From 0d452a7fe2be8f0a9d4d3728d20a8d05a78bf5d0 Mon Sep 17 00:00:00 2001 From: Christian Semmler Date: Sun, 2 Jun 2024 11:20:41 -0400 Subject: [PATCH] Fix cursors (#17) --- ISLE/isleapp.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/ISLE/isleapp.cpp b/ISLE/isleapp.cpp index f722da70..b670676a 100644 --- a/ISLE/isleapp.cpp +++ b/ISLE/isleapp.cpp @@ -448,9 +448,9 @@ MxResult IsleApp::SetupWindow() srand(time(NULL)); // [library:window] Use original game cursors in the resources instead? - m_cursorCurrent = m_cursorArrow = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW); + m_cursorCurrent = m_cursorArrow = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_DEFAULT); m_cursorBusy = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_WAIT); - m_cursorNo = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NO); + m_cursorNo = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NOT_ALLOWED); SDL_SetCursor(m_cursorCurrent); if (m_fullScreen) {