#ifndef ACT3_H
#define ACT3_H

#include "legoworld.h"

// VTABLE 0x100d9628
// SIZE 0x4274
class Act3 : public LegoWorld
{
public:
  Act3();

  virtual ~Act3() override; // vtable+00

  // OFFSET: LEGO1 0x10072510
  inline virtual const char *ClassName() const override // vtable+0x0c
  {
    // 0x100f013c
    return "Act3";
  }

  // OFFSET: LEGO1 0x10072520
  inline virtual MxBool IsA(const char *name) const override // vtable+0x10
  {
    return !strcmp(name, Act3::ClassName()) || LegoWorld::IsA(name);
  }

};


#endif // ACT3_H
