#include "act1state.h"

// STUB: LEGO1 0x100334b0
Act1State::Act1State()
{
	// TODO
	m_unk0x1e = 0;
	m_unk0x18 = 1;
	m_unk0x20 = 0;
	m_unk0x1f = 0;
	m_unk0x21 = TRUE;
	m_unk0x22 = 0;
	m_unk0x1c = 1;
}

// STUB: LEGO1 0x10033ac0
MxResult Act1State::VTable0x1c(LegoFile* p_legoFile)
{
	// TODO
	return SUCCESS;
}

// STUB: LEGO1 0x100346d0
MxBool Act1State::SetFlag()
{
	// TODO
	return FALSE;
}

// STUB: LEGO1 0x10034d00
void Act1State::FUN_10034d00()
{
	// TODO
}
