Merge remote-tracking branch 'origin/dev-es' into dev-es

This commit is contained in:
BZLZHH 2025-07-15 22:22:20 +08:00
commit bc5650d8fa
5 changed files with 20 additions and 6 deletions

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@ -401,6 +401,13 @@ extern "C" {
}
#endif
void* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
LOG()
access &= ~GL_MAP_FLUSH_EXPLICIT_BIT;
// access |= GL_MAP_UNSYNCHRONIZED_BIT;
return GLES.glMapBufferRange(target, offset, length, access);
}
GLboolean glUnmapBuffer(GLenum target) {
LOG()
LOG_D("%s(%s)", __func__, glEnumToString(target));
@ -438,8 +445,11 @@ GLboolean glUnmapBuffer(GLenum target) {
void glBufferStorage(GLenum target, GLsizeiptr size, const void* data, GLbitfield flags) {
LOG()
if(GLES.glBufferStorageEXT)
GLES.glBufferStorageEXT(target,size,data,flags);
if(GLES.glBufferStorageEXT) {
if ((flags & GL_MAP_PERSISTENT_BIT) != 0 || (flags & GL_DYNAMIC_STORAGE_BIT) != 0)
flags |= (GL_MAP_WRITE_BIT | GL_MAP_COHERENT_BIT | GL_MAP_PERSISTENT_BIT);
GLES.glBufferStorageEXT(target, size, data, flags);
}
CHECK_GL_ERROR
}

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@ -77,6 +77,8 @@ GLAPI GLAPIENTRY GLboolean glUnmapBuffer(GLenum target);
GLAPI GLAPIENTRY void *glMapBuffer(GLenum target, GLenum access);
GLAPI GLAPIENTRY void* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
GLAPI GLAPIENTRY void glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
GLAPI GLAPIENTRY void glBufferStorage(GLenum target, GLsizeiptr size, const void* data, GLbitfield flags);

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@ -179,7 +179,7 @@ NATIVE_FUNCTION_HEAD(void, glUniformMatrix4x3fv, GLint location, GLsizei count,
NATIVE_FUNCTION_HEAD(void, glBlitFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) NATIVE_FUNCTION_END_NO_RETURN(void, glBlitFramebuffer, srcX0,srcY0,srcX1,srcY1,dstX0,dstY0,dstX1,dstY1,mask,filter)
//NATIVE_FUNCTION_HEAD(void, glRenderbufferStorageMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) NATIVE_FUNCTION_END_NO_RETURN(void, glRenderbufferStorageMultisample, target,samples,internalformat,width,height)
NATIVE_FUNCTION_HEAD(void, glFramebufferTextureLayer, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) NATIVE_FUNCTION_END_NO_RETURN(void, glFramebufferTextureLayer, target,attachment,texture,level,layer)
NATIVE_FUNCTION_HEAD(void, glFlushMappedBufferRange, GLenum target, GLintptr offset, GLsizeiptr length) NATIVE_FUNCTION_END_NO_RETURN(void, glFlushMappedBufferRange, target,offset,length)
//NATIVE_FUNCTION_HEAD(void, glFlushMappedBufferRange, GLenum target, GLintptr offset, GLsizeiptr length) NATIVE_FUNCTION_END_NO_RETURN(void, glFlushMappedBufferRange, target,offset,length)
//NATIVE_FUNCTION_HEAD(void, glBindVertexArray, GLuint array) NATIVE_FUNCTION_END_NO_RETURN(void, glBindVertexArray, array)
//NATIVE_FUNCTION_HEAD(void, glDeleteVertexArrays, GLsizei n, const GLuint *arrays) NATIVE_FUNCTION_END_NO_RETURN(void, glDeleteVertexArrays, n,arrays)
//NATIVE_FUNCTION_HEAD(void, glGenVertexArrays, GLsizei n, GLuint *arrays) NATIVE_FUNCTION_END_NO_RETURN(void, glGenVertexArrays, n,arrays)
@ -367,4 +367,4 @@ NATIVE_FUNCTION_HEAD(void, glGetSamplerParameterIuiv, GLuint sampler, GLenum pna
//NATIVE_FUNCTION_HEAD(void, glTexBuffer, GLenum target, GLenum internalformat, GLuint buffer) NATIVE_FUNCTION_END_NO_RETURN(void, glTexBuffer, target,internalformat,buffer)
//NATIVE_FUNCTION_HEAD(void, glTexBufferRange, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) NATIVE_FUNCTION_END_NO_RETURN(void, glTexBufferRange, target,internalformat,buffer,offset,size)
NATIVE_FUNCTION_HEAD(void, glTexStorage3DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) NATIVE_FUNCTION_END_NO_RETURN(void, glTexStorage3DMultisample, target,samples,internalformat,width,height,depth,fixedsamplelocations)
NATIVE_FUNCTION_HEAD(void*, glMapBufferRange, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) NATIVE_FUNCTION_END(void*, glMapBufferRange, target,offset,length,access)
//NATIVE_FUNCTION_HEAD(void*, glMapBufferRange, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) NATIVE_FUNCTION_END(void*, glMapBufferRange, target,offset,length,access)

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@ -2487,6 +2487,8 @@ STUB_FUNCTION_HEAD(void, glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN,const
STUB_FUNCTION_HEAD(void, glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN, GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); STUB_FUNCTION_END_NO_RETURN(void, glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN,rc,s,t,r,g,b,a,nx,ny,nz,x,y,z)
STUB_FUNCTION_HEAD(void, glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN,const GLuint* rc, const GLfloat* tc, const GLfloat* c, const GLfloat* n, const GLfloat* v); STUB_FUNCTION_END_NO_RETURN(void, glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN,rc,tc,c,n,v)
NATIVE_FUNCTION_HEAD(void, glFlushMappedBufferRange, GLenum target, GLintptr offset, GLsizeiptr length) STUB_FUNCTION_END_NO_RETURN(void, glFlushMappedBufferRange, target,offset,length)
#ifdef __cplusplus
}
#endif

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@ -10,10 +10,10 @@
#define MAJOR 1
#define MINOR 2
#define REVISION 6
#define REVISION 7
#define PATCH 0
#define VERSION_TYPE VERSION_RELEASE
#define VERSION_TYPE VERSION_DEVELOPMENT
#define VERSION_SUFFIX ""