#ifndef SKATEBOARD_H
#define SKATEBOARD_H

#include "decomp.h"
#include "islepathactor.h"

// VTABLE 0x100d55f0
// SIZE 0x168
class SkateBoard : public IslePathActor
{
public:
  SkateBoard();

  // OFFSET: LEGO1 0x1000fdd0
  inline virtual const char *ClassName() const override // vtable+0x0c
  {
    // 0x100f041c
    return "SkateBoard";
  }

  // OFFSET: LEGO1 0x1000fde0
  inline virtual MxBool IsA(const char *name) const override // vtable+0x10
  {
    return !strcmp(name, SkateBoard::ClassName()) || IslePathActor::IsA(name);
  }
private:
  // TODO: SkateBoard types
  undefined m_unk160;
  undefined m_unk161[0x7];
};

#endif // SKATEBOARD_H
