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Fix Infocenter -> Act2/Act3 switch (#286)
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@ -273,7 +273,11 @@ MxLong Infocenter::Notify(MxParam& p_param)
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else if (m_destLocation != 0) {
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BackgroundAudioManager()->RaiseVolume();
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GameState()->SwitchArea(m_destLocation);
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m_destLocation = LegoGameState::e_undefined;
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if (GameState()->m_currentArea != LegoGameState::e_act2main &&
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GameState()->m_currentArea != LegoGameState::e_act3script) {
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m_destLocation = LegoGameState::e_undefined;
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}
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}
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break;
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}
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