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[Fix] (multidraw, compute): get rid of barrier bit that doesn't need
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@ -500,7 +500,7 @@ GLAPI GLAPIENTRY void mg_glMultiDrawElementsBaseVertex_compute(
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// Wait for compute to complete
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LOG_D("memory barrier")
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GLES.glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT | GL_ELEMENT_ARRAY_BARRIER_BIT);
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GLES.glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT);
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CHECK_GL_ERROR_NO_INIT
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// Bind index buffer and do draw
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