mirror of
https://github.com/MobileGL-Dev/MobileGlues.git
synced 2025-09-24 11:41:21 -04:00
[Feat|Refactor]: Add config file. Add "no_error" option. Optimize code.
Signed-off-by: BZLZHH <admin@bzlzhh.top>
This commit is contained in:
parent
bda63c0ed7
commit
fb95140e06
@ -41,6 +41,8 @@ add_library(${CMAKE_PROJECT_NAME} SHARED
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egl/egl.c
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egl/loader.c
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gles/loader.c
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config/cJSON.c
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config/config.c
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)
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target_include_directories(${CMAKE_PROJECT_NAME} PRIVATE ./includes)
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src/main/cpp/config/cJSON.c
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3143
src/main/cpp/config/cJSON.c
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File diff suppressed because it is too large
Load Diff
300
src/main/cpp/config/cJSON.h
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300
src/main/cpp/config/cJSON.h
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@ -0,0 +1,300 @@
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/*
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Copyright (c) 2009-2017 Dave Gamble and cJSON contributors
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#ifndef cJSON__h
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#define cJSON__h
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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#if !defined(__WINDOWS__) && (defined(WIN32) || defined(WIN64) || defined(_MSC_VER) || defined(_WIN32))
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#define __WINDOWS__
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#endif
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#ifdef __WINDOWS__
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/* When compiling for windows, we specify a specific calling convention to avoid issues where we are being called from a project with a different default calling convention. For windows you have 3 define options:
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CJSON_HIDE_SYMBOLS - Define this in the case where you don't want to ever dllexport symbols
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CJSON_EXPORT_SYMBOLS - Define this on library build when you want to dllexport symbols (default)
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CJSON_IMPORT_SYMBOLS - Define this if you want to dllimport symbol
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For *nix builds that support visibility attribute, you can define similar behavior by
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setting default visibility to hidden by adding
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-fvisibility=hidden (for gcc)
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or
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-xldscope=hidden (for sun cc)
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to CFLAGS
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then using the CJSON_API_VISIBILITY flag to "export" the same symbols the way CJSON_EXPORT_SYMBOLS does
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*/
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#define CJSON_CDECL __cdecl
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#define CJSON_STDCALL __stdcall
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/* export symbols by default, this is necessary for copy pasting the C and header file */
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#if !defined(CJSON_HIDE_SYMBOLS) && !defined(CJSON_IMPORT_SYMBOLS) && !defined(CJSON_EXPORT_SYMBOLS)
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#define CJSON_EXPORT_SYMBOLS
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#endif
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#if defined(CJSON_HIDE_SYMBOLS)
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#define CJSON_PUBLIC(type) type CJSON_STDCALL
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#elif defined(CJSON_EXPORT_SYMBOLS)
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#define CJSON_PUBLIC(type) __declspec(dllexport) type CJSON_STDCALL
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#elif defined(CJSON_IMPORT_SYMBOLS)
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#define CJSON_PUBLIC(type) __declspec(dllimport) type CJSON_STDCALL
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#endif
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#else /* !__WINDOWS__ */
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#define CJSON_CDECL
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#define CJSON_STDCALL
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#if (defined(__GNUC__) || defined(__SUNPRO_CC) || defined (__SUNPRO_C)) && defined(CJSON_API_VISIBILITY)
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#define CJSON_PUBLIC(type) __attribute__((visibility("default"))) type
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#else
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#define CJSON_PUBLIC(type) type
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#endif
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#endif
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/* project version */
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#define CJSON_VERSION_MAJOR 1
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#define CJSON_VERSION_MINOR 7
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#define CJSON_VERSION_PATCH 18
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#include <stddef.h>
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/* cJSON Types: */
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#define cJSON_Invalid (0)
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#define cJSON_False (1 << 0)
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#define cJSON_True (1 << 1)
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#define cJSON_NULL (1 << 2)
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#define cJSON_Number (1 << 3)
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#define cJSON_String (1 << 4)
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#define cJSON_Array (1 << 5)
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#define cJSON_Object (1 << 6)
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#define cJSON_Raw (1 << 7) /* raw json */
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#define cJSON_IsReference 256
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#define cJSON_StringIsConst 512
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/* The cJSON structure: */
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typedef struct cJSON
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{
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/* next/prev allow you to walk array/object chains. Alternatively, use GetArraySize/GetArrayItem/GetObjectItem */
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struct cJSON *next;
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struct cJSON *prev;
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/* An array or object item will have a child pointer pointing to a chain of the items in the array/object. */
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struct cJSON *child;
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/* The type of the item, as above. */
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int type;
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/* The item's string, if type==cJSON_String and type == cJSON_Raw */
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char *valuestring;
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/* writing to valueint is DEPRECATED, use cJSON_SetNumberValue instead */
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int valueint;
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/* The item's number, if type==cJSON_Number */
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double valuedouble;
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/* The item's name string, if this item is the child of, or is in the list of subitems of an object. */
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char *string;
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} cJSON;
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typedef struct cJSON_Hooks
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{
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/* malloc/free are CDECL on Windows regardless of the default calling convention of the compiler, so ensure the hooks allow passing those functions directly. */
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void *(CJSON_CDECL *malloc_fn)(size_t sz);
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void (CJSON_CDECL *free_fn)(void *ptr);
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} cJSON_Hooks;
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typedef int cJSON_bool;
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/* Limits how deeply nested arrays/objects can be before cJSON rejects to parse them.
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* This is to prevent stack overflows. */
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#ifndef CJSON_NESTING_LIMIT
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#define CJSON_NESTING_LIMIT 1000
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#endif
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/* returns the version of cJSON as a string */
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CJSON_PUBLIC(const char*) cJSON_Version(void);
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/* Supply malloc, realloc and free functions to cJSON */
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CJSON_PUBLIC(void) cJSON_InitHooks(cJSON_Hooks* hooks);
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/* Memory Management: the caller is always responsible to free the results from all variants of cJSON_Parse (with cJSON_Delete) and cJSON_Print (with stdlib free, cJSON_Hooks.free_fn, or cJSON_free as appropriate). The exception is cJSON_PrintPreallocated, where the caller has full responsibility of the buffer. */
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/* Supply a block of JSON, and this returns a cJSON object you can interrogate. */
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CJSON_PUBLIC(cJSON *) cJSON_Parse(const char *value);
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CJSON_PUBLIC(cJSON *) cJSON_ParseWithLength(const char *value, size_t buffer_length);
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/* ParseWithOpts allows you to require (and check) that the JSON is null terminated, and to retrieve the pointer to the final byte parsed. */
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/* If you supply a ptr in return_parse_end and parsing fails, then return_parse_end will contain a pointer to the error so will match cJSON_GetErrorPtr(). */
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CJSON_PUBLIC(cJSON *) cJSON_ParseWithOpts(const char *value, const char **return_parse_end, cJSON_bool require_null_terminated);
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CJSON_PUBLIC(cJSON *) cJSON_ParseWithLengthOpts(const char *value, size_t buffer_length, const char **return_parse_end, cJSON_bool require_null_terminated);
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/* Render a cJSON entity to text for transfer/storage. */
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CJSON_PUBLIC(char *) cJSON_Print(const cJSON *item);
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/* Render a cJSON entity to text for transfer/storage without any formatting. */
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CJSON_PUBLIC(char *) cJSON_PrintUnformatted(const cJSON *item);
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/* Render a cJSON entity to text using a buffered strategy. prebuffer is a guess at the final size. guessing well reduces reallocation. fmt=0 gives unformatted, =1 gives formatted */
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CJSON_PUBLIC(char *) cJSON_PrintBuffered(const cJSON *item, int prebuffer, cJSON_bool fmt);
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/* Render a cJSON entity to text using a buffer already allocated in memory with given length. Returns 1 on success and 0 on failure. */
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/* NOTE: cJSON is not always 100% accurate in estimating how much memory it will use, so to be safe allocate 5 bytes more than you actually need */
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CJSON_PUBLIC(cJSON_bool) cJSON_PrintPreallocated(cJSON *item, char *buffer, const int length, const cJSON_bool format);
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/* Delete a cJSON entity and all subentities. */
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CJSON_PUBLIC(void) cJSON_Delete(cJSON *item);
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/* Returns the number of items in an array (or object). */
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CJSON_PUBLIC(int) cJSON_GetArraySize(const cJSON *array);
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/* Retrieve item number "index" from array "array". Returns NULL if unsuccessful. */
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CJSON_PUBLIC(cJSON *) cJSON_GetArrayItem(const cJSON *array, int index);
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/* Get item "string" from object. Case insensitive. */
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CJSON_PUBLIC(cJSON *) cJSON_GetObjectItem(const cJSON * const object, const char * const string);
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CJSON_PUBLIC(cJSON *) cJSON_GetObjectItemCaseSensitive(const cJSON * const object, const char * const string);
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CJSON_PUBLIC(cJSON_bool) cJSON_HasObjectItem(const cJSON *object, const char *string);
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/* For analysing failed parses. This returns a pointer to the parse error. You'll probably need to look a few chars back to make sense of it. Defined when cJSON_Parse() returns 0. 0 when cJSON_Parse() succeeds. */
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CJSON_PUBLIC(const char *) cJSON_GetErrorPtr(void);
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/* Check item type and return its value */
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CJSON_PUBLIC(char *) cJSON_GetStringValue(const cJSON * const item);
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CJSON_PUBLIC(double) cJSON_GetNumberValue(const cJSON * const item);
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/* These functions check the type of an item */
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CJSON_PUBLIC(cJSON_bool) cJSON_IsInvalid(const cJSON * const item);
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CJSON_PUBLIC(cJSON_bool) cJSON_IsFalse(const cJSON * const item);
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CJSON_PUBLIC(cJSON_bool) cJSON_IsTrue(const cJSON * const item);
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CJSON_PUBLIC(cJSON_bool) cJSON_IsBool(const cJSON * const item);
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CJSON_PUBLIC(cJSON_bool) cJSON_IsNull(const cJSON * const item);
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CJSON_PUBLIC(cJSON_bool) cJSON_IsNumber(const cJSON * const item);
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CJSON_PUBLIC(cJSON_bool) cJSON_IsString(const cJSON * const item);
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CJSON_PUBLIC(cJSON_bool) cJSON_IsArray(const cJSON * const item);
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CJSON_PUBLIC(cJSON_bool) cJSON_IsObject(const cJSON * const item);
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CJSON_PUBLIC(cJSON_bool) cJSON_IsRaw(const cJSON * const item);
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/* These calls create a cJSON item of the appropriate type. */
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CJSON_PUBLIC(cJSON *) cJSON_CreateNull(void);
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CJSON_PUBLIC(cJSON *) cJSON_CreateTrue(void);
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CJSON_PUBLIC(cJSON *) cJSON_CreateFalse(void);
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CJSON_PUBLIC(cJSON *) cJSON_CreateBool(cJSON_bool boolean);
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CJSON_PUBLIC(cJSON *) cJSON_CreateNumber(double num);
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CJSON_PUBLIC(cJSON *) cJSON_CreateString(const char *string);
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/* raw json */
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CJSON_PUBLIC(cJSON *) cJSON_CreateRaw(const char *raw);
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CJSON_PUBLIC(cJSON *) cJSON_CreateArray(void);
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CJSON_PUBLIC(cJSON *) cJSON_CreateObject(void);
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/* Create a string where valuestring references a string so
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* it will not be freed by cJSON_Delete */
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CJSON_PUBLIC(cJSON *) cJSON_CreateStringReference(const char *string);
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/* Create an object/array that only references it's elements so
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* they will not be freed by cJSON_Delete */
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CJSON_PUBLIC(cJSON *) cJSON_CreateObjectReference(const cJSON *child);
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CJSON_PUBLIC(cJSON *) cJSON_CreateArrayReference(const cJSON *child);
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/* These utilities create an Array of count items.
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* The parameter count cannot be greater than the number of elements in the number array, otherwise array access will be out of bounds.*/
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CJSON_PUBLIC(cJSON *) cJSON_CreateIntArray(const int *numbers, int count);
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CJSON_PUBLIC(cJSON *) cJSON_CreateFloatArray(const float *numbers, int count);
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CJSON_PUBLIC(cJSON *) cJSON_CreateDoubleArray(const double *numbers, int count);
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CJSON_PUBLIC(cJSON *) cJSON_CreateStringArray(const char *const *strings, int count);
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/* Append item to the specified array/object. */
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CJSON_PUBLIC(cJSON_bool) cJSON_AddItemToArray(cJSON *array, cJSON *item);
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CJSON_PUBLIC(cJSON_bool) cJSON_AddItemToObject(cJSON *object, const char *string, cJSON *item);
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/* Use this when string is definitely const (i.e. a literal, or as good as), and will definitely survive the cJSON object.
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* WARNING: When this function was used, make sure to always check that (item->type & cJSON_StringIsConst) is zero before
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* writing to `item->string` */
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CJSON_PUBLIC(cJSON_bool) cJSON_AddItemToObjectCS(cJSON *object, const char *string, cJSON *item);
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/* Append reference to item to the specified array/object. Use this when you want to add an existing cJSON to a new cJSON, but don't want to corrupt your existing cJSON. */
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CJSON_PUBLIC(cJSON_bool) cJSON_AddItemReferenceToArray(cJSON *array, cJSON *item);
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CJSON_PUBLIC(cJSON_bool) cJSON_AddItemReferenceToObject(cJSON *object, const char *string, cJSON *item);
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/* Remove/Detach items from Arrays/Objects. */
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CJSON_PUBLIC(cJSON *) cJSON_DetachItemViaPointer(cJSON *parent, cJSON * const item);
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CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromArray(cJSON *array, int which);
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CJSON_PUBLIC(void) cJSON_DeleteItemFromArray(cJSON *array, int which);
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CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromObject(cJSON *object, const char *string);
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CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromObjectCaseSensitive(cJSON *object, const char *string);
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CJSON_PUBLIC(void) cJSON_DeleteItemFromObject(cJSON *object, const char *string);
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CJSON_PUBLIC(void) cJSON_DeleteItemFromObjectCaseSensitive(cJSON *object, const char *string);
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/* Update array items. */
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CJSON_PUBLIC(cJSON_bool) cJSON_InsertItemInArray(cJSON *array, int which, cJSON *newitem); /* Shifts pre-existing items to the right. */
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CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemViaPointer(cJSON * const parent, cJSON * const item, cJSON * replacement);
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CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemInArray(cJSON *array, int which, cJSON *newitem);
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CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemInObject(cJSON *object,const char *string,cJSON *newitem);
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CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemInObjectCaseSensitive(cJSON *object,const char *string,cJSON *newitem);
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/* Duplicate a cJSON item */
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CJSON_PUBLIC(cJSON *) cJSON_Duplicate(const cJSON *item, cJSON_bool recurse);
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/* Duplicate will create a new, identical cJSON item to the one you pass, in new memory that will
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* need to be released. With recurse!=0, it will duplicate any children connected to the item.
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* The item->next and ->prev pointers are always zero on return from Duplicate. */
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/* Recursively compare two cJSON items for equality. If either a or b is NULL or invalid, they will be considered unequal.
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* case_sensitive determines if object keys are treated case sensitive (1) or case insensitive (0) */
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CJSON_PUBLIC(cJSON_bool) cJSON_Compare(const cJSON * const a, const cJSON * const b, const cJSON_bool case_sensitive);
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/* Minify a strings, remove blank characters(such as ' ', '\t', '\r', '\n') from strings.
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* The input pointer json cannot point to a read-only address area, such as a string constant,
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* but should point to a readable and writable address area. */
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CJSON_PUBLIC(void) cJSON_Minify(char *json);
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/* Helper functions for creating and adding items to an object at the same time.
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* They return the added item or NULL on failure. */
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CJSON_PUBLIC(cJSON*) cJSON_AddNullToObject(cJSON * const object, const char * const name);
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CJSON_PUBLIC(cJSON*) cJSON_AddTrueToObject(cJSON * const object, const char * const name);
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CJSON_PUBLIC(cJSON*) cJSON_AddFalseToObject(cJSON * const object, const char * const name);
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CJSON_PUBLIC(cJSON*) cJSON_AddBoolToObject(cJSON * const object, const char * const name, const cJSON_bool boolean);
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CJSON_PUBLIC(cJSON*) cJSON_AddNumberToObject(cJSON * const object, const char * const name, const double number);
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CJSON_PUBLIC(cJSON*) cJSON_AddStringToObject(cJSON * const object, const char * const name, const char * const string);
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CJSON_PUBLIC(cJSON*) cJSON_AddRawToObject(cJSON * const object, const char * const name, const char * const raw);
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CJSON_PUBLIC(cJSON*) cJSON_AddObjectToObject(cJSON * const object, const char * const name);
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CJSON_PUBLIC(cJSON*) cJSON_AddArrayToObject(cJSON * const object, const char * const name);
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/* When assigning an integer value, it needs to be propagated to valuedouble too. */
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#define cJSON_SetIntValue(object, number) ((object) ? (object)->valueint = (object)->valuedouble = (number) : (number))
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/* helper for the cJSON_SetNumberValue macro */
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CJSON_PUBLIC(double) cJSON_SetNumberHelper(cJSON *object, double number);
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#define cJSON_SetNumberValue(object, number) ((object != NULL) ? cJSON_SetNumberHelper(object, (double)number) : (number))
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/* Change the valuestring of a cJSON_String object, only takes effect when type of object is cJSON_String */
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CJSON_PUBLIC(char*) cJSON_SetValuestring(cJSON *object, const char *valuestring);
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/* If the object is not a boolean type this does nothing and returns cJSON_Invalid else it returns the new type*/
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#define cJSON_SetBoolValue(object, boolValue) ( \
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(object != NULL && ((object)->type & (cJSON_False|cJSON_True))) ? \
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(object)->type=((object)->type &(~(cJSON_False|cJSON_True)))|((boolValue)?cJSON_True:cJSON_False) : \
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cJSON_Invalid\
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)
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/* Macro for iterating over an array or object */
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#define cJSON_ArrayForEach(element, array) for(element = (array != NULL) ? (array)->child : NULL; element != NULL; element = element->next)
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/* malloc/free objects using the malloc/free functions that have been set with cJSON_InitHooks */
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CJSON_PUBLIC(void *) cJSON_malloc(size_t size);
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CJSON_PUBLIC(void) cJSON_free(void *object);
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#ifdef __cplusplus
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}
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#endif
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#endif
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74
src/main/cpp/config/config.c
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74
src/main/cpp/config/config.c
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#include "config.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "cJSON.h"
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#include "../gl/log.h"
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static cJSON *config_json = NULL;
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void config_refresh() {
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FILE *file = fopen(CONFIG_FILE_PATH, "r");
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if (file == NULL) {
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LOG_E("Unable to open config file %s", CONFIG_FILE_PATH);
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return;
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}
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fseek(file, 0, SEEK_END);
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long file_size = ftell(file);
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fseek(file, 0, SEEK_SET);
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char *file_content = (char *)malloc(file_size + 1);
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if (file_content == NULL) {
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LOG_E("Unable to allocate memory for file content");
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fclose(file);
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return;
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}
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fread(file_content, 1, file_size, file);
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fclose(file);
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file_content[file_size] = '\0';
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config_json = cJSON_Parse(file_content);
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if (config_json == NULL) {
|
||||
LOG_E("Error parsing config JSON: %s\n", cJSON_GetErrorPtr());
|
||||
}
|
||||
|
||||
free(file_content);
|
||||
}
|
||||
|
||||
int config_get_int(char* name) {
|
||||
if (config_json == NULL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
cJSON *item = cJSON_GetObjectItem(config_json, name);
|
||||
if (item == NULL || !cJSON_IsNumber(item)) {
|
||||
LOG_D("Config item '%s' not found or not an integer.\n", name);
|
||||
return -1;
|
||||
}
|
||||
|
||||
return item->valueint;
|
||||
}
|
||||
|
||||
char* config_get_string(char* name) {
|
||||
if (config_json == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
cJSON *item = cJSON_GetObjectItem(config_json, name);
|
||||
if (item == NULL || !cJSON_IsString(item)) {
|
||||
LOG_D("Config item '%s' not found or not a string.\n", name);
|
||||
return "";
|
||||
}
|
||||
|
||||
return item->valuestring;
|
||||
}
|
||||
|
||||
void config_cleanup() {
|
||||
if (config_json != NULL) {
|
||||
cJSON_Delete(config_json);
|
||||
config_json = NULL;
|
||||
}
|
||||
}
|
21
src/main/cpp/config/config.h
Normal file
21
src/main/cpp/config/config.h
Normal file
@ -0,0 +1,21 @@
|
||||
#ifndef _MOBILEGLUES_CONFIG_H_
|
||||
#define _MOBILEGLUES_CONFIG_H_
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define MG_DIRECTORY_PATH "/sdcard/MG"
|
||||
#define CONFIG_FILE_PATH MG_DIRECTORY_PATH "/config.json"
|
||||
#define LOG_FILE_PATH MG_DIRECTORY_PATH "/latest.log"
|
||||
|
||||
void config_refresh();
|
||||
int config_get_int(char* name);
|
||||
char* config_get_string(char* name);
|
||||
void config_cleanup();
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // _MOBILEGLUES_CONFIG_H_
|
@ -167,5 +167,18 @@ void glDrawBuffers(GLsizei n, const GLenum *bufs) {
|
||||
LOAD_GLES(glDrawBuffers, void, GLsizei n, const GLenum *bufs)
|
||||
gles_glDrawBuffers(n, new_bufs);
|
||||
|
||||
CHECK_GL_ERROR
|
||||
}
|
||||
|
||||
GLenum glCheckFramebufferStatus(GLenum target) {
|
||||
LOG()
|
||||
LOAD_GLES_FUNC(glCheckFramebufferStatus)
|
||||
GLenum status = gles_glCheckFramebufferStatus(target);
|
||||
if(config_get_int("no_error") >= 2 && status != GL_FRAMEBUFFER_COMPLETE) {
|
||||
LOG_W_FORCE("Framebuffer %d isn't GL_FRAMEBUFFER_COMPLETE: %d", target, status);
|
||||
LOG_W_FORCE("Now try to cheat.");
|
||||
return GL_FRAMEBUFFER_COMPLETE;
|
||||
}
|
||||
return status;
|
||||
CHECK_GL_ERROR
|
||||
}
|
@ -29,4 +29,6 @@ GLAPI GLAPIENTRY void glDrawBuffer(GLenum buf);
|
||||
|
||||
GLAPI GLAPIENTRY void glDrawBuffers(GLsizei n, const GLenum *bufs);
|
||||
|
||||
GLAPI GLAPIENTRY GLenum glCheckFramebufferStatus(GLenum target);
|
||||
|
||||
#endif //MOBILEGLUES_FRAMEBUFFER_H
|
||||
|
@ -27,7 +27,7 @@ NATIVE_FUNCTION_HEAD(void, glBlendFunc, GLenum sfactor, GLenum dfactor) NATIVE_F
|
||||
NATIVE_FUNCTION_HEAD(void, glBlendFuncSeparate, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) NATIVE_FUNCTION_END_NO_RETURN(void, glBlendFuncSeparate, sfactorRGB,dfactorRGB,sfactorAlpha,dfactorAlpha)
|
||||
NATIVE_FUNCTION_HEAD(void, glBufferData, GLenum target, GLsizeiptr size, const void *data, GLenum usage) NATIVE_FUNCTION_END_NO_RETURN(void, glBufferData, target,size,data,usage)
|
||||
NATIVE_FUNCTION_HEAD(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const void *data) NATIVE_FUNCTION_END_NO_RETURN(void, glBufferSubData, target,offset,size,data)
|
||||
NATIVE_FUNCTION_HEAD(GLenum, glCheckFramebufferStatus, GLenum target) NATIVE_FUNCTION_END(GLenum, glCheckFramebufferStatus, target)
|
||||
//NATIVE_FUNCTION_HEAD(GLenum, glCheckFramebufferStatus, GLenum target) NATIVE_FUNCTION_END(GLenum, glCheckFramebufferStatus, target)
|
||||
NATIVE_FUNCTION_HEAD(void, glClear, GLbitfield mask) NATIVE_FUNCTION_END_NO_RETURN(void, glClear, mask)
|
||||
NATIVE_FUNCTION_HEAD(void, glClearColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) NATIVE_FUNCTION_END_NO_RETURN(void, glClearColor, red,green,blue,alpha)
|
||||
NATIVE_FUNCTION_HEAD(void, glClearDepthf, GLfloat d) NATIVE_FUNCTION_END_NO_RETURN(void, glClearDepthf, d)
|
||||
@ -77,10 +77,10 @@ NATIVE_FUNCTION_HEAD(void, glGetBufferParameteriv, GLenum target, GLenum pname,
|
||||
NATIVE_FUNCTION_HEAD(void, glGetFloatv, GLenum pname, GLfloat *data) NATIVE_FUNCTION_END_NO_RETURN(void, glGetFloatv, pname,data)
|
||||
NATIVE_FUNCTION_HEAD(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetFramebufferAttachmentParameteriv, target,attachment,pname,params)
|
||||
//NATIVE_FUNCTION_HEAD(void, glGetIntegerv, GLenum pname, GLint *data) NATIVE_FUNCTION_END_NO_RETURN(void, glGetIntegerv, pname,data)
|
||||
NATIVE_FUNCTION_HEAD(void, glGetProgramiv, GLuint program, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetProgramiv, program,pname,params)
|
||||
//NATIVE_FUNCTION_HEAD(void, glGetProgramiv, GLuint program, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetProgramiv, program,pname,params)
|
||||
NATIVE_FUNCTION_HEAD(void, glGetProgramInfoLog, GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) NATIVE_FUNCTION_END_NO_RETURN(void, glGetProgramInfoLog, program,bufSize,length,infoLog)
|
||||
NATIVE_FUNCTION_HEAD(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetRenderbufferParameteriv, target,pname,params)
|
||||
NATIVE_FUNCTION_HEAD(void, glGetShaderiv, GLuint shader, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetShaderiv, shader,pname,params)
|
||||
//NATIVE_FUNCTION_HEAD(void, glGetShaderiv, GLuint shader, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetShaderiv, shader,pname,params)
|
||||
NATIVE_FUNCTION_HEAD(void, glGetShaderInfoLog, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) NATIVE_FUNCTION_END_NO_RETURN(void, glGetShaderInfoLog, shader,bufSize,length,infoLog)
|
||||
NATIVE_FUNCTION_HEAD(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) NATIVE_FUNCTION_END_NO_RETURN(void, glGetShaderPrecisionFormat, shadertype,precisiontype,range,precision)
|
||||
NATIVE_FUNCTION_HEAD(void, glGetShaderSource, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) NATIVE_FUNCTION_END_NO_RETURN(void, glGetShaderSource, shader,bufSize,length,source)
|
||||
|
@ -2,7 +2,7 @@
|
||||
// Created by Swung 0x48 on 2024/10/10.
|
||||
//
|
||||
|
||||
#ifndef MOBILEGLUES_LOADER_H
|
||||
#define MOBILEGLUES_LOADER_H
|
||||
#ifndef MOBILEGLUES_GL_LOADER_H
|
||||
#define MOBILEGLUES_GL_LOADER_H
|
||||
|
||||
#endif //FOLD_CRAFT_LAUNCHER_GL_LOADER_H
|
||||
#endif //MOBILEGLUES_GL_LOADER_H
|
||||
|
@ -25,6 +25,7 @@
|
||||
|
||||
#define LOG_V(...) {__android_log_print(ANDROID_LOG_VERBOSE, RENDERERNAME, __VA_ARGS__);printf(__VA_ARGS__);printf("\n\n");write_log(__VA_ARGS__);}
|
||||
#define LOG_I(...) {__android_log_print(ANDROID_LOG_INFO, RENDERERNAME, __VA_ARGS__);printf(__VA_ARGS__);printf("\n\n");write_log(__VA_ARGS__);}
|
||||
#define LOG_W_FORCE(...) {__android_log_print(ANDROID_LOG_WARN, RENDERERNAME, __VA_ARGS__);printf(__VA_ARGS__);printf("\n\n");write_log(__VA_ARGS__);}
|
||||
|
||||
#define MOBILEGLUES_LOG_H
|
||||
|
||||
|
@ -13,8 +13,6 @@ FUNC_GL_STATE_SIZEI(proxy_width)
|
||||
FUNC_GL_STATE_SIZEI(proxy_height)
|
||||
FUNC_GL_STATE_ENUM(proxy_intformat)
|
||||
|
||||
#define LOG_FILE_PATH "/sdcard/FCL/log/mg.log"
|
||||
|
||||
FILE* file;
|
||||
|
||||
void start_log() {
|
||||
|
@ -16,6 +16,7 @@
|
||||
#include "../gles/loader.h"
|
||||
#include "../includes.h"
|
||||
#include "glsl/glsl_for_es.h"
|
||||
#include "../config/config.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -118,5 +118,20 @@ void glLinkProgram(GLuint program) {
|
||||
LOAD_GLES(glLinkProgram, void, GLuint program)
|
||||
gles_glLinkProgram(program);
|
||||
|
||||
CHECK_GL_ERROR
|
||||
}
|
||||
|
||||
void glGetProgramiv(GLuint program, GLenum pname, GLint *params) {
|
||||
LOG()
|
||||
LOAD_GLES_FUNC(glGetProgramiv)
|
||||
gles_glGetProgramiv(program, pname, params);
|
||||
if(config_get_int("no_error") >= 1 && (pname == GL_LINK_STATUS || pname == GL_VALIDATE_STATUS) && !*params) {
|
||||
GLchar infoLog[512];
|
||||
LOAD_GLES_FUNC(glGetShaderInfoLog)
|
||||
gles_glGetShaderInfoLog(program, 512, NULL, infoLog);
|
||||
LOG_W_FORCE("Program %d linking failed: \n%s", program, infoLog);
|
||||
LOG_W_FORCE("Now try to cheat.");
|
||||
*params = GL_TRUE;
|
||||
}
|
||||
CHECK_GL_ERROR
|
||||
}
|
@ -8,7 +8,7 @@
|
||||
#include "gl.h"
|
||||
|
||||
GLAPI GLAPIENTRY void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
|
||||
|
||||
GLAPI GLAPIENTRY void glLinkProgram(GLuint program);
|
||||
GLAPI GLAPIENTRY void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
|
||||
|
||||
#endif //MOBILEGLUES_PROGRAM_H
|
||||
|
@ -240,4 +240,19 @@ void glShaderSource(GLuint shader, GLsizei count, const GLchar *const* string, c
|
||||
} else {
|
||||
LOG_E("No gles_glShaderSource")
|
||||
}
|
||||
}
|
||||
|
||||
void glGetShaderiv(GLuint shader, GLenum pname, GLint *params) {
|
||||
LOG()
|
||||
LOAD_GLES_FUNC(glGetShaderiv);
|
||||
gles_glGetShaderiv(shader, pname, params);
|
||||
if(config_get_int("no_error") >= 1 && pname == GL_COMPILE_STATUS && !*params) {
|
||||
GLchar infoLog[512];
|
||||
LOAD_GLES_FUNC(glGetShaderInfoLog);
|
||||
gles_glGetShaderInfoLog(shader, 512, NULL, infoLog);
|
||||
LOG_W_FORCE("Shader %d compilation failed: \n%s", shader, infoLog);
|
||||
LOG_W_FORCE("Now try to cheat.");
|
||||
*params = GL_TRUE;
|
||||
}
|
||||
CHECK_GL_ERROR
|
||||
}
|
@ -15,5 +15,6 @@ struct shader_t {
|
||||
extern struct shader_t shaderInfo;
|
||||
|
||||
GLAPI GLAPIENTRY void glShaderSource(GLuint shader, GLsizei count, const GLchar *const* string, const GLint *length);
|
||||
GLAPI GLAPIENTRY void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
|
||||
|
||||
#endif //FOLD_CRAFT_LAUNCHER_GL_LOADER_H
|
||||
|
@ -93,8 +93,6 @@ void load_libs() {
|
||||
egl = open_lib(egl_lib, egl_override);
|
||||
}
|
||||
|
||||
void *(*gles_getProcAddress)(const char *name);
|
||||
|
||||
void *proc_address(void *lib, const char *name) {
|
||||
// printf("proc_address(%s)\n", name);
|
||||
return dlsym(lib, name);
|
||||
|
@ -1,5 +1,5 @@
|
||||
#ifndef _MOBILEGLUES_LOADER_H_
|
||||
#define _MOBILEGLUES_LOADER_H_
|
||||
#ifndef MOBILEGLUES_GLES_LOADER_H_
|
||||
#define MOBILEGLUES_GLES_LOADER_H_
|
||||
|
||||
#include <stdbool.h>
|
||||
#include "../gl/log.h"
|
||||
@ -14,7 +14,6 @@
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
extern void *(*gles_getProcAddress)(const char *name);
|
||||
void *proc_address(void *lib, const char *name);
|
||||
extern void *gles, *egl;
|
||||
|
||||
@ -129,8 +128,7 @@ static name##_PTR egl_##name = NULL; \
|
||||
#define NATIVE_FUNCTION_HEAD(type,name,...) \
|
||||
GLAPI GLAPIENTRY type name##ARB(__VA_ARGS__) __attribute__((alias(#name))); \
|
||||
GLAPI GLAPIENTRY type name(__VA_ARGS__) { \
|
||||
typedef type (*name##_PTR)(__VA_ARGS__); \
|
||||
name##_PTR gles_##name = NULL;
|
||||
LOAD_GLES_FUNC(name)
|
||||
|
||||
#if GLOBAL_DEBUG
|
||||
#define NATIVE_FUNCTION_END(type,name,...) \
|
||||
@ -180,4 +178,4 @@ GLAPI GLAPIENTRY type name(__VA_ARGS__) {
|
||||
LOG_W("No function: %s @ %s(...)", RENDERERNAME, __FUNCTION__); \
|
||||
}
|
||||
|
||||
#endif // _MOBILEGLUES_LOADER_H_
|
||||
#endif // MOBILEGLUES_GLES_LOADER_H_
|
||||
|
@ -3,6 +3,8 @@
|
||||
//
|
||||
|
||||
#include <string.h>
|
||||
#include <sys/stat.h>
|
||||
#include <errno.h>
|
||||
#include "includes.h"
|
||||
#include "gl/gl.h"
|
||||
#include "egl/egl.h"
|
||||
@ -18,17 +20,7 @@ extern "C" {
|
||||
#endif
|
||||
|
||||
extern char* (*MesaConvertShader)(const char *src, unsigned int type, unsigned int glsl, unsigned int essl);
|
||||
void load_libs();
|
||||
|
||||
void proc_init() {
|
||||
LOG_V("Initializing %s @ %s", RENDERERNAME, __FUNCTION__);
|
||||
clear_log();
|
||||
start_log();
|
||||
|
||||
load_libs();
|
||||
init_target_egl();
|
||||
init_target_gles();
|
||||
|
||||
void init_libshaderconv() {
|
||||
const char *shaderconv_lib = "libshaderconv";
|
||||
const char *func_name = "MesaConvertShader";
|
||||
const char *glslconv_name[] = {shaderconv_lib, NULL};
|
||||
@ -44,6 +36,29 @@ void proc_init() {
|
||||
LOG_D("failed to load %s\n", shaderconv_lib);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void init_config() {
|
||||
if(mkdir(MG_DIRECTORY_PATH, 0755) != 0 && errno != EEXIST) {
|
||||
LOG_E("Error creating MG directory.\n")
|
||||
return;
|
||||
}
|
||||
config_refresh();
|
||||
}
|
||||
|
||||
void load_libs();
|
||||
void proc_init() {
|
||||
init_config();
|
||||
clear_log();
|
||||
start_log();
|
||||
LOG_V("Initializing %s @ %s", RENDERERNAME, __FUNCTION__);
|
||||
|
||||
load_libs();
|
||||
init_target_egl();
|
||||
init_target_gles();
|
||||
|
||||
init_libshaderconv();
|
||||
|
||||
|
||||
g_initialized = 1;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user