dwarfs/fsst/libfsst12.hpp
2025-05-14 07:09:49 +02:00

316 lines
14 KiB
C++

// this software is distributed under the MIT License (http://www.opensource.org/licenses/MIT):
//
// Copyright 2018-2019, CWI, TU Munich
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
// (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
// merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// - The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
// IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// You can contact the authors via the FSST source repository : https://github.com/cwida/fsst
#include <algorithm>
#include <cassert>
#include <cstdint>
#include <cstring>
#include <fstream>
#include <iostream>
#include <numeric>
#include <memory>
#include <queue>
#include <string>
#include <unordered_set>
#include <vector>
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/mman.h>
#include <fcntl.h>
using namespace std;
#include "fsst12.h" // the official FSST API -- also usable by C mortals
namespace libfsst {
/* workhorse type for string and buffer lengths: 64-bits on 64-bits platforms and 32-bits on 32-bits platforms */
typedef unsigned long ulong;
/* unsigned integers */
typedef uint8_t u8;
typedef uint16_t u16;
typedef uint32_t u32;
typedef uint64_t u64;
} // namespace libfsst
#define FSST_ENDIAN_MARKER ((u64) 1)
#define FSST_VERSION_20190218 20190218
#define FSST_VERSION ((u64) FSST_VERSION_20190218)
// "symbols" are character sequences (up to 8 bytes)
// A symbol is compressed into a "code" of, 1.5 bytes (12 bits)
#define FSST_CODE_MAX 4096
#define FSST_CODE_MASK ((u16) (FSST_CODE_MAX-1))
namespace libfsst {
inline uint64_t fsst_unaligned_load(u8 const* V) {
uint64_t Ret;
memcpy(&Ret, V, sizeof(uint64_t)); // compiler will generate efficient code (unaligned load, where possible)
return Ret;
}
struct Symbol {
static const unsigned maxLength = 8;
// gcl = u32 garbageBits:16,code:12,length:4 -- but we avoid exposing this bit-field notation
u32 gcl; // use a single u32 to be sure "code" is accessed with one load and can be compared with one comparison
mutable u32 gain; // mutable because gain value should be ignored in find() on unordered_set of Symbols
// the byte sequence that this symbol stands for
u8 symbol[maxLength];
Symbol() : gcl(0) {}
explicit Symbol(u8 c, u16 code) : gcl((1<<28)|(code<<16)|7) { *(u64*) symbol = c; } // single-char symbol
explicit Symbol(const char* input, u32 len) {
if (len < 8) {
*(u64*) symbol = 0;
for(u32 i=0; i<len; i++) symbol[i] = input[i];
} else {
len = 8;
*(u64*) symbol = *(u64*) input;
}
set_code_len(FSST_CODE_MASK, len);
}
explicit Symbol(const char* begin, const char* end) : Symbol(begin, end-begin) {}
explicit Symbol(const u8* begin, const u8* end) : Symbol((const char*)begin, end-begin) {}
void set_code_len(u32 code, u32 len) { gcl = (len<<28)|(code<<16)|((8-len)*8); }
u8 length() const { return gcl >> 28; }
u16 code() const { return (gcl >> 16) & FSST_CODE_MASK; }
u8 garbageBits() const { return gcl; }
u8 first() const { return 0xFF & *(u64*) symbol; }
u16 first2() const { assert(length() > 1); return (0xFFFF & *(u64*) symbol); }
#define FSST_HASH_LOG2SIZE 14
#define FSST_HASH_SHIFT 15
#define FSST_HASH_PRIME1 2971215073LL
#define FSST_HASH(w) (((w)*FSST_HASH_PRIME1)^(((w)*FSST_HASH_PRIME1)>>13))
ulong hash() const { uint v0 = 0xFFFFFFFF & *(ulong*) symbol; return FSST_HASH(v0); }
bool operator==(const Symbol& other) const { return *(u64*) symbol == *(u64*) other.symbol && length() == other.length(); }
};
// during search for the best dictionary, we probe both (in this order, first wins):
// - Symbol hashtable[8192] (keyed by the next four bytes, for s.length>2 -- certain 4-byte sequences will map to the same 3-byte symbol),
// - u16 shortCodes[65536] array at the position of the next two-byte pattern (s.length==2) and
// this search will yield a u16 code, it points into Symbol symbols[4096].
// you always find a hit, because the lowest 256 codes are all single-byte symbols
// in the hash table, the gcl field contains (low-to-high) garbageBits:16,code:12,length:4
#define FSST_GCL_FREE ((15<<28)|(((u32)FSST_CODE_MASK)<<16)) // high bits of gcl (len=15,code=FSST_CODE_MASK) indicates free bucket
// garbageBits is (8-length)*8, which is the amount of high bits to zero in the input word before comparing with the hashtable key
// ..it could of course be computed from len during lookup, but storing it precomputed in some loose bits is faster
//
// the gain field is only used in the symbol queue that sorts symbols on gain
struct SymbolMap {
static const u32 hashTabSize = 1<<FSST_HASH_LOG2SIZE; // smallest size that incurs no precision loss
// lookup table using the next two bytes (65536 codes), or just the next single byte
u16 shortCodes[65536]; // shortCode[X] contains code for 2-byte symbol, contains 1-byte code X&255 if there is no 2-byte symbol
// 'symbols' is the current symbol table symbol[code].symbol is the max 8-byte 'symbol' for single-byte 'code'
Symbol symbols[4096];
// replicate long symbols in hashTab (avoid indirection).
Symbol hashTab[hashTabSize]; // used for all symbols of 3 and more bytes
u32 symbolCount; // amount of symbols in the map (max 4096)
bool zeroTerminated; // whether we are expecting zero-terminated strings (we then also produce zero-terminated compressed strings)
u16 lenHisto[8]; // lenHisto[x] is the amount of symbols of byte-length (x+1) in this SymbolMap
SymbolMap() : symbolCount(256), zeroTerminated(false) {
// stuff done once at startup
Symbol unused = Symbol(0,FSST_CODE_MASK); // single-char symbol, exception code
for (u32 i=0; i<256; i++) {
symbols[i] = Symbol((u8)i,i); // single-byte symbol
}
for (u32 i=256; i<4096; i++) {
symbols[i] = unused; // all other symbols are unused.
}
// stuff done when re-using a symbolmap during the search for the best map
clear(); // clears the arrays (hortCodes and hashTab) and histo
}
void clear() {
Symbol s;
s.gcl = FSST_GCL_FREE; //marks empty in hashtab
s.gain = 0;
for(u32 i=0; i<hashTabSize; i++)
hashTab[i] = s;
for(u32 i=0; i<65536; i++)
shortCodes[i] = 4096 | (i & 255); // single-byte symbol
memset(lenHisto, 0, sizeof(lenHisto)); // all unused
lenHisto[0] = symbolCount = 256; // no need to clean symbols[] as no symbols are used
}
u32 load() {
u32 ret = 0;
for(u32 i=0; i<hashTabSize; i++)
ret += (hashTab[i].gcl < FSST_GCL_FREE);
return ret;
}
bool hashInsert(Symbol s) {
u32 idx = s.hash() & (hashTabSize-1);
bool taken = (hashTab[idx].gcl < FSST_GCL_FREE);
if (taken) return false; // collision in hash table
hashTab[idx].gcl = s.gcl;
hashTab[idx].gain = 0;
*(u64*) hashTab[idx].symbol = (*(u64*) s.symbol) & (0xFFFFFFFFFFFFFFFF >> (u8) s.gcl);
return true;
}
bool add(Symbol s) {
assert(symbolCount < 4096);
u32 len = s.length();
assert(len > 1);
s.set_code_len(symbolCount, len);
if (len == 2) {
assert(shortCodes[s.first2()] == 4096 + s.first()); // cannot be in use
shortCodes[s.first2()] = 8192 + symbolCount; // 8192 = (len == 2) << 12
} else if (!hashInsert(s)) {
return false;
}
symbols[symbolCount++] = s;
lenHisto[len-1]++;
return true;
}
/// Find symbol in hash table, return code
u16 hashFind(Symbol s) const {
ulong idx = s.hash() & (hashTabSize-1);
if (hashTab[idx].gcl <= s.gcl &&
*(u64*) hashTab[idx].symbol == (*(u64*) s.symbol & (0xFFFFFFFFFFFFFFFF >> ((u8) hashTab[idx].gcl))))
return (hashTab[idx].gcl>>16); // matched a long symbol
return 0;
}
/// Find longest expansion, return code
u16 findExpansion(Symbol s) const {
if (s.length() == 1) {
return 4096 + s.first();
}
u16 ret = hashFind(s);
return ret?ret:shortCodes[s.first2()];
}
};
#if 0 //def NONOPT_FSST
struct Counters {
u16 count1[FSST_CODE_MAX]; // array to count frequency of symbols as they occur in the sample
u16 count2[FSST_CODE_MAX][FSST_CODE_MAX]; // array to count subsequent combinations of two symbols in the sample
void count1Set(u32 pos1, u16 val) {
count1[pos1] = val;
}
void count1Inc(u32 pos1) {
count1[pos1]++;
}
void count2Inc(u32 pos1, u32 pos2) {
count2[pos1][pos2]++;
}
u32 count1GetNext(u32 &pos1) {
return count1[pos1];
}
u32 count2GetNext(u32 pos1, u32 &pos2) {
return count2[pos1][pos2];
}
void backup1(u8 *buf) {
memcpy(buf, count1, FSST_CODE_MAX*sizeof(u16));
}
void restore1(u8 *buf) {
memcpy(count1, buf, FSST_CODE_MAX*sizeof(u16));
}
};
#else
// we keep two counters count1[pos] and count2[pos1][pos2] of resp 16 and 12-bits. Both are split into two columns for performance reasons
// first reason is to make the column we update the most during symbolTable construction (the low bits) thinner, thus reducing CPU cache pressure.
// second reason is that when scanning the array, after seeing a 64-bits 0 in the high bits column, we can quickly skip over many codes (15 or 7)
struct Counters {
// high arrays come before low arrays, because our GetNext() methods may overrun their 64-bits reads a few bytes
u8 count1High[FSST_CODE_MAX]; // array to count frequency of symbols as they occur in the sample (16-bits)
u8 count1Low[FSST_CODE_MAX]; // it is split in a low and high byte: cnt = count1High*256 + count1Low
u8 count2High[FSST_CODE_MAX][FSST_CODE_MAX/2]; // array to count subsequent combinations of two symbols in the sample (12-bits: 8-bits low, 4-bits high)
u8 count2Low[FSST_CODE_MAX][FSST_CODE_MAX]; // its value is (count2High*256+count2Low) -- but high is 4-bits (we put two numbers in one, hence /2)
// 385KB -- but hot area likely just 10 + 30*4 = 130 cache lines (=8KB)
void count1Set(u32 pos1, u16 val) {
count1Low[pos1] = val&255;
count1High[pos1] = val>>8;
}
void count1Inc(u32 pos1) {
if (!count1Low[pos1]++) // increment high early (when low==0, not when low==255). This means (high > 0) <=> (cnt > 0)
count1High[pos1]++; //(0,0)->(1,1)->..->(255,1)->(0,1)->(1,2)->(2,2)->(3,2)..(255,2)->(0,2)->(1,3)->(2,3)...
}
void count2Inc(u32 pos1, u32 pos2) {
if (!count2Low[pos1][pos2]++) // increment high early (when low==0, not when low==255). This means (high > 0) <=> (cnt > 0)
// inc 4-bits high counter with 1<<0 (1) or 1<<4 (16) -- depending on whether pos2 is even or odd, repectively
count2High[pos1][(pos2)>>1] += 1 << (((pos2)&1)<<2); // we take our chances with overflow.. (4K maxval, on a 8K sample)
}
u32 count1GetNext(u32 &pos1) { // note: we will advance pos1 to the next nonzero counter in register range
// read 16-bits single symbol counter, split into two 8-bits numbers (count1Low, count1High), while skipping over zeros
u64 high = *(u64*) &count1High[pos1]; // note: this reads 8 subsequent counters [pos1..pos1+7]
u32 zero = high?(__builtin_ctzl(high)>>3):7; // number of zero bytes
high = (high >> (zero << 3)) & 255; // advance to nonzero counter
if (((pos1 += zero) >= FSST_CODE_MAX) || !high) // SKIP! advance pos2
return 0; // all zero
u64 low = count1Low[pos1];
if (low) high--; // high is incremented early and low late, so decrement high (unless low==0)
return (high << 8) + low;
}
u32 count2GetNext(u32 pos1, u32 &pos2) { // note: we will advance pos2 to the next nonzero counter in register range
// read 12-bits pairwise symbol counter, split into low 8-bits and high 4-bits number while skipping over zeros
u64 high = *(u64*) &count2High[pos1][pos2>>1]; // note: this reads 16 subsequent counters [pos2..pos2+15]
high >>= (pos2&1) << 2; // odd pos2: ignore the lowest 4 bits & we see only 15 counters
u32 zero = high?(__builtin_ctzl(high)>>2):(15-(pos2&1)); // number of zero 4-bits counters
high = (high >> (zero << 2)) & 15; // advance to nonzero counter
if (((pos2 += zero) >= FSST_CODE_MAX) || !high) // SKIP! advance pos2
return 0; // all zero
u64 low = count2Low[pos1][pos2];
if (low) high--; // high is incremented early and low late, so decrement high (unless low==0)
return (high << 8) + low;
}
void backup1(u8 *buf) {
memcpy(buf, count1High, FSST_CODE_MAX);
memcpy(buf+FSST_CODE_MAX, count1Low, FSST_CODE_MAX);
}
void restore1(u8 *buf) {
memcpy(count1High, buf, FSST_CODE_MAX);
memcpy(count1Low, buf+FSST_CODE_MAX, FSST_CODE_MAX);
}
};
#endif
// an encoder is a symbolmap plus some bufferspace, needed during map construction as well as compression
struct Encoder {
shared_ptr<SymbolMap> symbolMap; // symbols, plus metadata and data structures for quick compression (shortCode,hashTab, etc)
union {
Counters counters; // for counting symbol occurences during map construction
};
};
// C++ fsst-compress function with some more control of how the compression happens (algorithm flavor, simd unroll degree)
ulong compressImpl(Encoder *encoder, ulong n, ulong lenIn[], u8 *strIn[], ulong size, u8 * output, ulong *lenOut, u8 *strOut[], bool noSuffixOpt, bool avoidBranch, int simd);
ulong compressAuto(Encoder *encoder, ulong n, ulong lenIn[], u8 *strIn[], ulong size, u8 * output, ulong *lenOut, u8 *strOut[], int simd);
} // namespace libfsst