diff --git a/ISLE/isleapp.cpp b/ISLE/isleapp.cpp index f722da70..b670676a 100644 --- a/ISLE/isleapp.cpp +++ b/ISLE/isleapp.cpp @@ -448,9 +448,9 @@ MxResult IsleApp::SetupWindow() srand(time(NULL)); // [library:window] Use original game cursors in the resources instead? - m_cursorCurrent = m_cursorArrow = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW); + m_cursorCurrent = m_cursorArrow = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_DEFAULT); m_cursorBusy = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_WAIT); - m_cursorNo = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NO); + m_cursorNo = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NOT_ALLOWED); SDL_SetCursor(m_cursorCurrent); if (m_fullScreen) {