
#include "mxthread.h"

#include "mxomni.h"
#include "mxtimer.h"

#include <process.h>

// OFFSET: LEGO1 0x100bf690
MxResult MxThread::Run()
{
  m_semaphore.Release(1);
  return SUCCESS;
}

// OFFSET: LEGO1 0x100bf510
MxThread::MxThread()
{
  m_hThread = NULL;
  m_running = TRUE;
  m_threadId = 0;
}

// OFFSET: LEGO1 0x100bf5a0
MxThread::~MxThread()
{
  if (m_hThread)
    CloseHandle((HANDLE)m_hThread);
}

typedef unsigned(__stdcall *ThreadFunc)(void *);

// OFFSET: LEGO1 0x100bf610
MxResult MxThread::Start(int p_stack, int p_flag)
{
  MxResult result = FAILURE;
  if (m_semaphore.Init(0, 1) == SUCCESS)
  {
    if (m_hThread = _beginthreadex(NULL, p_stack << 2, (ThreadFunc)&MxThread::ThreadProc, this, p_flag, &m_threadId))
      result = SUCCESS;
  }
  return result;
}

// OFFSET: LEGO1 0x100bf670
void MxThread::Terminate()
{
  m_running = FALSE;
  m_semaphore.Wait(INFINITE);
}

// OFFSET: LEGO1 0x100bf680
unsigned MxThread::ThreadProc(void *p_thread)
{
  return static_cast<MxThread*>(p_thread)->Run();
}

// OFFSET: LEGO1 0x100bf660
void MxThread::Sleep(MxS32 p_milliseconds)
{
  ::Sleep(p_milliseconds);
}

// OFFSET: LEGO1 0x100b8bb0
MxTickleThread::MxTickleThread(MxCore *p_target, int p_frequencyMS)
{
  m_target = p_target;
  m_frequencyMS = p_frequencyMS;
}

// OFFSET: LEGO1 0x100d0f50
MxResult MxTickleThread::StartWithTarget(MxCore* p_target)
{
  m_target = p_target;
  return Start(0x1000, 0);
}

// Match except for register allocation
// OFFSET: LEGO1 0x100b8c90
MxResult MxTickleThread::Run()
{
  MxTimer* timer = Timer();
  int lastTickled = -m_frequencyMS;
  while (IsRunning())
  {
    int currentTime = timer->GetTime();

    if (currentTime < lastTickled) {
      lastTickled = -m_frequencyMS;
    }
    int timeRemainingMS = (m_frequencyMS - currentTime) + lastTickled;
    if (timeRemainingMS <= 0) {
      m_target->Tickle();
      timeRemainingMS = 0;
      lastTickled = currentTime;
    }
    Sleep(timeRemainingMS);
  }
  return MxThread::Run();
}