[Feat|Refactor]: Add config file. Add "no_error" option. Optimize code.

Signed-off-by: BZLZHH <admin@bzlzhh.top>
This commit is contained in:
BZLZHH 2025-02-07 20:21:06 +08:00
parent bda63c0ed7
commit fb95140e06
19 changed files with 3625 additions and 28 deletions

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@ -41,6 +41,8 @@ add_library(${CMAKE_PROJECT_NAME} SHARED
egl/egl.c
egl/loader.c
gles/loader.c
config/cJSON.c
config/config.c
)
target_include_directories(${CMAKE_PROJECT_NAME} PRIVATE ./includes)

3143
src/main/cpp/config/cJSON.c Normal file

File diff suppressed because it is too large Load Diff

300
src/main/cpp/config/cJSON.h Normal file
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@ -0,0 +1,300 @@
/*
Copyright (c) 2009-2017 Dave Gamble and cJSON contributors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
#ifndef cJSON__h
#define cJSON__h
#ifdef __cplusplus
extern "C"
{
#endif
#if !defined(__WINDOWS__) && (defined(WIN32) || defined(WIN64) || defined(_MSC_VER) || defined(_WIN32))
#define __WINDOWS__
#endif
#ifdef __WINDOWS__
/* When compiling for windows, we specify a specific calling convention to avoid issues where we are being called from a project with a different default calling convention. For windows you have 3 define options:
CJSON_HIDE_SYMBOLS - Define this in the case where you don't want to ever dllexport symbols
CJSON_EXPORT_SYMBOLS - Define this on library build when you want to dllexport symbols (default)
CJSON_IMPORT_SYMBOLS - Define this if you want to dllimport symbol
For *nix builds that support visibility attribute, you can define similar behavior by
setting default visibility to hidden by adding
-fvisibility=hidden (for gcc)
or
-xldscope=hidden (for sun cc)
to CFLAGS
then using the CJSON_API_VISIBILITY flag to "export" the same symbols the way CJSON_EXPORT_SYMBOLS does
*/
#define CJSON_CDECL __cdecl
#define CJSON_STDCALL __stdcall
/* export symbols by default, this is necessary for copy pasting the C and header file */
#if !defined(CJSON_HIDE_SYMBOLS) && !defined(CJSON_IMPORT_SYMBOLS) && !defined(CJSON_EXPORT_SYMBOLS)
#define CJSON_EXPORT_SYMBOLS
#endif
#if defined(CJSON_HIDE_SYMBOLS)
#define CJSON_PUBLIC(type) type CJSON_STDCALL
#elif defined(CJSON_EXPORT_SYMBOLS)
#define CJSON_PUBLIC(type) __declspec(dllexport) type CJSON_STDCALL
#elif defined(CJSON_IMPORT_SYMBOLS)
#define CJSON_PUBLIC(type) __declspec(dllimport) type CJSON_STDCALL
#endif
#else /* !__WINDOWS__ */
#define CJSON_CDECL
#define CJSON_STDCALL
#if (defined(__GNUC__) || defined(__SUNPRO_CC) || defined (__SUNPRO_C)) && defined(CJSON_API_VISIBILITY)
#define CJSON_PUBLIC(type) __attribute__((visibility("default"))) type
#else
#define CJSON_PUBLIC(type) type
#endif
#endif
/* project version */
#define CJSON_VERSION_MAJOR 1
#define CJSON_VERSION_MINOR 7
#define CJSON_VERSION_PATCH 18
#include <stddef.h>
/* cJSON Types: */
#define cJSON_Invalid (0)
#define cJSON_False (1 << 0)
#define cJSON_True (1 << 1)
#define cJSON_NULL (1 << 2)
#define cJSON_Number (1 << 3)
#define cJSON_String (1 << 4)
#define cJSON_Array (1 << 5)
#define cJSON_Object (1 << 6)
#define cJSON_Raw (1 << 7) /* raw json */
#define cJSON_IsReference 256
#define cJSON_StringIsConst 512
/* The cJSON structure: */
typedef struct cJSON
{
/* next/prev allow you to walk array/object chains. Alternatively, use GetArraySize/GetArrayItem/GetObjectItem */
struct cJSON *next;
struct cJSON *prev;
/* An array or object item will have a child pointer pointing to a chain of the items in the array/object. */
struct cJSON *child;
/* The type of the item, as above. */
int type;
/* The item's string, if type==cJSON_String and type == cJSON_Raw */
char *valuestring;
/* writing to valueint is DEPRECATED, use cJSON_SetNumberValue instead */
int valueint;
/* The item's number, if type==cJSON_Number */
double valuedouble;
/* The item's name string, if this item is the child of, or is in the list of subitems of an object. */
char *string;
} cJSON;
typedef struct cJSON_Hooks
{
/* malloc/free are CDECL on Windows regardless of the default calling convention of the compiler, so ensure the hooks allow passing those functions directly. */
void *(CJSON_CDECL *malloc_fn)(size_t sz);
void (CJSON_CDECL *free_fn)(void *ptr);
} cJSON_Hooks;
typedef int cJSON_bool;
/* Limits how deeply nested arrays/objects can be before cJSON rejects to parse them.
* This is to prevent stack overflows. */
#ifndef CJSON_NESTING_LIMIT
#define CJSON_NESTING_LIMIT 1000
#endif
/* returns the version of cJSON as a string */
CJSON_PUBLIC(const char*) cJSON_Version(void);
/* Supply malloc, realloc and free functions to cJSON */
CJSON_PUBLIC(void) cJSON_InitHooks(cJSON_Hooks* hooks);
/* Memory Management: the caller is always responsible to free the results from all variants of cJSON_Parse (with cJSON_Delete) and cJSON_Print (with stdlib free, cJSON_Hooks.free_fn, or cJSON_free as appropriate). The exception is cJSON_PrintPreallocated, where the caller has full responsibility of the buffer. */
/* Supply a block of JSON, and this returns a cJSON object you can interrogate. */
CJSON_PUBLIC(cJSON *) cJSON_Parse(const char *value);
CJSON_PUBLIC(cJSON *) cJSON_ParseWithLength(const char *value, size_t buffer_length);
/* ParseWithOpts allows you to require (and check) that the JSON is null terminated, and to retrieve the pointer to the final byte parsed. */
/* If you supply a ptr in return_parse_end and parsing fails, then return_parse_end will contain a pointer to the error so will match cJSON_GetErrorPtr(). */
CJSON_PUBLIC(cJSON *) cJSON_ParseWithOpts(const char *value, const char **return_parse_end, cJSON_bool require_null_terminated);
CJSON_PUBLIC(cJSON *) cJSON_ParseWithLengthOpts(const char *value, size_t buffer_length, const char **return_parse_end, cJSON_bool require_null_terminated);
/* Render a cJSON entity to text for transfer/storage. */
CJSON_PUBLIC(char *) cJSON_Print(const cJSON *item);
/* Render a cJSON entity to text for transfer/storage without any formatting. */
CJSON_PUBLIC(char *) cJSON_PrintUnformatted(const cJSON *item);
/* Render a cJSON entity to text using a buffered strategy. prebuffer is a guess at the final size. guessing well reduces reallocation. fmt=0 gives unformatted, =1 gives formatted */
CJSON_PUBLIC(char *) cJSON_PrintBuffered(const cJSON *item, int prebuffer, cJSON_bool fmt);
/* Render a cJSON entity to text using a buffer already allocated in memory with given length. Returns 1 on success and 0 on failure. */
/* NOTE: cJSON is not always 100% accurate in estimating how much memory it will use, so to be safe allocate 5 bytes more than you actually need */
CJSON_PUBLIC(cJSON_bool) cJSON_PrintPreallocated(cJSON *item, char *buffer, const int length, const cJSON_bool format);
/* Delete a cJSON entity and all subentities. */
CJSON_PUBLIC(void) cJSON_Delete(cJSON *item);
/* Returns the number of items in an array (or object). */
CJSON_PUBLIC(int) cJSON_GetArraySize(const cJSON *array);
/* Retrieve item number "index" from array "array". Returns NULL if unsuccessful. */
CJSON_PUBLIC(cJSON *) cJSON_GetArrayItem(const cJSON *array, int index);
/* Get item "string" from object. Case insensitive. */
CJSON_PUBLIC(cJSON *) cJSON_GetObjectItem(const cJSON * const object, const char * const string);
CJSON_PUBLIC(cJSON *) cJSON_GetObjectItemCaseSensitive(const cJSON * const object, const char * const string);
CJSON_PUBLIC(cJSON_bool) cJSON_HasObjectItem(const cJSON *object, const char *string);
/* For analysing failed parses. This returns a pointer to the parse error. You'll probably need to look a few chars back to make sense of it. Defined when cJSON_Parse() returns 0. 0 when cJSON_Parse() succeeds. */
CJSON_PUBLIC(const char *) cJSON_GetErrorPtr(void);
/* Check item type and return its value */
CJSON_PUBLIC(char *) cJSON_GetStringValue(const cJSON * const item);
CJSON_PUBLIC(double) cJSON_GetNumberValue(const cJSON * const item);
/* These functions check the type of an item */
CJSON_PUBLIC(cJSON_bool) cJSON_IsInvalid(const cJSON * const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsFalse(const cJSON * const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsTrue(const cJSON * const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsBool(const cJSON * const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsNull(const cJSON * const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsNumber(const cJSON * const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsString(const cJSON * const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsArray(const cJSON * const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsObject(const cJSON * const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsRaw(const cJSON * const item);
/* These calls create a cJSON item of the appropriate type. */
CJSON_PUBLIC(cJSON *) cJSON_CreateNull(void);
CJSON_PUBLIC(cJSON *) cJSON_CreateTrue(void);
CJSON_PUBLIC(cJSON *) cJSON_CreateFalse(void);
CJSON_PUBLIC(cJSON *) cJSON_CreateBool(cJSON_bool boolean);
CJSON_PUBLIC(cJSON *) cJSON_CreateNumber(double num);
CJSON_PUBLIC(cJSON *) cJSON_CreateString(const char *string);
/* raw json */
CJSON_PUBLIC(cJSON *) cJSON_CreateRaw(const char *raw);
CJSON_PUBLIC(cJSON *) cJSON_CreateArray(void);
CJSON_PUBLIC(cJSON *) cJSON_CreateObject(void);
/* Create a string where valuestring references a string so
* it will not be freed by cJSON_Delete */
CJSON_PUBLIC(cJSON *) cJSON_CreateStringReference(const char *string);
/* Create an object/array that only references it's elements so
* they will not be freed by cJSON_Delete */
CJSON_PUBLIC(cJSON *) cJSON_CreateObjectReference(const cJSON *child);
CJSON_PUBLIC(cJSON *) cJSON_CreateArrayReference(const cJSON *child);
/* These utilities create an Array of count items.
* The parameter count cannot be greater than the number of elements in the number array, otherwise array access will be out of bounds.*/
CJSON_PUBLIC(cJSON *) cJSON_CreateIntArray(const int *numbers, int count);
CJSON_PUBLIC(cJSON *) cJSON_CreateFloatArray(const float *numbers, int count);
CJSON_PUBLIC(cJSON *) cJSON_CreateDoubleArray(const double *numbers, int count);
CJSON_PUBLIC(cJSON *) cJSON_CreateStringArray(const char *const *strings, int count);
/* Append item to the specified array/object. */
CJSON_PUBLIC(cJSON_bool) cJSON_AddItemToArray(cJSON *array, cJSON *item);
CJSON_PUBLIC(cJSON_bool) cJSON_AddItemToObject(cJSON *object, const char *string, cJSON *item);
/* Use this when string is definitely const (i.e. a literal, or as good as), and will definitely survive the cJSON object.
* WARNING: When this function was used, make sure to always check that (item->type & cJSON_StringIsConst) is zero before
* writing to `item->string` */
CJSON_PUBLIC(cJSON_bool) cJSON_AddItemToObjectCS(cJSON *object, const char *string, cJSON *item);
/* Append reference to item to the specified array/object. Use this when you want to add an existing cJSON to a new cJSON, but don't want to corrupt your existing cJSON. */
CJSON_PUBLIC(cJSON_bool) cJSON_AddItemReferenceToArray(cJSON *array, cJSON *item);
CJSON_PUBLIC(cJSON_bool) cJSON_AddItemReferenceToObject(cJSON *object, const char *string, cJSON *item);
/* Remove/Detach items from Arrays/Objects. */
CJSON_PUBLIC(cJSON *) cJSON_DetachItemViaPointer(cJSON *parent, cJSON * const item);
CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromArray(cJSON *array, int which);
CJSON_PUBLIC(void) cJSON_DeleteItemFromArray(cJSON *array, int which);
CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromObject(cJSON *object, const char *string);
CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromObjectCaseSensitive(cJSON *object, const char *string);
CJSON_PUBLIC(void) cJSON_DeleteItemFromObject(cJSON *object, const char *string);
CJSON_PUBLIC(void) cJSON_DeleteItemFromObjectCaseSensitive(cJSON *object, const char *string);
/* Update array items. */
CJSON_PUBLIC(cJSON_bool) cJSON_InsertItemInArray(cJSON *array, int which, cJSON *newitem); /* Shifts pre-existing items to the right. */
CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemViaPointer(cJSON * const parent, cJSON * const item, cJSON * replacement);
CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemInArray(cJSON *array, int which, cJSON *newitem);
CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemInObject(cJSON *object,const char *string,cJSON *newitem);
CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemInObjectCaseSensitive(cJSON *object,const char *string,cJSON *newitem);
/* Duplicate a cJSON item */
CJSON_PUBLIC(cJSON *) cJSON_Duplicate(const cJSON *item, cJSON_bool recurse);
/* Duplicate will create a new, identical cJSON item to the one you pass, in new memory that will
* need to be released. With recurse!=0, it will duplicate any children connected to the item.
* The item->next and ->prev pointers are always zero on return from Duplicate. */
/* Recursively compare two cJSON items for equality. If either a or b is NULL or invalid, they will be considered unequal.
* case_sensitive determines if object keys are treated case sensitive (1) or case insensitive (0) */
CJSON_PUBLIC(cJSON_bool) cJSON_Compare(const cJSON * const a, const cJSON * const b, const cJSON_bool case_sensitive);
/* Minify a strings, remove blank characters(such as ' ', '\t', '\r', '\n') from strings.
* The input pointer json cannot point to a read-only address area, such as a string constant,
* but should point to a readable and writable address area. */
CJSON_PUBLIC(void) cJSON_Minify(char *json);
/* Helper functions for creating and adding items to an object at the same time.
* They return the added item or NULL on failure. */
CJSON_PUBLIC(cJSON*) cJSON_AddNullToObject(cJSON * const object, const char * const name);
CJSON_PUBLIC(cJSON*) cJSON_AddTrueToObject(cJSON * const object, const char * const name);
CJSON_PUBLIC(cJSON*) cJSON_AddFalseToObject(cJSON * const object, const char * const name);
CJSON_PUBLIC(cJSON*) cJSON_AddBoolToObject(cJSON * const object, const char * const name, const cJSON_bool boolean);
CJSON_PUBLIC(cJSON*) cJSON_AddNumberToObject(cJSON * const object, const char * const name, const double number);
CJSON_PUBLIC(cJSON*) cJSON_AddStringToObject(cJSON * const object, const char * const name, const char * const string);
CJSON_PUBLIC(cJSON*) cJSON_AddRawToObject(cJSON * const object, const char * const name, const char * const raw);
CJSON_PUBLIC(cJSON*) cJSON_AddObjectToObject(cJSON * const object, const char * const name);
CJSON_PUBLIC(cJSON*) cJSON_AddArrayToObject(cJSON * const object, const char * const name);
/* When assigning an integer value, it needs to be propagated to valuedouble too. */
#define cJSON_SetIntValue(object, number) ((object) ? (object)->valueint = (object)->valuedouble = (number) : (number))
/* helper for the cJSON_SetNumberValue macro */
CJSON_PUBLIC(double) cJSON_SetNumberHelper(cJSON *object, double number);
#define cJSON_SetNumberValue(object, number) ((object != NULL) ? cJSON_SetNumberHelper(object, (double)number) : (number))
/* Change the valuestring of a cJSON_String object, only takes effect when type of object is cJSON_String */
CJSON_PUBLIC(char*) cJSON_SetValuestring(cJSON *object, const char *valuestring);
/* If the object is not a boolean type this does nothing and returns cJSON_Invalid else it returns the new type*/
#define cJSON_SetBoolValue(object, boolValue) ( \
(object != NULL && ((object)->type & (cJSON_False|cJSON_True))) ? \
(object)->type=((object)->type &(~(cJSON_False|cJSON_True)))|((boolValue)?cJSON_True:cJSON_False) : \
cJSON_Invalid\
)
/* Macro for iterating over an array or object */
#define cJSON_ArrayForEach(element, array) for(element = (array != NULL) ? (array)->child : NULL; element != NULL; element = element->next)
/* malloc/free objects using the malloc/free functions that have been set with cJSON_InitHooks */
CJSON_PUBLIC(void *) cJSON_malloc(size_t size);
CJSON_PUBLIC(void) cJSON_free(void *object);
#ifdef __cplusplus
}
#endif
#endif

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@ -0,0 +1,74 @@
#include "config.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "cJSON.h"
#include "../gl/log.h"
static cJSON *config_json = NULL;
void config_refresh() {
FILE *file = fopen(CONFIG_FILE_PATH, "r");
if (file == NULL) {
LOG_E("Unable to open config file %s", CONFIG_FILE_PATH);
return;
}
fseek(file, 0, SEEK_END);
long file_size = ftell(file);
fseek(file, 0, SEEK_SET);
char *file_content = (char *)malloc(file_size + 1);
if (file_content == NULL) {
LOG_E("Unable to allocate memory for file content");
fclose(file);
return;
}
fread(file_content, 1, file_size, file);
fclose(file);
file_content[file_size] = '\0';
config_json = cJSON_Parse(file_content);
if (config_json == NULL) {
LOG_E("Error parsing config JSON: %s\n", cJSON_GetErrorPtr());
}
free(file_content);
}
int config_get_int(char* name) {
if (config_json == NULL) {
return -1;
}
cJSON *item = cJSON_GetObjectItem(config_json, name);
if (item == NULL || !cJSON_IsNumber(item)) {
LOG_D("Config item '%s' not found or not an integer.\n", name);
return -1;
}
return item->valueint;
}
char* config_get_string(char* name) {
if (config_json == NULL) {
return NULL;
}
cJSON *item = cJSON_GetObjectItem(config_json, name);
if (item == NULL || !cJSON_IsString(item)) {
LOG_D("Config item '%s' not found or not a string.\n", name);
return "";
}
return item->valuestring;
}
void config_cleanup() {
if (config_json != NULL) {
cJSON_Delete(config_json);
config_json = NULL;
}
}

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@ -0,0 +1,21 @@
#ifndef _MOBILEGLUES_CONFIG_H_
#define _MOBILEGLUES_CONFIG_H_
#ifdef __cplusplus
extern "C" {
#endif
#define MG_DIRECTORY_PATH "/sdcard/MG"
#define CONFIG_FILE_PATH MG_DIRECTORY_PATH "/config.json"
#define LOG_FILE_PATH MG_DIRECTORY_PATH "/latest.log"
void config_refresh();
int config_get_int(char* name);
char* config_get_string(char* name);
void config_cleanup();
#ifdef __cplusplus
}
#endif
#endif // _MOBILEGLUES_CONFIG_H_

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@ -167,5 +167,18 @@ void glDrawBuffers(GLsizei n, const GLenum *bufs) {
LOAD_GLES(glDrawBuffers, void, GLsizei n, const GLenum *bufs)
gles_glDrawBuffers(n, new_bufs);
CHECK_GL_ERROR
}
GLenum glCheckFramebufferStatus(GLenum target) {
LOG()
LOAD_GLES_FUNC(glCheckFramebufferStatus)
GLenum status = gles_glCheckFramebufferStatus(target);
if(config_get_int("no_error") >= 2 && status != GL_FRAMEBUFFER_COMPLETE) {
LOG_W_FORCE("Framebuffer %d isn't GL_FRAMEBUFFER_COMPLETE: %d", target, status);
LOG_W_FORCE("Now try to cheat.");
return GL_FRAMEBUFFER_COMPLETE;
}
return status;
CHECK_GL_ERROR
}

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@ -29,4 +29,6 @@ GLAPI GLAPIENTRY void glDrawBuffer(GLenum buf);
GLAPI GLAPIENTRY void glDrawBuffers(GLsizei n, const GLenum *bufs);
GLAPI GLAPIENTRY GLenum glCheckFramebufferStatus(GLenum target);
#endif //MOBILEGLUES_FRAMEBUFFER_H

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@ -27,7 +27,7 @@ NATIVE_FUNCTION_HEAD(void, glBlendFunc, GLenum sfactor, GLenum dfactor) NATIVE_F
NATIVE_FUNCTION_HEAD(void, glBlendFuncSeparate, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) NATIVE_FUNCTION_END_NO_RETURN(void, glBlendFuncSeparate, sfactorRGB,dfactorRGB,sfactorAlpha,dfactorAlpha)
NATIVE_FUNCTION_HEAD(void, glBufferData, GLenum target, GLsizeiptr size, const void *data, GLenum usage) NATIVE_FUNCTION_END_NO_RETURN(void, glBufferData, target,size,data,usage)
NATIVE_FUNCTION_HEAD(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const void *data) NATIVE_FUNCTION_END_NO_RETURN(void, glBufferSubData, target,offset,size,data)
NATIVE_FUNCTION_HEAD(GLenum, glCheckFramebufferStatus, GLenum target) NATIVE_FUNCTION_END(GLenum, glCheckFramebufferStatus, target)
//NATIVE_FUNCTION_HEAD(GLenum, glCheckFramebufferStatus, GLenum target) NATIVE_FUNCTION_END(GLenum, glCheckFramebufferStatus, target)
NATIVE_FUNCTION_HEAD(void, glClear, GLbitfield mask) NATIVE_FUNCTION_END_NO_RETURN(void, glClear, mask)
NATIVE_FUNCTION_HEAD(void, glClearColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) NATIVE_FUNCTION_END_NO_RETURN(void, glClearColor, red,green,blue,alpha)
NATIVE_FUNCTION_HEAD(void, glClearDepthf, GLfloat d) NATIVE_FUNCTION_END_NO_RETURN(void, glClearDepthf, d)
@ -77,10 +77,10 @@ NATIVE_FUNCTION_HEAD(void, glGetBufferParameteriv, GLenum target, GLenum pname,
NATIVE_FUNCTION_HEAD(void, glGetFloatv, GLenum pname, GLfloat *data) NATIVE_FUNCTION_END_NO_RETURN(void, glGetFloatv, pname,data)
NATIVE_FUNCTION_HEAD(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetFramebufferAttachmentParameteriv, target,attachment,pname,params)
//NATIVE_FUNCTION_HEAD(void, glGetIntegerv, GLenum pname, GLint *data) NATIVE_FUNCTION_END_NO_RETURN(void, glGetIntegerv, pname,data)
NATIVE_FUNCTION_HEAD(void, glGetProgramiv, GLuint program, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetProgramiv, program,pname,params)
//NATIVE_FUNCTION_HEAD(void, glGetProgramiv, GLuint program, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetProgramiv, program,pname,params)
NATIVE_FUNCTION_HEAD(void, glGetProgramInfoLog, GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) NATIVE_FUNCTION_END_NO_RETURN(void, glGetProgramInfoLog, program,bufSize,length,infoLog)
NATIVE_FUNCTION_HEAD(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetRenderbufferParameteriv, target,pname,params)
NATIVE_FUNCTION_HEAD(void, glGetShaderiv, GLuint shader, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetShaderiv, shader,pname,params)
//NATIVE_FUNCTION_HEAD(void, glGetShaderiv, GLuint shader, GLenum pname, GLint *params) NATIVE_FUNCTION_END_NO_RETURN(void, glGetShaderiv, shader,pname,params)
NATIVE_FUNCTION_HEAD(void, glGetShaderInfoLog, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) NATIVE_FUNCTION_END_NO_RETURN(void, glGetShaderInfoLog, shader,bufSize,length,infoLog)
NATIVE_FUNCTION_HEAD(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) NATIVE_FUNCTION_END_NO_RETURN(void, glGetShaderPrecisionFormat, shadertype,precisiontype,range,precision)
NATIVE_FUNCTION_HEAD(void, glGetShaderSource, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) NATIVE_FUNCTION_END_NO_RETURN(void, glGetShaderSource, shader,bufSize,length,source)

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@ -2,7 +2,7 @@
// Created by Swung 0x48 on 2024/10/10.
//
#ifndef MOBILEGLUES_LOADER_H
#define MOBILEGLUES_LOADER_H
#ifndef MOBILEGLUES_GL_LOADER_H
#define MOBILEGLUES_GL_LOADER_H
#endif //FOLD_CRAFT_LAUNCHER_GL_LOADER_H
#endif //MOBILEGLUES_GL_LOADER_H

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@ -25,6 +25,7 @@
#define LOG_V(...) {__android_log_print(ANDROID_LOG_VERBOSE, RENDERERNAME, __VA_ARGS__);printf(__VA_ARGS__);printf("\n\n");write_log(__VA_ARGS__);}
#define LOG_I(...) {__android_log_print(ANDROID_LOG_INFO, RENDERERNAME, __VA_ARGS__);printf(__VA_ARGS__);printf("\n\n");write_log(__VA_ARGS__);}
#define LOG_W_FORCE(...) {__android_log_print(ANDROID_LOG_WARN, RENDERERNAME, __VA_ARGS__);printf(__VA_ARGS__);printf("\n\n");write_log(__VA_ARGS__);}
#define MOBILEGLUES_LOG_H

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@ -13,8 +13,6 @@ FUNC_GL_STATE_SIZEI(proxy_width)
FUNC_GL_STATE_SIZEI(proxy_height)
FUNC_GL_STATE_ENUM(proxy_intformat)
#define LOG_FILE_PATH "/sdcard/FCL/log/mg.log"
FILE* file;
void start_log() {

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@ -16,6 +16,7 @@
#include "../gles/loader.h"
#include "../includes.h"
#include "glsl/glsl_for_es.h"
#include "../config/config.h"
#ifdef __cplusplus
extern "C" {

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@ -118,5 +118,20 @@ void glLinkProgram(GLuint program) {
LOAD_GLES(glLinkProgram, void, GLuint program)
gles_glLinkProgram(program);
CHECK_GL_ERROR
}
void glGetProgramiv(GLuint program, GLenum pname, GLint *params) {
LOG()
LOAD_GLES_FUNC(glGetProgramiv)
gles_glGetProgramiv(program, pname, params);
if(config_get_int("no_error") >= 1 && (pname == GL_LINK_STATUS || pname == GL_VALIDATE_STATUS) && !*params) {
GLchar infoLog[512];
LOAD_GLES_FUNC(glGetShaderInfoLog)
gles_glGetShaderInfoLog(program, 512, NULL, infoLog);
LOG_W_FORCE("Program %d linking failed: \n%s", program, infoLog);
LOG_W_FORCE("Now try to cheat.");
*params = GL_TRUE;
}
CHECK_GL_ERROR
}

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@ -8,7 +8,7 @@
#include "gl.h"
GLAPI GLAPIENTRY void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
GLAPI GLAPIENTRY void glLinkProgram(GLuint program);
GLAPI GLAPIENTRY void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
#endif //MOBILEGLUES_PROGRAM_H

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@ -240,4 +240,19 @@ void glShaderSource(GLuint shader, GLsizei count, const GLchar *const* string, c
} else {
LOG_E("No gles_glShaderSource")
}
}
void glGetShaderiv(GLuint shader, GLenum pname, GLint *params) {
LOG()
LOAD_GLES_FUNC(glGetShaderiv);
gles_glGetShaderiv(shader, pname, params);
if(config_get_int("no_error") >= 1 && pname == GL_COMPILE_STATUS && !*params) {
GLchar infoLog[512];
LOAD_GLES_FUNC(glGetShaderInfoLog);
gles_glGetShaderInfoLog(shader, 512, NULL, infoLog);
LOG_W_FORCE("Shader %d compilation failed: \n%s", shader, infoLog);
LOG_W_FORCE("Now try to cheat.");
*params = GL_TRUE;
}
CHECK_GL_ERROR
}

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@ -15,5 +15,6 @@ struct shader_t {
extern struct shader_t shaderInfo;
GLAPI GLAPIENTRY void glShaderSource(GLuint shader, GLsizei count, const GLchar *const* string, const GLint *length);
GLAPI GLAPIENTRY void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
#endif //FOLD_CRAFT_LAUNCHER_GL_LOADER_H

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@ -93,8 +93,6 @@ void load_libs() {
egl = open_lib(egl_lib, egl_override);
}
void *(*gles_getProcAddress)(const char *name);
void *proc_address(void *lib, const char *name) {
// printf("proc_address(%s)\n", name);
return dlsym(lib, name);

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@ -1,5 +1,5 @@
#ifndef _MOBILEGLUES_LOADER_H_
#define _MOBILEGLUES_LOADER_H_
#ifndef MOBILEGLUES_GLES_LOADER_H_
#define MOBILEGLUES_GLES_LOADER_H_
#include <stdbool.h>
#include "../gl/log.h"
@ -14,7 +14,6 @@
extern "C" {
#endif
extern void *(*gles_getProcAddress)(const char *name);
void *proc_address(void *lib, const char *name);
extern void *gles, *egl;
@ -129,8 +128,7 @@ static name##_PTR egl_##name = NULL; \
#define NATIVE_FUNCTION_HEAD(type,name,...) \
GLAPI GLAPIENTRY type name##ARB(__VA_ARGS__) __attribute__((alias(#name))); \
GLAPI GLAPIENTRY type name(__VA_ARGS__) { \
typedef type (*name##_PTR)(__VA_ARGS__); \
name##_PTR gles_##name = NULL;
LOAD_GLES_FUNC(name)
#if GLOBAL_DEBUG
#define NATIVE_FUNCTION_END(type,name,...) \
@ -180,4 +178,4 @@ GLAPI GLAPIENTRY type name(__VA_ARGS__) {
LOG_W("No function: %s @ %s(...)", RENDERERNAME, __FUNCTION__); \
}
#endif // _MOBILEGLUES_LOADER_H_
#endif // MOBILEGLUES_GLES_LOADER_H_

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@ -3,6 +3,8 @@
//
#include <string.h>
#include <sys/stat.h>
#include <errno.h>
#include "includes.h"
#include "gl/gl.h"
#include "egl/egl.h"
@ -18,17 +20,7 @@ extern "C" {
#endif
extern char* (*MesaConvertShader)(const char *src, unsigned int type, unsigned int glsl, unsigned int essl);
void load_libs();
void proc_init() {
LOG_V("Initializing %s @ %s", RENDERERNAME, __FUNCTION__);
clear_log();
start_log();
load_libs();
init_target_egl();
init_target_gles();
void init_libshaderconv() {
const char *shaderconv_lib = "libshaderconv";
const char *func_name = "MesaConvertShader";
const char *glslconv_name[] = {shaderconv_lib, NULL};
@ -44,6 +36,29 @@ void proc_init() {
LOG_D("failed to load %s\n", shaderconv_lib);
}
}
}
void init_config() {
if(mkdir(MG_DIRECTORY_PATH, 0755) != 0 && errno != EEXIST) {
LOG_E("Error creating MG directory.\n")
return;
}
config_refresh();
}
void load_libs();
void proc_init() {
init_config();
clear_log();
start_log();
LOG_V("Initializing %s @ %s", RENDERERNAME, __FUNCTION__);
load_libs();
init_target_egl();
init_target_gles();
init_libshaderconv();
g_initialized = 1;
}