14 Commits

Author SHA1 Message Date
Jan Kuhlmann
aaf0cb61c4
CI: Reduce build times by reusing generated headers (#2254)
* reuse generated headers inbetween runs

* properly access env var

* fix windows compiler arg

* reintroduce ubuntu24 ci compilers

* fixed CXX_MODULES flag logic

* echoing build parameters, removing use of Ninja from windows CI

* fixed echo and temporarily disabled all but windows CI

* reenabled all ci

* compile glm, glfw and glslang once, fixed SPIRV include path

* remove usage of Ninja from windows ci (again)

* fixed glfw name to glfw3

* removed.. debug things

* remove dep install step from windows, enforce correct linking in utils

* compiling generators in debug mode without running them
2025-08-13 20:30:26 +02:00
Shahbaz Youssefi
d058397410
Add missing glslang headers (#1827) 2024-03-19 09:08:53 +01:00
Andreas Süßenbach
33ea43b53f
Update submodule glslang to version 13.0.0 (#1700) 2023-10-17 12:41:14 +02:00
asuessenbach
5480d192f5 Refactor the CMakeLists for all the samples; use vulkan.hpp/vulkan_raii.hpp as precompiled header. 2022-08-10 15:29:28 +02:00
asuessenbach
5fe410279a Change ColumnLimit with clang-format from 120 to 160. 2022-02-28 10:11:04 +01:00
asuessenbach
2cb1c19c7f Introduce raii-compliant handle wrapper classes. 2021-02-22 16:19:12 +01:00
asuessenbach
2e95313c1d fix some warnings (errors) on release build. 2020-10-20 10:05:18 +02:00
asuessenbach
d86303c0e4 Introduce structure constructors using ArrayProxyNoTemporaries 2020-07-09 12:03:03 +02:00
asuessenbach
f5e59484a6 Introduce usage of clang-format to format vulkan.hpp and the other sources. 2020-04-23 10:55:02 +02:00
Andreas Süßenbach
ecfaf9a0df Add sample RayTracing. (#361) 2019-07-25 13:52:09 +02:00
Andreas Süßenbach
5ce8ae7fd0 Add samples OcclusionQuery, PipelineCache, PipelineDerivative, PushConstants, and PushDescriptors. (#325)
+ some minor changes in some samples, math, shaders, and utils.
2019-05-09 15:25:40 +02:00
Andreas Süßenbach
d965a74cc0 Add samples ImmutableSampler, InitTexture, InputAttachment (#315)
+ slightly adjust some other samples.
2019-04-09 15:19:18 +02:00
Andreas Süßenbach
2d8483e06f Add samples 16_Vulkan_1_1, CopyBlitImage, CreateDebugReportCallback, DrawTexturedCube (#304)
+ slightly adjust some other samples.
2019-03-26 12:24:36 +01:00
Andreas Süßenbach
cd8e5283c3 Extend set of samples (#296)
+ 12_InitFrameBuffers, 13_InitVertexBuffer, 14_InitPipeline, 15_DrawCube;
+ extend utilities and add utilities on geometries, math, and shaders
+ slightly adjust some other samples
2019-03-15 10:40:45 +01:00