mirror of
https://github.com/MobileGL-Dev/MobileGlues.git
synced 2025-09-22 10:42:11 -04:00
[Release|...] (...): Version dump to 1.0.3.
Use simulated glBindFragDataLocation and fix its bug. Format the renderer name of ANGLE. Signed-off-by: BZLZHH <admin@bzlzhh.top>
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@ -5,6 +5,7 @@
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#include "getter.h"
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#include "../config/settings.h"
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#include <string>
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#include <vector>
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#define DEBUG 0
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@ -112,11 +113,35 @@ const char* getBeforeThirdSpace(const char* str) {
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return buffer;
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}
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const char* getGpuName() {
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LOAD_GLES_FUNC(glGetString);
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const char *gpuName = (const char *) gles_glGetString(GL_RENDERER);
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return gpuName ? gpuName : "<unknown>";
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if (!gpuName) {
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return "<unknown>";
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}
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if (strncmp(gpuName, "ANGLE", 5) == 0) {
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std::string gpuStr(gpuName);
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size_t firstParen = gpuStr.find('(');
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size_t secondParen = gpuStr.find('(', firstParen + 1);
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size_t lastParen = gpuStr.rfind('(');
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std::string gpu = gpuStr.substr(secondParen + 1, lastParen - secondParen - 2);
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size_t vulkanStart = gpuStr.find("Vulkan ");
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size_t vulkanEnd = gpuStr.find(' ', vulkanStart + 7);
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std::string vulkanVersion = gpuStr.substr(vulkanStart + 7, vulkanEnd - (vulkanStart + 7));
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std::string formattedGpuName = gpu + " | ANGLE | Vulkan " + vulkanVersion;
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char* result = new char[formattedGpuName.size() + 1];
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std::strcpy(result, formattedGpuName.c_str());
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return result;
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}
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return gpuName;
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}
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void set_es_version() {
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@ -13,85 +13,109 @@
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void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) {
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LOG()
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LOG_D("glBindFragDataLocation(%d, %d, %s)", program, color, name)
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if (g_gles_caps.GL_EXT_blend_func_extended) {
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LOAD_GLES_FUNC(glBindFragDataLocationEXT)
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gles_glBindFragDataLocationEXT(program, color, name);
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// if (g_gles_caps.GL_EXT_blend_func_extended) {
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// LOAD_GLES_FUNC(glBindFragDataLocationEXT)
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// gles_glBindFragDataLocationEXT(program, color, name);
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// } else {
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// LOG_W("Warning: No GL_EXT_blend_func_extended, skipping glBindFragDataLocation...");
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// }
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char* origin_glsl = NULL;
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if (shaderInfo.frag_data_changed) {
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size_t glslLen = strlen(shaderInfo.frag_data_changed_converted) + 1;
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origin_glsl = (char *)malloc(glslLen);
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if (origin_glsl == NULL) {
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LOG_E("Memory reallocation failed for frag_data_changed_converted\n");
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return;
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}
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strcpy(origin_glsl, shaderInfo.frag_data_changed_converted);
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} else {
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LOG_W("Warning: No GL_EXT_blend_func_extended, skipping glBindFragDataLocation...");
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size_t glslLen = strlen(shaderInfo.converted) + 1;
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origin_glsl = (char *)malloc(glslLen);
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if (origin_glsl == NULL) {
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LOG_E("Memory reallocation failed for converted\n");
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return;
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}
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strcpy(origin_glsl, shaderInfo.converted);
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}
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//if (shaderInfo.converted) {
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// int len = strlen(name);
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// int tlen = len + 32;
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// char *targetPattern = malloc(sizeof(char) * tlen);
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// if (!targetPattern) {
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// LOG_E("Memory allocation failed for targetPattern")
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// return;
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// }
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// sprintf(targetPattern, "out[ ]+[A-Za-z0-9 ]+[ ]+%s", name);
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// regex_t regex;
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// regmatch_t pmatch[1];
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// char *origin = NULL;
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// char *result = NULL;
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//
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// if (regcomp(®ex, targetPattern, REG_EXTENDED) != 0) {
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// LOG_E("Failed to compile regex\n");
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// return;
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// }
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//
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// char *searchStart = shaderInfo.converted;
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// while (regexec(®ex, searchStart, 1, pmatch, 0) == 0) {
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// size_t matchLen = pmatch[0].rm_eo - pmatch[0].rm_so;
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// origin = (char *)malloc(matchLen + 1);
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// if (!origin) {
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// LOG_E("Memory allocation failed\n");
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// break;
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// }
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// strncpy(origin, searchStart + pmatch[0].rm_so, matchLen);
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// origin[matchLen] = '\0';
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//
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// size_t resultLen = strlen(origin) + 30; // "layout (location = )" + colorNumber + null terminator
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// result = (char *)malloc(resultLen);
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// if (!result) {
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// LOG_E("Memory allocation failed\n");
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// free(origin);
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// break;
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// }
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// snprintf(result, resultLen, "layout (location = %d) %s", color, origin);
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//
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// char *temp = strstr(searchStart, origin);
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// if (temp) {
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// size_t prefixLen = temp - shaderInfo.converted;
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// size_t suffixLen = strlen(temp + matchLen);
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// size_t newLen = prefixLen + strlen(result) + suffixLen + 1;
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//
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// char *newConverted = (char *)malloc(newLen);
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// if (!newConverted) {
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// LOG_E("Memory allocation failed\n");
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// free(origin);
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// free(result);
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// break;
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// }
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//
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// strncpy(newConverted, shaderInfo.converted, prefixLen);
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// newConverted[prefixLen] = '\0';
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// strcat(newConverted, result);
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// strcat(newConverted, temp + matchLen);
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//
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// strcpy(shaderInfo.converted, newConverted);
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// free(newConverted);
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// }
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//
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// free(origin);
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// free(result);
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//
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// searchStart += pmatch[0].rm_eo;
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// }
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//
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// regfree(®ex);
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// //LOG_D("Patched shader:\n%s", shaderInfo.converted)
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// shaderInfo.frag_data_changed = 1;
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//}
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int len = strlen(name);
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int tlen = len + 32;
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char *targetPattern = malloc(sizeof(char) * tlen);
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if (!targetPattern) {
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LOG_E("Memory allocation failed for targetPattern")
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return;
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}
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sprintf(targetPattern, "out[ ]+[A-Za-z0-9 ]+[ ]+%s", name);
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regex_t regex;
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regmatch_t pmatch[1];
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char *origin = NULL;
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char *result = NULL;
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if (regcomp(®ex, targetPattern, REG_EXTENDED) != 0) {
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LOG_E("Failed to compile regex\n");
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return;
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}
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char *searchStart = origin_glsl;
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while (regexec(®ex, searchStart, 1, pmatch, 0) == 0) {
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size_t matchLen = pmatch[0].rm_eo - pmatch[0].rm_so;
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origin = (char *) malloc(matchLen + 1);
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if (!origin) {
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LOG_E("Memory allocation failed\n");
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break;
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}
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strncpy(origin, searchStart + pmatch[0].rm_so, matchLen);
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origin[matchLen] = '\0';
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size_t resultLen =
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strlen(origin) + 30; // "layout (location = )" + colorNumber + null terminator
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result = (char *) malloc(resultLen);
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if (!result) {
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LOG_E("Memory allocation failed\n");
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free(origin);
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break;
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}
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snprintf(result, resultLen, "layout (location = %d) %s", color, origin);
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char *temp = strstr(searchStart, origin);
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if (temp) {
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size_t prefixLen = temp - origin_glsl;
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size_t suffixLen = strlen(temp + matchLen);
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size_t newLen = prefixLen + strlen(result) + suffixLen + 1;
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char *newConverted = (char *) malloc(newLen);
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if (!newConverted) {
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LOG_E("Memory allocation failed\n");
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free(origin);
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free(result);
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break;
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}
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strncpy(newConverted, origin_glsl, prefixLen);
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newConverted[prefixLen] = '\0';
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strcat(newConverted, result);
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strcat(newConverted, temp + matchLen);
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size_t newLen_2 = strlen(newConverted) + 1;
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shaderInfo.frag_data_changed_converted = (char *) realloc(
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shaderInfo.frag_data_changed_converted, newLen_2);
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if (shaderInfo.frag_data_changed_converted == NULL) {
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LOG_E("Memory reallocation failed for frag_data_changed_converted\n");
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return;
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}
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strcpy(shaderInfo.frag_data_changed_converted, newConverted);
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free(newConverted);
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}
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free(origin);
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free(result);
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searchStart += pmatch[0].rm_eo;
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}
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free(targetPattern);
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regfree(®ex);//LOG_D("Patched shader:\n%s", origin_glsl)
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free(origin_glsl);
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shaderInfo.frag_data_changed = 1;
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}
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void glLinkProgram(GLuint program) {
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@ -103,7 +127,7 @@ void glLinkProgram(GLuint program) {
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LOAD_GLES(glCompileShader, void, GLuint shader)
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LOAD_GLES(glDetachShader, void, GLuint program, GLuint shader)
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LOAD_GLES(glAttachShader, void, GLuint program, GLuint shader)
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gles_glShaderSource(shaderInfo.id, 1, (const GLchar * const*) &shaderInfo.converted, NULL);
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gles_glShaderSource(shaderInfo.id, 1, (const GLchar * const*) &shaderInfo.frag_data_changed_converted, NULL);
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gles_glCompileShader(shaderInfo.id);
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LOAD_GLES(glGetShaderiv, void, GLuint shader, GLenum pname, GLint *params)
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GLint status = 0;
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@ -112,7 +136,7 @@ void glLinkProgram(GLuint program) {
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char tmp[500];
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LOAD_GLES(glGetShaderInfoLog, void, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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gles_glGetShaderInfoLog(shaderInfo.id, 500, NULL, tmp);
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LOG_W("Failed to compile patched shader, log:\n%s", tmp)
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LOG_E("Failed to compile patched shader, log:\n%s", tmp)
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}
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gles_glDetachShader(program, shaderInfo.id);
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gles_glAttachShader(program, shaderInfo.id);
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@ -120,6 +144,7 @@ void glLinkProgram(GLuint program) {
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}
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shaderInfo.id = 0;
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shaderInfo.converted = NULL;
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shaderInfo.frag_data_changed_converted = NULL;
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shaderInfo.frag_data_changed = 0;
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LOAD_GLES(glLinkProgram, void, GLuint program)
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gles_glLinkProgram(program);
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@ -132,9 +157,9 @@ void glGetProgramiv(GLuint program, GLenum pname, GLint *params) {
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LOAD_GLES_FUNC(glGetProgramiv)
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gles_glGetProgramiv(program, pname, params);
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if(global_settings.ignore_error >= 1 && (pname == GL_LINK_STATUS || pname == GL_VALIDATE_STATUS) && !*params) {
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GLchar infoLog[512];
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GLchar* infoLog;
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LOAD_GLES_FUNC(glGetShaderInfoLog)
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gles_glGetShaderInfoLog(program, 512, NULL, infoLog);
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gles_glGetShaderInfoLog(program, (GLsizei) NULL, NULL, infoLog);
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LOG_W_FORCE("Program %d linking failed: \n%s", program, infoLog);
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LOG_W_FORCE("Now try to cheat.");
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*params = GL_TRUE;
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struct shader_t {
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GLuint id;
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char * converted;
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char * frag_data_changed_converted;
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int frag_data_changed;
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};
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#define MAJOR 1
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#define MINOR 0
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#define REVISION 2
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#define REVISION 3
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const int version_type = VERSION_RELEASE;
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