misc(log): remove useless log

This commit is contained in:
Swung0x48 2025-02-07 15:46:27 +08:00
parent c4539fb9e9
commit f2685fa2eb
4 changed files with 12 additions and 9 deletions

View File

@ -13,7 +13,7 @@
#define DEBUG 0
void init_target_egl() {
LOG_V("Initializing %s @ %s", RENDERERNAME, __FUNCTION__);
LOG_D("Initializing %s @ %s", RENDERERNAME, __FUNCTION__);
EGLDisplay eglDisplay = EGL_NO_DISPLAY;
EGLSurface eglSurface = EGL_NO_SURFACE;
EGLContext eglContext = EGL_NO_CONTEXT;

View File

@ -6,7 +6,7 @@
#include "mg.h"
#define GLOBAL_DEBUG 1
#define GLOBAL_DEBUG 0
#define LOG() if(DEBUG||GLOBAL_DEBUG) {__android_log_print(ANDROID_LOG_DEBUG, RENDERERNAME, "Use function: %s", __FUNCTION__);printf("Use function: %s\n", __FUNCTION__);write_log("Use function: %s\n", __FUNCTION__);}
#define LOG_D(...) if(DEBUG||GLOBAL_DEBUG) {__android_log_print(ANDROID_LOG_DEBUG, RENDERERNAME, __VA_ARGS__);printf(__VA_ARGS__);printf("\n\n");write_log(__VA_ARGS__);}

View File

@ -157,13 +157,13 @@ void InitGLESCapabilities() {
}
void init_target_gles() {
LOG_I("Initializing %s @ %s", RENDERERNAME, __FUNCTION__);
LOG_I("Initializing %s @ hard_ext", RENDERERNAME);
LOG_D("Initializing %s @ %s", RENDERERNAME, __FUNCTION__);
LOG_D("Initializing %s @ hard_ext", RENDERERNAME);
set_hard_ext();
LOG_I("Initializing %s @ gl_state", RENDERERNAME);
LOG_D("Initializing %s @ gl_state", RENDERERNAME);
init_gl_state();
LOG_I("Initializing %s @ init_gles_func", RENDERERNAME);
LOG_D("Initializing %s @ init_gles_func", RENDERERNAME);
memset(&g_gles_func, 0, sizeof(g_gles_func));
INIT_GLES_FUNC(glActiveTexture)
INIT_GLES_FUNC(glAttachShader)

View File

@ -9,6 +9,9 @@
#include "egl/loader.h"
#include "gles/loader.h"
#include "gl/envvars.h"
#include "gl/log.h"
#define DEBUG 0
#ifdef __cplusplus
extern "C" {
@ -31,14 +34,14 @@ void proc_init() {
const char *glslconv_name[] = {shaderconv_lib, NULL};
void* glslconv = open_lib(glslconv_name, shaderconv_lib);
if (glslconv == NULL) {
printf("%s not found\n", shaderconv_lib);
LOG_D("%s not found\n", shaderconv_lib);
}
else {
MesaConvertShader = dlsym(glslconv, func_name);
if (MesaConvertShader) {
printf("%s loaded\n", shaderconv_lib);
LOG_D("%s loaded\n", shaderconv_lib);
} else {
printf("failed to load %s\n", shaderconv_lib);
LOG_D("failed to load %s\n", shaderconv_lib);
}
}