#ifndef MXOBJECTFACTORY_H
#define MXOBJECTFACTORY_H

#include "mxcore.h"
#include "mxatomid.h"

#define FOR_MXOBJECTFACTORY_OBJECTS(X)  \
  X(MxPresenter)                        \
  X(MxCompositePresenter)               \
  X(MxVideoPresenter)                   \
  X(MxFlcPresenter)                     \
  X(MxSmkPresenter)                     \
  X(MxStillPresenter)                   \
  X(MxWavePresenter)                    \
  X(MxMIDIPresenter)                    \
  X(MxEventPresenter)                   \
  X(MxLoopingFlcPresenter)              \
  X(MxLoopingSmkPresenter)              \
  X(MxLoopingMIDIPresenter)

// VTABLE 0x100dc220
class MxObjectFactory : public MxCore
{
public:
  MxObjectFactory();

  // OFFSET: LEGO1 0x10008f70
  inline virtual const char *ClassName() const override // vtable+0xc
  {
    // 0x100f0730
    return "MxObjectFactory";
  }

  // OFFSET: LEGO1 0x10008f80
  inline virtual MxBool IsA(const char *name) const override // vtable+0x10
  {
    return !strcmp(name, MxObjectFactory::ClassName()) || MxCore::IsA(name);
  }

  virtual MxCore *Create(const char *p_name); // vtable 0x14
  virtual void Destroy(MxCore *p_object); // vtable 0x18
private:
#define X(V) MxAtomId m_id##V;
  FOR_MXOBJECTFACTORY_OBJECTS(X)
#undef X
};

#endif // MXOBJECTFACTORY_H
