mirror of
https://github.com/isledecomp/isle-portable.git
synced 2025-09-22 11:31:57 -04:00
Merge remote-tracking branch 'isle/master'
This commit is contained in:
commit
0b8a7a758d
@ -11,12 +11,12 @@ class LegoROI;
|
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struct LegoActorInfo {
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// SIZE 0x18
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struct Part {
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MxU8* m_unk0x00; // 0x00
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const char** m_unk0x04; // 0x04
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MxU8 m_unk0x08; // 0x08
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MxU8* m_unk0x0c; // 0x0c
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const char** m_unk0x10; // 0x10
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MxU8 m_unk0x14; // 0x14
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MxU8* m_partNameIndices; // 0x00
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const char** m_partName; // 0x04
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MxU8 m_partNameIndex; // 0x08
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MxU8* m_nameIndices; // 0x0c
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const char** m_names; // 0x10
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MxU8 m_nameIndex; // 0x14
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};
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const char* m_name; // 0x00
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@ -31,8 +31,8 @@ struct LegoActorInfo {
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// SIZE 0x58
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struct LegoActorLOD {
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enum {
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c_flag1 = 0x01,
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c_flag2 = 0x02
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c_useTexture = 0x01,
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c_useColor = 0x02
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};
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const char* m_name; // 0x00
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|
@ -78,7 +78,7 @@ public:
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void ReleaseActor(const char* p_name);
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void ReleaseActor(LegoROI* p_roi);
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void ReleaseAutoROI(LegoROI* p_roi);
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MxBool FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_texture);
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MxBool SetHeadTexture(LegoROI* p_roi, LegoTextureInfo* p_texture);
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LegoExtraActor* GetExtraActor(const char* p_name);
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LegoActorInfo* GetActorInfo(const char* p_name);
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LegoActorInfo* GetActorInfo(LegoROI* p_roi);
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@ -91,7 +91,7 @@ public:
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MxU32 GetSoundId(LegoROI* p_roi, MxBool p_und);
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MxU8 GetMood(LegoROI* p_roi);
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LegoROI* CreateAutoROI(const char* p_name, const char* p_lodName, MxBool p_createEntity);
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MxResult FUN_10085870(LegoROI* p_roi);
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MxResult UpdateBoundingSphereAndBox(LegoROI* p_roi);
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LegoROI* FUN_10085a80(const char* p_name, const char* p_lodName, MxBool p_createEntity);
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static const char* GetCustomizeAnimFile() { return g_customizeAnimFile; }
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File diff suppressed because it is too large
Load Diff
@ -39,19 +39,19 @@ MxU32 g_characterAnimationId = 10;
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char* LegoCharacterManager::g_customizeAnimFile = NULL;
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// GLOBAL: LEGO1 0x100fc4d8
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MxU32 g_unk0x100fc4d8 = 50;
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MxU32 g_soundIdOffset = 50;
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// GLOBAL: LEGO1 0x100fc4dc
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MxU32 g_unk0x100fc4dc = 66;
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MxU32 g_soundIdMoodOffset = 66;
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// GLOBAL: LEGO1 0x100fc4e8
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MxU32 g_unk0x100fc4e8 = 0;
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MxU32 g_headTextureCounter = 0;
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// GLOBAL: LEGO1 0x100fc4ec
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MxU32 g_unk0x100fc4ec = 2;
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MxU32 g_infohatVariantCounter = 2;
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// GLOBAL: LEGO1 0x100fc4f0
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MxU32 g_unk0x100fc4f0 = 0;
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MxU32 g_autoRoiCounter = 0;
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// GLOBAL: LEGO1 0x10104f20
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LegoActorInfo g_actorInfo[66];
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@ -134,33 +134,41 @@ MxResult LegoCharacterManager::Write(LegoStorage* p_storage)
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if (p_storage->Write(&info->m_mood, sizeof(info->m_mood)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&info->m_parts[c_infohatPart].m_unk0x08, sizeof(info->m_parts[c_infohatPart].m_unk0x08)) !=
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SUCCESS) {
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if (p_storage->Write(
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&info->m_parts[c_infohatPart].m_partNameIndex,
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sizeof(info->m_parts[c_infohatPart].m_partNameIndex)
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) != SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&info->m_parts[c_infohatPart].m_unk0x14, sizeof(info->m_parts[c_infohatPart].m_unk0x14)) !=
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if (p_storage->Write(
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&info->m_parts[c_infohatPart].m_nameIndex,
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sizeof(info->m_parts[c_infohatPart].m_nameIndex)
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) != SUCCESS) {
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goto done;
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}
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if (p_storage->Write(
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&info->m_parts[c_infogronPart].m_nameIndex,
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sizeof(info->m_parts[c_infogronPart].m_nameIndex)
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) != SUCCESS) {
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goto done;
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}
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if (p_storage->Write(
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&info->m_parts[c_armlftPart].m_nameIndex,
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sizeof(info->m_parts[c_armlftPart].m_nameIndex)
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) != SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&info->m_parts[c_armrtPart].m_nameIndex, sizeof(info->m_parts[c_armrtPart].m_nameIndex)) !=
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SUCCESS) {
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goto done;
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}
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if (p_storage->Write(
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&info->m_parts[c_infogronPart].m_unk0x14,
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sizeof(info->m_parts[c_infogronPart].m_unk0x14)
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&info->m_parts[c_leglftPart].m_nameIndex,
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sizeof(info->m_parts[c_leglftPart].m_nameIndex)
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) != SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&info->m_parts[c_armlftPart].m_unk0x14, sizeof(info->m_parts[c_armlftPart].m_unk0x14)) !=
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SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&info->m_parts[c_armrtPart].m_unk0x14, sizeof(info->m_parts[c_armrtPart].m_unk0x14)) !=
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SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&info->m_parts[c_leglftPart].m_unk0x14, sizeof(info->m_parts[c_leglftPart].m_unk0x14)) !=
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SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&info->m_parts[c_legrtPart].m_unk0x14, sizeof(info->m_parts[c_legrtPart].m_unk0x14)) !=
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if (p_storage->Write(&info->m_parts[c_legrtPart].m_nameIndex, sizeof(info->m_parts[c_legrtPart].m_nameIndex)) !=
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SUCCESS) {
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goto done;
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}
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@ -189,25 +197,25 @@ MxResult LegoCharacterManager::Read(LegoStorage* p_storage)
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if (p_storage->Read(&info->m_mood, sizeof(MxU8)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&info->m_parts[c_infohatPart].m_unk0x08, sizeof(MxU8)) != SUCCESS) {
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if (p_storage->Read(&info->m_parts[c_infohatPart].m_partNameIndex, sizeof(MxU8)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&info->m_parts[c_infohatPart].m_unk0x14, sizeof(MxU8)) != SUCCESS) {
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if (p_storage->Read(&info->m_parts[c_infohatPart].m_nameIndex, sizeof(MxU8)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&info->m_parts[c_infogronPart].m_unk0x14, sizeof(MxU8)) != SUCCESS) {
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if (p_storage->Read(&info->m_parts[c_infogronPart].m_nameIndex, sizeof(MxU8)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&info->m_parts[c_armlftPart].m_unk0x14, sizeof(MxU8)) != SUCCESS) {
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if (p_storage->Read(&info->m_parts[c_armlftPart].m_nameIndex, sizeof(MxU8)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&info->m_parts[c_armrtPart].m_unk0x14, sizeof(MxU8)) != SUCCESS) {
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if (p_storage->Read(&info->m_parts[c_armrtPart].m_nameIndex, sizeof(MxU8)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&info->m_parts[c_leglftPart].m_unk0x14, sizeof(MxU8)) != SUCCESS) {
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if (p_storage->Read(&info->m_parts[c_leglftPart].m_nameIndex, sizeof(MxU8)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&info->m_parts[c_legrtPart].m_unk0x14, sizeof(MxU8)) != SUCCESS) {
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if (p_storage->Read(&info->m_parts[c_legrtPart].m_nameIndex, sizeof(MxU8)) != SUCCESS) {
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goto done;
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}
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}
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@ -505,7 +513,7 @@ LegoROI* LegoCharacterManager::CreateActorROI(const char* p_key)
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const char* parentName;
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if (i == 0 || i == 1) {
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parentName = part.m_unk0x04[part.m_unk0x00[part.m_unk0x08]];
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parentName = part.m_partName[part.m_partNameIndices[part.m_partNameIndex]];
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}
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else {
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parentName = g_actorLODs[i + 1].m_parentName;
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@ -555,18 +563,19 @@ LegoROI* LegoCharacterManager::CreateActorROI(const char* p_key)
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);
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childROI->WrappedSetLocal2WorldWithWorldDataUpdate(mat);
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if (g_actorLODs[i + 1].m_flags & LegoActorLOD::c_flag1 && (i != 0 || part.m_unk0x00[part.m_unk0x08] != 0)) {
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if (g_actorLODs[i + 1].m_flags & LegoActorLOD::c_useTexture &&
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(i != 0 || part.m_partNameIndices[part.m_partNameIndex] != 0)) {
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LegoTextureInfo* textureInfo = textureContainer->Get(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]]);
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LegoTextureInfo* textureInfo = textureContainer->Get(part.m_names[part.m_nameIndices[part.m_nameIndex]]);
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if (textureInfo != NULL) {
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childROI->SetTextureInfo(textureInfo);
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childROI->SetLodColor(1.0F, 1.0F, 1.0F, 0.0F);
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}
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}
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else if (g_actorLODs[i + 1].m_flags & LegoActorLOD::c_flag2 || (i == 0 && part.m_unk0x00[part.m_unk0x08] == 0)) {
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else if (g_actorLODs[i + 1].m_flags & LegoActorLOD::c_useColor || (i == 0 && part.m_partNameIndices[part.m_partNameIndex] == 0)) {
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LegoFloat red, green, blue, alpha;
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childROI->GetRGBAColor(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]], red, green, blue, alpha);
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childROI->GetRGBAColor(part.m_names[part.m_nameIndices[part.m_nameIndex]], red, green, blue, alpha);
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childROI->SetLodColor(red, green, blue, alpha);
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}
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@ -595,7 +604,7 @@ done:
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// FUNCTION: LEGO1 0x100849a0
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// FUNCTION: BETA10 0x10075b51
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MxBool LegoCharacterManager::FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_texture)
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MxBool LegoCharacterManager::SetHeadTexture(LegoROI* p_roi, LegoTextureInfo* p_texture)
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{
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LegoResult result = SUCCESS;
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LegoROI* head = FindChildROI(p_roi, g_actorLODs[c_headLOD].m_name);
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@ -607,7 +616,7 @@ MxBool LegoCharacterManager::FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_tex
|
||||
assert(lodList);
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MxS32 lodSize = lodList->Size();
|
||||
sprintf(lodName, "%s%s%d", p_roi->GetName(), "head", g_unk0x100fc4e8++);
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sprintf(lodName, "%s%s%d", p_roi->GetName(), "head", g_headTextureCounter++);
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ViewLODList* dupLodList = GetViewLODListManager()->Create(lodName, lodSize);
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assert(dupLodList);
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@ -618,7 +627,7 @@ MxBool LegoCharacterManager::FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_tex
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assert(info);
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||||
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||||
LegoActorInfo::Part& part = info->m_parts[c_headPart];
|
||||
p_texture = TextureContainer()->Get(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]]);
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||||
p_texture = TextureContainer()->Get(part.m_names[part.m_nameIndices[part.m_nameIndex]]);
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assert(p_texture);
|
||||
}
|
||||
|
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@ -751,23 +760,23 @@ MxBool LegoCharacterManager::SwitchColor(LegoROI* p_roi, LegoROI* p_targetROI)
|
||||
assert(partIndex < numParts);
|
||||
|
||||
MxBool findChild = TRUE;
|
||||
if (partIndex == 6) {
|
||||
partIndex = 4;
|
||||
if (partIndex == c_clawlftPart) {
|
||||
partIndex = c_armlftPart;
|
||||
}
|
||||
else if (partIndex == 7) {
|
||||
partIndex = 5;
|
||||
else if (partIndex == c_clawrtPart) {
|
||||
partIndex = c_armrtPart;
|
||||
}
|
||||
else if (partIndex == 3) {
|
||||
partIndex = 1;
|
||||
else if (partIndex == c_headPart) {
|
||||
partIndex = c_infohatPart;
|
||||
}
|
||||
else if (partIndex == 0) {
|
||||
partIndex = 2;
|
||||
else if (partIndex == c_bodyPart) {
|
||||
partIndex = c_infogronPart;
|
||||
}
|
||||
else {
|
||||
findChild = FALSE;
|
||||
}
|
||||
|
||||
if (!(g_actorLODs[partIndex + 1].m_flags & LegoActorLOD::c_flag2)) {
|
||||
if (!(g_actorLODs[partIndex + 1].m_flags & LegoActorLOD::c_useColor)) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
@ -783,13 +792,13 @@ MxBool LegoCharacterManager::SwitchColor(LegoROI* p_roi, LegoROI* p_targetROI)
|
||||
|
||||
LegoActorInfo::Part& part = info->m_parts[partIndex];
|
||||
|
||||
part.m_unk0x14++;
|
||||
if (part.m_unk0x0c[part.m_unk0x14] == 0xff) {
|
||||
part.m_unk0x14 = 0;
|
||||
part.m_nameIndex++;
|
||||
if (part.m_nameIndices[part.m_nameIndex] == 0xff) {
|
||||
part.m_nameIndex = 0;
|
||||
}
|
||||
|
||||
LegoFloat red, green, blue, alpha;
|
||||
LegoROI::GetRGBAColor(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]], red, green, blue, alpha);
|
||||
LegoROI::GetRGBAColor(part.m_names[part.m_nameIndices[part.m_nameIndex]], red, green, blue, alpha);
|
||||
p_targetROI->SetLodColor(red, green, blue, alpha);
|
||||
return TRUE;
|
||||
}
|
||||
@ -805,12 +814,12 @@ MxBool LegoCharacterManager::SwitchVariant(LegoROI* p_roi)
|
||||
|
||||
LegoActorInfo::Part& part = info->m_parts[c_infohatPart];
|
||||
|
||||
part.m_unk0x08++;
|
||||
MxU8 unk0x00 = part.m_unk0x00[part.m_unk0x08];
|
||||
part.m_partNameIndex++;
|
||||
MxU8 partNameIndex = part.m_partNameIndices[part.m_partNameIndex];
|
||||
|
||||
if (unk0x00 == 0xff) {
|
||||
part.m_unk0x08 = 0;
|
||||
unk0x00 = part.m_unk0x00[part.m_unk0x08];
|
||||
if (partNameIndex == 0xff) {
|
||||
part.m_partNameIndex = 0;
|
||||
partNameIndex = part.m_partNameIndices[part.m_partNameIndex];
|
||||
}
|
||||
|
||||
LegoROI* childROI = FindChildROI(p_roi, g_actorLODs[c_infohatLOD].m_name);
|
||||
@ -818,14 +827,14 @@ MxBool LegoCharacterManager::SwitchVariant(LegoROI* p_roi)
|
||||
if (childROI != NULL) {
|
||||
char lodName[256];
|
||||
|
||||
ViewLODList* lodList = GetViewLODListManager()->Lookup(part.m_unk0x04[unk0x00]);
|
||||
ViewLODList* lodList = GetViewLODListManager()->Lookup(part.m_partName[partNameIndex]);
|
||||
MxS32 lodSize = lodList->Size();
|
||||
sprintf(lodName, "%s%d", p_roi->GetName(), g_unk0x100fc4ec++);
|
||||
sprintf(lodName, "%s%d", p_roi->GetName(), g_infohatVariantCounter++);
|
||||
ViewLODList* dupLodList = GetViewLODListManager()->Create(lodName, lodSize);
|
||||
|
||||
Tgl::Renderer* renderer = VideoManager()->GetRenderer();
|
||||
LegoFloat red, green, blue, alpha;
|
||||
LegoROI::GetRGBAColor(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]], red, green, blue, alpha);
|
||||
LegoROI::GetRGBAColor(part.m_names[part.m_nameIndices[part.m_nameIndex]], red, green, blue, alpha);
|
||||
|
||||
for (MxS32 i = 0; i < lodSize; i++) {
|
||||
LegoLOD* lod = (LegoLOD*) (*lodList)[i];
|
||||
@ -929,11 +938,11 @@ MxU32 LegoCharacterManager::GetSoundId(LegoROI* p_roi, MxBool p_und)
|
||||
LegoActorInfo* info = GetActorInfo(p_roi);
|
||||
|
||||
if (p_und) {
|
||||
return info->m_mood + g_unk0x100fc4dc;
|
||||
return info->m_mood + g_soundIdMoodOffset;
|
||||
}
|
||||
|
||||
if (info != NULL) {
|
||||
return info->m_sound + g_unk0x100fc4d8;
|
||||
return info->m_sound + g_soundIdOffset;
|
||||
}
|
||||
else {
|
||||
return 0;
|
||||
@ -998,14 +1007,14 @@ LegoROI* LegoCharacterManager::CreateAutoROI(const char* p_name, const char* p_l
|
||||
name = p_name;
|
||||
}
|
||||
else {
|
||||
sprintf(buf, "autoROI_%d", g_unk0x100fc4f0++);
|
||||
sprintf(buf, "autoROI_%d", g_autoRoiCounter++);
|
||||
name = buf;
|
||||
}
|
||||
|
||||
roi->SetName(name);
|
||||
lodList->Release();
|
||||
|
||||
if (roi != NULL && FUN_10085870(roi) != SUCCESS) {
|
||||
if (roi != NULL && UpdateBoundingSphereAndBox(roi) != SUCCESS) {
|
||||
delete roi;
|
||||
roi = NULL;
|
||||
}
|
||||
@ -1035,7 +1044,7 @@ LegoROI* LegoCharacterManager::CreateAutoROI(const char* p_name, const char* p_l
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10085870
|
||||
MxResult LegoCharacterManager::FUN_10085870(LegoROI* p_roi)
|
||||
MxResult LegoCharacterManager::UpdateBoundingSphereAndBox(LegoROI* p_roi)
|
||||
{
|
||||
MxResult result = FAILURE;
|
||||
|
||||
|
@ -401,7 +401,7 @@ MxBool LegoPlantManager::SwitchColor(LegoEntity* p_entity)
|
||||
|
||||
roi->SetLODList(lodList);
|
||||
lodList->Release();
|
||||
CharacterManager()->FUN_10085870(roi);
|
||||
CharacterManager()->UpdateBoundingSphereAndBox(roi);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
@ -430,7 +430,7 @@ MxBool LegoPlantManager::SwitchVariant(LegoEntity* p_entity)
|
||||
|
||||
roi->SetLODList(lodList);
|
||||
lodList->Release();
|
||||
CharacterManager()->FUN_10085870(roi);
|
||||
CharacterManager()->UpdateBoundingSphereAndBox(roi);
|
||||
|
||||
if (info->m_move != 0 && info->m_move >= g_maxMove[info->m_variant]) {
|
||||
info->m_move = g_maxMove[info->m_variant] - 1;
|
||||
|
@ -66,7 +66,7 @@ void LegoPhonemePresenter::StartingTickle()
|
||||
if (!cursor.Find(phoneme)) {
|
||||
LegoTextureInfo* textureInfo = TextureContainer()->GetCached(m_textureInfo);
|
||||
|
||||
CharacterManager()->FUN_100849a0(entityROI, textureInfo);
|
||||
CharacterManager()->SetHeadTexture(entityROI, textureInfo);
|
||||
|
||||
phoneme->VTable0x0c(m_textureInfo);
|
||||
phoneme->VTable0x14(textureInfo);
|
||||
@ -147,7 +147,7 @@ void LegoPhonemePresenter::EndAction()
|
||||
}
|
||||
|
||||
if (roi != NULL) {
|
||||
CharacterManager()->FUN_100849a0(roi, NULL);
|
||||
CharacterManager()->SetHeadTexture(roi, NULL);
|
||||
}
|
||||
|
||||
if (!m_unk0x84) {
|
||||
|
@ -225,7 +225,7 @@ LegoResult LegoLOD::Read(Tgl::Renderer* p_renderer, LegoTextureContainer* p_text
|
||||
|
||||
m_melems[meshIndex].m_tglMesh->SetColor(1.0F, 1.0F, 1.0F, 0.0F);
|
||||
LegoTextureInfo::SetGroupTexture(m_melems[meshIndex].m_tglMesh, textureInfo);
|
||||
m_melems[meshIndex].m_unk0x04 = TRUE;
|
||||
m_melems[meshIndex].m_textured = TRUE;
|
||||
}
|
||||
else {
|
||||
LegoFloat red = 1.0F;
|
||||
@ -314,7 +314,7 @@ LegoLOD* LegoLOD::Clone(Tgl::Renderer* p_renderer)
|
||||
|
||||
for (LegoU32 i = 0; i < m_numMeshes; i++) {
|
||||
dupLod->m_melems[i].m_tglMesh = m_melems[i].m_tglMesh->ShallowClone(dupLod->m_meshBuilder);
|
||||
dupLod->m_melems[i].m_unk0x04 = m_melems[i].m_unk0x04;
|
||||
dupLod->m_melems[i].m_textured = m_melems[i].m_textured;
|
||||
}
|
||||
|
||||
dupLod->m_unk0x08 = m_unk0x08;
|
||||
@ -330,7 +330,7 @@ LegoLOD* LegoLOD::Clone(Tgl::Renderer* p_renderer)
|
||||
LegoResult LegoLOD::SetColor(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha)
|
||||
{
|
||||
for (LegoU32 i = m_meshOffset; i < m_numMeshes; i++) {
|
||||
if (!m_melems[i].m_unk0x04) {
|
||||
if (!m_melems[i].m_textured) {
|
||||
m_melems[i].m_tglMesh->SetColor(p_red, p_green, p_blue, p_alpha);
|
||||
}
|
||||
}
|
||||
@ -342,10 +342,10 @@ LegoResult LegoLOD::SetColor(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blu
|
||||
LegoResult LegoLOD::SetTextureInfo(LegoTextureInfo* p_textureInfo)
|
||||
{
|
||||
for (LegoU32 i = m_meshOffset; i < m_numMeshes; i++) {
|
||||
if (m_melems[i].m_unk0x04) {
|
||||
if (m_melems[i].m_textured) {
|
||||
LegoTextureInfo::SetGroupTexture(m_melems[i].m_tglMesh, p_textureInfo);
|
||||
m_melems[i].m_tglMesh->SetColor(1.0F, 1.0F, 1.0F, 0.0F);
|
||||
m_melems[i].m_unk0x04 = TRUE;
|
||||
m_melems[i].m_textured = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
@ -356,7 +356,7 @@ LegoResult LegoLOD::SetTextureInfo(LegoTextureInfo* p_textureInfo)
|
||||
LegoResult LegoLOD::FUN_100aad70(LegoTextureInfo* p_textureInfo)
|
||||
{
|
||||
for (LegoU32 i = m_meshOffset; i < m_numMeshes; i++) {
|
||||
if (m_melems[i].m_unk0x04) {
|
||||
if (m_melems[i].m_textured) {
|
||||
LegoTextureInfo::SetGroupTexture(m_melems[i].m_tglMesh, p_textureInfo);
|
||||
}
|
||||
}
|
||||
@ -368,7 +368,7 @@ LegoResult LegoLOD::FUN_100aad70(LegoTextureInfo* p_textureInfo)
|
||||
LegoResult LegoLOD::GetTextureInfo(LegoTextureInfo*& p_textureInfo)
|
||||
{
|
||||
for (LegoU32 i = m_meshOffset; i < m_numMeshes; i++) {
|
||||
if (m_melems[i].m_unk0x04) {
|
||||
if (m_melems[i].m_textured) {
|
||||
if (LegoTextureInfo::GetGroupTexture(m_melems[i].m_tglMesh, p_textureInfo) == TRUE) {
|
||||
return SUCCESS;
|
||||
}
|
||||
|
@ -15,7 +15,7 @@ public:
|
||||
// SIZE 0x08
|
||||
struct Mesh {
|
||||
Tgl::Mesh* m_tglMesh; // 0x00
|
||||
BOOL m_unk0x04; // 0x04
|
||||
BOOL m_textured; // 0x04
|
||||
};
|
||||
|
||||
LegoLOD(Tgl::Renderer*);
|
||||
|
Loading…
x
Reference in New Issue
Block a user