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[Chore] (Getter): Upgrade GL_SHADING_LANGUAGE_VERSION to 4.60.
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@ -251,7 +251,7 @@ const GLubyte * glGetString( GLenum name ) {
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if (hardware->es_version < 310)
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return (const GLubyte *) "4.00 MobileGlues with glslang and SPIRV-Cross";
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else
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return (const GLubyte *) "4.50 MobileGlues with glslang and SPIRV-Cross";
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return (const GLubyte *) "4.60 MobileGlues with glslang and SPIRV-Cross";
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case GL_EXTENSIONS:
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return (const GLubyte *) GetExtensionsList().c_str();
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default:
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@ -289,7 +289,7 @@ const GLubyte * glGetStringi(GLenum name, GLuint index) {
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delimiter = " .";
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break;
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case GL_SHADING_LANGUAGE_VERSION:
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str = (const GLubyte*)"4.50 MobileGlues with glslang and SPIRV-Cross";
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str = (const GLubyte*)"4.60 MobileGlues with glslang and SPIRV-Cross";
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break;
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case GL_EXTENSIONS:
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str = glGetString(GL_EXTENSIONS);
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