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misc(drawing): remove unnecessary force_unmap() call
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@ -10,7 +10,7 @@
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void glMultiDrawElementsBaseVertex( GLenum mode, GLsizei *counts, GLenum type, const void * const *indices, GLsizei primcount, const GLint * basevertex) {
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LOG();
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force_unmap();
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// force_unmap();
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for (int i = 0; i < primcount; i++) {
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if (counts[i] > 0)
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