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Merge pull request #19 from alexytomi/dev-es
[Fix](texture.cpp): Jankily add implicit format conversion in glTexIm…
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@ -270,6 +270,19 @@ void glTexImage2D(GLenum target, GLint level,GLint internalFormat,GLsizei width,
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glEnumToString(target),level,glEnumToString(internalFormat),glEnumToString(internalFormat),
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width,height,border,glEnumToString(format),glEnumToString(type), pixels)
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internal_convert(reinterpret_cast<GLenum *>(&internalFormat), &type, &format);
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// TODO: Fix this jank
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if (pixels == nullptr && format) {
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if (internalFormat == GL_RED || internalFormat == GL_RED_INTEGER || internalFormat == GL_RG || internalFormat == GL_RG_INTEGER ||
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internalFormat == GL_RG8 || internalFormat == GL_RG8_SNORM || internalFormat == GL_RG16 || internalFormat == GL_RG16_SNORM ||
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internalFormat == GL_RG16F || internalFormat == GL_R32F || internalFormat == GL_RG32F || internalFormat == GL_R8I ||
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internalFormat == GL_R8UI || internalFormat == GL_R16I || internalFormat == GL_R16UI || internalFormat == GL_R32I ||
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internalFormat == GL_R32UI ||internalFormat == GL_RG8I || internalFormat == GL_RG8UI || internalFormat == GL_RG16I ||
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internalFormat == GL_RG16UI || internalFormat == GL_RG32I || internalFormat == GL_RG32UI) {
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format = internalFormat;
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}
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}
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LOG_D("GLES.glTexImage2D,target: %s,level: %d,internalFormat: %s->%s,width: %d,height: %d,border: %d,format: %s,type: %s, pixels: 0x%x",
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glEnumToString(target),level,glEnumToString(internalFormat),glEnumToString(internalFormat),
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width,height,border,glEnumToString(format),glEnumToString(type), pixels)
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