// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// VulkanHpp Samples : DynamicUniform
//                     Draw 2 Cubes using dynamic uniform buffer

#include "../utils/geometries.hpp"
#include "../utils/math.hpp"
#include "../utils/shaders.hpp"
#include "../utils/utils.hpp"

#if defined( _MSC_VER )
#  pragma warning( push )
#  pragma warning( disable : 4100 )  // unreferenced formal parameter (glslang)
#endif                               // endif (_MSC_VER )

#include "SPIRV/GlslangToSpv.h"

#if defined( _MSC_VER )
#  pragma warning( pop )
#endif

#include "vulkan/vulkan.hpp"

#include <iostream>
#include <thread>

static char const * AppName    = "DynamicUniform";
static char const * EngineName = "Vulkan.hpp";

int main( int /*argc*/, char ** /*argv*/ )
{
  try
  {
    vk::Instance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
    vk::DebugUtilsMessengerEXT debugUtilsMessenger =
      instance.createDebugUtilsMessengerEXT( vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
#endif

    vk::PhysicalDevice physicalDevice = instance.enumeratePhysicalDevices().front();

    vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );

    std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
      vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, surfaceData.surface );
    vk::Device device =
      vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );

    vk::CommandPool   commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
    vk::CommandBuffer commandBuffer =
      device.allocateCommandBuffers( vk::CommandBufferAllocateInfo( commandPool, vk::CommandBufferLevel::ePrimary, 1 ) )
        .front();

    vk::Queue graphicsQueue = device.getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
    vk::Queue presentQueue  = device.getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 );

    vk::su::SwapChainData swapChainData( physicalDevice,
                                         device,
                                         surfaceData.surface,
                                         surfaceData.extent,
                                         vk::ImageUsageFlagBits::eColorAttachment |
                                           vk::ImageUsageFlagBits::eTransferSrc,
                                         {},
                                         graphicsAndPresentQueueFamilyIndex.first,
                                         graphicsAndPresentQueueFamilyIndex.second );

    vk::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent );

    vk::RenderPass renderPass = vk::su::createRenderPass(
      device,
      vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface ) ).format,
      depthBufferData.format );

    glslang::InitializeProcess();
    vk::ShaderModule vertexShaderModule =
      vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C );
    vk::ShaderModule fragmentShaderModule =
      vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C );
    glslang::FinalizeProcess();

    std::vector<vk::Framebuffer> framebuffers = vk::su::createFramebuffers(
      device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent );

    vk::su::BufferData vertexBufferData(
      physicalDevice, device, sizeof( coloredCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
    vk::su::copyToDevice( device,
                          vertexBufferData.deviceMemory,
                          coloredCubeData,
                          sizeof( coloredCubeData ) / sizeof( coloredCubeData[0] ) );

    /* VULKAN_KEY_START */

    vk::PhysicalDeviceLimits limits = physicalDevice.getProperties().limits;
    if ( limits.maxDescriptorSetUniformBuffersDynamic < 1 )
    {
      std::cout << "No dynamic uniform buffers supported\n";
      exit( -1 );
    }

    /* Set up uniform buffer with 2 transform matrices in it */
    glm::mat4x4 mvpcs[2];
    glm::mat4x4 model = glm::mat4x4( 1.0f );
    glm::mat4x4 view =
      glm::lookAt( glm::vec3( 0.0f, 3.0f, -10.0f ), glm::vec3( 0.0f, 0.0f, 0.0f ), glm::vec3( 0.0f, -1.0f, 0.0f ) );
    glm::mat4x4 projection = glm::perspective( glm::radians( 45.0f ), 1.0f, 0.1f, 100.0f );
    // clang-format off
    glm::mat4x4 clip = glm::mat4x4( 1.0f,  0.0f, 0.0f, 0.0f,
                                    0.0f, -1.0f, 0.0f, 0.0f,
                                    0.0f,  0.0f, 0.5f, 0.0f,
                                    0.0f,  0.0f, 0.5f, 1.0f );  // vulkan clip space has inverted y and half z !
    // clang-format on
    mvpcs[0] = clip * projection * view * model;

    model    = glm::translate( model, glm::vec3( -1.5f, 1.5f, -1.5f ) );
    mvpcs[1] = clip * projection * view * model;

    vk::DeviceSize bufferSize = sizeof( glm::mat4x4 );
    if ( limits.minUniformBufferOffsetAlignment )
    {
      bufferSize =
        ( bufferSize + limits.minUniformBufferOffsetAlignment - 1 ) & ~( limits.minUniformBufferOffsetAlignment - 1 );
    }

    vk::su::BufferData uniformBufferData(
      physicalDevice, device, 2 * bufferSize, vk::BufferUsageFlagBits::eUniformBuffer );
    vk::su::copyToDevice( device, uniformBufferData.deviceMemory, mvpcs, 2, bufferSize );

    // create a DescriptorSetLayout with vk::DescriptorType::eUniformBufferDynamic
    vk::DescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(
      device, { { vk::DescriptorType::eUniformBufferDynamic, 1, vk::ShaderStageFlagBits::eVertex } } );
    vk::PipelineLayout pipelineLayout = device.createPipelineLayout(
      vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), descriptorSetLayout ) );

    // create a DescriptorPool with vk::DescriptorType::eUniformBufferDynamic
    vk::DescriptorPool descriptorPool =
      vk::su::createDescriptorPool( device, { { vk::DescriptorType::eUniformBufferDynamic, 1 } } );
    vk::DescriptorSetAllocateInfo descriptorSetAllocateInfo( descriptorPool, descriptorSetLayout );
    vk::DescriptorSet             descriptorSet = device.allocateDescriptorSets( descriptorSetAllocateInfo ).front();

    vk::su::updateDescriptorSets(
      device, descriptorSet, { { vk::DescriptorType::eUniformBufferDynamic, uniformBufferData.buffer, {} } }, {} );

    vk::PipelineCache pipelineCache    = device.createPipelineCache( vk::PipelineCacheCreateInfo() );
    vk::Pipeline      graphicsPipeline = vk::su::createGraphicsPipeline(
      device,
      pipelineCache,
      std::make_pair( vertexShaderModule, nullptr ),
      std::make_pair( fragmentShaderModule, nullptr ),
      sizeof( coloredCubeData[0] ),
      { { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32B32A32Sfloat, 16 } },
      vk::FrontFace::eClockwise,
      true,
      pipelineLayout,
      renderPass );
    // Get the index of the next available swapchain image:
    vk::Semaphore             imageAcquiredSemaphore = device.createSemaphore( vk::SemaphoreCreateInfo() );
    vk::ResultValue<uint32_t> currentBuffer =
      device.acquireNextImageKHR( swapChainData.swapChain, vk::su::FenceTimeout, imageAcquiredSemaphore, nullptr );
    assert( currentBuffer.result == vk::Result::eSuccess );
    assert( currentBuffer.value < framebuffers.size() );

    commandBuffer.begin( vk::CommandBufferBeginInfo( vk::CommandBufferUsageFlags() ) );

    std::array<vk::ClearValue, 2> clearValues;
    clearValues[0].color        = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
    clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
    vk::RenderPassBeginInfo renderPassBeginInfo( renderPass,
                                                 framebuffers[currentBuffer.value],
                                                 vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ),
                                                 clearValues );
    commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
    commandBuffer.bindPipeline( vk::PipelineBindPoint::eGraphics, graphicsPipeline );

    commandBuffer.setViewport( 0,
                               vk::Viewport( 0.0f,
                                             0.0f,
                                             static_cast<float>( surfaceData.extent.width ),
                                             static_cast<float>( surfaceData.extent.height ),
                                             0.0f,
                                             1.0f ) );
    commandBuffer.setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );

    /* The first draw should use the first matrix in the buffer */
    uint32_t dynamicOffset = 0;
    commandBuffer.bindDescriptorSets(
      vk::PipelineBindPoint::eGraphics, pipelineLayout, 0, descriptorSet, dynamicOffset );

    commandBuffer.bindVertexBuffers( 0, vertexBufferData.buffer, { 0 } );
    commandBuffer.draw( 12 * 3, 1, 0, 0 );

    // the second draw should use the second matrix in the buffer;
    dynamicOffset = (uint32_t)bufferSize;
    commandBuffer.bindDescriptorSets(
      vk::PipelineBindPoint::eGraphics, pipelineLayout, 0, descriptorSet, dynamicOffset );
    commandBuffer.draw( 12 * 3, 1, 0, 0 );

    commandBuffer.endRenderPass();
    commandBuffer.end();

    vk::Fence drawFence = device.createFence( vk::FenceCreateInfo() );

    vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput );
    vk::SubmitInfo         submitInfo( imageAcquiredSemaphore, waitDestinationStageMask, commandBuffer );
    graphicsQueue.submit( submitInfo, drawFence );

    while ( vk::Result::eTimeout == device.waitForFences( drawFence, VK_TRUE, vk::su::FenceTimeout ) )
      ;

    vk::Result result =
      presentQueue.presentKHR( vk::PresentInfoKHR( {}, swapChainData.swapChain, currentBuffer.value ) );
    switch ( result )
    {
      case vk::Result::eSuccess: break;
      case vk::Result::eSuboptimalKHR:
        std::cout << "vk::Queue::presentKHR returned vk::Result::eSuboptimalKHR !\n";
        break;
      default: assert( false );  // an unexpected result is returned !
    }
    std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );

    /* VULKAN_KEY_END */

    device.waitIdle();

    device.destroyFence( drawFence );
    device.destroySemaphore( imageAcquiredSemaphore );
    device.destroyPipeline( graphicsPipeline );
    device.destroyPipelineCache( pipelineCache );
    device.freeDescriptorSets( descriptorPool, descriptorSet );
    device.destroyDescriptorPool( descriptorPool );
    device.destroyPipelineLayout( pipelineLayout );
    device.destroyDescriptorSetLayout( descriptorSetLayout );
    uniformBufferData.clear( device );
    vertexBufferData.clear( device );
    for ( auto framebuffer : framebuffers )
    {
      device.destroyFramebuffer( framebuffer );
    }
    device.destroyShaderModule( fragmentShaderModule );
    device.destroyShaderModule( vertexShaderModule );
    device.destroyRenderPass( renderPass );
    depthBufferData.clear( device );
    swapChainData.clear( device );
    device.freeCommandBuffers( commandPool, commandBuffer );
    device.destroyCommandPool( commandPool );
    device.destroy();
    instance.destroySurfaceKHR( surfaceData.surface );
#if !defined( NDEBUG )
    instance.destroyDebugUtilsMessengerEXT( debugUtilsMessenger );
#endif
    instance.destroy();
  }
  catch ( vk::SystemError & err )
  {
    std::cout << "vk::SystemError: " << err.what() << std::endl;
    exit( -1 );
  }
  catch ( std::exception & err )
  {
    std::cout << "std::exception: " << err.what() << std::endl;
    exit( -1 );
  }
  catch ( ... )
  {
    std::cout << "unknown error\n";
    exit( -1 );
  }
  return 0;
}
