[Feat] (...): Process more internal_format. Process more glsl types.

Signed-off-by: BZLZHH <admin@bzlzhh.top>
This commit is contained in:
BZLZHH 2025-01-30 17:22:02 +08:00
parent 206c0c0921
commit ac7ff18ca7
3 changed files with 21 additions and 10 deletions

View File

@ -326,11 +326,21 @@ char* GLSLtoGLSLES_2(char* glsl_code, GLenum glsl_type, uint essl_version) {
case GL_COMPUTE_SHADER:
shader_language = EShLanguage::EShLangCompute;
break;
case GL_TESS_CONTROL_SHADER:
shader_language = EShLanguage::EShLangTessControl;
break;
case GL_TESS_EVALUATION_SHADER:
shader_language = EShLanguage::EShLangTessEvaluation;
break;
case GL_GEOMETRY_SHADER:
shader_language = EShLanguage::EShLangGeometry;
break;
default:
LOG_D("GLSL type not supported!");
return nullptr;
}
glslang::TShader shader(shader_language);
char* correct_glsl = glsl_code;

View File

@ -78,8 +78,10 @@ void glShaderSource(GLuint shader, GLsizei count, const GLchar *const* string, c
converted = glsl_version<140?GLSLtoGLSLES_1(source, shaderType):GLSLtoGLSLES_2(source,shaderType,320);
LOG_D("\n[INFO] [Shader] Converted Shader source: \n%s", converted);
}
gles_glShaderSource(shader, count, (const GLchar * const*)&converted, length);
if (converted)
gles_glShaderSource(shader, count, (const GLchar * const*)&converted, NULL);
else
LOG_E("Failed to convert glsl.")
CHECK_GL_ERROR
} else {
LOG_E("No gles_glShaderSource")

View File

@ -39,13 +39,14 @@ void internal_convert(GLenum* internal_format, GLenum* type) {
} else if (*type == GL_FLOAT) {
*internal_format = GL_DEPTH_COMPONENT32F;
} else if (*type == GL_DOUBLE) {
*internal_format = GL_DEPTH_COMPONENT32;
*internal_format = GL_DEPTH_COMPONENT32F;
*type = GL_FLOAT;
}
break;
case GL_DEPTH_STENCIL:
*internal_format = GL_DEPTH24_STENCIL8;
*type = GL_UNSIGNED_INT_24_8;
*internal_format = GL_DEPTH32F_STENCIL8;
*type = GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
break;
case GL_RGB10_A2:
@ -53,7 +54,7 @@ void internal_convert(GLenum* internal_format, GLenum* type) {
break;
case GL_RGB5_A1:
*type = GL_UNSIGNED_SHORT_5_5_5_1;
*type = GL_UNSIGNED_INT_2_10_10_10_REV;
break;
case GL_COMPRESSED_RED_RGTC1:
@ -92,7 +93,8 @@ void internal_convert(GLenum* internal_format, GLenum* type) {
break;
case GL_RGBA16:
*type = GL_UNSIGNED_SHORT;
*internal_format = GL_RGBA16F;
*type = GL_FLOAT;
break;
case GL_RGBA8:
@ -107,9 +109,6 @@ void internal_convert(GLenum* internal_format, GLenum* type) {
if (*internal_format == GL_RGB8 && *type != GL_UNSIGNED_BYTE) {
*type = GL_UNSIGNED_BYTE;
}
else if (*internal_format == GL_RGBA16F && *type != GL_HALF_FLOAT) {
*type = GL_HALF_FLOAT;
}
else if (*internal_format == GL_RGBA16_SNORM && *type != GL_SHORT) {
*type = GL_SHORT;
}