[Fix] (drawing): crash when calling glMultiDrawElements

This commit is contained in:
Swung0x48 2025-04-13 20:51:46 +08:00
parent f3e9fb7eb3
commit fbb96f07ea

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@ -65,7 +65,7 @@ void prepare_indirect_buffer(const GLsizei *counts, GLenum type, const void *con
pcmds[i].firstIndex = static_cast<GLuint>(byteOffset / elementSize);
pcmds[i].count = counts[i];
pcmds[i].instanceCount = 1;
pcmds[i].baseVertex = basevertex[i];
pcmds[i].baseVertex = basevertex ? basevertex[i] : 0;
pcmds[i].reservedMustBeZero = 0;
}