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@ -35,73 +35,4 @@ void glMultiDrawElements(GLenum mode,const GLsizei * count,GLenum type,const voi
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);
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}
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}
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}
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void glDrawBuffer(GLenum buffer) {
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LOG()
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LOAD_GLES(glDrawBuffers, void, GLsizei n, const GLenum *bufs)
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GLint currentFBO;
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, ¤tFBO);
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if (currentFBO == 0) { // 默认帧缓冲
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GLenum buffers[1] = {GL_NONE};
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switch (buffer) {
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case GL_FRONT:
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case GL_BACK:
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case GL_NONE:
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buffers[0] = buffer;
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gles_glDrawBuffers(1, buffers);
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break;
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default:
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// 生成错误:GL_INVALID_ENUM
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break;
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}
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} else { // FBO场景
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GLint maxAttachments;
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glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &maxAttachments);
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if (buffer == GL_NONE) {
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GLenum *buffers = (GLenum *)alloca(maxAttachments * sizeof(GLenum));
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for (int i = 0; i < maxAttachments; i++) {
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buffers[i] = GL_NONE;
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}
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gles_glDrawBuffers(maxAttachments, buffers);
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} else if (buffer >= GL_COLOR_ATTACHMENT0 &&
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buffer < GL_COLOR_ATTACHMENT0 + maxAttachments) {
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GLenum *buffers = (GLenum *)alloca(maxAttachments * sizeof(GLenum));
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for (int i = 0; i < maxAttachments; i++) {
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buffers[i] = (i == (buffer - GL_COLOR_ATTACHMENT0)) ? buffer : GL_NONE;
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}
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gles_glDrawBuffers(maxAttachments, buffers);
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} else {
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// 生成错误:GL_INVALID_ENUM
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}
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}
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}
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void glDrawBuffers(GLsizei n, const GLenum *bufs) {
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LOG()
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LOG_D("glDrawBuffers(%d, %p), [0]=0x%x", n, bufs, n ? bufs[0] : 0)
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GLenum new_bufs[n];
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for (int i = 0; i < n; i++) {
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if (bufs[i] >= GL_COLOR_ATTACHMENT0 && bufs[i] <= GL_COLOR_ATTACHMENT0 + getMaxDrawBuffers()) {
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GLenum target_attachment = GL_COLOR_ATTACHMENT0 + i;
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new_bufs[i] = target_attachment;
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if (bufs[i] == target_attachment)
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continue;
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rebind_framebuffer(bufs[i], target_attachment);
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} else {
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new_bufs[i] = bufs[i];
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}
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}
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LOAD_GLES(glDrawBuffers, void, GLsizei n, const GLenum *bufs)
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gles_glDrawBuffers(n, new_bufs);
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CHECK_GL_ERROR
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}
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@ -21,10 +21,6 @@
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GLAPI GLAPIENTRY void glMultiDrawElementsBaseVertex( GLenum mode, GLsizei *counts, GLenum type, const void * const *indices, GLsizei primcount, const GLint * basevertex);
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GLAPI GLAPIENTRY void glDrawBuffer(GLenum buf);
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GLAPI GLAPIENTRY void glDrawBuffers(GLsizei n, const GLenum *bufs);
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GLAPI GLAPIENTRY void glMultiDrawElements(GLenum mode,const GLsizei * count,GLenum type,const void * const * indices,GLsizei primcount);
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#endif //MOBILEGLUES_DRAWING_H
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@ -95,5 +95,74 @@ void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget,
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LOAD_GLES(glFramebufferTexture2D, void, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
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gles_glFramebufferTexture2D(target, attachment, textarget, texture, level);
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CHECK_GL_ERROR
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}
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void glDrawBuffer(GLenum buffer) {
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LOG()
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LOAD_GLES(glDrawBuffers, void, GLsizei n, const GLenum *bufs)
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GLint currentFBO;
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, ¤tFBO);
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if (currentFBO == 0) { // 默认帧缓冲
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GLenum buffers[1] = {GL_NONE};
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switch (buffer) {
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case GL_FRONT:
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case GL_BACK:
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case GL_NONE:
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buffers[0] = buffer;
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gles_glDrawBuffers(1, buffers);
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break;
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default:
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// 生成错误:GL_INVALID_ENUM
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break;
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}
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} else { // FBO场景
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GLint maxAttachments;
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glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &maxAttachments);
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if (buffer == GL_NONE) {
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GLenum *buffers = (GLenum *)alloca(maxAttachments * sizeof(GLenum));
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for (int i = 0; i < maxAttachments; i++) {
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buffers[i] = GL_NONE;
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}
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gles_glDrawBuffers(maxAttachments, buffers);
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} else if (buffer >= GL_COLOR_ATTACHMENT0 &&
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buffer < GL_COLOR_ATTACHMENT0 + maxAttachments) {
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GLenum *buffers = (GLenum *)alloca(maxAttachments * sizeof(GLenum));
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for (int i = 0; i < maxAttachments; i++) {
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buffers[i] = (i == (buffer - GL_COLOR_ATTACHMENT0)) ? buffer : GL_NONE;
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}
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gles_glDrawBuffers(maxAttachments, buffers);
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} else {
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// 生成错误:GL_INVALID_ENUM
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}
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}
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}
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void glDrawBuffers(GLsizei n, const GLenum *bufs) {
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LOG()
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LOG_D("glDrawBuffers(%d, %p), [0]=0x%x", n, bufs, n ? bufs[0] : 0)
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GLenum new_bufs[n];
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for (int i = 0; i < n; i++) {
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if (bufs[i] >= GL_COLOR_ATTACHMENT0 && bufs[i] <= GL_COLOR_ATTACHMENT0 + getMaxDrawBuffers()) {
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GLenum target_attachment = GL_COLOR_ATTACHMENT0 + i;
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new_bufs[i] = target_attachment;
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if (bufs[i] == target_attachment)
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continue;
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rebind_framebuffer(bufs[i], target_attachment);
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} else {
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new_bufs[i] = bufs[i];
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}
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}
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LOAD_GLES(glDrawBuffers, void, GLsizei n, const GLenum *bufs)
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gles_glDrawBuffers(n, new_bufs);
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CHECK_GL_ERROR
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}
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@ -29,4 +29,8 @@ GLAPI GLAPIENTRY void glBindFramebuffer(GLenum target, GLuint framebuffer);
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GLAPI GLAPIENTRY void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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GLAPI GLAPIENTRY void glDrawBuffer(GLenum buf);
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GLAPI GLAPIENTRY void glDrawBuffers(GLsizei n, const GLenum *bufs);
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#endif //MOBILEGLUES_FRAMEBUFFER_H
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