mirror of
https://github.com/MobileGL-Dev/MobileGlues.git
synced 2025-09-25 04:01:30 -04:00
sync
This commit is contained in:
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bf31bd93a6
commit
c59019b7dd
@ -70,8 +70,8 @@ void InitGLESBaseExtensions() {
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"OpenGL32 "
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"OpenGL33 "
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"OpenGL40 "
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"OpenGL43 "
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"ARB_compute_shader "
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//"OpenGL43 "
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//"ARB_compute_shader "
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"GL_ARB_get_program_binary ";
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}
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@ -104,7 +104,7 @@ NATIVE_FUNCTION_HEAD(void, glLineWidth, GLfloat width) NATIVE_FUNCTION_END_NO_RE
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//NATIVE_FUNCTION_HEAD(void, glLinkProgram, GLuint program) NATIVE_FUNCTION_END_NO_RETURN(void, glLinkProgram, program)
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NATIVE_FUNCTION_HEAD(void, glPixelStorei, GLenum pname, GLint param) NATIVE_FUNCTION_END_NO_RETURN(void, glPixelStorei, pname,param)
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NATIVE_FUNCTION_HEAD(void, glPolygonOffset, GLfloat factor, GLfloat units) NATIVE_FUNCTION_END_NO_RETURN(void, glPolygonOffset, factor,units)
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NATIVE_FUNCTION_HEAD(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) NATIVE_FUNCTION_END_NO_RETURN(void, glReadPixels, x,y,width,height,format,type,pixels)
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//NATIVE_FUNCTION_HEAD(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) NATIVE_FUNCTION_END_NO_RETURN(void, glReadPixels, x,y,width,height,format,type,pixels)
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NATIVE_FUNCTION_HEAD(void, glReleaseShaderCompiler) NATIVE_FUNCTION_END_NO_RETURN(void, glReleaseShaderCompiler)
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//NATIVE_FUNCTION_HEAD(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) NATIVE_FUNCTION_END_NO_RETURN(void, glRenderbufferStorage, target,internalformat,width,height)
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NATIVE_FUNCTION_HEAD(void, glSampleCoverage, GLfloat value, GLboolean invert) NATIVE_FUNCTION_END_NO_RETURN(void, glSampleCoverage, value,invert)
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@ -764,4 +764,19 @@ void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void*
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glViewport(oldViewport[0], oldViewport[1], oldViewport[2], oldViewport[3]);
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glDeleteFramebuffers(1, &fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, prevFBO);
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}
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void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) {
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LOG()
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LOAD_GLES_FUNC(glReadPixels)
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LOG_D("glReadPixels, x=%d, y=%d, width=%d, height=%d, format=0x%x, type=0x%x, pixels=0x%x",
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x, y, width, height, format, type, pixels)
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if (format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8) {
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format = GL_RGBA;
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type = GL_UNSIGNED_BYTE;
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}
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LOG_D("glReadPixels converted, x=%d, y=%d, width=%d, height=%d, format=0x%x, type=0x%x, pixels=0x%x",
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x, y, width, height, format, type, pixels)
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gles_glReadPixels(x, y, width, height, format, type, pixels);
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CHECK_GL_ERROR
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}
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@ -38,6 +38,7 @@ GLAPI GLAPIENTRY void glGenerateTextureMipmap(GLuint texture);
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GLAPI GLAPIENTRY void glBindTexture(GLenum target, GLuint texture);
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GLAPI GLAPIENTRY void glDeleteTextures(GLsizei n, const GLuint *textures);
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GLAPI GLAPIENTRY void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void* pixels);
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GLAPI GLAPIENTRY void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
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#ifdef __cplusplus
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}
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@ -14,9 +14,6 @@
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extern "C" {
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#endif
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__eglMustCastToProperFunctionPointerType prehook(const char *procname);
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__eglMustCastToProperFunctionPointerType posthook(const char *procname);
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extern char* (*MesaConvertShader)(const char *src, unsigned int type, unsigned int glsl, unsigned int essl);
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void load_libs();
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@ -48,520 +45,6 @@ void proc_init() {
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g_initialized = 1;
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}
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#define MAP_FUNC(name) if (strcmp(procname, #name) == 0) \
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return (__eglMustCastToProperFunctionPointerType) name;
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#define MAP_FUNC_MGLUES(name) if (strcmp(procname, #name) == 0) \
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return (__eglMustCastToProperFunctionPointerType) mglues_##name;
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__eglMustCastToProperFunctionPointerType prehook(const char *procname) {
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// if (!g_initialized)
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// proc_init();
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if (!strncmp(procname, "egl", 3)) {
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MAP_FUNC_MGLUES(eglCreateContext);
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MAP_FUNC_MGLUES(eglDestroyContext);
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MAP_FUNC_MGLUES(eglMakeCurrent);
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// if (strcmp(procname, "eglCreateContext") == 0)
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// return (__eglMustCastToProperFunctionPointerType) g_egl_func.eglCreateContext;
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// if (strcmp(procname, "eglDestroyContext") == 0)
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// return (__eglMustCastToProperFunctionPointerType) g_egl_func.eglDestroyContext;
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// if (strcmp(procname, "eglMakeCurrent") == 0)
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// return (__eglMustCastToProperFunctionPointerType) g_egl_func.eglMakeCurrent;
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}
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// OpenGL 1.1
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MAP_FUNC(glAccum);
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MAP_FUNC(glAreTexturesResident);
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MAP_FUNC(glAreTexturesResident);
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MAP_FUNC(glArrayElement);
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MAP_FUNC(glBegin);
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MAP_FUNC(glBitmap);
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MAP_FUNC(glCallList);
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MAP_FUNC(glCallLists);
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MAP_FUNC(glClearAccum);
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MAP_FUNC(glClearIndex);
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MAP_FUNC(glClipPlane);
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MAP_FUNC(glColor3b);
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MAP_FUNC(glColor3s);
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MAP_FUNC(glColor3i);
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MAP_FUNC(glColor3f);
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MAP_FUNC(glColor3d);
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MAP_FUNC(glColor3ub);
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MAP_FUNC(glColor3us);
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MAP_FUNC(glColor3ui);
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MAP_FUNC(glColor3bv);
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MAP_FUNC(glColor3sv);
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MAP_FUNC(glColor3iv);
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MAP_FUNC(glColor3fv);
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MAP_FUNC(glColor3dv);
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MAP_FUNC(glColor3ubv);
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MAP_FUNC(glColor3usv);
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MAP_FUNC(glColor3uiv);
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MAP_FUNC(glColor4b);
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MAP_FUNC(glColor4s);
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MAP_FUNC(glColor4i);
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MAP_FUNC(glColor4d);
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MAP_FUNC(glColor4us);
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MAP_FUNC(glColor4ui);
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MAP_FUNC(glColor4bv);
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MAP_FUNC(glColor4sv);
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MAP_FUNC(glColor4iv);
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MAP_FUNC(glColor4fv);
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MAP_FUNC(glColor4dv);
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MAP_FUNC(glColor4ubv);
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MAP_FUNC(glColor4usv);
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MAP_FUNC(glColor4uiv);
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MAP_FUNC(glColorMaterial);
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MAP_FUNC(glCopyPixels);
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MAP_FUNC(glDeleteLists);
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MAP_FUNC(glDrawPixels);
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MAP_FUNC(glEdgeFlag);
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MAP_FUNC(glEdgeFlagv);
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MAP_FUNC(glEdgeFlagPointer);
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MAP_FUNC(glEnd);
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MAP_FUNC(glEvalCoord1f);
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MAP_FUNC(glEvalCoord1fv);
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MAP_FUNC(glEvalCoord1d);
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MAP_FUNC(glEvalCoord1dv);
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MAP_FUNC(glEvalCoord2f);
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MAP_FUNC(glEvalCoord2fv);
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MAP_FUNC(glEvalCoord2d);
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MAP_FUNC(glEvalCoord2dv);
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MAP_FUNC(glEvalMesh1);
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MAP_FUNC(glEvalMesh2);
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MAP_FUNC(glEvalPoint1);
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MAP_FUNC(glEvalPoint2);
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MAP_FUNC(glFeedbackBuffer);
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MAP_FUNC(glFogi);
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MAP_FUNC(glFogiv);
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MAP_FUNC(glGenLists);
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MAP_FUNC(glGetClipPlane);
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MAP_FUNC(glGetLightiv);
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MAP_FUNC(glGetMapiv);
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MAP_FUNC(glGetMapfv);
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MAP_FUNC(glGetMapdv);
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MAP_FUNC(glGetMaterialiv);
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MAP_FUNC(glGetPixelMapfv);
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MAP_FUNC(glGetPixelMapusv);
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MAP_FUNC(glGetPixelMapuiv);
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MAP_FUNC(glGetPolygonStipple);
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MAP_FUNC(glGetTexGeniv);
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MAP_FUNC(glGetTexGenfv);
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MAP_FUNC(glGetTexGendv);
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MAP_FUNC(glIndexi);
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MAP_FUNC(glIndexub);
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MAP_FUNC(glIndexs);
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MAP_FUNC(glIndexf);
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MAP_FUNC(glIndexd);
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MAP_FUNC(glIndexiv);
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MAP_FUNC(glIndexubv);
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MAP_FUNC(glIndexsv);
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MAP_FUNC(glIndexfv);
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MAP_FUNC(glIndexdv);
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MAP_FUNC(glIndexMask);
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MAP_FUNC(glIndexPointer);
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MAP_FUNC(glInitNames);
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MAP_FUNC(glInterleavedArrays);
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MAP_FUNC(glIsList);
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MAP_FUNC(glLightModeli);
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MAP_FUNC(glLightModeliv);
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MAP_FUNC(glLighti);
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MAP_FUNC(glLightiv);
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MAP_FUNC(glLineStipple);
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MAP_FUNC(glListBase);
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MAP_FUNC(glLoadMatrixd);
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MAP_FUNC(glLoadName);
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MAP_FUNC(glMap1f);
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MAP_FUNC(glMap1d);
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MAP_FUNC(glMap2f);
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MAP_FUNC(glMap2d);
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MAP_FUNC(glMapGrid1f);
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MAP_FUNC(glMapGrid1d);
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MAP_FUNC(glMapGrid2f);
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MAP_FUNC(glMapGrid2d);
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MAP_FUNC(glMateriali);
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MAP_FUNC(glMaterialiv);
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MAP_FUNC(glMultMatrixd);
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MAP_FUNC(glFrustum);
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MAP_FUNC(glNewList);
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MAP_FUNC(glEndList);
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MAP_FUNC(glNormal3b);
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MAP_FUNC(glNormal3s);
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MAP_FUNC(glNormal3i);
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MAP_FUNC(glNormal3d);
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MAP_FUNC(glNormal3fv);
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MAP_FUNC(glNormal3bv);
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MAP_FUNC(glNormal3sv);
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MAP_FUNC(glNormal3iv);
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MAP_FUNC(glNormal3dv);
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MAP_FUNC(glOrtho);
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MAP_FUNC(glPassThrough);
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MAP_FUNC(glPixelMapfv);
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MAP_FUNC(glPixelMapusv);
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MAP_FUNC(glPixelMapuiv);
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MAP_FUNC(glPixelTransferi);
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MAP_FUNC(glPixelTransferf);
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MAP_FUNC(glPixelZoom);
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MAP_FUNC(glPolygonStipple);
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MAP_FUNC(glPushAttrib);
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MAP_FUNC(glPushClientAttrib);
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MAP_FUNC(glPopAttrib);
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MAP_FUNC(glPopClientAttrib);
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MAP_FUNC(glPopName);
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MAP_FUNC(glPrioritizeTextures);
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MAP_FUNC(glPushName);
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MAP_FUNC(glRasterPos2i);
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MAP_FUNC(glRasterPos2s);
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MAP_FUNC(glRasterPos2f);
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MAP_FUNC(glRasterPos2d);
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MAP_FUNC(glRasterPos2iv);
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MAP_FUNC(glRasterPos2sv);
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MAP_FUNC(glRasterPos2fv);
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MAP_FUNC(glRasterPos2dv);
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MAP_FUNC(glRasterPos3i);
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MAP_FUNC(glRasterPos3s);
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MAP_FUNC(glRasterPos3f);
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MAP_FUNC(glRasterPos3d);
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MAP_FUNC(glRasterPos3iv);
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MAP_FUNC(glRasterPos3sv);
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MAP_FUNC(glRasterPos3fv);
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MAP_FUNC(glRasterPos3dv);
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MAP_FUNC(glRasterPos4i);
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MAP_FUNC(glRasterPos4s);
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MAP_FUNC(glRasterPos4f);
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MAP_FUNC(glRasterPos4d);
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MAP_FUNC(glRasterPos4iv);
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MAP_FUNC(glRasterPos4sv);
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MAP_FUNC(glRasterPos4fv);
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MAP_FUNC(glRasterPos4dv);
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MAP_FUNC(glRecti);
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MAP_FUNC(glRects);
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MAP_FUNC(glRectf);
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MAP_FUNC(glRectd);
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MAP_FUNC(glRectiv);
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MAP_FUNC(glRectsv);
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MAP_FUNC(glRectfv);
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MAP_FUNC(glRectdv);
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MAP_FUNC(glRenderMode);
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MAP_FUNC(glRotated);
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MAP_FUNC(glScaled);
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MAP_FUNC(glSelectBuffer);
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MAP_FUNC(glTexCoord1f);
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MAP_FUNC(glTexCoord1s);
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MAP_FUNC(glTexCoord1i);
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MAP_FUNC(glTexCoord1d);
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MAP_FUNC(glTexCoord1fv);
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MAP_FUNC(glTexCoord1sv);
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MAP_FUNC(glTexCoord1iv);
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MAP_FUNC(glTexCoord1dv);
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MAP_FUNC(glTexCoord2f);
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MAP_FUNC(glTexCoord2s);
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MAP_FUNC(glTexCoord2i);
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MAP_FUNC(glTexCoord2d);
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MAP_FUNC(glTexCoord2fv);
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MAP_FUNC(glTexCoord2sv);
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MAP_FUNC(glTexCoord2iv);
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MAP_FUNC(glTexCoord2dv);
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MAP_FUNC(glTexCoord3f);
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MAP_FUNC(glTexCoord3s);
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MAP_FUNC(glTexCoord3i);
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MAP_FUNC(glTexCoord3d);
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MAP_FUNC(glTexCoord3fv);
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MAP_FUNC(glTexCoord3sv);
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MAP_FUNC(glTexCoord3iv);
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MAP_FUNC(glTexCoord3dv);
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MAP_FUNC(glTexCoord4f);
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MAP_FUNC(glTexCoord4s);
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MAP_FUNC(glTexCoord4i);
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MAP_FUNC(glTexCoord4d);
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MAP_FUNC(glTexCoord4fv);
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MAP_FUNC(glTexCoord4sv);
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MAP_FUNC(glTexCoord4iv);
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MAP_FUNC(glTexCoord4dv);
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MAP_FUNC(glTexGeni);
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MAP_FUNC(glTexGeniv);
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MAP_FUNC(glTexGenf);
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MAP_FUNC(glTexGenfv);
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MAP_FUNC(glTexGend);
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MAP_FUNC(glTexGendv);
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MAP_FUNC(glTranslated);
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MAP_FUNC(glVertex2f);
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MAP_FUNC(glVertex2s);
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MAP_FUNC(glVertex2i);
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MAP_FUNC(glVertex2d);
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MAP_FUNC(glVertex2fv);
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MAP_FUNC(glVertex2sv);
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MAP_FUNC(glVertex2iv);
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MAP_FUNC(glVertex2dv);
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MAP_FUNC(glVertex3f);
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MAP_FUNC(glVertex3s);
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MAP_FUNC(glVertex3i);
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MAP_FUNC(glVertex3d);
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MAP_FUNC(glVertex3fv);
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MAP_FUNC(glVertex3sv);
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MAP_FUNC(glVertex3iv);
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MAP_FUNC(glVertex3dv);
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MAP_FUNC(glVertex4f);
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MAP_FUNC(glVertex4s);
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MAP_FUNC(glVertex4i);
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MAP_FUNC(glVertex4d);
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MAP_FUNC(glVertex4fv);
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MAP_FUNC(glVertex4sv);
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MAP_FUNC(glVertex4iv);
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MAP_FUNC(glVertex4dv);
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MAP_FUNC(glClearDepth);
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MAP_FUNC(glDepthRange);
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// MAP_FUNC(glDrawBuffer);
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MAP_FUNC(glGetDoublev);
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MAP_FUNC(glGetTexImage);
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MAP_FUNC(glPixelStoref);
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MAP_FUNC(glPolygonMode);
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MAP_FUNC(glTexImage1D);
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MAP_FUNC(glCopyTexImage1D);
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MAP_FUNC(glCopyTexSubImage1D);
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MAP_FUNC(glTexSubImage1D);
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MAP_FUNC(glGetError);
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MAP_FUNC(glGetString);
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// UNIMPL_PH(glMultiTexCoord1f);
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// UNIMPL_PH(glMultiTexCoord1s);
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// UNIMPL_PH(glMultiTexCoord1i);
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// UNIMPL_PH(glMultiTexCoord1d);
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// UNIMPL_PH(glMultiTexCoord1fv);
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// UNIMPL_PH(glMultiTexCoord1sv);
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// UNIMPL_PH(glMultiTexCoord1iv);
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// UNIMPL_PH(glMultiTexCoord1dv);
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// UNIMPL_PH(glMultiTexCoord2f);
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// UNIMPL_PH(glMultiTexCoord2s);
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// UNIMPL_PH(glMultiTexCoord2i);
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// UNIMPL_PH(glMultiTexCoord2d);
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// UNIMPL_PH(glMultiTexCoord2fv);
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// UNIMPL_PH(glMultiTexCoord2sv);
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// UNIMPL_PH(glMultiTexCoord2iv);
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// UNIMPL_PH(glMultiTexCoord2dv);
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// UNIMPL_PH(glMultiTexCoord3f);
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// UNIMPL_PH(glMultiTexCoord3s);
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// UNIMPL_PH(glMultiTexCoord3i);
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// UNIMPL_PH(glMultiTexCoord3d);
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// UNIMPL_PH(glMultiTexCoord3fv);
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// UNIMPL_PH(glMultiTexCoord3sv);
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// UNIMPL_PH(glMultiTexCoord3iv);
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// UNIMPL_PH(glMultiTexCoord3dv);
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// UNIMPL_PH(glMultiTexCoord4s);
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// UNIMPL_PH(glMultiTexCoord4i);
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// UNIMPL_PH(glMultiTexCoord4d);
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// UNIMPL_PH(glMultiTexCoord4fv);
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// UNIMPL_PH(glMultiTexCoord4sv);
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// UNIMPL_PH(glMultiTexCoord4iv);
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// UNIMPL_PH(glMultiTexCoord4dv);
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// UNIMPL_PH(glLoadTransposeMatrixf);
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// UNIMPL_PH(glLoadTransposeMatrixd);
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// UNIMPL_PH(glMultTransposeMatrixf);
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// UNIMPL_PH(glMultTransposeMatrixd);
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// UNIMPL_PH(glCompressedTexImage1D);
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// UNIMPL_PH(glCompressedTexSubImage1D);
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// UNIMPL_PH(glGetCompressedTexImage);
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// UNIMPL_PH(glFogCoordd);
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// UNIMPL_PH(glFogCoordfv);
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// UNIMPL_PH(glFogCoorddv);
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// UNIMPL_PH(glFogCoordPointer);
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// UNIMPL_PH(glSecondaryColor3b);
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// UNIMPL_PH(glSecondaryColor3s);
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// UNIMPL_PH(glSecondaryColor3i);
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// UNIMPL_PH(glSecondaryColor3f);
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// UNIMPL_PH(glSecondaryColor3d);
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// UNIMPL_PH(glSecondaryColor3ub);
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// UNIMPL_PH(glSecondaryColor3us);
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// UNIMPL_PH(glSecondaryColor3ui);
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// UNIMPL_PH(glSecondaryColor3bv);
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// UNIMPL_PH(glSecondaryColor3sv);
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// UNIMPL_PH(glSecondaryColor3iv);
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// UNIMPL_PH(glSecondaryColor3fv);
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// UNIMPL_PH(glSecondaryColor3dv);
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// UNIMPL_PH(glSecondaryColor3ubv);
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// UNIMPL_PH(glSecondaryColor3usv);
|
||||
// UNIMPL_PH(glSecondaryColor3uiv);
|
||||
// UNIMPL_PH(glSecondaryColorPointer);
|
||||
// UNIMPL_PH(glWindowPos2i);
|
||||
// UNIMPL_PH(glWindowPos2s);
|
||||
// UNIMPL_PH(glWindowPos2f);
|
||||
// UNIMPL_PH(glWindowPos2d);
|
||||
// UNIMPL_PH(glWindowPos2iv);
|
||||
// UNIMPL_PH(glWindowPos2sv);
|
||||
// UNIMPL_PH(glWindowPos2fv);
|
||||
// UNIMPL_PH(glWindowPos2dv);
|
||||
// UNIMPL_PH(glWindowPos3i);
|
||||
// UNIMPL_PH(glWindowPos3s);
|
||||
// UNIMPL_PH(glWindowPos3f);
|
||||
// UNIMPL_PH(glWindowPos3d);
|
||||
// UNIMPL_PH(glWindowPos3iv);
|
||||
// UNIMPL_PH(glWindowPos3sv);
|
||||
// UNIMPL_PH(glWindowPos3fv);
|
||||
// UNIMPL_PH(glWindowPos3dv);
|
||||
// UNIMPL_PH(glMultiDrawArrays);
|
||||
// UNIMPL_PH(glMultiDrawElements);
|
||||
// UNIMPL_PH(glPointParameteri);
|
||||
// UNIMPL_PH(glPointParameteriv);
|
||||
// UNIMPL_PH(glGetBufferSubData);
|
||||
// UNIMPL_PH(glMapBuffer);
|
||||
// UNIMPL_PH(glGetQueryObjectiv);
|
||||
// UNIMPL_PH(glVertexAttrib1s);
|
||||
// UNIMPL_PH(glVertexAttrib1d);
|
||||
// UNIMPL_PH(glVertexAttrib2s);
|
||||
// UNIMPL_PH(glVertexAttrib2d);
|
||||
// UNIMPL_PH(glVertexAttrib3s);
|
||||
// UNIMPL_PH(glVertexAttrib3d);
|
||||
// UNIMPL_PH(glVertexAttrib4s);
|
||||
// UNIMPL_PH(glVertexAttrib4d);
|
||||
// UNIMPL_PH(glVertexAttrib4Nub);
|
||||
// UNIMPL_PH(glVertexAttrib1sv);
|
||||
// UNIMPL_PH(glVertexAttrib1dv);
|
||||
// UNIMPL_PH(glVertexAttrib2sv);
|
||||
// UNIMPL_PH(glVertexAttrib2dv);
|
||||
// UNIMPL_PH(glVertexAttrib3sv);
|
||||
// UNIMPL_PH(glVertexAttrib3dv);
|
||||
// UNIMPL_PH(glVertexAttrib4sv);
|
||||
// UNIMPL_PH(glVertexAttrib4dv);
|
||||
// UNIMPL_PH(glVertexAttrib4iv);
|
||||
// UNIMPL_PH(glVertexAttrib4bv);
|
||||
// UNIMPL_PH(glVertexAttrib4ubv);
|
||||
// UNIMPL_PH(glVertexAttrib4usv);
|
||||
// UNIMPL_PH(glVertexAttrib4uiv);
|
||||
// UNIMPL_PH(glVertexAttrib4Nbv);
|
||||
// UNIMPL_PH(glVertexAttrib4Nsv);
|
||||
// UNIMPL_PH(glVertexAttrib4Niv);
|
||||
// UNIMPL_PH(glVertexAttrib4Nubv);
|
||||
// UNIMPL_PH(glVertexAttrib4Nusv);
|
||||
// UNIMPL_PH(glVertexAttrib4Nuiv);
|
||||
// UNIMPL_PH(glGetVertexAttribdv);
|
||||
// UNIMPL_PH(glVertexAttribI1i);
|
||||
// UNIMPL_PH(glVertexAttribI2i);
|
||||
// UNIMPL_PH(glVertexAttribI3i);
|
||||
// UNIMPL_PH(glVertexAttribI1ui);
|
||||
// UNIMPL_PH(glVertexAttribI2ui);
|
||||
// UNIMPL_PH(glVertexAttribI3ui);
|
||||
// UNIMPL_PH(glVertexAttribI1iv);
|
||||
// UNIMPL_PH(glVertexAttribI2iv);
|
||||
// UNIMPL_PH(glVertexAttribI3iv);
|
||||
// UNIMPL_PH(glVertexAttribI1uiv);
|
||||
// UNIMPL_PH(glVertexAttribI2uiv);
|
||||
// UNIMPL_PH(glVertexAttribI3uiv);
|
||||
// UNIMPL_PH(glVertexAttribI4bv);
|
||||
// UNIMPL_PH(glVertexAttribI4sv);
|
||||
// UNIMPL_PH(glVertexAttribI4ubv);
|
||||
// UNIMPL_PH(glVertexAttribI4usv);
|
||||
// UNIMPL_PH(glBindFragDataLocation);
|
||||
// UNIMPL_PH(glBeginConditionalRender);
|
||||
// UNIMPL_PH(glEndConditionalRender);
|
||||
// UNIMPL_PH(glClampColor);
|
||||
// UNIMPL_PH(glFramebufferTexture1D);
|
||||
// UNIMPL_PH(glFramebufferTexture3D);
|
||||
// UNIMPL_PH(glPrimitiveRestartIndex);
|
||||
// UNIMPL_PH(glGetActiveUniformName);
|
||||
// UNIMPL_PH(glMultiDrawElementsBaseVertex);
|
||||
// UNIMPL_PH(glProvokingVertex);
|
||||
// UNIMPL_PH(glTexImage2DMultisample);
|
||||
// UNIMPL_PH(glTexImage3DMultisample);
|
||||
// UNIMPL_PH(glVertexP2ui);
|
||||
// UNIMPL_PH(glVertexP3ui);
|
||||
// UNIMPL_PH(glVertexP4ui);
|
||||
// UNIMPL_PH(glVertexP2uiv);
|
||||
// UNIMPL_PH(glVertexP3uiv);
|
||||
// UNIMPL_PH(glVertexP4uiv);
|
||||
// UNIMPL_PH(glTexCoordP1ui);
|
||||
// UNIMPL_PH(glTexCoordP2ui);
|
||||
// UNIMPL_PH(glTexCoordP3ui);
|
||||
// UNIMPL_PH(glTexCoordP4ui);
|
||||
// UNIMPL_PH(glTexCoordP1uiv);
|
||||
// UNIMPL_PH(glTexCoordP2uiv);
|
||||
// UNIMPL_PH(glTexCoordP3uiv);
|
||||
// UNIMPL_PH(glTexCoordP4uiv);
|
||||
// UNIMPL_PH(glMultiTexCoordP1ui);
|
||||
// UNIMPL_PH(glMultiTexCoordP2ui);
|
||||
// UNIMPL_PH(glMultiTexCoordP3ui);
|
||||
// UNIMPL_PH(glMultiTexCoordP4ui);
|
||||
// UNIMPL_PH(glMultiTexCoordP1uiv);
|
||||
// UNIMPL_PH(glMultiTexCoordP2uiv);
|
||||
// UNIMPL_PH(glMultiTexCoordP3uiv);
|
||||
// UNIMPL_PH(glMultiTexCoordP4uiv);
|
||||
// UNIMPL_PH(glNormalP3ui);
|
||||
// UNIMPL_PH(glNormalP3uiv);
|
||||
// UNIMPL_PH(glColorP3ui);
|
||||
// UNIMPL_PH(glColorP4ui);
|
||||
// UNIMPL_PH(glColorP3uiv);
|
||||
// UNIMPL_PH(glColorP4uiv);
|
||||
// UNIMPL_PH(glSecondaryColorP3ui);
|
||||
// UNIMPL_PH(glSecondaryColorP3uiv);
|
||||
// UNIMPL_PH(glBindFragDataLocationIndexed);
|
||||
// UNIMPL_PH(glGetFragDataIndex);
|
||||
// UNIMPL_PH(glQueryCounter);
|
||||
// UNIMPL_PH(glGetQueryObjecti64v);
|
||||
// UNIMPL_PH(glGetQueryObjectui64v);
|
||||
// UNIMPL_PH(glVertexAttribP1ui);
|
||||
// UNIMPL_PH(glVertexAttribP2ui);
|
||||
// UNIMPL_PH(glVertexAttribP3ui);
|
||||
// UNIMPL_PH(glVertexAttribP4ui);
|
||||
// UNIMPL_PH(glVertexAttribP1uiv);
|
||||
// UNIMPL_PH(glVertexAttribP2uiv);
|
||||
// UNIMPL_PH(glVertexAttribP3uiv);
|
||||
// UNIMPL_PH(glVertexAttribP4uiv);
|
||||
// UNIMPL_PH(glTexStorageMem1DEXT);
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
__eglMustCastToProperFunctionPointerType posthook(const char *procname) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname) {
|
||||
__android_log_print(ANDROID_LOG_VERBOSE, RENDERERNAME,
|
||||
"%s @ %s(%s)", RENDERERNAME, __FUNCTION__, procname);
|
||||
|
||||
__eglMustCastToProperFunctionPointerType proc = NULL;
|
||||
|
||||
proc = prehook(procname);
|
||||
if (proc) return proc;
|
||||
// else
|
||||
// __android_log_print(ANDROID_LOG_VERBOSE, RENDERERNAME,
|
||||
// "null func addr: %s(%s) @ prehook", __FUNCTION__, procname);
|
||||
|
||||
// proc = g_egl_func.eglGetProcAddress(procname);
|
||||
if (proc) return proc;
|
||||
// else
|
||||
// __android_log_print(ANDROID_LOG_VERBOSE, RENDERERNAME,
|
||||
// "null func addr: %s(%s) @ system", __FUNCTION__, procname);
|
||||
|
||||
proc = posthook(procname);
|
||||
// if (!proc)
|
||||
// __android_log_print(ANDROID_LOG_VERBOSE, RENDERERNAME,
|
||||
// "null func addr: %s(%s) @ posthook", __FUNCTION__, procname);
|
||||
return proc;
|
||||
}
|
||||
|
||||
//static const unsigned char* vendor = "GL_VENDOR";
|
||||
//static const unsigned char* renderer = "GL_RENDERER";
|
||||
//static const unsigned char* defaultstring = "defaultstring";
|
||||
//
|
||||
//GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name) {
|
||||
// __android_log_print(ANDROID_LOG_VERBOSE, RENDERERNAME,
|
||||
// "%s(0x%x, ...)", __FUNCTION__, name);
|
||||
// switch (name) {
|
||||
// case GL_VENDOR: return vendor;
|
||||
// case GL_RENDERER:
|
||||
// return renderer;
|
||||
// default:
|
||||
// return defaultstring;
|
||||
// }
|
||||
// return defaultstring;
|
||||
//}
|
||||
|
||||
//GL_APICALL void glGetIntegerv( GLenum pname, GLint *params ) {
|
||||
// __android_log_print(ANDROID_LOG_VERBOSE, RENDERERNAME,
|
||||
// "%s(0x%x, ...)", __FUNCTION__, pname);
|
||||
//
|
||||
//}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
Loading…
x
Reference in New Issue
Block a user