Fix(crash): fix glBindFragDataLocation

This commit is contained in:
Tungstend 2025-03-25 23:28:17 +08:00
parent bbf2b8e278
commit 96741f9166

View File

@ -13,13 +13,22 @@
#define DEBUG 0
char* removeLayoutLocations(const char* input) {
std::string code(input);
std::regex pattern(R"(layout\s*\(\s*location\s*=\s*\d+\s*\))");
std::string result = std::regex_replace(code, pattern, "");
char* output = new char[result.length() + 1];
strcpy(output, result.c_str());
return output;
char* updateLayoutLocation(const char* esslSource, GLuint color, const char* name) {
std::string shaderCode(esslSource);
std::string pattern = std::string(R"((layout\s*$[^)]*location\s*=\s*\d+[^)]*$\s*)?)")
+ R"(out\s+((?:highp|mediump|lowp|\w+\s+)*\w+)\s+)"
+ name + R"(\s*;)";
std::string replacement = "layout (location = " + std::to_string(color)
+ ") out $2 " + name + ";";
std::regex reg(pattern);
std::string modifiedCode = std::regex_replace(shaderCode, reg, replacement);
char* result = new char[modifiedCode.size() + 1];
strcpy(result, modifiedCode.c_str());
return result;
}
void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) {
@ -30,26 +39,6 @@ void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) {
// } else {
// LOG_W("Warning: No GL_EXT_blend_func_extended, skipping glBindFragDataLocation...");
// }
if (strlen(name) > 8 && strncmp(name, "outColor", 8) == 0) {
const char* numberStr = name + 8;
bool isNumber = true;
for (int i = 0; numberStr[i] != '\0'; ++i) {
if (!isdigit(numberStr[i])) {
isNumber = false;
break;
}
}
if (isNumber) {
unsigned int extractedColor = static_cast<unsigned int>(std::stoul(numberStr));
if (extractedColor == color) {
// outColor was bound in glsl process. exit now
LOG_D("Find outColor* with color *, skipping")
return;
}
}
}
char* origin_glsl = nullptr;
if (shaderInfo.frag_data_changed) {
@ -70,84 +59,10 @@ void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) {
strcpy(origin_glsl, shaderInfo.converted.c_str());
}
int len = strlen(name);
int tlen = len + 32;
char *targetPattern = (char*)malloc(sizeof(char) * tlen);
if (!targetPattern) {
LOG_E("Memory allocation failed for targetPattern")
return;
}
sprintf(targetPattern, "out[ ]+[A-Za-z0-9 ]+[ ]+%s", name);
regex_t regex;
regmatch_t pmatch[1];
char *origin = nullptr;
char *result = nullptr;
if (regcomp(&regex, targetPattern, REG_EXTENDED) != 0) {
LOG_E("Failed to compile regex\n")
return;
}
char *searchStart = origin_glsl;
while (regexec(&regex, searchStart, 1, pmatch, 0) == 0) {
size_t matchLen = pmatch[0].rm_eo - pmatch[0].rm_so;
origin = (char *) malloc(matchLen + 1);
if (!origin) {
LOG_E("Memory allocation failed\n")
break;
}
strncpy(origin, searchStart + pmatch[0].rm_so, matchLen);
origin[matchLen] = '\0';
size_t resultLen =
strlen(origin) + 30; // "layout (location = )" + colorNumber + null terminator
result = (char *) malloc(resultLen);
if (!result) {
LOG_E("Memory allocation failed\n")
free(origin);
break;
}
origin = removeLayoutLocations(origin);
snprintf(result, resultLen, "layout (location = %d) %s", color, origin);
char *temp = strstr(searchStart, origin);
if (temp) {
size_t prefixLen = temp - origin_glsl;
size_t suffixLen = strlen(temp + matchLen);
size_t newLen = prefixLen + strlen(result) + suffixLen + 1;
char *newConverted = (char *) malloc(newLen);
if (!newConverted) {
LOG_E("Memory allocation failed\n")
free(origin);
free(result);
break;
}
strncpy(newConverted, origin_glsl, prefixLen);
newConverted[prefixLen] = '\0';
strcat(newConverted, result);
strcat(newConverted, temp + matchLen);
size_t newLen_2 = strlen(newConverted) + 1;
shaderInfo.frag_data_changed_converted = (char *) realloc(
shaderInfo.frag_data_changed_converted, newLen_2);
if (shaderInfo.frag_data_changed_converted == nullptr) {
LOG_E("Memory reallocation failed for frag_data_changed_converted\n")
return;
}
strcpy(shaderInfo.frag_data_changed_converted, newConverted);
free(newConverted);
}
free(origin);
free(result);
searchStart += pmatch[0].rm_eo;
}
free(targetPattern);
regfree(&regex);//LOG_D("Patched shader:\n%s", origin_glsl)
char* result_glsl = updateLayoutLocation(origin_glsl, color, name);
free(origin_glsl);
shaderInfo.frag_data_changed_converted = result_glsl;
shaderInfo.frag_data_changed = 1;
}