[Chore] (Getter): Upgrade GL_SHADING_LANGUAGE_VERSION to 4.60.

This commit is contained in:
BZLZHH 2025-07-29 16:28:53 +08:00
parent d0d491e7d2
commit 31d6fae4d8

View File

@ -251,7 +251,7 @@ const GLubyte * glGetString( GLenum name ) {
if (hardware->es_version < 310) if (hardware->es_version < 310)
return (const GLubyte *) "4.00 MobileGlues with glslang and SPIRV-Cross"; return (const GLubyte *) "4.00 MobileGlues with glslang and SPIRV-Cross";
else else
return (const GLubyte *) "4.50 MobileGlues with glslang and SPIRV-Cross"; return (const GLubyte *) "4.60 MobileGlues with glslang and SPIRV-Cross";
case GL_EXTENSIONS: case GL_EXTENSIONS:
return (const GLubyte *) GetExtensionsList().c_str(); return (const GLubyte *) GetExtensionsList().c_str();
default: default:
@ -289,7 +289,7 @@ const GLubyte * glGetStringi(GLenum name, GLuint index) {
delimiter = " ."; delimiter = " .";
break; break;
case GL_SHADING_LANGUAGE_VERSION: case GL_SHADING_LANGUAGE_VERSION:
str = (const GLubyte*)"4.50 MobileGlues with glslang and SPIRV-Cross"; str = (const GLubyte*)"4.60 MobileGlues with glslang and SPIRV-Cross";
break; break;
case GL_EXTENSIONS: case GL_EXTENSIONS:
str = glGetString(GL_EXTENSIONS); str = glGetString(GL_EXTENSIONS);