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https://github.com/MobileGL-Dev/MobileGlues.git
synced 2025-09-21 10:12:21 -04:00
Fix(crash): fix glBindFragDataLocation
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bbf2b8e278
commit
96741f9166
@ -13,13 +13,22 @@
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#define DEBUG 0
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char* removeLayoutLocations(const char* input) {
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std::string code(input);
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std::regex pattern(R"(layout\s*\(\s*location\s*=\s*\d+\s*\))");
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std::string result = std::regex_replace(code, pattern, "");
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char* output = new char[result.length() + 1];
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strcpy(output, result.c_str());
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return output;
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char* updateLayoutLocation(const char* esslSource, GLuint color, const char* name) {
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std::string shaderCode(esslSource);
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std::string pattern = std::string(R"((layout\s*$[^)]*location\s*=\s*\d+[^)]*$\s*)?)")
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+ R"(out\s+((?:highp|mediump|lowp|\w+\s+)*\w+)\s+)"
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+ name + R"(\s*;)";
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std::string replacement = "layout (location = " + std::to_string(color)
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+ ") out $2 " + name + ";";
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std::regex reg(pattern);
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std::string modifiedCode = std::regex_replace(shaderCode, reg, replacement);
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char* result = new char[modifiedCode.size() + 1];
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strcpy(result, modifiedCode.c_str());
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return result;
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}
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void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) {
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@ -30,26 +39,6 @@ void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) {
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// } else {
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// LOG_W("Warning: No GL_EXT_blend_func_extended, skipping glBindFragDataLocation...");
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// }
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if (strlen(name) > 8 && strncmp(name, "outColor", 8) == 0) {
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const char* numberStr = name + 8;
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bool isNumber = true;
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for (int i = 0; numberStr[i] != '\0'; ++i) {
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if (!isdigit(numberStr[i])) {
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isNumber = false;
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break;
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}
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}
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if (isNumber) {
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unsigned int extractedColor = static_cast<unsigned int>(std::stoul(numberStr));
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if (extractedColor == color) {
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// outColor was bound in glsl process. exit now
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LOG_D("Find outColor* with color *, skipping")
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return;
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}
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}
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}
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char* origin_glsl = nullptr;
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if (shaderInfo.frag_data_changed) {
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@ -70,84 +59,10 @@ void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) {
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strcpy(origin_glsl, shaderInfo.converted.c_str());
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}
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int len = strlen(name);
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int tlen = len + 32;
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char *targetPattern = (char*)malloc(sizeof(char) * tlen);
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if (!targetPattern) {
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LOG_E("Memory allocation failed for targetPattern")
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return;
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}
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sprintf(targetPattern, "out[ ]+[A-Za-z0-9 ]+[ ]+%s", name);
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regex_t regex;
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regmatch_t pmatch[1];
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char *origin = nullptr;
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char *result = nullptr;
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if (regcomp(®ex, targetPattern, REG_EXTENDED) != 0) {
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LOG_E("Failed to compile regex\n")
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return;
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}
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char *searchStart = origin_glsl;
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while (regexec(®ex, searchStart, 1, pmatch, 0) == 0) {
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size_t matchLen = pmatch[0].rm_eo - pmatch[0].rm_so;
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origin = (char *) malloc(matchLen + 1);
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if (!origin) {
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LOG_E("Memory allocation failed\n")
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break;
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}
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strncpy(origin, searchStart + pmatch[0].rm_so, matchLen);
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origin[matchLen] = '\0';
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size_t resultLen =
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strlen(origin) + 30; // "layout (location = )" + colorNumber + null terminator
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result = (char *) malloc(resultLen);
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if (!result) {
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LOG_E("Memory allocation failed\n")
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free(origin);
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break;
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}
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origin = removeLayoutLocations(origin);
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snprintf(result, resultLen, "layout (location = %d) %s", color, origin);
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char *temp = strstr(searchStart, origin);
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if (temp) {
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size_t prefixLen = temp - origin_glsl;
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size_t suffixLen = strlen(temp + matchLen);
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size_t newLen = prefixLen + strlen(result) + suffixLen + 1;
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char *newConverted = (char *) malloc(newLen);
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if (!newConverted) {
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LOG_E("Memory allocation failed\n")
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free(origin);
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free(result);
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break;
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}
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strncpy(newConverted, origin_glsl, prefixLen);
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newConverted[prefixLen] = '\0';
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strcat(newConverted, result);
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strcat(newConverted, temp + matchLen);
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size_t newLen_2 = strlen(newConverted) + 1;
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shaderInfo.frag_data_changed_converted = (char *) realloc(
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shaderInfo.frag_data_changed_converted, newLen_2);
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if (shaderInfo.frag_data_changed_converted == nullptr) {
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LOG_E("Memory reallocation failed for frag_data_changed_converted\n")
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return;
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}
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strcpy(shaderInfo.frag_data_changed_converted, newConverted);
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free(newConverted);
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}
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free(origin);
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free(result);
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searchStart += pmatch[0].rm_eo;
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}
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free(targetPattern);
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regfree(®ex);//LOG_D("Patched shader:\n%s", origin_glsl)
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char* result_glsl = updateLayoutLocation(origin_glsl, color, name);
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free(origin_glsl);
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shaderInfo.frag_data_changed_converted = result_glsl;
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shaderInfo.frag_data_changed = 1;
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}
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