diff --git a/miniwin/src/d3drm/backends/software/renderer.cpp b/miniwin/src/d3drm/backends/software/renderer.cpp index 3d8d6e90..563821b2 100644 --- a/miniwin/src/d3drm/backends/software/renderer.cpp +++ b/miniwin/src/d3drm/backends/software/renderer.cpp @@ -710,7 +710,7 @@ void Direct3DRMSoftwareRenderer::SubmitDraw( // Pre-transform all vertex positions and normals m_transformedVerts.clear(); - m_transformedVerts.resize(mesh.vertices.size()); + m_transformedVerts.reserve(mesh.vertices.size()); for (const auto& src : mesh.vertices) { D3DRMVERTEX& dst = m_transformedVerts.emplace_back(); dst.position = TransformPoint(src.position, modelViewMatrix);