#include "legocameracontroller.h"

#include "legoinputmanager.h"
#include "legonotify.h"
#include "legoomni.h"
#include "legovideomanager.h"

DECOMP_SIZE_ASSERT(LegoCameraController, 0xc8);

// FUNCTION: LEGO1 0x10011d50
LegoCameraController::LegoCameraController()
{
	SetWorldTransform(Mx3DPointFloat(0, 0, 0), Mx3DPointFloat(0, 0, 1), Mx3DPointFloat(0, 1, 0));
}

// FUNCTION: LEGO1 0x10011f70
LegoCameraController::~LegoCameraController()
{
	if (InputManager()) {
		if (InputManager()->GetCamera() == this) {
			InputManager()->ClearCamera();
		}
	}
}

// FUNCTION: LEGO1 0x10011ff0
MxResult LegoCameraController::Create()
{
	InputManager()->SetCamera(this);
	return LegoPointOfViewController::Create(VideoManager()->Get3DManager()->GetLego3DView());
}

// STUB: LEGO1 0x10012020
MxLong LegoCameraController::Notify(MxParam& p_param)
{
	// TODO
	return 0;
}

// FUNCTION: LEGO1 0x100121b0
void LegoCameraController::OnLButtonDown(MxPoint32 p_point)
{
	LeftDown(p_point.GetX(), p_point.GetY());
}

// FUNCTION: LEGO1 0x100121d0
void LegoCameraController::OnLButtonUp(MxPoint32 p_point)
{
	LeftUp(p_point.GetX(), p_point.GetY());
}

// FUNCTION: LEGO1 0x100121f0
void LegoCameraController::OnRButtonDown(MxPoint32 p_point)
{
	RightDown(p_point.GetX(), p_point.GetY());
}

// FUNCTION: LEGO1 0x10012210
void LegoCameraController::OnRButtonUp(MxPoint32 p_point)
{
	RightUp(p_point.GetX(), p_point.GetY());
}

// FUNCTION: LEGO1 0x10012230
void LegoCameraController::OnMouseMove(MxU8 p_modifier, MxPoint32 p_point)
{
	if (p_modifier & c_lButtonState)
		LeftDrag(p_point.GetX(), p_point.GetY());
	else if (p_modifier & c_rButtonState)
		RightDrag(p_point.GetX(), p_point.GetY());
}

// FUNCTION: LEGO1 0x10012260
void LegoCameraController::SetWorldTransform(const Vector3& p_at, const Vector3& p_dir, const Vector3& p_up)
{
	CalcLocalTransform(p_at, p_dir, p_up, m_matrix1);
	m_matrix2 = m_matrix1;
}

// STUB: LEGO1 0x100123e0
void LegoCameraController::FUN_100123e0(const MxMatrix& p_transform, MxU32)
{
}

// FUNCTION: LEGO1 0x10012740
Mx3DPointFloat LegoCameraController::GetWorldUp()
{
	if (m_lego3DView && m_lego3DView->GetPointOfView()) {
		Mx3DPointFloat vec;
		vec = m_lego3DView->GetPointOfView()->GetWorldUp();
		return Mx3DPointFloat(vec[0], vec[1], vec[2]);
	}
	else
		return Mx3DPointFloat(0, 0, 0);
}

// FUNCTION: LEGO1 0x100127f0
Mx3DPointFloat LegoCameraController::GetWorldLocation()
{
	if (m_lego3DView && m_lego3DView->GetPointOfView()) {
		Mx3DPointFloat vec;
		vec = m_lego3DView->GetPointOfView()->GetWorldPosition();
		return Mx3DPointFloat(vec[0], vec[1] - m_entityOffsetUp, vec[2]);
	}
	else
		return Mx3DPointFloat(0, 0, 0);
}

// FUNCTION: LEGO1 0x100128a0
Mx3DPointFloat LegoCameraController::GetWorldDirection()
{
	if (m_lego3DView && m_lego3DView->GetPointOfView()) {
		Mx3DPointFloat vec;
		vec = m_lego3DView->GetPointOfView()->GetWorldDirection();
		return Mx3DPointFloat(vec[0], vec[1], vec[2]);
	}
	else
		return Mx3DPointFloat(0, 0, 0);
}
