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https://github.com/isledecomp/isle-portable.git
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Match LegoGameState::History::WriteScoreHistory()
, clear unknowns (#1576)
--------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
This commit is contained in:
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e3fc6fd135
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@ -150,7 +150,18 @@ public:
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MxS16 m_totalScore; // 0x00
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MxU8 m_scores[5][5]; // 0x02
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Username m_name; // 0x1c
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MxS16 m_unk0x2a; // 0x2a
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MxS16 m_playerId; // 0x2a
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ScoreItem& operator=(const ScoreItem& p_other)
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{
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// MSVC auto-generates an operator=, but LegoGameState::WriteScoreHistory() has a much better match
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// with a manual implementation.
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m_totalScore = p_other.m_totalScore;
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memcpy(m_scores, p_other.m_scores, sizeof(m_scores));
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m_name = p_other.m_name;
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m_playerId = p_other.m_playerId;
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return *this;
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}
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};
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// SIZE 0x372
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@ -158,7 +169,7 @@ public:
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History();
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void WriteScoreHistory();
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MxResult Serialize(LegoStorage* p_storage);
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ScoreItem* FUN_1003cc90(Username* p_player, MxS16 p_unk0x24, MxS32& p_unk0x2c);
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ScoreItem* FindPlayerInScoreHistory(Username* p_player, MxS16 p_unk0x24, MxS32& p_unk0x2c);
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// FUNCTION: BETA10 0x1002c2b0
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MxS16 GetCount() { return m_count; }
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@ -167,9 +178,12 @@ public:
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// FUNCTION: BETA10 0x1002c540
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ScoreItem* GetScore(MxS32 p_index) { return p_index >= m_count ? NULL : &m_scores[p_index]; }
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MxS16 m_count; // 0x00
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ScoreItem m_scores[20]; // 0x02
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MxS16 m_unk0x372; // 0x372
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MxS16 m_count; // 0x00
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#ifdef BETA10
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MxS16 m_indices[20]; // 0x02
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#endif
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ScoreItem m_scores[20]; // 0x02 (0x22 for BETA10)
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MxS16 m_nextPlayerId; // 0x372 (0x392 for BETA10)
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};
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LegoGameState();
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@ -243,7 +257,7 @@ private:
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// TODO: Most likely getters/setters are not used according to BETA for the following members:
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public:
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MxS16 m_unk0x24; // 0x24
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MxS16 m_currentPlayerId; // 0x24
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MxS16 m_playerCount; // 0x26
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Username m_players[9]; // 0x28
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History m_history; // 0xa6
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@ -277,7 +277,7 @@ MxResult LegoGameState::Save(MxULong p_slot)
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}
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storage.WriteS32(0x1000c);
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storage.WriteS16(m_unk0x24);
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storage.WriteS16(m_currentPlayerId);
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storage.WriteU16(m_currentAct);
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storage.WriteU8(m_actorId);
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@ -372,7 +372,7 @@ MxResult LegoGameState::Load(MxULong p_slot)
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goto done;
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}
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storage.ReadS16(m_unk0x24);
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storage.ReadS16(m_currentPlayerId);
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storage.ReadS16(actArea);
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SetCurrentAct((Act) actArea);
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@ -615,8 +615,8 @@ MxResult LegoGameState::AddPlayer(Username& p_player)
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m_playerCount++;
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m_players[0].Set(p_player);
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m_unk0x24 = m_history.m_unk0x372;
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m_history.m_unk0x372 = m_unk0x24 + 1;
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m_currentPlayerId = m_history.m_nextPlayerId;
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m_history.m_nextPlayerId = m_currentPlayerId + 1;
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m_history.WriteScoreHistory();
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SetCurrentAct(e_act1);
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@ -1407,7 +1407,7 @@ MxResult LegoGameState::ScoreItem::Serialize(LegoStorage* p_storage)
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}
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m_name.Serialize(p_storage);
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p_storage->ReadS16(m_unk0x2a);
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p_storage->ReadS16(m_playerId);
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}
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else if (p_storage->IsWriteMode()) {
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p_storage->WriteS16(m_totalScore);
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@ -1419,7 +1419,7 @@ MxResult LegoGameState::ScoreItem::Serialize(LegoStorage* p_storage)
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}
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m_name.Serialize(p_storage);
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p_storage->WriteS16(m_unk0x2a);
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p_storage->WriteS16(m_playerId);
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}
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return SUCCESS;
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@ -1430,7 +1430,7 @@ MxResult LegoGameState::ScoreItem::Serialize(LegoStorage* p_storage)
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LegoGameState::History::History()
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{
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m_count = 0;
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m_unk0x372 = 0;
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m_nextPlayerId = 0;
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}
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// FUNCTION: LEGO1 0x1003c870
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@ -1441,83 +1441,130 @@ void LegoGameState::History::WriteScoreHistory()
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MxU8 scores[5][5];
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InfocenterState* state = (InfocenterState*) GameState()->GetState("InfocenterState");
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if (state->m_letters[0]) {
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JetskiRaceState* jetskiRaceState = (JetskiRaceState*) GameState()->GetState("JetskiRaceState");
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CarRaceState* carRaceState = (CarRaceState*) GameState()->GetState("CarRaceState");
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TowTrackMissionState* towTrackMissionState =
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(TowTrackMissionState*) GameState()->GetState("TowTrackMissionState");
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PizzaMissionState* pizzaMissionState = (PizzaMissionState*) GameState()->GetState("PizzaMissionState");
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AmbulanceMissionState* ambulanceMissionState =
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(AmbulanceMissionState*) GameState()->GetState("AmbulanceMissionState");
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for (MxS32 actor = 1; actor <= 5; actor++) {
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scores[0][actor - 1] = carRaceState ? carRaceState->GetState(actor)->GetHighScore() : 0;
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totalScore += scores[0][actor - 1];
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if (!state->m_letters[0]) {
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return;
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}
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scores[1][actor - 1] = jetskiRaceState ? jetskiRaceState->GetState(actor)->GetHighScore() : 0;
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totalScore += scores[1][actor - 1];
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JetskiRaceState* jetskiRaceState = (JetskiRaceState*) GameState()->GetState("JetskiRaceState");
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CarRaceState* carRaceState = (CarRaceState*) GameState()->GetState("CarRaceState");
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TowTrackMissionState* towTrackMissionState = (TowTrackMissionState*) GameState()->GetState("TowTrackMissionState");
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PizzaMissionState* pizzaMissionState = (PizzaMissionState*) GameState()->GetState("PizzaMissionState");
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AmbulanceMissionState* ambulanceMissionState =
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(AmbulanceMissionState*) GameState()->GetState("AmbulanceMissionState");
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scores[2][actor - 1] = pizzaMissionState ? pizzaMissionState->GetHighScore(actor) : 0;
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totalScore += scores[2][actor - 1];
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for (MxS32 actor = 1; actor <= 5; actor++) {
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scores[0][actor - 1] = carRaceState ? carRaceState->GetState(actor)->GetHighScore() : 0;
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totalScore += scores[0][actor - 1];
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scores[3][actor - 1] = towTrackMissionState ? towTrackMissionState->GetHighScore(actor) : 0;
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totalScore += scores[3][actor - 1];
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#ifdef BETA10
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// likely a bug in BETA10
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scores[1][actor - 1] = carRaceState ? carRaceState->GetState(actor)->GetHighScore() : 0;
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#else
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scores[1][actor - 1] = jetskiRaceState ? jetskiRaceState->GetState(actor)->GetHighScore() : 0;
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#endif
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totalScore += scores[1][actor - 1];
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scores[4][actor - 1] = ambulanceMissionState ? ambulanceMissionState->GetHighScore(actor) : 0;
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totalScore += scores[4][actor - 1];
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}
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scores[2][actor - 1] = pizzaMissionState ? pizzaMissionState->GetHighScore(actor) : 0;
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totalScore += scores[2][actor - 1];
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MxS32 unk0x2c;
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ScoreItem* p_scorehist = FUN_1003cc90(&GameState()->m_players[0], GameState()->m_unk0x24, unk0x2c);
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scores[3][actor - 1] = towTrackMissionState ? towTrackMissionState->GetHighScore(actor) : 0;
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totalScore += scores[3][actor - 1];
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if (p_scorehist != NULL) {
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p_scorehist->m_totalScore = totalScore;
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memcpy(p_scorehist->m_scores, scores, sizeof(p_scorehist->m_scores));
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}
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else {
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if (m_count < (MxS16) sizeOfArray(m_scores)) {
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m_scores[m_count].m_totalScore = totalScore;
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memcpy(m_scores[m_count].m_scores, scores, sizeof(m_scores[m_count].m_scores));
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m_scores[m_count].m_name = GameState()->m_players[0];
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m_scores[m_count].m_unk0x2a = GameState()->m_unk0x24;
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m_count++;
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}
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else if (m_scores[19].m_totalScore <= totalScore) {
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m_scores[19].m_totalScore = totalScore;
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memcpy(m_scores[19].m_scores, scores, sizeof(m_scores[19].m_scores));
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m_scores[19].m_name = GameState()->m_players[0];
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m_scores[19].m_unk0x2a = GameState()->m_unk0x24;
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scores[4][actor - 1] = ambulanceMissionState ? ambulanceMissionState->GetHighScore(actor) : 0;
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totalScore += scores[4][actor - 1];
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}
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MxS32 playerScoreHistoryIndex;
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ScoreItem* p_scorehist =
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FindPlayerInScoreHistory(GameState()->m_players, GameState()->m_currentPlayerId, playerScoreHistoryIndex);
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#ifdef BETA10
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if (!p_scorehist) {
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MxS32 playerScoreRank;
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// LINE: BETA10 0x100870ee
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for (playerScoreRank = 0; playerScoreRank < m_count; playerScoreRank++) {
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if (totalScore > m_scores[m_indices[playerScoreRank]].m_totalScore) {
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break;
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}
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}
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// LINE: BETA10 0x1008713f
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if (playerScoreRank < m_count) {
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if (m_count < 20) {
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playerScoreHistoryIndex = m_count++;
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}
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else {
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playerScoreHistoryIndex = m_indices[19];
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}
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MxU8 tmpScores[5][5];
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Username tmpPlayer;
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MxS16 tmpUnk0x2a;
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MxS32 max = m_count - 1;
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for (MxS32 j = max; playerScoreRank < j; j--) {
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m_indices[j - 1] = m_indices[j - 2];
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}
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// TODO: Match bubble sort loops
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for (MxS32 i = m_count - 1; i > 0; i--) {
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for (MxS32 j = 1; j <= i; j++) {
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if (m_scores[j - 1].m_totalScore < m_scores[j].m_totalScore) {
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memcpy(tmpScores, m_scores[j - 1].m_scores, sizeof(tmpScores));
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tmpPlayer = m_scores[j - 1].m_name;
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tmpUnk0x2a = m_scores[j - 1].m_unk0x2a;
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m_indices[playerScoreRank] = playerScoreHistoryIndex;
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p_scorehist = &m_scores[playerScoreHistoryIndex];
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}
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else if (playerScoreRank < 20) {
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m_indices[m_count] = m_count;
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p_scorehist = &m_scores[m_count++];
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}
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}
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else if (p_scorehist->m_totalScore != totalScore) {
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assert(totalScore > p_scorehist->m_totalScore);
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memcpy(m_scores[j - 1].m_scores, m_scores[j].m_scores, sizeof(m_scores[j - 1].m_scores));
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m_scores[j - 1].m_name = m_scores[j].m_name;
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m_scores[j - 1].m_unk0x2a = m_scores[j].m_unk0x2a;
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for (MxS32 i = playerScoreHistoryIndex; i > 0 && m_indices[i - 1] < m_indices[i]; i--) {
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MxU8 tmp = m_indices[i - 1];
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m_indices[i - 1] = m_indices[i];
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m_indices[i] = tmp;
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}
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}
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if (p_scorehist) {
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p_scorehist->m_totalScore = totalScore;
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memcpy(p_scorehist->m_scores[0], scores[0], sizeof(scores));
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p_scorehist->m_name = GameState()->m_players[0];
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p_scorehist->m_playerId = GameState()->m_currentPlayerId;
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}
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#else
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if (p_scorehist != NULL) {
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p_scorehist->m_totalScore = totalScore;
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memcpy(p_scorehist->m_scores, scores, sizeof(p_scorehist->m_scores));
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}
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else {
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if (m_count < (MxS16) sizeOfArray(m_scores)) {
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assert(totalScore > p_scorehist->m_totalScore);
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memcpy(m_scores[j].m_scores, tmpScores, sizeof(m_scores[j].m_scores));
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m_scores[j].m_name = tmpPlayer;
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m_scores[j].m_unk0x2a = tmpUnk0x2a;
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}
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m_scores[m_count].m_totalScore = totalScore;
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memcpy(m_scores[m_count].m_scores, scores, sizeof(m_scores[m_count].m_scores));
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m_scores[m_count].m_name = GameState()->m_players[0];
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m_scores[m_count].m_playerId = GameState()->m_currentPlayerId;
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m_count++;
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}
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else if (m_scores[19].m_totalScore <= totalScore) {
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m_scores[19].m_totalScore = totalScore;
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memcpy(m_scores[19].m_scores, scores, sizeof(m_scores[19].m_scores));
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m_scores[19].m_name = GameState()->m_players[0];
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m_scores[19].m_playerId = GameState()->m_currentPlayerId;
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}
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}
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ScoreItem tmpItem;
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for (MxS32 i = m_count - 1; i >= 0; i--) {
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for (MxS32 j = 1; j <= i; j++) {
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if (m_scores[j].m_totalScore > m_scores[j - 1].m_totalScore) {
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tmpItem = m_scores[j - 1];
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m_scores[j - 1] = m_scores[j];
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m_scores[j] = tmpItem;
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}
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}
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}
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#endif
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}
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// FUNCTION: LEGO1 0x1003cc90
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// FUNCTION: BETA10 0x1008732a
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LegoGameState::ScoreItem* LegoGameState::History::FUN_1003cc90(
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LegoGameState::ScoreItem* LegoGameState::History::FindPlayerInScoreHistory(
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LegoGameState::Username* p_player,
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MxS16 p_unk0x24,
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MxS32& p_unk0x2c
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@ -1525,7 +1572,7 @@ LegoGameState::ScoreItem* LegoGameState::History::FUN_1003cc90(
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{
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MxS32 i = 0;
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for (; i < m_count; i++) {
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if (!memcmp(p_player, &m_scores[i].m_name, sizeof(*p_player)) && m_scores[i].m_unk0x2a == p_unk0x24) {
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if (!memcmp(p_player, &m_scores[i].m_name, sizeof(*p_player)) && m_scores[i].m_playerId == p_unk0x24) {
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break;
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}
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}
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@ -1544,7 +1591,7 @@ LegoGameState::ScoreItem* LegoGameState::History::FUN_1003cc90(
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MxResult LegoGameState::History::Serialize(LegoStorage* p_storage)
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{
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if (p_storage->IsReadMode()) {
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p_storage->ReadS16(m_unk0x372);
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p_storage->ReadS16(m_nextPlayerId);
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p_storage->ReadS16(m_count);
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for (MxS16 i = 0; i < m_count; i++) {
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@ -1554,7 +1601,7 @@ MxResult LegoGameState::History::Serialize(LegoStorage* p_storage)
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}
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}
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else if (p_storage->IsWriteMode()) {
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p_storage->WriteS16(m_unk0x372);
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p_storage->WriteS16(m_nextPlayerId);
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p_storage->WriteS16(m_count);
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for (MxS16 i = 0; i < m_count; i++) {
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