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https://github.com/MobileGL-Dev/MobileGlues.git
synced 2025-09-23 03:04:03 -04:00
[Fix] (multidraw: compute): proper index buffer generation
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33f4a2e6c5
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8145ed3308
@ -269,23 +269,29 @@ void main() {
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// bisect to find out draw call #
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int low = 0;
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int high = draws.length() - 1;
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while(low < high) {
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int mid = (low + high + 1) / 2;
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if (prefixSums[mid] <= outIdx) {
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low = mid;
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} else {
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high = mid - 1;
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// int high = draws.length() - 1;
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// while (low < high) {
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// int mid = (low + high + 1) / 2;
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// if (prefixSums[mid] <= outIdx) {
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// low = mid;
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// } else {
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// high = mid - 1;
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// }
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// }
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int l = draws.length() - 1;
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for (low = 0; low < l; ++low) {
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if (prefixSums[low] > outIdx) {
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break;
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}
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}
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// figure out which index to take
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DrawCommand cmd = draws[low];
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uint localIdx = outIdx - prefixSums[low];
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uint srcIndex = cmd.firstIndex + localIdx;
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uint localIdx = outIdx - ((low == 0) ? 0u : (prefixSums[low - 1]));
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uint inIndex = localIdx + cmd.firstIndex;
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// Write out
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out_indices[outIdx] = uint(int(in_indices[srcIndex]) + cmd.baseVertex);
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out_indices[outIdx] = uint(int(in_indices[inIndex]) + cmd.baseVertex);
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}
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)";
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@ -378,8 +384,6 @@ GLAPI GLAPIENTRY void mg_glMultiDrawElementsBaseVertex_compute(
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CHECK_GL_ERROR_NO_INIT
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GLES.glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(GLuint) * primcount, g_prefix_sum.data(), GL_DYNAMIC_DRAW);
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CHECK_GL_ERROR_NO_INIT
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GLES.glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
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CHECK_GL_ERROR_NO_INIT
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// Allocate output buffer
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auto total_indices = g_prefix_sum[primcount - 1];
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@ -387,6 +391,8 @@ GLAPI GLAPIENTRY void mg_glMultiDrawElementsBaseVertex_compute(
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CHECK_GL_ERROR_NO_INIT
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GLES.glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(GLuint) * total_indices, nullptr, GL_DYNAMIC_DRAW);
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CHECK_GL_ERROR_NO_INIT
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GLES.glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
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CHECK_GL_ERROR_NO_INIT
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@ -408,6 +414,9 @@ GLAPI GLAPIENTRY void mg_glMultiDrawElementsBaseVertex_compute(
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GLint prev_program = 0;
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GLES.glGetIntegerv(GL_CURRENT_PROGRAM, &prev_program);
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CHECK_GL_ERROR_NO_INIT
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GLint prev_vb = 0;
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GLES.glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &prev_vb);
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CHECK_GL_ERROR_NO_INIT
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// Dispatch compute
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LOG_D("Using compute program = %d", g_compute_program)
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@ -424,6 +433,8 @@ GLAPI GLAPIENTRY void mg_glMultiDrawElementsBaseVertex_compute(
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// Bind index buffer and do draw
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LOG_D("draw")
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GLES.glBindBuffer(GL_VERTEX_ARRAY, prev_vb);
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CHECK_GL_ERROR_NO_INIT
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GLES.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, g_outputibo);
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CHECK_GL_ERROR_NO_INIT
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GLES.glDrawElements(mode, total_indices, type, 0);
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@ -22,21 +22,28 @@ void main() {
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// bisect to find out draw call #
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int low = 0;
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int high = draws.length() - 1;
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while(low < high) {
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int mid = (low + high + 1) / 2;
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if (prefixSums[mid] <= outIdx) {
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low = mid;
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} else {
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high = mid - 1;
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// int high = draws.length() - 1;
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// while (low < high) {
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// int mid = (low + )
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// int mid = (low + high + 1) / 2;
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// if (prefixSums[mid] <= outIdx) {
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// low = mid;
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// } else {
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// high = mid - 1;
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// }
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// }
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int l = draws.length() - 1;
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for (low = 0; low < l; ++low) {
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if (prefixSums[low] > outIdx) {
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break;
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}
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}
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// figure out which index to take
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DrawCommand cmd = draws[low];
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uint localIdx = outIdx - prefixSums[low];
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uint srcIndex = cmd.firstIndex + localIdx;
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uint inIndex = localIdx + cmd.firstIndex;
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// Write out
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out_indices[outIdx] = uint(int(in_indices[srcIndex]) + cmd.baseVertex);
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out_indices[outIdx] = uint(int(in_indices[inIndex]) + cmd.baseVertex);
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}
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