# MobileGlues **MobileGlues**, which stands for "(on) Mobile, GL uses ES", is a GL implementation running on top of host OpenGL ES 3.x (best on 3.2, minimum 3.0), with running Minecraft: Java Edition in mind. # For Shader Developers 1. MobileGlues automatically: - Converts desktop GLSL → GLSL ES - Removes `layout(binding)` syntax - Handles version directives - Always declare precision explicitly: ```glsl precision highp float; precision highp int; ``` 2. MobileGlues (since V1.2.6.0) injects these macros into your shaders: ```glsl #define MG_MOBILEGLUES // Indicates MobileGlues environment #define MG_MOBILEGLUES_VERSION 1260 // Version number (e.g. 1260 = V1.2.6) ``` Use these macros for platform-specific logic: ```glsl #ifdef MG_MOBILEGLUES #if MG_MOBILEGLUES_VERSION >= 1270 // Logic for MobileGlues (version >= V1.2.7) #else // Logic for MobileGlues (version < V1.2.7) #endif #else // ... #endif ``` 3. If encountering issues: - Enable `Ignore shader/program error`, and check the logs (located at `/sdcard/MG/latest.log`). # License MobileGlues is licensed under **GNU LGPL-2.1 License**. Please see [LICENSE](https://github.com/MobileGL-Dev/MobileGlues/blob/main/LICENSE). # Third party components **SPIRV-Cross** by **KhronosGroup** - [Apache License 2.0](https://github.com/KhronosGroup/SPIRV-Cross/blob/master/LICENSE): [github](https://github.com/KhronosGroup/SPIRV-Cross) **glslang** by **KhronosGroup** - [Various Licenses](https://github.com/KhronosGroup/glslang/blob/main/LICENSE.txt): [github](https://github.com/KhronosGroup/glslang) **GlslOptimizerV2** by **aiekick** - [Apache License 2.0](https://github.com/aiekick/GlslOptimizerV2/blob/master/LICENSE): [github](https://github.com/aiekick/GlslOptimizerV2) **cJSON** by **DaveGamble** - [MIT License](https://github.com/DaveGamble/cJSON/blob/master/LICENSE): [github](https://github.com/DaveGamble/cJSON) **OpenGL Mathematics (*GLM*)** by **G-Truc Creation** - [The Happy Bunny License](https://github.com/g-truc/glm/blob/master/copying.txt): [github](https://github.com/g-truc/glm) **FidelityFX-FSR** by **AMD** - [MIT License](https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/master/license.txt): [github](https://github.com/GPUOpen-Effects/FidelityFX-FSR)