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Fix saving game states (#215)
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@ -573,6 +573,7 @@ void LegoGameState::GetFileSavePath(MxString* p_outPath, MxS16 p_slotn)
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// Extension: ".GS"
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// Extension: ".GS"
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strcat(path, g_fileExtensionGS);
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strcat(path, g_fileExtensionGS);
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*p_outPath = MxString(path);
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*p_outPath = MxString(path);
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p_outPath->MapPathToFilesystem();
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}
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}
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// FUNCTION: LEGO1 0x1003a2e0
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// FUNCTION: LEGO1 0x1003a2e0
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