#include "legopathactor.h"

DECOMP_SIZE_ASSERT(LegoPathActor, 0x154)

// OFFSET: LEGO1 0x1002d700 STUB
LegoPathActor::LegoPathActor()
{
  // TODO
}

// OFFSET: LEGO1 0x1002d820 STUB
LegoPathActor::~LegoPathActor()
{
  // TODO
}
