#ifndef POLICEENTITY_H
#define POLICEENTITY_H

#include "buildingentity.h"

// VTABLE 0x100d4ab0
// SIZE 0x68
class PoliceEntity : public BuildingEntity
{
public:
  // OFFSET: LEGO1 0x1000ed60
  inline virtual const char *ClassName() const override // vtable+0xc
  { 
    // 0x100f0328
    return "PoliceEntity";
  }

  // OFFSET: LEGO1 0x1000ed70
  inline virtual MxBool IsA(const char *name) const override // vtable+0x10
  {
    return !strcmp(name, PoliceEntity::ClassName()) || BuildingEntity::IsA(name);
  }
};

#endif // POLICEENTITY_H
