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elaborate on SDL_GPU backends in readme (#388) [skip ci]
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@ -32,7 +32,7 @@ To achieve our goal of platform independence, we need to replace any Windows-onl
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| WinMM, DirectSound (Audio) | [SDL3](https://www.libsdl.org/), [miniaudio](https://miniaud.io/) | ✅ | [Remarks](https://github.com/search?q=repo%3Aisledecomp%2Fisle-portable+%22%2F%2F+%5Blibrary%3Aaudio%5D%22&type=code) |
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| DirectDraw (2D video) | [SDL3](https://www.libsdl.org/) | ✅ | [Remarks](https://github.com/search?q=repo%3Aisledecomp%2Fisle-portable+%22%2F%2F+%5Blibrary%3A2d%5D%22&type=code) |
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| [Smacker](https://github.com/isledecomp/isle/tree/master/3rdparty/smacker) | [libsmacker](https://github.com/foxtacles/libsmacker) | ✅ | [Remarks](https://github.com/search?q=repo%3Aisledecomp%2Fisle-portable%20%22%2F%2F%20%5Blibrary%3Alibsmacker%5D%22&type=code) |
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| Direct3D (3D video) | [SDL3](https://www.libsdl.org/), D3D9, OpenGL, OpenGL ES, Software | ✅ | [Remarks](https://github.com/search?q=repo%3Aisledecomp%2Fisle-portable+%22%2F%2F+%5Blibrary%3A3d%5D%22&type=code) |
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| Direct3D (3D video) | [SDL3 (Vulkan, Metal, D3D12)](https://www.libsdl.org/), D3D9, OpenGL, OpenGL ES, Software | ✅ | [Remarks](https://github.com/search?q=repo%3Aisledecomp%2Fisle-portable+%22%2F%2F+%5Blibrary%3A3d%5D%22&type=code) |
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| Direct3D Retained Mode | Custom re-implementation | ✅ | [Remarks](https://github.com/search?q=repo%3Aisledecomp%2Fisle-portable+%22%2F%2F+%5Blibrary%3Aretained%5D%22&type=code) |
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| [SmartHeap](https://github.com/isledecomp/isle/tree/master/3rdparty/smartheap) | Default memory allocator | - | - |
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