Vulkan-Hpp/samples/utils/CMakeLists.txt
Jan Kuhlmann aaf0cb61c4
CI: Reduce build times by reusing generated headers (#2254)
* reuse generated headers inbetween runs

* properly access env var

* fix windows compiler arg

* reintroduce ubuntu24 ci compilers

* fixed CXX_MODULES flag logic

* echoing build parameters, removing use of Ninja from windows CI

* fixed echo and temporarily disabled all but windows CI

* reenabled all ci

* compile glm, glfw and glslang once, fixed SPIRV include path

* remove usage of Ninja from windows ci (again)

* fixed glfw name to glfw3

* removed.. debug things

* remove dep install step from windows, enforce correct linking in utils

* compiling generators in debug mode without running them
2025-08-13 20:30:26 +02:00

33 lines
1.2 KiB
CMake

# Copyright(c) 2020, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
vulkan_hpp__setup_library(
NAME utils
HEADERS math.hpp shaders.hpp utils.hpp
SOURCES math.cpp shaders.cpp utils.cpp
FOLDER "Samples" )
if( VULKAN_HPP_RUN_GENERATOR )
add_dependencies( utils build_vulkan_hpp )
endif()
target_link_libraries( utils PUBLIC glm::glm )
target_link_libraries( utils PUBLIC glfw )
target_link_libraries( utils PUBLIC glslang::glslang )
target_link_libraries( utils PUBLIC glslang::glslang-default-resource-limits )
target_link_libraries( utils PUBLIC glslang::SPIRV )
target_compile_definitions( utils PUBLIC VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1 )
target_precompile_headers( utils PRIVATE <vulkan/vulkan.hpp> )