#ifndef BUILDINGENTITY_H
#define BUILDINGENTITY_H

#include "legoentity.h"

// VTABLE 0x100d5c88
// SIZE <= 0x68, hard to tell because it's always constructed as a derivative
class BuildingEntity : public LegoEntity
{
public:
  BuildingEntity();
  virtual ~BuildingEntity() override; // vtable+0x0

  // OFFSET: LEGO1 0x10014f20
  inline virtual const char *ClassName() const override // vtable+0x0c
  {
    // 0x100f07e8
    return "BuildingEntity";
  }

  // OFFSET: LEGO1 0x10014f30
  inline virtual MxBool IsA(const char *name) const override // vtable+0x10
  {
    return !strcmp(name, BuildingEntity::ClassName()) || LegoEntity::IsA(name);
  }
};

#endif // BUILDINGENTITY_H
