#ifndef ISLEACTOR_H
#define ISLEACTOR_H

#include "legoactor.h"

// VTABLE 0x100d5178
class IsleActor : public LegoActor
{
public:
  // OFFSET: LEGO1 0x1000e660
  inline virtual const char *ClassName() const override // vtable+0x0c
  {
    // 0x100f07dc
    return "IsleActor";
  }

  // OFFSET: LEGO1 0x1000e670
  inline virtual MxBool IsA(const char *name) const override // vtable+0x10
  {
    return !strcmp(name, IsleActor::ClassName()) || LegoActor::IsA(name);
  }
};

#endif // ISLEACTOR_H
