[Release|...] (...): Version dump to 1.0.3.

Use simulated glBindFragDataLocation and fix its bug.
Format the renderer name of ANGLE.

Signed-off-by: BZLZHH <admin@bzlzhh.top>
This commit is contained in:
BZLZHH 2025-02-13 01:17:36 +08:00
parent e67430b7f3
commit fa483e886e
4 changed files with 135 additions and 84 deletions

View File

@ -5,6 +5,7 @@
#include "getter.h"
#include "../config/settings.h"
#include <string>
#include <vector>
#define DEBUG 0
@ -112,11 +113,35 @@ const char* getBeforeThirdSpace(const char* str) {
return buffer;
}
const char* getGpuName() {
LOAD_GLES_FUNC(glGetString);
const char *gpuName = (const char *) gles_glGetString(GL_RENDERER);
return gpuName ? gpuName : "<unknown>";
if (!gpuName) {
return "<unknown>";
}
if (strncmp(gpuName, "ANGLE", 5) == 0) {
std::string gpuStr(gpuName);
size_t firstParen = gpuStr.find('(');
size_t secondParen = gpuStr.find('(', firstParen + 1);
size_t lastParen = gpuStr.rfind('(');
std::string gpu = gpuStr.substr(secondParen + 1, lastParen - secondParen - 2);
size_t vulkanStart = gpuStr.find("Vulkan ");
size_t vulkanEnd = gpuStr.find(' ', vulkanStart + 7);
std::string vulkanVersion = gpuStr.substr(vulkanStart + 7, vulkanEnd - (vulkanStart + 7));
std::string formattedGpuName = gpu + " | ANGLE | Vulkan " + vulkanVersion;
char* result = new char[formattedGpuName.size() + 1];
std::strcpy(result, formattedGpuName.c_str());
return result;
}
return gpuName;
}
void set_es_version() {

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@ -13,85 +13,109 @@
void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) {
LOG()
LOG_D("glBindFragDataLocation(%d, %d, %s)", program, color, name)
if (g_gles_caps.GL_EXT_blend_func_extended) {
LOAD_GLES_FUNC(glBindFragDataLocationEXT)
gles_glBindFragDataLocationEXT(program, color, name);
// if (g_gles_caps.GL_EXT_blend_func_extended) {
// LOAD_GLES_FUNC(glBindFragDataLocationEXT)
// gles_glBindFragDataLocationEXT(program, color, name);
// } else {
// LOG_W("Warning: No GL_EXT_blend_func_extended, skipping glBindFragDataLocation...");
// }
char* origin_glsl = NULL;
if (shaderInfo.frag_data_changed) {
size_t glslLen = strlen(shaderInfo.frag_data_changed_converted) + 1;
origin_glsl = (char *)malloc(glslLen);
if (origin_glsl == NULL) {
LOG_E("Memory reallocation failed for frag_data_changed_converted\n");
return;
}
strcpy(origin_glsl, shaderInfo.frag_data_changed_converted);
} else {
LOG_W("Warning: No GL_EXT_blend_func_extended, skipping glBindFragDataLocation...");
size_t glslLen = strlen(shaderInfo.converted) + 1;
origin_glsl = (char *)malloc(glslLen);
if (origin_glsl == NULL) {
LOG_E("Memory reallocation failed for converted\n");
return;
}
strcpy(origin_glsl, shaderInfo.converted);
}
//if (shaderInfo.converted) {
// int len = strlen(name);
// int tlen = len + 32;
// char *targetPattern = malloc(sizeof(char) * tlen);
// if (!targetPattern) {
// LOG_E("Memory allocation failed for targetPattern")
// return;
// }
// sprintf(targetPattern, "out[ ]+[A-Za-z0-9 ]+[ ]+%s", name);
// regex_t regex;
// regmatch_t pmatch[1];
// char *origin = NULL;
// char *result = NULL;
//
// if (regcomp(&regex, targetPattern, REG_EXTENDED) != 0) {
// LOG_E("Failed to compile regex\n");
// return;
// }
//
// char *searchStart = shaderInfo.converted;
// while (regexec(&regex, searchStart, 1, pmatch, 0) == 0) {
// size_t matchLen = pmatch[0].rm_eo - pmatch[0].rm_so;
// origin = (char *)malloc(matchLen + 1);
// if (!origin) {
// LOG_E("Memory allocation failed\n");
// break;
// }
// strncpy(origin, searchStart + pmatch[0].rm_so, matchLen);
// origin[matchLen] = '\0';
//
// size_t resultLen = strlen(origin) + 30; // "layout (location = )" + colorNumber + null terminator
// result = (char *)malloc(resultLen);
// if (!result) {
// LOG_E("Memory allocation failed\n");
// free(origin);
// break;
// }
// snprintf(result, resultLen, "layout (location = %d) %s", color, origin);
//
// char *temp = strstr(searchStart, origin);
// if (temp) {
// size_t prefixLen = temp - shaderInfo.converted;
// size_t suffixLen = strlen(temp + matchLen);
// size_t newLen = prefixLen + strlen(result) + suffixLen + 1;
//
// char *newConverted = (char *)malloc(newLen);
// if (!newConverted) {
// LOG_E("Memory allocation failed\n");
// free(origin);
// free(result);
// break;
// }
//
// strncpy(newConverted, shaderInfo.converted, prefixLen);
// newConverted[prefixLen] = '\0';
// strcat(newConverted, result);
// strcat(newConverted, temp + matchLen);
//
// strcpy(shaderInfo.converted, newConverted);
// free(newConverted);
// }
//
// free(origin);
// free(result);
//
// searchStart += pmatch[0].rm_eo;
// }
//
// regfree(&regex);
// //LOG_D("Patched shader:\n%s", shaderInfo.converted)
// shaderInfo.frag_data_changed = 1;
//}
int len = strlen(name);
int tlen = len + 32;
char *targetPattern = malloc(sizeof(char) * tlen);
if (!targetPattern) {
LOG_E("Memory allocation failed for targetPattern")
return;
}
sprintf(targetPattern, "out[ ]+[A-Za-z0-9 ]+[ ]+%s", name);
regex_t regex;
regmatch_t pmatch[1];
char *origin = NULL;
char *result = NULL;
if (regcomp(&regex, targetPattern, REG_EXTENDED) != 0) {
LOG_E("Failed to compile regex\n");
return;
}
char *searchStart = origin_glsl;
while (regexec(&regex, searchStart, 1, pmatch, 0) == 0) {
size_t matchLen = pmatch[0].rm_eo - pmatch[0].rm_so;
origin = (char *) malloc(matchLen + 1);
if (!origin) {
LOG_E("Memory allocation failed\n");
break;
}
strncpy(origin, searchStart + pmatch[0].rm_so, matchLen);
origin[matchLen] = '\0';
size_t resultLen =
strlen(origin) + 30; // "layout (location = )" + colorNumber + null terminator
result = (char *) malloc(resultLen);
if (!result) {
LOG_E("Memory allocation failed\n");
free(origin);
break;
}
snprintf(result, resultLen, "layout (location = %d) %s", color, origin);
char *temp = strstr(searchStart, origin);
if (temp) {
size_t prefixLen = temp - origin_glsl;
size_t suffixLen = strlen(temp + matchLen);
size_t newLen = prefixLen + strlen(result) + suffixLen + 1;
char *newConverted = (char *) malloc(newLen);
if (!newConverted) {
LOG_E("Memory allocation failed\n");
free(origin);
free(result);
break;
}
strncpy(newConverted, origin_glsl, prefixLen);
newConverted[prefixLen] = '\0';
strcat(newConverted, result);
strcat(newConverted, temp + matchLen);
size_t newLen_2 = strlen(newConverted) + 1;
shaderInfo.frag_data_changed_converted = (char *) realloc(
shaderInfo.frag_data_changed_converted, newLen_2);
if (shaderInfo.frag_data_changed_converted == NULL) {
LOG_E("Memory reallocation failed for frag_data_changed_converted\n");
return;
}
strcpy(shaderInfo.frag_data_changed_converted, newConverted);
free(newConverted);
}
free(origin);
free(result);
searchStart += pmatch[0].rm_eo;
}
free(targetPattern);
regfree(&regex);//LOG_D("Patched shader:\n%s", origin_glsl)
free(origin_glsl);
shaderInfo.frag_data_changed = 1;
}
void glLinkProgram(GLuint program) {
@ -103,7 +127,7 @@ void glLinkProgram(GLuint program) {
LOAD_GLES(glCompileShader, void, GLuint shader)
LOAD_GLES(glDetachShader, void, GLuint program, GLuint shader)
LOAD_GLES(glAttachShader, void, GLuint program, GLuint shader)
gles_glShaderSource(shaderInfo.id, 1, (const GLchar * const*) &shaderInfo.converted, NULL);
gles_glShaderSource(shaderInfo.id, 1, (const GLchar * const*) &shaderInfo.frag_data_changed_converted, NULL);
gles_glCompileShader(shaderInfo.id);
LOAD_GLES(glGetShaderiv, void, GLuint shader, GLenum pname, GLint *params)
GLint status = 0;
@ -112,7 +136,7 @@ void glLinkProgram(GLuint program) {
char tmp[500];
LOAD_GLES(glGetShaderInfoLog, void, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
gles_glGetShaderInfoLog(shaderInfo.id, 500, NULL, tmp);
LOG_W("Failed to compile patched shader, log:\n%s", tmp)
LOG_E("Failed to compile patched shader, log:\n%s", tmp)
}
gles_glDetachShader(program, shaderInfo.id);
gles_glAttachShader(program, shaderInfo.id);
@ -120,6 +144,7 @@ void glLinkProgram(GLuint program) {
}
shaderInfo.id = 0;
shaderInfo.converted = NULL;
shaderInfo.frag_data_changed_converted = NULL;
shaderInfo.frag_data_changed = 0;
LOAD_GLES(glLinkProgram, void, GLuint program)
gles_glLinkProgram(program);
@ -132,9 +157,9 @@ void glGetProgramiv(GLuint program, GLenum pname, GLint *params) {
LOAD_GLES_FUNC(glGetProgramiv)
gles_glGetProgramiv(program, pname, params);
if(global_settings.ignore_error >= 1 && (pname == GL_LINK_STATUS || pname == GL_VALIDATE_STATUS) && !*params) {
GLchar infoLog[512];
GLchar* infoLog;
LOAD_GLES_FUNC(glGetShaderInfoLog)
gles_glGetShaderInfoLog(program, 512, NULL, infoLog);
gles_glGetShaderInfoLog(program, (GLsizei) NULL, NULL, infoLog);
LOG_W_FORCE("Program %d linking failed: \n%s", program, infoLog);
LOG_W_FORCE("Now try to cheat.");
*params = GL_TRUE;

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@ -9,6 +9,7 @@
struct shader_t {
GLuint id;
char * converted;
char * frag_data_changed_converted;
int frag_data_changed;
};

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@ -10,7 +10,7 @@
#define MAJOR 1
#define MINOR 0
#define REVISION 2
#define REVISION 3
const int version_type = VERSION_RELEASE;