#ifndef RACECAR_H
#define RACECAR_H

#include "decomp.h"
#include "islepathactor.h"

// VTABLE 0x100d6918
// SIZE 0x164
class RaceCar : public IslePathActor
{
public:
  RaceCar();
  virtual ~RaceCar() override; // vtable+0x0

  // OFFSET: LEGO1 0x10028270
  inline virtual const char *ClassName() const override // vtable+0x0c
  {
    // 0x100f03e0
    return "RaceCar";
  }

  // OFFSET: LEGO1 0x10028280
  inline virtual MxBool IsA(const char *name) const override // vtable+0x10
  {
    return !strcmp(name, RaceCar::ClassName()) || IslePathActor::IsA(name);
  }
private:
  // TODO: RaceCar fields
  undefined m_unk160[4];
};

#endif // RACECAR_H
