
#include "legounksavedatawriter.h"
#include "legogamestate.h"
#include "legostream.h"

DECOMP_SIZE_ASSERT(LegoSaveDataEntry3, 0x108);

// GLOBAL OFFSET: LEGO1 0x10104f20
LegoSaveDataEntry3 g_saveData3[66];

// OFFSET: LEGO1 0x10083310
MxResult LegoUnkSaveDataWriter::WriteSaveData3(LegoStream *p_stream)
{
  MxResult result = FAILURE;

  // This should probably be a for loop but I can't figure out how to
  // make it match as a for loop.
  LegoSaveDataEntry3 *entry = g_saveData3;
  const LegoSaveDataEntry3 *end = &g_saveData3[66];

  while (TRUE) {
    if (p_stream->Write(&entry->m_savePart1, 4) != SUCCESS)
      break;
    if (p_stream->Write(&entry->m_savePart2, 4) != SUCCESS)
      break;
    if (p_stream->Write(&entry->m_savePart3, 1) != SUCCESS)
      break;
    if (p_stream->Write(&entry->m_currentFrame, 1) != SUCCESS)
      break;
    if (p_stream->Write(&entry->m_savePart5, 1) != SUCCESS)
      break;
    if (p_stream->Write(&entry->m_savePart6, 1) != SUCCESS)
      break;
    if (p_stream->Write(&entry->m_savePart7, 1) != SUCCESS)
      break;
    if (p_stream->Write(&entry->m_savePart8, 1) != SUCCESS)
      break;
    if (p_stream->Write(&entry->m_savePart9, 1) != SUCCESS)
      break;
    if (p_stream->Write(&entry->m_savePart10, 1) != SUCCESS)
      break;
    if (++entry >= end) {
      result = SUCCESS;
      break;
    }
  }
  return result;
}
