Workaround for folly not detecting libunwind.h correctly

This commit is contained in:
Marcus Holland-Moritz 2020-12-14 15:12:46 +01:00
parent 8b9dfd089e
commit b2b48e3bcc

View File

@ -104,6 +104,15 @@ add_subdirectory(folly EXCLUDE_FROM_ALL)
add_subdirectory(fbthrift EXCLUDE_FROM_ALL) add_subdirectory(fbthrift EXCLUDE_FROM_ALL)
add_subdirectory(zstd/build/cmake EXCLUDE_FROM_ALL) add_subdirectory(zstd/build/cmake EXCLUDE_FROM_ALL)
# TODO: workaround until https://github.com/facebook/folly/pull/1497 lands...
find_path(LIBUNWIND_INCLUDE_DIR NAMES libunwind.h)
if(LIBUNWIND_INCLUDE_DIR)
set_property(
DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/folly"
APPEND
PROPERTY COMPILE_DEFINITIONS "FOLLY_HAVE_LIBUNWIND=1")
endif()
set(ZSTD_LIBRARY_RELEASE set(ZSTD_LIBRARY_RELEASE
"ZSTD_LIBRARY_RELEASE-NOTFOUND" "ZSTD_LIBRARY_RELEASE-NOTFOUND"
CACHE FILEPATH "don't build folly with zstd" FORCE) CACHE FILEPATH "don't build folly with zstd" FORCE)