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https://github.com/MobileGL-Dev/MobileGlues.git
synced 2025-09-22 18:53:35 -04:00
[Feat] (getter.*|gl.c): Add GL_EXTENSIONS, GL_SHADING_LANGUAGE_VERSION.
Signed-off-by: BZLZHH <admin@bzlzhh.top>
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@ -6,7 +6,7 @@
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#define DEBUG 0
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GLAPI GLAPIENTRY void glGetIntegerv(GLenum pname, GLint *params) {
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void glGetIntegerv(GLenum pname, GLint *params) {
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LOG();
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LOG_D("glGetIntegerv, pname: %d",pname);
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if (pname == GL_CONTEXT_PROFILE_MASK) {
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@ -19,4 +19,152 @@ GLAPI GLAPIENTRY void glGetIntegerv(GLenum pname, GLint *params) {
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GLenum ERR = gles_glGetError();
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if (ERR != GL_NO_ERROR)
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LOG_E("ERROR: %d", ERR)
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}
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GLenum glGetError() {
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LOG();
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LOAD_GLES(glGetError, GLenum);
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return gles_glGetError();
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}
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char* GetExtensionsList() {
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char *extensions = (GLubyte*)malloc(10000);
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strcpy(extensions,
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"GL_EXT_abgr "
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"GL_EXT_packed_pixels "
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"GL_EXT_compiled_vertex_array "
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"GL_EXT_compiled_vertex_arrays "
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"GL_ARB_vertex_buffer_object "
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"GL_ARB_vertex_array_object "
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"GL_ARB_vertex_buffer "
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"GL_EXT_vertex_array "
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"GL_EXT_secondary_color "
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"GL_ARB_multitexture "
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"GL_ARB_texture_border_clamp "
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"GL_ARB_texture_env_add "
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"GL_EXT_texture_env_add "
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"GL_ARB_texture_env_combine "
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"GL_EXT_texture_env_combine "
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"GL_ARB_texture_env_crossbar "
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"GL_EXT_texture_env_crossbar "
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"GL_ARB_texture_env_dot3 "
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"GL_EXT_texture_env_dot3 "
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"GL_SGIS_generate_mipmap "
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"GL_EXT_draw_range_elements "
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"GL_EXT_bgra "
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"GL_ARB_texture_compression "
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"GL_EXT_texture_compression_s3tc "
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"GL_OES_texture_compression_S3TC "
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"GL_EXT_texture_compression_dxt1 "
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"GL_EXT_texture_compression_dxt3 "
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"GL_EXT_texture_compression_dxt5 "
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"GL_ARB_point_parameters "
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"GL_EXT_point_parameters "
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"GL_EXT_stencil_wrap "
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"GL_SGIS_texture_edge_clamp "
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"GL_EXT_texture_edge_clamp "
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"GL_EXT_direct_state_access "
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"GL_EXT_multi_draw_arrays "
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"GL_SUN_multi_draw_arrays "
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"GL_ARB_multisample "
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"GL_EXT_texture_object "
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"GL_EXT_polygon_offset "
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"GL_GL4ES_hint "
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"GL_ARB_draw_elements_base_vertex "
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"GL_EXT_draw_elements_base_vertex "
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"GL_ARB_map_buffer_range "
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"GL_NV_blend_square "
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"GL_EXT_polygon_offset_clamp "
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"GL_ARB_clear_texture "
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"GL_ARB_texture_mirror_clamp_to_edge "
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"GL_ARB_debug_output "
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"GL_ARB_enhanced_layouts "
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"GL_KHR_debug "
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"GL_ARB_arrays_of_arrays "
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"GL_ARB_texture_query_levels "
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"GL_ARB_invalidate_subdata "
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"GL_ARB_clear_buffer_object "
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"GL_INTEL_map_texture "
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"GL_ARB_texture_compression_bptc "
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"GL_ARB_ES2_compatibility "
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"GL_ARB_ES3_compatibility "
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"GL_ARB_robustness "
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"GL_ARB_robust_buffer_access_behavior "
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"GL_EXT_texture_sRGB_decode "
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"GL_ARB_copy_image "
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"GL_KHR_blend_equation_advanced "
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"GL_EXT_direct_state_access "
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"GL_ARB_stencil_texturing "
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"GL_ARB_texture_stencil8 "
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"GL_ARB_explicit_uniform_location "
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"GL_ARB_explicit_attrib_location "
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"GL_ARB_multi_bind "
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"GL_ARB_indirect_parameters "
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"GL_ARB_texture_rectangle "
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"GL_ARB_vertex_array_bgra "
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//"GL_APPLE_texture_2D_limited_npot "
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"GL_EXT_texture_filter_anisotropic "
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"GL_ARB_texture_mirrored_repeat "
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"GL_EXT_blend_equation_separate "
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"GL_EXT_blend_subtract "
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"GL_EXT_blend_func_separate "
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"GL_ARB_texture_non_power_of_two "
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"GL_EXT_blend_color "
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"GL_EXT_blend_minmax "
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"GL_ARB_framebuffer_object "
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"GL_EXT_framebuffer_object "
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"GL_EXT_packed_depth_stencil "
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"GL_EXT_framebuffer_blit "
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"GL_ARB_draw_buffers "
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"GL_EXT_draw_buffers2 "
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"GL_ARB_point_sprite "
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"GL_ARB_texture_cube_map "
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"GL_EXT_texture_cube_map "
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"GL_EXT_texture_rg "
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"GL_ARB_texture_rg "
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"GL_EXT_texture_float "
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"GL_ARB_texture_float "
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"GL_EXT_texture_half_float "
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"GL_EXT_color_buffer_float "
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"GL_EXT_color_buffer_half_float "
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"GL_EXT_depth_texture "
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"GL_ARB_depth_texture "
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"GL_EXT_fog_coord "
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"GL_EXT_separate_specular_color "
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"GL_EXT_rescale_normal "
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"GL_ARB_ES2_compatibility "
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"GL_ARB_ES3_compatibility "
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"GL_ARB_fragment_shader "
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"GL_ARB_vertex_shader "
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"GL_ARB_shader_objects "
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"GL_ARB_shading_language_100 "
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"GL_ATI_texture_env_combine3 "
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"GL_ATIX_texture_env_route "
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"GL_NV_texture_env_combine4 "
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"GL_NV_fog_distance "
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"GL_ARB_draw_instanced "
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"GL_ARB_instanced_arrays "
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"GL_ARB_vertex_program "
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"GL_ARB_fragment_program "
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"GL_EXT_program_parameters "
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"GL_ARB_get_program_binary ");
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return extensions;
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}
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const GLubyte * glGetString( GLenum name ) {
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LOG();
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LOAD_GLES(glGetString, const GLubyte *, GLenum);
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switch (name) {
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case GL_VENDOR:
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return (const GLubyte *) "Swung0x48, BZLZHH, Tungsten";
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case GL_VERSION:
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return (const GLubyte *) "3.0 MobileGlues";
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case GL_RENDERER:
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return gles_glGetString(GL_RENDERER);
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case GL_SHADING_LANGUAGE_VERSION:
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return (const GLubyte *) "4.50 MobileGlues with glslang and SPIRV-Cross";
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case GL_EXTENSIONS:
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return (const GLubyte *) GetExtensionsList();
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}
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return gles_glGetString(name);
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}
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@ -13,4 +13,8 @@
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#ifndef MOBILEGLUES_GETTER_H
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#define MOBILEGLUES_GETTER_H
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GLAPI GLAPIENTRY const GLubyte * glGetString( GLenum name );
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GLAPI GLAPIENTRY GLenum glGetError();
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GLAPI GLAPIENTRY void glGetIntegerv(GLenum pname, GLint *params);
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#endif //MOBILEGLUES_GETTER_H
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@ -12,26 +12,6 @@
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#define DEBUG 0
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GLAPI GLAPIENTRY GLenum glGetError() {
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LOG();
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LOAD_GLES(glGetError, GLenum);
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return gles_glGetError();
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}
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GLAPI GLAPIENTRY const GLubyte * glGetString( GLenum name ) {
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LOG();
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LOAD_GLES(glGetString, const GLubyte *, GLenum);
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switch (name) {
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case GL_VENDOR:
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return (const GLubyte *)"Swung0x48, BZLZHH";
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case GL_VERSION:
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return (const GLubyte *)"3.0 MobileGlues";
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case GL_RENDERER:
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return gles_glGetString(GL_RENDERER);
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}
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return (const GLubyte *)"NotSupported_GLenum";
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}
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GLAPI GLAPIENTRY void glClearDepth(GLclampd depth) {
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LOG();
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glClearDepthf(depth);
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