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[Chore] (multidraw: compute): naming things
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@ -265,16 +265,24 @@ layout(std430, binding = 3) writeonly buffer Output { uint out_indices[]; };
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void main() {
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uint outIdx = gl_GlobalInvocationID.x;
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if (outIdx >= prefixSums[prefixSums.length() - 1])
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return;
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return;
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// Find out draw call #
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int low = 0;
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int l = draws.length();
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for (low = 0; low < l; ++low) {
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int high = draws.length();
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for (low = 0; low < high; ++low) {
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if (prefixSums[low] > outIdx) {
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break;
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}
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}
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// while (low < high) {
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// int mid = low + (high - low) / 2;
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// if (prefixSums[mid] > outIdx) {
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// high = mid;
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// } else {
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// low = mid + 1;
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// }
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// }
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// figure out which index to take
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DrawCommand cmd = draws[low];
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@ -22,12 +22,20 @@ void main() {
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// Find out draw call #
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int low = 0;
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int l = draws.length();
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for (low = 0; low < l; ++low) {
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int high = draws.length();
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for (low = 0; low < high; ++low) {
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if (prefixSums[low] > outIdx) {
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break;
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}
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}
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// while (low < high) {
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// int mid = low + (high - low) / 2;
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// if (prefixSums[mid] > outIdx) {
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// high = mid;
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// } else {
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// low = mid + 1;
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// }
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// }
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// figure out which index to take
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DrawCommand cmd = draws[low];
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