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https://github.com/MobileGL-Dev/MobileGlues.git
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fix(vertexattrib): add glVertexAttribI*ui, fixing physics mod
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@ -39,6 +39,7 @@ add_library(${CMAKE_PROJECT_NAME} SHARED
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gl/glsl/glsl_for_es.cpp
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gl/glsl/glsl_for_es.cpp
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gl/glsl/cache.cpp
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gl/glsl/cache.cpp
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gl/glsl/preConvertedGlsl.cpp
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gl/glsl/preConvertedGlsl.cpp
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gl/vertexattrib.c
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glx/lookup.c
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glx/lookup.c
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egl/egl.c
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egl/egl.c
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egl/loader.c
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egl/loader.c
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@ -355,9 +355,9 @@ STUB_FUNCTION_HEAD(void, glEndConditionalRender,void ) STUB_FUNCTION_END_NO_RETU
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STUB_FUNCTION_HEAD(void, glVertexAttribI1i, GLuint index, GLint x) STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI1i,index,x)
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STUB_FUNCTION_HEAD(void, glVertexAttribI1i, GLuint index, GLint x) STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI1i,index,x)
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STUB_FUNCTION_HEAD(void, glVertexAttribI2i, GLuint index, GLint x, GLint y) STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI2i,index,x,y)
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STUB_FUNCTION_HEAD(void, glVertexAttribI2i, GLuint index, GLint x, GLint y) STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI2i,index,x,y)
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STUB_FUNCTION_HEAD(void, glVertexAttribI3i, GLuint index, GLint x, GLint y, GLint z) STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI3i,index,x,y,z)
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STUB_FUNCTION_HEAD(void, glVertexAttribI3i, GLuint index, GLint x, GLint y, GLint z) STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI3i,index,x,y,z)
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STUB_FUNCTION_HEAD(void, glVertexAttribI1ui, GLuint index, GLuint x) STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI1ui,index,x)
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//STUB_FUNCTION_HEAD(void, glVertexAttribI1ui, GLuint index, GLuint x) STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI1ui,index,x)
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STUB_FUNCTION_HEAD(void, glVertexAttribI2ui, GLuint index, GLuint x, GLuint y) STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI2ui,index,x,y)
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//STUB_FUNCTION_HEAD(void, glVertexAttribI2ui, GLuint index, GLuint x, GLuint y) STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI2ui,index,x,y)
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STUB_FUNCTION_HEAD(void, glVertexAttribI3ui, GLuint index, GLuint x, GLuint y, GLuint z) STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI3ui,index,x,y,z)
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//STUB_FUNCTION_HEAD(void, glVertexAttribI3ui, GLuint index, GLuint x, GLuint y, GLuint z) STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI3ui,index,x,y,z)
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STUB_FUNCTION_HEAD(void, glVertexAttribI1iv, GLuint index, const GLint *v) STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI1iv,index,v)
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STUB_FUNCTION_HEAD(void, glVertexAttribI1iv, GLuint index, const GLint *v) STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI1iv,index,v)
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STUB_FUNCTION_HEAD(void, glVertexAttribI2iv, GLuint index, const GLint *v) STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI2iv,index,v)
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STUB_FUNCTION_HEAD(void, glVertexAttribI2iv, GLuint index, const GLint *v) STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI2iv,index,v)
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STUB_FUNCTION_HEAD(void, glVertexAttribI3iv, GLuint index, const GLint *v) STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI3iv,index,v)
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STUB_FUNCTION_HEAD(void, glVertexAttribI3iv, GLuint index, const GLint *v) STUB_FUNCTION_END_NO_RETURN(void, glVertexAttribI3iv,index,v)
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25
src/main/cpp/gl/vertexattrib.c
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src/main/cpp/gl/vertexattrib.c
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@ -0,0 +1,25 @@
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//
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// Created by Swung 0x48 on 2025/2/19.
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//
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#include "vertexattrib.h"
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#define DEBUG 0
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void glVertexAttribI1ui(GLuint index, GLuint x) {
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LOG()
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LOAD_GLES_FUNC(glVertexAttribI4ui)
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gles_glVertexAttribI4ui(index, x, 0, 0, 0);
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}
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void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) {
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LOG()
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LOAD_GLES_FUNC(glVertexAttribI4ui)
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gles_glVertexAttribI4ui(index, x, y, 0, 0);
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}
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void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) {
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LOG()
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LOAD_GLES_FUNC(glVertexAttribI4ui)
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gles_glVertexAttribI4ui(index, x, y, z, 0);
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}
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src/main/cpp/gl/vertexattrib.h
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src/main/cpp/gl/vertexattrib.h
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//
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// Created by Swung 0x48 on 2025/2/19.
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//
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#ifndef MOBILEGLUES_VERTEXATTRIB_H
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#define MOBILEGLUES_VERTEXATTRIB_H
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#include "../includes.h"
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#include "gl.h"
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#include "glcorearb.h"
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#include "log.h"
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#include "../gles/loader.h"
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#include "mg.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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GLAPI GLAPIENTRY void glVertexAttribI1ui(GLuint index, GLuint x);
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GLAPI GLAPIENTRY void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
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GLAPI GLAPIENTRY void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
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#ifdef __cplusplus
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}
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#endif
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#endif //MOBILEGLUES_VERTEXATTRIB_H
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