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https://github.com/isledecomp/isle-portable.git
synced 2025-09-23 03:55:44 -04:00
Renderer clean up (#228)
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e349842ea4
commit
0ac7fee23c
@ -92,11 +92,6 @@ OpenGL15Renderer::~OpenGL15Renderer()
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}
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}
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void OpenGL15Renderer::SetBackbuffer(SDL_Surface* surface)
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{
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m_backbuffer = surface;
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}
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void OpenGL15Renderer::PushVertices(const PositionColorVertex* verts, size_t count)
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{
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m_vertices.assign(verts, verts + count);
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@ -148,7 +143,7 @@ const char* OpenGL15Renderer::GetName()
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HRESULT OpenGL15Renderer::Render()
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{
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if (!m_backbuffer) {
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if (!DDBackBuffer) {
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return DDERR_GENERIC;
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}
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SDL_GL_MakeCurrent(DDWindow, m_context);
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@ -251,7 +246,7 @@ HRESULT OpenGL15Renderer::Render()
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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// Composite onto SDL backbuffer
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SDL_BlitSurface(m_renderedImage, nullptr, m_backbuffer, nullptr);
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SDL_BlitSurface(m_renderedImage, nullptr, DDBackBuffer, nullptr);
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return DD_OK;
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}
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@ -200,11 +200,6 @@ Direct3DRMSDL3GPURenderer::~Direct3DRMSDL3GPURenderer()
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SDL_DestroyGPUDevice(m_device);
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}
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void Direct3DRMSDL3GPURenderer::SetBackbuffer(SDL_Surface* buf)
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{
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m_backbuffer = buf;
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}
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void Direct3DRMSDL3GPURenderer::PushLights(const SceneLight* vertices, size_t count)
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{
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if (count > 3) {
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@ -388,7 +383,7 @@ HRESULT Direct3DRMSDL3GPURenderer::Render()
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SDL_DestroySurface(m_renderedImage);
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SDL_UnmapGPUTransferBuffer(m_device, m_downloadTransferBuffer);
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m_renderedImage = convertedRender;
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SDL_BlitSurface(m_renderedImage, nullptr, m_backbuffer, nullptr);
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SDL_BlitSurface(m_renderedImage, nullptr, DDBackBuffer, nullptr);
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return DD_OK;
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}
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@ -14,11 +14,6 @@ Direct3DRMSoftwareRenderer::Direct3DRMSoftwareRenderer(DWORD width, DWORD height
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m_zBuffer.resize(m_width * m_height);
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}
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void Direct3DRMSoftwareRenderer::SetBackbuffer(SDL_Surface* buf)
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{
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m_backbuffer = buf;
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}
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void Direct3DRMSoftwareRenderer::PushLights(const SceneLight* lights, size_t count)
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{
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m_lights.assign(lights, lights + count);
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@ -292,8 +287,8 @@ void Direct3DRMSoftwareRenderer::DrawTriangleProjected(
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}
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}
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Uint8* pixels = (Uint8*) m_backbuffer->pixels;
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int pitch = m_backbuffer->pitch;
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Uint8* pixels = (Uint8*) DDBackBuffer->pixels;
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int pitch = DDBackBuffer->pitch;
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for (int y = minY; y <= maxY; ++y) {
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for (int x = minX; x <= maxX; ++x) {
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@ -409,7 +404,7 @@ Uint32 Direct3DRMSoftwareRenderer::GetTextureId(IDirect3DRMTexture* iTexture)
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if (texRef.version != texture->m_version) {
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// Update animated textures
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SDL_DestroySurface(texRef.cached);
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texRef.cached = SDL_ConvertSurface(surface->m_surface, m_backbuffer->format);
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texRef.cached = SDL_ConvertSurface(surface->m_surface, DDBackBuffer->format);
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SDL_LockSurface(texRef.cached);
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texRef.version = texture->m_version;
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}
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@ -417,7 +412,7 @@ Uint32 Direct3DRMSoftwareRenderer::GetTextureId(IDirect3DRMTexture* iTexture)
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}
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}
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SDL_Surface* convertedRender = SDL_ConvertSurface(surface->m_surface, m_backbuffer->format);
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SDL_Surface* convertedRender = SDL_ConvertSurface(surface->m_surface, DDBackBuffer->format);
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SDL_LockSurface(convertedRender);
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// Reuse freed slot
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@ -468,17 +463,17 @@ const char* Direct3DRMSoftwareRenderer::GetName()
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HRESULT Direct3DRMSoftwareRenderer::Render()
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{
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if (!m_backbuffer || m_vertexBuffer.size() % 3 != 0 || !SDL_LockSurface(m_backbuffer)) {
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if (!DDBackBuffer || m_vertexBuffer.size() % 3 != 0 || !SDL_LockSurface(DDBackBuffer)) {
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return DDERR_GENERIC;
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}
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ClearZBuffer();
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m_format = SDL_GetPixelFormatDetails(m_backbuffer->format);
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m_palette = SDL_GetSurfacePalette(m_backbuffer);
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m_format = SDL_GetPixelFormatDetails(DDBackBuffer->format);
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m_palette = SDL_GetSurfacePalette(DDBackBuffer);
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m_bytesPerPixel = m_format->bits_per_pixel / 8;
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for (size_t i = 0; i + 2 < m_vertexBuffer.size(); i += 3) {
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DrawTriangleClipped(m_vertexBuffer[i], m_vertexBuffer[i + 1], m_vertexBuffer[i + 2]);
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}
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SDL_UnlockSurface(m_backbuffer);
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SDL_UnlockSurface(DDBackBuffer);
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m_vertexBuffer.clear();
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@ -334,7 +334,6 @@ HRESULT Direct3DRMViewportImpl::CollectSceneData()
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m_renderer->PushLights(lights.data(), lights.size());
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m_renderer->PushVertices(verts.data(), verts.size());
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m_renderer->SetBackbuffer(DDBackBuffer);
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return D3DRM_OK;
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}
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@ -35,7 +35,6 @@ static_assert(sizeof(SceneLight) == 48);
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class Direct3DRMRenderer : public IDirect3DDevice2 {
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public:
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virtual void SetBackbuffer(SDL_Surface* backbuffer) = 0;
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virtual void PushVertices(const PositionColorVertex* vertices, size_t count) = 0;
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virtual void PushLights(const SceneLight* vertices, size_t count) = 0;
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virtual void SetProjection(D3DRMMATRIX4D perspective, D3DVALUE front, D3DVALUE back) = 0;
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@ -15,7 +15,6 @@ public:
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static Direct3DRMRenderer* Create(DWORD width, DWORD height);
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OpenGL15Renderer(int width, int height, SDL_GLContext context, GLuint fbo, GLuint colorTex, GLuint depthRb);
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~OpenGL15Renderer() override;
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void SetBackbuffer(SDL_Surface* surface) override;
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void PushVertices(const PositionColorVertex* verts, size_t count) override;
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void PushLights(const SceneLight* lightsArray, size_t count) override;
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void SetProjection(D3DRMMATRIX4D perspective, D3DVALUE front, D3DVALUE back) override;
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@ -29,7 +28,6 @@ public:
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private:
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SDL_GLContext m_context;
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D3DRMMATRIX4D m_projection;
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SDL_Surface* m_backbuffer = nullptr;
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SDL_Surface* m_renderedImage;
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int m_width, m_height;
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std::vector<PositionColorVertex> m_vertices;
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@ -20,7 +20,6 @@ class Direct3DRMSDL3GPURenderer : public Direct3DRMRenderer {
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public:
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static Direct3DRMRenderer* Create(DWORD width, DWORD height);
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~Direct3DRMSDL3GPURenderer() override;
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void SetBackbuffer(SDL_Surface* backbuffer) override;
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void PushVertices(const PositionColorVertex* vertices, size_t count) override;
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void PushLights(const SceneLight* vertices, size_t count) override;
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Uint32 GetTextureId(IDirect3DRMTexture* texture) override;
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@ -52,7 +51,6 @@ private:
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ViewportUniforms m_uniforms;
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SceneLights m_lights;
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D3DDEVICEDESC m_desc;
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SDL_Surface* m_backbuffer = nullptr;
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SDL_GPUDevice* m_device;
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SDL_GPUGraphicsPipeline* m_pipeline;
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SDL_GPUTexture* m_transferTexture;
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@ -19,7 +19,6 @@ struct TextureCache {
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class Direct3DRMSoftwareRenderer : public Direct3DRMRenderer {
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public:
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Direct3DRMSoftwareRenderer(DWORD width, DWORD height);
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void SetBackbuffer(SDL_Surface* backbuffer) override;
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void PushVertices(const PositionColorVertex* vertices, size_t count) override;
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void PushLights(const SceneLight* vertices, size_t count) override;
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Uint32 GetTextureId(IDirect3DRMTexture* texture) override;
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@ -45,7 +44,6 @@ private:
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DWORD m_width;
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DWORD m_height;
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SDL_Surface* m_backbuffer = nullptr;
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SDL_Palette* m_palette;
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const SDL_PixelFormatDetails* m_format;
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int m_bytesPerPixel;
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