURN(void, glClearColorxOES,red,green,blue,alpha) +STUB_FUNCTION_HEAD(void, glClearDepthxOES, GLfixed depth); STUB_FUNCTION_END_NO_RETURN(void, glClearDepthxOES,depth) +STUB_FUNCTION_HEAD(void, glClipPlanexOES, GLenum plane, const GLfixed* equation); STUB_FUNCTION_END_NO_RETURN(void, glClipPlanexOES,plane,equation) +STUB_FUNCTION_HEAD(void, glColor4xOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); STUB_FUNCTION_END_NO_RETURN(void, glColor4xOES,red,green,blue,alpha) +STUB_FUNCTION_HEAD(void, glDepthRangexOES, GLfixed n, GLfixed f); STUB_FUNCTION_END_NO_RETURN(void, glDepthRangexOES,n,f) +STUB_FUNCTION_HEAD(void, glFogxOES, GLenum pname, GLfixed param); STUB_FUNCTION_END_NO_RETURN(void, glFogxOES,pname,param) +STUB_FUNCTION_HEAD(void, glFogxvOES, GLenum pname, const GLfixed* param); STUB_FUNCTION_END_NO_RETURN(void, glFogxvOES,pname,param) +STUB_FUNCTION_HEAD(void, glFrustumxOES, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); STUB_FUNCTION_END_NO_RETURN(void, glFrustumxOES,l,r,b,t,n,f) +STUB_FUNCTION_HEAD(void, glGetClipPlanexOES, GLenum plane, GLfixed* equation); STUB_FUNCTION_END_NO_RETURN(void, glGetClipPlanexOES,plane,equation) +STUB_FUNCTION_HEAD(void, glGetFixedvOES, GLenum pname, GLfixed* params); STUB_FUNCTION_END_NO_RETURN(void, glGetFixedvOES,pname,params) +STUB_FUNCTION_HEAD(void, glGetTexEnvxvOES, GLenum target, GLenum pname, GLfixed* params); STUB_FUNCTION_END_NO_RETURN(void, glGetTexEnvxvOES,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed* params); STUB_FUNCTION_END_NO_RETURN(void, glGetTexParameterxvOES,target,pname,params) +STUB_FUNCTION_HEAD(void, glLightModelxOES, GLenum pname, GLfixed param); STUB_FUNCTION_END_NO_RETURN(void, glLightModelxOES,pname,param) +STUB_FUNCTION_HEAD(void, glLightModelxvOES, GLenum pname, const GLfixed* param); STUB_FUNCTION_END_NO_RETURN(void, glLightModelxvOES,pname,param) +STUB_FUNCTION_HEAD(void, glLightxOES, GLenum light, GLenum pname, GLfixed param); STUB_FUNCTION_END_NO_RETURN(void, glLightxOES,light,pname,param) +STUB_FUNCTION_HEAD(void, glLightxvOES, GLenum light, GLenum pname, const GLfixed* params); STUB_FUNCTION_END_NO_RETURN(void, glLightxvOES,light,pname,params) +STUB_FUNCTION_HEAD(void, glLineWidthxOES, GLfixed width); STUB_FUNCTION_END_NO_RETURN(void, glLineWidthxOES,width) +STUB_FUNCTION_HEAD(void, glLoadMatrixxOES,const GLfixed* m); STUB_FUNCTION_END_NO_RETURN(void, glLoadMatrixxOES,m) +STUB_FUNCTION_HEAD(void, glMaterialxOES, GLenum face, GLenum pname, GLfixed param); STUB_FUNCTION_END_NO_RETURN(void, glMaterialxOES,face,pname,param) +STUB_FUNCTION_HEAD(void, glMaterialxvOES, GLenum face, GLenum pname, const GLfixed* param); STUB_FUNCTION_END_NO_RETURN(void, glMaterialxvOES,face,pname,param) +STUB_FUNCTION_HEAD(void, glMultMatrixxOES,const GLfixed* m); STUB_FUNCTION_END_NO_RETURN(void, glMultMatrixxOES,m) +STUB_FUNCTION_HEAD(void, glMultiTexCoord4xOES, GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord4xOES,texture,s,t,r,q) +STUB_FUNCTION_HEAD(void, glNormal3xOES, GLfixed nx, GLfixed ny, GLfixed nz); STUB_FUNCTION_END_NO_RETURN(void, glNormal3xOES,nx,ny,nz) +STUB_FUNCTION_HEAD(void, glOrthoxOES, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); STUB_FUNCTION_END_NO_RETURN(void, glOrthoxOES,l,r,b,t,n,f) +STUB_FUNCTION_HEAD(void, glPointParameterxvOES, GLenum pname, const GLfixed* params); STUB_FUNCTION_END_NO_RETURN(void, glPointParameterxvOES,pname,params) +STUB_FUNCTION_HEAD(void, glPointSizexOES, GLfixed size); STUB_FUNCTION_END_NO_RETURN(void, glPointSizexOES,size) +STUB_FUNCTION_HEAD(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units); STUB_FUNCTION_END_NO_RETURN(void, glPolygonOffsetxOES,factor,units) +STUB_FUNCTION_HEAD(void, glRotatexOES, GLfixed angle, GLfixed x, GLfixed y, GLfixed z); STUB_FUNCTION_END_NO_RETURN(void, glRotatexOES,angle,x,y,z) +STUB_FUNCTION_HEAD(void, glScalexOES, GLfixed x, GLfixed y, GLfixed z); STUB_FUNCTION_END_NO_RETURN(void, glScalexOES,x,y,z) +STUB_FUNCTION_HEAD(void, glTexEnvxOES, GLenum target, GLenum pname, GLfixed param); STUB_FUNCTION_END_NO_RETURN(void, glTexEnvxOES,target,pname,param) +STUB_FUNCTION_HEAD(void, glTexEnvxvOES, GLenum target, GLenum pname, const GLfixed* params); STUB_FUNCTION_END_NO_RETURN(void, glTexEnvxvOES,target,pname,params) +STUB_FUNCTION_HEAD(void, glTexParameterxOES, GLenum target, GLenum pname, GLfixed param); STUB_FUNCTION_END_NO_RETURN(void, glTexParameterxOES,target,pname,param) +STUB_FUNCTION_HEAD(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed* params); STUB_FUNCTION_END_NO_RETURN(void, glTexParameterxvOES,target,pname,params) +STUB_FUNCTION_HEAD(void, glTranslatexOES, GLfixed x, GLfixed y, GLfixed z); STUB_FUNCTION_END_NO_RETURN(void, glTranslatexOES,x,y,z) +STUB_FUNCTION_HEAD(void, glAccumxOES, GLenum op, GLfixed value); STUB_FUNCTION_END_NO_RETURN(void, glAccumxOES,op,value) +STUB_FUNCTION_HEAD(void, glBitmapxOES, GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte* bitmap); STUB_FUNCTION_END_NO_RETURN(void, glBitmapxOES,width,height,xorig,yorig,xmove,ymove,bitmap) +STUB_FUNCTION_HEAD(void, glBlendColorxOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); STUB_FUNCTION_END_NO_RETURN(void, glBlendColorxOES,red,green,blue,alpha) +STUB_FUNCTION_HEAD(void, glClearAccumxOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); STUB_FUNCTION_END_NO_RETURN(void, glClearAccumxOES,red,green,blue,alpha) +STUB_FUNCTION_HEAD(void, glColor3xOES, GLfixed red, GLfixed green, GLfixed blue); STUB_FUNCTION_END_NO_RETURN(void, glColor3xOES,red,green,blue) +STUB_FUNCTION_HEAD(void, glColor3xvOES,const GLfixed* components); STUB_FUNCTION_END_NO_RETURN(void, glColor3xvOES,components) +STUB_FUNCTION_HEAD(void, glColor4xvOES,const GLfixed* components); STUB_FUNCTION_END_NO_RETURN(void, glColor4xvOES,components) +STUB_FUNCTION_HEAD(void, glConvolutionParameterxOES, GLenum target, GLenum pname, GLfixed param); STUB_FUNCTION_END_NO_RETURN(void, glConvolutionParameterxOES,target,pname,param) +STUB_FUNCTION_HEAD(void, glConvolutionParameterxvOES, GLenum target, GLenum pname, const GLfixed* params); STUB_FUNCTION_END_NO_RETURN(void, glConvolutionParameterxvOES,target,pname,params) +STUB_FUNCTION_HEAD(void, glEvalCoord1xOES, GLfixed u); STUB_FUNCTION_END_NO_RETURN(void, glEvalCoord1xOES,u) +STUB_FUNCTION_HEAD(void, glEvalCoord1xvOES,const GLfixed* coords); STUB_FUNCTION_END_NO_RETURN(void, glEvalCoord1xvOES,coords) +STUB_FUNCTION_HEAD(void, glEvalCoord2xOES, GLfixed u, GLfixed v); STUB_FUNCTION_END_NO_RETURN(void, glEvalCoord2xOES,u,v) +STUB_FUNCTION_HEAD(void, glEvalCoord2xvOES,const GLfixed* coords); STUB_FUNCTION_END_NO_RETURN(void, glEvalCoord2xvOES,coords) +STUB_FUNCTION_HEAD(void, glFeedbackBufferxOES, GLsizei n, GLenum type, const GLfixed* buffer); STUB_FUNCTION_END_NO_RETURN(void, glFeedbackBufferxOES,n,type,buffer) +STUB_FUNCTION_HEAD(void, glGetConvolutionParameterxvOES, GLenum target, GLenum pname, GLfixed* params); STUB_FUNCTION_END_NO_RETURN(void, glGetConvolutionParameterxvOES,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetHistogramParameterxvOES, GLenum target, GLenum pname, GLfixed* params); STUB_FUNCTION_END_NO_RETURN(void, glGetHistogramParameterxvOES,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetLightxOES, GLenum light, GLenum pname, GLfixed* params); STUB_FUNCTION_END_NO_RETURN(void, glGetLightxOES,light,pname,params) +STUB_FUNCTION_HEAD(void, glGetMapxvOES, GLenum target, GLenum query, GLfixed* v); STUB_FUNCTION_END_NO_RETURN(void, glGetMapxvOES,target,query,v) +STUB_FUNCTION_HEAD(void, glGetMaterialxOES, GLenum face, GLenum pname, GLfixed param); STUB_FUNCTION_END_NO_RETURN(void, glGetMaterialxOES,face,pname,param) +STUB_FUNCTION_HEAD(void, glGetPixelMapxv, GLenum map, GLint size, GLfixed* values); STUB_FUNCTION_END_NO_RETURN(void, glGetPixelMapxv,map,size,values) +STUB_FUNCTION_HEAD(void, glGetTexGenxvOES, GLenum coord, GLenum pname, GLfixed* params); STUB_FUNCTION_END_NO_RETURN(void, glGetTexGenxvOES,coord,pname,params) +STUB_FUNCTION_HEAD(void, glGetTexLevelParameterxvOES, GLenum target, GLint level, GLenum pname, GLfixed* params); STUB_FUNCTION_END_NO_RETURN(void, glGetTexLevelParameterxvOES,target,level,pname,params) +STUB_FUNCTION_HEAD(void, glIndexxOES, GLfixed component); STUB_FUNCTION_END_NO_RETURN(void, glIndexxOES,component) +STUB_FUNCTION_HEAD(void, glIndexxvOES,const GLfixed* component); STUB_FUNCTION_END_NO_RETURN(void, glIndexxvOES,component) +STUB_FUNCTION_HEAD(void, glLoadTransposeMatrixxOES,const GLfixed* m); STUB_FUNCTION_END_NO_RETURN(void, glLoadTransposeMatrixxOES,m) +STUB_FUNCTION_HEAD(void, glMap1xOES, GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); STUB_FUNCTION_END_NO_RETURN(void, glMap1xOES,target,u1,u2,stride,order,points) +STUB_FUNCTION_HEAD(void, glMap2xOES, GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); STUB_FUNCTION_END_NO_RETURN(void, glMap2xOES,target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points) +STUB_FUNCTION_HEAD(void, glMapGrid1xOES, GLint n, GLfixed u1, GLfixed u2); STUB_FUNCTION_END_NO_RETURN(void, glMapGrid1xOES,n,u1,u2) +STUB_FUNCTION_HEAD(void, glMapGrid2xOES, GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); STUB_FUNCTION_END_NO_RETURN(void, glMapGrid2xOES,n,u1,u2,v1,v2) +STUB_FUNCTION_HEAD(void, glMultTransposeMatrixxOES,const GLfixed* m); STUB_FUNCTION_END_NO_RETURN(void, glMultTransposeMatrixxOES,m) +STUB_FUNCTION_HEAD(void, glMultiTexCoord1xOES, GLenum texture, GLfixed s); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord1xOES,texture,s) +STUB_FUNCTION_HEAD(void, glMultiTexCoord1xvOES, GLenum texture, const GLfixed* coords); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord1xvOES,texture,coords) +STUB_FUNCTION_HEAD(void, glMultiTexCoord2xOES, GLenum texture, GLfixed s, GLfixed t); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord2xOES,texture,s,t) +STUB_FUNCTION_HEAD(void, glMultiTexCoord2xvOES, GLenum texture, const GLfixed* coords); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord2xvOES,texture,coords) +STUB_FUNCTION_HEAD(void, glMultiTexCoord3xOES, GLenum texture, GLfixed s, GLfixed t, GLfixed r); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord3xOES,texture,s,t,r) +STUB_FUNCTION_HEAD(void, glMultiTexCoord3xvOES, GLenum texture, const GLfixed* coords); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord3xvOES,texture,coords) +STUB_FUNCTION_HEAD(void, glMultiTexCoord4xvOES, GLenum texture, const GLfixed* coords); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord4xvOES,texture,coords) +STUB_FUNCTION_HEAD(void, glNormal3xvOES,const GLfixed* coords); STUB_FUNCTION_END_NO_RETURN(void, glNormal3xvOES,coords) +STUB_FUNCTION_HEAD(void, glPassThroughxOES, GLfixed token); STUB_FUNCTION_END_NO_RETURN(void, glPassThroughxOES,token) +STUB_FUNCTION_HEAD(void, glPixelMapx, GLenum map, GLint size, const GLfixed* values); STUB_FUNCTION_END_NO_RETURN(void, glPixelMapx,map,size,values) +STUB_FUNCTION_HEAD(void, glPixelStorex, GLenum pname, GLfixed param); STUB_FUNCTION_END_NO_RETURN(void, glPixelStorex,pname,param) +STUB_FUNCTION_HEAD(void, glPixelTransferxOES, GLenum pname, GLfixed param); STUB_FUNCTION_END_NO_RETURN(void, glPixelTransferxOES,pname,param) +STUB_FUNCTION_HEAD(void, glPixelZoomxOES, GLfixed xfactor, GLfixed yfactor); STUB_FUNCTION_END_NO_RETURN(void, glPixelZoomxOES,xfactor,yfactor) +STUB_FUNCTION_HEAD(void, glPrioritizeTexturesxOES, GLsizei n, const GLuint* textures, const GLfixed* priorities); STUB_FUNCTION_END_NO_RETURN(void, glPrioritizeTexturesxOES,n,textures,priorities) +STUB_FUNCTION_HEAD(void, glRasterPos2xOES, GLfixed x, GLfixed y); STUB_FUNCTION_END_NO_RETURN(void, glRasterPos2xOES,x,y) +STUB_FUNCTION_HEAD(void, glRasterPos2xvOES,const GLfixed* coords); STUB_FUNCTION_END_NO_RETURN(void, glRasterPos2xvOES,coords) +STUB_FUNCTION_HEAD(void, glRasterPos3xOES, GLfixed x, GLfixed y, GLfixed z); STUB_FUNCTION_END_NO_RETURN(void, glRasterPos3xOES,x,y,z) +STUB_FUNCTION_HEAD(void, glRasterPos3xvOES,const GLfixed* coords); STUB_FUNCTION_END_NO_RETURN(void, glRasterPos3xvOES,coords) +STUB_FUNCTION_HEAD(void, glRasterPos4xOES, GLfixed x, GLfixed y, GLfixed z, GLfixed w); STUB_FUNCTION_END_NO_RETURN(void, glRasterPos4xOES,x,y,z,w) +STUB_FUNCTION_HEAD(void, glRasterPos4xvOES,const GLfixed* coords); STUB_FUNCTION_END_NO_RETURN(void, glRasterPos4xvOES,coords) +STUB_FUNCTION_HEAD(void, glRectxOES, GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); STUB_FUNCTION_END_NO_RETURN(void, glRectxOES,x1,y1,x2,y2) +STUB_FUNCTION_HEAD(void, glRectxvOES,const GLfixed* v1, const GLfixed* v2); STUB_FUNCTION_END_NO_RETURN(void, glRectxvOES,v1,v2) +STUB_FUNCTION_HEAD(void, glTexCoord1xOES, GLfixed s); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord1xOES,s) +STUB_FUNCTION_HEAD(void, glTexCoord1xvOES,const GLfixed* coords); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord1xvOES,coords) +STUB_FUNCTION_HEAD(void, glTexCoord2xOES, GLfixed s, GLfixed t); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord2xOES,s,t) +STUB_FUNCTION_HEAD(void, glTexCoord2xvOES,const GLfixed* coords); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord2xvOES,coords) +STUB_FUNCTION_HEAD(void, glTexCoord3xOES, GLfixed s, GLfixed t, GLfixed r); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord3xOES,s,t,r) +STUB_FUNCTION_HEAD(void, glTexCoord3xvOES,const GLfixed* coords); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord3xvOES,coords) +STUB_FUNCTION_HEAD(void, glTexCoord4xOES, GLfixed s, GLfixed t, GLfixed r, GLfixed q); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord4xOES,s,t,r,q) +STUB_FUNCTION_HEAD(void, glTexCoord4xvOES,const GLfixed* coords); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord4xvOES,coords) +STUB_FUNCTION_HEAD(void, glTexGenxOES, GLenum coord, GLenum pname, GLfixed param); STUB_FUNCTION_END_NO_RETURN(void, glTexGenxOES,coord,pname,param) +STUB_FUNCTION_HEAD(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed* params); STUB_FUNCTION_END_NO_RETURN(void, glTexGenxvOES,coord,pname,params) +STUB_FUNCTION_HEAD(void, glVertex2xOES, GLfixed x); STUB_FUNCTION_END_NO_RETURN(void, glVertex2xOES,x) +STUB_FUNCTION_HEAD(void, glVertex2xvOES,const GLfixed* coords); STUB_FUNCTION_END_NO_RETURN(void, glVertex2xvOES,coords) +STUB_FUNCTION_HEAD(void, glVertex3xOES, GLfixed x, GLfixed y); STUB_FUNCTION_END_NO_RETURN(void, glVertex3xOES,x,y) +STUB_FUNCTION_HEAD(void, glVertex3xvOES,const GLfixed* coords); STUB_FUNCTION_END_NO_RETURN(void, glVertex3xvOES,coords) +STUB_FUNCTION_HEAD(void, glVertex4xOES, GLfixed x, GLfixed y, GLfixed z); STUB_FUNCTION_END_NO_RETURN(void, glVertex4xOES,x,y,z) +STUB_FUNCTION_HEAD(void, glVertex4xvOES,const GLfixed* coords); STUB_FUNCTION_END_NO_RETURN(void, glVertex4xvOES,coords) +STUB_FUNCTION_HEAD(GLbitfield, glQueryMatrixxOES, GLfixed* mantissa, GLint* exponent); STUB_FUNCTION_END_NO_RETURN(GLbitfield, glQueryMatrixxOES,mantissa,exponent) +STUB_FUNCTION_HEAD(void, glClearDepthfOES, GLclampf depth); STUB_FUNCTION_END_NO_RETURN(void, glClearDepthfOES,depth) +STUB_FUNCTION_HEAD(void, glClipPlanefOES, GLenum plane, const GLfloat* equation); STUB_FUNCTION_END_NO_RETURN(void, glClipPlanefOES,plane,equation) +STUB_FUNCTION_HEAD(void, glDepthRangefOES, GLclampf n, GLclampf f); STUB_FUNCTION_END_NO_RETURN(void, glDepthRangefOES,n,f) +STUB_FUNCTION_HEAD(void, glFrustumfOES, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); STUB_FUNCTION_END_NO_RETURN(void, glFrustumfOES,l,r,b,t,n,f) +STUB_FUNCTION_HEAD(void, glGetClipPlanefOES, GLenum plane, GLfloat* equation); STUB_FUNCTION_END_NO_RETURN(void, glGetClipPlanefOES,plane,equation) +STUB_FUNCTION_HEAD(void, glOrthofOES, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); STUB_FUNCTION_END_NO_RETURN(void, glOrthofOES,l,r,b,t,n,f) +STUB_FUNCTION_HEAD(void, glTbufferMask3DFX, GLuint mask); STUB_FUNCTION_END_NO_RETURN(void, glTbufferMask3DFX,mask) +STUB_FUNCTION_HEAD(void, glDebugMessageEnableAMD, GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); STUB_FUNCTION_END_NO_RETURN(void, glDebugMessageEnableAMD,category,severity,count,ids,enabled) +STUB_FUNCTION_HEAD(void, glDebugMessageInsertAMD, GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf); STUB_FUNCTION_END_NO_RETURN(void, glDebugMessageInsertAMD,category,severity,id,length,buf) +STUB_FUNCTION_HEAD(void, glDebugMessageCallbackAMD, GLDEBUGPROCAMD callback, void* userParam); STUB_FUNCTION_END_NO_RETURN(void, glDebugMessageCallbackAMD,callback,userParam) +STUB_FUNCTION_HEAD(GLuint, glGetDebugMessageLogAMD, GLuint count, GLsizei bufSize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message); STUB_FUNCTION_END_NO_RETURN(GLuint, glGetDebugMessageLogAMD,count,bufSize,categories,severities,ids,lengths,message) +STUB_FUNCTION_HEAD(void, glBlendFuncIndexedAMD, GLuint buf, GLenum src, GLenum dst); STUB_FUNCTION_END_NO_RETURN(void, glBlendFuncIndexedAMD,buf,src,dst) +STUB_FUNCTION_HEAD(void, glBlendFuncSeparateIndexedAMD, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); STUB_FUNCTION_END_NO_RETURN(void, glBlendFuncSeparateIndexedAMD,buf,srcRGB,dstRGB,srcAlpha,dstAlpha) +STUB_FUNCTION_HEAD(void, glBlendEquationIndexedAMD, GLuint buf, GLenum mode); STUB_FUNCTION_END_NO_RETURN(void, glBlendEquationIndexedAMD,buf,mode) +STUB_FUNCTION_HEAD(void, glBlendEquationSeparateIndexedAMD, GLuint buf, GLenum modeRGB, GLenum modeAlpha); STUB_FUNCTION_END_NO_RETURN(void, glBlendEquationSeparateIndexedAMD,buf,modeRGB,modeAlpha) +STUB_FUNCTION_HEAD(void, glRenderbufferStorageMultisampleAdvancedAMD, GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); STUB_FUNCTION_END_NO_RETURN(void, glRenderbufferStorageMultisampleAdvancedAMD,target,samples,storageSamples,internalformat,width,height) +STUB_FUNCTION_HEAD(void, glNamedRenderbufferStorageMultisampleAdvancedAMD, GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); STUB_FUNCTION_END_NO_RETURN(void, glNamedRenderbufferStorageMultisampleAdvancedAMD,renderbuffer,samples,storageSamples,internalformat,width,height) +STUB_FUNCTION_HEAD(void, glFramebufferSamplePositionsfvAMD, GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat* values); STUB_FUNCTION_END_NO_RETURN(void, glFramebufferSamplePositionsfvAMD,target,numsamples,pixelindex,values) +STUB_FUNCTION_HEAD(void, glNamedFramebufferSamplePositionsfvAMD, GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat* values); STUB_FUNCTION_END_NO_RETURN(void, glNamedFramebufferSamplePositionsfvAMD,framebuffer,numsamples,pixelindex,values) +STUB_FUNCTION_HEAD(void, glGetFramebufferParameterfvAMD, GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat* values); STUB_FUNCTION_END_NO_RETURN(void, glGetFramebufferParameterfvAMD,target,pname,numsamples,pixelindex,size,values) +STUB_FUNCTION_HEAD(void, glGetNamedFramebufferParameterfvAMD, GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat* values); STUB_FUNCTION_END_NO_RETURN(void, glGetNamedFramebufferParameterfvAMD,framebuffer,pname,numsamples,pixelindex,size,values) +STUB_FUNCTION_HEAD(void, glUniform1i64NV, GLint location, GLint64EXT x); STUB_FUNCTION_END_NO_RETURN(void, glUniform1i64NV,location,x) +STUB_FUNCTION_HEAD(void, glUniform2i64NV, GLint location, GLint64EXT x, GLint64EXT y); STUB_FUNCTION_END_NO_RETURN(void, glUniform2i64NV,location,x,y) +STUB_FUNCTION_HEAD(void, glUniform3i64NV, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); STUB_FUNCTION_END_NO_RETURN(void, glUniform3i64NV,location,x,y,z) +STUB_FUNCTION_HEAD(void, glUniform4i64NV, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); STUB_FUNCTION_END_NO_RETURN(void, glUniform4i64NV,location,x,y,z,w) +STUB_FUNCTION_HEAD(void, glUniform1i64vNV, GLint location, GLsizei count, const GLint64EXT* value); STUB_FUNCTION_END_NO_RETURN(void, glUniform1i64vNV,location,count,value) +STUB_FUNCTION_HEAD(void, glUniform2i64vNV, GLint location, GLsizei count, const GLint64EXT* value); STUB_FUNCTION_END_NO_RETURN(void, glUniform2i64vNV,location,count,value) +STUB_FUNCTION_HEAD(void, glUniform3i64vNV, GLint location, GLsizei count, const GLint64EXT* value); STUB_FUNCTION_END_NO_RETURN(void, glUniform3i64vNV,location,count,value) +STUB_FUNCTION_HEAD(void, glUniform4i64vNV, GLint location, GLsizei count, const GLint64EXT* value); STUB_FUNCTION_END_NO_RETURN(void, glUniform4i64vNV,location,count,value) +STUB_FUNCTION_HEAD(void, glUniform1ui64NV, GLint location, GLuint64EXT x); STUB_FUNCTION_END_NO_RETURN(void, glUniform1ui64NV,location,x) +STUB_FUNCTION_HEAD(void, glUniform2ui64NV, GLint location, GLuint64EXT x, GLuint64EXT y); STUB_FUNCTION_END_NO_RETURN(void, glUniform2ui64NV,location,x,y) +STUB_FUNCTION_HEAD(void, glUniform3ui64NV, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); STUB_FUNCTION_END_NO_RETURN(void, glUniform3ui64NV,location,x,y,z) +STUB_FUNCTION_HEAD(void, glUniform4ui64NV, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); STUB_FUNCTION_END_NO_RETURN(void, glUniform4ui64NV,location,x,y,z,w) +STUB_FUNCTION_HEAD(void, glUniform1ui64vNV, GLint location, GLsizei count, const GLuint64EXT* value); STUB_FUNCTION_END_NO_RETURN(void, glUniform1ui64vNV,location,count,value) +STUB_FUNCTION_HEAD(void, glUniform2ui64vNV, GLint location, GLsizei count, const GLuint64EXT* value); STUB_FUNCTION_END_NO_RETURN(void, glUniform2ui64vNV,location,count,value) +STUB_FUNCTION_HEAD(void, glUniform3ui64vNV, GLint location, GLsizei count, const GLuint64EXT* value); STUB_FUNCTION_END_NO_RETURN(void, glUniform3ui64vNV,location,count,value) +STUB_FUNCTION_HEAD(void, glUniform4ui64vNV, GLint location, GLsizei count, const GLuint64EXT* value); STUB_FUNCTION_END_NO_RETURN(void, glUniform4ui64vNV,location,count,value) +STUB_FUNCTION_HEAD(void, glGetUniformi64vNV, GLuint program, GLint location, GLint64EXT* params); STUB_FUNCTION_END_NO_RETURN(void, glGetUniformi64vNV,program,location,params) +STUB_FUNCTION_HEAD(void, glGetUniformui64vNV, GLuint program, GLint location, GLuint64EXT* params); STUB_FUNCTION_END_NO_RETURN(void, glGetUniformui64vNV,program,location,params) +STUB_FUNCTION_HEAD(void, glProgramUniform1i64NV, GLuint program, GLint location, GLint64EXT x); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform1i64NV,program,location,x) +STUB_FUNCTION_HEAD(void, glProgramUniform2i64NV, GLuint program, GLint location, GLint64EXT x, GLint64EXT y); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform2i64NV,program,location,x,y) +STUB_FUNCTION_HEAD(void, glProgramUniform3i64NV, GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform3i64NV,program,location,x,y,z) +STUB_FUNCTION_HEAD(void, glProgramUniform4i64NV, GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform4i64NV,program,location,x,y,z,w) +STUB_FUNCTION_HEAD(void, glProgramUniform1i64vNV, GLuint program, GLint location, GLsizei count, const GLint64EXT* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform1i64vNV,program,location,count,value) +STUB_FUNCTION_HEAD(void, glProgramUniform2i64vNV, GLuint program, GLint location, GLsizei count, const GLint64EXT* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform2i64vNV,program,location,count,value) +STUB_FUNCTION_HEAD(void, glProgramUniform3i64vNV, GLuint program, GLint location, GLsizei count, const GLint64EXT* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform3i64vNV,program,location,count,value) +STUB_FUNCTION_HEAD(void, glProgramUniform4i64vNV, GLuint program, GLint location, GLsizei count, const GLint64EXT* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform4i64vNV,program,location,count,value) +STUB_FUNCTION_HEAD(void, glProgramUniform1ui64NV, GLuint program, GLint location, GLuint64EXT x); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform1ui64NV,program,location,x) +STUB_FUNCTION_HEAD(void, glProgramUniform2ui64NV, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform2ui64NV,program,location,x,y) +STUB_FUNCTION_HEAD(void, glProgramUniform3ui64NV, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform3ui64NV,program,location,x,y,z) +STUB_FUNCTION_HEAD(void, glProgramUniform4ui64NV, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform4ui64NV,program,location,x,y,z,w) +STUB_FUNCTION_HEAD(void, glProgramUniform1ui64vNV, GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform1ui64vNV,program,location,count,value) +STUB_FUNCTION_HEAD(void, glProgramUniform2ui64vNV, GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform2ui64vNV,program,location,count,value) +STUB_FUNCTION_HEAD(void, glProgramUniform3ui64vNV, GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform3ui64vNV,program,location,count,value) +STUB_FUNCTION_HEAD(void, glProgramUniform4ui64vNV, GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform4ui64vNV,program,location,count,value) +STUB_FUNCTION_HEAD(void, glVertexAttribParameteriAMD, GLuint index, GLenum pname, GLint param); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribParameteriAMD,index,pname,param) +STUB_FUNCTION_HEAD(void, glMultiDrawArraysIndirectAMD, GLenum mode, const void* indirect, GLsizei primcount, GLsizei stride); STUB_FUNCTION_END_NO_RETURN(void, glMultiDrawArraysIndirectAMD,mode,indirect,primcount,stride) +STUB_FUNCTION_HEAD(void, glMultiDrawElementsIndirectAMD, GLenum mode, GLenum type, const void* indirect, GLsizei primcount, GLsizei stride); STUB_FUNCTION_END_NO_RETURN(void, glMultiDrawElementsIndirectAMD,mode,type,indirect,primcount,stride) +STUB_FUNCTION_HEAD(void, glGenNamesAMD, GLenum identifier, GLuint num, GLuint* names); STUB_FUNCTION_END_NO_RETURN(void, glGenNamesAMD,identifier,num,names) +STUB_FUNCTION_HEAD(void, glDeleteNamesAMD, GLenum identifier, GLuint num, const GLuint* names); STUB_FUNCTION_END_NO_RETURN(void, glDeleteNamesAMD,identifier,num,names) +STUB_FUNCTION_HEAD(GLboolean, glIsNameAMD, GLenum identifier, GLuint name); STUB_FUNCTION_END_NO_RETURN(GLboolean, glIsNameAMD,identifier,name) +STUB_FUNCTION_HEAD(void, glQueryObjectParameteruiAMD, GLenum target, GLuint id, GLenum pname, GLuint param); STUB_FUNCTION_END_NO_RETURN(void, glQueryObjectParameteruiAMD,target,id,pname,param) +STUB_FUNCTION_HEAD(void, glGetPerfMonitorGroupsAMD, GLint* numGroups, GLsizei groupsSize, GLuint* groups); STUB_FUNCTION_END_NO_RETURN(void, glGetPerfMonitorGroupsAMD,numGroups,groupsSize,groups) +STUB_FUNCTION_HEAD(void, glGetPerfMonitorCountersAMD, GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters); STUB_FUNCTION_END_NO_RETURN(void, glGetPerfMonitorCountersAMD,group,numCounters,maxActiveCounters,counterSize,counters) +STUB_FUNCTION_HEAD(void, glGetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString); STUB_FUNCTION_END_NO_RETURN(void, glGetPerfMonitorGroupStringAMD,group,bufSize,length,groupString) +STUB_FUNCTION_HEAD(void, glGetPerfMonitorCounterStringAMD, GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString); STUB_FUNCTION_END_NO_RETURN(void, glGetPerfMonitorCounterStringAMD,group,counter,bufSize,length,counterString) +STUB_FUNCTION_HEAD(void, glGetPerfMonitorCounterInfoAMD, GLuint group, GLuint counter, GLenum pname, void* data); STUB_FUNCTION_END_NO_RETURN(void, glGetPerfMonitorCounterInfoAMD,group,counter,pname,data) +STUB_FUNCTION_HEAD(void, glGenPerfMonitorsAMD, GLsizei n, GLuint* monitors); STUB_FUNCTION_END_NO_RETURN(void, glGenPerfMonitorsAMD,n,monitors) +STUB_FUNCTION_HEAD(void, glDeletePerfMonitorsAMD, GLsizei n, GLuint* monitors); STUB_FUNCTION_END_NO_RETURN(void, glDeletePerfMonitorsAMD,n,monitors) +STUB_FUNCTION_HEAD(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList); STUB_FUNCTION_END_NO_RETURN(void, glSelectPerfMonitorCountersAMD,monitor,enable,group,numCounters,counterList) +STUB_FUNCTION_HEAD(void, glBeginPerfMonitorAMD, GLuint monitor); STUB_FUNCTION_END_NO_RETURN(void, glBeginPerfMonitorAMD,monitor) +STUB_FUNCTION_HEAD(void, glEndPerfMonitorAMD, GLuint monitor); STUB_FUNCTION_END_NO_RETURN(void, glEndPerfMonitorAMD,monitor) +STUB_FUNCTION_HEAD(void, glGetPerfMonitorCounterDataAMD, GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten); STUB_FUNCTION_END_NO_RETURN(void, glGetPerfMonitorCounterDataAMD,monitor,pname,dataSize,data,bytesWritten) +STUB_FUNCTION_HEAD(void, glSetMultisamplefvAMD, GLenum pname, GLuint index, const GLfloat* val); STUB_FUNCTION_END_NO_RETURN(void, glSetMultisamplefvAMD,pname,index,val) +STUB_FUNCTION_HEAD(void, glTexStorageSparseAMD, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); STUB_FUNCTION_END_NO_RETURN(void, glTexStorageSparseAMD,target,internalFormat,width,height,depth,layers,flags) +STUB_FUNCTION_HEAD(void, glTextureStorageSparseAMD, GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); STUB_FUNCTION_END_NO_RETURN(void, glTextureStorageSparseAMD,texture,target,internalFormat,width,height,depth,layers,flags) +STUB_FUNCTION_HEAD(void, glStencilOpValueAMD, GLenum face, GLuint value); STUB_FUNCTION_END_NO_RETURN(void, glStencilOpValueAMD,face,value) +STUB_FUNCTION_HEAD(void, glTessellationFactorAMD, GLfloat factor); STUB_FUNCTION_END_NO_RETURN(void, glTessellationFactorAMD,factor) +STUB_FUNCTION_HEAD(void, glTessellationModeAMD, GLenum mode); STUB_FUNCTION_END_NO_RETURN(void, glTessellationModeAMD,mode) +STUB_FUNCTION_HEAD(void, glElementPointerAPPLE, GLenum type, const void* pointer); STUB_FUNCTION_END_NO_RETURN(void, glElementPointerAPPLE,type,pointer) +STUB_FUNCTION_HEAD(void, glDrawElementArrayAPPLE, GLenum mode, GLint first, GLsizei count); STUB_FUNCTION_END_NO_RETURN(void, glDrawElementArrayAPPLE,mode,first,count) +STUB_FUNCTION_HEAD(void, glDrawRangeElementArrayAPPLE, GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); STUB_FUNCTION_END_NO_RETURN(void, glDrawRangeElementArrayAPPLE,mode,start,end,first,count) +STUB_FUNCTION_HEAD(void, glMultiDrawElementArrayAPPLE, GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount); STUB_FUNCTION_END_NO_RETURN(void, glMultiDrawElementArrayAPPLE,mode,first,count,primcount) +STUB_FUNCTION_HEAD(void, glMultiDrawRangeElementArrayAPPLE, GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei* count, GLsizei primcount); STUB_FUNCTION_END_NO_RETURN(void, glMultiDrawRangeElementArrayAPPLE,mode,start,end,first,count,primcount) +STUB_FUNCTION_HEAD(void, glGenFencesAPPLE, GLsizei n, GLuint* fences); STUB_FUNCTION_END_NO_RETURN(void, glGenFencesAPPLE,n,fences) +STUB_FUNCTION_HEAD(void, glDeleteFencesAPPLE, GLsizei n, const GLuint* fences); STUB_FUNCTION_END_NO_RETURN(void, glDeleteFencesAPPLE,n,fences) +STUB_FUNCTION_HEAD(void, glSetFenceAPPLE, GLuint fence); STUB_FUNCTION_END_NO_RETURN(void, glSetFenceAPPLE,fence) +STUB_FUNCTION_HEAD(GLboolean, glIsFenceAPPLE, GLuint fence); STUB_FUNCTION_END_NO_RETURN(GLboolean, glIsFenceAPPLE,fence) +STUB_FUNCTION_HEAD(GLboolean, glTestFenceAPPLE, GLuint fence); STUB_FUNCTION_END_NO_RETURN(GLboolean, glTestFenceAPPLE,fence) +STUB_FUNCTION_HEAD(void, glFinishFenceAPPLE, GLuint fence); STUB_FUNCTION_END_NO_RETURN(void, glFinishFenceAPPLE,fence) +STUB_FUNCTION_HEAD(GLboolean, glTestObjectAPPLE, GLenum object, GLuint name); STUB_FUNCTION_END_NO_RETURN(GLboolean, glTestObjectAPPLE,object,name) +STUB_FUNCTION_HEAD(void, glFinishObjectAPPLE, GLenum object, GLint name); STUB_FUNCTION_END_NO_RETURN(void, glFinishObjectAPPLE,object,name) +STUB_FUNCTION_HEAD(void, glBufferParameteriAPPLE, GLenum target, GLenum pname, GLint param); STUB_FUNCTION_END_NO_RETURN(void, glBufferParameteriAPPLE,target,pname,param) +STUB_FUNCTION_HEAD(void, glFlushMappedBufferRangeAPPLE, GLenum target, GLintptr offset, GLsizeiptr size); STUB_FUNCTION_END_NO_RETURN(void, glFlushMappedBufferRangeAPPLE,target,offset,size) +STUB_FUNCTION_HEAD(GLenum, glObjectPurgeableAPPLE, GLenum objectType, GLuint name, GLenum option); STUB_FUNCTION_END_NO_RETURN(GLenum, glObjectPurgeableAPPLE,objectType,name,option) +STUB_FUNCTION_HEAD(GLenum, glObjectUnpurgeableAPPLE, GLenum objectType, GLuint name, GLenum option); STUB_FUNCTION_END_NO_RETURN(GLenum, glObjectUnpurgeableAPPLE,objectType,name,option) +STUB_FUNCTION_HEAD(void, glGetObjectParameterivAPPLE, GLenum objectType, GLuint name, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetObjectParameterivAPPLE,objectType,name,pname,params) +STUB_FUNCTION_HEAD(void, glTextureRangeAPPLE, GLenum target, GLsizei length, const void* pointer); STUB_FUNCTION_END_NO_RETURN(void, glTextureRangeAPPLE,target,length,pointer) +STUB_FUNCTION_HEAD(void, glGetTexParameterPointervAPPLE, GLenum target, GLenum pname, void* *params); STUB_FUNCTION_END_NO_RETURN(void, glGetTexParameterPointervAPPLE,target,pname,*params) +STUB_FUNCTION_HEAD(void, glBindVertexArrayAPPLE, GLuint array); STUB_FUNCTION_END_NO_RETURN(void, glBindVertexArrayAPPLE,array) +STUB_FUNCTION_HEAD(void, glDeleteVertexArraysAPPLE, GLsizei n, const GLuint* arrays); STUB_FUNCTION_END_NO_RETURN(void, glDeleteVertexArraysAPPLE,n,arrays) +STUB_FUNCTION_HEAD(void, glGenVertexArraysAPPLE, GLsizei n, GLuint* arrays); STUB_FUNCTION_END_NO_RETURN(void, glGenVertexArraysAPPLE,n,arrays) +STUB_FUNCTION_HEAD(GLboolean, glIsVertexArrayAPPLE, GLuint array); STUB_FUNCTION_END_NO_RETURN(GLboolean, glIsVertexArrayAPPLE,array) +STUB_FUNCTION_HEAD(void, glVertexArrayRangeAPPLE, GLsizei length, void* pointer); STUB_FUNCTION_END_NO_RETURN(void, glVertexArrayRangeAPPLE,length,pointer) +STUB_FUNCTION_HEAD(void, glFlushVertexArrayRangeAPPLE, GLsizei length, void* pointer); STUB_FUNCTION_END_NO_RETURN(void, glFlushVertexArrayRangeAPPLE,length,pointer) +STUB_FUNCTION_HEAD(void, glVertexArrayParameteriAPPLE, GLenum pname, GLint param); STUB_FUNCTION_END_NO_RETURN(void, glVertexArrayParameteriAPPLE,pname,param) +STUB_FUNCTION_HEAD(void, glEnableVertexAttribAPPLE, GLuint index, GLenum pname); STUB_FUNCTION_END_NO_RETURN(void, glEnableVertexAttribAPPLE,index,pname) +STUB_FUNCTION_HEAD(void, glDisableVertexAttribAPPLE, GLuint index, GLenum pname); STUB_FUNCTION_END_NO_RETURN(void, glDisableVertexAttribAPPLE,index,pname) +STUB_FUNCTION_HEAD(GLboolean, glIsVertexAttribEnabledAPPLE, GLuint index, GLenum pname); STUB_FUNCTION_END_NO_RETURN(GLboolean, glIsVertexAttribEnabledAPPLE,index,pname) +STUB_FUNCTION_HEAD(void, glMapVertexAttrib1dAPPLE, GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); STUB_FUNCTION_END_NO_RETURN(void, glMapVertexAttrib1dAPPLE,index,size,u1,u2,stride,order,points) +STUB_FUNCTION_HEAD(void, glMapVertexAttrib1fAPPLE, GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); STUB_FUNCTION_END_NO_RETURN(void, glMapVertexAttrib1fAPPLE,index,size,u1,u2,stride,order,points) +STUB_FUNCTION_HEAD(void, glMapVertexAttrib2dAPPLE, GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); STUB_FUNCTION_END_NO_RETURN(void, glMapVertexAttrib2dAPPLE,index,size,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points) +STUB_FUNCTION_HEAD(void, glMapVertexAttrib2fAPPLE, GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); STUB_FUNCTION_END_NO_RETURN(void, glMapVertexAttrib2fAPPLE,index,size,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points) +STUB_FUNCTION_HEAD(void, glDrawBuffersATI, GLsizei n, const GLenum* bufs); STUB_FUNCTION_END_NO_RETURN(void, glDrawBuffersATI,n,bufs) +STUB_FUNCTION_HEAD(void, glElementPointerATI, GLenum type, const void* pointer); STUB_FUNCTION_END_NO_RETURN(void, glElementPointerATI,type,pointer) +STUB_FUNCTION_HEAD(void, glDrawElementArrayATI, GLenum mode, GLsizei count); STUB_FUNCTION_END_NO_RETURN(void, glDrawElementArrayATI,mode,count) +STUB_FUNCTION_HEAD(void, glDrawRangeElementArrayATI, GLenum mode, GLuint start, GLuint end, GLsizei count); STUB_FUNCTION_END_NO_RETURN(void, glDrawRangeElementArrayATI,mode,start,end,count) +STUB_FUNCTION_HEAD(void, glTexBumpParameterivATI, GLenum pname, const GLint* param); STUB_FUNCTION_END_NO_RETURN(void, glTexBumpParameterivATI,pname,param) +STUB_FUNCTION_HEAD(void, glTexBumpParameterfvATI, GLenum pname, const GLfloat* param); STUB_FUNCTION_END_NO_RETURN(void, glTexBumpParameterfvATI,pname,param) +STUB_FUNCTION_HEAD(void, glGetTexBumpParameterivATI, GLenum pname, GLint* param); STUB_FUNCTION_END_NO_RETURN(void, glGetTexBumpParameterivATI,pname,param) +STUB_FUNCTION_HEAD(void, glGetTexBumpParameterfvATI, GLenum pname, GLfloat* param); STUB_FUNCTION_END_NO_RETURN(void, glGetTexBumpParameterfvATI,pname,param) +STUB_FUNCTION_HEAD(GLuint, glGenFragmentShadersATI, GLuint range); STUB_FUNCTION_END_NO_RETURN(GLuint, glGenFragmentShadersATI,range) +STUB_FUNCTION_HEAD(void, glBindFragmentShaderATI, GLuint id); STUB_FUNCTION_END_NO_RETURN(void, glBindFragmentShaderATI,id) +STUB_FUNCTION_HEAD(void, glDeleteFragmentShaderATI, GLuint id); STUB_FUNCTION_END_NO_RETURN(void, glDeleteFragmentShaderATI,id) +STUB_FUNCTION_HEAD(void, glBeginFragmentShaderATI,void); STUB_FUNCTION_END_NO_RETURN(void, glBeginFragmentShaderATI,) +STUB_FUNCTION_HEAD(void, glEndFragmentShaderATI,void); STUB_FUNCTION_END_NO_RETURN(void, glEndFragmentShaderATI,) +STUB_FUNCTION_HEAD(void, glPassTexCoordATI, GLuint dst, GLuint coord, GLenum swizzle); STUB_FUNCTION_END_NO_RETURN(void, glPassTexCoordATI,dst,coord,swizzle) +STUB_FUNCTION_HEAD(void, glSampleMapATI, GLuint dst, GLuint interp, GLenum swizzle); STUB_FUNCTION_END_NO_RETURN(void, glSampleMapATI,dst,interp,swizzle) +STUB_FUNCTION_HEAD(void, glColorFragmentOp1ATI, GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); STUB_FUNCTION_END_NO_RETURN(void, glColorFragmentOp1ATI,op,dst,dstMask,dstMod,arg1,arg1Rep,arg1Mod) +STUB_FUNCTION_HEAD(void, glColorFragmentOp2ATI, GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); STUB_FUNCTION_END_NO_RETURN(void, glColorFragmentOp2ATI,op,dst,dstMask,dstMod,arg1,arg1Rep,arg1Mod,arg2,arg2Rep,arg2Mod) +STUB_FUNCTION_HEAD(void, glColorFragmentOp3ATI, GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); STUB_FUNCTION_END_NO_RETURN(void, glColorFragmentOp3ATI,op,dst,dstMask,dstMod,arg1,arg1Rep,arg1Mod,arg2,arg2Rep,arg2Mod,arg3,arg3Rep,arg3Mod) +STUB_FUNCTION_HEAD(void, glAlphaFragmentOp1ATI, GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); STUB_FUNCTION_END_NO_RETURN(void, glAlphaFragmentOp1ATI,op,dst,dstMod,arg1,arg1Rep,arg1Mod) +STUB_FUNCTION_HEAD(void, glAlphaFragmentOp2ATI, GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); STUB_FUNCTION_END_NO_RETURN(void, glAlphaFragmentOp2ATI,op,dst,dstMod,arg1,arg1Rep,arg1Mod,arg2,arg2Rep,arg2Mod) +STUB_FUNCTION_HEAD(void, glAlphaFragmentOp3ATI, GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); STUB_FUNCTION_END_NO_RETURN(void, glAlphaFragmentOp3ATI,op,dst,dstMod,arg1,arg1Rep,arg1Mod,arg2,arg2Rep,arg2Mod,arg3,arg3Rep,arg3Mod) +STUB_FUNCTION_HEAD(void, glSetFragmentShaderConstantATI, GLuint dst, const GLfloat* value); STUB_FUNCTION_END_NO_RETURN(void, glSetFragmentShaderConstantATI,dst,value) +STUB_FUNCTION_HEAD(void, glUnmapObjectBufferATI, GLuint buffer); STUB_FUNCTION_END_NO_RETURN(void, glUnmapObjectBufferATI,buffer) +STUB_FUNCTION_HEAD(void, glPNTrianglesiATI, GLenum pname, GLint param); STUB_FUNCTION_END_NO_RETURN(void, glPNTrianglesiATI,pname,param) +STUB_FUNCTION_HEAD(void, glPNTrianglesfATI, GLenum pname, GLfloat param); STUB_FUNCTION_END_NO_RETURN(void, glPNTrianglesfATI,pname,param) +STUB_FUNCTION_HEAD(void, glStencilOpSeparateATI, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); STUB_FUNCTION_END_NO_RETURN(void, glStencilOpSeparateATI,face,sfail,dpfail,dppass) +STUB_FUNCTION_HEAD(void, glStencilFuncSeparateATI, GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); STUB_FUNCTION_END_NO_RETURN(void, glStencilFuncSeparateATI,frontfunc,backfunc,ref,mask) +STUB_FUNCTION_HEAD(GLuint, glNewObjectBufferATI, GLsizei size, const void* pointer, GLenum usage); STUB_FUNCTION_END_NO_RETURN(GLuint, glNewObjectBufferATI,size,pointer,usage) +STUB_FUNCTION_HEAD(GLboolean, glIsObjectBufferATI, GLuint buffer); STUB_FUNCTION_END_NO_RETURN(GLboolean, glIsObjectBufferATI,buffer) +STUB_FUNCTION_HEAD(void, glUpdateObjectBufferATI, GLuint buffer, GLuint offset, GLsizei size, const void* pointer, GLenum preserve); STUB_FUNCTION_END_NO_RETURN(void, glUpdateObjectBufferATI,buffer,offset,size,pointer,preserve) +STUB_FUNCTION_HEAD(void, glGetObjectBufferfvATI, GLuint buffer, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetObjectBufferfvATI,buffer,pname,params) +STUB_FUNCTION_HEAD(void, glGetObjectBufferivATI, GLuint buffer, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetObjectBufferivATI,buffer,pname,params) +STUB_FUNCTION_HEAD(void, glFreeObjectBufferATI, GLuint buffer); STUB_FUNCTION_END_NO_RETURN(void, glFreeObjectBufferATI,buffer) +STUB_FUNCTION_HEAD(void, glArrayObjectATI, GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); STUB_FUNCTION_END_NO_RETURN(void, glArrayObjectATI,array,size,type,stride,buffer,offset) +STUB_FUNCTION_HEAD(void, glGetArrayObjectfvATI, GLenum array, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetArrayObjectfvATI,array,pname,params) +STUB_FUNCTION_HEAD(void, glGetArrayObjectivATI, GLenum array, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetArrayObjectivATI,array,pname,params) +STUB_FUNCTION_HEAD(void, glVariantArrayObjectATI, GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); STUB_FUNCTION_END_NO_RETURN(void, glVariantArrayObjectATI,id,type,stride,buffer,offset) +STUB_FUNCTION_HEAD(void, glGetVariantArrayObjectfvATI, GLuint id, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetVariantArrayObjectfvATI,id,pname,params) +STUB_FUNCTION_HEAD(void, glGetVariantArrayObjectivATI, GLuint id, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetVariantArrayObjectivATI,id,pname,params) +STUB_FUNCTION_HEAD(void, glVertexAttribArrayObjectATI, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribArrayObjectATI,index,size,type,normalized,stride,buffer,offset) +STUB_FUNCTION_HEAD(void, glGetVertexAttribArrayObjectfvATI, GLuint index, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetVertexAttribArrayObjectfvATI,index,pname,params) +STUB_FUNCTION_HEAD(void, glGetVertexAttribArrayObjectivATI, GLuint index, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetVertexAttribArrayObjectivATI,index,pname,params) +STUB_FUNCTION_HEAD(void, glVertexStream1sATI, GLenum stream, GLshort x); STUB_FUNCTION_END_NO_RETURN(void, glVertexStream1sATI,stream,x) +STUB_FUNCTION_HEAD(void, glVertexStream1svATI, GLenum stream, const GLshort* coords); STUB_FUNCTION_END_NO_RETURN(void, glVertexStream1svATI,stream,coords) +STUB_FUNCTION_HEAD(void, glVertexStream1iATI, GLenum stream, GLint x); STUB_FUNCTION_END_NO_RETURN(void, glVertexStream1iATI,stream,x) +STUB_FUNCTION_HEAD(void, glVertexStream1ivATI, GLenum stream, const GLint* coords); STUB_FUNCTION_END_NO_RETURN(void, glVertexStream1ivATI,stream,coords) +STUB_FUNCTION_HEAD(void, glVertexStream1fATI, GLenum stream, GLfloat x); STUB_FUNCTION_END_NO_RETURN(void, glVertexStream1fATI,stream,x) +STUB_FUNCTION_HEAD(void, glVertexStream1fvATI, GLenum stream, const GLfloat* coords); STUB_FUNCTION_END_NO_RETURN(void, glVertexStream1fvATI,stream,coords) +STUB_FUNCTION_HEAD(void, glVertexStream1dATI, GLenum stream, GLdouble x); STUB_FUNCTION_END_NO_RETURN(void, glVertexStream1dATI,stream,x) +STUB_FUNCTION_HEAD(void, glVertexStream1dvATI, GLenum stream, const GLdouble* coords); STUB_FUNCTION_END_NO_RETURN(void, glVertexStream1dvATI,stream,coords) +STUB_FUNCTION_HEAD(void, glVertexStream2sATI, GLenum stream, GLshort x, GLshort y); STUB_FUNCTION_END_NO_RETURN(void, glVertexStream2sATI,stream,x,y) +STUB_FUNCTION_HEAD(void, glVertexStream2svATI, GLenum stream, const GLshort* coords); STUB_FUNCTION_END_NO_RETURN(void, glVertexStream2svATI,stream,coords) +STUB_FUNCTION_HEAD(void, glVertexStream2iATI, GLenum stream, GLint x, GLint y); STUB_FUNCTION_END_NO_RETURN(void, glVertexStream2iATI,stream,x,y) +STUB_FUNCTION_HEAD(void, glVertexStream2ivATI, GLenum stream, const GLint* coords); STUB_FUNCTION_END_NO_RETURN(void, glVertexStream2ivATI,stream,coords) +STUB_FUNCTION_HEAD(void, glVertexStream2fATI, GLenum stream, GLfloat x, GLfloat y); STUB_FUNCTION_END_NO_RETURN(void, glVertexStream2fATI,stream,x,y) +STUB_FUNCTION_HEAD(void, glVertexStream2fvATI, GLenum stream, const GLfloat* coords); STUB_FUNCTION_END_NO_RETURN(void, glVertexStream2fvATI,stream,coords) +STUB_FUNCTION_HEAD(void, glVertexStream2dATI, GLenum stream, GLdouble x, GLdouble y); STUB_FUNCTION_END_NO_RETURN(void, glVertexStream2dATI,stream,x,y) +STUB_FUNCTION_HEAD(void, glVertexStream2dvATI, GLenum stream, const GLdouble* coords); STUB_FUNCTION_END_NO_RETURN(void, glVertexStream2dvATI,stream,coords) +STUB_FUNCTION_HEAD(void, glVertexStream3sATI, GLenum stream, GLshort x, GLshort y, GLshort z); STUB_FUNCTION_END_NO_RETURN(void, glVertexStream3sATI,stream,x,y,z) +STUB_FUNCTION_HEAD(void, glVertexStream3svATI, GLenum stream, const GLshort* coords); STUB_FUNCTION_END_NO_RETURN(void, glVertexStream3svATI,stream,coords) +STUB_FUNCTION_HEAD(void, glVertexStream3iATI, GLenum stream, GLint x, GLint y, GLint z); STUB_FUNCTION_END_NO_RETURN(void, glVertexStream3iATI,stream,x,y,z) +STUB_FUNCTION_HEAD(void, glVertexStream3ivATI, GLenum stream, const GLint* coords); STUB_FUNCTION_END_NO_RETURN(void, glVertexStream3ivATI,stream,coords) +STUB_FUNCTION_HEAD(void, glVertexStream3fATI, GLenum stream, GLfloat x, GLfloat y, GLfloat z); STUB_FUNCTION_END_NO_RETURN(void, glVertexStream3fATI,stream,x,y,z) +STUB_FUNCTION_HEAD(void, glVertexStream3fvATI, GLenum stream, const GLfloat* coords); STUB_FUNCTION_END_NO_RETURN(void, glVertexStream3fvATI,stream,coords) +STUB_FUNCTION_HEAD(void, glVertexStream3dATI, GLenum stream, GLdouble x, GLdouble y, GLdouble z); STUB_FUNCTION_END_NO_RETURN(void, glVertexStream3dATI,stream,x,y,z) +STUB_FUNCTION_HEAD(void, glVertexStream3dvATI, GLenum stream, const GLdouble* coords); STUB_FUNCTION_END_NO_RETURN(void, glVertexStream3dvATI,stream,coords) +STUB_FUNCTION_HEAD(void, glVertexStream4sATI, GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); STUB_FUNCTION_END_NO_RETURN(void, glVertexStream4sATI,stream,x,y,z,w) +STUB_FUNCTION_HEAD(void, glVertexStream4svATI, GLenum stream, const GLshort* coords); STUB_FUNCTION_END_NO_RETURN(void, glVertexStream4svATI,stream,coords) +STUB_FUNCTION_HEAD(void, glVertexStream4iATI, GLenum stream, GLint x, GLint y, GLint z, GLint w); STUB_FUNCTION_END_NO_RETURN(void, glVertexStream4iATI,stream,x,y,z,w) +STUB_FUNCTION_HEAD(void, glVertexStream4ivATI, GLenum stream, const GLint* coords); STUB_FUNCTION_END_NO_RETURN(void, glVertexStream4ivATI,stream,coords) +STUB_FUNCTION_HEAD(void, glVertexStream4fATI, GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); STUB_FUNCTION_END_NO_RETURN(void, glVertexStream4fATI,stream,x,y,z,w) +STUB_FUNCTION_HEAD(void, glVertexStream4fvATI, GLenum stream, const GLfloat* coords); STUB_FUNCTION_END_NO_RETURN(void, glVertexStream4fvATI,stream,coords) +STUB_FUNCTION_HEAD(void, glVertexStream4dATI, GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); STUB_FUNCTION_END_NO_RETURN(void, glVertexStream4dATI,stream,x,y,z,w) +STUB_FUNCTION_HEAD(void, glVertexStream4dvATI, GLenum stream, const GLdouble* coords); STUB_FUNCTION_END_NO_RETURN(void, glVertexStream4dvATI,stream,coords) +STUB_FUNCTION_HEAD(void, glNormalStream3bATI, GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); STUB_FUNCTION_END_NO_RETURN(void, glNormalStream3bATI,stream,nx,ny,nz) +STUB_FUNCTION_HEAD(void, glNormalStream3bvATI, GLenum stream, const GLbyte* coords); STUB_FUNCTION_END_NO_RETURN(void, glNormalStream3bvATI,stream,coords) +STUB_FUNCTION_HEAD(void, glNormalStream3sATI, GLenum stream, GLshort nx, GLshort ny, GLshort nz); STUB_FUNCTION_END_NO_RETURN(void, glNormalStream3sATI,stream,nx,ny,nz) +STUB_FUNCTION_HEAD(void, glNormalStream3svATI, GLenum stream, const GLshort* coords); STUB_FUNCTION_END_NO_RETURN(void, glNormalStream3svATI,stream,coords) +STUB_FUNCTION_HEAD(void, glNormalStream3iATI, GLenum stream, GLint nx, GLint ny, GLint nz); STUB_FUNCTION_END_NO_RETURN(void, glNormalStream3iATI,stream,nx,ny,nz) +STUB_FUNCTION_HEAD(void, glNormalStream3ivATI, GLenum stream, const GLint* coords); STUB_FUNCTION_END_NO_RETURN(void, glNormalStream3ivATI,stream,coords) +STUB_FUNCTION_HEAD(void, glNormalStream3fATI, GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); STUB_FUNCTION_END_NO_RETURN(void, glNormalStream3fATI,stream,nx,ny,nz) +STUB_FUNCTION_HEAD(void, glNormalStream3fvATI, GLenum stream, const GLfloat* coords); STUB_FUNCTION_END_NO_RETURN(void, glNormalStream3fvATI,stream,coords) +STUB_FUNCTION_HEAD(void, glNormalStream3dATI, GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); STUB_FUNCTION_END_NO_RETURN(void, glNormalStream3dATI,stream,nx,ny,nz) +STUB_FUNCTION_HEAD(void, glNormalStream3dvATI, GLenum stream, const GLdouble* coords); STUB_FUNCTION_END_NO_RETURN(void, glNormalStream3dvATI,stream,coords) +STUB_FUNCTION_HEAD(void, glClientActiveVertexStreamATI, GLenum stream); STUB_FUNCTION_END_NO_RETURN(void, glClientActiveVertexStreamATI,stream) +STUB_FUNCTION_HEAD(void, glVertexBlendEnviATI, GLenum pname, GLint param); STUB_FUNCTION_END_NO_RETURN(void, glVertexBlendEnviATI,pname,param) +STUB_FUNCTION_HEAD(void, glVertexBlendEnvfATI, GLenum pname, GLfloat param); STUB_FUNCTION_END_NO_RETURN(void, glVertexBlendEnvfATI,pname,param) +STUB_FUNCTION_HEAD(void, glEGLImageTargetTexStorageEXT, GLenum target, GLeglImageOES image, const GLint* attrib_list); STUB_FUNCTION_END_NO_RETURN(void, glEGLImageTargetTexStorageEXT,target,image,attrib_list) +STUB_FUNCTION_HEAD(void, glEGLImageTargetTextureStorageEXT, GLuint texture, GLeglImageOES image, const GLint* attrib_list); STUB_FUNCTION_END_NO_RETURN(void, glEGLImageTargetTextureStorageEXT,texture,image,attrib_list) +STUB_FUNCTION_HEAD(void, glUniformBufferEXT, GLuint program, GLint location, GLuint buffer); STUB_FUNCTION_END_NO_RETURN(void, glUniformBufferEXT,program,location,buffer) +STUB_FUNCTION_HEAD(GLint, glGetUniformBufferSizeEXT, GLuint program, GLint location); STUB_FUNCTION_END_NO_RETURN(GLint, glGetUniformBufferSizeEXT,program,location) +STUB_FUNCTION_HEAD(GLintptr, glGetUniformOffsetEXT, GLuint program, GLint location); STUB_FUNCTION_END_NO_RETURN(GLintptr, glGetUniformOffsetEXT,program,location) +STUB_FUNCTION_HEAD(void, glColorSubTableEXT, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void* data); STUB_FUNCTION_END_NO_RETURN(void, glColorSubTableEXT,target,start,count,format,type,data) +STUB_FUNCTION_HEAD(void, glCopyColorSubTableEXT, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); STUB_FUNCTION_END_NO_RETURN(void, glCopyColorSubTableEXT,target,start,x,y,width) +STUB_FUNCTION_HEAD(void, glLockArraysEXT, GLint first, GLsizei count); STUB_FUNCTION_END_NO_RETURN(void, glLockArraysEXT,first,count) +STUB_FUNCTION_HEAD(void, glUnlockArraysEXT,void); STUB_FUNCTION_END_NO_RETURN(void, glUnlockArraysEXT,) +STUB_FUNCTION_HEAD(void, glConvolutionFilter1DEXT, GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* image); STUB_FUNCTION_END_NO_RETURN(void, glConvolutionFilter1DEXT,target,internalformat,width,format,type,image) +STUB_FUNCTION_HEAD(void, glConvolutionFilter2DEXT, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* image); STUB_FUNCTION_END_NO_RETURN(void, glConvolutionFilter2DEXT,target,internalformat,width,height,format,type,image) +STUB_FUNCTION_HEAD(void, glConvolutionParameterfEXT, GLenum target, GLenum pname, GLfloat params); STUB_FUNCTION_END_NO_RETURN(void, glConvolutionParameterfEXT,target,pname,params) +STUB_FUNCTION_HEAD(void, glConvolutionParameterfvEXT, GLenum target, GLenum pname, const GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glConvolutionParameterfvEXT,target,pname,params) +STUB_FUNCTION_HEAD(void, glConvolutionParameteriEXT, GLenum target, GLenum pname, GLint params); STUB_FUNCTION_END_NO_RETURN(void, glConvolutionParameteriEXT,target,pname,params) +STUB_FUNCTION_HEAD(void, glConvolutionParameterivEXT, GLenum target, GLenum pname, const GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glConvolutionParameterivEXT,target,pname,params) +STUB_FUNCTION_HEAD(void, glCopyConvolutionFilter1DEXT, GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); STUB_FUNCTION_END_NO_RETURN(void, glCopyConvolutionFilter1DEXT,target,internalformat,x,y,width) +STUB_FUNCTION_HEAD(void, glCopyConvolutionFilter2DEXT, GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); STUB_FUNCTION_END_NO_RETURN(void, glCopyConvolutionFilter2DEXT,target,internalformat,x,y,width,height) +STUB_FUNCTION_HEAD(void, glGetConvolutionFilterEXT, GLenum target, GLenum format, GLenum type, void* image); STUB_FUNCTION_END_NO_RETURN(void, glGetConvolutionFilterEXT,target,format,type,image) +STUB_FUNCTION_HEAD(void, glGetConvolutionParameterfvEXT, GLenum target, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetConvolutionParameterfvEXT,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetConvolutionParameterivEXT, GLenum target, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetConvolutionParameterivEXT,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetSeparableFilterEXT, GLenum target, GLenum format, GLenum type, void* row, void* column, void* span); STUB_FUNCTION_END_NO_RETURN(void, glGetSeparableFilterEXT,target,format,type,row,column,span) +STUB_FUNCTION_HEAD(void, glSeparableFilter2DEXT, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* row, const void* column); STUB_FUNCTION_END_NO_RETURN(void, glSeparableFilter2DEXT,target,internalformat,width,height,format,type,row,column) +STUB_FUNCTION_HEAD(void, glTangent3bEXT, GLbyte tx, GLbyte ty, GLbyte tz); STUB_FUNCTION_END_NO_RETURN(void, glTangent3bEXT,tx,ty,tz) +STUB_FUNCTION_HEAD(void, glTangent3bvEXT,const GLbyte* v); STUB_FUNCTION_END_NO_RETURN(void, glTangent3bvEXT,v) +STUB_FUNCTION_HEAD(void, glTangent3dEXT, GLdouble tx, GLdouble ty, GLdouble tz); STUB_FUNCTION_END_NO_RETURN(void, glTangent3dEXT,tx,ty,tz) +STUB_FUNCTION_HEAD(void, glTangent3dvEXT,const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glTangent3dvEXT,v) +STUB_FUNCTION_HEAD(void, glTangent3fEXT, GLfloat tx, GLfloat ty, GLfloat tz); STUB_FUNCTION_END_NO_RETURN(void, glTangent3fEXT,tx,ty,tz) +STUB_FUNCTION_HEAD(void, glTangent3fvEXT,const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glTangent3fvEXT,v) +STUB_FUNCTION_HEAD(void, glTangent3iEXT, GLint tx, GLint ty, GLint tz); STUB_FUNCTION_END_NO_RETURN(void, glTangent3iEXT,tx,ty,tz) +STUB_FUNCTION_HEAD(void, glTangent3ivEXT,const GLint* v); STUB_FUNCTION_END_NO_RETURN(void, glTangent3ivEXT,v) +STUB_FUNCTION_HEAD(void, glTangent3sEXT, GLshort tx, GLshort ty, GLshort tz); STUB_FUNCTION_END_NO_RETURN(void, glTangent3sEXT,tx,ty,tz) +STUB_FUNCTION_HEAD(void, glTangent3svEXT,const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glTangent3svEXT,v) +STUB_FUNCTION_HEAD(void, glBinormal3bEXT, GLbyte bx, GLbyte by, GLbyte bz); STUB_FUNCTION_END_NO_RETURN(void, glBinormal3bEXT,bx,by,bz) +STUB_FUNCTION_HEAD(void, glBinormal3bvEXT,const GLbyte* v); STUB_FUNCTION_END_NO_RETURN(void, glBinormal3bvEXT,v) +STUB_FUNCTION_HEAD(void, glBinormal3dEXT, GLdouble bx, GLdouble by, GLdouble bz); STUB_FUNCTION_END_NO_RETURN(void, glBinormal3dEXT,bx,by,bz) +STUB_FUNCTION_HEAD(void, glBinormal3dvEXT,const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glBinormal3dvEXT,v) +STUB_FUNCTION_HEAD(void, glBinormal3fEXT, GLfloat bx, GLfloat by, GLfloat bz); STUB_FUNCTION_END_NO_RETURN(void, glBinormal3fEXT,bx,by,bz) +STUB_FUNCTION_HEAD(void, glBinormal3fvEXT,const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glBinormal3fvEXT,v) +STUB_FUNCTION_HEAD(void, glBinormal3iEXT, GLint bx, GLint by, GLint bz); STUB_FUNCTION_END_NO_RETURN(void, glBinormal3iEXT,bx,by,bz) +STUB_FUNCTION_HEAD(void, glBinormal3ivEXT,const GLint* v); STUB_FUNCTION_END_NO_RETURN(void, glBinormal3ivEXT,v) +STUB_FUNCTION_HEAD(void, glBinormal3sEXT, GLshort bx, GLshort by, GLshort bz); STUB_FUNCTION_END_NO_RETURN(void, glBinormal3sEXT,bx,by,bz) +STUB_FUNCTION_HEAD(void, glBinormal3svEXT,const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glBinormal3svEXT,v) +STUB_FUNCTION_HEAD(void, glTangentPointerEXT, GLenum type, GLsizei stride, const void* pointer); STUB_FUNCTION_END_NO_RETURN(void, glTangentPointerEXT,type,stride,pointer) +STUB_FUNCTION_HEAD(void, glBinormalPointerEXT, GLenum type, GLsizei stride, const void* pointer); STUB_FUNCTION_END_NO_RETURN(void, glBinormalPointerEXT,type,stride,pointer) +STUB_FUNCTION_HEAD(void, glCopyTexImage1DEXT, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); STUB_FUNCTION_END_NO_RETURN(void, glCopyTexImage1DEXT,target,level,internalformat,x,y,width,border) +STUB_FUNCTION_HEAD(void, glCopyTexSubImage1DEXT, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); STUB_FUNCTION_END_NO_RETURN(void, glCopyTexSubImage1DEXT,target,level,xoffset,x,y,width) +STUB_FUNCTION_HEAD(void, glCullParameterdvEXT, GLenum pname, GLdouble* params); STUB_FUNCTION_END_NO_RETURN(void, glCullParameterdvEXT,pname,params) +STUB_FUNCTION_HEAD(void, glCullParameterfvEXT, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glCullParameterfvEXT,pname,params) +STUB_FUNCTION_HEAD(void, glLabelObjectEXT, GLenum type, GLuint object, GLsizei length, const GLchar* label); STUB_FUNCTION_END_NO_RETURN(void, glLabelObjectEXT,type,object,length,label) +STUB_FUNCTION_HEAD(void, glInsertEventMarkerEXT, GLsizei length, const GLchar* marker); STUB_FUNCTION_END_NO_RETURN(void, glInsertEventMarkerEXT,length,marker) +STUB_FUNCTION_HEAD(void, glPushGroupMarkerEXT, GLsizei length, const GLchar* marker); STUB_FUNCTION_END_NO_RETURN(void, glPushGroupMarkerEXT,length,marker) +STUB_FUNCTION_HEAD(void, glPopGroupMarkerEXT,void); STUB_FUNCTION_END_NO_RETURN(void, glPopGroupMarkerEXT,) +STUB_FUNCTION_HEAD(void, glDepthBoundsEXT, GLclampd zmin, GLclampd zmax); STUB_FUNCTION_END_NO_RETURN(void, glDepthBoundsEXT,zmin,zmax) +STUB_FUNCTION_HEAD(void, glMatrixLoadfEXT, GLenum mode, const GLfloat* m); STUB_FUNCTION_END_NO_RETURN(void, glMatrixLoadfEXT,mode,m) +STUB_FUNCTION_HEAD(void, glMatrixLoaddEXT, GLenum mode, const GLdouble* m); STUB_FUNCTION_END_NO_RETURN(void, glMatrixLoaddEXT,mode,m) +STUB_FUNCTION_HEAD(void, glMatrixMultfEXT, GLenum mode, const GLfloat* m); STUB_FUNCTION_END_NO_RETURN(void, glMatrixMultfEXT,mode,m) +STUB_FUNCTION_HEAD(void, glMatrixMultdEXT, GLenum mode, const GLdouble* m); STUB_FUNCTION_END_NO_RETURN(void, glMatrixMultdEXT,mode,m) +STUB_FUNCTION_HEAD(void, glMatrixLoadIdentityEXT, GLenum mode); STUB_FUNCTION_END_NO_RETURN(void, glMatrixLoadIdentityEXT,mode) +STUB_FUNCTION_HEAD(void, glMatrixRotatefEXT, GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); STUB_FUNCTION_END_NO_RETURN(void, glMatrixRotatefEXT,mode,angle,x,y,z) +STUB_FUNCTION_HEAD(void, glMatrixRotatedEXT, GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); STUB_FUNCTION_END_NO_RETURN(void, glMatrixRotatedEXT,mode,angle,x,y,z) +STUB_FUNCTION_HEAD(void, glMatrixScalefEXT, GLenum mode, GLfloat x, GLfloat y, GLfloat z); STUB_FUNCTION_END_NO_RETURN(void, glMatrixScalefEXT,mode,x,y,z) +STUB_FUNCTION_HEAD(void, glMatrixScaledEXT, GLenum mode, GLdouble x, GLdouble y, GLdouble z); STUB_FUNCTION_END_NO_RETURN(void, glMatrixScaledEXT,mode,x,y,z) +STUB_FUNCTION_HEAD(void, glMatrixTranslatefEXT, GLenum mode, GLfloat x, GLfloat y, GLfloat z); STUB_FUNCTION_END_NO_RETURN(void, glMatrixTranslatefEXT,mode,x,y,z) +STUB_FUNCTION_HEAD(void, glMatrixTranslatedEXT, GLenum mode, GLdouble x, GLdouble y, GLdouble z); STUB_FUNCTION_END_NO_RETURN(void, glMatrixTranslatedEXT,mode,x,y,z) +STUB_FUNCTION_HEAD(void, glMatrixFrustumEXT, GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); STUB_FUNCTION_END_NO_RETURN(void, glMatrixFrustumEXT,mode,left,right,bottom,top,zNear,zFar) +STUB_FUNCTION_HEAD(void, glMatrixOrthoEXT, GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); STUB_FUNCTION_END_NO_RETURN(void, glMatrixOrthoEXT,mode,left,right,bottom,top,zNear,zFar) +STUB_FUNCTION_HEAD(void, glMatrixPopEXT, GLenum mode); STUB_FUNCTION_END_NO_RETURN(void, glMatrixPopEXT,mode) +STUB_FUNCTION_HEAD(void, glMatrixPushEXT, GLenum mode); STUB_FUNCTION_END_NO_RETURN(void, glMatrixPushEXT,mode) +STUB_FUNCTION_HEAD(void, glClientAttribDefaultEXT, GLbitfield mask); STUB_FUNCTION_END_NO_RETURN(void, glClientAttribDefaultEXT,mask) +STUB_FUNCTION_HEAD(void, glPushClientAttribDefaultEXT, GLbitfield mask); STUB_FUNCTION_END_NO_RETURN(void, glPushClientAttribDefaultEXT,mask) +STUB_FUNCTION_HEAD(void, glTextureParameterfEXT, GLuint texture, GLenum target, GLenum pname, GLfloat param); STUB_FUNCTION_END_NO_RETURN(void, glTextureParameterfEXT,texture,target,pname,param) +STUB_FUNCTION_HEAD(void, glTextureParameterfvEXT, GLuint texture, GLenum target, GLenum pname, const GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glTextureParameterfvEXT,texture,target,pname,params) +STUB_FUNCTION_HEAD(void, glTextureParameteriEXT, GLuint texture, GLenum target, GLenum pname, GLint param); STUB_FUNCTION_END_NO_RETURN(void, glTextureParameteriEXT,texture,target,pname,param) +STUB_FUNCTION_HEAD(void, glTextureParameterivEXT, GLuint texture, GLenum target, GLenum pname, const GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glTextureParameterivEXT,texture,target,pname,params) +STUB_FUNCTION_HEAD(void, glTextureImage1DEXT, GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels); STUB_FUNCTION_END_NO_RETURN(void, glTextureImage1DEXT,texture,target,level,internalformat,width,border,format,type,pixels) +STUB_FUNCTION_HEAD(void, glTextureImage2DEXT, GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); STUB_FUNCTION_END_NO_RETURN(void, glTextureImage2DEXT,texture,target,level,internalformat,width,height,border,format,type,pixels) +STUB_FUNCTION_HEAD(void, glTextureSubImage1DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); STUB_FUNCTION_END_NO_RETURN(void, glTextureSubImage1DEXT,texture,target,level,xoffset,width,format,type,pixels) +STUB_FUNCTION_HEAD(void, glTextureSubImage2DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); STUB_FUNCTION_END_NO_RETURN(void, glTextureSubImage2DEXT,texture,target,level,xoffset,yoffset,width,height,format,type,pixels) +STUB_FUNCTION_HEAD(void, glCopyTextureImage1DEXT, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); STUB_FUNCTION_END_NO_RETURN(void, glCopyTextureImage1DEXT,texture,target,level,internalformat,x,y,width,border) +STUB_FUNCTION_HEAD(void, glCopyTextureImage2DEXT, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); STUB_FUNCTION_END_NO_RETURN(void, glCopyTextureImage2DEXT,texture,target,level,internalformat,x,y,width,height,border) +STUB_FUNCTION_HEAD(void, glCopyTextureSubImage1DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); STUB_FUNCTION_END_NO_RETURN(void, glCopyTextureSubImage1DEXT,texture,target,level,xoffset,x,y,width) +STUB_FUNCTION_HEAD(void, glCopyTextureSubImage2DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); STUB_FUNCTION_END_NO_RETURN(void, glCopyTextureSubImage2DEXT,texture,target,level,xoffset,yoffset,x,y,width,height) +STUB_FUNCTION_HEAD(void, glGetTextureImageEXT, GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void* pixels); STUB_FUNCTION_END_NO_RETURN(void, glGetTextureImageEXT,texture,target,level,format,type,pixels) +STUB_FUNCTION_HEAD(void, glGetTextureParameterfvEXT, GLuint texture, GLenum target, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetTextureParameterfvEXT,texture,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetTextureParameterivEXT, GLuint texture, GLenum target, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetTextureParameterivEXT,texture,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetTextureLevelParameterfvEXT, GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetTextureLevelParameterfvEXT,texture,target,level,pname,params) +STUB_FUNCTION_HEAD(void, glGetTextureLevelParameterivEXT, GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetTextureLevelParameterivEXT,texture,target,level,pname,params) +STUB_FUNCTION_HEAD(void, glTextureImage3DEXT, GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); STUB_FUNCTION_END_NO_RETURN(void, glTextureImage3DEXT,texture,target,level,internalformat,width,height,depth,border,format,type,pixels) +STUB_FUNCTION_HEAD(void, glTextureSubImage3DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); STUB_FUNCTION_END_NO_RETURN(void, glTextureSubImage3DEXT,texture,target,level,xoffset,yoffset,zoffset,width,height,depth,format,type,pixels) +STUB_FUNCTION_HEAD(void, glCopyTextureSubImage3DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); STUB_FUNCTION_END_NO_RETURN(void, glCopyTextureSubImage3DEXT,texture,target,level,xoffset,yoffset,zoffset,x,y,width,height) +STUB_FUNCTION_HEAD(void, glBindMultiTextureEXT, GLenum texunit, GLenum target, GLuint texture); STUB_FUNCTION_END_NO_RETURN(void, glBindMultiTextureEXT,texunit,target,texture) +STUB_FUNCTION_HEAD(void, glMultiTexCoordPointerEXT, GLenum texunit, GLint size, GLenum type, GLsizei stride, const void* pointer); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoordPointerEXT,texunit,size,type,stride,pointer) +STUB_FUNCTION_HEAD(void, glMultiTexEnvfEXT, GLenum texunit, GLenum target, GLenum pname, GLfloat param); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexEnvfEXT,texunit,target,pname,param) +STUB_FUNCTION_HEAD(void, glMultiTexEnvfvEXT, GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexEnvfvEXT,texunit,target,pname,params) +STUB_FUNCTION_HEAD(void, glMultiTexEnviEXT, GLenum texunit, GLenum target, GLenum pname, GLint param); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexEnviEXT,texunit,target,pname,param) +STUB_FUNCTION_HEAD(void, glMultiTexEnvivEXT, GLenum texunit, GLenum target, GLenum pname, const GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexEnvivEXT,texunit,target,pname,params) +STUB_FUNCTION_HEAD(void, glMultiTexGendEXT, GLenum texunit, GLenum coord, GLenum pname, GLdouble param); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexGendEXT,texunit,coord,pname,param) +STUB_FUNCTION_HEAD(void, glMultiTexGendvEXT, GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexGendvEXT,texunit,coord,pname,params) +STUB_FUNCTION_HEAD(void, glMultiTexGenfEXT, GLenum texunit, GLenum coord, GLenum pname, GLfloat param); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexGenfEXT,texunit,coord,pname,param) +STUB_FUNCTION_HEAD(void, glMultiTexGenfvEXT, GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexGenfvEXT,texunit,coord,pname,params) +STUB_FUNCTION_HEAD(void, glMultiTexGeniEXT, GLenum texunit, GLenum coord, GLenum pname, GLint param); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexGeniEXT,texunit,coord,pname,param) +STUB_FUNCTION_HEAD(void, glMultiTexGenivEXT, GLenum texunit, GLenum coord, GLenum pname, const GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexGenivEXT,texunit,coord,pname,params) +STUB_FUNCTION_HEAD(void, glGetMultiTexEnvfvEXT, GLenum texunit, GLenum target, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetMultiTexEnvfvEXT,texunit,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetMultiTexEnvivEXT, GLenum texunit, GLenum target, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetMultiTexEnvivEXT,texunit,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetMultiTexGendvEXT, GLenum texunit, GLenum coord, GLenum pname, GLdouble* params); STUB_FUNCTION_END_NO_RETURN(void, glGetMultiTexGendvEXT,texunit,coord,pname,params) +STUB_FUNCTION_HEAD(void, glGetMultiTexGenfvEXT, GLenum texunit, GLenum coord, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetMultiTexGenfvEXT,texunit,coord,pname,params) +STUB_FUNCTION_HEAD(void, glGetMultiTexGenivEXT, GLenum texunit, GLenum coord, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetMultiTexGenivEXT,texunit,coord,pname,params) +STUB_FUNCTION_HEAD(void, glMultiTexParameteriEXT, GLenum texunit, GLenum target, GLenum pname, GLint param); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexParameteriEXT,texunit,target,pname,param) +STUB_FUNCTION_HEAD(void, glMultiTexParameterivEXT, GLenum texunit, GLenum target, GLenum pname, const GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexParameterivEXT,texunit,target,pname,params) +STUB_FUNCTION_HEAD(void, glMultiTexParameterfEXT, GLenum texunit, GLenum target, GLenum pname, GLfloat param); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexParameterfEXT,texunit,target,pname,param) +STUB_FUNCTION_HEAD(void, glMultiTexParameterfvEXT, GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexParameterfvEXT,texunit,target,pname,params) +STUB_FUNCTION_HEAD(void, glMultiTexImage1DEXT, GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexImage1DEXT,texunit,target,level,internalformat,width,border,format,type,pixels) +STUB_FUNCTION_HEAD(void, glMultiTexImage2DEXT, GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexImage2DEXT,texunit,target,level,internalformat,width,height,border,format,type,pixels) +STUB_FUNCTION_HEAD(void, glMultiTexSubImage1DEXT, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexSubImage1DEXT,texunit,target,level,xoffset,width,format,type,pixels) +STUB_FUNCTION_HEAD(void, glMultiTexSubImage2DEXT, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexSubImage2DEXT,texunit,target,level,xoffset,yoffset,width,height,format,type,pixels) +STUB_FUNCTION_HEAD(void, glCopyMultiTexImage1DEXT, GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); STUB_FUNCTION_END_NO_RETURN(void, glCopyMultiTexImage1DEXT,texunit,target,level,internalformat,x,y,width,border) +STUB_FUNCTION_HEAD(void, glCopyMultiTexImage2DEXT, GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); STUB_FUNCTION_END_NO_RETURN(void, glCopyMultiTexImage2DEXT,texunit,target,level,internalformat,x,y,width,height,border) +STUB_FUNCTION_HEAD(void, glCopyMultiTexSubImage1DEXT, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); STUB_FUNCTION_END_NO_RETURN(void, glCopyMultiTexSubImage1DEXT,texunit,target,level,xoffset,x,y,width) +STUB_FUNCTION_HEAD(void, glCopyMultiTexSubImage2DEXT, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); STUB_FUNCTION_END_NO_RETURN(void, glCopyMultiTexSubImage2DEXT,texunit,target,level,xoffset,yoffset,x,y,width,height) +STUB_FUNCTION_HEAD(void, glGetMultiTexImageEXT, GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void* pixels); STUB_FUNCTION_END_NO_RETURN(void, glGetMultiTexImageEXT,texunit,target,level,format,type,pixels) +STUB_FUNCTION_HEAD(void, glGetMultiTexParameterfvEXT, GLenum texunit, GLenum target, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetMultiTexParameterfvEXT,texunit,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetMultiTexParameterivEXT, GLenum texunit, GLenum target, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetMultiTexParameterivEXT,texunit,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetMultiTexLevelParameterfvEXT, GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetMultiTexLevelParameterfvEXT,texunit,target,level,pname,params) +STUB_FUNCTION_HEAD(void, glGetMultiTexLevelParameterivEXT, GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetMultiTexLevelParameterivEXT,texunit,target,level,pname,params) +STUB_FUNCTION_HEAD(void, glMultiTexImage3DEXT, GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexImage3DEXT,texunit,target,level,internalformat,width,height,depth,border,format,type,pixels) +STUB_FUNCTION_HEAD(void, glMultiTexSubImage3DEXT, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexSubImage3DEXT,texunit,target,level,xoffset,yoffset,zoffset,width,height,depth,format,type,pixels) +STUB_FUNCTION_HEAD(void, glCopyMultiTexSubImage3DEXT, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); STUB_FUNCTION_END_NO_RETURN(void, glCopyMultiTexSubImage3DEXT,texunit,target,level,xoffset,yoffset,zoffset,x,y,width,height) +STUB_FUNCTION_HEAD(void, glEnableClientStateIndexedEXT, GLenum array, GLuint index); STUB_FUNCTION_END_NO_RETURN(void, glEnableClientStateIndexedEXT,array,index) +STUB_FUNCTION_HEAD(void, glDisableClientStateIndexedEXT, GLenum array, GLuint index); STUB_FUNCTION_END_NO_RETURN(void, glDisableClientStateIndexedEXT,array,index) +STUB_FUNCTION_HEAD(void, glGetFloatIndexedvEXT, GLenum target, GLuint index, GLfloat* data); STUB_FUNCTION_END_NO_RETURN(void, glGetFloatIndexedvEXT,target,index,data) +STUB_FUNCTION_HEAD(void, glGetDoubleIndexedvEXT, GLenum target, GLuint index, GLdouble* data); STUB_FUNCTION_END_NO_RETURN(void, glGetDoubleIndexedvEXT,target,index,data) +STUB_FUNCTION_HEAD(void, glGetPointerIndexedvEXT, GLenum target, GLuint index, void* *data); STUB_FUNCTION_END_NO_RETURN(void, glGetPointerIndexedvEXT,target,index,*data) +STUB_FUNCTION_HEAD(void, glEnableIndexedEXT, GLenum target, GLuint index); STUB_FUNCTION_END_NO_RETURN(void, glEnableIndexedEXT,target,index) +STUB_FUNCTION_HEAD(void, glDisableIndexedEXT, GLenum target, GLuint index); STUB_FUNCTION_END_NO_RETURN(void, glDisableIndexedEXT,target,index) +STUB_FUNCTION_HEAD(GLboolean, glIsEnabledIndexedEXT, GLenum target, GLuint index); STUB_FUNCTION_END_NO_RETURN(GLboolean, glIsEnabledIndexedEXT,target,index) +STUB_FUNCTION_HEAD(void, glGetIntegerIndexedvEXT, GLenum target, GLuint index, GLint* data); STUB_FUNCTION_END_NO_RETURN(void, glGetIntegerIndexedvEXT,target,index,data) +STUB_FUNCTION_HEAD(void, glGetBooleanIndexedvEXT, GLenum target, GLuint index, GLboolean* data); STUB_FUNCTION_END_NO_RETURN(void, glGetBooleanIndexedvEXT,target,index,data) +STUB_FUNCTION_HEAD(void, glCompressedTextureImage3DEXT, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* bits); STUB_FUNCTION_END_NO_RETURN(void, glCompressedTextureImage3DEXT,texture,target,level,internalformat,width,height,depth,border,imageSize,bits) +STUB_FUNCTION_HEAD(void, glCompressedTextureImage2DEXT, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* bits); STUB_FUNCTION_END_NO_RETURN(void, glCompressedTextureImage2DEXT,texture,target,level,internalformat,width,height,border,imageSize,bits) +STUB_FUNCTION_HEAD(void, glCompressedTextureImage1DEXT, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* bits); STUB_FUNCTION_END_NO_RETURN(void, glCompressedTextureImage1DEXT,texture,target,level,internalformat,width,border,imageSize,bits) +STUB_FUNCTION_HEAD(void, glCompressedTextureSubImage3DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* bits); STUB_FUNCTION_END_NO_RETURN(void, glCompressedTextureSubImage3DEXT,texture,target,level,xoffset,yoffset,zoffset,width,height,depth,format,imageSize,bits) +STUB_FUNCTION_HEAD(void, glCompressedTextureSubImage2DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* bits); STUB_FUNCTION_END_NO_RETURN(void, glCompressedTextureSubImage2DEXT,texture,target,level,xoffset,yoffset,width,height,format,imageSize,bits) +STUB_FUNCTION_HEAD(void, glCompressedTextureSubImage1DEXT, GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* bits); STUB_FUNCTION_END_NO_RETURN(void, glCompressedTextureSubImage1DEXT,texture,target,level,xoffset,width,format,imageSize,bits) +STUB_FUNCTION_HEAD(void, glGetCompressedTextureImageEXT, GLuint texture, GLenum target, GLint lod, void* img); STUB_FUNCTION_END_NO_RETURN(void, glGetCompressedTextureImageEXT,texture,target,lod,img) +STUB_FUNCTION_HEAD(void, glCompressedMultiTexImage3DEXT, GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* bits); STUB_FUNCTION_END_NO_RETURN(void, glCompressedMultiTexImage3DEXT,texunit,target,level,internalformat,width,height,depth,border,imageSize,bits) +STUB_FUNCTION_HEAD(void, glCompressedMultiTexImage2DEXT, GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* bits); STUB_FUNCTION_END_NO_RETURN(void, glCompressedMultiTexImage2DEXT,texunit,target,level,internalformat,width,height,border,imageSize,bits) +STUB_FUNCTION_HEAD(void, glCompressedMultiTexImage1DEXT, GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* bits); STUB_FUNCTION_END_NO_RETURN(void, glCompressedMultiTexImage1DEXT,texunit,target,level,internalformat,width,border,imageSize,bits) +STUB_FUNCTION_HEAD(void, glCompressedMultiTexSubImage3DEXT, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* bits); STUB_FUNCTION_END_NO_RETURN(void, glCompressedMultiTexSubImage3DEXT,texunit,target,level,xoffset,yoffset,zoffset,width,height,depth,format,imageSize,bits) +STUB_FUNCTION_HEAD(void, glCompressedMultiTexSubImage2DEXT, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* bits); STUB_FUNCTION_END_NO_RETURN(void, glCompressedMultiTexSubImage2DEXT,texunit,target,level,xoffset,yoffset,width,height,format,imageSize,bits) +STUB_FUNCTION_HEAD(void, glCompressedMultiTexSubImage1DEXT, GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* bits); STUB_FUNCTION_END_NO_RETURN(void, glCompressedMultiTexSubImage1DEXT,texunit,target,level,xoffset,width,format,imageSize,bits) +STUB_FUNCTION_HEAD(void, glGetCompressedMultiTexImageEXT, GLenum texunit, GLenum target, GLint lod, void* img); STUB_FUNCTION_END_NO_RETURN(void, glGetCompressedMultiTexImageEXT,texunit,target,lod,img) +STUB_FUNCTION_HEAD(void, glMatrixLoadTransposefEXT, GLenum mode, const GLfloat* m); STUB_FUNCTION_END_NO_RETURN(void, glMatrixLoadTransposefEXT,mode,m) +STUB_FUNCTION_HEAD(void, glMatrixLoadTransposedEXT, GLenum mode, const GLdouble* m); STUB_FUNCTION_END_NO_RETURN(void, glMatrixLoadTransposedEXT,mode,m) +STUB_FUNCTION_HEAD(void, glMatrixMultTransposefEXT, GLenum mode, const GLfloat* m); STUB_FUNCTION_END_NO_RETURN(void, glMatrixMultTransposefEXT,mode,m) +STUB_FUNCTION_HEAD(void, glMatrixMultTransposedEXT, GLenum mode, const GLdouble* m); STUB_FUNCTION_END_NO_RETURN(void, glMatrixMultTransposedEXT,mode,m) +STUB_FUNCTION_HEAD(void, glNamedBufferDataEXT, GLuint buffer, GLsizeiptr size, const void* data, GLenum usage); STUB_FUNCTION_END_NO_RETURN(void, glNamedBufferDataEXT,buffer,size,data,usage) +STUB_FUNCTION_HEAD(void, glNamedBufferSubDataEXT, GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data); STUB_FUNCTION_END_NO_RETURN(void, glNamedBufferSubDataEXT,buffer,offset,size,data) +STUB_FUNCTION_HEAD(GLboolean, glUnmapNamedBufferEXT, GLuint buffer); STUB_FUNCTION_END_NO_RETURN(GLboolean, glUnmapNamedBufferEXT,buffer) +STUB_FUNCTION_HEAD(void, glGetNamedBufferParameterivEXT, GLuint buffer, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetNamedBufferParameterivEXT,buffer,pname,params) +STUB_FUNCTION_HEAD(void, glGetNamedBufferPointervEXT, GLuint buffer, GLenum pname, void* *params); STUB_FUNCTION_END_NO_RETURN(void, glGetNamedBufferPointervEXT,buffer,pname,*params) +STUB_FUNCTION_HEAD(void, glGetNamedBufferSubDataEXT, GLuint buffer, GLintptr offset, GLsizeiptr size, void* data); STUB_FUNCTION_END_NO_RETURN(void, glGetNamedBufferSubDataEXT,buffer,offset,size,data) +STUB_FUNCTION_HEAD(void, glTextureBufferEXT, GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); STUB_FUNCTION_END_NO_RETURN(void, glTextureBufferEXT,texture,target,internalformat,buffer) +STUB_FUNCTION_HEAD(void, glMultiTexBufferEXT, GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexBufferEXT,texunit,target,internalformat,buffer) +STUB_FUNCTION_HEAD(void, glTextureParameterIivEXT, GLuint texture, GLenum target, GLenum pname, const GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glTextureParameterIivEXT,texture,target,pname,params) +STUB_FUNCTION_HEAD(void, glTextureParameterIuivEXT, GLuint texture, GLenum target, GLenum pname, const GLuint* params); STUB_FUNCTION_END_NO_RETURN(void, glTextureParameterIuivEXT,texture,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetTextureParameterIivEXT, GLuint texture, GLenum target, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetTextureParameterIivEXT,texture,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetTextureParameterIuivEXT, GLuint texture, GLenum target, GLenum pname, GLuint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetTextureParameterIuivEXT,texture,target,pname,params) +STUB_FUNCTION_HEAD(void, glMultiTexParameterIivEXT, GLenum texunit, GLenum target, GLenum pname, const GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexParameterIivEXT,texunit,target,pname,params) +STUB_FUNCTION_HEAD(void, glMultiTexParameterIuivEXT, GLenum texunit, GLenum target, GLenum pname, const GLuint* params); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexParameterIuivEXT,texunit,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetMultiTexParameterIivEXT, GLenum texunit, GLenum target, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetMultiTexParameterIivEXT,texunit,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetMultiTexParameterIuivEXT, GLenum texunit, GLenum target, GLenum pname, GLuint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetMultiTexParameterIuivEXT,texunit,target,pname,params) +STUB_FUNCTION_HEAD(void, glNamedProgramLocalParameters4fvEXT, GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glNamedProgramLocalParameters4fvEXT,program,target,index,count,params) +STUB_FUNCTION_HEAD(void, glNamedProgramLocalParameterI4iEXT, GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); STUB_FUNCTION_END_NO_RETURN(void, glNamedProgramLocalParameterI4iEXT,program,target,index,x,y,z,w) +STUB_FUNCTION_HEAD(void, glNamedProgramLocalParameterI4ivEXT, GLuint program, GLenum target, GLuint index, const GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glNamedProgramLocalParameterI4ivEXT,program,target,index,params) +STUB_FUNCTION_HEAD(void, glNamedProgramLocalParametersI4ivEXT, GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glNamedProgramLocalParametersI4ivEXT,program,target,index,count,params) +STUB_FUNCTION_HEAD(void, glNamedProgramLocalParameterI4uiEXT, GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); STUB_FUNCTION_END_NO_RETURN(void, glNamedProgramLocalParameterI4uiEXT,program,target,index,x,y,z,w) +STUB_FUNCTION_HEAD(void, glNamedProgramLocalParameterI4uivEXT, GLuint program, GLenum target, GLuint index, const GLuint* params); STUB_FUNCTION_END_NO_RETURN(void, glNamedProgramLocalParameterI4uivEXT,program,target,index,params) +STUB_FUNCTION_HEAD(void, glNamedProgramLocalParametersI4uivEXT, GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params); STUB_FUNCTION_END_NO_RETURN(void, glNamedProgramLocalParametersI4uivEXT,program,target,index,count,params) +STUB_FUNCTION_HEAD(void, glGetNamedProgramLocalParameterIivEXT, GLuint program, GLenum target, GLuint index, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetNamedProgramLocalParameterIivEXT,program,target,index,params) +STUB_FUNCTION_HEAD(void, glGetNamedProgramLocalParameterIuivEXT, GLuint program, GLenum target, GLuint index, GLuint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetNamedProgramLocalParameterIuivEXT,program,target,index,params) +STUB_FUNCTION_HEAD(void, glEnableClientStateiEXT, GLenum array, GLuint index); STUB_FUNCTION_END_NO_RETURN(void, glEnableClientStateiEXT,array,index) +STUB_FUNCTION_HEAD(void, glDisableClientStateiEXT, GLenum array, GLuint index); STUB_FUNCTION_END_NO_RETURN(void, glDisableClientStateiEXT,array,index) +STUB_FUNCTION_HEAD(void, glGetFloati_vEXT, GLenum pname, GLuint index, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetFloati_vEXT,pname,index,params) +STUB_FUNCTION_HEAD(void, glGetDoublei_vEXT, GLenum pname, GLuint index, GLdouble* params); STUB_FUNCTION_END_NO_RETURN(void, glGetDoublei_vEXT,pname,index,params) +STUB_FUNCTION_HEAD(void, glGetPointeri_vEXT, GLenum pname, GLuint index, void* *params); STUB_FUNCTION_END_NO_RETURN(void, glGetPointeri_vEXT,pname,index,*params) +STUB_FUNCTION_HEAD(void, glNamedProgramStringEXT, GLuint program, GLenum target, GLenum format, GLsizei len, const void* string); STUB_FUNCTION_END_NO_RETURN(void, glNamedProgramStringEXT,program,target,format,len,string) +STUB_FUNCTION_HEAD(void, glNamedProgramLocalParameter4dEXT, GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); STUB_FUNCTION_END_NO_RETURN(void, glNamedProgramLocalParameter4dEXT,program,target,index,x,y,z,w) +STUB_FUNCTION_HEAD(void, glNamedProgramLocalParameter4dvEXT, GLuint program, GLenum target, GLuint index, const GLdouble* params); STUB_FUNCTION_END_NO_RETURN(void, glNamedProgramLocalParameter4dvEXT,program,target,index,params) +STUB_FUNCTION_HEAD(void, glNamedProgramLocalParameter4fEXT, GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); STUB_FUNCTION_END_NO_RETURN(void, glNamedProgramLocalParameter4fEXT,program,target,index,x,y,z,w) +STUB_FUNCTION_HEAD(void, glNamedProgramLocalParameter4fvEXT, GLuint program, GLenum target, GLuint index, const GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glNamedProgramLocalParameter4fvEXT,program,target,index,params) +STUB_FUNCTION_HEAD(void, glGetNamedProgramLocalParameterdvEXT, GLuint program, GLenum target, GLuint index, GLdouble* params); STUB_FUNCTION_END_NO_RETURN(void, glGetNamedProgramLocalParameterdvEXT,program,target,index,params) +STUB_FUNCTION_HEAD(void, glGetNamedProgramLocalParameterfvEXT, GLuint program, GLenum target, GLuint index, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetNamedProgramLocalParameterfvEXT,program,target,index,params) +STUB_FUNCTION_HEAD(void, glGetNamedProgramivEXT, GLuint program, GLenum target, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetNamedProgramivEXT,program,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetNamedProgramStringEXT, GLuint program, GLenum target, GLenum pname, void* string); STUB_FUNCTION_END_NO_RETURN(void, glGetNamedProgramStringEXT,program,target,pname,string) +STUB_FUNCTION_HEAD(void, glNamedRenderbufferStorageEXT, GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); STUB_FUNCTION_END_NO_RETURN(void, glNamedRenderbufferStorageEXT,renderbuffer,internalformat,width,height) +STUB_FUNCTION_HEAD(void, glGetNamedRenderbufferParameterivEXT, GLuint renderbuffer, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetNamedRenderbufferParameterivEXT,renderbuffer,pname,params) +STUB_FUNCTION_HEAD(void, glNamedRenderbufferStorageMultisampleEXT, GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); STUB_FUNCTION_END_NO_RETURN(void, glNamedRenderbufferStorageMultisampleEXT,renderbuffer,samples,internalformat,width,height) +STUB_FUNCTION_HEAD(void, glNamedRenderbufferStorageMultisampleCoverageEXT, GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); STUB_FUNCTION_END_NO_RETURN(void, glNamedRenderbufferStorageMultisampleCoverageEXT,renderbuffer,coverageSamples,colorSamples,internalformat,width,height) +STUB_FUNCTION_HEAD(GLenum, glCheckNamedFramebufferStatusEXT, GLuint framebuffer, GLenum target); STUB_FUNCTION_END_NO_RETURN(GLenum, glCheckNamedFramebufferStatusEXT,framebuffer,target) +STUB_FUNCTION_HEAD(void, glNamedFramebufferTexture1DEXT, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); STUB_FUNCTION_END_NO_RETURN(void, glNamedFramebufferTexture1DEXT,framebuffer,attachment,textarget,texture,level) +STUB_FUNCTION_HEAD(void, glNamedFramebufferTexture2DEXT, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); STUB_FUNCTION_END_NO_RETURN(void, glNamedFramebufferTexture2DEXT,framebuffer,attachment,textarget,texture,level) +STUB_FUNCTION_HEAD(void, glNamedFramebufferTexture3DEXT, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); STUB_FUNCTION_END_NO_RETURN(void, glNamedFramebufferTexture3DEXT,framebuffer,attachment,textarget,texture,level,zoffset) +STUB_FUNCTION_HEAD(void, glNamedFramebufferRenderbufferEXT, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); STUB_FUNCTION_END_NO_RETURN(void, glNamedFramebufferRenderbufferEXT,framebuffer,attachment,renderbuffertarget,renderbuffer) +STUB_FUNCTION_HEAD(void, glGetNamedFramebufferAttachmentParameterivEXT, GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetNamedFramebufferAttachmentParameterivEXT,framebuffer,attachment,pname,params) +STUB_FUNCTION_HEAD(void, glGenerateTextureMipmapEXT, GLuint texture, GLenum target); STUB_FUNCTION_END_NO_RETURN(void, glGenerateTextureMipmapEXT,texture,target) +STUB_FUNCTION_HEAD(void, glGenerateMultiTexMipmapEXT, GLenum texunit, GLenum target); STUB_FUNCTION_END_NO_RETURN(void, glGenerateMultiTexMipmapEXT,texunit,target) +STUB_FUNCTION_HEAD(void, glFramebufferDrawBufferEXT, GLuint framebuffer, GLenum mode); STUB_FUNCTION_END_NO_RETURN(void, glFramebufferDrawBufferEXT,framebuffer,mode) +STUB_FUNCTION_HEAD(void, glFramebufferDrawBuffersEXT, GLuint framebuffer, GLsizei n, const GLenum* bufs); STUB_FUNCTION_END_NO_RETURN(void, glFramebufferDrawBuffersEXT,framebuffer,n,bufs) +STUB_FUNCTION_HEAD(void, glFramebufferReadBufferEXT, GLuint framebuffer, GLenum mode); STUB_FUNCTION_END_NO_RETURN(void, glFramebufferReadBufferEXT,framebuffer,mode) +STUB_FUNCTION_HEAD(void, glNamedCopyBufferSubDataEXT, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); STUB_FUNCTION_END_NO_RETURN(void, glNamedCopyBufferSubDataEXT,readBuffer,writeBuffer,readOffset,writeOffset,size) +STUB_FUNCTION_HEAD(void, glNamedFramebufferTextureEXT, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); STUB_FUNCTION_END_NO_RETURN(void, glNamedFramebufferTextureEXT,framebuffer,attachment,texture,level) +STUB_FUNCTION_HEAD(void, glNamedFramebufferTextureLayerEXT, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); STUB_FUNCTION_END_NO_RETURN(void, glNamedFramebufferTextureLayerEXT,framebuffer,attachment,texture,level,layer) +STUB_FUNCTION_HEAD(void, glNamedFramebufferTextureFaceEXT, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); STUB_FUNCTION_END_NO_RETURN(void, glNamedFramebufferTextureFaceEXT,framebuffer,attachment,texture,level,face) +STUB_FUNCTION_HEAD(void, glTextureRenderbufferEXT, GLuint texture, GLenum target, GLuint renderbuffer); STUB_FUNCTION_END_NO_RETURN(void, glTextureRenderbufferEXT,texture,target,renderbuffer) +STUB_FUNCTION_HEAD(void, glMultiTexRenderbufferEXT, GLenum texunit, GLenum target, GLuint renderbuffer); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexRenderbufferEXT,texunit,target,renderbuffer) +STUB_FUNCTION_HEAD(void, glVertexArrayVertexOffsetEXT, GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); STUB_FUNCTION_END_NO_RETURN(void, glVertexArrayVertexOffsetEXT,vaobj,buffer,size,type,stride,offset) +STUB_FUNCTION_HEAD(void, glVertexArrayColorOffsetEXT, GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); STUB_FUNCTION_END_NO_RETURN(void, glVertexArrayColorOffsetEXT,vaobj,buffer,size,type,stride,offset) +STUB_FUNCTION_HEAD(void, glVertexArrayEdgeFlagOffsetEXT, GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); STUB_FUNCTION_END_NO_RETURN(void, glVertexArrayEdgeFlagOffsetEXT,vaobj,buffer,stride,offset) +STUB_FUNCTION_HEAD(void, glVertexArrayIndexOffsetEXT, GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); STUB_FUNCTION_END_NO_RETURN(void, glVertexArrayIndexOffsetEXT,vaobj,buffer,type,stride,offset) +STUB_FUNCTION_HEAD(void, glVertexArrayNormalOffsetEXT, GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); STUB_FUNCTION_END_NO_RETURN(void, glVertexArrayNormalOffsetEXT,vaobj,buffer,type,stride,offset) +STUB_FUNCTION_HEAD(void, glVertexArrayTexCoordOffsetEXT, GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); STUB_FUNCTION_END_NO_RETURN(void, glVertexArrayTexCoordOffsetEXT,vaobj,buffer,size,type,stride,offset) +STUB_FUNCTION_HEAD(void, glVertexArrayMultiTexCoordOffsetEXT, GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); STUB_FUNCTION_END_NO_RETURN(void, glVertexArrayMultiTexCoordOffsetEXT,vaobj,buffer,texunit,size,type,stride,offset) +STUB_FUNCTION_HEAD(void, glVertexArrayFogCoordOffsetEXT, GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); STUB_FUNCTION_END_NO_RETURN(void, glVertexArrayFogCoordOffsetEXT,vaobj,buffer,type,stride,offset) +STUB_FUNCTION_HEAD(void, glVertexArraySecondaryColorOffsetEXT, GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); STUB_FUNCTION_END_NO_RETURN(void, glVertexArraySecondaryColorOffsetEXT,vaobj,buffer,size,type,stride,offset) +STUB_FUNCTION_HEAD(void, glVertexArrayVertexAttribOffsetEXT, GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); STUB_FUNCTION_END_NO_RETURN(void, glVertexArrayVertexAttribOffsetEXT,vaobj,buffer,index,size,type,normalized,stride,offset) +STUB_FUNCTION_HEAD(void, glVertexArrayVertexAttribIOffsetEXT, GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); STUB_FUNCTION_END_NO_RETURN(void, glVertexArrayVertexAttribIOffsetEXT,vaobj,buffer,index,size,type,stride,offset) +STUB_FUNCTION_HEAD(void, glEnableVertexArrayEXT, GLuint vaobj, GLenum array); STUB_FUNCTION_END_NO_RETURN(void, glEnableVertexArrayEXT,vaobj,array) +STUB_FUNCTION_HEAD(void, glDisableVertexArrayEXT, GLuint vaobj, GLenum array); STUB_FUNCTION_END_NO_RETURN(void, glDisableVertexArrayEXT,vaobj,array) +STUB_FUNCTION_HEAD(void, glEnableVertexArrayAttribEXT, GLuint vaobj, GLuint index); STUB_FUNCTION_END_NO_RETURN(void, glEnableVertexArrayAttribEXT,vaobj,index) +STUB_FUNCTION_HEAD(void, glDisableVertexArrayAttribEXT, GLuint vaobj, GLuint index); STUB_FUNCTION_END_NO_RETURN(void, glDisableVertexArrayAttribEXT,vaobj,index) +STUB_FUNCTION_HEAD(void, glGetVertexArrayIntegervEXT, GLuint vaobj, GLenum pname, GLint* param); STUB_FUNCTION_END_NO_RETURN(void, glGetVertexArrayIntegervEXT,vaobj,pname,param) +STUB_FUNCTION_HEAD(void, glGetVertexArrayPointervEXT, GLuint vaobj, GLenum pname, void* *param); STUB_FUNCTION_END_NO_RETURN(void, glGetVertexArrayPointervEXT,vaobj,pname,*param) +STUB_FUNCTION_HEAD(void, glGetVertexArrayIntegeri_vEXT, GLuint vaobj, GLuint index, GLenum pname, GLint* param); STUB_FUNCTION_END_NO_RETURN(void, glGetVertexArrayIntegeri_vEXT,vaobj,index,pname,param) +STUB_FUNCTION_HEAD(void, glGetVertexArrayPointeri_vEXT, GLuint vaobj, GLuint index, GLenum pname, void* *param); STUB_FUNCTION_END_NO_RETURN(void, glGetVertexArrayPointeri_vEXT,vaobj,index,pname,*param) +STUB_FUNCTION_HEAD(void, glFlushMappedNamedBufferRangeEXT, GLuint buffer, GLintptr offset, GLsizeiptr length); STUB_FUNCTION_END_NO_RETURN(void, glFlushMappedNamedBufferRangeEXT,buffer,offset,length) +STUB_FUNCTION_HEAD(void, glNamedBufferStorageEXT, GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags); STUB_FUNCTION_END_NO_RETURN(void, glNamedBufferStorageEXT,buffer,size,data,flags) +STUB_FUNCTION_HEAD(void, glClearNamedBufferDataEXT, GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data); STUB_FUNCTION_END_NO_RETURN(void, glClearNamedBufferDataEXT,buffer,internalformat,format,type,data) +STUB_FUNCTION_HEAD(void, glClearNamedBufferSubDataEXT, GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data); STUB_FUNCTION_END_NO_RETURN(void, glClearNamedBufferSubDataEXT,buffer,internalformat,offset,size,format,type,data) +STUB_FUNCTION_HEAD(void, glNamedFramebufferParameteriEXT, GLuint framebuffer, GLenum pname, GLint param); STUB_FUNCTION_END_NO_RETURN(void, glNamedFramebufferParameteriEXT,framebuffer,pname,param) +STUB_FUNCTION_HEAD(void, glGetNamedFramebufferParameterivEXT, GLuint framebuffer, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetNamedFramebufferParameterivEXT,framebuffer,pname,params) +STUB_FUNCTION_HEAD(void, glProgramUniform1dEXT, GLuint program, GLint location, GLdouble x); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform1dEXT,program,location,x) +STUB_FUNCTION_HEAD(void, glProgramUniform2dEXT, GLuint program, GLint location, GLdouble x, GLdouble y); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform2dEXT,program,location,x,y) +STUB_FUNCTION_HEAD(void, glProgramUniform3dEXT, GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform3dEXT,program,location,x,y,z) +STUB_FUNCTION_HEAD(void, glProgramUniform4dEXT, GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform4dEXT,program,location,x,y,z,w) +STUB_FUNCTION_HEAD(void, glProgramUniform1dvEXT, GLuint program, GLint location, GLsizei count, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform1dvEXT,program,location,count,value) +STUB_FUNCTION_HEAD(void, glProgramUniform2dvEXT, GLuint program, GLint location, GLsizei count, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform2dvEXT,program,location,count,value) +STUB_FUNCTION_HEAD(void, glProgramUniform3dvEXT, GLuint program, GLint location, GLsizei count, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform3dvEXT,program,location,count,value) +STUB_FUNCTION_HEAD(void, glProgramUniform4dvEXT, GLuint program, GLint location, GLsizei count, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniform4dvEXT,program,location,count,value) +STUB_FUNCTION_HEAD(void, glProgramUniformMatrix2dvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniformMatrix2dvEXT,program,location,count,transpose,value) +STUB_FUNCTION_HEAD(void, glProgramUniformMatrix3dvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniformMatrix3dvEXT,program,location,count,transpose,value) +STUB_FUNCTION_HEAD(void, glProgramUniformMatrix4dvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniformMatrix4dvEXT,program,location,count,transpose,value) +STUB_FUNCTION_HEAD(void, glProgramUniformMatrix2x3dvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniformMatrix2x3dvEXT,program,location,count,transpose,value) +STUB_FUNCTION_HEAD(void, glProgramUniformMatrix2x4dvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniformMatrix2x4dvEXT,program,location,count,transpose,value) +STUB_FUNCTION_HEAD(void, glProgramUniformMatrix3x2dvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniformMatrix3x2dvEXT,program,location,count,transpose,value) +STUB_FUNCTION_HEAD(void, glProgramUniformMatrix3x4dvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniformMatrix3x4dvEXT,program,location,count,transpose,value) +STUB_FUNCTION_HEAD(void, glProgramUniformMatrix4x2dvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniformMatrix4x2dvEXT,program,location,count,transpose,value) +STUB_FUNCTION_HEAD(void, glProgramUniformMatrix4x3dvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniformMatrix4x3dvEXT,program,location,count,transpose,value) +STUB_FUNCTION_HEAD(void, glTextureBufferRangeEXT, GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); STUB_FUNCTION_END_NO_RETURN(void, glTextureBufferRangeEXT,texture,target,internalformat,buffer,offset,size) +STUB_FUNCTION_HEAD(void, glTextureStorage1DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); STUB_FUNCTION_END_NO_RETURN(void, glTextureStorage1DEXT,texture,target,levels,internalformat,width) +STUB_FUNCTION_HEAD(void, glTextureStorage2DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); STUB_FUNCTION_END_NO_RETURN(void, glTextureStorage2DEXT,texture,target,levels,internalformat,width,height) +STUB_FUNCTION_HEAD(void, glTextureStorage3DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); STUB_FUNCTION_END_NO_RETURN(void, glTextureStorage3DEXT,texture,target,levels,internalformat,width,height,depth) +STUB_FUNCTION_HEAD(void, glTextureStorage2DMultisampleEXT, GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); STUB_FUNCTION_END_NO_RETURN(void, glTextureStorage2DMultisampleEXT,texture,target,samples,internalformat,width,height,fixedsamplelocations) +STUB_FUNCTION_HEAD(void, glTextureStorage3DMultisampleEXT, GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); STUB_FUNCTION_END_NO_RETURN(void, glTextureStorage3DMultisampleEXT,texture,target,samples,internalformat,width,height,depth,fixedsamplelocations) +STUB_FUNCTION_HEAD(void, glVertexArrayBindVertexBufferEXT, GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); STUB_FUNCTION_END_NO_RETURN(void, glVertexArrayBindVertexBufferEXT,vaobj,bindingindex,buffer,offset,stride) +STUB_FUNCTION_HEAD(void, glVertexArrayVertexAttribFormatEXT, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); STUB_FUNCTION_END_NO_RETURN(void, glVertexArrayVertexAttribFormatEXT,vaobj,attribindex,size,type,normalized,relativeoffset) +STUB_FUNCTION_HEAD(void, glVertexArrayVertexAttribIFormatEXT, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); STUB_FUNCTION_END_NO_RETURN(void, glVertexArrayVertexAttribIFormatEXT,vaobj,attribindex,size,type,relativeoffset) +STUB_FUNCTION_HEAD(void, glVertexArrayVertexAttribLFormatEXT, GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); STUB_FUNCTION_END_NO_RETURN(void, glVertexArrayVertexAttribLFormatEXT,vaobj,attribindex,size,type,relativeoffset) +STUB_FUNCTION_HEAD(void, glVertexArrayVertexAttribBindingEXT, GLuint vaobj, GLuint attribindex, GLuint bindingindex); STUB_FUNCTION_END_NO_RETURN(void, glVertexArrayVertexAttribBindingEXT,vaobj,attribindex,bindingindex) +STUB_FUNCTION_HEAD(void, glVertexArrayVertexBindingDivisorEXT, GLuint vaobj, GLuint bindingindex, GLuint divisor); STUB_FUNCTION_END_NO_RETURN(void, glVertexArrayVertexBindingDivisorEXT,vaobj,bindingindex,divisor) +STUB_FUNCTION_HEAD(void, glVertexArrayVertexAttribLOffsetEXT, GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); STUB_FUNCTION_END_NO_RETURN(void, glVertexArrayVertexAttribLOffsetEXT,vaobj,buffer,index,size,type,stride,offset) +STUB_FUNCTION_HEAD(void, glTexturePageCommitmentEXT, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); STUB_FUNCTION_END_NO_RETURN(void, glTexturePageCommitmentEXT,texture,level,xoffset,yoffset,zoffset,width,height,depth,commit) +STUB_FUNCTION_HEAD(void, glVertexArrayVertexAttribDivisorEXT, GLuint vaobj, GLuint index, GLuint divisor); STUB_FUNCTION_END_NO_RETURN(void, glVertexArrayVertexAttribDivisorEXT,vaobj,index,divisor) +STUB_FUNCTION_HEAD(void, glColorMaskIndexedEXT, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); STUB_FUNCTION_END_NO_RETURN(void, glColorMaskIndexedEXT,index,r,g,b,a) +STUB_FUNCTION_HEAD(void, glBufferStorageExternalEXT, GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); STUB_FUNCTION_END_NO_RETURN(void, glBufferStorageExternalEXT,target,offset,size,clientBuffer,flags) +STUB_FUNCTION_HEAD(void, glNamedBufferStorageExternalEXT, GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); STUB_FUNCTION_END_NO_RETURN(void, glNamedBufferStorageExternalEXT,buffer,offset,size,clientBuffer,flags) +STUB_FUNCTION_HEAD(void, glFogCoordfEXT, GLfloat coord); STUB_FUNCTION_END_NO_RETURN(void, glFogCoordfEXT,coord) +STUB_FUNCTION_HEAD(void, glFogCoordfvEXT,const GLfloat* coord); STUB_FUNCTION_END_NO_RETURN(void, glFogCoordfvEXT,coord) +STUB_FUNCTION_HEAD(void, glFogCoorddEXT, GLdouble coord); STUB_FUNCTION_END_NO_RETURN(void, glFogCoorddEXT,coord) +STUB_FUNCTION_HEAD(void, glFogCoorddvEXT,const GLdouble* coord); STUB_FUNCTION_END_NO_RETURN(void, glFogCoorddvEXT,coord) +STUB_FUNCTION_HEAD(void, glFogCoordPointerEXT, GLenum type, GLsizei stride, const void* pointer); STUB_FUNCTION_END_NO_RETURN(void, glFogCoordPointerEXT,type,stride,pointer) +STUB_FUNCTION_HEAD(void, glFramebufferTexture1DEXT, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); STUB_FUNCTION_END_NO_RETURN(void, glFramebufferTexture1DEXT,target,attachment,textarget,texture,level) +STUB_FUNCTION_HEAD(void, glFramebufferTexture3DEXT, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); STUB_FUNCTION_END_NO_RETURN(void, glFramebufferTexture3DEXT,target,attachment,textarget,texture,level,zoffset) +STUB_FUNCTION_HEAD(void, glProgramEnvParameters4fvEXT, GLenum target, GLuint index, GLsizei count, const GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glProgramEnvParameters4fvEXT,target,index,count,params) +STUB_FUNCTION_HEAD(void, glProgramLocalParameters4fvEXT, GLenum target, GLuint index, GLsizei count, const GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glProgramLocalParameters4fvEXT,target,index,count,params) +//STUB_FUNCTION_HEAD(void, glBindFragDataLocationEXT, GLuint program, GLuint color, const GLchar* name); STUB_FUNCTION_END_NO_RETURN(void, glBindFragDataLocationEXT,program,color,name) +GLAPI GLAPIENTRY void glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar *name) {} +STUB_FUNCTION_HEAD(void, glVertexAttribI1iEXT, GLuint index, GLint x); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI1iEXT,index,x) +STUB_FUNCTION_HEAD(void, glVertexAttribI2iEXT, GLuint index, GLint x, GLint y); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI2iEXT,index,x,y) +STUB_FUNCTION_HEAD(void, glVertexAttribI3iEXT, GLuint index, GLint x, GLint y, GLint z); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI3iEXT,index,x,y,z) +STUB_FUNCTION_HEAD(void, glVertexAttribI1uiEXT, GLuint index, GLuint x); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI1uiEXT,index,x) +STUB_FUNCTION_HEAD(void, glVertexAttribI2uiEXT, GLuint index, GLuint x, GLuint y); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI2uiEXT,index,x,y) +STUB_FUNCTION_HEAD(void, glVertexAttribI3uiEXT, GLuint index, GLuint x, GLuint y, GLuint z); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI3uiEXT,index,x,y,z) +STUB_FUNCTION_HEAD(void, glVertexAttribI1ivEXT, GLuint index, const GLint* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI1ivEXT,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttribI2ivEXT, GLuint index, const GLint* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI2ivEXT,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttribI3ivEXT, GLuint index, const GLint* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI3ivEXT,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttribI1uivEXT, GLuint index, const GLuint* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI1uivEXT,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttribI2uivEXT, GLuint index, const GLuint* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI2uivEXT,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttribI3uivEXT, GLuint index, const GLuint* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI3uivEXT,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttribI4bvEXT, GLuint index, const GLbyte* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI4bvEXT,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttribI4svEXT, GLuint index, const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI4svEXT,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttribI4ubvEXT, GLuint index, const GLubyte* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI4ubvEXT,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttribI4usvEXT, GLuint index, const GLushort* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI4usvEXT,index,v) +STUB_FUNCTION_HEAD(void, glGetHistogramEXT, GLenum target, GLboolean reset, GLenum format, GLenum type, void* values); STUB_FUNCTION_END_NO_RETURN(void, glGetHistogramEXT,target,reset,format,type,values) +STUB_FUNCTION_HEAD(void, glGetHistogramParameterfvEXT, GLenum target, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetHistogramParameterfvEXT,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetHistogramParameterivEXT, GLenum target, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetHistogramParameterivEXT,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetMinmaxEXT, GLenum target, GLboolean reset, GLenum format, GLenum type, void* values); STUB_FUNCTION_END_NO_RETURN(void, glGetMinmaxEXT,target,reset,format,type,values) +STUB_FUNCTION_HEAD(void, glGetMinmaxParameterfvEXT, GLenum target, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetMinmaxParameterfvEXT,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetMinmaxParameterivEXT, GLenum target, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetMinmaxParameterivEXT,target,pname,params) +STUB_FUNCTION_HEAD(void, glHistogramEXT, GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); STUB_FUNCTION_END_NO_RETURN(void, glHistogramEXT,target,width,internalformat,sink) +STUB_FUNCTION_HEAD(void, glMinmaxEXT, GLenum target, GLenum internalformat, GLboolean sink); STUB_FUNCTION_END_NO_RETURN(void, glMinmaxEXT,target,internalformat,sink) +STUB_FUNCTION_HEAD(void, glResetHistogramEXT, GLenum target); STUB_FUNCTION_END_NO_RETURN(void, glResetHistogramEXT,target) +STUB_FUNCTION_HEAD(void, glResetMinmaxEXT, GLenum target); STUB_FUNCTION_END_NO_RETURN(void, glResetMinmaxEXT,target) +STUB_FUNCTION_HEAD(void, glIndexFuncEXT, GLenum func, GLclampf ref); STUB_FUNCTION_END_NO_RETURN(void, glIndexFuncEXT,func,ref) +STUB_FUNCTION_HEAD(void, glIndexMaterialEXT, GLenum face, GLenum mode); STUB_FUNCTION_END_NO_RETURN(void, glIndexMaterialEXT,face,mode) +STUB_FUNCTION_HEAD(void, glApplyTextureEXT, GLenum mode); STUB_FUNCTION_END_NO_RETURN(void, glApplyTextureEXT,mode) +STUB_FUNCTION_HEAD(void, glTextureLightEXT, GLenum pname); STUB_FUNCTION_END_NO_RETURN(void, glTextureLightEXT,pname) +STUB_FUNCTION_HEAD(void, glTextureMaterialEXT, GLenum face, GLenum mode); STUB_FUNCTION_END_NO_RETURN(void, glTextureMaterialEXT,face,mode) +STUB_FUNCTION_HEAD(void, glGetUnsignedBytevEXT, GLenum pname, GLubyte* data); STUB_FUNCTION_END_NO_RETURN(void, glGetUnsignedBytevEXT,pname,data) +STUB_FUNCTION_HEAD(void, glGetUnsignedBytei_vEXT, GLenum target, GLuint index, GLubyte* data); STUB_FUNCTION_END_NO_RETURN(void, glGetUnsignedBytei_vEXT,target,index,data) +STUB_FUNCTION_HEAD(void, glDeleteMemoryObjectsEXT, GLsizei n, const GLuint* memoryObjects); STUB_FUNCTION_END_NO_RETURN(void, glDeleteMemoryObjectsEXT,n,memoryObjects) +STUB_FUNCTION_HEAD(GLboolean, glIsMemoryObjectEXT, GLuint memoryObject); STUB_FUNCTION_END_NO_RETURN(GLboolean, glIsMemoryObjectEXT,memoryObject) +STUB_FUNCTION_HEAD(void, glCreateMemoryObjectsEXT, GLsizei n, GLuint* memoryObjects); STUB_FUNCTION_END_NO_RETURN(void, glCreateMemoryObjectsEXT,n,memoryObjects) +STUB_FUNCTION_HEAD(void, glMemoryObjectParameterivEXT, GLuint memoryObject, GLenum pname, const GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glMemoryObjectParameterivEXT,memoryObject,pname,params) +STUB_FUNCTION_HEAD(void, glGetMemoryObjectParameterivEXT, GLuint memoryObject, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetMemoryObjectParameterivEXT,memoryObject,pname,params) +STUB_FUNCTION_HEAD(void, glTexStorageMem2DEXT, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); STUB_FUNCTION_END_NO_RETURN(void, glTexStorageMem2DEXT,target,levels,internalFormat,width,height,memory,offset) +STUB_FUNCTION_HEAD(void, glTexStorageMem2DMultisampleEXT, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); STUB_FUNCTION_END_NO_RETURN(void, glTexStorageMem2DMultisampleEXT,target,samples,internalFormat,width,height,fixedSampleLocations,memory,offset) +STUB_FUNCTION_HEAD(void, glTexStorageMem3DEXT, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); STUB_FUNCTION_END_NO_RETURN(void, glTexStorageMem3DEXT,target,levels,internalFormat,width,height,depth,memory,offset) +STUB_FUNCTION_HEAD(void, glTexStorageMem3DMultisampleEXT, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); STUB_FUNCTION_END_NO_RETURN(void, glTexStorageMem3DMultisampleEXT,target,samples,internalFormat,width,height,depth,fixedSampleLocations,memory,offset) +STUB_FUNCTION_HEAD(void, glBufferStorageMemEXT, GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); STUB_FUNCTION_END_NO_RETURN(void, glBufferStorageMemEXT,target,size,memory,offset) +STUB_FUNCTION_HEAD(void, glTextureStorageMem2DEXT, GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); STUB_FUNCTION_END_NO_RETURN(void, glTextureStorageMem2DEXT,texture,levels,internalFormat,width,height,memory,offset) +STUB_FUNCTION_HEAD(void, glTextureStorageMem2DMultisampleEXT, GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); STUB_FUNCTION_END_NO_RETURN(void, glTextureStorageMem2DMultisampleEXT,texture,samples,internalFormat,width,height,fixedSampleLocations,memory,offset) +STUB_FUNCTION_HEAD(void, glTextureStorageMem3DEXT, GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); STUB_FUNCTION_END_NO_RETURN(void, glTextureStorageMem3DEXT,texture,levels,internalFormat,width,height,depth,memory,offset) +STUB_FUNCTION_HEAD(void, glTextureStorageMem3DMultisampleEXT, GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); STUB_FUNCTION_END_NO_RETURN(void, glTextureStorageMem3DMultisampleEXT,texture,samples,internalFormat,width,height,depth,fixedSampleLocations,memory,offset) +STUB_FUNCTION_HEAD(void, glNamedBufferStorageMemEXT, GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); STUB_FUNCTION_END_NO_RETURN(void, glNamedBufferStorageMemEXT,buffer,size,memory,offset) +STUB_FUNCTION_HEAD(void, glTexStorageMem1DEXT, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); STUB_FUNCTION_END_NO_RETURN(void, glTexStorageMem1DEXT,target,levels,internalFormat,width,memory,offset) +STUB_FUNCTION_HEAD(void, glTextureStorageMem1DEXT, GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); STUB_FUNCTION_END_NO_RETURN(void, glTextureStorageMem1DEXT,texture,levels,internalFormat,width,memory,offset) +STUB_FUNCTION_HEAD(void, glImportMemoryFdEXT, GLuint memory, GLuint64 size, GLenum handleType, GLint fd); STUB_FUNCTION_END_NO_RETURN(void, glImportMemoryFdEXT,memory,size,handleType,fd) +STUB_FUNCTION_HEAD(void, glImportMemoryWin32HandleEXT, GLuint memory, GLuint64 size, GLenum handleType, void* handle); STUB_FUNCTION_END_NO_RETURN(void, glImportMemoryWin32HandleEXT,memory,size,handleType,handle) +STUB_FUNCTION_HEAD(void, glImportMemoryWin32NameEXT, GLuint memory, GLuint64 size, GLenum handleType, const void* name); STUB_FUNCTION_END_NO_RETURN(void, glImportMemoryWin32NameEXT,memory,size,handleType,name) +STUB_FUNCTION_HEAD(void, glMultiDrawArraysEXT, GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount); STUB_FUNCTION_END_NO_RETURN(void, glMultiDrawArraysEXT,mode,first,count,primcount) +STUB_FUNCTION_HEAD(void, glMultiDrawElementsEXT, GLenum mode, const GLsizei* count, GLenum type, const void* const*indices, GLsizei primcount); STUB_FUNCTION_END_NO_RETURN(void, glMultiDrawElementsEXT,mode,count,type,indices,primcount) +STUB_FUNCTION_HEAD(void, glSampleMaskEXT, GLclampf value, GLboolean invert); STUB_FUNCTION_END_NO_RETURN(void, glSampleMaskEXT,value,invert) +STUB_FUNCTION_HEAD(void, glSamplePatternEXT, GLenum pattern); STUB_FUNCTION_END_NO_RETURN(void, glSamplePatternEXT,pattern) +STUB_FUNCTION_HEAD(void, glColorTableEXT, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void* table); STUB_FUNCTION_END_NO_RETURN(void, glColorTableEXT,target,internalFormat,width,format,type,table) +STUB_FUNCTION_HEAD(void, glGetColorTableEXT, GLenum target, GLenum format, GLenum type, void* data); STUB_FUNCTION_END_NO_RETURN(void, glGetColorTableEXT,target,format,type,data) +STUB_FUNCTION_HEAD(void, glGetColorTableParameterivEXT, GLenum target, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetColorTableParameterivEXT,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetColorTableParameterfvEXT, GLenum target, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetColorTableParameterfvEXT,target,pname,params) +STUB_FUNCTION_HEAD(void, glPixelTransformParameteriEXT, GLenum target, GLenum pname, GLint param); STUB_FUNCTION_END_NO_RETURN(void, glPixelTransformParameteriEXT,target,pname,param) +STUB_FUNCTION_HEAD(void, glPixelTransformParameterfEXT, GLenum target, GLenum pname, GLfloat param); STUB_FUNCTION_END_NO_RETURN(void, glPixelTransformParameterfEXT,target,pname,param) +STUB_FUNCTION_HEAD(void, glPixelTransformParameterivEXT, GLenum target, GLenum pname, const GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glPixelTransformParameterivEXT,target,pname,params) +STUB_FUNCTION_HEAD(void, glPixelTransformParameterfvEXT, GLenum target, GLenum pname, const GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glPixelTransformParameterfvEXT,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetPixelTransformParameterivEXT, GLenum target, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetPixelTransformParameterivEXT,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetPixelTransformParameterfvEXT, GLenum target, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetPixelTransformParameterfvEXT,target,pname,params) +STUB_FUNCTION_HEAD(void, glPointParameterfEXT, GLenum pname, GLfloat param); STUB_FUNCTION_END_NO_RETURN(void, glPointParameterfEXT,pname,param) +STUB_FUNCTION_HEAD(void, glPointParameterfvEXT, GLenum pname, const GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glPointParameterfvEXT,pname,params) +STUB_FUNCTION_HEAD(void, glPolygonOffsetClampEXT, GLfloat factor, GLfloat units, GLfloat clamp); STUB_FUNCTION_END_NO_RETURN(void, glPolygonOffsetClampEXT,factor,units,clamp) +STUB_FUNCTION_HEAD(void, glProvokingVertexEXT, GLenum mode); STUB_FUNCTION_END_NO_RETURN(void, glProvokingVertexEXT,mode) +STUB_FUNCTION_HEAD(void, glRasterSamplesEXT, GLuint samples, GLboolean fixedsamplelocations); STUB_FUNCTION_END_NO_RETURN(void, glRasterSamplesEXT,samples,fixedsamplelocations) +STUB_FUNCTION_HEAD(void, glSecondaryColor3bEXT, GLbyte red, GLbyte green, GLbyte blue); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColor3bEXT,red,green,blue) +STUB_FUNCTION_HEAD(void, glSecondaryColor3bvEXT,const GLbyte* v); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColor3bvEXT,v) +STUB_FUNCTION_HEAD(void, glSecondaryColor3dEXT, GLdouble red, GLdouble green, GLdouble blue); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColor3dEXT,red,green,blue) +STUB_FUNCTION_HEAD(void, glSecondaryColor3dvEXT,const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColor3dvEXT,v) +STUB_FUNCTION_HEAD(void, glSecondaryColor3fEXT, GLfloat red, GLfloat green, GLfloat blue); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColor3fEXT,red,green,blue) +STUB_FUNCTION_HEAD(void, glSecondaryColor3fvEXT,const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColor3fvEXT,v) +STUB_FUNCTION_HEAD(void, glSecondaryColor3iEXT, GLint red, GLint green, GLint blue); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColor3iEXT,red,green,blue) +STUB_FUNCTION_HEAD(void, glSecondaryColor3ivEXT,const GLint* v); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColor3ivEXT,v) +STUB_FUNCTION_HEAD(void, glSecondaryColor3sEXT, GLshort red, GLshort green, GLshort blue); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColor3sEXT,red,green,blue) +STUB_FUNCTION_HEAD(void, glSecondaryColor3svEXT,const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColor3svEXT,v) +STUB_FUNCTION_HEAD(void, glSecondaryColor3ubEXT, GLubyte red, GLubyte green, GLubyte blue); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColor3ubEXT,red,green,blue) +STUB_FUNCTION_HEAD(void, glSecondaryColor3ubvEXT,const GLubyte* v); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColor3ubvEXT,v) +STUB_FUNCTION_HEAD(void, glSecondaryColor3uiEXT, GLuint red, GLuint green, GLuint blue); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColor3uiEXT,red,green,blue) +STUB_FUNCTION_HEAD(void, glSecondaryColor3uivEXT,const GLuint* v); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColor3uivEXT,v) +STUB_FUNCTION_HEAD(void, glSecondaryColor3usEXT, GLushort red, GLushort green, GLushort blue); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColor3usEXT,red,green,blue) +STUB_FUNCTION_HEAD(void, glSecondaryColor3usvEXT,const GLushort* v); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColor3usvEXT,v) +STUB_FUNCTION_HEAD(void, glSecondaryColorPointerEXT, GLint size, GLenum type, GLsizei stride, const void* pointer); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColorPointerEXT,size,type,stride,pointer) +STUB_FUNCTION_HEAD(void, glGenSemaphoresEXT, GLsizei n, GLuint* semaphores); STUB_FUNCTION_END_NO_RETURN(void, glGenSemaphoresEXT,n,semaphores) +STUB_FUNCTION_HEAD(void, glDeleteSemaphoresEXT, GLsizei n, const GLuint* semaphores); STUB_FUNCTION_END_NO_RETURN(void, glDeleteSemaphoresEXT,n,semaphores) +STUB_FUNCTION_HEAD(GLboolean, glIsSemaphoreEXT, GLuint semaphore); STUB_FUNCTION_END_NO_RETURN(GLboolean, glIsSemaphoreEXT,semaphore) +STUB_FUNCTION_HEAD(void, glSemaphoreParameterui64vEXT, GLuint semaphore, GLenum pname, const GLuint64* params); STUB_FUNCTION_END_NO_RETURN(void, glSemaphoreParameterui64vEXT,semaphore,pname,params) +STUB_FUNCTION_HEAD(void, glGetSemaphoreParameterui64vEXT, GLuint semaphore, GLenum pname, GLuint64* params); STUB_FUNCTION_END_NO_RETURN(void, glGetSemaphoreParameterui64vEXT,semaphore,pname,params) +STUB_FUNCTION_HEAD(void, glWaitSemaphoreEXT, GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint* textures, const GLenum* srcLayouts); STUB_FUNCTION_END_NO_RETURN(void, glWaitSemaphoreEXT,semaphore,numBufferBarriers,buffers,numTextureBarriers,textures,srcLayouts) +STUB_FUNCTION_HEAD(void, glSignalSemaphoreEXT, GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint* textures, const GLenum* dstLayouts); STUB_FUNCTION_END_NO_RETURN(void, glSignalSemaphoreEXT,semaphore,numBufferBarriers,buffers,numTextureBarriers,textures,dstLayouts) +STUB_FUNCTION_HEAD(void, glImportSemaphoreFdEXT, GLuint semaphore, GLenum handleType, GLint fd); STUB_FUNCTION_END_NO_RETURN(void, glImportSemaphoreFdEXT,semaphore,handleType,fd) +STUB_FUNCTION_HEAD(void, glImportSemaphoreWin32HandleEXT, GLuint semaphore, GLenum handleType, void* handle); STUB_FUNCTION_END_NO_RETURN(void, glImportSemaphoreWin32HandleEXT,semaphore,handleType,handle) +STUB_FUNCTION_HEAD(void, glImportSemaphoreWin32NameEXT, GLuint semaphore, GLenum handleType, const void* name); STUB_FUNCTION_END_NO_RETURN(void, glImportSemaphoreWin32NameEXT,semaphore,handleType,name) +STUB_FUNCTION_HEAD(void, glUseShaderProgramEXT, GLenum type, GLuint program); STUB_FUNCTION_END_NO_RETURN(void, glUseShaderProgramEXT,type,program) +STUB_FUNCTION_HEAD(void, glActiveProgramEXT, GLuint program); STUB_FUNCTION_END_NO_RETURN(void, glActiveProgramEXT,program) +STUB_FUNCTION_HEAD(GLuint, glCreateShaderProgramEXT, GLenum type, const GLchar* string); STUB_FUNCTION_END_NO_RETURN(GLuint, glCreateShaderProgramEXT,type,string) +STUB_FUNCTION_HEAD(void, glFramebufferFetchBarrierEXT,void); STUB_FUNCTION_END_NO_RETURN(void, glFramebufferFetchBarrierEXT,) +STUB_FUNCTION_HEAD(void, glStencilClearTagEXT, GLsizei stencilTagBits, GLuint stencilClearTag); STUB_FUNCTION_END_NO_RETURN(void, glStencilClearTagEXT,stencilTagBits,stencilClearTag) +STUB_FUNCTION_HEAD(void, glActiveStencilFaceEXT, GLenum face); STUB_FUNCTION_END_NO_RETURN(void, glActiveStencilFaceEXT,face) +STUB_FUNCTION_HEAD(void, glTexSubImage1DEXT, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); STUB_FUNCTION_END_NO_RETURN(void, glTexSubImage1DEXT,target,level,xoffset,width,format,type,pixels) +STUB_FUNCTION_HEAD(void, glClearColorIiEXT, GLint red, GLint green, GLint blue, GLint alpha); STUB_FUNCTION_END_NO_RETURN(void, glClearColorIiEXT,red,green,blue,alpha) +STUB_FUNCTION_HEAD(void, glClearColorIuiEXT, GLuint red, GLuint green, GLuint blue, GLuint alpha); STUB_FUNCTION_END_NO_RETURN(void, glClearColorIuiEXT,red,green,blue,alpha) +STUB_FUNCTION_HEAD(GLboolean, glAreTexturesResidentEXT, GLsizei n, const GLuint* textures, GLboolean* residences); STUB_FUNCTION_END_NO_RETURN(GLboolean, glAreTexturesResidentEXT,n,textures,residences) +STUB_FUNCTION_HEAD(void, glPrioritizeTexturesEXT, GLsizei n, const GLuint* textures, const GLclampf* priorities); STUB_FUNCTION_END_NO_RETURN(void, glPrioritizeTexturesEXT,n,textures,priorities) +STUB_FUNCTION_HEAD(void, glTextureNormalEXT, GLenum mode); STUB_FUNCTION_END_NO_RETURN(void, glTextureNormalEXT,mode) +STUB_FUNCTION_HEAD(void, glTexStorage1DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); STUB_FUNCTION_END_NO_RETURN(void, glTexStorage1DEXT,target,levels,internalformat,width) +STUB_FUNCTION_HEAD(void, glGetQueryObjecti64vEXT, GLuint id, GLenum pname, GLint64* params); STUB_FUNCTION_END_NO_RETURN(void, glGetQueryObjecti64vEXT,id,pname,params) +STUB_FUNCTION_HEAD(void, glGetQueryObjectui64vEXT, GLuint id, GLenum pname, GLuint64* params); STUB_FUNCTION_END_NO_RETURN(void, glGetQueryObjectui64vEXT,id,pname,params) +STUB_FUNCTION_HEAD(void, glBindBufferOffsetEXT, GLenum target, GLuint index, GLuint buffer, GLintptr offset); STUB_FUNCTION_END_NO_RETURN(void, glBindBufferOffsetEXT,target,index,buffer,offset) +STUB_FUNCTION_HEAD(void, glArrayElementEXT, GLint i); STUB_FUNCTION_END_NO_RETURN(void, glArrayElementEXT,i) +STUB_FUNCTION_HEAD(void, glColorPointerEXT, GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); STUB_FUNCTION_END_NO_RETURN(void, glColorPointerEXT,size,type,stride,count,pointer) +STUB_FUNCTION_HEAD(void, glEdgeFlagPointerEXT, GLsizei stride, GLsizei count, const GLboolean* pointer); STUB_FUNCTION_END_NO_RETURN(void, glEdgeFlagPointerEXT,stride,count,pointer) +STUB_FUNCTION_HEAD(void, glIndexPointerEXT, GLenum type, GLsizei stride, GLsizei count, const void* pointer); STUB_FUNCTION_END_NO_RETURN(void, glIndexPointerEXT,type,stride,count,pointer) +STUB_FUNCTION_HEAD(void, glNormalPointerEXT, GLenum type, GLsizei stride, GLsizei count, const void* pointer); STUB_FUNCTION_END_NO_RETURN(void, glNormalPointerEXT,type,stride,count,pointer) +STUB_FUNCTION_HEAD(void, glTexCoordPointerEXT, GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); STUB_FUNCTION_END_NO_RETURN(void, glTexCoordPointerEXT,size,type,stride,count,pointer) +STUB_FUNCTION_HEAD(void, glVertexPointerEXT, GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); STUB_FUNCTION_END_NO_RETURN(void, glVertexPointerEXT,size,type,stride,count,pointer) +STUB_FUNCTION_HEAD(void, glVertexAttribL1dEXT, GLuint index, GLdouble x); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribL1dEXT,index,x) +STUB_FUNCTION_HEAD(void, glVertexAttribL2dEXT, GLuint index, GLdouble x, GLdouble y); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribL2dEXT,index,x,y) +STUB_FUNCTION_HEAD(void, glVertexAttribL3dEXT, GLuint index, GLdouble x, GLdouble y, GLdouble z); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribL3dEXT,index,x,y,z) +STUB_FUNCTION_HEAD(void, glVertexAttribL4dEXT, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribL4dEXT,index,x,y,z,w) +STUB_FUNCTION_HEAD(void, glVertexAttribL1dvEXT, GLuint index, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribL1dvEXT,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttribL2dvEXT, GLuint index, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribL2dvEXT,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttribL3dvEXT, GLuint index, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribL3dvEXT,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttribL4dvEXT, GLuint index, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribL4dvEXT,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttribLPointerEXT, GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribLPointerEXT,index,size,type,stride,pointer) +STUB_FUNCTION_HEAD(void, glGetVertexAttribLdvEXT, GLuint index, GLenum pname, GLdouble* params); STUB_FUNCTION_END_NO_RETURN(void, glGetVertexAttribLdvEXT,index,pname,params) +STUB_FUNCTION_HEAD(void, glBeginVertexShaderEXT,void); STUB_FUNCTION_END_NO_RETURN(void, glBeginVertexShaderEXT,) +STUB_FUNCTION_HEAD(void, glEndVertexShaderEXT,void); STUB_FUNCTION_END_NO_RETURN(void, glEndVertexShaderEXT,) +STUB_FUNCTION_HEAD(void, glBindVertexShaderEXT, GLuint id); STUB_FUNCTION_END_NO_RETURN(void, glBindVertexShaderEXT,id) +STUB_FUNCTION_HEAD(GLuint, glGenVertexShadersEXT, GLuint range); STUB_FUNCTION_END_NO_RETURN(GLuint, glGenVertexShadersEXT,range) +STUB_FUNCTION_HEAD(void, glDeleteVertexShaderEXT, GLuint id); STUB_FUNCTION_END_NO_RETURN(void, glDeleteVertexShaderEXT,id) +STUB_FUNCTION_HEAD(void, glShaderOp1EXT, GLenum op, GLuint res, GLuint arg1); STUB_FUNCTION_END_NO_RETURN(void, glShaderOp1EXT,op,res,arg1) +STUB_FUNCTION_HEAD(void, glShaderOp2EXT, GLenum op, GLuint res, GLuint arg1, GLuint arg2); STUB_FUNCTION_END_NO_RETURN(void, glShaderOp2EXT,op,res,arg1,arg2) +STUB_FUNCTION_HEAD(void, glShaderOp3EXT, GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); STUB_FUNCTION_END_NO_RETURN(void, glShaderOp3EXT,op,res,arg1,arg2,arg3) +STUB_FUNCTION_HEAD(void, glSwizzleEXT, GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); STUB_FUNCTION_END_NO_RETURN(void, glSwizzleEXT,res,in,outX,outY,outZ,outW) +STUB_FUNCTION_HEAD(void, glWriteMaskEXT, GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); STUB_FUNCTION_END_NO_RETURN(void, glWriteMaskEXT,res,in,outX,outY,outZ,outW) +STUB_FUNCTION_HEAD(void, glInsertComponentEXT, GLuint res, GLuint src, GLuint num); STUB_FUNCTION_END_NO_RETURN(void, glInsertComponentEXT,res,src,num) +STUB_FUNCTION_HEAD(void, glExtractComponentEXT, GLuint res, GLuint src, GLuint num); STUB_FUNCTION_END_NO_RETURN(void, glExtractComponentEXT,res,src,num) +STUB_FUNCTION_HEAD(GLuint, glGenSymbolsEXT, GLenum datatype, GLenum storagetype, GLenum range, GLuint components); STUB_FUNCTION_END_NO_RETURN(GLuint, glGenSymbolsEXT,datatype,storagetype,range,components) +STUB_FUNCTION_HEAD(void, glSetInvariantEXT, GLuint id, GLenum type, const void* addr); STUB_FUNCTION_END_NO_RETURN(void, glSetInvariantEXT,id,type,addr) +STUB_FUNCTION_HEAD(void, glSetLocalConstantEXT, GLuint id, GLenum type, const void* addr); STUB_FUNCTION_END_NO_RETURN(void, glSetLocalConstantEXT,id,type,addr) +STUB_FUNCTION_HEAD(void, glVariantbvEXT, GLuint id, const GLbyte* addr); STUB_FUNCTION_END_NO_RETURN(void, glVariantbvEXT,id,addr) +STUB_FUNCTION_HEAD(void, glVariantsvEXT, GLuint id, const GLshort* addr); STUB_FUNCTION_END_NO_RETURN(void, glVariantsvEXT,id,addr) +STUB_FUNCTION_HEAD(void, glVariantivEXT, GLuint id, const GLint* addr); STUB_FUNCTION_END_NO_RETURN(void, glVariantivEXT,id,addr) +STUB_FUNCTION_HEAD(void, glVariantfvEXT, GLuint id, const GLfloat* addr); STUB_FUNCTION_END_NO_RETURN(void, glVariantfvEXT,id,addr) +STUB_FUNCTION_HEAD(void, glVariantdvEXT, GLuint id, const GLdouble* addr); STUB_FUNCTION_END_NO_RETURN(void, glVariantdvEXT,id,addr) +STUB_FUNCTION_HEAD(void, glVariantubvEXT, GLuint id, const GLubyte* addr); STUB_FUNCTION_END_NO_RETURN(void, glVariantubvEXT,id,addr) +STUB_FUNCTION_HEAD(void, glVariantusvEXT, GLuint id, const GLushort* addr); STUB_FUNCTION_END_NO_RETURN(void, glVariantusvEXT,id,addr) +STUB_FUNCTION_HEAD(void, glVariantuivEXT, GLuint id, const GLuint* addr); STUB_FUNCTION_END_NO_RETURN(void, glVariantuivEXT,id,addr) +STUB_FUNCTION_HEAD(void, glVariantPointerEXT, GLuint id, GLenum type, GLuint stride, const void* addr); STUB_FUNCTION_END_NO_RETURN(void, glVariantPointerEXT,id,type,stride,addr) +STUB_FUNCTION_HEAD(void, glEnableVariantClientStateEXT, GLuint id); STUB_FUNCTION_END_NO_RETURN(void, glEnableVariantClientStateEXT,id) +STUB_FUNCTION_HEAD(void, glDisableVariantClientStateEXT, GLuint id); STUB_FUNCTION_END_NO_RETURN(void, glDisableVariantClientStateEXT,id) +STUB_FUNCTION_HEAD(GLuint, glBindLightParameterEXT, GLenum light, GLenum value); STUB_FUNCTION_END_NO_RETURN(GLuint, glBindLightParameterEXT,light,value) +STUB_FUNCTION_HEAD(GLuint, glBindMaterialParameterEXT, GLenum face, GLenum value); STUB_FUNCTION_END_NO_RETURN(GLuint, glBindMaterialParameterEXT,face,value) +STUB_FUNCTION_HEAD(GLuint, glBindTexGenParameterEXT, GLenum unit, GLenum coord, GLenum value); STUB_FUNCTION_END_NO_RETURN(GLuint, glBindTexGenParameterEXT,unit,coord,value) +STUB_FUNCTION_HEAD(GLuint, glBindTextureUnitParameterEXT, GLenum unit, GLenum value); STUB_FUNCTION_END_NO_RETURN(GLuint, glBindTextureUnitParameterEXT,unit,value) +STUB_FUNCTION_HEAD(GLuint, glBindParameterEXT, GLenum value); STUB_FUNCTION_END_NO_RETURN(GLuint, glBindParameterEXT,value) +STUB_FUNCTION_HEAD(GLboolean, glIsVariantEnabledEXT, GLuint id, GLenum cap); STUB_FUNCTION_END_NO_RETURN(GLboolean, glIsVariantEnabledEXT,id,cap) +STUB_FUNCTION_HEAD(void, glGetVariantBooleanvEXT, GLuint id, GLenum value, GLboolean* data); STUB_FUNCTION_END_NO_RETURN(void, glGetVariantBooleanvEXT,id,value,data) +STUB_FUNCTION_HEAD(void, glGetVariantIntegervEXT, GLuint id, GLenum value, GLint* data); STUB_FUNCTION_END_NO_RETURN(void, glGetVariantIntegervEXT,id,value,data) +STUB_FUNCTION_HEAD(void, glGetVariantFloatvEXT, GLuint id, GLenum value, GLfloat* data); STUB_FUNCTION_END_NO_RETURN(void, glGetVariantFloatvEXT,id,value,data) +STUB_FUNCTION_HEAD(void, glGetVariantPointervEXT, GLuint id, GLenum value, void* *data); STUB_FUNCTION_END_NO_RETURN(void, glGetVariantPointervEXT,id,value,*data) +STUB_FUNCTION_HEAD(void, glGetInvariantBooleanvEXT, GLuint id, GLenum value, GLboolean* data); STUB_FUNCTION_END_NO_RETURN(void, glGetInvariantBooleanvEXT,id,value,data) +STUB_FUNCTION_HEAD(void, glGetInvariantIntegervEXT, GLuint id, GLenum value, GLint* data); STUB_FUNCTION_END_NO_RETURN(void, glGetInvariantIntegervEXT,id,value,data) +STUB_FUNCTION_HEAD(void, glGetInvariantFloatvEXT, GLuint id, GLenum value, GLfloat* data); STUB_FUNCTION_END_NO_RETURN(void, glGetInvariantFloatvEXT,id,value,data) +STUB_FUNCTION_HEAD(void, glGetLocalConstantBooleanvEXT, GLuint id, GLenum value, GLboolean* data); STUB_FUNCTION_END_NO_RETURN(void, glGetLocalConstantBooleanvEXT,id,value,data) +STUB_FUNCTION_HEAD(void, glGetLocalConstantIntegervEXT, GLuint id, GLenum value, GLint* data); STUB_FUNCTION_END_NO_RETURN(void, glGetLocalConstantIntegervEXT,id,value,data) +STUB_FUNCTION_HEAD(void, glGetLocalConstantFloatvEXT, GLuint id, GLenum value, GLfloat* data); STUB_FUNCTION_END_NO_RETURN(void, glGetLocalConstantFloatvEXT,id,value,data) +STUB_FUNCTION_HEAD(void, glVertexWeightfEXT, GLfloat weight); STUB_FUNCTION_END_NO_RETURN(void, glVertexWeightfEXT,weight) +STUB_FUNCTION_HEAD(void, glVertexWeightfvEXT,const GLfloat* weight); STUB_FUNCTION_END_NO_RETURN(void, glVertexWeightfvEXT,weight) +STUB_FUNCTION_HEAD(void, glVertexWeightPointerEXT, GLint size, GLenum type, GLsizei stride, const void* pointer); STUB_FUNCTION_END_NO_RETURN(void, glVertexWeightPointerEXT,size,type,stride,pointer) +STUB_FUNCTION_HEAD(GLboolean, glAcquireKeyedMutexWin32EXT, GLuint memory, GLuint64 key, GLuint timeout); STUB_FUNCTION_END_NO_RETURN(GLboolean, glAcquireKeyedMutexWin32EXT,memory,key,timeout) +STUB_FUNCTION_HEAD(GLboolean, glReleaseKeyedMutexWin32EXT, GLuint memory, GLuint64 key); STUB_FUNCTION_END_NO_RETURN(GLboolean, glReleaseKeyedMutexWin32EXT,memory,key) +STUB_FUNCTION_HEAD(void, glWindowRectanglesEXT, GLenum mode, GLsizei count, const GLint* box); STUB_FUNCTION_END_NO_RETURN(void, glWindowRectanglesEXT,mode,count,box) +STUB_FUNCTION_HEAD(GLsync, glImportSyncEXT, GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); STUB_FUNCTION_END_NO_RETURN(GLsync, glImportSyncEXT,external_sync_type,external_sync,flags) +STUB_FUNCTION_HEAD(void, glFrameTerminatorGREMEDY,void); STUB_FUNCTION_END_NO_RETURN(void, glFrameTerminatorGREMEDY,) +STUB_FUNCTION_HEAD(void, glStringMarkerGREMEDY, GLsizei len, const void* string); STUB_FUNCTION_END_NO_RETURN(void, glStringMarkerGREMEDY,len,string) +STUB_FUNCTION_HEAD(void, glImageTransformParameteriHP, GLenum target, GLenum pname, GLint param); STUB_FUNCTION_END_NO_RETURN(void, glImageTransformParameteriHP,target,pname,param) +STUB_FUNCTION_HEAD(void, glImageTransformParameterfHP, GLenum target, GLenum pname, GLfloat param); STUB_FUNCTION_END_NO_RETURN(void, glImageTransformParameterfHP,target,pname,param) +STUB_FUNCTION_HEAD(void, glImageTransformParameterivHP, GLenum target, GLenum pname, const GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glImageTransformParameterivHP,target,pname,params) +STUB_FUNCTION_HEAD(void, glImageTransformParameterfvHP, GLenum target, GLenum pname, const GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glImageTransformParameterfvHP,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetImageTransformParameterivHP, GLenum target, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetImageTransformParameterivHP,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetImageTransformParameterfvHP, GLenum target, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetImageTransformParameterfvHP,target,pname,params) +STUB_FUNCTION_HEAD(void, glMultiModeDrawArraysIBM,const GLenum* mode, const GLint* first, const GLsizei* count, GLsizei primcount, GLint modestride); STUB_FUNCTION_END_NO_RETURN(void, glMultiModeDrawArraysIBM,mode,first,count,primcount,modestride) +STUB_FUNCTION_HEAD(void, glMultiModeDrawElementsIBM,const GLenum* mode, const GLsizei* count, GLenum type, const void* const*indices, GLsizei primcount, GLint modestride); STUB_FUNCTION_END_NO_RETURN(void, glMultiModeDrawElementsIBM,mode,count,type,indices,primcount,modestride) +STUB_FUNCTION_HEAD(void, glFlushStaticDataIBM, GLenum target); STUB_FUNCTION_END_NO_RETURN(void, glFlushStaticDataIBM,target) +STUB_FUNCTION_HEAD(void, glColorPointerListIBM, GLint size, GLenum type, GLint stride, const void* *pointer, GLint ptrstride); STUB_FUNCTION_END_NO_RETURN(void, glColorPointerListIBM,size,type,stride,pointer,ptrstride) +STUB_FUNCTION_HEAD(void, glSecondaryColorPointerListIBM, GLint size, GLenum type, GLint stride, const void* *pointer, GLint ptrstride); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColorPointerListIBM,size,type,stride,pointer,ptrstride) +STUB_FUNCTION_HEAD(void, glEdgeFlagPointerListIBM, GLint stride, const GLboolean* *pointer, GLint ptrstride); STUB_FUNCTION_END_NO_RETURN(void, glEdgeFlagPointerListIBM,stride,pointer,ptrstride) +STUB_FUNCTION_HEAD(void, glFogCoordPointerListIBM, GLenum type, GLint stride, const void* *pointer, GLint ptrstride); STUB_FUNCTION_END_NO_RETURN(void, glFogCoordPointerListIBM,type,stride,pointer,ptrstride) +STUB_FUNCTION_HEAD(void, glIndexPointerListIBM, GLenum type, GLint stride, const void* *pointer, GLint ptrstride); STUB_FUNCTION_END_NO_RETURN(void, glIndexPointerListIBM,type,stride,pointer,ptrstride) +STUB_FUNCTION_HEAD(void, glNormalPointerListIBM, GLenum type, GLint stride, const void* *pointer, GLint ptrstride); STUB_FUNCTION_END_NO_RETURN(void, glNormalPointerListIBM,type,stride,pointer,ptrstride) +STUB_FUNCTION_HEAD(void, glTexCoordPointerListIBM, GLint size, GLenum type, GLint stride, const void* *pointer, GLint ptrstride); STUB_FUNCTION_END_NO_RETURN(void, glTexCoordPointerListIBM,size,type,stride,pointer,ptrstride) +STUB_FUNCTION_HEAD(void, glVertexPointerListIBM, GLint size, GLenum type, GLint stride, const void* *pointer, GLint ptrstride); STUB_FUNCTION_END_NO_RETURN(void, glVertexPointerListIBM,size,type,stride,pointer,ptrstride) +STUB_FUNCTION_HEAD(void, glBlendFuncSeparateINGR, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); STUB_FUNCTION_END_NO_RETURN(void, glBlendFuncSeparateINGR,sfactorRGB,dfactorRGB,sfactorAlpha,dfactorAlpha) +STUB_FUNCTION_HEAD(void, glApplyFramebufferAttachmentCMAAINTEL,void); STUB_FUNCTION_END_NO_RETURN(void, glApplyFramebufferAttachmentCMAAINTEL,) +STUB_FUNCTION_HEAD(void, glSyncTextureINTEL, GLuint texture); STUB_FUNCTION_END_NO_RETURN(void, glSyncTextureINTEL,texture) +STUB_FUNCTION_HEAD(void, glUnmapTexture2DINTEL, GLuint texture, GLint level); STUB_FUNCTION_END_NO_RETURN(void, glUnmapTexture2DINTEL,texture,level) +STUB_FUNCTION_HEAD(void, glVertexPointervINTEL, GLint size, GLenum type, const void* *pointer); STUB_FUNCTION_END_NO_RETURN(void, glVertexPointervINTEL,size,type,pointer) +STUB_FUNCTION_HEAD(void, glNormalPointervINTEL, GLenum type, const void* *pointer); STUB_FUNCTION_END_NO_RETURN(void, glNormalPointervINTEL,type,pointer) +STUB_FUNCTION_HEAD(void, glColorPointervINTEL, GLint size, GLenum type, const void* *pointer); STUB_FUNCTION_END_NO_RETURN(void, glColorPointervINTEL,size,type,pointer) +STUB_FUNCTION_HEAD(void, glTexCoordPointervINTEL, GLint size, GLenum type, const void* *pointer); STUB_FUNCTION_END_NO_RETURN(void, glTexCoordPointervINTEL,size,type,pointer) +STUB_FUNCTION_HEAD(void, glBeginPerfQueryINTEL, GLuint queryHandle); STUB_FUNCTION_END_NO_RETURN(void, glBeginPerfQueryINTEL,queryHandle) +STUB_FUNCTION_HEAD(void, glCreatePerfQueryINTEL, GLuint queryId, GLuint* queryHandle); STUB_FUNCTION_END_NO_RETURN(void, glCreatePerfQueryINTEL,queryId,queryHandle) +STUB_FUNCTION_HEAD(void, glDeletePerfQueryINTEL, GLuint queryHandle); STUB_FUNCTION_END_NO_RETURN(void, glDeletePerfQueryINTEL,queryHandle) +STUB_FUNCTION_HEAD(void, glEndPerfQueryINTEL, GLuint queryHandle); STUB_FUNCTION_END_NO_RETURN(void, glEndPerfQueryINTEL,queryHandle) +STUB_FUNCTION_HEAD(void, glGetFirstPerfQueryIdINTEL, GLuint* queryId); STUB_FUNCTION_END_NO_RETURN(void, glGetFirstPerfQueryIdINTEL,queryId) +STUB_FUNCTION_HEAD(void, glGetNextPerfQueryIdINTEL, GLuint queryId, GLuint* nextQueryId); STUB_FUNCTION_END_NO_RETURN(void, glGetNextPerfQueryIdINTEL,queryId,nextQueryId) +STUB_FUNCTION_HEAD(void, glGetPerfCounterInfoINTEL, GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar* counterName, GLuint counterDescLength, GLchar* counterDesc, GLuint* counterOffset, GLuint* counterDataSize, GLuint* counterTypeEnum, GLuint* counterDataTypeEnum, GLuint64* rawCounterMaxValue); STUB_FUNCTION_END_NO_RETURN(void, glGetPerfCounterInfoINTEL,queryId,counterId,counterNameLength,counterName,counterDescLength,counterDesc,counterOffset,counterDataSize,counterTypeEnum,counterDataTypeEnum,rawCounterMaxValue) +STUB_FUNCTION_HEAD(void, glGetPerfQueryDataINTEL, GLuint queryHandle, GLuint flags, GLsizei dataSize, void* data, GLuint* bytesWritten); STUB_FUNCTION_END_NO_RETURN(void, glGetPerfQueryDataINTEL,queryHandle,flags,dataSize,data,bytesWritten) +STUB_FUNCTION_HEAD(void, glGetPerfQueryIdByNameINTEL, GLchar* queryName, GLuint* queryId); STUB_FUNCTION_END_NO_RETURN(void, glGetPerfQueryIdByNameINTEL,queryName,queryId) +STUB_FUNCTION_HEAD(void, glGetPerfQueryInfoINTEL, GLuint queryId, GLuint queryNameLength, GLchar* queryName, GLuint* dataSize, GLuint* noCounters, GLuint* noInstances, GLuint* capsMask); STUB_FUNCTION_END_NO_RETURN(void, glGetPerfQueryInfoINTEL,queryId,queryNameLength,queryName,dataSize,noCounters,noInstances,capsMask) +STUB_FUNCTION_HEAD(void, glFramebufferParameteriMESA, GLenum target, GLenum pname, GLint param); STUB_FUNCTION_END_NO_RETURN(void, glFramebufferParameteriMESA,target,pname,param) +STUB_FUNCTION_HEAD(void, glGetFramebufferParameterivMESA, GLenum target, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetFramebufferParameterivMESA,target,pname,params) +STUB_FUNCTION_HEAD(void, glResizeBuffersMESA,void); STUB_FUNCTION_END_NO_RETURN(void, glResizeBuffersMESA,) +STUB_FUNCTION_HEAD(void, glWindowPos2dMESA, GLdouble x, GLdouble y); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos2dMESA,x,y) +STUB_FUNCTION_HEAD(void, glWindowPos2dvMESA,const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos2dvMESA,v) +STUB_FUNCTION_HEAD(void, glWindowPos2fMESA, GLfloat x, GLfloat y); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos2fMESA,x,y) +STUB_FUNCTION_HEAD(void, glWindowPos2fvMESA,const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos2fvMESA,v) +STUB_FUNCTION_HEAD(void, glWindowPos2iMESA, GLint x, GLint y); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos2iMESA,x,y) +STUB_FUNCTION_HEAD(void, glWindowPos2ivMESA,const GLint* v); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos2ivMESA,v) +STUB_FUNCTION_HEAD(void, glWindowPos2sMESA, GLshort x, GLshort y); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos2sMESA,x,y) +STUB_FUNCTION_HEAD(void, glWindowPos2svMESA,const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos2svMESA,v) +STUB_FUNCTION_HEAD(void, glWindowPos3dMESA, GLdouble x, GLdouble y, GLdouble z); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos3dMESA,x,y,z) +STUB_FUNCTION_HEAD(void, glWindowPos3dvMESA,const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos3dvMESA,v) +STUB_FUNCTION_HEAD(void, glWindowPos3fMESA, GLfloat x, GLfloat y, GLfloat z); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos3fMESA,x,y,z) +STUB_FUNCTION_HEAD(void, glWindowPos3fvMESA,const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos3fvMESA,v) +STUB_FUNCTION_HEAD(void, glWindowPos3iMESA, GLint x, GLint y, GLint z); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos3iMESA,x,y,z) +STUB_FUNCTION_HEAD(void, glWindowPos3ivMESA,const GLint* v); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos3ivMESA,v) +STUB_FUNCTION_HEAD(void, glWindowPos3sMESA, GLshort x, GLshort y, GLshort z); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos3sMESA,x,y,z) +STUB_FUNCTION_HEAD(void, glWindowPos3svMESA,const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos3svMESA,v) +STUB_FUNCTION_HEAD(void, glWindowPos4dMESA, GLdouble x, GLdouble y, GLdouble z, GLdouble w); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos4dMESA,x,y,z,w) +STUB_FUNCTION_HEAD(void, glWindowPos4dvMESA,const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos4dvMESA,v) +STUB_FUNCTION_HEAD(void, glWindowPos4fMESA, GLfloat x, GLfloat y, GLfloat z, GLfloat w); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos4fMESA,x,y,z,w) +STUB_FUNCTION_HEAD(void, glWindowPos4fvMESA,const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos4fvMESA,v) +STUB_FUNCTION_HEAD(void, glWindowPos4iMESA, GLint x, GLint y, GLint z, GLint w); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos4iMESA,x,y,z,w) +STUB_FUNCTION_HEAD(void, glWindowPos4ivMESA,const GLint* v); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos4ivMESA,v) +STUB_FUNCTION_HEAD(void, glWindowPos4sMESA, GLshort x, GLshort y, GLshort z, GLshort w); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos4sMESA,x,y,z,w) +STUB_FUNCTION_HEAD(void, glWindowPos4svMESA,const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glWindowPos4svMESA,v) +STUB_FUNCTION_HEAD(void, glBeginConditionalRenderNVX, GLuint id); STUB_FUNCTION_END_NO_RETURN(void, glBeginConditionalRenderNVX,id) +STUB_FUNCTION_HEAD(void, glEndConditionalRenderNVX,void); STUB_FUNCTION_END_NO_RETURN(void, glEndConditionalRenderNVX,) +STUB_FUNCTION_HEAD(void, glUploadGpuMaskNVX, GLbitfield mask); STUB_FUNCTION_END_NO_RETURN(void, glUploadGpuMaskNVX,mask) +STUB_FUNCTION_HEAD(void, glMulticastViewportArrayvNVX, GLuint gpu, GLuint first, GLsizei count, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glMulticastViewportArrayvNVX,gpu,first,count,v) +STUB_FUNCTION_HEAD(void, glMulticastViewportPositionWScaleNVX, GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff); STUB_FUNCTION_END_NO_RETURN(void, glMulticastViewportPositionWScaleNVX,gpu,index,xcoeff,ycoeff) +STUB_FUNCTION_HEAD(void, glMulticastScissorArrayvNVX, GLuint gpu, GLuint first, GLsizei count, const GLint* v); STUB_FUNCTION_END_NO_RETURN(void, glMulticastScissorArrayvNVX,gpu,first,count,v) +STUB_FUNCTION_HEAD(GLuint, glAsyncCopyBufferSubDataNVX, GLsizei waitSemaphoreCount, const GLuint* waitSemaphoreArray, const GLuint64* fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint* signalSemaphoreArray, const GLuint64* signalValueArray); STUB_FUNCTION_END_NO_RETURN(GLuint, glAsyncCopyBufferSubDataNVX,waitSemaphoreCount,waitSemaphoreArray,fenceValueArray,readGpu,writeGpuMask,readBuffer,writeBuffer,readOffset,writeOffset,size,signalSemaphoreCount,signalSemaphoreArray,signalValueArray) +STUB_FUNCTION_HEAD(GLuint, glAsyncCopyImageSubDataNVX, GLsizei waitSemaphoreCount, const GLuint* waitSemaphoreArray, const GLuint64* waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint* signalSemaphoreArray, const GLuint64* signalValueArray); STUB_FUNCTION_END_NO_RETURN(GLuint, glAsyncCopyImageSubDataNVX,waitSemaphoreCount,waitSemaphoreArray,waitValueArray,srcGpu,dstGpuMask,srcName,srcTarget,srcLevel,srcX,srcY,srcZ,dstName,dstTarget,dstLevel,dstX,dstY,dstZ,srcWidth,srcHeight,srcDepth,signalSemaphoreCount,signalSemaphoreArray,signalValueArray) +STUB_FUNCTION_HEAD(void, glLGPUNamedBufferSubDataNVX, GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data); STUB_FUNCTION_END_NO_RETURN(void, glLGPUNamedBufferSubDataNVX,gpuMask,buffer,offset,size,data) +STUB_FUNCTION_HEAD(void, glLGPUCopyImageSubDataNVX, GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); STUB_FUNCTION_END_NO_RETURN(void, glLGPUCopyImageSubDataNVX,sourceGpu,destinationGpuMask,srcName,srcTarget,srcLevel,srcX,srxY,srcZ,dstName,dstTarget,dstLevel,dstX,dstY,dstZ,width,height,depth) +STUB_FUNCTION_HEAD(void, glLGPUInterlockNVX,void); STUB_FUNCTION_END_NO_RETURN(void, glLGPUInterlockNVX,) +STUB_FUNCTION_HEAD(GLuint, glCreateProgressFenceNVX,void); STUB_FUNCTION_END_NO_RETURN(GLuint, glCreateProgressFenceNVX,) +STUB_FUNCTION_HEAD(void, glSignalSemaphoreui64NVX, GLuint signalGpu, GLsizei fenceObjectCount, const GLuint* semaphoreArray, const GLuint64* fenceValueArray); STUB_FUNCTION_END_NO_RETURN(void, glSignalSemaphoreui64NVX,signalGpu,fenceObjectCount,semaphoreArray,fenceValueArray) +STUB_FUNCTION_HEAD(void, glWaitSemaphoreui64NVX, GLuint waitGpu, GLsizei fenceObjectCount, const GLuint* semaphoreArray, const GLuint64* fenceValueArray); STUB_FUNCTION_END_NO_RETURN(void, glWaitSemaphoreui64NVX,waitGpu,fenceObjectCount,semaphoreArray,fenceValueArray) +STUB_FUNCTION_HEAD(void, glClientWaitSemaphoreui64NVX, GLsizei fenceObjectCount, const GLuint* semaphoreArray, const GLuint64* fenceValueArray); STUB_FUNCTION_END_NO_RETURN(void, glClientWaitSemaphoreui64NVX,fenceObjectCount,semaphoreArray,fenceValueArray) +STUB_FUNCTION_HEAD(void, glAlphaToCoverageDitherControlNV, GLenum mode); STUB_FUNCTION_END_NO_RETURN(void, glAlphaToCoverageDitherControlNV,mode) +STUB_FUNCTION_HEAD(void, glMultiDrawArraysIndirectBindlessNV, GLenum mode, const void* indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); STUB_FUNCTION_END_NO_RETURN(void, glMultiDrawArraysIndirectBindlessNV,mode,indirect,drawCount,stride,vertexBufferCount) +STUB_FUNCTION_HEAD(void, glMultiDrawElementsIndirectBindlessNV, GLenum mode, GLenum type, const void* indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); STUB_FUNCTION_END_NO_RETURN(void, glMultiDrawElementsIndirectBindlessNV,mode,type,indirect,drawCount,stride,vertexBufferCount) +STUB_FUNCTION_HEAD(void, glMultiDrawArraysIndirectBindlessCountNV, GLenum mode, const void* indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); STUB_FUNCTION_END_NO_RETURN(void, glMultiDrawArraysIndirectBindlessCountNV,mode,indirect,drawCount,maxDrawCount,stride,vertexBufferCount) +STUB_FUNCTION_HEAD(void, glMultiDrawElementsIndirectBindlessCountNV, GLenum mode, GLenum type, const void* indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); STUB_FUNCTION_END_NO_RETURN(void, glMultiDrawElementsIndirectBindlessCountNV,mode,type,indirect,drawCount,maxDrawCount,stride,vertexBufferCount) +STUB_FUNCTION_HEAD(GLuint64, glGetTextureHandleNV, GLuint texture); STUB_FUNCTION_END_NO_RETURN(GLuint64, glGetTextureHandleNV,texture) +STUB_FUNCTION_HEAD(GLuint64, glGetTextureSamplerHandleNV, GLuint texture, GLuint sampler); STUB_FUNCTION_END_NO_RETURN(GLuint64, glGetTextureSamplerHandleNV,texture,sampler) +STUB_FUNCTION_HEAD(void, glMakeTextureHandleResidentNV, GLuint64 handle); STUB_FUNCTION_END_NO_RETURN(void, glMakeTextureHandleResidentNV,handle) +STUB_FUNCTION_HEAD(void, glMakeTextureHandleNonResidentNV, GLuint64 handle); STUB_FUNCTION_END_NO_RETURN(void, glMakeTextureHandleNonResidentNV,handle) +STUB_FUNCTION_HEAD(GLuint64, glGetImageHandleNV, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); STUB_FUNCTION_END_NO_RETURN(GLuint64, glGetImageHandleNV,texture,level,layered,layer,format) +STUB_FUNCTION_HEAD(void, glMakeImageHandleResidentNV, GLuint64 handle, GLenum access); STUB_FUNCTION_END_NO_RETURN(void, glMakeImageHandleResidentNV,handle,access) +STUB_FUNCTION_HEAD(void, glMakeImageHandleNonResidentNV, GLuint64 handle); STUB_FUNCTION_END_NO_RETURN(void, glMakeImageHandleNonResidentNV,handle) +STUB_FUNCTION_HEAD(void, glUniformHandleui64NV, GLint location, GLuint64 value); STUB_FUNCTION_END_NO_RETURN(void, glUniformHandleui64NV,location,value) +STUB_FUNCTION_HEAD(void, glUniformHandleui64vNV, GLint location, GLsizei count, const GLuint64* value); STUB_FUNCTION_END_NO_RETURN(void, glUniformHandleui64vNV,location,count,value) +STUB_FUNCTION_HEAD(void, glProgramUniformHandleui64NV, GLuint program, GLint location, GLuint64 value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniformHandleui64NV,program,location,value) +STUB_FUNCTION_HEAD(void, glProgramUniformHandleui64vNV, GLuint program, GLint location, GLsizei count, const GLuint64* values); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniformHandleui64vNV,program,location,count,values) +STUB_FUNCTION_HEAD(GLboolean, glIsTextureHandleResidentNV, GLuint64 handle); STUB_FUNCTION_END_NO_RETURN(GLboolean, glIsTextureHandleResidentNV,handle) +STUB_FUNCTION_HEAD(GLboolean, glIsImageHandleResidentNV, GLuint64 handle); STUB_FUNCTION_END_NO_RETURN(GLboolean, glIsImageHandleResidentNV,handle) +STUB_FUNCTION_HEAD(void, glBlendParameteriNV, GLenum pname, GLint value); STUB_FUNCTION_END_NO_RETURN(void, glBlendParameteriNV,pname,value) +STUB_FUNCTION_HEAD(void, glBlendBarrierNV,void); STUB_FUNCTION_END_NO_RETURN(void, glBlendBarrierNV,) +STUB_FUNCTION_HEAD(void, glViewportPositionWScaleNV, GLuint index, GLfloat xcoeff, GLfloat ycoeff); STUB_FUNCTION_END_NO_RETURN(void, glViewportPositionWScaleNV,index,xcoeff,ycoeff) +STUB_FUNCTION_HEAD(void, glCreateStatesNV, GLsizei n, GLuint* states); STUB_FUNCTION_END_NO_RETURN(void, glCreateStatesNV,n,states) +STUB_FUNCTION_HEAD(void, glDeleteStatesNV, GLsizei n, const GLuint* states); STUB_FUNCTION_END_NO_RETURN(void, glDeleteStatesNV,n,states) +STUB_FUNCTION_HEAD(GLboolean, glIsStateNV, GLuint state); STUB_FUNCTION_END_NO_RETURN(GLboolean, glIsStateNV,state) +STUB_FUNCTION_HEAD(void, glStateCaptureNV, GLuint state, GLenum mode); STUB_FUNCTION_END_NO_RETURN(void, glStateCaptureNV,state,mode) +STUB_FUNCTION_HEAD(GLuint, glGetCommandHeaderNV, GLenum tokenID, GLuint size); STUB_FUNCTION_END_NO_RETURN(GLuint, glGetCommandHeaderNV,tokenID,size) +STUB_FUNCTION_HEAD(GLushort, glGetStageIndexNV, GLenum shadertype); STUB_FUNCTION_END_NO_RETURN(GLushort, glGetStageIndexNV,shadertype) +STUB_FUNCTION_HEAD(void, glDrawCommandsNV, GLenum primitiveMode, GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, GLuint count); STUB_FUNCTION_END_NO_RETURN(void, glDrawCommandsNV,primitiveMode,buffer,indirects,sizes,count) +STUB_FUNCTION_HEAD(void, glDrawCommandsAddressNV, GLenum primitiveMode, const GLuint64* indirects, const GLsizei* sizes, GLuint count); STUB_FUNCTION_END_NO_RETURN(void, glDrawCommandsAddressNV,primitiveMode,indirects,sizes,count) +STUB_FUNCTION_HEAD(void, glDrawCommandsStatesNV, GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); STUB_FUNCTION_END_NO_RETURN(void, glDrawCommandsStatesNV,buffer,indirects,sizes,states,fbos,count) +STUB_FUNCTION_HEAD(void, glDrawCommandsStatesAddressNV,const GLuint64* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); STUB_FUNCTION_END_NO_RETURN(void, glDrawCommandsStatesAddressNV,indirects,sizes,states,fbos,count) +STUB_FUNCTION_HEAD(void, glCreateCommandListsNV, GLsizei n, GLuint* lists); STUB_FUNCTION_END_NO_RETURN(void, glCreateCommandListsNV,n,lists) +STUB_FUNCTION_HEAD(void, glDeleteCommandListsNV, GLsizei n, const GLuint* lists); STUB_FUNCTION_END_NO_RETURN(void, glDeleteCommandListsNV,n,lists) +STUB_FUNCTION_HEAD(GLboolean, glIsCommandListNV, GLuint list); STUB_FUNCTION_END_NO_RETURN(GLboolean, glIsCommandListNV,list) +STUB_FUNCTION_HEAD(void, glListDrawCommandsStatesClientNV, GLuint list, GLuint segment, const void* *indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); STUB_FUNCTION_END_NO_RETURN(void, glListDrawCommandsStatesClientNV,list,segment,indirects,sizes,states,fbos,count) +STUB_FUNCTION_HEAD(void, glCommandListSegmentsNV, GLuint list, GLuint segments); STUB_FUNCTION_END_NO_RETURN(void, glCommandListSegmentsNV,list,segments) +STUB_FUNCTION_HEAD(void, glCompileCommandListNV, GLuint list); STUB_FUNCTION_END_NO_RETURN(void, glCompileCommandListNV,list) +STUB_FUNCTION_HEAD(void, glCallCommandListNV, GLuint list); STUB_FUNCTION_END_NO_RETURN(void, glCallCommandListNV,list) +STUB_FUNCTION_HEAD(void, glBeginConditionalRenderNV, GLuint id, GLenum mode); STUB_FUNCTION_END_NO_RETURN(void, glBeginConditionalRenderNV,id,mode) +STUB_FUNCTION_HEAD(void, glEndConditionalRenderNV,void); STUB_FUNCTION_END_NO_RETURN(void, glEndConditionalRenderNV,) +STUB_FUNCTION_HEAD(void, glSubpixelPrecisionBiasNV, GLuint xbits, GLuint ybits); STUB_FUNCTION_END_NO_RETURN(void, glSubpixelPrecisionBiasNV,xbits,ybits) +STUB_FUNCTION_HEAD(void, glConservativeRasterParameterfNV, GLenum pname, GLfloat value); STUB_FUNCTION_END_NO_RETURN(void, glConservativeRasterParameterfNV,pname,value) +STUB_FUNCTION_HEAD(void, glConservativeRasterParameteriNV, GLenum pname, GLint param); STUB_FUNCTION_END_NO_RETURN(void, glConservativeRasterParameteriNV,pname,param) +STUB_FUNCTION_HEAD(void, glCopyImageSubDataNV, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); STUB_FUNCTION_END_NO_RETURN(void, glCopyImageSubDataNV,srcName,srcTarget,srcLevel,srcX,srcY,srcZ,dstName,dstTarget,dstLevel,dstX,dstY,dstZ,width,height,depth) +STUB_FUNCTION_HEAD(void, glDepthRangedNV, GLdouble zNear, GLdouble zFar); STUB_FUNCTION_END_NO_RETURN(void, glDepthRangedNV,zNear,zFar) +STUB_FUNCTION_HEAD(void, glClearDepthdNV, GLdouble depth); STUB_FUNCTION_END_NO_RETURN(void, glClearDepthdNV,depth) +STUB_FUNCTION_HEAD(void, glDepthBoundsdNV, GLdouble zmin, GLdouble zmax); STUB_FUNCTION_END_NO_RETURN(void, glDepthBoundsdNV,zmin,zmax) +STUB_FUNCTION_HEAD(void, glDrawTextureNV, GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); STUB_FUNCTION_END_NO_RETURN(void, glDrawTextureNV,texture,sampler,x0,y0,x1,y1,z,s0,t0,s1,t1) +STUB_FUNCTION_HEAD(void, glDrawVkImageNV, GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); STUB_FUNCTION_END_NO_RETURN(void, glDrawVkImageNV,vkImage,sampler,x0,y0,x1,y1,z,s0,t0,s1,t1) +STUB_FUNCTION_HEAD(GLVULKANPROCNV, glGetVkProcAddrNV,const GLchar* name); STUB_FUNCTION_END_NO_RETURN(GLVULKANPROCNV, glGetVkProcAddrNV,name) +STUB_FUNCTION_HEAD(void, glWaitVkSemaphoreNV, GLuint64 vkSemaphore); STUB_FUNCTION_END_NO_RETURN(void, glWaitVkSemaphoreNV,vkSemaphore) +STUB_FUNCTION_HEAD(void, glSignalVkSemaphoreNV, GLuint64 vkSemaphore); STUB_FUNCTION_END_NO_RETURN(void, glSignalVkSemaphoreNV,vkSemaphore) +STUB_FUNCTION_HEAD(void, glSignalVkFenceNV, GLuint64 vkFence); STUB_FUNCTION_END_NO_RETURN(void, glSignalVkFenceNV,vkFence) +STUB_FUNCTION_HEAD(void, glMapControlPointsNV, GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void* points); STUB_FUNCTION_END_NO_RETURN(void, glMapControlPointsNV,target,index,type,ustride,vstride,uorder,vorder,packed,points) +STUB_FUNCTION_HEAD(void, glMapParameterivNV, GLenum target, GLenum pname, const GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glMapParameterivNV,target,pname,params) +STUB_FUNCTION_HEAD(void, glMapParameterfvNV, GLenum target, GLenum pname, const GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glMapParameterfvNV,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetMapControlPointsNV, GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void* points); STUB_FUNCTION_END_NO_RETURN(void, glGetMapControlPointsNV,target,index,type,ustride,vstride,packed,points) +STUB_FUNCTION_HEAD(void, glGetMapParameterivNV, GLenum target, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetMapParameterivNV,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetMapParameterfvNV, GLenum target, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetMapParameterfvNV,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetMapAttribParameterivNV, GLenum target, GLuint index, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetMapAttribParameterivNV,target,index,pname,params) +STUB_FUNCTION_HEAD(void, glGetMapAttribParameterfvNV, GLenum target, GLuint index, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetMapAttribParameterfvNV,target,index,pname,params) +STUB_FUNCTION_HEAD(void, glEvalMapsNV, GLenum target, GLenum mode); STUB_FUNCTION_END_NO_RETURN(void, glEvalMapsNV,target,mode) +STUB_FUNCTION_HEAD(void, glGetMultisamplefvNV, GLenum pname, GLuint index, GLfloat* val); STUB_FUNCTION_END_NO_RETURN(void, glGetMultisamplefvNV,pname,index,val) +STUB_FUNCTION_HEAD(void, glSampleMaskIndexedNV, GLuint index, GLbitfield mask); STUB_FUNCTION_END_NO_RETURN(void, glSampleMaskIndexedNV,index,mask) +STUB_FUNCTION_HEAD(void, glTexRenderbufferNV, GLenum target, GLuint renderbuffer); STUB_FUNCTION_END_NO_RETURN(void, glTexRenderbufferNV,target,renderbuffer) +STUB_FUNCTION_HEAD(void, glDeleteFencesNV, GLsizei n, const GLuint* fences); STUB_FUNCTION_END_NO_RETURN(void, glDeleteFencesNV,n,fences) +STUB_FUNCTION_HEAD(void, glGenFencesNV, GLsizei n, GLuint* fences); STUB_FUNCTION_END_NO_RETURN(void, glGenFencesNV,n,fences) +STUB_FUNCTION_HEAD(GLboolean, glIsFenceNV, GLuint fence); STUB_FUNCTION_END_NO_RETURN(GLboolean, glIsFenceNV,fence) +STUB_FUNCTION_HEAD(GLboolean, glTestFenceNV, GLuint fence); STUB_FUNCTION_END_NO_RETURN(GLboolean, glTestFenceNV,fence) +STUB_FUNCTION_HEAD(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetFenceivNV,fence,pname,params) +STUB_FUNCTION_HEAD(void, glFinishFenceNV, GLuint fence); STUB_FUNCTION_END_NO_RETURN(void, glFinishFenceNV,fence) +STUB_FUNCTION_HEAD(void, glSetFenceNV, GLuint fence, GLenum condition); STUB_FUNCTION_END_NO_RETURN(void, glSetFenceNV,fence,condition) +STUB_FUNCTION_HEAD(void, glFragmentCoverageColorNV, GLuint color); STUB_FUNCTION_END_NO_RETURN(void, glFragmentCoverageColorNV,color) +STUB_FUNCTION_HEAD(void, glProgramNamedParameter4fNV, GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); STUB_FUNCTION_END_NO_RETURN(void, glProgramNamedParameter4fNV,id,len,name,x,y,z,w) +STUB_FUNCTION_HEAD(void, glProgramNamedParameter4fvNV, GLuint id, GLsizei len, const GLubyte* name, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glProgramNamedParameter4fvNV,id,len,name,v) +STUB_FUNCTION_HEAD(void, glProgramNamedParameter4dNV, GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); STUB_FUNCTION_END_NO_RETURN(void, glProgramNamedParameter4dNV,id,len,name,x,y,z,w) +STUB_FUNCTION_HEAD(void, glProgramNamedParameter4dvNV, GLuint id, GLsizei len, const GLubyte* name, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glProgramNamedParameter4dvNV,id,len,name,v) +STUB_FUNCTION_HEAD(void, glGetProgramNamedParameterfvNV, GLuint id, GLsizei len, const GLubyte* name, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetProgramNamedParameterfvNV,id,len,name,params) +STUB_FUNCTION_HEAD(void, glGetProgramNamedParameterdvNV, GLuint id, GLsizei len, const GLubyte* name, GLdouble* params); STUB_FUNCTION_END_NO_RETURN(void, glGetProgramNamedParameterdvNV,id,len,name,params) +STUB_FUNCTION_HEAD(void, glCoverageModulationTableNV, GLsizei n, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glCoverageModulationTableNV,n,v) +STUB_FUNCTION_HEAD(void, glGetCoverageModulationTableNV, GLsizei bufSize, GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glGetCoverageModulationTableNV,bufSize,v) +STUB_FUNCTION_HEAD(void, glCoverageModulationNV, GLenum components); STUB_FUNCTION_END_NO_RETURN(void, glCoverageModulationNV,components) +STUB_FUNCTION_HEAD(void, glRenderbufferStorageMultisampleCoverageNV, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); STUB_FUNCTION_END_NO_RETURN(void, glRenderbufferStorageMultisampleCoverageNV,target,coverageSamples,colorSamples,internalformat,width,height) +STUB_FUNCTION_HEAD(void, glProgramVertexLimitNV, GLenum target, GLint limit); STUB_FUNCTION_END_NO_RETURN(void, glProgramVertexLimitNV,target,limit) +STUB_FUNCTION_HEAD(void, glFramebufferTextureFaceEXT, GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); STUB_FUNCTION_END_NO_RETURN(void, glFramebufferTextureFaceEXT,target,attachment,texture,level,face) +STUB_FUNCTION_HEAD(void, glRenderGpuMaskNV, GLbitfield mask); STUB_FUNCTION_END_NO_RETURN(void, glRenderGpuMaskNV,mask) +STUB_FUNCTION_HEAD(void, glMulticastBufferSubDataNV, GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data); STUB_FUNCTION_END_NO_RETURN(void, glMulticastBufferSubDataNV,gpuMask,buffer,offset,size,data) +STUB_FUNCTION_HEAD(void, glMulticastCopyBufferSubDataNV, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); STUB_FUNCTION_END_NO_RETURN(void, glMulticastCopyBufferSubDataNV,readGpu,writeGpuMask,readBuffer,writeBuffer,readOffset,writeOffset,size) +STUB_FUNCTION_HEAD(void, glMulticastCopyImageSubDataNV, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); STUB_FUNCTION_END_NO_RETURN(void, glMulticastCopyImageSubDataNV,srcGpu,dstGpuMask,srcName,srcTarget,srcLevel,srcX,srcY,srcZ,dstName,dstTarget,dstLevel,dstX,dstY,dstZ,srcWidth,srcHeight,srcDepth) +STUB_FUNCTION_HEAD(void, glMulticastBlitFramebufferNV, GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); STUB_FUNCTION_END_NO_RETURN(void, glMulticastBlitFramebufferNV,srcGpu,dstGpu,srcX0,srcY0,srcX1,srcY1,dstX0,dstY0,dstX1,dstY1,mask,filter) +STUB_FUNCTION_HEAD(void, glMulticastFramebufferSampleLocationsfvNV, GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glMulticastFramebufferSampleLocationsfvNV,gpu,framebuffer,start,count,v) +STUB_FUNCTION_HEAD(void, glMulticastBarrierNV,void); STUB_FUNCTION_END_NO_RETURN(void, glMulticastBarrierNV,) +STUB_FUNCTION_HEAD(void, glMulticastWaitSyncNV, GLuint signalGpu, GLbitfield waitGpuMask); STUB_FUNCTION_END_NO_RETURN(void, glMulticastWaitSyncNV,signalGpu,waitGpuMask) +STUB_FUNCTION_HEAD(void, glMulticastGetQueryObjectivNV, GLuint gpu, GLuint id, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glMulticastGetQueryObjectivNV,gpu,id,pname,params) +STUB_FUNCTION_HEAD(void, glMulticastGetQueryObjectuivNV, GLuint gpu, GLuint id, GLenum pname, GLuint* params); STUB_FUNCTION_END_NO_RETURN(void, glMulticastGetQueryObjectuivNV,gpu,id,pname,params) +STUB_FUNCTION_HEAD(void, glMulticastGetQueryObjecti64vNV, GLuint gpu, GLuint id, GLenum pname, GLint64* params); STUB_FUNCTION_END_NO_RETURN(void, glMulticastGetQueryObjecti64vNV,gpu,id,pname,params) +STUB_FUNCTION_HEAD(void, glMulticastGetQueryObjectui64vNV, GLuint gpu, GLuint id, GLenum pname, GLuint64* params); STUB_FUNCTION_END_NO_RETURN(void, glMulticastGetQueryObjectui64vNV,gpu,id,pname,params) +STUB_FUNCTION_HEAD(void, glProgramLocalParameterI4iNV, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); STUB_FUNCTION_END_NO_RETURN(void, glProgramLocalParameterI4iNV,target,index,x,y,z,w) +STUB_FUNCTION_HEAD(void, glProgramLocalParameterI4ivNV, GLenum target, GLuint index, const GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glProgramLocalParameterI4ivNV,target,index,params) +STUB_FUNCTION_HEAD(void, glProgramLocalParametersI4ivNV, GLenum target, GLuint index, GLsizei count, const GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glProgramLocalParametersI4ivNV,target,index,count,params) +STUB_FUNCTION_HEAD(void, glProgramLocalParameterI4uiNV, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); STUB_FUNCTION_END_NO_RETURN(void, glProgramLocalParameterI4uiNV,target,index,x,y,z,w) +STUB_FUNCTION_HEAD(void, glProgramLocalParameterI4uivNV, GLenum target, GLuint index, const GLuint* params); STUB_FUNCTION_END_NO_RETURN(void, glProgramLocalParameterI4uivNV,target,index,params) +STUB_FUNCTION_HEAD(void, glProgramLocalParametersI4uivNV, GLenum target, GLuint index, GLsizei count, const GLuint* params); STUB_FUNCTION_END_NO_RETURN(void, glProgramLocalParametersI4uivNV,target,index,count,params) +STUB_FUNCTION_HEAD(void, glProgramEnvParameterI4iNV, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); STUB_FUNCTION_END_NO_RETURN(void, glProgramEnvParameterI4iNV,target,index,x,y,z,w) +STUB_FUNCTION_HEAD(void, glProgramEnvParameterI4ivNV, GLenum target, GLuint index, const GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glProgramEnvParameterI4ivNV,target,index,params) +STUB_FUNCTION_HEAD(void, glProgramEnvParametersI4ivNV, GLenum target, GLuint index, GLsizei count, const GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glProgramEnvParametersI4ivNV,target,index,count,params) +STUB_FUNCTION_HEAD(void, glProgramEnvParameterI4uiNV, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); STUB_FUNCTION_END_NO_RETURN(void, glProgramEnvParameterI4uiNV,target,index,x,y,z,w) +STUB_FUNCTION_HEAD(void, glProgramEnvParameterI4uivNV, GLenum target, GLuint index, const GLuint* params); STUB_FUNCTION_END_NO_RETURN(void, glProgramEnvParameterI4uivNV,target,index,params) +STUB_FUNCTION_HEAD(void, glProgramEnvParametersI4uivNV, GLenum target, GLuint index, GLsizei count, const GLuint* params); STUB_FUNCTION_END_NO_RETURN(void, glProgramEnvParametersI4uivNV,target,index,count,params) +STUB_FUNCTION_HEAD(void, glGetProgramLocalParameterIivNV, GLenum target, GLuint index, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetProgramLocalParameterIivNV,target,index,params) +STUB_FUNCTION_HEAD(void, glGetProgramLocalParameterIuivNV, GLenum target, GLuint index, GLuint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetProgramLocalParameterIuivNV,target,index,params) +STUB_FUNCTION_HEAD(void, glGetProgramEnvParameterIivNV, GLenum target, GLuint index, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetProgramEnvParameterIivNV,target,index,params) +STUB_FUNCTION_HEAD(void, glGetProgramEnvParameterIuivNV, GLenum target, GLuint index, GLuint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetProgramEnvParameterIuivNV,target,index,params) +STUB_FUNCTION_HEAD(void, glProgramSubroutineParametersuivNV, GLenum target, GLsizei count, const GLuint* params); STUB_FUNCTION_END_NO_RETURN(void, glProgramSubroutineParametersuivNV,target,count,params) +STUB_FUNCTION_HEAD(void, glGetProgramSubroutineParameteruivNV, GLenum target, GLuint index, GLuint* param); STUB_FUNCTION_END_NO_RETURN(void, glGetProgramSubroutineParameteruivNV,target,index,param) +STUB_FUNCTION_HEAD(void, glVertex2hNV, GLhalfNV x, GLhalfNV y); STUB_FUNCTION_END_NO_RETURN(void, glVertex2hNV,x,y) +STUB_FUNCTION_HEAD(void, glVertex2hvNV,const GLhalfNV* v); STUB_FUNCTION_END_NO_RETURN(void, glVertex2hvNV,v) +STUB_FUNCTION_HEAD(void, glVertex3hNV, GLhalfNV x, GLhalfNV y, GLhalfNV z); STUB_FUNCTION_END_NO_RETURN(void, glVertex3hNV,x,y,z) +STUB_FUNCTION_HEAD(void, glVertex3hvNV,const GLhalfNV* v); STUB_FUNCTION_END_NO_RETURN(void, glVertex3hvNV,v) +STUB_FUNCTION_HEAD(void, glVertex4hNV, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); STUB_FUNCTION_END_NO_RETURN(void, glVertex4hNV,x,y,z,w) +STUB_FUNCTION_HEAD(void, glVertex4hvNV,const GLhalfNV* v); STUB_FUNCTION_END_NO_RETURN(void, glVertex4hvNV,v) +STUB_FUNCTION_HEAD(void, glNormal3hNV, GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); STUB_FUNCTION_END_NO_RETURN(void, glNormal3hNV,nx,ny,nz) +STUB_FUNCTION_HEAD(void, glNormal3hvNV,const GLhalfNV* v); STUB_FUNCTION_END_NO_RETURN(void, glNormal3hvNV,v) +STUB_FUNCTION_HEAD(void, glColor3hNV, GLhalfNV red, GLhalfNV green, GLhalfNV blue); STUB_FUNCTION_END_NO_RETURN(void, glColor3hNV,red,green,blue) +STUB_FUNCTION_HEAD(void, glColor3hvNV,const GLhalfNV* v); STUB_FUNCTION_END_NO_RETURN(void, glColor3hvNV,v) +STUB_FUNCTION_HEAD(void, glColor4hNV, GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); STUB_FUNCTION_END_NO_RETURN(void, glColor4hNV,red,green,blue,alpha) +STUB_FUNCTION_HEAD(void, glColor4hvNV,const GLhalfNV* v); STUB_FUNCTION_END_NO_RETURN(void, glColor4hvNV,v) +STUB_FUNCTION_HEAD(void, glTexCoord1hNV, GLhalfNV s); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord1hNV,s) +STUB_FUNCTION_HEAD(void, glTexCoord1hvNV,const GLhalfNV* v); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord1hvNV,v) +STUB_FUNCTION_HEAD(void, glTexCoord2hNV, GLhalfNV s, GLhalfNV t); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord2hNV,s,t) +STUB_FUNCTION_HEAD(void, glTexCoord2hvNV,const GLhalfNV* v); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord2hvNV,v) +STUB_FUNCTION_HEAD(void, glTexCoord3hNV, GLhalfNV s, GLhalfNV t, GLhalfNV r); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord3hNV,s,t,r) +STUB_FUNCTION_HEAD(void, glTexCoord3hvNV,const GLhalfNV* v); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord3hvNV,v) +STUB_FUNCTION_HEAD(void, glTexCoord4hNV, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord4hNV,s,t,r,q) +STUB_FUNCTION_HEAD(void, glTexCoord4hvNV,const GLhalfNV* v); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord4hvNV,v) +STUB_FUNCTION_HEAD(void, glMultiTexCoord1hNV, GLenum target, GLhalfNV s); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord1hNV,target,s) +STUB_FUNCTION_HEAD(void, glMultiTexCoord1hvNV, GLenum target, const GLhalfNV* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord1hvNV,target,v) +STUB_FUNCTION_HEAD(void, glMultiTexCoord2hNV, GLenum target, GLhalfNV s, GLhalfNV t); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord2hNV,target,s,t) +STUB_FUNCTION_HEAD(void, glMultiTexCoord2hvNV, GLenum target, const GLhalfNV* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord2hvNV,target,v) +STUB_FUNCTION_HEAD(void, glMultiTexCoord3hNV, GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord3hNV,target,s,t,r) +STUB_FUNCTION_HEAD(void, glMultiTexCoord3hvNV, GLenum target, const GLhalfNV* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord3hvNV,target,v) +STUB_FUNCTION_HEAD(void, glMultiTexCoord4hNV, GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord4hNV,target,s,t,r,q) +STUB_FUNCTION_HEAD(void, glMultiTexCoord4hvNV, GLenum target, const GLhalfNV* v); STUB_FUNCTION_END_NO_RETURN(void, glMultiTexCoord4hvNV,target,v) +STUB_FUNCTION_HEAD(void, glFogCoordhNV, GLhalfNV fog); STUB_FUNCTION_END_NO_RETURN(void, glFogCoordhNV,fog) +STUB_FUNCTION_HEAD(void, glFogCoordhvNV,const GLhalfNV* fog); STUB_FUNCTION_END_NO_RETURN(void, glFogCoordhvNV,fog) +STUB_FUNCTION_HEAD(void, glSecondaryColor3hNV, GLhalfNV red, GLhalfNV green, GLhalfNV blue); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColor3hNV,red,green,blue) +STUB_FUNCTION_HEAD(void, glSecondaryColor3hvNV,const GLhalfNV* v); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColor3hvNV,v) +STUB_FUNCTION_HEAD(void, glVertexWeighthNV, GLhalfNV weight); STUB_FUNCTION_END_NO_RETURN(void, glVertexWeighthNV,weight) +STUB_FUNCTION_HEAD(void, glVertexWeighthvNV,const GLhalfNV* weight); STUB_FUNCTION_END_NO_RETURN(void, glVertexWeighthvNV,weight) +STUB_FUNCTION_HEAD(void, glVertexAttrib1hNV, GLuint index, GLhalfNV x); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib1hNV,index,x) +STUB_FUNCTION_HEAD(void, glVertexAttrib1hvNV, GLuint index, const GLhalfNV* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib1hvNV,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib2hNV, GLuint index, GLhalfNV x, GLhalfNV y); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib2hNV,index,x,y) +STUB_FUNCTION_HEAD(void, glVertexAttrib2hvNV, GLuint index, const GLhalfNV* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib2hvNV,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib3hNV, GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib3hNV,index,x,y,z) +STUB_FUNCTION_HEAD(void, glVertexAttrib3hvNV, GLuint index, const GLhalfNV* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib3hvNV,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib4hNV, GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4hNV,index,x,y,z,w) +STUB_FUNCTION_HEAD(void, glVertexAttrib4hvNV, GLuint index, const GLhalfNV* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4hvNV,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttribs1hvNV, GLuint index, GLsizei n, const GLhalfNV* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribs1hvNV,index,n,v) +STUB_FUNCTION_HEAD(void, glVertexAttribs2hvNV, GLuint index, GLsizei n, const GLhalfNV* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribs2hvNV,index,n,v) +STUB_FUNCTION_HEAD(void, glVertexAttribs3hvNV, GLuint index, GLsizei n, const GLhalfNV* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribs3hvNV,index,n,v) +STUB_FUNCTION_HEAD(void, glVertexAttribs4hvNV, GLuint index, GLsizei n, const GLhalfNV* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribs4hvNV,index,n,v) +STUB_FUNCTION_HEAD(void, glGetInternalformatSampleivNV, GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetInternalformatSampleivNV,target,internalformat,samples,pname,count,params) +STUB_FUNCTION_HEAD(void, glGetMemoryObjectDetachedResourcesuivNV, GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetMemoryObjectDetachedResourcesuivNV,memory,pname,first,count,params) +STUB_FUNCTION_HEAD(void, glResetMemoryObjectParameterNV, GLuint memory, GLenum pname); STUB_FUNCTION_END_NO_RETURN(void, glResetMemoryObjectParameterNV,memory,pname) +STUB_FUNCTION_HEAD(void, glTexAttachMemoryNV, GLenum target, GLuint memory, GLuint64 offset); STUB_FUNCTION_END_NO_RETURN(void, glTexAttachMemoryNV,target,memory,offset) +STUB_FUNCTION_HEAD(void, glBufferAttachMemoryNV, GLenum target, GLuint memory, GLuint64 offset); STUB_FUNCTION_END_NO_RETURN(void, glBufferAttachMemoryNV,target,memory,offset) +STUB_FUNCTION_HEAD(void, glTextureAttachMemoryNV, GLuint texture, GLuint memory, GLuint64 offset); STUB_FUNCTION_END_NO_RETURN(void, glTextureAttachMemoryNV,texture,memory,offset) +STUB_FUNCTION_HEAD(void, glNamedBufferAttachMemoryNV, GLuint buffer, GLuint memory, GLuint64 offset); STUB_FUNCTION_END_NO_RETURN(void, glNamedBufferAttachMemoryNV,buffer,memory,offset) +STUB_FUNCTION_HEAD(void, glBufferPageCommitmentMemNV, GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); STUB_FUNCTION_END_NO_RETURN(void, glBufferPageCommitmentMemNV,target,offset,size,memory,memOffset,commit) +STUB_FUNCTION_HEAD(void, glTexPageCommitmentMemNV, GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); STUB_FUNCTION_END_NO_RETURN(void, glTexPageCommitmentMemNV,target,layer,level,xoffset,yoffset,zoffset,width,height,depth,memory,offset,commit) +STUB_FUNCTION_HEAD(void, glNamedBufferPageCommitmentMemNV, GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); STUB_FUNCTION_END_NO_RETURN(void, glNamedBufferPageCommitmentMemNV,buffer,offset,size,memory,memOffset,commit) +STUB_FUNCTION_HEAD(void, glTexturePageCommitmentMemNV, GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); STUB_FUNCTION_END_NO_RETURN(void, glTexturePageCommitmentMemNV,texture,layer,level,xoffset,yoffset,zoffset,width,height,depth,memory,offset,commit) +STUB_FUNCTION_HEAD(void, glDrawMeshTasksNV, GLuint first, GLuint count); STUB_FUNCTION_END_NO_RETURN(void, glDrawMeshTasksNV,first,count) +STUB_FUNCTION_HEAD(void, glDrawMeshTasksIndirectNV, GLintptr indirect); STUB_FUNCTION_END_NO_RETURN(void, glDrawMeshTasksIndirectNV,indirect) +STUB_FUNCTION_HEAD(void, glMultiDrawMeshTasksIndirectNV, GLintptr indirect, GLsizei drawcount, GLsizei stride); STUB_FUNCTION_END_NO_RETURN(void, glMultiDrawMeshTasksIndirectNV,indirect,drawcount,stride) +STUB_FUNCTION_HEAD(void, glMultiDrawMeshTasksIndirectCountNV, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); STUB_FUNCTION_END_NO_RETURN(void, glMultiDrawMeshTasksIndirectCountNV,indirect,drawcount,maxdrawcount,stride) +STUB_FUNCTION_HEAD(void, glGenOcclusionQueriesNV, GLsizei n, GLuint* ids); STUB_FUNCTION_END_NO_RETURN(void, glGenOcclusionQueriesNV,n,ids) +STUB_FUNCTION_HEAD(void, glDeleteOcclusionQueriesNV, GLsizei n, const GLuint* ids); STUB_FUNCTION_END_NO_RETURN(void, glDeleteOcclusionQueriesNV,n,ids) +STUB_FUNCTION_HEAD(GLboolean, glIsOcclusionQueryNV, GLuint id); STUB_FUNCTION_END_NO_RETURN(GLboolean, glIsOcclusionQueryNV,id) +STUB_FUNCTION_HEAD(void, glBeginOcclusionQueryNV, GLuint id); STUB_FUNCTION_END_NO_RETURN(void, glBeginOcclusionQueryNV,id) +STUB_FUNCTION_HEAD(void, glEndOcclusionQueryNV,void); STUB_FUNCTION_END_NO_RETURN(void, glEndOcclusionQueryNV,) +STUB_FUNCTION_HEAD(void, glGetOcclusionQueryivNV, GLuint id, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetOcclusionQueryivNV,id,pname,params) +STUB_FUNCTION_HEAD(void, glGetOcclusionQueryuivNV, GLuint id, GLenum pname, GLuint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetOcclusionQueryuivNV,id,pname,params) +STUB_FUNCTION_HEAD(void, glProgramBufferParametersfvNV, GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glProgramBufferParametersfvNV,target,bindingIndex,wordIndex,count,params) +STUB_FUNCTION_HEAD(void, glProgramBufferParametersIivNV, GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glProgramBufferParametersIivNV,target,bindingIndex,wordIndex,count,params) +STUB_FUNCTION_HEAD(void, glProgramBufferParametersIuivNV, GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint* params); STUB_FUNCTION_END_NO_RETURN(void, glProgramBufferParametersIuivNV,target,bindingIndex,wordIndex,count,params) +STUB_FUNCTION_HEAD(GLuint, glGenPathsNV, GLsizei range); STUB_FUNCTION_END_NO_RETURN(GLuint, glGenPathsNV,range) +STUB_FUNCTION_HEAD(void, glDeletePathsNV, GLuint path, GLsizei range); STUB_FUNCTION_END_NO_RETURN(void, glDeletePathsNV,path,range) +STUB_FUNCTION_HEAD(GLboolean, glIsPathNV, GLuint path); STUB_FUNCTION_END_NO_RETURN(GLboolean, glIsPathNV,path) +STUB_FUNCTION_HEAD(void, glPathCommandsNV, GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void* coords); STUB_FUNCTION_END_NO_RETURN(void, glPathCommandsNV,path,numCommands,commands,numCoords,coordType,coords) +STUB_FUNCTION_HEAD(void, glPathCoordsNV, GLuint path, GLsizei numCoords, GLenum coordType, const void* coords); STUB_FUNCTION_END_NO_RETURN(void, glPathCoordsNV,path,numCoords,coordType,coords) +STUB_FUNCTION_HEAD(void, glPathSubCommandsNV, GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void* coords); STUB_FUNCTION_END_NO_RETURN(void, glPathSubCommandsNV,path,commandStart,commandsToDelete,numCommands,commands,numCoords,coordType,coords) +STUB_FUNCTION_HEAD(void, glPathSubCoordsNV, GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void* coords); STUB_FUNCTION_END_NO_RETURN(void, glPathSubCoordsNV,path,coordStart,numCoords,coordType,coords) +STUB_FUNCTION_HEAD(void, glPathStringNV, GLuint path, GLenum format, GLsizei length, const void* pathString); STUB_FUNCTION_END_NO_RETURN(void, glPathStringNV,path,format,length,pathString) +STUB_FUNCTION_HEAD(void, glPathGlyphsNV, GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void* charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); STUB_FUNCTION_END_NO_RETURN(void, glPathGlyphsNV,firstPathName,fontTarget,fontName,fontStyle,numGlyphs,type,charcodes,handleMissingGlyphs,pathParameterTemplate,emScale) +STUB_FUNCTION_HEAD(void, glPathGlyphRangeNV, GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); STUB_FUNCTION_END_NO_RETURN(void, glPathGlyphRangeNV,firstPathName,fontTarget,fontName,fontStyle,firstGlyph,numGlyphs,handleMissingGlyphs,pathParameterTemplate,emScale) +STUB_FUNCTION_HEAD(void, glWeightPathsNV, GLuint resultPath, GLsizei numPaths, const GLuint* paths, const GLfloat* weights); STUB_FUNCTION_END_NO_RETURN(void, glWeightPathsNV,resultPath,numPaths,paths,weights) +STUB_FUNCTION_HEAD(void, glCopyPathNV, GLuint resultPath, GLuint srcPath); STUB_FUNCTION_END_NO_RETURN(void, glCopyPathNV,resultPath,srcPath) +STUB_FUNCTION_HEAD(void, glInterpolatePathsNV, GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); STUB_FUNCTION_END_NO_RETURN(void, glInterpolatePathsNV,resultPath,pathA,pathB,weight) +STUB_FUNCTION_HEAD(void, glTransformPathNV, GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues); STUB_FUNCTION_END_NO_RETURN(void, glTransformPathNV,resultPath,srcPath,transformType,transformValues) +STUB_FUNCTION_HEAD(void, glPathParameterivNV, GLuint path, GLenum pname, const GLint* value); STUB_FUNCTION_END_NO_RETURN(void, glPathParameterivNV,path,pname,value) +STUB_FUNCTION_HEAD(void, glPathParameteriNV, GLuint path, GLenum pname, GLint value); STUB_FUNCTION_END_NO_RETURN(void, glPathParameteriNV,path,pname,value) +STUB_FUNCTION_HEAD(void, glPathParameterfvNV, GLuint path, GLenum pname, const GLfloat* value); STUB_FUNCTION_END_NO_RETURN(void, glPathParameterfvNV,path,pname,value) +STUB_FUNCTION_HEAD(void, glPathParameterfNV, GLuint path, GLenum pname, GLfloat value); STUB_FUNCTION_END_NO_RETURN(void, glPathParameterfNV,path,pname,value) +STUB_FUNCTION_HEAD(void, glPathDashArrayNV, GLuint path, GLsizei dashCount, const GLfloat* dashArray); STUB_FUNCTION_END_NO_RETURN(void, glPathDashArrayNV,path,dashCount,dashArray) +STUB_FUNCTION_HEAD(void, glPathStencilFuncNV, GLenum func, GLint ref, GLuint mask); STUB_FUNCTION_END_NO_RETURN(void, glPathStencilFuncNV,func,ref,mask) +STUB_FUNCTION_HEAD(void, glPathStencilDepthOffsetNV, GLfloat factor, GLfloat units); STUB_FUNCTION_END_NO_RETURN(void, glPathStencilDepthOffsetNV,factor,units) +STUB_FUNCTION_HEAD(void, glStencilFillPathNV, GLuint path, GLenum fillMode, GLuint mask); STUB_FUNCTION_END_NO_RETURN(void, glStencilFillPathNV,path,fillMode,mask) +STUB_FUNCTION_HEAD(void, glStencilStrokePathNV, GLuint path, GLint reference, GLuint mask); STUB_FUNCTION_END_NO_RETURN(void, glStencilStrokePathNV,path,reference,mask) +STUB_FUNCTION_HEAD(void, glStencilFillPathInstancedNV, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat* transformValues); STUB_FUNCTION_END_NO_RETURN(void, glStencilFillPathInstancedNV,numPaths,pathNameType,paths,pathBase,fillMode,mask,transformType,transformValues) +STUB_FUNCTION_HEAD(void, glStencilStrokePathInstancedNV, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat* transformValues); STUB_FUNCTION_END_NO_RETURN(void, glStencilStrokePathInstancedNV,numPaths,pathNameType,paths,pathBase,reference,mask,transformType,transformValues) +STUB_FUNCTION_HEAD(void, glPathCoverDepthFuncNV, GLenum func); STUB_FUNCTION_END_NO_RETURN(void, glPathCoverDepthFuncNV,func) +STUB_FUNCTION_HEAD(void, glCoverFillPathNV, GLuint path, GLenum coverMode); STUB_FUNCTION_END_NO_RETURN(void, glCoverFillPathNV,path,coverMode) +STUB_FUNCTION_HEAD(void, glCoverStrokePathNV, GLuint path, GLenum coverMode); STUB_FUNCTION_END_NO_RETURN(void, glCoverStrokePathNV,path,coverMode) +STUB_FUNCTION_HEAD(void, glCoverFillPathInstancedNV, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat* transformValues); STUB_FUNCTION_END_NO_RETURN(void, glCoverFillPathInstancedNV,numPaths,pathNameType,paths,pathBase,coverMode,transformType,transformValues) +STUB_FUNCTION_HEAD(void, glCoverStrokePathInstancedNV, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat* transformValues); STUB_FUNCTION_END_NO_RETURN(void, glCoverStrokePathInstancedNV,numPaths,pathNameType,paths,pathBase,coverMode,transformType,transformValues) +STUB_FUNCTION_HEAD(void, glGetPathParameterivNV, GLuint path, GLenum pname, GLint* value); STUB_FUNCTION_END_NO_RETURN(void, glGetPathParameterivNV,path,pname,value) +STUB_FUNCTION_HEAD(void, glGetPathParameterfvNV, GLuint path, GLenum pname, GLfloat* value); STUB_FUNCTION_END_NO_RETURN(void, glGetPathParameterfvNV,path,pname,value) +STUB_FUNCTION_HEAD(void, glGetPathCommandsNV, GLuint path, GLubyte* commands); STUB_FUNCTION_END_NO_RETURN(void, glGetPathCommandsNV,path,commands) +STUB_FUNCTION_HEAD(void, glGetPathCoordsNV, GLuint path, GLfloat* coords); STUB_FUNCTION_END_NO_RETURN(void, glGetPathCoordsNV,path,coords) +STUB_FUNCTION_HEAD(void, glGetPathDashArrayNV, GLuint path, GLfloat* dashArray); STUB_FUNCTION_END_NO_RETURN(void, glGetPathDashArrayNV,path,dashArray) +STUB_FUNCTION_HEAD(void, glGetPathMetricsNV, GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLsizei stride, GLfloat* metrics); STUB_FUNCTION_END_NO_RETURN(void, glGetPathMetricsNV,metricQueryMask,numPaths,pathNameType,paths,pathBase,stride,metrics) +STUB_FUNCTION_HEAD(void, glGetPathMetricRangeNV, GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics); STUB_FUNCTION_END_NO_RETURN(void, glGetPathMetricRangeNV,metricQueryMask,firstPathName,numPaths,stride,metrics) +STUB_FUNCTION_HEAD(void, glGetPathSpacingNV, GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat* returnedSpacing); STUB_FUNCTION_END_NO_RETURN(void, glGetPathSpacingNV,pathListMode,numPaths,pathNameType,paths,pathBase,advanceScale,kerningScale,transformType,returnedSpacing) +STUB_FUNCTION_HEAD(GLboolean, glIsPointInFillPathNV, GLuint path, GLuint mask, GLfloat x, GLfloat y); STUB_FUNCTION_END_NO_RETURN(GLboolean, glIsPointInFillPathNV,path,mask,x,y) +STUB_FUNCTION_HEAD(GLboolean, glIsPointInStrokePathNV, GLuint path, GLfloat x, GLfloat y); STUB_FUNCTION_END_NO_RETURN(GLboolean, glIsPointInStrokePathNV,path,x,y) +STUB_FUNCTION_HEAD(GLfloat, glGetPathLengthNV, GLuint path, GLsizei startSegment, GLsizei numSegments); STUB_FUNCTION_END_NO_RETURN(GLfloat, glGetPathLengthNV,path,startSegment,numSegments) +STUB_FUNCTION_HEAD(GLboolean, glPointAlongPathNV, GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat* y, GLfloat* tangentX, GLfloat* tangentY); STUB_FUNCTION_END_NO_RETURN(GLboolean, glPointAlongPathNV,path,startSegment,numSegments,distance,x,y,tangentX,tangentY) +STUB_FUNCTION_HEAD(void, glMatrixLoad3x2fNV, GLenum matrixMode, const GLfloat* m); STUB_FUNCTION_END_NO_RETURN(void, glMatrixLoad3x2fNV,matrixMode,m) +STUB_FUNCTION_HEAD(void, glMatrixLoad3x3fNV, GLenum matrixMode, const GLfloat* m); STUB_FUNCTION_END_NO_RETURN(void, glMatrixLoad3x3fNV,matrixMode,m) +STUB_FUNCTION_HEAD(void, glMatrixLoadTranspose3x3fNV, GLenum matrixMode, const GLfloat* m); STUB_FUNCTION_END_NO_RETURN(void, glMatrixLoadTranspose3x3fNV,matrixMode,m) +STUB_FUNCTION_HEAD(void, glMatrixMult3x2fNV, GLenum matrixMode, const GLfloat* m); STUB_FUNCTION_END_NO_RETURN(void, glMatrixMult3x2fNV,matrixMode,m) +STUB_FUNCTION_HEAD(void, glMatrixMult3x3fNV, GLenum matrixMode, const GLfloat* m); STUB_FUNCTION_END_NO_RETURN(void, glMatrixMult3x3fNV,matrixMode,m) +STUB_FUNCTION_HEAD(void, glMatrixMultTranspose3x3fNV, GLenum matrixMode, const GLfloat* m); STUB_FUNCTION_END_NO_RETURN(void, glMatrixMultTranspose3x3fNV,matrixMode,m) +STUB_FUNCTION_HEAD(void, glStencilThenCoverFillPathNV, GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); STUB_FUNCTION_END_NO_RETURN(void, glStencilThenCoverFillPathNV,path,fillMode,mask,coverMode) +STUB_FUNCTION_HEAD(void, glStencilThenCoverStrokePathNV, GLuint path, GLint reference, GLuint mask, GLenum coverMode); STUB_FUNCTION_END_NO_RETURN(void, glStencilThenCoverStrokePathNV,path,reference,mask,coverMode) +STUB_FUNCTION_HEAD(void, glStencilThenCoverFillPathInstancedNV, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat* transformValues); STUB_FUNCTION_END_NO_RETURN(void, glStencilThenCoverFillPathInstancedNV,numPaths,pathNameType,paths,pathBase,fillMode,mask,coverMode,transformType,transformValues) +STUB_FUNCTION_HEAD(void, glStencilThenCoverStrokePathInstancedNV, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat* transformValues); STUB_FUNCTION_END_NO_RETURN(void, glStencilThenCoverStrokePathInstancedNV,numPaths,pathNameType,paths,pathBase,reference,mask,coverMode,transformType,transformValues) +STUB_FUNCTION_HEAD(GLenum, glPathGlyphIndexRangeNV, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint* baseAndCount); STUB_FUNCTION_END_NO_RETURN(GLenum, glPathGlyphIndexRangeNV,fontTarget,fontName,fontStyle,pathParameterTemplate,emScale,baseAndCount) +STUB_FUNCTION_HEAD(GLenum, glPathGlyphIndexArrayNV, GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); STUB_FUNCTION_END_NO_RETURN(GLenum, glPathGlyphIndexArrayNV,firstPathName,fontTarget,fontName,fontStyle,firstGlyphIndex,numGlyphs,pathParameterTemplate,emScale) +STUB_FUNCTION_HEAD(GLenum, glPathMemoryGlyphIndexArrayNV, GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void* fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); STUB_FUNCTION_END_NO_RETURN(GLenum, glPathMemoryGlyphIndexArrayNV,firstPathName,fontTarget,fontSize,fontData,faceIndex,firstGlyphIndex,numGlyphs,pathParameterTemplate,emScale) +STUB_FUNCTION_HEAD(void, glProgramPathFragmentInputGenNV, GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat* coeffs); STUB_FUNCTION_END_NO_RETURN(void, glProgramPathFragmentInputGenNV,program,location,genMode,components,coeffs) +STUB_FUNCTION_HEAD(void, glGetProgramResourcefvNV, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei count, GLsizei* length, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetProgramResourcefvNV,program,programInterface,index,propCount,props,count,length,params) +STUB_FUNCTION_HEAD(void, glPathColorGenNV, GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs); STUB_FUNCTION_END_NO_RETURN(void, glPathColorGenNV,color,genMode,colorFormat,coeffs) +STUB_FUNCTION_HEAD(void, glPathTexGenNV, GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs); STUB_FUNCTION_END_NO_RETURN(void, glPathTexGenNV,texCoordSet,genMode,components,coeffs) +STUB_FUNCTION_HEAD(void, glPathFogGenNV, GLenum genMode); STUB_FUNCTION_END_NO_RETURN(void, glPathFogGenNV,genMode) +STUB_FUNCTION_HEAD(void, glGetPathColorGenivNV, GLenum color, GLenum pname, GLint* value); STUB_FUNCTION_END_NO_RETURN(void, glGetPathColorGenivNV,color,pname,value) +STUB_FUNCTION_HEAD(void, glGetPathColorGenfvNV, GLenum color, GLenum pname, GLfloat* value); STUB_FUNCTION_END_NO_RETURN(void, glGetPathColorGenfvNV,color,pname,value) +STUB_FUNCTION_HEAD(void, glGetPathTexGenivNV, GLenum texCoordSet, GLenum pname, GLint* value); STUB_FUNCTION_END_NO_RETURN(void, glGetPathTexGenivNV,texCoordSet,pname,value) +STUB_FUNCTION_HEAD(void, glGetPathTexGenfvNV, GLenum texCoordSet, GLenum pname, GLfloat* value); STUB_FUNCTION_END_NO_RETURN(void, glGetPathTexGenfvNV,texCoordSet,pname,value) +STUB_FUNCTION_HEAD(void, glPixelDataRangeNV, GLenum target, GLsizei length, const void* pointer); STUB_FUNCTION_END_NO_RETURN(void, glPixelDataRangeNV,target,length,pointer) +STUB_FUNCTION_HEAD(void, glFlushPixelDataRangeNV, GLenum target); STUB_FUNCTION_END_NO_RETURN(void, glFlushPixelDataRangeNV,target) +STUB_FUNCTION_HEAD(void, glPointParameteriNV, GLenum pname, GLint param); STUB_FUNCTION_END_NO_RETURN(void, glPointParameteriNV,pname,param) +STUB_FUNCTION_HEAD(void, glPointParameterivNV, GLenum pname, const GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glPointParameterivNV,pname,params) +STUB_FUNCTION_HEAD(void, glPresentFrameKeyedNV, GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); STUB_FUNCTION_END_NO_RETURN(void, glPresentFrameKeyedNV,video_slot,minPresentTime,beginPresentTimeId,presentDurationId,type,target0,fill0,key0,target1,fill1,key1) +STUB_FUNCTION_HEAD(void, glPresentFrameDualFillNV, GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); STUB_FUNCTION_END_NO_RETURN(void, glPresentFrameDualFillNV,video_slot,minPresentTime,beginPresentTimeId,presentDurationId,type,target0,fill0,target1,fill1,target2,fill2,target3,fill3) +STUB_FUNCTION_HEAD(void, glGetVideoivNV, GLuint video_slot, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetVideoivNV,video_slot,pname,params) +STUB_FUNCTION_HEAD(void, glGetVideouivNV, GLuint video_slot, GLenum pname, GLuint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetVideouivNV,video_slot,pname,params) +STUB_FUNCTION_HEAD(void, glGetVideoi64vNV, GLuint video_slot, GLenum pname, GLint64EXT* params); STUB_FUNCTION_END_NO_RETURN(void, glGetVideoi64vNV,video_slot,pname,params) +STUB_FUNCTION_HEAD(void, glGetVideoui64vNV, GLuint video_slot, GLenum pname, GLuint64EXT* params); STUB_FUNCTION_END_NO_RETURN(void, glGetVideoui64vNV,video_slot,pname,params) +STUB_FUNCTION_HEAD(void, glPrimitiveRestartNV,void); STUB_FUNCTION_END_NO_RETURN(void, glPrimitiveRestartNV,) +STUB_FUNCTION_HEAD(void, glPrimitiveRestartIndexNV, GLuint index); STUB_FUNCTION_END_NO_RETURN(void, glPrimitiveRestartIndexNV,index) +STUB_FUNCTION_HEAD(GLint, glQueryResourceNV, GLenum queryType, GLint tagId, GLuint count, GLint* buffer); STUB_FUNCTION_END_NO_RETURN(GLint, glQueryResourceNV,queryType,tagId,count,buffer) +STUB_FUNCTION_HEAD(void, glGenQueryResourceTagNV, GLsizei n, GLint* tagIds); STUB_FUNCTION_END_NO_RETURN(void, glGenQueryResourceTagNV,n,tagIds) +STUB_FUNCTION_HEAD(void, glDeleteQueryResourceTagNV, GLsizei n, const GLint* tagIds); STUB_FUNCTION_END_NO_RETURN(void, glDeleteQueryResourceTagNV,n,tagIds) +STUB_FUNCTION_HEAD(void, glQueryResourceTagNV, GLint tagId, const GLchar* tagString); STUB_FUNCTION_END_NO_RETURN(void, glQueryResourceTagNV,tagId,tagString) +STUB_FUNCTION_HEAD(void, glCombinerParameterfvNV, GLenum pname, const GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glCombinerParameterfvNV,pname,params) +STUB_FUNCTION_HEAD(void, glCombinerParameterfNV, GLenum pname, GLfloat param); STUB_FUNCTION_END_NO_RETURN(void, glCombinerParameterfNV,pname,param) +STUB_FUNCTION_HEAD(void, glCombinerParameterivNV, GLenum pname, const GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glCombinerParameterivNV,pname,params) +STUB_FUNCTION_HEAD(void, glCombinerParameteriNV, GLenum pname, GLint param); STUB_FUNCTION_END_NO_RETURN(void, glCombinerParameteriNV,pname,param) +STUB_FUNCTION_HEAD(void, glCombinerInputNV, GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); STUB_FUNCTION_END_NO_RETURN(void, glCombinerInputNV,stage,portion,variable,input,mapping,componentUsage) +STUB_FUNCTION_HEAD(void, glCombinerOutputNV, GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); STUB_FUNCTION_END_NO_RETURN(void, glCombinerOutputNV,stage,portion,abOutput,cdOutput,sumOutput,scale,bias,abDotProduct,cdDotProduct,muxSum) +STUB_FUNCTION_HEAD(void, glFinalCombinerInputNV, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); STUB_FUNCTION_END_NO_RETURN(void, glFinalCombinerInputNV,variable,input,mapping,componentUsage) +STUB_FUNCTION_HEAD(void, glGetCombinerInputParameterfvNV, GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetCombinerInputParameterfvNV,stage,portion,variable,pname,params) +STUB_FUNCTION_HEAD(void, glGetCombinerInputParameterivNV, GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetCombinerInputParameterivNV,stage,portion,variable,pname,params) +STUB_FUNCTION_HEAD(void, glGetCombinerOutputParameterfvNV, GLenum stage, GLenum portion, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetCombinerOutputParameterfvNV,stage,portion,pname,params) +STUB_FUNCTION_HEAD(void, glGetCombinerOutputParameterivNV, GLenum stage, GLenum portion, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetCombinerOutputParameterivNV,stage,portion,pname,params) +STUB_FUNCTION_HEAD(void, glGetFinalCombinerInputParameterfvNV, GLenum variable, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetFinalCombinerInputParameterfvNV,variable,pname,params) +STUB_FUNCTION_HEAD(void, glGetFinalCombinerInputParameterivNV, GLenum variable, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetFinalCombinerInputParameterivNV,variable,pname,params) +STUB_FUNCTION_HEAD(void, glCombinerStageParameterfvNV, GLenum stage, GLenum pname, const GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glCombinerStageParameterfvNV,stage,pname,params) +STUB_FUNCTION_HEAD(void, glGetCombinerStageParameterfvNV, GLenum stage, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetCombinerStageParameterfvNV,stage,pname,params) +STUB_FUNCTION_HEAD(void, glFramebufferSampleLocationsfvNV, GLenum target, GLuint start, GLsizei count, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glFramebufferSampleLocationsfvNV,target,start,count,v) +STUB_FUNCTION_HEAD(void, glNamedFramebufferSampleLocationsfvNV, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glNamedFramebufferSampleLocationsfvNV,framebuffer,start,count,v) +STUB_FUNCTION_HEAD(void, glResolveDepthValuesNV,void); STUB_FUNCTION_END_NO_RETURN(void, glResolveDepthValuesNV,) +STUB_FUNCTION_HEAD(void, glScissorExclusiveNV, GLint x, GLint y, GLsizei width, GLsizei height); STUB_FUNCTION_END_NO_RETURN(void, glScissorExclusiveNV,x,y,width,height) +STUB_FUNCTION_HEAD(void, glScissorExclusiveArrayvNV, GLuint first, GLsizei count, const GLint* v); STUB_FUNCTION_END_NO_RETURN(void, glScissorExclusiveArrayvNV,first,count,v) +STUB_FUNCTION_HEAD(void, glMakeBufferResidentNV, GLenum target, GLenum access); STUB_FUNCTION_END_NO_RETURN(void, glMakeBufferResidentNV,target,access) +STUB_FUNCTION_HEAD(void, glMakeBufferNonResidentNV, GLenum target); STUB_FUNCTION_END_NO_RETURN(void, glMakeBufferNonResidentNV,target) +STUB_FUNCTION_HEAD(GLboolean, glIsBufferResidentNV, GLenum target); STUB_FUNCTION_END_NO_RETURN(GLboolean, glIsBufferResidentNV,target) +STUB_FUNCTION_HEAD(void, glMakeNamedBufferResidentNV, GLuint buffer, GLenum access); STUB_FUNCTION_END_NO_RETURN(void, glMakeNamedBufferResidentNV,buffer,access) +STUB_FUNCTION_HEAD(void, glMakeNamedBufferNonResidentNV, GLuint buffer); STUB_FUNCTION_END_NO_RETURN(void, glMakeNamedBufferNonResidentNV,buffer) +STUB_FUNCTION_HEAD(GLboolean, glIsNamedBufferResidentNV, GLuint buffer); STUB_FUNCTION_END_NO_RETURN(GLboolean, glIsNamedBufferResidentNV,buffer) +STUB_FUNCTION_HEAD(void, glGetBufferParameterui64vNV, GLenum target, GLenum pname, GLuint64EXT* params); STUB_FUNCTION_END_NO_RETURN(void, glGetBufferParameterui64vNV,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetNamedBufferParameterui64vNV, GLuint buffer, GLenum pname, GLuint64EXT* params); STUB_FUNCTION_END_NO_RETURN(void, glGetNamedBufferParameterui64vNV,buffer,pname,params) +STUB_FUNCTION_HEAD(void, glGetIntegerui64vNV, GLenum value, GLuint64EXT* result); STUB_FUNCTION_END_NO_RETURN(void, glGetIntegerui64vNV,value,result) +STUB_FUNCTION_HEAD(void, glUniformui64NV, GLint location, GLuint64EXT value); STUB_FUNCTION_END_NO_RETURN(void, glUniformui64NV,location,value) +STUB_FUNCTION_HEAD(void, glUniformui64vNV, GLint location, GLsizei count, const GLuint64EXT* value); STUB_FUNCTION_END_NO_RETURN(void, glUniformui64vNV,location,count,value) +STUB_FUNCTION_HEAD(void, glProgramUniformui64NV, GLuint program, GLint location, GLuint64EXT value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniformui64NV,program,location,value) +STUB_FUNCTION_HEAD(void, glProgramUniformui64vNV, GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); STUB_FUNCTION_END_NO_RETURN(void, glProgramUniformui64vNV,program,location,count,value) +STUB_FUNCTION_HEAD(void, glBindShadingRateImageNV, GLuint texture); STUB_FUNCTION_END_NO_RETURN(void, glBindShadingRateImageNV,texture) +STUB_FUNCTION_HEAD(void, glGetShadingRateImagePaletteNV, GLuint viewport, GLuint entry, GLenum* rate); STUB_FUNCTION_END_NO_RETURN(void, glGetShadingRateImagePaletteNV,viewport,entry,rate) +STUB_FUNCTION_HEAD(void, glGetShadingRateSampleLocationivNV, GLenum rate, GLuint samples, GLuint index, GLint* location); STUB_FUNCTION_END_NO_RETURN(void, glGetShadingRateSampleLocationivNV,rate,samples,index,location) +STUB_FUNCTION_HEAD(void, glShadingRateImageBarrierNV, GLboolean synchronize); STUB_FUNCTION_END_NO_RETURN(void, glShadingRateImageBarrierNV,synchronize) +STUB_FUNCTION_HEAD(void, glShadingRateImagePaletteNV, GLuint viewport, GLuint first, GLsizei count, const GLenum* rates); STUB_FUNCTION_END_NO_RETURN(void, glShadingRateImagePaletteNV,viewport,first,count,rates) +STUB_FUNCTION_HEAD(void, glShadingRateSampleOrderNV, GLenum order); STUB_FUNCTION_END_NO_RETURN(void, glShadingRateSampleOrderNV,order) +STUB_FUNCTION_HEAD(void, glShadingRateSampleOrderCustomNV, GLenum rate, GLuint samples, const GLint* locations); STUB_FUNCTION_END_NO_RETURN(void, glShadingRateSampleOrderCustomNV,rate,samples,locations) +STUB_FUNCTION_HEAD(void, glTextureBarrierNV,void); STUB_FUNCTION_END_NO_RETURN(void, glTextureBarrierNV,) +STUB_FUNCTION_HEAD(void, glTexImage2DMultisampleCoverageNV, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); STUB_FUNCTION_END_NO_RETURN(void, glTexImage2DMultisampleCoverageNV,target,coverageSamples,colorSamples,internalFormat,width,height,fixedSampleLocations) +STUB_FUNCTION_HEAD(void, glTexImage3DMultisampleCoverageNV, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); STUB_FUNCTION_END_NO_RETURN(void, glTexImage3DMultisampleCoverageNV,target,coverageSamples,colorSamples,internalFormat,width,height,depth,fixedSampleLocations) +STUB_FUNCTION_HEAD(void, glTextureImage2DMultisampleNV, GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); STUB_FUNCTION_END_NO_RETURN(void, glTextureImage2DMultisampleNV,texture,target,samples,internalFormat,width,height,fixedSampleLocations) +STUB_FUNCTION_HEAD(void, glTextureImage3DMultisampleNV, GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); STUB_FUNCTION_END_NO_RETURN(void, glTextureImage3DMultisampleNV,texture,target,samples,internalFormat,width,height,depth,fixedSampleLocations) +STUB_FUNCTION_HEAD(void, glTextureImage2DMultisampleCoverageNV, GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); STUB_FUNCTION_END_NO_RETURN(void, glTextureImage2DMultisampleCoverageNV,texture,target,coverageSamples,colorSamples,internalFormat,width,height,fixedSampleLocations) +STUB_FUNCTION_HEAD(void, glTextureImage3DMultisampleCoverageNV, GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); STUB_FUNCTION_END_NO_RETURN(void, glTextureImage3DMultisampleCoverageNV,texture,target,coverageSamples,colorSamples,internalFormat,width,height,depth,fixedSampleLocations) +STUB_FUNCTION_HEAD(void, glCreateSemaphoresNV, GLsizei n, GLuint* semaphores); STUB_FUNCTION_END_NO_RETURN(void, glCreateSemaphoresNV,n,semaphores) +STUB_FUNCTION_HEAD(void, glSemaphoreParameterivNV, GLuint semaphore, GLenum pname, const GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glSemaphoreParameterivNV,semaphore,pname,params) +STUB_FUNCTION_HEAD(void, glGetSemaphoreParameterivNV, GLuint semaphore, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetSemaphoreParameterivNV,semaphore,pname,params) +STUB_FUNCTION_HEAD(void, glBeginTransformFeedbackNV, GLenum primitiveMode); STUB_FUNCTION_END_NO_RETURN(void, glBeginTransformFeedbackNV,primitiveMode) +STUB_FUNCTION_HEAD(void, glEndTransformFeedbackNV,void); STUB_FUNCTION_END_NO_RETURN(void, glEndTransformFeedbackNV,) +STUB_FUNCTION_HEAD(void, glTransformFeedbackAttribsNV, GLsizei count, const GLint* attribs, GLenum bufferMode); STUB_FUNCTION_END_NO_RETURN(void, glTransformFeedbackAttribsNV,count,attribs,bufferMode) +STUB_FUNCTION_HEAD(void, glBindBufferRangeNV, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); STUB_FUNCTION_END_NO_RETURN(void, glBindBufferRangeNV,target,index,buffer,offset,size) +STUB_FUNCTION_HEAD(void, glBindBufferOffsetNV, GLenum target, GLuint index, GLuint buffer, GLintptr offset); STUB_FUNCTION_END_NO_RETURN(void, glBindBufferOffsetNV,target,index,buffer,offset) +STUB_FUNCTION_HEAD(void, glBindBufferBaseNV, GLenum target, GLuint index, GLuint buffer); STUB_FUNCTION_END_NO_RETURN(void, glBindBufferBaseNV,target,index,buffer) +STUB_FUNCTION_HEAD(void, glTransformFeedbackVaryingsNV, GLuint program, GLsizei count, const GLint* locations, GLenum bufferMode); STUB_FUNCTION_END_NO_RETURN(void, glTransformFeedbackVaryingsNV,program,count,locations,bufferMode) +STUB_FUNCTION_HEAD(void, glActiveVaryingNV, GLuint program, const GLchar* name); STUB_FUNCTION_END_NO_RETURN(void, glActiveVaryingNV,program,name) +STUB_FUNCTION_HEAD(GLint, glGetVaryingLocationNV, GLuint program, const GLchar* name); STUB_FUNCTION_END_NO_RETURN(GLint, glGetVaryingLocationNV,program,name) +STUB_FUNCTION_HEAD(void, glGetActiveVaryingNV, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name); STUB_FUNCTION_END_NO_RETURN(void, glGetActiveVaryingNV,program,index,bufSize,length,size,type,name) +STUB_FUNCTION_HEAD(void, glGetTransformFeedbackVaryingNV, GLuint program, GLuint index, GLint* location); STUB_FUNCTION_END_NO_RETURN(void, glGetTransformFeedbackVaryingNV,program,index,location) +STUB_FUNCTION_HEAD(void, glTransformFeedbackStreamAttribsNV, GLsizei count, const GLint* attribs, GLsizei nbuffers, const GLint* bufstreams, GLenum bufferMode); STUB_FUNCTION_END_NO_RETURN(void, glTransformFeedbackStreamAttribsNV,count,attribs,nbuffers,bufstreams,bufferMode) +STUB_FUNCTION_HEAD(void, glBindTransformFeedbackNV, GLenum target, GLuint id); STUB_FUNCTION_END_NO_RETURN(void, glBindTransformFeedbackNV,target,id) +STUB_FUNCTION_HEAD(void, glDeleteTransformFeedbacksNV, GLsizei n, const GLuint* ids); STUB_FUNCTION_END_NO_RETURN(void, glDeleteTransformFeedbacksNV,n,ids) +STUB_FUNCTION_HEAD(void, glGenTransformFeedbacksNV, GLsizei n, GLuint* ids); STUB_FUNCTION_END_NO_RETURN(void, glGenTransformFeedbacksNV,n,ids) +STUB_FUNCTION_HEAD(GLboolean, glIsTransformFeedbackNV, GLuint id); STUB_FUNCTION_END_NO_RETURN(GLboolean, glIsTransformFeedbackNV,id) +STUB_FUNCTION_HEAD(void, glPauseTransformFeedbackNV,void); STUB_FUNCTION_END_NO_RETURN(void, glPauseTransformFeedbackNV,) +STUB_FUNCTION_HEAD(void, glResumeTransformFeedbackNV,void); STUB_FUNCTION_END_NO_RETURN(void, glResumeTransformFeedbackNV,) +STUB_FUNCTION_HEAD(void, glDrawTransformFeedbackNV, GLenum mode, GLuint id); STUB_FUNCTION_END_NO_RETURN(void, glDrawTransformFeedbackNV,mode,id) +STUB_FUNCTION_HEAD(void, glVDPAUInitNV,const void* vdpDevice, const void* getProcAddress); STUB_FUNCTION_END_NO_RETURN(void, glVDPAUInitNV,vdpDevice,getProcAddress) +STUB_FUNCTION_HEAD(void, glVDPAUFiniNV,void); STUB_FUNCTION_END_NO_RETURN(void, glVDPAUFiniNV,) +STUB_FUNCTION_HEAD(GLvdpauSurfaceNV, glVDPAURegisterVideoSurfaceNV,const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint* textureNames); STUB_FUNCTION_END_NO_RETURN(GLvdpauSurfaceNV, glVDPAURegisterVideoSurfaceNV,vdpSurface,target,numTextureNames,textureNames) +STUB_FUNCTION_HEAD(GLvdpauSurfaceNV, glVDPAURegisterOutputSurfaceNV,const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint* textureNames); STUB_FUNCTION_END_NO_RETURN(GLvdpauSurfaceNV, glVDPAURegisterOutputSurfaceNV,vdpSurface,target,numTextureNames,textureNames) +STUB_FUNCTION_HEAD(GLboolean, glVDPAUIsSurfaceNV, GLvdpauSurfaceNV surface); STUB_FUNCTION_END_NO_RETURN(GLboolean, glVDPAUIsSurfaceNV,surface) +STUB_FUNCTION_HEAD(void, glVDPAUUnregisterSurfaceNV, GLvdpauSurfaceNV surface); STUB_FUNCTION_END_NO_RETURN(void, glVDPAUUnregisterSurfaceNV,surface) +STUB_FUNCTION_HEAD(void, glVDPAUGetSurfaceivNV, GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei* length, GLint* values); STUB_FUNCTION_END_NO_RETURN(void, glVDPAUGetSurfaceivNV,surface,pname,count,length,values) +STUB_FUNCTION_HEAD(void, glVDPAUSurfaceAccessNV, GLvdpauSurfaceNV surface, GLenum access); STUB_FUNCTION_END_NO_RETURN(void, glVDPAUSurfaceAccessNV,surface,access) +STUB_FUNCTION_HEAD(void, glVDPAUMapSurfacesNV, GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces); STUB_FUNCTION_END_NO_RETURN(void, glVDPAUMapSurfacesNV,numSurfaces,surfaces) +STUB_FUNCTION_HEAD(void, glVDPAUUnmapSurfacesNV, GLsizei numSurface, const GLvdpauSurfaceNV* surfaces); STUB_FUNCTION_END_NO_RETURN(void, glVDPAUUnmapSurfacesNV,numSurface,surfaces) +STUB_FUNCTION_HEAD(GLvdpauSurfaceNV, glVDPAURegisterVideoSurfaceWithPictureStructureNV,const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint* textureNames, GLboolean isFrameStructure); STUB_FUNCTION_END_NO_RETURN(GLvdpauSurfaceNV, glVDPAURegisterVideoSurfaceWithPictureStructureNV,vdpSurface,target,numTextureNames,textureNames,isFrameStructure) +STUB_FUNCTION_HEAD(void, glFlushVertexArrayRangeNV,void); STUB_FUNCTION_END_NO_RETURN(void, glFlushVertexArrayRangeNV,) +STUB_FUNCTION_HEAD(void, glVertexArrayRangeNV, GLsizei length, const void* pointer); STUB_FUNCTION_END_NO_RETURN(void, glVertexArrayRangeNV,length,pointer) +STUB_FUNCTION_HEAD(void, glVertexAttribL1i64NV, GLuint index, GLint64EXT x); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribL1i64NV,index,x) +STUB_FUNCTION_HEAD(void, glVertexAttribL2i64NV, GLuint index, GLint64EXT x, GLint64EXT y); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribL2i64NV,index,x,y) +STUB_FUNCTION_HEAD(void, glVertexAttribL3i64NV, GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribL3i64NV,index,x,y,z) +STUB_FUNCTION_HEAD(void, glVertexAttribL4i64NV, GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribL4i64NV,index,x,y,z,w) +STUB_FUNCTION_HEAD(void, glVertexAttribL1i64vNV, GLuint index, const GLint64EXT* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribL1i64vNV,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttribL2i64vNV, GLuint index, const GLint64EXT* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribL2i64vNV,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttribL3i64vNV, GLuint index, const GLint64EXT* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribL3i64vNV,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttribL4i64vNV, GLuint index, const GLint64EXT* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribL4i64vNV,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttribL1ui64NV, GLuint index, GLuint64EXT x); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribL1ui64NV,index,x) +STUB_FUNCTION_HEAD(void, glVertexAttribL2ui64NV, GLuint index, GLuint64EXT x, GLuint64EXT y); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribL2ui64NV,index,x,y) +STUB_FUNCTION_HEAD(void, glVertexAttribL3ui64NV, GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribL3ui64NV,index,x,y,z) +STUB_FUNCTION_HEAD(void, glVertexAttribL4ui64NV, GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribL4ui64NV,index,x,y,z,w) +STUB_FUNCTION_HEAD(void, glVertexAttribL1ui64vNV, GLuint index, const GLuint64EXT* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribL1ui64vNV,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttribL2ui64vNV, GLuint index, const GLuint64EXT* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribL2ui64vNV,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttribL3ui64vNV, GLuint index, const GLuint64EXT* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribL3ui64vNV,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttribL4ui64vNV, GLuint index, const GLuint64EXT* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribL4ui64vNV,index,v) +STUB_FUNCTION_HEAD(void, glGetVertexAttribLi64vNV, GLuint index, GLenum pname, GLint64EXT* params); STUB_FUNCTION_END_NO_RETURN(void, glGetVertexAttribLi64vNV,index,pname,params) +STUB_FUNCTION_HEAD(void, glGetVertexAttribLui64vNV, GLuint index, GLenum pname, GLuint64EXT* params); STUB_FUNCTION_END_NO_RETURN(void, glGetVertexAttribLui64vNV,index,pname,params) +STUB_FUNCTION_HEAD(void, glVertexAttribLFormatNV, GLuint index, GLint size, GLenum type, GLsizei stride); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribLFormatNV,index,size,type,stride) +STUB_FUNCTION_HEAD(void, glBufferAddressRangeNV, GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); STUB_FUNCTION_END_NO_RETURN(void, glBufferAddressRangeNV,pname,index,address,length) +STUB_FUNCTION_HEAD(void, glVertexFormatNV, GLint size, GLenum type, GLsizei stride); STUB_FUNCTION_END_NO_RETURN(void, glVertexFormatNV,size,type,stride) +STUB_FUNCTION_HEAD(void, glNormalFormatNV, GLenum type, GLsizei stride); STUB_FUNCTION_END_NO_RETURN(void, glNormalFormatNV,type,stride) +STUB_FUNCTION_HEAD(void, glColorFormatNV, GLint size, GLenum type, GLsizei stride); STUB_FUNCTION_END_NO_RETURN(void, glColorFormatNV,size,type,stride) +STUB_FUNCTION_HEAD(void, glIndexFormatNV, GLenum type, GLsizei stride); STUB_FUNCTION_END_NO_RETURN(void, glIndexFormatNV,type,stride) +STUB_FUNCTION_HEAD(void, glTexCoordFormatNV, GLint size, GLenum type, GLsizei stride); STUB_FUNCTION_END_NO_RETURN(void, glTexCoordFormatNV,size,type,stride) +STUB_FUNCTION_HEAD(void, glEdgeFlagFormatNV, GLsizei stride); STUB_FUNCTION_END_NO_RETURN(void, glEdgeFlagFormatNV,stride) +STUB_FUNCTION_HEAD(void, glSecondaryColorFormatNV, GLint size, GLenum type, GLsizei stride); STUB_FUNCTION_END_NO_RETURN(void, glSecondaryColorFormatNV,size,type,stride) +STUB_FUNCTION_HEAD(void, glFogCoordFormatNV, GLenum type, GLsizei stride); STUB_FUNCTION_END_NO_RETURN(void, glFogCoordFormatNV,type,stride) +STUB_FUNCTION_HEAD(void, glVertexAttribFormatNV, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribFormatNV,index,size,type,normalized,stride) +STUB_FUNCTION_HEAD(void, glVertexAttribIFormatNV, GLuint index, GLint size, GLenum type, GLsizei stride); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribIFormatNV,index,size,type,stride) +STUB_FUNCTION_HEAD(void, glGetIntegerui64i_vNV, GLenum value, GLuint index, GLuint64EXT* result); STUB_FUNCTION_END_NO_RETURN(void, glGetIntegerui64i_vNV,value,index,result) +STUB_FUNCTION_HEAD(GLboolean, glAreProgramsResidentNV, GLsizei n, const GLuint* programs, GLboolean* residences); STUB_FUNCTION_END_NO_RETURN(GLboolean, glAreProgramsResidentNV,n,programs,residences) +STUB_FUNCTION_HEAD(void, glBindProgramNV, GLenum target, GLuint id); STUB_FUNCTION_END_NO_RETURN(void, glBindProgramNV,target,id) +STUB_FUNCTION_HEAD(void, glDeleteProgramsNV, GLsizei n, const GLuint* programs); STUB_FUNCTION_END_NO_RETURN(void, glDeleteProgramsNV,n,programs) +STUB_FUNCTION_HEAD(void, glExecuteProgramNV, GLenum target, GLuint id, const GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glExecuteProgramNV,target,id,params) +STUB_FUNCTION_HEAD(void, glGenProgramsNV, GLsizei n, GLuint* programs); STUB_FUNCTION_END_NO_RETURN(void, glGenProgramsNV,n,programs) +STUB_FUNCTION_HEAD(void, glGetProgramParameterdvNV, GLenum target, GLuint index, GLenum pname, GLdouble* params); STUB_FUNCTION_END_NO_RETURN(void, glGetProgramParameterdvNV,target,index,pname,params) +STUB_FUNCTION_HEAD(void, glGetProgramParameterfvNV, GLenum target, GLuint index, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetProgramParameterfvNV,target,index,pname,params) +STUB_FUNCTION_HEAD(void, glGetProgramivNV, GLuint id, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetProgramivNV,id,pname,params) +STUB_FUNCTION_HEAD(void, glGetProgramStringNV, GLuint id, GLenum pname, GLubyte* program); STUB_FUNCTION_END_NO_RETURN(void, glGetProgramStringNV,id,pname,program) +STUB_FUNCTION_HEAD(void, glGetTrackMatrixivNV, GLenum target, GLuint address, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetTrackMatrixivNV,target,address,pname,params) +STUB_FUNCTION_HEAD(void, glGetVertexAttribdvNV, GLuint index, GLenum pname, GLdouble* params); STUB_FUNCTION_END_NO_RETURN(void, glGetVertexAttribdvNV,index,pname,params) +STUB_FUNCTION_HEAD(void, glGetVertexAttribfvNV, GLuint index, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetVertexAttribfvNV,index,pname,params) +STUB_FUNCTION_HEAD(void, glGetVertexAttribivNV, GLuint index, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetVertexAttribivNV,index,pname,params) +STUB_FUNCTION_HEAD(void, glGetVertexAttribPointervNV, GLuint index, GLenum pname, void* *pointer); STUB_FUNCTION_END_NO_RETURN(void, glGetVertexAttribPointervNV,index,pname,*pointer) +STUB_FUNCTION_HEAD(GLboolean, glIsProgramNV, GLuint id); STUB_FUNCTION_END_NO_RETURN(GLboolean, glIsProgramNV,id) +STUB_FUNCTION_HEAD(void, glLoadProgramNV, GLenum target, GLuint id, GLsizei len, const GLubyte* program); STUB_FUNCTION_END_NO_RETURN(void, glLoadProgramNV,target,id,len,program) +STUB_FUNCTION_HEAD(void, glProgramParameter4dNV, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); STUB_FUNCTION_END_NO_RETURN(void, glProgramParameter4dNV,target,index,x,y,z,w) +STUB_FUNCTION_HEAD(void, glProgramParameter4dvNV, GLenum target, GLuint index, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glProgramParameter4dvNV,target,index,v) +STUB_FUNCTION_HEAD(void, glProgramParameter4fNV, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); STUB_FUNCTION_END_NO_RETURN(void, glProgramParameter4fNV,target,index,x,y,z,w) +STUB_FUNCTION_HEAD(void, glProgramParameter4fvNV, GLenum target, GLuint index, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glProgramParameter4fvNV,target,index,v) +STUB_FUNCTION_HEAD(void, glProgramParameters4dvNV, GLenum target, GLuint index, GLsizei count, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glProgramParameters4dvNV,target,index,count,v) +STUB_FUNCTION_HEAD(void, glProgramParameters4fvNV, GLenum target, GLuint index, GLsizei count, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glProgramParameters4fvNV,target,index,count,v) +STUB_FUNCTION_HEAD(void, glRequestResidentProgramsNV, GLsizei n, const GLuint* programs); STUB_FUNCTION_END_NO_RETURN(void, glRequestResidentProgramsNV,n,programs) +STUB_FUNCTION_HEAD(void, glTrackMatrixNV, GLenum target, GLuint address, GLenum matrix, GLenum transform); STUB_FUNCTION_END_NO_RETURN(void, glTrackMatrixNV,target,address,matrix,transform) +STUB_FUNCTION_HEAD(void, glVertexAttribPointerNV, GLuint index, GLint fsize, GLenum type, GLsizei stride, const void* pointer); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribPointerNV,index,fsize,type,stride,pointer) +STUB_FUNCTION_HEAD(void, glVertexAttrib1dNV, GLuint index, GLdouble x); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib1dNV,index,x) +STUB_FUNCTION_HEAD(void, glVertexAttrib1dvNV, GLuint index, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib1dvNV,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib1fNV, GLuint index, GLfloat x); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib1fNV,index,x) +STUB_FUNCTION_HEAD(void, glVertexAttrib1fvNV, GLuint index, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib1fvNV,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib1sNV, GLuint index, GLshort x); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib1sNV,index,x) +STUB_FUNCTION_HEAD(void, glVertexAttrib1svNV, GLuint index, const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib1svNV,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib2dNV, GLuint index, GLdouble x, GLdouble y); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib2dNV,index,x,y) +STUB_FUNCTION_HEAD(void, glVertexAttrib2dvNV, GLuint index, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib2dvNV,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib2fNV, GLuint index, GLfloat x, GLfloat y); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib2fNV,index,x,y) +STUB_FUNCTION_HEAD(void, glVertexAttrib2fvNV, GLuint index, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib2fvNV,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib2sNV, GLuint index, GLshort x, GLshort y); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib2sNV,index,x,y) +STUB_FUNCTION_HEAD(void, glVertexAttrib2svNV, GLuint index, const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib2svNV,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib3dNV, GLuint index, GLdouble x, GLdouble y, GLdouble z); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib3dNV,index,x,y,z) +STUB_FUNCTION_HEAD(void, glVertexAttrib3dvNV, GLuint index, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib3dvNV,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib3fNV, GLuint index, GLfloat x, GLfloat y, GLfloat z); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib3fNV,index,x,y,z) +STUB_FUNCTION_HEAD(void, glVertexAttrib3fvNV, GLuint index, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib3fvNV,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib3sNV, GLuint index, GLshort x, GLshort y, GLshort z); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib3sNV,index,x,y,z) +STUB_FUNCTION_HEAD(void, glVertexAttrib3svNV, GLuint index, const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib3svNV,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib4dNV, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4dNV,index,x,y,z,w) +STUB_FUNCTION_HEAD(void, glVertexAttrib4dvNV, GLuint index, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4dvNV,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib4fNV, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4fNV,index,x,y,z,w) +STUB_FUNCTION_HEAD(void, glVertexAttrib4fvNV, GLuint index, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4fvNV,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib4sNV, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4sNV,index,x,y,z,w) +STUB_FUNCTION_HEAD(void, glVertexAttrib4svNV, GLuint index, const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4svNV,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttrib4ubNV, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4ubNV,index,x,y,z,w) +STUB_FUNCTION_HEAD(void, glVertexAttrib4ubvNV, GLuint index, const GLubyte* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttrib4ubvNV,index,v) +STUB_FUNCTION_HEAD(void, glVertexAttribs1dvNV, GLuint index, GLsizei count, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribs1dvNV,index,count,v) +STUB_FUNCTION_HEAD(void, glVertexAttribs1fvNV, GLuint index, GLsizei count, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribs1fvNV,index,count,v) +STUB_FUNCTION_HEAD(void, glVertexAttribs1svNV, GLuint index, GLsizei count, const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribs1svNV,index,count,v) +STUB_FUNCTION_HEAD(void, glVertexAttribs2dvNV, GLuint index, GLsizei count, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribs2dvNV,index,count,v) +STUB_FUNCTION_HEAD(void, glVertexAttribs2fvNV, GLuint index, GLsizei count, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribs2fvNV,index,count,v) +STUB_FUNCTION_HEAD(void, glVertexAttribs2svNV, GLuint index, GLsizei count, const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribs2svNV,index,count,v) +STUB_FUNCTION_HEAD(void, glVertexAttribs3dvNV, GLuint index, GLsizei count, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribs3dvNV,index,count,v) +STUB_FUNCTION_HEAD(void, glVertexAttribs3fvNV, GLuint index, GLsizei count, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribs3fvNV,index,count,v) +STUB_FUNCTION_HEAD(void, glVertexAttribs3svNV, GLuint index, GLsizei count, const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribs3svNV,index,count,v) +STUB_FUNCTION_HEAD(void, glVertexAttribs4dvNV, GLuint index, GLsizei count, const GLdouble* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribs4dvNV,index,count,v) +STUB_FUNCTION_HEAD(void, glVertexAttribs4fvNV, GLuint index, GLsizei count, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribs4fvNV,index,count,v) +STUB_FUNCTION_HEAD(void, glVertexAttribs4svNV, GLuint index, GLsizei count, const GLshort* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribs4svNV,index,count,v) +STUB_FUNCTION_HEAD(void, glVertexAttribs4ubvNV, GLuint index, GLsizei count, const GLubyte* v); STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribs4ubvNV,index,count,v) +STUB_FUNCTION_HEAD(void, glBeginVideoCaptureNV, GLuint video_capture_slot); STUB_FUNCTION_END_NO_RETURN(void, glBeginVideoCaptureNV,video_capture_slot) +STUB_FUNCTION_HEAD(void, glBindVideoCaptureStreamBufferNV, GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); STUB_FUNCTION_END_NO_RETURN(void, glBindVideoCaptureStreamBufferNV,video_capture_slot,stream,frame_region,offset) +STUB_FUNCTION_HEAD(void, glBindVideoCaptureStreamTextureNV, GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); STUB_FUNCTION_END_NO_RETURN(void, glBindVideoCaptureStreamTextureNV,video_capture_slot,stream,frame_region,target,texture) +STUB_FUNCTION_HEAD(void, glEndVideoCaptureNV, GLuint video_capture_slot); STUB_FUNCTION_END_NO_RETURN(void, glEndVideoCaptureNV,video_capture_slot) +STUB_FUNCTION_HEAD(void, glGetVideoCaptureivNV, GLuint video_capture_slot, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetVideoCaptureivNV,video_capture_slot,pname,params) +STUB_FUNCTION_HEAD(void, glGetVideoCaptureStreamivNV, GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetVideoCaptureStreamivNV,video_capture_slot,stream,pname,params) +STUB_FUNCTION_HEAD(void, glGetVideoCaptureStreamfvNV, GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetVideoCaptureStreamfvNV,video_capture_slot,stream,pname,params) +STUB_FUNCTION_HEAD(void, glGetVideoCaptureStreamdvNV, GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params); STUB_FUNCTION_END_NO_RETURN(void, glGetVideoCaptureStreamdvNV,video_capture_slot,stream,pname,params) +STUB_FUNCTION_HEAD(GLenum, glVideoCaptureNV, GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT* capture_time); STUB_FUNCTION_END_NO_RETURN(GLenum, glVideoCaptureNV,video_capture_slot,sequence_num,capture_time) +STUB_FUNCTION_HEAD(void, glVideoCaptureStreamParameterivNV, GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glVideoCaptureStreamParameterivNV,video_capture_slot,stream,pname,params) +STUB_FUNCTION_HEAD(void, glVideoCaptureStreamParameterfvNV, GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glVideoCaptureStreamParameterfvNV,video_capture_slot,stream,pname,params) +STUB_FUNCTION_HEAD(void, glVideoCaptureStreamParameterdvNV, GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params); STUB_FUNCTION_END_NO_RETURN(void, glVideoCaptureStreamParameterdvNV,video_capture_slot,stream,pname,params) +STUB_FUNCTION_HEAD(void, glViewportSwizzleNV, GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); STUB_FUNCTION_END_NO_RETURN(void, glViewportSwizzleNV,index,swizzlex,swizzley,swizzlez,swizzlew) +STUB_FUNCTION_HEAD(void, glFramebufferTextureMultiviewOVR, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); STUB_FUNCTION_END_NO_RETURN(void, glFramebufferTextureMultiviewOVR,target,attachment,texture,level,baseViewIndex,numViews) +STUB_FUNCTION_HEAD(void, glHintPGI, GLenum target, GLint mode); STUB_FUNCTION_END_NO_RETURN(void, glHintPGI,target,mode) +STUB_FUNCTION_HEAD(void, glDetailTexFuncSGIS, GLenum target, GLsizei n, const GLfloat* points); STUB_FUNCTION_END_NO_RETURN(void, glDetailTexFuncSGIS,target,n,points) +STUB_FUNCTION_HEAD(void, glGetDetailTexFuncSGIS, GLenum target, GLfloat* points); STUB_FUNCTION_END_NO_RETURN(void, glGetDetailTexFuncSGIS,target,points) +STUB_FUNCTION_HEAD(void, glFogFuncSGIS, GLsizei n, const GLfloat* points); STUB_FUNCTION_END_NO_RETURN(void, glFogFuncSGIS,n,points) +STUB_FUNCTION_HEAD(void, glGetFogFuncSGIS, GLfloat* points); STUB_FUNCTION_END_NO_RETURN(void, glGetFogFuncSGIS,points) +STUB_FUNCTION_HEAD(void, glSampleMaskSGIS, GLclampf value, GLboolean invert); STUB_FUNCTION_END_NO_RETURN(void, glSampleMaskSGIS,value,invert) +STUB_FUNCTION_HEAD(void, glSamplePatternSGIS, GLenum pattern); STUB_FUNCTION_END_NO_RETURN(void, glSamplePatternSGIS,pattern) +STUB_FUNCTION_HEAD(void, glPixelTexGenParameteriSGIS, GLenum pname, GLint param); STUB_FUNCTION_END_NO_RETURN(void, glPixelTexGenParameteriSGIS,pname,param) +STUB_FUNCTION_HEAD(void, glPixelTexGenParameterivSGIS, GLenum pname, const GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glPixelTexGenParameterivSGIS,pname,params) +STUB_FUNCTION_HEAD(void, glPixelTexGenParameterfSGIS, GLenum pname, GLfloat param); STUB_FUNCTION_END_NO_RETURN(void, glPixelTexGenParameterfSGIS,pname,param) +STUB_FUNCTION_HEAD(void, glPixelTexGenParameterfvSGIS, GLenum pname, const GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glPixelTexGenParameterfvSGIS,pname,params) +STUB_FUNCTION_HEAD(void, glGetPixelTexGenParameterivSGIS, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetPixelTexGenParameterivSGIS,pname,params) +STUB_FUNCTION_HEAD(void, glGetPixelTexGenParameterfvSGIS, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetPixelTexGenParameterfvSGIS,pname,params) +STUB_FUNCTION_HEAD(void, glPointParameterfSGIS, GLenum pname, GLfloat param); STUB_FUNCTION_END_NO_RETURN(void, glPointParameterfSGIS,pname,param) +STUB_FUNCTION_HEAD(void, glPointParameterfvSGIS, GLenum pname, const GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glPointParameterfvSGIS,pname,params) +STUB_FUNCTION_HEAD(void, glSharpenTexFuncSGIS, GLenum target, GLsizei n, const GLfloat* points); STUB_FUNCTION_END_NO_RETURN(void, glSharpenTexFuncSGIS,target,n,points) +STUB_FUNCTION_HEAD(void, glGetSharpenTexFuncSGIS, GLenum target, GLfloat* points); STUB_FUNCTION_END_NO_RETURN(void, glGetSharpenTexFuncSGIS,target,points) +STUB_FUNCTION_HEAD(void, glTexImage4DSGIS, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void* pixels); STUB_FUNCTION_END_NO_RETURN(void, glTexImage4DSGIS,target,level,internalformat,width,height,depth,size4d,border,format,type,pixels) +STUB_FUNCTION_HEAD(void, glTexSubImage4DSGIS, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void* pixels); STUB_FUNCTION_END_NO_RETURN(void, glTexSubImage4DSGIS,target,level,xoffset,yoffset,zoffset,woffset,width,height,depth,size4d,format,type,pixels) +STUB_FUNCTION_HEAD(void, glTextureColorMaskSGIS, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); STUB_FUNCTION_END_NO_RETURN(void, glTextureColorMaskSGIS,red,green,blue,alpha) +STUB_FUNCTION_HEAD(void, glGetTexFilterFuncSGIS, GLenum target, GLenum filter, GLfloat* weights); STUB_FUNCTION_END_NO_RETURN(void, glGetTexFilterFuncSGIS,target,filter,weights) +STUB_FUNCTION_HEAD(void, glTexFilterFuncSGIS, GLenum target, GLenum filter, GLsizei n, const GLfloat* weights); STUB_FUNCTION_END_NO_RETURN(void, glTexFilterFuncSGIS,target,filter,n,weights) +STUB_FUNCTION_HEAD(void, glAsyncMarkerSGIX, GLuint marker); STUB_FUNCTION_END_NO_RETURN(void, glAsyncMarkerSGIX,marker) +STUB_FUNCTION_HEAD(GLint, glFinishAsyncSGIX, GLuint* markerp); STUB_FUNCTION_END_NO_RETURN(GLint, glFinishAsyncSGIX,markerp) +STUB_FUNCTION_HEAD(GLint, glPollAsyncSGIX, GLuint* markerp); STUB_FUNCTION_END_NO_RETURN(GLint, glPollAsyncSGIX,markerp) +STUB_FUNCTION_HEAD(GLuint, glGenAsyncMarkersSGIX, GLsizei range); STUB_FUNCTION_END_NO_RETURN(GLuint, glGenAsyncMarkersSGIX,range) +STUB_FUNCTION_HEAD(void, glDeleteAsyncMarkersSGIX, GLuint marker, GLsizei range); STUB_FUNCTION_END_NO_RETURN(void, glDeleteAsyncMarkersSGIX,marker,range) +STUB_FUNCTION_HEAD(GLboolean, glIsAsyncMarkerSGIX, GLuint marker); STUB_FUNCTION_END_NO_RETURN(GLboolean, glIsAsyncMarkerSGIX,marker) +STUB_FUNCTION_HEAD(void, glFlushRasterSGIX,void); STUB_FUNCTION_END_NO_RETURN(void, glFlushRasterSGIX,) +STUB_FUNCTION_HEAD(void, glFragmentColorMaterialSGIX, GLenum face, GLenum mode); STUB_FUNCTION_END_NO_RETURN(void, glFragmentColorMaterialSGIX,face,mode) +STUB_FUNCTION_HEAD(void, glFragmentLightfSGIX, GLenum light, GLenum pname, GLfloat param); STUB_FUNCTION_END_NO_RETURN(void, glFragmentLightfSGIX,light,pname,param) +STUB_FUNCTION_HEAD(void, glFragmentLightfvSGIX, GLenum light, GLenum pname, const GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glFragmentLightfvSGIX,light,pname,params) +STUB_FUNCTION_HEAD(void, glFragmentLightiSGIX, GLenum light, GLenum pname, GLint param); STUB_FUNCTION_END_NO_RETURN(void, glFragmentLightiSGIX,light,pname,param) +STUB_FUNCTION_HEAD(void, glFragmentLightivSGIX, GLenum light, GLenum pname, const GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glFragmentLightivSGIX,light,pname,params) +STUB_FUNCTION_HEAD(void, glFragmentLightModelfSGIX, GLenum pname, GLfloat param); STUB_FUNCTION_END_NO_RETURN(void, glFragmentLightModelfSGIX,pname,param) +STUB_FUNCTION_HEAD(void, glFragmentLightModelfvSGIX, GLenum pname, const GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glFragmentLightModelfvSGIX,pname,params) +STUB_FUNCTION_HEAD(void, glFragmentLightModeliSGIX, GLenum pname, GLint param); STUB_FUNCTION_END_NO_RETURN(void, glFragmentLightModeliSGIX,pname,param) +STUB_FUNCTION_HEAD(void, glFragmentLightModelivSGIX, GLenum pname, const GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glFragmentLightModelivSGIX,pname,params) +STUB_FUNCTION_HEAD(void, glFragmentMaterialfSGIX, GLenum face, GLenum pname, GLfloat param); STUB_FUNCTION_END_NO_RETURN(void, glFragmentMaterialfSGIX,face,pname,param) +STUB_FUNCTION_HEAD(void, glFragmentMaterialfvSGIX, GLenum face, GLenum pname, const GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glFragmentMaterialfvSGIX,face,pname,params) +STUB_FUNCTION_HEAD(void, glFragmentMaterialiSGIX, GLenum face, GLenum pname, GLint param); STUB_FUNCTION_END_NO_RETURN(void, glFragmentMaterialiSGIX,face,pname,param) +STUB_FUNCTION_HEAD(void, glFragmentMaterialivSGIX, GLenum face, GLenum pname, const GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glFragmentMaterialivSGIX,face,pname,params) +STUB_FUNCTION_HEAD(void, glGetFragmentLightfvSGIX, GLenum light, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetFragmentLightfvSGIX,light,pname,params) +STUB_FUNCTION_HEAD(void, glGetFragmentLightivSGIX, GLenum light, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetFragmentLightivSGIX,light,pname,params) +STUB_FUNCTION_HEAD(void, glGetFragmentMaterialfvSGIX, GLenum face, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetFragmentMaterialfvSGIX,face,pname,params) +STUB_FUNCTION_HEAD(void, glGetFragmentMaterialivSGIX, GLenum face, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetFragmentMaterialivSGIX,face,pname,params) +STUB_FUNCTION_HEAD(void, glLightEnviSGIX, GLenum pname, GLint param); STUB_FUNCTION_END_NO_RETURN(void, glLightEnviSGIX,pname,param) +STUB_FUNCTION_HEAD(void, glFrameZoomSGIX, GLint factor); STUB_FUNCTION_END_NO_RETURN(void, glFrameZoomSGIX,factor) +STUB_FUNCTION_HEAD(void, glIglooInterfaceSGIX, GLenum pname, const void* params); STUB_FUNCTION_END_NO_RETURN(void, glIglooInterfaceSGIX,pname,params) +STUB_FUNCTION_HEAD(GLint, glGetInstrumentsSGIX,void); STUB_FUNCTION_END_NO_RETURN(GLint, glGetInstrumentsSGIX,) +STUB_FUNCTION_HEAD(void, glInstrumentsBufferSGIX, GLsizei size, GLint* buffer); STUB_FUNCTION_END_NO_RETURN(void, glInstrumentsBufferSGIX,size,buffer) +STUB_FUNCTION_HEAD(GLint, glPollInstrumentsSGIX, GLint* marker_p); STUB_FUNCTION_END_NO_RETURN(GLint, glPollInstrumentsSGIX,marker_p) +STUB_FUNCTION_HEAD(void, glReadInstrumentsSGIX, GLint marker); STUB_FUNCTION_END_NO_RETURN(void, glReadInstrumentsSGIX,marker) +STUB_FUNCTION_HEAD(void, glStartInstrumentsSGIX,void); STUB_FUNCTION_END_NO_RETURN(void, glStartInstrumentsSGIX,) +STUB_FUNCTION_HEAD(void, glStopInstrumentsSGIX, GLint marker); STUB_FUNCTION_END_NO_RETURN(void, glStopInstrumentsSGIX,marker) +STUB_FUNCTION_HEAD(void, glGetListParameterfvSGIX, GLuint list, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetListParameterfvSGIX,list,pname,params) +STUB_FUNCTION_HEAD(void, glGetListParameterivSGIX, GLuint list, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetListParameterivSGIX,list,pname,params) +STUB_FUNCTION_HEAD(void, glListParameterfSGIX, GLuint list, GLenum pname, GLfloat param); STUB_FUNCTION_END_NO_RETURN(void, glListParameterfSGIX,list,pname,param) +STUB_FUNCTION_HEAD(void, glListParameterfvSGIX, GLuint list, GLenum pname, const GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glListParameterfvSGIX,list,pname,params) +STUB_FUNCTION_HEAD(void, glListParameteriSGIX, GLuint list, GLenum pname, GLint param); STUB_FUNCTION_END_NO_RETURN(void, glListParameteriSGIX,list,pname,param) +STUB_FUNCTION_HEAD(void, glListParameterivSGIX, GLuint list, GLenum pname, const GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glListParameterivSGIX,list,pname,params) +STUB_FUNCTION_HEAD(void, glPixelTexGenSGIX, GLenum mode); STUB_FUNCTION_END_NO_RETURN(void, glPixelTexGenSGIX,mode) +STUB_FUNCTION_HEAD(void, glDeformationMap3dSGIX, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble* points); STUB_FUNCTION_END_NO_RETURN(void, glDeformationMap3dSGIX,target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,w1,w2,wstride,worder,points) +STUB_FUNCTION_HEAD(void, glDeformationMap3fSGIX, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat* points); STUB_FUNCTION_END_NO_RETURN(void, glDeformationMap3fSGIX,target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,w1,w2,wstride,worder,points) +STUB_FUNCTION_HEAD(void, glDeformSGIX, GLbitfield mask); STUB_FUNCTION_END_NO_RETURN(void, glDeformSGIX,mask) +STUB_FUNCTION_HEAD(void, glLoadIdentityDeformationMapSGIX, GLbitfield mask); STUB_FUNCTION_END_NO_RETURN(void, glLoadIdentityDeformationMapSGIX,mask) +STUB_FUNCTION_HEAD(void, glReferencePlaneSGIX,const GLdouble* equation); STUB_FUNCTION_END_NO_RETURN(void, glReferencePlaneSGIX,equation) +STUB_FUNCTION_HEAD(void, glSpriteParameterfSGIX, GLenum pname, GLfloat param); STUB_FUNCTION_END_NO_RETURN(void, glSpriteParameterfSGIX,pname,param) +STUB_FUNCTION_HEAD(void, glSpriteParameterfvSGIX, GLenum pname, const GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glSpriteParameterfvSGIX,pname,params) +STUB_FUNCTION_HEAD(void, glSpriteParameteriSGIX, GLenum pname, GLint param); STUB_FUNCTION_END_NO_RETURN(void, glSpriteParameteriSGIX,pname,param) +STUB_FUNCTION_HEAD(void, glSpriteParameterivSGIX, GLenum pname, const GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glSpriteParameterivSGIX,pname,params) +STUB_FUNCTION_HEAD(void, glTagSampleBufferSGIX,void); STUB_FUNCTION_END_NO_RETURN(void, glTagSampleBufferSGIX,) +STUB_FUNCTION_HEAD(void, glColorTableSGI, GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* table); STUB_FUNCTION_END_NO_RETURN(void, glColorTableSGI,target,internalformat,width,format,type,table) +STUB_FUNCTION_HEAD(void, glColorTableParameterfvSGI, GLenum target, GLenum pname, const GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glColorTableParameterfvSGI,target,pname,params) +STUB_FUNCTION_HEAD(void, glColorTableParameterivSGI, GLenum target, GLenum pname, const GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glColorTableParameterivSGI,target,pname,params) +STUB_FUNCTION_HEAD(void, glCopyColorTableSGI, GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); STUB_FUNCTION_END_NO_RETURN(void, glCopyColorTableSGI,target,internalformat,x,y,width) +STUB_FUNCTION_HEAD(void, glGetColorTableSGI, GLenum target, GLenum format, GLenum type, void* table); STUB_FUNCTION_END_NO_RETURN(void, glGetColorTableSGI,target,format,type,table) +STUB_FUNCTION_HEAD(void, glGetColorTableParameterfvSGI, GLenum target, GLenum pname, GLfloat* params); STUB_FUNCTION_END_NO_RETURN(void, glGetColorTableParameterfvSGI,target,pname,params) +STUB_FUNCTION_HEAD(void, glGetColorTableParameterivSGI, GLenum target, GLenum pname, GLint* params); STUB_FUNCTION_END_NO_RETURN(void, glGetColorTableParameterivSGI,target,pname,params) +STUB_FUNCTION_HEAD(void, glFinishTextureSUNX,void); STUB_FUNCTION_END_NO_RETURN(void, glFinishTextureSUNX,) +STUB_FUNCTION_HEAD(void, glGlobalAlphaFactorbSUN, GLbyte factor); STUB_FUNCTION_END_NO_RETURN(void, glGlobalAlphaFactorbSUN,factor) +STUB_FUNCTION_HEAD(void, glGlobalAlphaFactorsSUN, GLshort factor); STUB_FUNCTION_END_NO_RETURN(void, glGlobalAlphaFactorsSUN,factor) +STUB_FUNCTION_HEAD(void, glGlobalAlphaFactoriSUN, GLint factor); STUB_FUNCTION_END_NO_RETURN(void, glGlobalAlphaFactoriSUN,factor) +STUB_FUNCTION_HEAD(void, glGlobalAlphaFactorfSUN, GLfloat factor); STUB_FUNCTION_END_NO_RETURN(void, glGlobalAlphaFactorfSUN,factor) +STUB_FUNCTION_HEAD(void, glGlobalAlphaFactordSUN, GLdouble factor); STUB_FUNCTION_END_NO_RETURN(void, glGlobalAlphaFactordSUN,factor) +STUB_FUNCTION_HEAD(void, glGlobalAlphaFactorubSUN, GLubyte factor); STUB_FUNCTION_END_NO_RETURN(void, glGlobalAlphaFactorubSUN,factor) +STUB_FUNCTION_HEAD(void, glGlobalAlphaFactorusSUN, GLushort factor); STUB_FUNCTION_END_NO_RETURN(void, glGlobalAlphaFactorusSUN,factor) +STUB_FUNCTION_HEAD(void, glGlobalAlphaFactoruiSUN, GLuint factor); STUB_FUNCTION_END_NO_RETURN(void, glGlobalAlphaFactoruiSUN,factor) +STUB_FUNCTION_HEAD(void, glDrawMeshArraysSUN, GLenum mode, GLint first, GLsizei count, GLsizei width); STUB_FUNCTION_END_NO_RETURN(void, glDrawMeshArraysSUN,mode,first,count,width) +STUB_FUNCTION_HEAD(void, glReplacementCodeuiSUN, GLuint code); STUB_FUNCTION_END_NO_RETURN(void, glReplacementCodeuiSUN,code) +STUB_FUNCTION_HEAD(void, glReplacementCodeusSUN, GLushort code); STUB_FUNCTION_END_NO_RETURN(void, glReplacementCodeusSUN,code) +STUB_FUNCTION_HEAD(void, glReplacementCodeubSUN, GLubyte code); STUB_FUNCTION_END_NO_RETURN(void, glReplacementCodeubSUN,code) +STUB_FUNCTION_HEAD(void, glReplacementCodeuivSUN,const GLuint* code); STUB_FUNCTION_END_NO_RETURN(void, glReplacementCodeuivSUN,code) +STUB_FUNCTION_HEAD(void, glReplacementCodeusvSUN,const GLushort* code); STUB_FUNCTION_END_NO_RETURN(void, glReplacementCodeusvSUN,code) +STUB_FUNCTION_HEAD(void, glReplacementCodeubvSUN,const GLubyte* code); STUB_FUNCTION_END_NO_RETURN(void, glReplacementCodeubvSUN,code) +STUB_FUNCTION_HEAD(void, glReplacementCodePointerSUN, GLenum type, GLsizei stride, const void* *pointer); STUB_FUNCTION_END_NO_RETURN(void, glReplacementCodePointerSUN,type,stride,pointer) +STUB_FUNCTION_HEAD(void, glColor4ubVertex2fSUN, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); STUB_FUNCTION_END_NO_RETURN(void, glColor4ubVertex2fSUN,r,g,b,a,x,y) +STUB_FUNCTION_HEAD(void, glColor4ubVertex2fvSUN,const GLubyte* c, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glColor4ubVertex2fvSUN,c,v) +STUB_FUNCTION_HEAD(void, glColor4ubVertex3fSUN, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); STUB_FUNCTION_END_NO_RETURN(void, glColor4ubVertex3fSUN,r,g,b,a,x,y,z) +STUB_FUNCTION_HEAD(void, glColor4ubVertex3fvSUN,const GLubyte* c, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glColor4ubVertex3fvSUN,c,v) +STUB_FUNCTION_HEAD(void, glColor3fVertex3fSUN, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); STUB_FUNCTION_END_NO_RETURN(void, glColor3fVertex3fSUN,r,g,b,x,y,z) +STUB_FUNCTION_HEAD(void, glColor3fVertex3fvSUN,const GLfloat* c, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glColor3fVertex3fvSUN,c,v) +STUB_FUNCTION_HEAD(void, glNormal3fVertex3fSUN, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); STUB_FUNCTION_END_NO_RETURN(void, glNormal3fVertex3fSUN,nx,ny,nz,x,y,z) +STUB_FUNCTION_HEAD(void, glNormal3fVertex3fvSUN,const GLfloat* n, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glNormal3fVertex3fvSUN,n,v) +STUB_FUNCTION_HEAD(void, glColor4fNormal3fVertex3fSUN, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); STUB_FUNCTION_END_NO_RETURN(void, glColor4fNormal3fVertex3fSUN,r,g,b,a,nx,ny,nz,x,y,z) +STUB_FUNCTION_HEAD(void, glColor4fNormal3fVertex3fvSUN,const GLfloat* c, const GLfloat* n, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glColor4fNormal3fVertex3fvSUN,c,n,v) +STUB_FUNCTION_HEAD(void, glTexCoord2fVertex3fSUN, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord2fVertex3fSUN,s,t,x,y,z) +STUB_FUNCTION_HEAD(void, glTexCoord2fVertex3fvSUN,const GLfloat* tc, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord2fVertex3fvSUN,tc,v) +STUB_FUNCTION_HEAD(void, glTexCoord4fVertex4fSUN, GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord4fVertex4fSUN,s,t,p,q,x,y,z,w) +STUB_FUNCTION_HEAD(void, glTexCoord4fVertex4fvSUN,const GLfloat* tc, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord4fVertex4fvSUN,tc,v) +STUB_FUNCTION_HEAD(void, glTexCoord2fColor4ubVertex3fSUN, GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord2fColor4ubVertex3fSUN,s,t,r,g,b,a,x,y,z) +STUB_FUNCTION_HEAD(void, glTexCoord2fColor4ubVertex3fvSUN,const GLfloat* tc, const GLubyte* c, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord2fColor4ubVertex3fvSUN,tc,c,v) +STUB_FUNCTION_HEAD(void, glTexCoord2fColor3fVertex3fSUN, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord2fColor3fVertex3fSUN,s,t,r,g,b,x,y,z) +STUB_FUNCTION_HEAD(void, glTexCoord2fColor3fVertex3fvSUN,const GLfloat* tc, const GLfloat* c, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord2fColor3fVertex3fvSUN,tc,c,v) +STUB_FUNCTION_HEAD(void, glTexCoord2fNormal3fVertex3fSUN, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord2fNormal3fVertex3fSUN,s,t,nx,ny,nz,x,y,z) +STUB_FUNCTION_HEAD(void, glTexCoord2fNormal3fVertex3fvSUN,const GLfloat* tc, const GLfloat* n, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord2fNormal3fVertex3fvSUN,tc,n,v) +STUB_FUNCTION_HEAD(void, glTexCoord2fColor4fNormal3fVertex3fSUN, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord2fColor4fNormal3fVertex3fSUN,s,t,r,g,b,a,nx,ny,nz,x,y,z) +STUB_FUNCTION_HEAD(void, glTexCoord2fColor4fNormal3fVertex3fvSUN,const GLfloat* tc, const GLfloat* c, const GLfloat* n, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord2fColor4fNormal3fVertex3fvSUN,tc,c,n,v) +STUB_FUNCTION_HEAD(void, glTexCoord4fColor4fNormal3fVertex4fSUN, GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord4fColor4fNormal3fVertex4fSUN,s,t,p,q,r,g,b,a,nx,ny,nz,x,y,z,w) +STUB_FUNCTION_HEAD(void, glTexCoord4fColor4fNormal3fVertex4fvSUN,const GLfloat* tc, const GLfloat* c, const GLfloat* n, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glTexCoord4fColor4fNormal3fVertex4fvSUN,tc,c,n,v) +STUB_FUNCTION_HEAD(void, glReplacementCodeuiVertex3fSUN, GLuint rc, GLfloat x, GLfloat y, GLfloat z); STUB_FUNCTION_END_NO_RETURN(void, glReplacementCodeuiVertex3fSUN,rc,x,y,z) +STUB_FUNCTION_HEAD(void, glReplacementCodeuiVertex3fvSUN,const GLuint* rc, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glReplacementCodeuiVertex3fvSUN,rc,v) +STUB_FUNCTION_HEAD(void, glReplacementCodeuiColor4ubVertex3fSUN, GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); STUB_FUNCTION_END_NO_RETURN(void, glReplacementCodeuiColor4ubVertex3fSUN,rc,r,g,b,a,x,y,z) +STUB_FUNCTION_HEAD(void, glReplacementCodeuiColor4ubVertex3fvSUN,const GLuint* rc, const GLubyte* c, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glReplacementCodeuiColor4ubVertex3fvSUN,rc,c,v) +STUB_FUNCTION_HEAD(void, glReplacementCodeuiColor3fVertex3fSUN, GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); STUB_FUNCTION_END_NO_RETURN(void, glReplacementCodeuiColor3fVertex3fSUN,rc,r,g,b,x,y,z) +STUB_FUNCTION_HEAD(void, glReplacementCodeuiColor3fVertex3fvSUN,const GLuint* rc, const GLfloat* c, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glReplacementCodeuiColor3fVertex3fvSUN,rc,c,v) +STUB_FUNCTION_HEAD(void, glReplacementCodeuiNormal3fVertex3fSUN, GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); STUB_FUNCTION_END_NO_RETURN(void, glReplacementCodeuiNormal3fVertex3fSUN,rc,nx,ny,nz,x,y,z) +STUB_FUNCTION_HEAD(void, glReplacementCodeuiNormal3fVertex3fvSUN,const GLuint* rc, const GLfloat* n, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glReplacementCodeuiNormal3fVertex3fvSUN,rc,n,v) +STUB_FUNCTION_HEAD(void, glReplacementCodeuiColor4fNormal3fVertex3fSUN, GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); STUB_FUNCTION_END_NO_RETURN(void, glReplacementCodeuiColor4fNormal3fVertex3fSUN,rc,r,g,b,a,nx,ny,nz,x,y,z) +STUB_FUNCTION_HEAD(void, glReplacementCodeuiColor4fNormal3fVertex3fvSUN,const GLuint* rc, const GLfloat* c, const GLfloat* n, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glReplacementCodeuiColor4fNormal3fVertex3fvSUN,rc,c,n,v) +STUB_FUNCTION_HEAD(void, glReplacementCodeuiTexCoord2fVertex3fSUN, GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); STUB_FUNCTION_END_NO_RETURN(void, glReplacementCodeuiTexCoord2fVertex3fSUN,rc,s,t,x,y,z) +STUB_FUNCTION_HEAD(void, glReplacementCodeuiTexCoord2fVertex3fvSUN,const GLuint* rc, const GLfloat* tc, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glReplacementCodeuiTexCoord2fVertex3fvSUN,rc,tc,v) +STUB_FUNCTION_HEAD(void, glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN, GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); STUB_FUNCTION_END_NO_RETURN(void, glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN,rc,s,t,nx,ny,nz,x,y,z) +STUB_FUNCTION_HEAD(void, glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN,const GLuint* rc, const GLfloat* tc, const GLfloat* n, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN,rc,tc,n,v) +STUB_FUNCTION_HEAD(void, glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN, GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); STUB_FUNCTION_END_NO_RETURN(void, glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN,rc,s,t,r,g,b,a,nx,ny,nz,x,y,z) +STUB_FUNCTION_HEAD(void, glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN,const GLuint* rc, const GLfloat* tc, const GLfloat* c, const GLfloat* n, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN,rc,tc,c,n,v) \ No newline at end of file diff --git a/src/main/cpp/gles/loader.h b/src/main/cpp/gles/loader.h index c4aea15..59843ce 100644 --- a/src/main/cpp/gles/loader.h +++ b/src/main/cpp/gles/loader.h @@ -78,4 +78,16 @@ GLAPI GLAPIENTRY type name(__VA_ARGS__) { \ LOG_E("ERROR: %d", ERR) \ } +#define STUB_FUNCTION_HEAD(type,name,...) \ +GLAPI GLAPIENTRY type name(__VA_ARGS__) { + +#define STUB_FUNCTION_END(type,name,...) \ + LOG_W("No function: %s @ %s(...)", RENDERERNAME, __FUNCTION__); \ + return (type)0; \ +} + +#define STUB_FUNCTION_END_NO_RETURN(type,name,...) \ + LOG_W("No function: %s @ %s(...)", RENDERERNAME, __FUNCTION__); \ +} + #endif // _MOBILEGLUES_LOADER_H_ diff --git a/src/main/cpp/include/GLES/gl32.h b/src/main/cpp/include/GLES/gl32.h new file mode 100644 index 0000000..5bf5dcf --- /dev/null +++ b/src/main/cpp/include/GLES/gl32.h @@ -0,0 +1,1808 @@ +#ifndef __gles2_gl32_h_ +#define __gles2_gl32_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: MIT +** +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#include + +#ifndef GL_APIENTRYP +#define GL_APIENTRYP GL_APIENTRY* +#endif + +#ifndef GL_GLES_PROTOTYPES +#define GL_GLES_PROTOTYPES 1 +#endif + +/* Generated on date 20191013 */ + +/* Generated C header for: + * API: gles2 + * Profile: common + * Versions considered: 2\.[0-9]|3\.[012] + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_ES_VERSION_2_0 +#define GL_ES_VERSION_2_0 1 +#include +typedef khronos_int8_t GLbyte; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef void GLvoid; +typedef struct __GLsync *GLsync; +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef unsigned int GLenum; +typedef unsigned int GLuint; +typedef char GLchar; +typedef khronos_float_t GLfloat; +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +typedef unsigned int GLbitfield; +typedef int GLint; +typedef unsigned char GLboolean; +typedef int GLsizei; +typedef khronos_uint8_t GLubyte; +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_FUNC_ADD 0x8006 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_BLEND 0x0BE2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_LINE_WIDTH 0x0B21 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_INVERT 0x150A +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_COMPILE_STATUS 0x8B81 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGB565 0x8D62 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_NONE 0 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); +typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); +typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); +typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); +typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); +typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); +typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); +typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); +typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); +typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); +typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); +typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); +typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); +typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); +GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); +GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); +GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); +GL_APICALL void GL_APIENTRY glClearStencil (GLint s); +GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); +GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); +GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); +GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); +GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); +GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); +GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); +GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); +GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glDisable (GLenum cap); +GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GL_APICALL void GL_APIENTRY glEnable (GLenum cap); +GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glFinish (void); +GL_APICALL void GL_APIENTRY glFlush (void); +GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); +GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); +GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); +GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); +GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL GLenum GL_APIENTRY glGetError (void); +GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); +GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); +GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); +GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); +GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); +GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); +GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); +GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); +GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); +GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); +GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_ES_VERSION_2_0 */ + +#ifndef GL_ES_VERSION_3_0 +#define GL_ES_VERSION_3_0 1 +typedef khronos_uint16_t GLhalf; +#define GL_READ_BUFFER 0x0C02 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_RED 0x1903 +#define GL_RGB8 0x8051 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_RG8 0x822B +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); +typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src); +GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); +GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); +GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); +GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); +GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); +GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); +GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); +GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); +GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index); +GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); +GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); +GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); +GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); +GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); +GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); +GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); +GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +#endif +#endif /* GL_ES_VERSION_3_0 */ + +#ifndef GL_ES_VERSION_3_1 +#define GL_ES_VERSION_3_1 1 +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_STENCIL_INDEX 0x1901 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef GLuint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); +typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (GL_APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); +typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (GL_APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GL_APICALL void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect); +GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); +GL_APICALL void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); +GL_APICALL void GL_APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GL_APICALL void GL_APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); +GL_APICALL void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); +GL_APICALL void GL_APIENTRY glBindProgramPipeline (GLuint pipeline); +GL_APICALL void GL_APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GL_APICALL void GL_APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline (GLuint pipeline); +GL_APICALL void GL_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GL_APICALL void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GL_APICALL void GL_APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GL_APICALL void GL_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glValidateProgramPipeline (GLuint pipeline); +GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GL_APICALL void GL_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GL_APICALL void GL_APIENTRY glMemoryBarrier (GLbitfield barriers); +GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); +GL_APICALL void GL_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GL_APICALL void GL_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GL_APICALL void GL_APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); +GL_APICALL void GL_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GL_APICALL void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GL_APICALL void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GL_APICALL void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); +GL_APICALL void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); +#endif +#endif /* GL_ES_VERSION_3_1 */ + +#ifndef GL_ES_VERSION_3_2 +#define GL_ES_VERSION_3_2 1 +typedef void (GL_APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_MULTISAMPLE_LINE_WIDTH_RANGE 0x9381 +#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY 0x9382 +#define GL_MULTIPLY 0x9294 +#define GL_SCREEN 0x9295 +#define GL_OVERLAY 0x9296 +#define GL_DARKEN 0x9297 +#define GL_LIGHTEN 0x9298 +#define GL_COLORDODGE 0x9299 +#define GL_COLORBURN 0x929A +#define GL_HARDLIGHT 0x929B +#define GL_SOFTLIGHT 0x929C +#define GL_DIFFERENCE 0x929E +#define GL_EXCLUSION 0x92A0 +#define GL_HSL_HUE 0x92AD +#define GL_HSL_SATURATION 0x92AE +#define GL_HSL_COLOR 0x92AF +#define GL_HSL_LUMINOSITY 0x92B0 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_PRIMITIVE_BOUNDING_BOX 0x92BE +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_CONTEXT_FLAGS 0x821E +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_LOST 0x0507 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_QUADS 0x0007 +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_IS_PER_PATCH 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +typedef void (GL_APIENTRYP PFNGLBLENDBARRIERPROC) (void); +typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (GL_APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params); +typedef void (GL_APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GL_APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void); +typedef void (GL_APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); +typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlendBarrier (void); +GL_APICALL void GL_APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GL_APICALL void GL_APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GL_APICALL void GL_APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GL_APICALL void GL_APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); +GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GL_APICALL void GL_APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GL_APICALL void GL_APIENTRY glPopDebugGroup (void); +GL_APICALL void GL_APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glGetPointerv (GLenum pname, void **params); +GL_APICALL void GL_APIENTRY glEnablei (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDisablei (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glBlendEquationi (GLuint buf, GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); +GL_APICALL void GL_APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GL_APICALL void GL_APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GL_APICALL GLboolean GL_APIENTRY glIsEnabledi (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GL_APICALL void GL_APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glPrimitiveBoundingBox (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatus (void); +GL_APICALL void GL_APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GL_APICALL void GL_APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GL_APICALL void GL_APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GL_APICALL void GL_APIENTRY glMinSampleShading (GLfloat value); +GL_APICALL void GL_APIENTRY glPatchParameteri (GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); +GL_APICALL void GL_APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GL_APICALL void GL_APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#endif +#endif /* GL_ES_VERSION_3_2 */ + +#ifdef __cplusplus +} +#endif + +#endif \ No newline at end of file diff --git a/src/main/cpp/include/GLES/gl3platform.h b/src/main/cpp/include/GLES/gl3platform.h new file mode 100644 index 0000000..68b7fbc --- /dev/null +++ b/src/main/cpp/include/GLES/gl3platform.h @@ -0,0 +1,27 @@ +#ifndef __gl3platform_h_ +#define __gl3platform_h_ + +/* +** Copyright 2017-2020 The Khronos Group Inc. +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* Platform-specific types and definitions for OpenGL ES 3.X gl3.h + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * Please contribute modifications back to Khronos as pull requests on the + * public github repository: + * https://github.com/KhronosGroup/OpenGL-Registry + */ + +#include + +#ifndef GL_APICALL +#define GL_APICALL KHRONOS_APICALL +#endif + +#ifndef GL_APIENTRY +#define GL_APIENTRY KHRONOS_APIENTRY +#endif + +#endif /* __gl3platform_h_ */ \ No newline at end of file