mirror of
https://github.com/MobileGL-Dev/MobileGlues.git
synced 2025-09-22 10:42:11 -04:00
misc(debug): more debug shiz
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parent
9187e51ad5
commit
de265cb84a
@ -60,23 +60,25 @@ void* glMapBuffer(GLenum target, GLenum access) {
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mapping.target = target;
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mapping.buffer_id = (GLuint)current_buffer;
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mapping.mapped_ptr = ptr;
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//#if GLOBAL_DEBUG || DEBUG
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// if (target == GL_PIXEL_UNPACK_BUFFER)
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// mapping.client_buf.resize(buffer_size, 0xFF);
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//#endif
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#if GLOBAL_DEBUG || DEBUG
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if (target == GL_PIXEL_UNPACK_BUFFER) {
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mapping.client_ptr = malloc(buffer_size);
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memset(mapping.client_ptr, 0xFF, buffer_size);
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}
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#endif
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mapping.size = buffer_size;
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mapping.flags = flags;
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mapping.is_dirty = (flags & GL_MAP_WRITE_BIT) ? GL_TRUE : GL_FALSE;
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g_active_mappings[current_buffer] = mapping;
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CHECK_GL_ERROR
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//#if GLOBAL_DEBUG || DEBUG
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// if (target == GL_PIXEL_UNPACK_BUFFER)
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// return mapping.client_buf.data();
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// else
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// return ptr;
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//#else
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#if GLOBAL_DEBUG || DEBUG
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if (target == GL_PIXEL_UNPACK_BUFFER)
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return mapping.client_ptr;
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else
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return ptr;
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#else
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return ptr;
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//#endif
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#endif
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}
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GLboolean force_unmap() {
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@ -117,17 +119,19 @@ GLboolean glUnmapBuffer(GLenum target) {
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return GL_FALSE;
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#if GLOBAL_DEBUG || DEBUG
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// Blit data from client side to OpenGL here
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// if (target == GL_PIXEL_UNPACK_BUFFER) {
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// auto &mapping = g_active_mappings[buffer];
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//
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// std::fstream fs(std::string(BIN_FILE_PREFIX) + "buf" + std::to_string(buffer) + ".bin", std::ios::out | std::ios::binary | std::ios::trunc);
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// fs.write((const char*)mapping.client_buf.data(), mapping.size);
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// fs.close();
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//
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//// memset(mapping.mapped_ptr, 0xFF, mapping.size);
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// memcpy(mapping.mapped_ptr, mapping.client_buf.data(), mapping.size);
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// }
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// Blit data from client side to OpenGL here
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if (target == GL_PIXEL_UNPACK_BUFFER) {
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auto &mapping = g_active_mappings[buffer];
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std::fstream fs(std::string(BIN_FILE_PREFIX) + "buf" + std::to_string(buffer) + ".bin", std::ios::out | std::ios::binary | std::ios::trunc);
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fs.write((const char*)mapping.client_ptr, mapping.size);
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fs.close();
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// memset(mapping.mapped_ptr, 0xFF, mapping.size);
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memcpy(mapping.mapped_ptr, mapping.client_ptr, mapping.size);
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free(mapping.client_ptr);
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mapping.client_ptr = NULL;
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}
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#endif
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LOAD_GLES(glUnmapBuffer, GLboolean, GLenum target);
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@ -18,7 +18,7 @@ typedef struct {
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GLuint buffer_id;
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void *mapped_ptr;
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#if GLOBAL_DEBUG || DEBUG
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std::vector<uint8_t> client_buf;
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void *client_ptr;
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#endif
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GLsizeiptr size;
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GLbitfield flags;
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@ -18,4 +18,5 @@ GLAPI GLAPIENTRY void glClearDepth(GLclampd depth) {
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void glHint(GLenum target, GLenum mode) {
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LOG();
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LOG_D("glHint, target = %s, mode = %s", glEnumToString(target), glEnumToString(mode))
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}
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@ -611,7 +611,6 @@ const char* glEnumToString(GLenum e) {
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CASE(GL_DYNAMIC_DRAW)
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CASE(GL_DYNAMIC_READ)
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CASE(GL_DYNAMIC_COPY)
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CASE(GL_SRC1_ALPHA)
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CASE(GL_VERTEX_ARRAY_BUFFER_BINDING)
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CASE(GL_NORMAL_ARRAY_BUFFER_BINDING)
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CASE(GL_COLOR_ARRAY_BUFFER_BINDING)
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@ -962,12 +961,6 @@ const char* glEnumToString(GLenum e) {
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CASE(GL_TEXTURE_IMMUTABLE_LEVELS)
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CASE(GL_TEXTURE_RECTANGLE)
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CASE(GL_TEXTURE_CUBE_MAP_POSITIVE_X)
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CASE(GL_TEXTURE_CUBE_MAP_NEGATIVE_X)
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CASE(GL_TEXTURE_CUBE_MAP_POSITIVE_Y)
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CASE(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y)
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CASE(GL_TEXTURE_CUBE_MAP_POSITIVE_Z)
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CASE(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
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CASE(GL_TEXTURE_CUBE_MAP_ARRAY)
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CASE(GL_BGR)
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@ -976,6 +969,115 @@ const char* glEnumToString(GLenum e) {
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CASE(GL_BLUE_INTEGER)
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CASE(GL_BGR_INTEGER)
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CASE(GL_BGRA_INTEGER)
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/*
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* OpenGL 1.3
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*/
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/* multitexture */
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CASE(GL_TEXTURE0)
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CASE(GL_TEXTURE1)
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CASE(GL_TEXTURE2)
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CASE(GL_TEXTURE3)
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CASE(GL_TEXTURE4)
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CASE(GL_TEXTURE5)
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CASE(GL_TEXTURE6)
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CASE(GL_TEXTURE7)
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CASE(GL_TEXTURE8)
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CASE(GL_TEXTURE9)
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CASE(GL_TEXTURE10)
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CASE(GL_TEXTURE11)
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CASE(GL_TEXTURE12)
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CASE(GL_TEXTURE13)
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CASE(GL_TEXTURE14)
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CASE(GL_TEXTURE15)
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CASE(GL_TEXTURE16)
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CASE(GL_TEXTURE17)
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CASE(GL_TEXTURE18)
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CASE(GL_TEXTURE19)
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CASE(GL_TEXTURE20)
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CASE(GL_TEXTURE21)
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CASE(GL_TEXTURE22)
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CASE(GL_TEXTURE23)
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CASE(GL_TEXTURE24)
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CASE(GL_TEXTURE25)
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CASE(GL_TEXTURE26)
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CASE(GL_TEXTURE27)
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CASE(GL_TEXTURE28)
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CASE(GL_TEXTURE29)
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CASE(GL_TEXTURE30)
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CASE(GL_TEXTURE31)
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CASE(GL_ACTIVE_TEXTURE)
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CASE(GL_CLIENT_ACTIVE_TEXTURE)
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CASE(GL_MAX_TEXTURE_UNITS)
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/* texture_cube_map */
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CASE(GL_NORMAL_MAP)
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CASE(GL_REFLECTION_MAP)
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CASE(GL_TEXTURE_CUBE_MAP)
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CASE(GL_TEXTURE_BINDING_CUBE_MAP)
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CASE(GL_TEXTURE_CUBE_MAP_POSITIVE_X)
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CASE(GL_TEXTURE_CUBE_MAP_NEGATIVE_X)
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CASE(GL_TEXTURE_CUBE_MAP_POSITIVE_Y)
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CASE(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y)
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CASE(GL_TEXTURE_CUBE_MAP_POSITIVE_Z)
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CASE(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
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CASE(GL_PROXY_TEXTURE_CUBE_MAP)
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CASE(GL_MAX_CUBE_MAP_TEXTURE_SIZE)
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/* texture_compression */
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CASE(GL_COMPRESSED_ALPHA)
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CASE(GL_COMPRESSED_LUMINANCE)
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CASE(GL_COMPRESSED_LUMINANCE_ALPHA)
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CASE(GL_COMPRESSED_INTENSITY)
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CASE(GL_COMPRESSED_RGB)
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CASE(GL_COMPRESSED_RGBA)
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CASE(GL_TEXTURE_COMPRESSION_HINT)
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CASE(GL_TEXTURE_COMPRESSED_IMAGE_SIZE)
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CASE(GL_TEXTURE_COMPRESSED)
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CASE(GL_NUM_COMPRESSED_TEXTURE_FORMATS)
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CASE(GL_COMPRESSED_TEXTURE_FORMATS)
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/* multisample */
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CASE(GL_MULTISAMPLE)
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CASE(GL_SAMPLE_ALPHA_TO_COVERAGE)
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CASE(GL_SAMPLE_ALPHA_TO_ONE)
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CASE(GL_SAMPLE_COVERAGE)
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CASE(GL_SAMPLE_BUFFERS)
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CASE(GL_SAMPLES)
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CASE(GL_SAMPLE_COVERAGE_VALUE)
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CASE(GL_SAMPLE_COVERAGE_INVERT)
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CASE(GL_MULTISAMPLE_BIT)
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/* transpose_matrix */
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CASE(GL_TRANSPOSE_MODELVIEW_MATRIX)
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CASE(GL_TRANSPOSE_PROJECTION_MATRIX)
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CASE(GL_TRANSPOSE_TEXTURE_MATRIX)
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CASE(GL_TRANSPOSE_COLOR_MATRIX)
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/* texture_env_combine */
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CASE(GL_COMBINE)
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CASE(GL_COMBINE_RGB)
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CASE(GL_COMBINE_ALPHA)
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CASE(GL_SOURCE0_RGB)
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CASE(GL_SOURCE1_RGB)
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CASE(GL_SOURCE2_RGB)
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CASE(GL_SOURCE0_ALPHA)
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CASE(GL_SOURCE1_ALPHA)
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CASE(GL_SOURCE2_ALPHA)
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CASE(GL_OPERAND0_RGB)
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CASE(GL_OPERAND1_RGB)
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CASE(GL_OPERAND2_RGB)
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CASE(GL_OPERAND0_ALPHA)
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CASE(GL_OPERAND1_ALPHA)
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CASE(GL_OPERAND2_ALPHA)
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CASE(GL_RGB_SCALE)
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CASE(GL_ADD_SIGNED)
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CASE(GL_INTERPOLATE)
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CASE(GL_SUBTRACT)
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CASE(GL_CONSTANT)
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CASE(GL_PRIMARY_COLOR)
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CASE(GL_PREVIOUS)
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/* texture_env_dot3 */
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CASE(GL_DOT3_RGB)
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CASE(GL_DOT3_RGBA)
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/* texture_border_clamp */
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CASE(GL_CLAMP_TO_BORDER)
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/*
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* Miscellaneous
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*/
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